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The Wholehog II, Hog 1000, and Hog 500 all use the same operating system
Programming procedures are the same on all three consoles Programming syntax does not change between the desks
Show files are compatible between the Hog II, Hog 1000 & 500
Each console is restricted to its total number of DMX channels
Wholehog II - 3584 Hog 1000 - 1024 Hog 500 - 512
A show with more DMX channels added (in the add fixtures window) will not load on a smaller desk
Example: 600 DMX channels will work on a Wholehog II and Hog 1000, but not a Hog 500
Software Differences
Reduced Software Capabilities
The following Wholehog II features are NOT currently available on the Hog 500/1000:
Parking ! Now available with build 139! Proportional Patching (Reduce to %) ! Now available with build 139! Live Programmer ! Now available with build 139! SMPTE (MIDI Time Code is available) Building custom effects Levels Window Printing from the desk DMX input functions Overdrive
Hardware Differences
Front Panel
The Hog 500 and 1000 consoles have a different button layout than the Wholehog II The Wholehog II has a button labeled Focus; this button is labeled Position on the Hog 1000 & 500
Rear Panel
DMX Universes
The Hog 1000 has 2 DMX universes Each with 512 total channels The Hog 500 has 2 DMX universes
512 DMX channels can be patched between the two universes
The Hog 500 and Hog 1000 support only 1 external monitor Neither console has a reset key
To perform a clean start; Press and hold down ENTER while powering the console on When prompted, select Clean Start from the menu
Neither the Hog 1000 or 500 has DMX input, Expansion out, or SMPTE input
Central LCD
Command Line
Overview of Sections
Toolbars
Programming
Navigation
Use a mouse or the Cursor Keys located beside the keypad to navigate through all console displays
To move up, down, left, or right within a window use the Paging Arrow keys To move through a window use the Cursor Keys To jump to the beginning or end of a window, use the Begin and End keys
Cursor Keys
External Monitor
Viewing Windows on the Monitor
Press the Monitor button to toggle navigation control between the main LCD and the external monitor.
The navigation keys (arrows) respond to the main LCD when the Monitor button LED is off The navigation keys (arrows) respond to the monitor when the Monitor button LED is on (illuminated) Monitor Button
Programming
Methods for Selecting Groups, Palettes, etc
When a mouse is attached (and not used for fixture positioning) it will be active on the external monitor There is no way to have the mouse on the central LCD The following examples describe how to select a fixture and place it in position palette # 5: Mouse Method
LCD Method
Select fixture 1 at Full Hold the Monitor button and select Position from the LCD to place the Position window on the monitor Use the mouse to select position palette # 5 Select fixture 1 at Full Press Position Type 5 and press Enter
Select fixture 1 at Full Press PIG+Position to open the Position window on the LCD Use the navigation keys to select Position #5 and press Enter Select fixture 1 at Full Press the button above position # 5 on the Menu Banks
Keypad Method
Programming
Hog 1000 Menu Banks
The Hog 1000 has 4 Menu Banks for access to palettes, groups, etc. Each Menu Bank has 16 preset buttons that are user definable
Each bank can be assigned as Groups, Positions, Colours, Beams, Cuelists, Macros, Pages, or Effects Within each bank, the user is able to scroll through 10 pages of 16 Palettes, Groups, Cuelists, etc The LCD screen will display the function of each bank, the names of the items in the bank, and which page of the bank is active
To the left of each bank are Page Selection buttons to cycle through all 10 pages of the bank
The LCD screen will display the bank name and number in the upper left hand corner After 1.5 seconds, the bank name and page number will disappear and the menu contents will be displayed
Each menu section will display its contents on the LCD screen
Menus button
There are four sets of menu bank layouts available Use the Menus button to cycle through the layouts Each layout can have different assignments to each Menu Bank (colour, beam, effects, etc) The Menus button LED will illuminate when not on
Each of the four Menu Bank layouts can be user defined Press Setup, Panel, then select Menus from the bottom of the Control Panel:
Use the navigation key to select a Menu Swap and a Menu Bank Press SET to open the Menu Bank option Select a menu to assign to the menu bank and press ENTER
The assignable menus are: Groups, Positions, Colours, Beams, Cuelists, Macros, Pages, and Effects
When Use External Keyboard is Off (default) in the Control Panel, the menu keys will behave as a keyboard when SET is pressed The LCD screens will indicate the characters to type Use PIG+a letter for capitol letters Press ENTER when finished naming
To view the library of prerecorded effects for programming, press PIG+Effect to view the Effects Library window on the main LCD Alternately hold Monitor and select Effects from the LCD toolbar to view the Effects Library on the monitor Effects can also be selected via menu banks on a Hog 1000
Once an effect has been activated, press the Effect button to change the wheels to Rate, Size, and Offset Press Position, Colour, or Beam to return the wheels to parameter control Position, Colour, Beam
Buttons
Effect Button
Effects Libraries can not be created on Hog 500 and Hog 1000 Effects Libraries can be merged from a Wholehog II show or from Hog Edit
Begin by creating an effect using the Effects Engine from a Wholehog II console or Hog Edit, then store show to disk On the Hog 500 / 1000, insert the show disk with the new Effects Libraries Press SETUP then select SHOWS from the LCD toolbar Navigate to the Choose items to merge box and scroll down to Effects Merge Button Library
Press ENTER (this selects the Effects Library option) Select Merge from the LCD toolbar; the new effect library will be merged into the current show
Wholehog II
Where To Get More Information
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