Professional Documents
Culture Documents
CREDITS
Written by James Gabrielsen Cover and interior art by James Gabrielsen Edited by Steve Segedy Playtesting by Rustin Simons, Larry Harala, Christian Goodrich, Josh Crowe, Megan McG, Chris Nolen, Melina Pinilla, A. David Pinilla, and Matt Cushman
BOILERPLATE
This Playset is an accessory for the Fiasco role-playing game by Bully Pulpit Games. This Playset is copyright 2011 by James Gabrielsen. Fiasco is copyright 2009 by Jason Morningstar. All rights are reserved. For more information about Fiasco or to download other Playsets and materials, visit www.bullypulpitgames.com. If youd like to create your own Playset or other Fiasco -related content, wed like to help. Write us at info@bullypulpitgames.com.
THE SCORE
Ki... ki... ki... ma... ma... ma...
So, heres the deal. Camp Clearwaters been abandoned since some grisly, unsolved murders 20 years ago. Or whatever. The new owner probably made that up as some creepy story to tell the campers and scare up business. What I know is that weve got a couple weeks to get this place set up before any campers arrive, and most of the hard work is already done. Weve got enough booze, pot, and distance from authority to make this the greatest summer ever. What could go wrong?
MOVIE NIGHT
Friday the 13th Parts I and II, Sleepaway Camp, The Burning, Madman, Just Before Dawn. Just about any slasher ick from the 70s or 80s is good inspiration. Wikipedia has a good list at http://en.wikipedia.org/wiki/Slasher_lm.
Relationships...
1 Friends
1 Friends since grade school 2 Unlikely friends 3 Old friends reunited 4 Alpha male/queen bee and sycophant 5 Members of the In Crowd 6 Fellow social outcasts
2 Family
1 Older sibling and baby sister/brother 2 Identical twins 3 Step-siblings 4 Ex-spouses 5 Cousins 6 Parent and child
3 Work
1 Fellow camp counselors 2 Head counselor and underling 3 Forest ranger and camp counselor 4 Gas station attendant and customer 5 Bus driver and camp counselor 6 Dealer and pot head
4 Romance
1 Obnoxious public displays of affection 2 Once, while drunk, at some stupid party... 3 Happily engaged 4 Fuck buddies 5 Once mutual lust, now mutual disgust 6 Promiscuous partner and desperate virgin
5 Secret
1 Admiring from afar 2 Lovers behind others backs 3 Stalker and object of sick obsession 4 Bound by a dark secret 5 Peeping tom and eye candy 6 Not who they appear to be
6 Local
1 Fisherman and camp counselor 2 Lost hunter and camp counselor 3 Old hermit and camp counselor 4 Crazy drunk and camp counselor 5 Paranoid survivalist and camp counselor 6 Passing motorist and hitchhiking camper
NEEDS...
1 To get laid
1 by every girl/guy here 2 ... by your ex 3 ... to prove that youre straight 4 ... to win a bet 5 ... one last time before the end 6 ... to nally lose your virginity
2 To get away
1 from your old life 2 with the money before anyone realizes its gone 3 from these losers 4 with the lie youve been telling 5 with murder 6 from the cops
3 To get respect
1 from the camp owner by running things well 2 from the voice in your head 3 by sleeping alone in Cabin 13 4 as a result of your sexual prowess 5 by showing them they shouldnt have fucked with you 6 by turning your life around
4 To get even
1 with the guy/girl who spurned your advances 2 by embarrassing him/her in front of everyone 3 because why should they be so happy? 4 for what they did last year 5 with every last one of these motherfuckers 6 by stealing him/her back from that backstabber
5 To get in
1 to his/her pants 2 tight with this new group of friends 3 to their heads 4 to the administration ofce 5 to the lock box 6 to a committed relationship
6 To get out
1 of a stiing relationship 2 of town and lay low for a while, to let things calm down 3 of the way 4 of your mind, to get totally blazed 5 of the downward spiral your life has been in 6 alive
LOCATIONS...
1 The Lodge
1 Big replace in the common area 2 Upstairs bedrooms 3 Camp administration ofce 4 Locked boiler room 5 Gun safe 6 Attic with a pull-down stairway
2 The Cabins
1 Twisting, muddy paths to the cabins 2 Cabin 1, the cabin closest to the lodge 3 Cabin 13, haunted according to camp legend 4 Cabin 20, the cabin closest to the lake 5 Supply shed 6 Big re pit with log benches
3 The Lake
1 Rickety lifeguard tower 2 Docks and boathouse 3 Trails around the lake 4 Small island 5 Secluded cove 6 Marshy east shore
4 Weather
1 Thunderstorm 2 Thick fog 3 Moonless night 4 Heat wave 5 Cold snap 6 Wind storm
5 The Woods
1 Lost 2 Secluded cave 3 Mounds of freshly dug earth 4 Small clearing with the remnants of several campres 5 Hidden, seemingly abandoned shack 6 Dense trees well off the trail
OBJECTS...
1 Useful
1 Keys to the camp bus 2 Master key to the lodge and cabins 3 Map of the area and compass 4 Large ashlight 5 Hatchet 6 Ham radio
2 Weapons
1 Well-used wood ax 2 Unlicensed revolver 3 Rusty machete 4 Old, taped-up oar 5 Hunting shotgun and box of shells 6 Hedge clippers
3 Smuggled Goods
1 Couple bottles of liquor 2 Several ounces of high-quality weed 3 Porno mags 4 Enough condoms to last the summer 5 Illegal reworks 6 Carton of cigarettes
4 Embarrassing
1 Sappy, undelivered love letter 2 Unfortunately shaped birthmark 3 Exotic vibrator 4 Fungal cream 5 Virginity (and everyone knows it) 6 Unsavory reputation
5 Ominous Findings
1 Corpses of tortured animals 2 The master key to the lodge and cabins is missing! 3 Roughly carved occult symbols 4 Dark stains 5 Bleached human skull just off the trail 6 The power lines have been deliberately cut!
6 Information
1 Ridiculous, creepy camp legends 2 Medical case les 3 Crazy drunks incoherent warning 4 Dusty old video reel and projector 5 Map with one location clearly marked 6 Dark secrets
A camp nightmare
INSTA-setup
Relationships at camp
For three players
**Family: Older sibling and baby sister/brother **Romance: Once, while drunk, at some stupid party... **Work: Head counselor and underling
For four players, add
Special rules
Stunt dice
Before starting, remove two white dice and two black dice from the dice pool, and replace them with four red stunt dice. Then roll them all to kick off the game as normal. Whenever a stunt die is picked to resolve a scene, someone dies. Usually this will be an NPC, but dont be afraid to kill a PC this way. Just dont kill kill the character; do the deed off-camera to leave a bit of uncertainty. You never know when someone might make an unexpected reappearance. Whichever player picks the stunt die to resolve the scene gets to decide whether that die is white or black for that scene. During the Aftermath, dont roll any of the stunt dice. They wont affect your nal outcome. However, they might help determine just who is killing people at Camp Clearwater.
3. Oh my God, its Old Man Withers! Immediately before rolling the Aftermath, roll all the stunt dice. Use these dice to create two new relationships, connecting two of the characters to a newly revealed NPC. This NPC is the killer. Everyone should pitch in ideas for the relationships and identity, but players who ended up with stunt dice get nal say on assigning their dice to the relationship details. As in the Setup, the nal stunt die is wild and can be any number. If any players did not end up with stunt dice, they get the nal say on which PCs those relationships connect with. Once the identity of the killer has been dened, roll the Aftermath.
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