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Pink Army List

Horrors from Outer Space


Pink Units have enhanced close combat statistics (Initiative and Attacks) and they pay a higher points cost to accommodate this. When declaring a Charge, Pink units must al ays charge the closest enemy unit.

Pink Prehistory- CORE Units:


Pink Cavemen with C u!s! "pts #$%, W&, I', A(, )', *+ ,umb )ave. -educes Armour )aves by #(. Pink Cavemen with A"es! "pts #$%, W&, I', A(, )', *+ ,umb save. -educes ,umb )aves by #( Pink Cavemen with Rocks: "pts #$%, W&, I', A(, )%, *+ ,umb )ave. $hro s -ocks in )hooting (.&(/, Automatic, )%, -e0le1 )hots al ays hen charged)

Pink #e$ieva - CORE Units:


Pink %ni&ht with Swor$# &'pts #$%, W&, I*, A%, )', '+ Armour )ave, *+ ,umb )ave. Can re#roll misses once in Close Combat. Pink %ni&ht with A"e# &'pts #$%, W&, I*, A%, )', '+ Armour )ave, *+ ,umb )ave. -educes ,umb )aves by #( Pink %ni&ht with #ace# &'pts #$%, W&, I*, A%, )', '+ Armour )ave, *+ ,umb )ave. -educes Armour )aves by #(

Pink %ni&ht with Spear# &'pts #$%, W&, I*, A(, )', '+ Armour )ave, *+ ,umb )ave. )* against Cavalry. Pink Cross!owmen# "pts #$%, W&, I%, A(, )%, "+ Armour )ave, *+ ,umb )ave. Crossbo (2eavy, .('/, )', reduces Armour )ave by #&) Pink 'owmen# "pts #$%, W&, I', A(, )%, "+ Armour )ave, *+ ,umb )ave, Armed ith 3o . Pink Ske eton with Swor$ an$ Shie $# "pts #$%, W&, I%, A(, )%, "+ Armour )ave, '+ ,umb )ave. Can re#roll misses once in Close Combat. )lo , 4auntless, Al ays hit enemy models on '+ in )hooting and on %+ in Close Combat. Pink Ske eton with #ace# "pts #$%, W&, I(, A&, )%, '+ ,umb )ave. -educes Armour )aves by #(. )lo , 4auntless, Al ays hit enemy models on '+ in )hooting and on %+ in Close Combat. Pink Ske eton with Spear an$ Shie $# "pts #$%, W&, I%, A&, )%, "+ Armour )ave, '+ ,umb )ave. )' against Cavalry. )lo , 4auntless, Al ays hit enemy models on '+ in )hooting and on %+ in Close Combat. Pink Ske eton with ( A"es# "pts #$%, W&, I%, A%, )%, '+ ,umb )ave. )lo , 4auntless, Al ays hit enemy models on '+ in )hooting and on %+ in Close Combat. Pink Ske eton with 'ow# "pts #$%, W&, I%, A(, )%, '+ ,umb )ave. Armed ith 3o . )lo , 4auntless, Al ays hit enemy models on '+ in )hooting and on %+ in Close Combat.

Pink )om!ie# &5pts #$', W&, I&, A(, )', '+ ,umb )ave, )lo , 4auntless. Al ays hit enemy models on %+ in Close Combat. Pink 'ar!arian with ( Han$e$ Swor$# &5pts #$', W&, )', I*, A%, *+ ,umb )ave Pink *ue ist with ( Swor$s# &5pts #$%, W(, )%, I", A%, *+ 4odge )ave, Can re#roll misses once in Close Combat Pink E ven Ran&er# 6pts #$%, W&, )%, I", A(, *+ 4odge )ave, Armed ith 3o , -e0le1 )hots al ays, )hooting hits like )nipers ((+ against normal models and %+ against )hado units) Pink +ire #a&e with ,rey Staff# &5pts #$%, W(, )', I*, A%, *+ ,umb )ave. Close Combat and )hooting attacks are 7ire attacks. 7ire attacks are )( against 7ire 8ages. +ire!a (.&6/, )', Automatic, 7ire attack, roll a 4" 0or each 7ire 8age shooting, total the result and divide it by ( rounding up! this is ho many )' shots you get) Pink Li&htnin& #a&e with -hite Staff# &5pts #$%, W(, )', I*, A%, *+ ,umb )ave. Close Combat and )hooting attacks are 9lectric attacks. 9lectric attacks are )( against :ightning 8ages. Chain Li&htnin& (.&6/, )', Automatic, ( shots, Automatic, 0or each success0ul hit, it generates & more )% 9lectric attack at the most. Chain :ightning is also used in Close Combat as their Close Combat attacks).

Pink #e$ieva - SPEC.AL.S/ Units:


Limit of 01 #ounte$ %ni&hts2 *warven C ansmen an$ /ro s #ounte$ Pink %ni&ht with Swor$# &6pts #$', W&, I*, A%, )', %+ Armour )ave, *+ ,umb )ave. Can re#roll misses once in Close Combat. Cava ry 3moves ."/ as normal but can Charge .&(/, this move can only be a00ected by 8ovement 3locking $errain) #ounte$ Pink %ni&ht with A"e# &6pts #$', W&, I*, A%, )', %+ Armour )ave, *+ ,umb )ave. -educes ,umb )aves by #(, Cava ry 3moves ."/ as normal but can Charge .&(/, this move can only be a00ected by 8ovement 3locking $errain) #ounte$ Pink %ni&ht with #ace# &6pts #$', W&, I*, A%, )', %+ Armour )ave, *+ ,umb )ave. -educes Armour )aves by #(, Cava ry 3moves ."/ as normal but can Charge .&(/, this move can only be a00ected by 8ovement 3locking $errain) Pink *warven C ansmen with -arhammers# &6pts #$', W(, )', I', A%, %+ Armour )ave, *+ ,umb )ave -educes Armour )aves by #(. Can re#roll CC- (Close Combat -esolution) -olls i0 they lose Close Combat. Pink /ro with 'i& A"e# &6pts #$', W%, )*, I%, A', '+ ,umb )ave, 4auntless, reduces Armour )aves by #&, Weak against 7ire attacks (7ire attacks ignore 3lue $roll ,umb )aves)

Pink E"p oration- CORE Units:


Raft Reinforcements Pink Pirate models (Pirates, Pirate 8ilitia) can arrive as -ein0orcements via -a0t, hich is appro1imately ."/ in

length. -oll a 4" and on a &#( the -a0t model arrives on your eft side o0 the table2 on a %#' it arrives on your ri&ht side o0 the table, on *#" you can choose le0t or right. In the -ein0orcement Phase, hen placing the -a0t model, place it 0lat against the table edge but 0acing the other side o0 the table so that it protrudes about ."/ onto the table. $hen place the unit .(/ a ay 0rom the -a0t, piling out the 0ront long edge o0 the model. $he unit then 0unctions as a normal unit and can link up, move, shoot, 0ight Close Combat etc. Pink Pirate with Pisto # &5pts #$', W&, )', I", A%, *+ ,umb )ave. Armed Pink Pirate #i itia 'anner 'earer# *pts #$%, W&, )%, I', A(, "+ 4odge )ave. Armed holds 3anner. ith Pistol. ith ) ord and

Pink Pirate #i itia Swor$smen# "pts #$%, W&, )%, I', A(, *+ ,umb )ave. Can re#roll misses once in Close Combat. Pink Pirate #i itia Rif emen# "pts #$%, W&, )%, I', A(, *+ ,umb )ave. Armed Pink Pirate #i itia: *runken Sai ors# "pts #$%, W&, )%, I', A(, '+ ,umb )ave, Armed <un. Pink Pirate #i itia Swash!uck ers# =pts #$%, W&, )%, I', A%, *+ ,umb )ave. Armed 2ook or ) ord ith -i0le. ith Pistol ;-

ith Pistol A,4

Pink Pirate #i itia 'uccaneer with ( Pisto s# =pts #$%, W&, )%, I', A%, *+ ,umb )ave. Armed ith ( Pistols (( shots in )hooting Phase)

Pink Pirate #i itia 'uccaneer w4 Rif e 5 Pisto # =pts #$%, W&, )%, I', A(, *+ ,umb )ave. Armed ith -i0le, A:WA>) gets -e0le1 )hots hen Charged due to Pistol in holster.

Sha$ow -i $ -est- CORE Units:


Canoe Reinforcements Pink Indian models, can arrive as -ein0orcements via Canoe. -oll a 4" and on a &#( the Canoe model arrives on your eft side o0 the table2 on a %#' it arrives on your ri&ht side o0 the table, on *#" you can choose le0t or right. In the -ein0orcement Phase, hen placing the Canoe model, place it 0lat against the table edge in a vertical 0ashion, then place the unit .(/ a ay 0rom the Canoe, piling out the sides o0 it. $he unit then 0unctions as a normal unit and can link up, move, shoot, 0ight Close Combat etc. Pink .n$ian Shooters# "pts #$%, W&, )%, I*, A(, *+ ,umb )ave, Armed Pink .n$ian Archers# "pts #$%, W&, )%, I*, A(, *+ ,umb )ave, Armed ith -i0les. ith 3o s

Pink .n$ian Spearmen# "pts #$%, W&, )%, I", A(, *+ ,umb )ave, )' vs Cavalry Pink .n$ian 'u s with Shot&uns# "pts #$%, W&, )%, I*, A(, *+ ,umb )ave, Armed ith )hotguns

Pink .n$ian 'earmen# =pts #$%, W&, )%, I*, A%, *+ 4odge )ave, Armed ith A1es, ) ords or Clubs, but none o0 these reduce )aves. Pink .n$ian 6i&ht Hunters# =pts #$%, W&, )%, I*, A(, *+ 4odge )ave, Armed ith 2and A1e and cra ls on the ground, can re#roll misses once in Close

Combat, ignores $errain hen 8oving (can even climb over 8ovement 3locking $errain) Pink .n$ian Spear /hrowers# =pts #$%, W&, )%, I*, A%, *+ 4odge )ave, Armed )hield or ?avelin and )hield. Pink Cow!oy Rif eman# "pts #$%, W&, )%, I', A(, *+ ,umb )ave, Armed ith ) ord and

ith -i0le

Pink Cow!oy Sheriff with Shot&un# "pts #$%, W&, )%, I', A(, *+ Armour )ave, *+ ,umb )ave, Armed ith )hotgun and ears coat and top hat Pink Cow!oy #arsha with Shot&un# "pts #$%, W&, )%, I', A(, *+ ,umb )ave, Armed and ears Co boy hat ith )hotgun

Pink Cow!oy with Pisto - "pts #$%, W&, )%, I', A(, *+ ,umb )ave, Armed ith Pistol (and has hand reaching into the holster o0 another pistol), A:WA>) gets -e0le1 )hots hen Charged Pink Cow!oy *eputy# "pts #$%, W&, )%, I', A(, *+ ,umb )ave, Armed ith Pistol and ears no hat, bracing his pistol to 0ire. Can re#roll misses in )hooting and Close Combat.

Pink -i $ -est- SPEC.AL.S/ Units:


Limit of 01 Co one s an$ 01 Chiefs Pink Cow!oy Co one s with ( Pisto s# @pts #$%, W(, )%, I', A%, *+ ,umb )ave, Armed (gets ( shots in )hooting Phase) ith ( Pistols

Pink .n$ian Chief with ,un# @pts #$%, W(, )%, I*, A%, *+ ,umb )ave, Armed ith <un and holds a 3o in the other hand, A:WA>) gets -e0le1 )hots hen Charged

Pink #o$ern- CORE Units:


Pink #achine ,unner# "pts #$%, W&, )%, I', A(, *+ ,umb )ave, Armed <un Pink Rif eman# "pts #$%, W&, )%, I', A(, *+ ,umb )ave, Armed ith 8achine

ith -i0le

Pink Po ice Officer with 'aton an$ Pisto # "pts #$%, W&, )%, I', A%, *+ Armour )ave, *+ ,umb )ave, Armed ith Pistol Pink Po ice Officer with Rif e# "pts #$%, W&, )%, I', A(, *+ Armour )ave, *+ ,umb )ave, Armed ith -i0le Pink #iners with ( Han$e$ Picka"es# "pts #$%, W&, )*, I(, A(, *+ ,umb )ave, Armed ith (2 Picka1e Pink +ireman with +ire A"e# "pts #$%, W&, )', I', A(, *+ ,umb )ave, Armed (-educes ,umb )aves by #() ith 7ire A1e

Pink S-A/ with Assau t Rif e# "pts #$%, W&, )%, I', A(, *+ Armour )ave, *+ ,umb )ave, Armed ith Assault -i0les Pink Po ice- *o& Patro # @pts, 8oves .@/, Charges ."/ #$%, W(, )', I*, A%, *+ Armour )ave, *+ ,umb )ave, Armed ith Pistol and a 4og attached by a leash to the ;00icer, A:WA>) gets -e0le1 )hots hen Charged.

Pink #o$ern- SPEC.AL.S/ Units:


Limit of 01 ,rena$iers2 Officers2 Comman$os an$ #onsters Pink ,rena$ier# "pts #$%, W&, )%, I', A( (does 6O/ get ( <renade attacks, gets ( )trength % attacks in later rounds o0 Close Combat), *+ ,umb )ave, Armed ith <renades Pink Comman$os w4 Assau t Rif es# =pts #$%, W&, )%, I', A(, *+ 4odge )ave, Armed -i0les ith Assault

Pink Officer with Pisto # @pts #$%, W(, )%, I', A(, *+ ,umb )ave, can re#roll misses once in )hooting Phase and Close Combat Phase. Pink #onster# &'pts, 8oves .@/ #$', W(, )', I', A%, *+ ,umb )ave, Armed ith their bare hands, sharp teeth, cla s, knives or other eapons o0 little signi0icance

Pink #o$ern- HEA78 Units:


Limit Limit Limit Limit of of of of

9 'a:ookas ;- S-A/ with 'a:ookas 9 Heavy #,s2 #ortars ;0 + amethrowers (1 Snipers ith )niper -i0le ith 3aAooka

Pink Sniper# =pts #$%, W&, )%, I%, A(, *+ ,umb )ave, Armed Pink S-A/ with 'a:ooka# *(pts #$%, W&, )%, I', A(, *+ Armour )ave, Armed

Pink Heavy #achine ,un (2eavy 8<)# &"pts #$%, W(, )%, I%, A%, *+ ,umb )ave, Armed ith 2eavy 8<

Pink 'a:ooka# *5pts #$%, W&, )%, I%, A(, *+ ,umb )ave, Armed ()ee Pa&e (1 o0 the rulebook).

ith 3aAooka

Pink + amethrower# '(pts #$%, W&, )%, I%, A(, *+ ,umb )ave, Armed ith 7lamethro er ()ee Pa&e (1 an$ (; o0 the rulebook), Uses ( )trength % attacks in Close Combat. Pink #ortar# %6pts #$%, W&, )%, I%, A(, *+ ,umb )ave, Armed ()ee Pa&e ;< o0 the rulebook). ith 8ortar

Pink Space- CORE Units:


Pink A ien ' aster! &5pts, 8oves .@/ #$', W&, A(, )', I*, *+ ,umb save, Armed (.%5/, )', Automatic) Pink A ien 'rute! &(pts, 8oves .@/ $', W&, A%, )*, I*, *+ ,umb save, Armed a1e. ith 3laster

ith ( handed

Pink A ien 'om!er! &5pts, 8oves .@/ $', W&, A(, )', I*, *+ ,umb save, Armed ith <renades, Swift! Can al ays 8ove ."/ in -un A,4 Bictory -un moves. Pink Astronauts with ' asters! &5pts #$', W&, )', A&, I', *+ Armour )ave, *+ ,umb save, Armed ith 3lasters (.%5/, )', Automatic) Pink 7eteran 'raw er! &5pts $', W&, I*, A%, )', *+ Armour save, *+ ,umb save, armed ith 3are 7ists.

Pink 7eteran ,unner! &5pts $', W&, I*, A(, )', *+ Armour )ave, *+ ,umb save, Armed ith 2and Cannon (2eavy, .&6/, )', ( shots, ignores Armour )aves o0 *+ and "+) Pink 7eteran Ran&er! &5pts #$', W&, I*, A(, )', *+ Armour save, *+ ,umb save, Armed C )hotgun. Pink 7eteran E ite! &5pts #$', W&, A(, )', I*, *+ Armour )ave, *+ ,umb save, Armed C Assault -i0les Pink Astronaut )om!ies# &5pts #$', W&, I&, A(, )', '+ ,umb )ave, S ow, *aunt ess. Al ays hit enemy models on %+ in Close Combat. Pink Stunner# @pts # $%, W(, )%, A%, I=, *+ 4odge )ave, :ady armed ith )tun <un (.&(/, )%, Automatic, & shot, on a roll o0 " to hit it causes & unsaved ound in )hooting or Close Combat, al ays gets -e0le1 )hots hen charged Pink Shock /rooper! &5pts #$', W&, )', A(, I', *+ Armour )ave, *+ ,umb )ave, Armed ith 9lectric 3aton (each hit generates another )% attack at most), 9lectric Attacks are al ays )( against )hock $roopers, All )hock $rooper Attacks are 9lectric. Pink Co onia #arines! ;<pts #$', W&, )', I*, A(, %+ Armour )ave, *+ ,umb )ave, *aunt ess, Armed ith -iot <un (.&6/, )', 7ast 7ire, ( shots at .&(/, ignores Armour )aves o0 *+ and "+), al ays gets -e0le1 )hots hen charged)

Pink Co onia Ra$suit! ;<pts #$', W&, )', I6, A%, %+ Armour )ave, *+ ,umb )ave, *aunt ess, Armed ith 7uel Pack hooked up to their 0lamethro er hose, -adsuit attacks are al ays 7ire Attacks, Pink Co onia Heavy A"emen! ;<pts #$', W&, )', A%, I*, %+ Armour )ave, 4auntless, Armed ith A1es, -educe ,umb )aves by #(.

Pink Space- SPEC.AL.S/ Units:


Limit of 01 Spacemen2 Si encers2 /urt e ' asters Pink Spacemen! &'pts #$', W&, )', A(, I*, *+ Armour )ave, *+ ,umb )ave, Armed ith <atling :asers Pink /urt e ' aster# &'pts #$', W(, I*, )', A%, *+ Armour )ave, *+ ,umb )ave, Armed ith pincers and a turtle shell hich opens up into their! 3elly 3laster (.('/, )*, Automatic, ( shots at /&(/ or less). Pink Si encers# &5pts #$', W&, I', )', A(, '+ ,umb, Armed ith 0urry body and )coped :aser -i0le (2eavy, .%"/, )*, & shot), )hooting hits like )nipers ((+ against normal models and %+ against )hado units)

Pink Space- HEA78 Units:

Limit of 01 ,o ems2 Assau t *roi$s2 Cy!or& 'raw ers Pink A ien ,o ems! ((pts #$*, W%, A%, )*, I', *+ ,umb )ave, )lo , 4auntless, Armed ith their -ocky 0ists, S ow2 *aunt ess. Pink 7eteran Cy!or& 'raw er! ((pts #$*, W(, A%, )*, I%, '+ Armour save, *+ ,umb )ave, Armed ith -obotic 0ists, S ow, *aunt ess.

Pink Assau t *roi$! &6pts #$', W&, I%, )', A%, (+ Armour )ave, *+ ,umb )ave, Armed ith 4ual Combat )hotguns (.&(/, )', ( shots, Automatic, can re#roll misses once in )hooting and Close Combat) Al ays gets -e0le1 )hots hen Charged, *aunt ess.

Pink 'ack&roun$
$he Pink Army is kno n as .$he 2orror/ because they are Duite craAed in combat and ill attack and destroy any they encounter indiscriminately and shrug o00 pain in their 0renAy. $hey are horri0ic to 0ace in close combat and hence are more e1pensive to 0ield. $hese automaton#like creatures can be pushed their limits and still keep going. $he Pinks are insanely happy by nature and this is s itched o00 hen they engage their enemies. When they capture enemy soldiers they bring them into their insanely happy, chaotic, cartoon like orld, Eany, and having broken do n their sanity, they train them ith trigger ords that turn them into craAed, 0renAied 0ighters ho shrug o00 plastic bullets. $hey also have sa0e ords to turn o00 the craAiness and return the Pinks to their e1uberant, happy state. $he 2orror intends to include everyone in their happy e1istence or to bring death to those ho do not ant to Foin the Pinks in their craAy orld. In combat, they aim more to ound and incapacitate their 0oes than to destroy them, in order to capture them 0or return to Eany 0or retraining.

A Pink 'att e
A Warband o0 %( Pink Cavemen ith A1es and Clubs stepped through a portal on Eany and emerged on the Plastic World in a dark cave ith sparse torch lighting and shado s seeming to move around every here. $he Cavemen 0ound this delight0ul and began to make shado animals ith their plastic hands. :ittle did they kno but there ere in 0act, )hado s, all around the Pink Cavemen, '6 ith -ocks and Clubs and the )hado s begun pelting the Pinks ith rocks. )ome Pinks ere knocked do n and one o0 them said a trigger ord, .>abba/, to prevent 0urther inFury and the Pink Cavemen became enraged, smashing the ground ith their Clubs and scraping the cave all ith their A1es. $he Pink Cavemen rushed 0or ard, ignoring the rocks that hit them sDuare in the 0ace and barreled into the )hado Cavemen ith Clubs. $he Pink Cavemen ith A1es s ung ildly and

cut into many o0 the )hado Cavemen and the Pink Cavemen ith Clubs knocked out several )hado s ith s i0t strikes o0 their clubs. ;nly a 0e Pink Cavemen ere smacked by the )hado s and more rocks 0le at them as they rushed the )hado Cavemen ith -ocks and clobbered the lot. $he Pink Cavemen said a sa0e ord, .$oonstruck/, and returned to their happiness, although ith some missing teeth and sDuashed 0aces, and glee0ully repaired each other ith craAy glue and gathered the )hado Cavemen 0or the return trip to Eany. $hey ere singing songs o0 the most annoying nature all the hile, anticipating all the 0un they ere going to have ith their ne 0riends.

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