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Proceedings of the 26th Academic Council held on 18.5.

2012

CSC611COMPUTERGRAPHICS

L T P C 3 0 2 4

Version No. 1.0 Course Prerequisites: Basic Mathematics , Data Structures and algorithms Objective: The make the students aware of the techniques of Computer Graphics and applications like Computer Animations Expected Outcome: The subject aims to cover Fundamentals of 2-D and 3-D Interactive Computer Graphics, including illumination models, colour models and computer animation. Unit No.I IntroductiontoComputerGraphics Overview of Computer Graphics systems: Video display devices, Raster and random scan displays, Raster scan systems, Random scan systems, Output primitives: Points and lines, Line drawing algorithms, Line attributes, Colour and grayscale levels, Character attributes and antialiasing. 2D Transformations, 3D transformations, 2D clipping and 3D clipping. Unit No:II. 2Dand3D GeometricTransformationandViewing Basic 2-D transformations, Matrix representations, Composite transformations, Other transformations, The viewing pipeline, Window-to-Viewport Coordinate Transformations, Clipping Operations, Point clipping , line clipping, Polygon Clipping, Curve clipping, text clipping, exterior clipping, 3-D transformations, Projections, 3-D Clipping Unit No:III. 3DObjectRepresentationandVisibleSurfaceDetermination Polygon surfaces, polygon tables, plane equations and polygon meshes, Curved line and surfaces, Quadric surfaces, Spline representations, Bezier Curves and Surfaces, Classification of Visible surface detection algorithms, Back-Face detection, Depth Buffer Method, A-Buffer method, Scan-line method, Depth sorting method, BSP-Tree method, Area-subdivision method, Octree method, Ray-casting method Unit No:IV. IlluminationComputationandShading Light Sources, A Simple Illumination model, specular reflection model, Global illumination model- global illumination model using ray tracing, Polygon-rendering methods, constantintensity shading, Gouraud shading, Phong shading Unit No:V. ColorModelsandComputerAnimation. Properties of light, Standard primary and chromaticity diagram, Colour Models (XYZ, RGB, YIQ, CMY, HSV and HLS), Conversion between models, Design of Animation sequences, Raster Animations, Computer Animation languages, Key-Frame systems and Morphing, Simulating Accelerations, Motion Specifications, Goal-Directed systems, Kinematics and Dynamics. Text/ Reference Books 1. D.Hearn and M.P.Baker: Computer Graphics, Second Edition (2006), PHI India Ltd., New Delhi 110 001. 2. David F. Rogers, J. Alan Adams: Mathematical Elements for Computer Graphics, Second edition, Tata McGraw-Hill, 2003. 3. James D Foley, Andries van Dam, Steven K Feiner, John F Hughes Computer Graphics, Second Edition, Addision Wesley - Pearson Education, 2004. 4. F.S. HILL, JR. Computer Graphics using OPEN GL, Second Edition, Prentice Hall, 2005. Mode of Evaluation: Recommended by the Board of Studies on Date of Approval by the Academic Council By assignment, and Continuous Assessment Tests(CAT) 09-03-2010

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