Professional Documents
Culture Documents
Poisoned Attacks
All Ghoul models have Close Combat attacks that are Poisoned (any hit on a roll of 6 will automatically wound its target, but CANNO wound vehicles (!oon "uggy, #huttle rans$ort% or errain of any kind in this way& Models with Fire Attacks or Electric Attacks in their profile are always an exception to this rule.
Irradiated
'or each unsaved wound received by a Ghoul unit, they deal ( Poisoned #trength ) Attack against the enemy unit that dealt the unsaved wound& *nemy !odels which suffer unsaved wounds in this way will contribute to the Ghoul unit+s CC, (so if you wounded ) models in this way, you would add ) to your -.6 / 0ounds tally%&
Dauntless
A11 Ghoul models have the .auntless rule& 2f this unit is defeated in Close Combat, they receive ( wound (which can be saved if available% for each wound that they lost by, but the .auntless unit will not be destroyed via CC, (Close Combat ,esolution%
Li in! Mutations
All Ghoul models are alive and hence cannot include 3ndead models (#keletons, 4ombies of any kind%
Ghoul "a emen with $ocks6 7$ts 5 8, 0(, 28, A(, #), No #ave& hrows ,ocks in #hooting (9(-+, Automatic, #), ,efle: #hots always when charged%, #hooting attacks are Poisoned&
Ghoul El en $an!er5 (=$ts 5 8, 0(, #), 2;, A(, ;/ .odge #ave, Armed with "ow, ,efle: #hots always, #hooting hits like #ni$ers (-/ against normal models and )/ against #hadow units%, #hooting attacks are Poisoned& Ghoul Fire Ma!e with Grey &taff5 (-$ts 5 8, 0-, #8, 28, A-, No #ave& Close Combat and #hooting attacks are 'ire attacks& 'ire attacks are #- against 'ire !ages& Fire#all (9(7+, #8, Automatic, 'ire attack, roll a .6 for each 'ire !age shooting, total the result and divide it by - rounding u$6 this is how many #8 shots you get% Ghoul Li!htnin! Ma!e with *hite &taff5 (-$ts 5 8, 0-, #8, 28, A-, No #ave& Close Combat and #hooting attacks are *lectric attacks& *lectric attacks are #- against 1ightning !ages& "hain Li!htnin! (9(7+, #8, Automatic, shots, Automatic, for each successful hit, it generates ( more #) *lectric attack at the most& Chain 1ightning is also used in Close Combat as their Close Combat attacks%&
this move can only be affected by !ovement "locking errain% Mounted Ghoul %ni!ht with Mace5 -=$ts 5 8, 0(, 28, A-, #8, )/ Armour #ave& ,educes Armour #aves by 5-, "a alry /moves 96+ as normal but can Charge 9(-+, this move can only be affected by !ovement "locking errain% Ghoul Dwar en "lansmen with *arhammer5 -=$ts 5 8, 0-, #8, 28, A-, )/ Armour #ave, ,educes Armour #aves by 5-& Can re5roll CC, (Close Combat ,esolution% ,olls if they lose Close Combat& Ghoul .roll with 'i! Axe5 -=$ts 5 8, 0), #;, 28, A), 8/ Numb #ave, .auntless, reduces Armour #aves by 5(, 0eak against 'ire attacks ('ire attacks ignore Ghoul roll Numb #aves%
Ghoul Pirate Militia 'anner 'earer5 >$ts 5 8, 0(, #), 28, A(, 6/ .odge #ave& Armed with #word and holds "anner& Ghoul Pirate Militia &wordsmen5 7$ts 5 8, 0(, #), 28, A(, No #ave& Can re5roll misses once in Close Combat& Ghoul Pirate Militia $iflemen5 7$ts 5 8, 0(, #), 28, A(, No #ave& Armed with ,ifle& Ghoul Pirate Militia0 Drunken &ailors5 7$ts 5 8, 0(, #), 28, A(, ;/ Numb #ave, Armed with Pistol O, Gun& Ghoul Pirate Militia &wash#ucklers5 ?$ts 5 8, 0(, #), 28, A-, No #ave& Armed with Pistol AN. <ook or #word Ghoul Pirate Militia 'uccaneer with ( Pistols5 ?$ts 5 8, 0(, #), 28, A-, No #ave& Armed with - Pistols (- shots in #hooting Phase% Ghoul Pirate Militia 'uccaneer w1 $ifle 2 Pistol5 ?$ts 5 8, 0(, #), 28, A(, No #ave& Armed with ,ifle, A10A@# gets ,efle: #hots when Charged due to Pistol in holster&
he unit then functions as a normal unit and can link u$, move, shoot, fight Close Combat etc& Ghoul Indian &hooters5 7$ts 5 ), 0(, #), 28, A(, No #ave, Armed with ,ifles& Ghoul Indian Archers5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with "ows, #hooting Attacks are also Poisoned. Ghoul Indian &pearmen5 7$ts 5 8, 0(, #), 2;, A(, No #ave, #8 vs Cavalry Ghoul Indian 'ulls with &hot!uns5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #hotguns Ghoul Indian 'earmen5 ?$ts 5 8, 0(, #), 28, A-, ;/ .odge #ave, Armed with A:es, #words or Clubs, but none of these reduce #aves& Ghoul Indian 3i!ht )unters5 ?$ts 5 8, 0(, #), 28, A(, ;/ .odge #ave, Armed with <and A:e and crawls on the ground, can re5roll misses once in Close Combat, ignores errain when !oving (can even climb over !ovement "locking errain% Ghoul Indian &pear .hrowers5 ?$ts 5 ), 0(, #), 28, A-, ;/ .odge #ave, Armed with #word and #hield or Aavelin and #hield& Ghoul "ow#oy $ifleman5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with ,ifle Ghoul "ow#oy &heriff with &hot!un5 7$ts 5 8, 0(, #), 28, A(, ;/ Armour #ave, Armed with #hotgun and wears coat and to$ hat
Ghoul "ow#oy Marshal with &hot!un5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #hotgun and wears Cowboy hat Ghoul "ow#oy with Pistol4 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with Pistol (and has hand reaching into the holster of another $istol%, A10A@# gets ,efle: #hots when Charged Ghoul "ow#oy Deputy5 7$ts 5 8, 0(, #), 28, A(, No #ave, Armed with Pistol and wears no hat, bracing his $istol to fire& Can re5roll misses in #hooting and Close Combat&
All Ghoul Plastic *ar models with $ifles are assumed to ha e 'ayonets and !ain 25 Initiati e included in profile Ghoul Prone Machine Gunner5 7$ts 5 8, 0(, #), 28, A(, 6/ .odge #ave Ghoul with 'ayonet $ifle5 7$ts 5 8, 0(, #), 2;, A(, No #ave, Armed with ,ifle
Ghoul &niper5 ?$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #ni$er ,ifles Ghoul )ea y Machine Gun (<eavy !G%5 (6$ts 5 8, 0-, #), 28, A-, No #ave, Armed with <eavy !G
Ghoul Miners with ( )anded Pickaxes5 7$ts 5 8, 0(, #;, 2-, A(, No #ave, Armed with -< Picka:e Ghoul Fireman with Fire Axe5 7$ts 5 8, 0(, #8, 28, A(, No #ave, Armed with 'ire A:e (,educes Numb #aves by 5-% Ghoul &*A. with Assault $ifle5 ?$ts 5 8, 0(, #), 28, A(, ;/ Armour #ave, Armed with Assault ,ifles Ghoul Police4 Do! Patrol5 (($ts, !oves 9?+, Charges 96+ 5 8, 0-, #8, 28, A-, ;/ Armour #ave, Armed with Pistol and a .og attached by a leash to the Officer, A10A@# gets ,efle: #hots when Charged&
Ghoul &niper5 ?$ts 5 8, 0(, #), 28, A(, No #ave, Armed with #ni$er ,ifle Ghoul &*A. with 'a;ooka5 ;8$ts 5 8, 0(, #), 2), A(, ;/ Armour #ave, Armed with "aCooka Ghoul )ea y Machine Gun (<eavy !G%5 (7$ts 5 8, 0-, #), 28, A-, No #ave, Armed with <eavy !G Ghoul 'a;ooka5 ;-$ts 5 8, 0(, #), 28, A(, No #ave, Armed with "aCooka (#ee Pa!e (, of the rulebook%& Ghoul Flamethrower5 88$ts 5 8, 0(, #), 28, A(, No #ave, Armed with 'lamethrower (#ee Pa!e (, and (5 of the rulebook%& Ghoul Mortar5 8=$ts 5 8, 0(, #), 28, A(, No #ave, Armed with !ortar (#ee Pa!e 5< of the rulebook%&
Ghoul Alien 'rute6 (-$ts, !oves 9?+ 8, 0(, A-, #;, 28, No save, Armed with - handed a:e& Ghoul Alien 'om#er6 (=$ts, !oves 9?+ 8, 0(, A(, #8, 28, No save, Armed with Grenades, &wift6 Can always !ove 96+ in ,un AN. Bictory ,un moves& Ghoul Astronauts with 'lasters6 (=$ts 5 8, 0(, #8, A(, 28, ;/ Armour #ave, Armed with "lasters (9)=+, #8, Automatic% Ghoul 9eteran 'rawler6 (=$ts 8, 0(, 28, A-, #8, ;/ Armour save, armed with "are 'ists& Ghoul 9eteran Gunner6 (=$ts 8, 0(, 28, A(, #8, ;/ Armour #ave, Armed wD <and Cannon (<eavy, 9(7+, #8, - shots, ignores Armour #aves of ;/ and 6/% Ghoul 9eteran $an!er6 (=$ts 5 8, 0(, 28, A(, #8, ;/ Armour save, Armed wD #hotgun& Ghoul 9eteran Elite6 (=$ts 5 8, 0(, A(, #8, 28, ;/ Armour #ave, Armed wD Assault ,ifles Ghoul &tunner5 (($ts 5 8, 0-, #), A-, 26, ;/ .odge #ave, 1ady armed with #tun Gun (9(-+, #), Automatic, ( shot, on a roll of 6 to hit it causes ( unsaved wound in #hooting or Close Combat, always gets ,efle: #hots when charged Ghoul &hock .rooper6 (=$ts 5 8, 0(, #8, A-, 28, ;/ Armour #ave, Armed with *lectric "aton (each hit generates another #) attack at most%, *lectric Attacks are always #- against #hock roo$ers, All #hock roo$er Attacks are *lectric&
Ghoul "olonial Marines6 5<pts 5 8, 0(, #8, 28, A(, )/ Armour #ave, Dauntless, Armed with ,iot Gun (9(7+, #8, 'ast 'ire, - shots at 9(-+, ignores Armour #aves of ;/ and 6/%, always gets ,efle: #hots when charged% Ghoul "olonial $adsuit6 5<pts 5 8, 0(, #8, 2>, A-, )/ Armour #ave, Dauntless, Armed with 'uel Pack hooked u$ to their flamethrower hose, their attacks are always 'ire Attacks Ghoul "olonial )ea y Axemen6 5<pts 5 8, 0(, #8, A-, 28, )/ Armour #ave, .auntless, Armed with A:es, ,educe Numb #aves by 5-&
Golems were left lifeless and irradiated, covered in radioactive acid and only a handful of Ghouls remained& 7 !achine Gunners, - <eavy !achine Guns and ) "aCookas still remained with adeFuate medical facilities available and enough Grey Plastic to mould many more Ghouls, as many as )- more Ghoul !achine Gunners if desired&