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Geometry Model of a
3-D Clevis
Objectives:
■ Create a new database.
■ Create a geometry model of a clevis.
■ Change the graphics display.
Model Description:
Figure 2.1 is a geometry model of the clevis shown on the title page.
All necessary dimensions are provided.
Figure 2.1
1/4
8
3/4
x
2 Dia 2 Radius
■ Create the remaining Solids that represent the last two thirds
of the model in the width direction (z-direction).
■ Turn all the entity labels off and render the model in a
Hidden line render style.
Exercise Procedure:
1. Create a new database called clevis.db.
File/New...
New Database Name: clevis
OK
Tolerance: ◆Default
Analysis Code: MSC/NASTRAN
Analysis Type: Structural
OK
◆Geometry
Action: Create
Object: Point
Method: XYZ
Point Coordinates List [1, 0, 0]
Apply
3. Revolve the Point to sweep 4 Curves that will define the upper half
of the radius of the hole in the clevis.
◆Geometry
Action: Create
Object: Curve
Method: Revolve
■ PATRAN 2 Convention
Figure 2.2
Z X
◆Geometry
Action: Create
Object: Coord
Method: 3 Point
Type: Cylindrical
Origin: [0,0,0]
Point on Axis: [0,0,1]
◆Geometry
Action: Transform
Object: Curve
Method: Translate
Type of Transformation: ◆ Curvilinear in Refer. CF
Refer. Coordinate Frame Coord 1
Translation Vector <1, 0, 0>
Curve List: Curve 1, 2
Apply
The model should resemble the Figure 2.3.
Figure 2.3
T
Y
Z R
Z X
◆Geometry
Action: Create
Object: Surface
Method: XYZ
◆Geometry
Action: Create
Object: Surface
Method: Curve
Starting Curve List: Curve 1, 2
Ending Curve List: Curve 5, 6
Apply
Figure 2.4
Z R
1
Z X
Turn on Entity Labels and Display Lines for Surfaces using the
Labels icon on the toolbar.
Show labels
Display lines
The next Surface is bound by Curve 4 and the Surface Edge shown
in Figure 2.5.
(hint: to make entity selection easier, use the Edge option from entity selection menu.)
Surface Edge
11 10 8
6
7
2
1 3 3
2
T 5
4 2 3
4 1
12 9 Z R 6
5 1
1
Y Curve
Z X
Apply
For the Ending Curve, choose a line between Point 8 and Point 10. Instead of
creating a Curve, use the Two Points option from the entity selection menu.
Two Points
In the viewport, choose Point 8 and Point 10 as shown in the Figure 2.6.
Figure 2.6
Point 10 Point 8
11 10 8
6
2 7
4 3 3 2
1 3
T 5
4 2
4 1
12 9 5 Z R1 6
1
Z X
Apply
◆Geometry
Action: Create
Object: Solid
Method: Extrude
Translation Vector: <0,0,-0.25>
Surface List: Surface 1:5
Apply
8. For a better view of the model, rotate the model about the X and Y
Axis.
Transformations
Screen Relative
Viewing/Transformations
Options...
OK
Figure 2.7
◆Geometry
Action: Transform
Object: Solid
Method: Mirror
Figure 2.8
10. The remaining Solids can be created using the Translate Method.
◆Geometry
Action: Transform
Object: Solid
Method: Translate
Translation Vector: < 0, 0, -0.25>
Repeat Count: 2
Solid List: Solid 1, 6
Apply
The last step is to move copies of the solids around the hole.
For a Translation Vector, choose the Tip and Base Points option from
the entity selection menu in the Translation Vector box.
Tip and base points
View corners
Base Point
Y
Z X
5
R
Y Z
Z X
Repeat Count: 1
Solid List: Solid 2:5, 7:10
Apply
Display/Entity Color/Label/Render...
Hide labels
11b. Change the Render Style of the model from Wireframe to Hidden
Line.
Display/Entity Color/Label/Render...
Hidden Line
Wireframe