Making lip-syncing simple Learn how to speak easy by going through the simple steps of lip- syncing using Flash CS3 with animator Tom Baker Character animation is a pain. It’s time consuming, difficult and – unless you are capable of knocking out quality that’s at least as good as that of TV’s big-budget, mega-crewed cartoons – it’s hard to impress anybody. Or, rather, it would be was it not for one saving grace: lip-syncing. Lip-syncing is one of the most satisfying things to learn in animation because it both impresses people and it’s easy. It’s great when someone says, “Wow, how did you make it talk?” And what’s better is that lip-syncing using Flash is even easier. This tutorial is purely an exercise in lip-syncing using the Flash technique that I learnt while at Cartoon Network. I’ve set up the character, body animation and background, so all you need to do to complete the film is to make the little professor talk! In case you get lost at any stage, I have also included a finished project file on the disc, which you can use as reference (chemistry_todayfin.fla).
Tom Baker On the disc Time needed
London-based The files 2 hours freelance character accompanying this animator and tutorial can be found Skills illustrator Tom’s in Disc Contents\ Lip-syncing in clients include Resources\Flash Flash Cartoon Network, Drawing in Flash Nickelodeon, Timing in Channel 4, animation Paramount Comedy, Character Sony and Green animation Thing. He has created work for TV broadcast, computer games, cinema and the internet. See more at www. bakeranimator.com
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01 Open the Flash document 02 Import the audio by selecting
chemistry_today.fla from this month’s File>Import>Import to Library and disc, and play through the timeline choose profaudio_german.wav from the (Control>Play). The file contains a short disc. Now create a new layer in the main animation of a professor in his timeline and, with this layer selected, laboratory. Double-click the professor drag the audio from the library onto the on the main stage and create a new stage. You should be able to see the layer on the timeline within the ‘prof’ audio in the timeline in blue. Do the symbol called ‘Audio’. Now double-click same for the ‘Audio’ layers you created the ‘head’ symbol and do the same. inside the ‘prof’ and ‘head’ symbols.
03 With the audio selected in the 04 By scrubbing along the
timeline, set the Sync setting to Stream timeline, write down, phonetically, what in the Properties panel. This enables you the professor is saying by creating new to scrub through (by dragging the red keyframes for each syllable of the word bar) and play (press Return) the audio into the ‘dopesheet’ layer. It’s important from the timeline. Create a new layer in to listen to what is being said as the ‘head’ symbol called ‘dopesheet’. opposed to how it is spelt, as different This layer will serve as your dopesheet accents pronounce words in very for writing notes, as an animator would different ways. Use my completed file have in the days of paper animation. chemistry_todayfin.fla as reference if you get stuck.
05 Select the ‘mouth’ symbol in
the ‘head’ symbol. You may have noticed 06 Now double-click the ‘mouth’ that throughout this file all symbols are symbol and scrub along the timeline graphic symbols. This ‘mouth’ symbol is within the symbol. There are lots of also a graphic symbol but has been different mouth shapes! When creating selected to display a single frame as mouth shapes, I use the Onion Skin displayed in the Properties panel. Try option to see the previous frame I have changing the first frame number and created in order to make smooth notice how the frame displayed also transitions between shapes. The Onion changes. This is the main principle to Skin button is located at the bottom lip-syncing in Flash! right of the timeline.
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07 There is also a layer within 09 You are now ready to start
this symbol guided out with the nine lip-syncing! The easiest way is to start basic mouth shapes commonly with an open mouth and insert closed considered essential to lip-syncing. I 08 It’s good practice to create a new file with all the mouth shapes when your character use this as a reference when creating mouth shapes displayed on one page next to their pronounces ‘m’s, ‘p’s and ‘b’s. Create a mouths for new characters, and this has corresponding frame number within the ‘mouth’ symbol, to be new keyframe at Frame 145 (F6) and also been included on the disc as a used as reference when lip-syncing (so that mouths can be choose an open mouth shape. Continue separate file called 9basicmouths.fla. referred to as numbers). Try creating one for yourself or open along the timeline inserting closed Use this as reference when creating profmouth_ref.fla. Add any new mouth shapes to this as you mouth keyframes at pauses between mouth shapes in the future. create them. I often print these references sheets out. talking and at ‘m’s, ‘p’s and ‘b’s.
12 The last mouth shapes to add
in are the ‘o’s, ‘ooh’s and ‘u’s (mouths 11, 11 When previewed, it should 14 to 19 and maybe 6 on the chart). 10 Next put in the ‘f’s and ‘v’s (mouth numbers 12 and now be starting to look like he’s talking. Notice that you can often use the same 13 on the chart). You may notice that, while the professor Next add in the ‘w’s and ‘q’s (mouths 15 mouth shape for different sounds; appears face on, his mouth is more sideways. This is partly and 16 on the chart). There might now there’s no real rules for this, so if it because ‘f’s and ‘v’s are easier to draw like this, and also it be quite a few keyframes along the works, use it! Often an animator will means you can flip the head and make him appear to do a timeline, so try to ensure that each lip-sync a sequence in an entirely heard turn without really having to create a side profile – a mouth shape is displayed for at least different way to another animator, and technique made popular by Hanna Barbera. two frames. neither will be wrong.
15 When you have finished lip-syncing, preview the
13 It’s possible to use motion 14 You may need to create movie. If the lip-syncing seems a little off time, try removing a tweens on certain mouth shapes, and additional mouth shapes as either frame at Frame 1 on the mouth layer in the timeline (Shift+F5). this can be particularly useful when a in-betweens or extremes. I usually The mouth then moves slightly early, but the human eye is character is talking slowly. For example, break apart an existing mouth shape better able to register the movement. Another idea is to hold when the professor says ‘cookies’ on and, using the Onion Skin effect, draw closed mouth positions for three frames as these are generally Frame 405, try stretching mouth shape the new shape. You can see in the most important to the audience’s comprehension. 16. Make sure that when you do this the chemistry_todayfin.fla how I have transformation point (where the symbol created new mouth shapes at Frames stretches from) is correctly aligned 203 and 330. Add these new frames to (select Symbol>Q). the existing ‘mouth’ symbol.