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News VRayMtl Parameters
Monday, September 16, 2013

VRayMtl Examples
The Roughness parameter The Reflection color parameter The Reflection glossiness parameter The Energy preservation mode The Fresnel option The Anisotropy parameter The Anisotropy rotation parameter V-Ray 2.0 for SketchUp Now Available The V-Ray 2.0 for SketchUp official release is now available and is a massive upgrade to V-Ray for SketchUp which includes a series of new feature introductions that enhance visualization workflow and render quality such as V-Ray RT, V-Ray Dome Light and streamlining scene complexity with V-Ray Proxy. Click here for more information

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The Refraction color parameter The Refraction glossiness parameter The Refraction IOR parameter The Refraction depth parameter The refraction Exit color parameter The Fog color parameter The Fog multiplier parameter The BRDF type

The Roughness parameter

(New) This example demonstrates the effect of the Roughness parameter. Note how as the Roughness increases, the materials appears more "flat" and dusty.

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Roughness is 0.0 (regular diffuse material)

Roughness is 0.3

Roughness is 0.6 Get a different code

The Reflection color parameter


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This example demonstrates how the Reflection color parameter controls the reflectivity of the material. Note that this color also acts as a filter for the diffuse color (e.g. stronger reflections dim the diffuse component).

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Reflection color is black (0, 0, 0)

Reflection color is medium grey (128, 128, 128)

Reflection color is white (255, 255, 255)

Truly a great service experience! I'd recommend this site to anyone. Jeff O. Click Draw Richmond, Canada

The Reflection glossiness parameter

This example demonstrates how the Reflection glossiness and Highlight glossiness parameters control the highlights and reflection blurriness of the material.

Payment Options I emailed with a query as I am intending to purchase V-Ray but had some reservations about the products compatibilities etc. A big thank you to Scott Slauson who replied extremely quickly and answered all my questions clearly and concisely, very impressed! Kris R. This example demonstrates how the Energy preservation mode controls the way reflections dim the diffuse color.

Reflection/Hilight Glossiness is 1.0 (perfect mirror reflections)

Reflection/Hilight glossiness is 0.8

Reflection/Hilight glossiness is 0.6

The Energy preservation mode parameter

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VRay.com - VRayMtl Examples

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Reflection color is medium grey (128, 128, 128)

Reflection color is medium green (0, 128, 0) Great service! Artem T. Leipzig, Germany

Energy preservation is RGB very soon & very good Oscar Taipei, Taiwan

Energy preservation is Monochrome

Thank You Scott, congratulations by your competence and kind!!! Carlos S. TKS Educacao e Tecnologia Curitiba, Brazil

The Fresnel option

This example demonstrates the effect of the Fresnel option. Note how the strength of the reflection varies with the IOR of the material. For this example, the Reflection color is pure white (255, 255, 255).

Robin A. RA Design Measham, United Kingdom

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Fresnel is off

Fresnel is on, IOR is 1.3

Fresnel is on, IOR is 2.0

Fresnel is on, IOR is 10.0

The Anisotropy parameter

This example demonstrates the effect of the Anisotropy parameter. Note how the different values stretch the reflections horizontally or vertically.

Anisotropy is -0.9

Anisotropy is -0.45

Anisotropy is 0.0 (no anisotropy)

Anisotropy is 0.45

Anisotropy is 0.9

The Anisotropy rotation parameter

This example demonstrates the effect of the Anisotropy rotation parameter. For all the images in this example, the Anisotropy parameter itself is 0.8.

Anisotropy rotation is 0.0 degrees

Anisotropy rotation is 45.0 degrees

Anisotropy rotation is 90.0 degrees

Anisotropy rotation is 135.0 degrees

Bitmapped Anisotropy rotation (map in the upper-right corner)

The Refraction color parameter

This example demonstrates the effect of the Refraction color parameter to produce glass materials. For the images in this example, the material is with a grey Diffuse color, white Reflection color and Fresnel option on.

Refraction color is black (0, 0, 0) (no refraction)

Refraction color is light grey (192, 192, 192)

Refraction color is white (255, 255, 255)

The Refraction glossiness parameter

This example demonstrates the effect of the Refraction glossiness parameter. Note how lower Refraction glossiness values blur the refractions and cause the material to appear as frosted glass.

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Refraction glossiness is 1.0

Refraction glossiness is 0.9

Refraction glossiness is 0.8

The Refraction IOR parameter

This example demonstrates the effect of the Refraction IOR parameter. Note how light bends more as the IOR deviates from 1.0. The case when the index of refraction (IOR) is 1.0 produces a transparent object. Note however, that in the case of transparent objects, it might be better to assign an opacity map to the material, rather than use refraction.

Refraction IOR is 0.8

Refraction IOR is 1.0

Refraction IOR is 1.3

Refraction IOR is 1.8

The Refraction depth parameter

This example demonstrates the effect of the Refraction depth parameter. Note how too low refraction depth produces wrong results. Also, in the last two examples, note how areas with total internal reflection are also affected by the Reflection depth.

Refraction depth is 1 Reflection depth is 5

Refraction depth is 2 Reflection depth is 5

Refraction depth is 4 Reflection depth is 5

Refraction depth is 8 Reflection depth is 5

Refraction depth is 8 Reflection depth is 8

The refraction Exit color parameter

This example demonstrates the effect of the refraction Exit color parameter. This is mostly useful to show areas of deep refractions in the image, or materials needing higher refraction depth. Note how the red areas are reduced when the Reflection depth and Refraction depth are increased.

Refraction Exit color is off; Reflection depth and Refraction depth are set to 5

Refraction Exit color is on and set to red (255, 0, 0); Reflection depth and Refraction depth are set to 5

Refraction Exit color is on, Reflection depth and Refraction depth are set to 8

The Fog color parameter

This example demonstrates the effect of the Fog color parameter. Notice how the thick areas of the object are darker in the two images on the right because of the light absorption of the fog.

Fog color is white (255, 255, 255) (no light absorption)

Fog color is grey (243, 243, 243)

Fog color is green (230, 243, 213)

The Fog multiplier parameter

This example demonstrates the effect of the Fog multiplier parameter. Smaller values cause less light absorption because of the fog; while higher values increase the absorption effect.

Fog multiplier is 0.5

Fog multiplier is 1.0

Fog multiplier is 1.5

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VRay.com - VRayMtl Examples

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The BRDF type

This example demonstrates the differences between the BRDFs available in V-Ray. Note the different highlights produced by the different BRDFs.

BRDF type is Phong

BRDF type is Blinn

BRDF type is Ward

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