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Quaals Bag of Ioun Figurines This is really a collection of collections.

The most common homebrewed items in D&D are The Deck of Many Things (which is covered in another file over 100 pages long), Ioun Stones, The Bag of Tricks, new items for a Robe of Useful Items, Figurines of Wondrous Power, and Quaals Feather Tokens. Collected here are all the canon, official release, net additions that I could find and a few of my own. No infringement on copyright is intended as this is a gamers only collection for reference. Net contributors are credited wherever possible. Enjoy! F Haskell

First up is the Robe of Useful items. This is a first edition list with a twist first listed in a module. As a game item it has WAY too many items and powers but shows ALL the added possibilities. The core items are there as well as some from the web (they were random listings so no credit is possible) and the rest from the back of one of the core books. What follows is a Robe of Bones I enhanced. Robe of Useful Items, also a robe of Scintillating Colors hypnotize or transfix for 2-5 rds or turns. It appears as a gypsy robe of multiple colored silk rags but in reality is an elegant robe with real gold work embroidery and embroidered patches inside that can be peeled and used by the owner. Even if all patches are used, the robe retains its scintillating color power and still appears altered to outsiders. [AD&D] 2 daggers 1 shovel 2 10' poles 1 oak tree 30' 2 lanterns 1 pick 2 50' ropes 1 oak door 2 lg. mirrors 2'X4' 1 stack 50sp 2 lg. sacks 1 wasp nest 3 bags 100gp 1 giant owl 1 cask ale 1 24' ladder 2 12' rowboats 1 10' cube pit 1 sm. Bonfire 1 meat haunch, beef 1 cask wine 1 campfire 2 pack mules 1 Chess set 4 pair wardogs 1 Tent, pitched 1 caltrops, 6 1 Wooden bathtub w/ hot water 1 4' crowbar 1 Lady's hat and handbag 1 lit torch 1 mallet & 10 stakes 2 2'X4' windows 1 meat haunch, roast mutton 1 cask brandy 1 meat haunch, venison 1 12' ladder 1 meat haunch, pork 1 rooster 2 gems 10 of 100gp 1 silver dagger 2 potions extra-healing 1

1 scroll protection from shape changers 1 500gp silver coffer 1 scroll protection from petrification 1 cask water 3 gal. 1 scroll protection from undead 2 10X10 iron doors 1 Ballista, loaded, w/ 10 bolts 1 Portable Ram 10 long 1 Camping set, iron set (including a knife, fork, spoon, cup, plate, small bowl, stew pot, and three pans) 1 Picnic set (a basket full of food and drinks for 4 persons, parasol, and carpet) 1 roll of fine linens (toilet paper) 1 scroll of protection from possession 1 4' x 6' dinner table with settings for four, including good wine (one goblet each), lit candles, and a tasty chicken and vegetable dinner. 1 horse with pack 2 roast turkey legs 2 tankards ale 4 clay pots of oil 1 50' length of silk rope with grapnel 1 10'x5' door 1 caltrops, 12 2 dice d6 2 heavy maces 2 long spears 1 tower shield 1 set leather armor 1 hvy crossbow, 10 bolts 2 automaton warriors 1 everburning torch 1 sack containing 400 gp and 1,000 sp

1 Masterwork alchemical silver heavy mace 1 Masterwork heavy crossbow and five adamantine bolts 1 Trail rations (1 day 1 !otion "il of daylight 2 hunting spiders 1 #ock fall ($ ft% by $ ft% by $ ft% inflicts 2d& damage and creates dense rubble 1 bedroll 1 set e'ploring clothes 1 climbing set 1 (hapeable wooden barricade ( $ ft% high up to 100 ft% long) treat as dense undergrowth (*oma 1 +ense undergrowth ($ ft% by $ ft% by $ ft% 1 (pyglass 1 !otion of ,lying 1 -art and pony 2 wolves 1 !ool of fresh water ($ ft% by $ ft% by 1 ft% deep 1 (unrod 1 (pell component pouch 1 set -leric.s vestments 1 /ooden holy symbol 1 #eligious tract 4 vials of holy water 1 Masterwork breastplate and masterwork light steel shield 1 (tone statue of wearer.s god (10 ft% high, $ ft% wide 1 !hylactery of faithfulness 1 *ell 1 (tone altar ($ ft% by $ ft% by $ ft% 2 divine guards 1 0ealer1s kit and vial of antito'in 1 (heet of parchment, vial of ink and 2uill

Robe of Bones, Greater

This handy item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe covered in sewn on bones and small skeletons, like a shaman's robe. A character who dons it notes that it is adorned with small full skeletons, some enchanted small, some from minimals, some just enchanted single bones. These figures are known intrinsically by the robe's wearer to be magical. Only the wearer of the robe can see the figures and recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature under the control of the robe wearer. 2 goblin skeletons 2 goblin zombies 2 wolf skeletons 2 medium wolf zombies 2 human skeletons 2 human commoner zombies 1 hill giant skeleton can speak 1 Zombie Lion 1 Iron Skeleton Armed can speak Moderate necromancy [evil]; CL 6th; Craft Wondrous Item, animate dead; Price 2,400 gp; Weight 1 lb. [Fred Haskell mod]

One deck I will include is the Deck of Illusions that always should have been expanded to a full 54 card deck. You normally would cut the deck and give the players an incomplete one anyway but a full listing was in order.

Deck of Illusions:

A: Red Dragon K: Fighter 4gds. Q: Succubus J: Druid 10: Fire Elemental 9: Cloud Giant 8: Ettin 7: Bugbear 6: Goblin 5: Pseudo Dragon 4: Cobra 3: Treant 2: Sprite 2 Jokers as the deck

Beholder Lich Iron Golem MU 1app Cleric 2pr Thief 3 cohorts Night Hag Medusa Erinyes Assassin Monk Bard Air Water Earth Fire Giant Frost Giant Hill Giant Orge Mage Troll Ogre Gnoll Hobgoblin Orc Kobold Xvart Norker Brownie Imp Quasit Python Rattlesnake Sea Snake Galeb Dhur Dryad Nerid Fairy Sylph Will-O-Wisp owner [AD&D supplement mod Fred Haskell]

Next are the numerous Bags of Tricks. The canon are included as well as the 3.5 and 4.0 ed. versions. I added a few and I got the Arctic bag 3

years ago and can no longer find the reference. If you are its creator please let me know.

Bags of tricks: a) White cotton bag: weasel, skunk, badger, wolf, giant lynx, wolverine, boar, giant stag [AD&D canon] b) Linen bag: rat, owl, dog, goat, ram, bull, bear, lion [AD&D canon] c) Burlap bag: jackal, eagle, baboon, ostrich, leopard, jaguar, buffalo, tiger [AD&D canon] d) Elephant leather bag: prehistoric bag of tricks: eohippus, dire wolf, Haast hawk, smilodon, cave bear, entelodont, Teratorn, mammoth.
[Fred Haskell]

e) White fur bag: Arctic Bag of Tricks: [Web] 1d8 Animal AC HD HP Move Damage 1 White Weasel 6 1/2 3 12 1-3 2 Snowy Owl 7 1 6 3, fl 18 1-4/1-4 3 Arctic Badger 5 2 10 9, bw 3 1-3/1-3/1-4 4 Timber Wolf 7 2+2 12 18 2-7 5 Giant Lynx 6 3+3 18 15 1-4/1-4/1-6/1-3/1-3 6 Giant Wolverine 5 5 25 9 1-6/1-6/2-8 + musk 7 Polar Bear 5 6 30 15, sw 12 1-8/1-8/1-10/2-12 (hug) 8 Snow Tiger 6 8 40 15 2-7/2-7/1-12/2-8/2-8 f) Canvas bag: rabbit, penguin, fox bat, python, horse, cow, orangutan, rhino [Fred Haskell] g) Alligator skin bag: Compsognathus, pterodactyl, Stegosaurus, anklyosaurus, velociraptor, Apatosaur, Triceratops, T. Rex [Fred Haskell] h) Gray wool Bag: Bat (move 6); Rat (night vision); Cat (this creature also knocks the target prone on a hit); Weasel (silent moving); Snake (+2 poison); Badger (+1 hit); Spider (climb 6); Scorpion (black scorpion is +1 poison) [D&D 4.0] i) Rust wool Bag: Bear (grabs on hit); Ape (hit stuns); Wolf (hit knocks down target); Bull (hit shoves target 20'); Spider, large (+5 poison damage); Warhorse (rider gets +5 to damage while mounted); Macetail Behemoth (Ankylosaurus) (tail att 2d8); Rage Drake (small dragon does +3 on all damage) [D&D 4.0] j) Vermillion wool Bag: Bloodspike Behemoth (Stegosaurus) (knocks down targets); Large Crushgrip Constrictor (bites and grabs); Large Blade Spider (bursts of blades area attack); Large Stone-Eye Basilisk (paralyzing venom); Large Wyvern (+10 poison); Huge Guulvorg (+5 damage and knocked down); Large Iron Gorgon (shoves targets 10', double damage); Huge Carrion Crawler (slow poison, shoves 20') [D&D 4.0] k) Metal mesh bag with what looks like a shell inside: Ocean Aquatic Bag of Tricks: minnow, porcupine blowfish, malo kingi box jellyfish, salmon, barracuda, moray eel, ancient sea turtle, stonefish, large Humboldt squid, large sea snake (9ft long), porpoise, tiger shark, great white shark, orca [Fred Haskell] l) Copra net bag with a coconut inside: Fresh Water Bag of Tricks: candiru, fresh water stingray (12 ft.), salmon, large Piranha (2 ft.),

giant carp, giant catfish, large electric large alligator snapping turtle (5' long, crocodile [Fred Haskell] m) Gray Cloth bag: Bat, Rat, Cat, Weasel, n) Rust Cloth bag: Wolverine, Wolf, Boar, o) Tan Cloth bag: Brown Bear, Lion, Heavy
[D&D 3.5]

eel (6ft long, 30 lbs.), 403 lbs.), river shark, Nile Badger [D&D 3.5] Black Bear [D&D 3.5] Warhorse, Tiger, Rhinoceros

p) Leather sack: Bear (AC5, 1-3/1 -3/2-8 + hug, HD6), Lion (AC6, 14/1-4/1-10, HD5), Bull (AC6, 1-6/1-6, HD4), Ram (AC7, 2-8, HD3), Wolf (AC7, 1-6, HD2), Jackel (AC8, 1-2, HD). [Greyhawk]

Here is the most complete collection of Figurines of Wondrous Power and Figurines of Fabulous Power from Arduin that I know of. The Tiger Minions are my creation just not fleshed out completely. Following them are the pewter figures from Spelljammer as they are also magical figures.

Figures and Figurines of Wondrous Power [AD&D supplement mostly] Agate Buraq: cross dimensions, move 48", 8hrs/week [Dragon Magazine] Agate Wallaby [Arduin]: 4" brown-black and white wallaby kangaroo figurine. Transforms into 9 foot tall, 29 HP, 5 HD monster, AC: 9, Dex: 21, It can hop 220 per melee round, leap up 45, and across 25. It can kick for 2-15 HP damage, or tail swipe for 2-16 HP damage plus knock down. It can carry up to 600lbs. or two full sized people in its pouch and obeys all commands of its owner. Used up to 1/week for up to 12 hours. Alabaster Griffon: 40hp 1d4/1d4/2d8 dam used once/week for 12 hours, if slain three week delay in reuse. [AD&D supplement] Alabaster White Pegasus of the Stone Mountains, fine reproduction of a pegasus in full barding, 8HD pegasus, +2 banded barding.2 times per week, 6 hours at a time. [AD&D supplement] Amber Desert Camel: 24 MDC, 18", needs no water, 1 week per month [Dragon
Magazine]

Amber Monkeys: 4, can blink 30', use 1/day for 10 minutes [AD&D supplement] Monkey of Deafening: grabs ears, deafens character, chimpanzee sized Monkey of Blinding: grabs eyes, blinds character, chimpanzee sized Monkey of Muting: grabs throat with tail, mutes character, capuchin sized, only one use to kill Monkey of Thinking: uses mental Blast against evildoers, spider monkey sized [Fred Haskell] Amber Mountain Camel: 24 MDC, 18", 1 week per month [Dragon Magazine] Amber Racing Camel: 24 MDC, 24", 1 week per month [Dragon Magazine] Amber Tiger: summons a normal large tiger, AC: 4, Move: 15", HD: 8,

64 MDC, THAC0 13, dam 2-5/2-5/1-10/2-8/2-8 (all +2 H), size L (12'), 24 hours per 2 days [Fred Haskell] Amber War Camel: 30 MDC, 18", 1-6/1-6, 1 week per month [Dragon Magazine] Aquamarine Shark: banana-sized chunk of aquamarine fashioned into an intricately carved shark showing gills and teeth. Command must be given placing figure in water, a tiger shark of the largest size appears. If slain, cannot be brought back for one full week. used 1/day for 1 hour. When deactivated the figurine reappears in the owner's possession. [AD&D supplement] Ashoka's Bone Lion Kings: 4 lions AC 5/6, 5+2 HD, 1 time for a week once a month, guard, fight, protect, advise as wise kings, L/G. Abraham the black lion with black on black eyes appears as a burned bone figure, Methuselah the lion appears as a tan lion with golden yellow eyes and a rich honey colored mane is a an ivory colored bone figure, Isaac the Barbary lion is a light almost gold tan color with thick black mane that covers his head and down under his chest and belly. He has green eyes and appears as a bone lion figure with dark haversian lines, Noah the white lion with blue eyes appears as a bleached white bone figure.
[Dragon Magazine]

Basalt Glyptodon (32000 GP) Forms a Glyptodon (giant aramdillo). Used 1/week for up to 6 hours. Can burrow 10/rd. [AD&D Frostburn] Basalt Xantippe of Annoyance: Small basalt shrew, turns into a giant shrew 1 day per week 40 MDC, or an ethereal woman who criticizes the user loudly for 1 week per month. [Dragon Magazine] Black Mithril Dark Beauty: This statuette is a finely detailed representation of a winged, fiendish unicorn. On command, it assumes life-size form and possesses all the abilities of a winged fiendish unicorn except the ability to teleport. The figurine can be used once per week for one continuous period of up to 24 hours. Flying bat winged Unicorn that can cast cure spells 3/day, flys: 80 MC: B. Weight: 1 lb. Price 25000 GP [AD&D Fey Feature] Blue Ceramic Baboon, animates into a collection of a dozen hideously ugly and loud baboons, each roughly the size of a large dog. They follow the orders of the user as long as it involves stealing, fighting or travelling, but are never quiet, nor orderly. Typical stats. 1/day, 1hour/use.Each baboon slain causes non-activation for 2 days. If all twelve baboons are slain before the duration expires or the command word is given, then the figurine is ruined and will not work again. [AD&D supplement] Blue Quartz Eagle: Transforms into an eagle for up to 24 hours per ten days. The eagle is an ideal scout, with an amazing +19 spot check passively sending the info. [AD&D Races of Faerun] Bloodstone Spider creates actual spider made of bloodstone, move: 6, AC: -2, small as a human hand, HP: 16, poison bite 1d2 plus 1d8 +5 poison. 8hrs/day. [AD&D 4 ed.] Bloodstone Boar summons a Red Infernal Boar used as war mount. Used 1 week per month. [AD&D 4 ed.] Bone Ape (10000 GP). 1/wk for up to 8 hrs., black furred ape with a white face. [AD&D Ghostwalk]
th th

Bone of Animation: fossil tooth which turns into a giganthopithicus skeleton, AC: 4, hp 50. Can carry 6,000 gp in weight. once per day for 1 hour. [Fred Haskell] Bone White Tiger: This is a white tiger bone figurine which will transform into a large white tiger, 12 hours/day, AC:2, HD:5+5, HP:43, THAC0:15, #Atk:3, Dmg:1d8+1/1d8+1/2d8, Alignment : Neutral, Spec Def: +1 or better to hit; surprised only on a 1, Spec Att: * If both front claws strike successfully, rear claws rake for 2d6 points of damage each. * Tiger is able to leap up 15' or 20'-40' (1d20+20) forward in attack. * Tiger has 120' Infravision and has mental link with its master if within 300' and master is able to see through Tiger's eyes if within 150'. * Tiger's roar causes FEAR in all opponents (as per spell cast by 12th lvl wizard, save vs. spells will result in Attk at -2 to hit). * Saliva acts as a Potion of Healing if Tiger licks PC wounds maximum of 4 times per at 1d8 each. [Web] Brass Sneaky Monkey, figurine is about an inch tall. When activated, it animates into a friendly and curious little monkey still 1 tall, still made of brass (hardness 8), but with an intelligence of 10 and a Search skill bonus of +12, Move Silently skill of +12 and Hide skill of +12. The monkey can speak in common and terran, and has the special ability to detect traps as a rogue. Can be animated 1/week for 4 hours. [Web] Brass Liger: summons a male "liger," tiger-lion cross, VERY large, 1,200 pounds, AC: 4, Move: 15", HD: 10, 80 MDC, THAC0 13, dam 2-6/2-6/112/2-10/2-10 (all +2 H), 24 hours per week [Fred Haskell] Bronze Bison of Banishment: small bison (buffalo) in exquisite detail. The white bison grows to full size and attacks the designated target(s) for 3d2 rounds. THAC0: 10, AC:3, HP:70. Can be used 3-6 rounds (minutes) every 24 hours. When the bison hits target must save vs. spells at -2 penalty, or suffer a Teleport Without Error effect to a random location within 1,000 miles on the campaign world. The location will be common in that it itself will not kill the creature. If the subject saves the bison does 1d10 points of damage. [Web] Bronze Gryphon: Has AC 4 70hp, serves as a normal gryphon for 2/week for up to 6 hours at a time. [AD&D supplement] Bronze Warrior: real warrior with composite bow +1, 20/+1 arrows, +1 long sword and javelin of piercing (180' rg. 1d6+6 dam, +6 hit) serves for 3 turns/day. Has AC-2 40hp, 6th lev, str 18 dex 18. [AD&D supplement] Carnelian Lizard, carved in the form of a long, heavy-jawed lizard. Becomes a blood lizard, a deep red scaled 5-foot long lizard. It is treated as a monitor lizard, but is surrounded by an aura of desecration, as per the desecrate spell. If the spell effect is negated, it comes back again. After fighting it stops to eat its victim. Victim is animated as a skeleton under the control of the carnelian lizards owner. 1/week 4 hours. [AD&D supplement] Cedar wood Assassination Guardian Statuette: one foot tall depicting a cloaked man holding a dagger poised to strike. During sleep if an

assassin enters within a 30' radius of the owner of the statuette, the statue shouts a warning and animates to attack the intruder (still 12 tall). The statue has an AC: 2, hp: 1 MDC, but can cause only 1 point of damage per attack. Attacks as a 3rd level fighter. Any number of times up to 1 hour/day. Also repels insects in a 10' radius. [Dragon
Magazine]

Ceramic Armadillo, brilliantly-painted little clay statuette becomes a giant armadillo of immense size with a pagoda built into the armor of its back. It is treated in this form as an elephant, but with a natural AC bonus of +20 (AC 28) and a single bite attack dealing 1d8+15 damage. Pagoda can fit up to 4 people with cover from the elements. 2/month 24 hours. [AD&D supplement] Clay Phoenix, hard clay unfired of bird with wings spread and no legs. Becomes a phoenix with 20-foot wingspan like giant eagle (flight class B). If defeated, clay phoenix can explode in a blast of hardened clay shards, 8d6 to all 20 rad. Becomes lump of clay in the shape of an egg that slowly reshapes into bird. 1 week. Otherwise, used 2/week 1 hour each use. [AD&D supplement] Copper Beastly Boar: a normal fiendish dire boar under the command of its possessor. The item can be used 2/week for up to 6 hours per use. Price 10,000 gp; Weight: 1 lb. [AD&D Fey Feature] Copper Wolf, animates into the form of a red-furred dire wolf with glowing red eyes. Used 2/week 4 hours each. Immune to electrical attacks, healed by them. [AD&D supplement] Coral, Black Zeuglodon (42000 GP). Forms a Zeuglodon (60 foot prehistoic killer whale) when thrown into water and activated by command. If killed in creature form the figurine reforms in the owners hand. Used 2/week up to 4 hours each use. [AD&D Frostburn] Coral, Red Dragon: 64 MDC, 12"/24"fly/36"swim, 1d10/1d10/2d6, gust of wind, airy water, create water, very wise, 4 hrs/week, these "tokens" represent a true variant dragon race. [AD&D supplement] Coral, White Dolphin Transforms into an especially intelligent (INT: 15) dolphin twice per ten days for 4 hours per use. Has blindsight out to 120'. [AD&D Races of Faerun] Diamond Badger, normal badger, with the standard statistics, except made of clear crystal, providing a natural AC bonus of +8 (AC 21) and a hardness of 10. (1st ed AC: -3) The user can see through the eyes of the badger by concentrating, wherever the badger is as long as it is on the same plane of existence. Can fight like a wolverine. Can tunnel 10 X 10' hole per rd. Used 2x week for up to 12 hours per use. If slain, the diamond badger cannot be used for one month. [AD&D supplement] Diamond Eagle, normal eagle, with the standard statistics, except made of clear crystal, providing a natural AC bonus of +8 (AC 21) (1st ed AC: -1) and a hardness of 10. The user can see through the eyes of the eagle by concentrating, wherever the eagle is as long as it is on the same plane of existence. Used 2x week for up to 12 hours per use. If slain, the diamond eagle cannot be used for one month. [AD&D supplement] Diamond Ice Toad (33000 GP) Forms a crystal cleat transparent Ice Toad that obeys the owner. Used 2/week up to 1 hour each time. [AD&D Frostburn]

Ebony Fly: pony sized AC4, 36 MDC, 210lbs. weight carried, 36" move, 48" no rider, 3/week, 12hrs/day. [AD&D Canon] Elderwood Falcon: depicts a falcon with wings outspread. Conjures an ancient falcon of the Feywild. Nightsight vision, HP:15, AC-4; 2d4+4 damage, neutral, Str 11, Dex 19, Wis 18, Con 16, Int 2, Cha 8. 8hrs/day [AD&D supplement] Electrum Unicorn: normal unicorn that will let the owner ride it. The unicorn can teleport with its rider teleporting without error. AC: 4, 60 MDC, 3 att, 3-6/3-6/8-16, move: 24", 1/week, max 8 hours. [AD&D Canon] Emerald Dragonfly [Arduin]: 9" long emerald with star ruby eyes and rainbow crystal wings. Transforms into 15' long, 57 MDC, Dex 20, and AC: -3 creature for transport or combat. Lifts 480 lbs. #Atts 1/seg. Bites for 1-12 damage points. It flies at 50"/turn (500 ft/seg or 56 miles an hour) and can dive at 100"/turn but there is a 15% chance that it cannot pull out of a dive. Can be used 1/day for 3 hours at a time. Maneuverability class is A, the best. Emerald Frog: 1 MDC (AD&D 1st ed AC: -9) almost impossible to hit, kills all creatures with exoskeletons 5'rg, user sees through its eyes, 1/day [Dragon Magazine] Emerald Winged Serpent: 1/week for 1 hour 50 MD, 2d10, 24" [Dragon Magazine] Fulgurite Octopus, This very light and lumpy statuette looks vaguely like a multi-tentacled creature with a hollow interior made of a translucent mineral and sand. Fulgurite is a lightning strike in sand. About an inch and a half long, when animated this statuette becomes a large octopus that crackles with electricity. The fulgurite octopus is treated as a normal octopus, but its attacks also deal 2d6 lightning damage. 8 uses only for 1 hour each. [AD&D supplement] Fistful of Rats, claystone (pipestone), collection of small lumps on a 2-inch wide disk. Fistful of rats becomes a swarm of rats, 100 rats. Once per week, if the swarm enters into water, the water becomes host to filth fever disease. This ability can affect up to 400 gallons of water. Used 3/week 2 hours each. [AD&D supplement] Gold Beetle (11500 GP) Activated it becomes a giant stag beetle. Int is 6. able to understand Common and Elven, and it is able to move across any sand terrain at normal speed. The beetle is treated as a magical beast when in its living form. Used up to 24 hours/week but the duration need not be continuous. 20' speed. [AD&D Sandstorm] Golden Lions, 2: 42 MDC, AC 5, 2-10/1-8/1-8, 1/day [AD&D Canon] Goldstone Buddha: a man appears granting very powerful contact higher plane, 1/month for 3 hours [Fred Haskell] Granite, White Bull: AC 4, 6+6HD, 2d6/2d6dam, fights only in defense, pulls 10,000 lbs. at Move of 12. 1/day sunrise to sunset. [Dragon Magazine] Granite Lump, lump of dark gray granite have been worn smooth, as if having been handled and rubbed for ages. Becomes a full-sized gray ooze under the command of the owner. 1/week up to 1 hour. [AD&D supplement]

Granite Pegasus, pink granite statuette is a very fine reproduction of a pegasus. Normal pegasus with a fine military saddle under the command of its possessor. 2/week 6 hours each. [AD&D supplement] Gypsum Hound (Dairons Soapstone Hound): saves as magical material, finds north by touch anytime, summons gray wolfhound with slate gray eyes with no pupils, can serve up to 16 hours but needs rest of 1 hour for every 4 spent summoned, can fetch, track, guard or fight, 24 MDC, AC 5,1-10. [AD&D supplement] Guenhwyvar is a unique figurine in that the black onyx statuette summons its creature rather than transforms into it. This could be due to the strange circumstances of its creation and the uniqueness of the beast, a particularly intelligent and powerful panther. It can be summoned for up to twelve hours of every 48 but although it is possible for it to be summoned for longer than that or before the cycle of 48 hours begins again, it is very draining and probably unwise to do so. Guen also has the power to transport any creature touching it to its Astral home or to the Ethereal Plane. Guenhwyvar is a 600-lb. panther who resides on the Astral Plane. When summoned, the figurine emits a gray mist which quickly solidifies into the panther shape. Due to her nature as an astral being not of the Prime Material Plane, she is highly resistant to biological poisons and quite resistant to physical injuries as well. Her name is Elven for Shadow. [AD&D supplement] Hematite Cat, tiny hematite charm is intricately carved in the form of a domestic cat. Typical domestic cat. Each attacked target suffers a doom spell. 2/day 5 minutes. [AD&D supplement] Hematite Elven Hound: 1/week for 6 hours, Forms a cooshee who speaks Elven when activated [AD&D supplement] Iron Badger, rusty little figurine of a common badger flakes and leaves a fine residue of rust on the hands of anyone handling it. Becomes badger the size of a large bear, but still made of iron. The iron badger is treated as a brown bear with a natural AC bonus of +12 (AC 22), (1st ed AC: -2) a hardness of 10, and a base Survival bonus of +20 when tracking. The iron badger can be sent on the trail of any target, and will track to the best of its ability, attacking the target if it catches it. If slain in combat, the iron badger cannot be brought back from statuette form for a full month. 1/week for 24 hours. [AD&D supplement] Iron Megaloceros (27000 GP) Forms a giant deer or Irish Elk actually made of iron under the command of its possessor. Immune to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, chimes, songs, compulsions, geas, quest, phantasms, patterns, and morale effects). It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, curses (lycanthropy, mummy rot), fatigue, exhaustion, or energy drain. It cannot heal damage, but can be repaired. Has darkvision 60 ft. and low-light vision. It has 63 HP. It can be affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell. It functions in all other ways like a standard megaloceros. Used 2/week up to 6/hours per use. [AD&D Frostburn]

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Ironwood Hound: depicts a hunting hound dashing toward its prey. Conjures a yellow-furred hunting hound. Nightsight vision, high level scent, HP:15, AC-4; 2d6+4 damage, neutral, Str 13, Dex 12, Wis 16, Con 18, Int 2, Cha 8. 8hrs/day [AD&D supplement] Ivory Bear, Whale tooth ivory 4tall figurine. Animated, the figurine becomes a massive polar bear under the command of the owner, surrounded by the chill of northern winters, and concealed within a sudden storm of sleet and freezing rain. For the entire time that the ivory bear is animated, it is at the centre of a sleet storm as per the spell of the same name, although the ivory bear itself remains unaffected by it. 1/month 1 hour each use. [AD&D supplement] Ivory Bear, fetish: Walrus tooth ivory bear with flint arrowhead on back held by bear gut twine. A giant Cave Bear weighing 1.5 tons and stands 15', 80 MDC 1/month for up to 4 days. [Fred Haskell] Ivory, Black Ivory Dream-Guard: winged humanoid, clad in black armor. When activated, 1/day for 8 hours, the statue seems to grow, becoming full size over the course of one round. As it grows the figure becomes fainter and more indistinct. By the time it reaches full size it has become completely ethereal. The status itself remains on the ground, but turned bone white. Moving the figurine will break the effect and wake the person who activated it. So long as the dream guard is activated the dreams of the person it guards are safe from intrusion (by for instance likes of night hags, the nightmare spell or even the dream spell). While on the ethereal plane the dream guard has all the abilities of an Avoral. If defeated, the figurine will shatter, instantly awakening the possessor and thus alerting him to the attack, and lack of future defenses. [Web] Ivory Camel (8500 GP). Becomes a dromedary camel except that it has an Int 8, can speak Common, and is exceptionally heat-tolerant. It has a +4 bonus on saves to resist heat and dehydration, and it is unaffected by sun glare. Used up to 12 hours/week but does not need to be continuous. 50' speed. [AD&D Sandstorm] Ivory Giant: tiny giant skeleton covered with gold armor. 1 hour/week, creates 26' tall giant skeleton in armor with two-handed sword. HugeSize Undead; HD 19d12; hp 123; Init +5 (+1 Dex, +4 Improved Initiative); Spd 40 ft.; AC 26 (-2 size, +1 Dex, +12 natural, +5 breastplate) (1st ed AC: -6); Atk +23 two-handed sword (4d6+21); SQ Undead (Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and diseases. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage; Infravision of 60'), Skeleton Immunities (cold immunity; takes only half damage from piercing or slashing weapons.); AL N; SV Fort +6, Ref +7, Will +11; Str 39, Dex 12, Con -, Int -,Wis 10, Cha 11 [Web] Ivory Goats, 3: [AD&D Canon] Goat of Travelling: mount 24 MDC 1-8/1-8, 48" 24 hrs use per week Goat of Travail: larger than a bull 4-10/4-10/2-8, horns 2-12/2-12, +6 damage in charge, 96 MDC 24", 1/month Goat of Terror: destrier-like mount 36" 48 MDC, horns are +3 lance and +6 sword, terror radiates for 30', -3 to be hit one use per 2 weeks.

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Ivory Mistboat: This powerful magic item only works on water; carved from whalebone, it is a miniature of a scrimshaw sailing vessel that displays fine craftsmanship. More than just a carving, it can be commanded to transform into a full-sized ship made entirely of mist. Despite its appearance, the mist is as solid as any real ship, and can carry crew and cargo as a sailing ship. However, the owner of the figurine can control the movement of the ship without need of a crew, as long as she concentrates on sailing it. The ship comes completely equipped with four ballistae, one light catapult, and one heavy catapult. Each weapon is equipped with 10 rounds of munitions. The mistboat is impervious to non-magical fire and cold, and to crushing attacks, excluding ramming and constriction. A fog cloud repairs 1d6 points of damage per caster level (to a max of 5d6) to the ship; solid fog repairs 1d8 points of damage per caster level (to a max of 10d8). If the ship sustains more than 150 points of damage, the mist fades and the scrimshaw miniature crumbles to dust. A mistboat can be used up to three times a week, for a maximum of 24 hours each time. [AD&D
supplement]

Ivory Whale (whale's tooth ivory): used Leviathan, AC 2, 150 MDC. [Fred Haskell] Jade Bat: black jade bat used 1/day for 8, 50 MDC, sonic attack for 1-12, bite becomes a giant bat that can carry one only during darkness. If forced to fly dark for more than 12 hours, it cannot
[AD&D supplement]

1/week for up to 1 day, Astral up to 12 hours of darkness, AC for blood draining 2d6. It rider for up to 12 hours but in the light at all, or in the be summoned again for 1 month.

Jade Battlecat: green jade saber tooth used 1/day for 3hrs. AC 4 Smilodon 58 MDC [AD&D supplement] Jade Blasphemous Figurines of the Void Four small figures carved of jade stored together in a black velvet bag. Each figure may be activated once per day, and only one figure may be activated at a time. The owner must store all four together or they do not recharge. [AD&D supplement] Alintyl, the Corruptor +5 Profane bonus on Bluff & Diplomacy check for 1 hour. Green Jade Ilanserbli, the Seductress Charm Person, by touch with a 1 hour duration. 1/day. White Jade Nolanlo, the Devourer Darkness (centered on the figurine) and all food & water within 30 becomes tainted. Lasts 1 hour. Black Jade Vandommezeron, the Destroyer Rage (self only) at 5th level. Red Jade Jade Green Ankylosaurus (macetail behemoth) Move: 5, AC: 6, tail 1d10 +6 dam, 8hr/day. [AD&D 4 ed.] Jade Green Gnome of Gastric Galore: This is a little bright green jade figure of a gnome. He can be used 3/day up to 3 hours per use. When activated it will act as a normal gnome master chef making the best food it can from the resources available. [AD&D supplement] Jade Leviathan, 6 long depicts a massive sea creature with a wrecked ship upon its back. When animated within a body of water at least 100 feet across and deep, the jade leviathan becomes a gargantuan green baleen whale. When animated, the jade leviathan can be used to
th

12

harmlessly transport up to twelve medium sized creatures through a body of water within its stomach. 1/month 48 hours. [AD&D supplement] Jade Monkey: red jade monkey which turns into a common monkey with high intelligence (1d3 +7) and it can speak/read/write common. It serves for 2 hours/day. Upon command it can turn into a Dire Ape with the same abilities for not more than 1 minute/day and not more than 2 times per week. [AD&D supplement] Jade Palace: white jade castle 200' X 100'tall palace grows upward, permanent with one use. [AD&D supplement] Jade Sea Snake: Green jade snake figure becomes large sea snake that can transport 6 man sized characters. 8hr/day, AC:0, speed:6"/swim10", HP:35, 1d10 damage +6 poison, no save. Str:22. Riders can breathe water.[Dragon Magazine] Jade Snakes, 2: used 1/day each [Dragon Magazine] Green Jade Snake of Striking: 12' anaconda, 50 MDC 1d4/2d6 White Jade Snake of Soothing: 6' python, tongue touch cures disease, poison, 6-24 hp has 50 MDC of its own Jasper Hyena: 1/week for 8 hrs, 24 MDC, 2-8 [AD&D Canon] Jasper Hyena, Giant: 1/week for 8 hrs, 40 MDC, 3-12 [AD&D Canon] Jasper Spider: Transforms into a Large monstrous Spider for up to 12 hours per day. This Spider can be ridden by medium creatures. Has tremorsense 60, climb speed 20 [AD&D 4 ed.] Jet Cobra: 6 hours/week, forms spitting king cobra, 8' long, can jump 10', can spit poison 10', 13 MDC, 1d4 + poison [AD&D supplement] Jet Gorilla: roughly carved, vaguely resembles a gorilla; for its shape, it could be any primate-like animal. It only detects as being faintly magical. When command word is spoken, the figurine grows into a fullsized adult male gorilla. very intelligent (Int 8), and with patience, the owner can learn to communicate with it through hand signals and sign language. Can be called forth up to 3/week for a maximum of 4 hours each use. [AD&D supplement] Jet Black Spider: Transform into a Huge green spider, called Kitthix, for five minutes once a day. She can use her Web Tangle ability. Kitthix attack is poisonous. [Balders Gate 2] Jet Serpent (12000 GP) Carved from unfaceted jet and forms a black medium sized (5 long) constrictor snake with a +1 to hit and +1 to morale. 2/week up to 8 hours at a time. [AD&D Ghostwalk] Jet Wasp: 2/week for 12 hrs, carries rider, immune to fire, firebreath for 40 MD, poison sting, flies at 48" [AD&D Canon] Hanuman Lignum Vitae Monkey: AC 3, 2HD, 1d6/1d6, 18 Dex, 95% thieving skills except reading, spies for owner. 1/day. [Dragon Magazine] Lead Falcon: This falcon is heavy and 6" tall. It creates a Roc sized falcon which can fight or be ridden. AC:4, Move:3"/40", 60' wingspan, dam/att: 4-14/4-24/5-30. The falcon is more of a predator bird than the vulture-like Roc and so does more damage and is slightly faster. 1/week for 12hrs. [Fred Haskell]
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Limestone Crab: crab appears as a miniature statuette often badly eroded. Becomes a living monstrous crab, obeys and serves its owner; it understands Common but does not speak. Can be a beast of burden, a mount, or a combatant as desired. Unlike a normal living crab, it has limestone hardness of 3 when alive. Used 2 times week up to 6 hours per use. Statuette crab always feels damp to the touch, as if it just came from the sea. 40 land speed, 30 swim [AD&D supplement] Limestone Leprechaun: animates and plagues enemy for one day [AD&D
supplement]

Malachite Bat, tall figure adorned by a small hole atop its head where it can be threaded onto a necklace. The malachite bat can be animated in two different forms, the first is that of a normal bat with an Intelligence of 8 that follows the orders of its owner and can speak in common. In this form, the malachite bat can be used to communicate with others by sending and retrieving verbal messages, or as a scout, reporting back to the owner with what it observes. It can be animated into this form for up to 24 hours per week, although this duration does not need to be continuous. The second form of the malachite bat is that of a massive dire bat with a military saddle suited for use as a mount. In either form the bat retains the green color of Malachite. It can be animated in this form once per week for 12 hours. [Fred Haskell] Malachite Devaronian Tiger: The figurine first appears as a small green stone that radiates magic. A Beastlands tiger appears 14' long, 1,500 pounds, with black fur and green stripes, with dragon's wings and glowing green eyes, AC:4, Move: 18"/24" (14"ground and 18" air with rider), MC:C (D with rider), HD: 10, 50 MDC, THAC0 13, dam 1-8/1-8/110/2-10/2-10 (all +2 H), If both claw attacks are successful, the tiger will pin its prey to the ground and bite for 1d10 points of damage each round unless the prey can manage to free itself from the tiger's weight. If three of these attacks are successful, the tiger may attempt to tear away the head of its prey. This can only be avoided if the beast is not intending to kill its target or if its prey is larger than man-sized. The tiger can employ a breath weapon in combat as well as its sharp claws and bone-crushing bite. The breath weapon is a sonic roar with a maximum distance of 10', which inflicts 2d10 points of damage unless a saving throw versus breath weapon is successful. The tiger has the ability to speak a harsh form of the common tongue, which gets very garbled by the tiger's bestial, throaty growling. 5 hours/day. [Web] Malachite Falcon: This figurine actually appears to be more of a lapel

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pin than a statuette. The pin can be worn on clothing but must be removed to be activated. Made of gold and malachite. When tossed into the air and command is given a hunting falcon of tremendous size (use stats for an eagle) appears. The falcon can communicate what it sees with its owner by telepathic means. Used 2/week, 12 hours each use. When deactivated it appears in owners hand. [AD&D supplement] Malachite Smilodon (36000 GP) Forms a Saber Toothed Tiger. When animated, a malachite smilodon acts in all ways like a normal smilodon under the command of its possessor, except that its fangs are exceptionally sharp. Critical hit on a roll of 1720, and do 3 damage on a successful critical hit. The item may be used 1/day for up to 2 hours. If slain in animal form, a malachite smilodon cannot be brought back from statuette form for one full week. [AD&D Frostburn] Marble, Black Bandicoot Mount: normal sized rat, owner shrinks to 6" and rides. 1/day for 2 hours. [Dragon Magazine] Marble, Black Oliphant: 4/month, for 24 hrs, 120 MD, 4-24/4-24/3-18/ 2-16/2-16 [Fred Haskell] Marble, Brown Pygmy Mammoth: 4/month, for 24 hrs, 32 MD, 1-6 X2 attacks [Fred Haskell] Marble, Green Carthaginian Elephant: 4/month, for 24 hrs, 56 MD, 1-8 X5 attacks [Fred Haskell] Marble, Pink Winged Wooly Elephant: about a foot tall, 40 hours/week, appear as a small wooly pink elephant with wings, even has colored polka dots, they can fly 30", MC: A, move on land 3", Plane shift to the Astral Plane with one other being at will, and create the effects of a Horn of Blasting 1/day, with its trumpet. They also have the appraising proficiency for any alcoholic beverage. AC: 2, 10 MD, Attacks: 1 horn or ram for 1d6. [AD&D supplement] Marble, Red Pygmy Elephant: 4/month, for 24 hrs, 32 MD, 1-6 X2 attacks [Fred Haskell] Marble, White Elephant: 4/month, for 24 hrs, 80 MD, 2-12 X5 attacks [AD&D
Canon]

Marble, White Loxodant: 4/month, for 24 hrs, 88 MD, 2-16 X2, 2-12 X3 attacks [AD&D Canon] Marble, White Mammoth: 4/month, for 24 hrs, 104 MD, 3-18/3-18/2-16/ 2-12/2-12 [AD&D Canon] Marble, White Mastodon: 4/month, for 24 hrs, 96 MD, 2-16/2-16/2-12/ 2-12/2-12 [AD&D Canon] Marble, Yellow Pygmy Boreno Elephant: 4/month, for 24 hrs, 40 MD, 1-8 X5 attacks [Fred Haskell] Mercury Wasp, a fixed mercury wasp about 2" tall, morphs into a swarm of 100 angry black wasps. Many believe these wasps speak to the character of the lost peoples destroyed long ago. They can be commanded to attack. AC:-7, HP:21, move:10"/40", Manu Class: A, save at +3 or take 2d10 poison damage. Stings do 1d4. 8hr/day [4 ed. AD&D supplement] Mithral Ape, animated, the mithral ape becomes an ape, but retains the silver sheen and hardness of mithral (Hardness 10), Int 12, Wis 12, The mithral ape also has three predefined knowledge skills with a +12 bonus, typically Knowledge (arcana), Knowledge (local) and Knowledge
th

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(the planes) or Knowledge (Nobility & Politics). Most are also expert chess players. While designed to work as an advisor, the ape is a fair combatant as well. 1/week 8 hours. [AD&D supplement] Moonstone Rabbit: 8 MDC rabbit digs 10 X 10' hole per rd. for 12 rds 1/day [Dragon Magazine] Oak Turtle, animated, the oak turtle becomes a giant turtle with a mighty horn on its armored beak. It has the same stats as a rhinoceros, but slower. In addition, when animated, a second command word changes the turtle from its animated form to that of a huge magically hardened wooden wall. 1/week 8 hours. [AD&D supplement] Obsidian, Black Lion: 1/month as long as needed, normal lion although of the largest type, AC 6, MV 15, HD 3+1, 27 MDC, THAC0 17, #att 3, Dmg 1-3/1-3/1-6, SA rear claws (1-4/1-4), SZ L, ML 20, INT non (0).
[AD&D supplement]

Obsidian, Black Steed: 24 hrs 1/week, travels astrally, or ethereally, a Nightmare, 54 MDC, 2-8/4-10/4-10 smokes [AD&D Canon] Obsidian, Green Steed: 48 hrs 1/week, responds best to neutrals, travels astrally, or ethereally, a heavy warhorse, 50 MDC, 2-8/4-10/ 4-10, can talk Int 10, flies move 12, move class D. [AD&D supplement] Onyx, Black Panther: AC 4, HD6+6, 45 MDC, move 15, 3att, 1d4/1d4/1d12 and rear claws 2d4/2d4 if front hit, move silently, hide in shadows 95%, never surprised, dark vision, used 12 hours every 2 days. [AD&D
supplement]

Onyx, Brown Dog: transforms into a riding dog 1/week for 6 hours. HP 18, 2-8 dam, AC 5. [AD&D supplement] Onyx Mastiff, (dark onyx) identical to an onyx dog, the onyx mastiff is a far less pleasant creature. Becomes a shadow mastiff. If commanded to bray, the user is immune to the effect of the braying. The onyx mastiff must kill a living being with a CR of 12 or greater every week, otherwise, on the night of the seventh day since its last kill, it animates on its own and sneaks away from its owner to hunt and kill. For these hunts, the mastiff prefers to target humanoids over all other prey, but is cunning enough to seek out those that will not provide too much of a fight, such as children and the elderly. Every two days for 2 hours. [AD&D supplement] Onyx, Orange Dog: int 10 war dog can speak, 100% to track, 90' infravision, 50% non-dim, 65% to spot invis, 30' ultravision, 6 hrs for 1/week, 18 MDC, 2-8. [AD&D supplement] Onyx, party colored like the kitten produced with blue sapphires for eyes: a small kitten appears that acts like a small kitten for 8 hours/day. The kitten will always be friendly to its summoner. When first summoned it will be energetic and wanting to play. Does not need food but will eat. If kept for longer than three hours, it will tire and take a nap. If mistreated, it does not have to answer a summons. It will not appear where it cannot survive. Will not fight. If cornered it will fight as a 1/2 H.D. monster. 3/att, 20 THAC0, damage nil/nil/1. Blessing of Bast: Any who harms one of these kittens, or uses them or abuses them, will find himself under the Curse of Bast. All normal cats will go out of their way to harass the character. A thief Hiding will find a cat yowling to give away his position. A mage 16

or priest will find a chorus of cats outside their window, yowling to ensure the spellcaster can not get enough sleep to regain his spells. 5% are Flutter kittens and can fly MC:A, 18". [AD&D supplement] Opal Carp: white opal carp carved with scales transforms into a giant carp to be ridden, rider can breath water. Last 8hr/day. AC:0, HP:20, all missile attacks or area attacks fail to hit carp or rider. Slam attack at 1d6. [AD&D supplement] Opal Cats, 3: [AD&D Canon] Mother Cat: black opal, black panther 25 MDC 1-3/1-3/1-6/1-4/1-4, 1/day Kitten of Caterwauling: fire opal, orange kitten piercing wail for 120' 30' wide does 2d6 MD and are stunned for 2 rds and deafened for 4, 8 MD 1/week Kitten of Contemplation: white opal, white kitten, hypnotic purr stops confusion helps spell learning 8 hrs 1/day, 8 MD Pearl Seahorse (real freshwater pearl, not mother of pearl) with saddle, conjures a majestic sea horse 14HP, +2 to water attacks, tail slap 2d8+4 damage, move 10, AC:7, must have water to materialize. While riding the sea horse, breathe water and speak normally underwater. The sea horse can carry one Medium or Small character weighing no more than 300 pounds. 8/hrs once a day. [AD&D supplement] Pearl Octopus (5000 GP) 3/week up to 4 hours each use. Carved into a pearl sphere resembling an octopus. Forms a small blue octopus that can, pf course, change color and form. Just having it adds +10% to the owners camophlage ability. [AD&D Ghostwalk] Pearlsteel Turtle (10000 GP) Hand sized, this figure is made of rare undersea pearlsteel. Tossing down the figurine and uttering the command word causes it to transform into a giant sea turtle. The creature obeys and serves its owner; it understands Common but does not speak. The giant sea turtle described here is a Huge version of a common sea turtle and is not aggressive. It serves only as a transport and does not obey orders to attack, although it will defend itself if threatened. CR 3; HD 8d10+32, hp 87; Init +0; Speed 20 ft., swim 30 ft.; AC -3, Atk or Full Atk +13 melee (1d8+3, bite)*; Space/Reach 15 ft./10 ft. (bite 10 ft.); SQ darkvision 60 ft., hold breath, low-light vision; AL N; SV Fort +10, Ref +6, Will +6; Str 25, Dex 10, Con 19, Int 6, Wis 14, Cha 6. *A giant turtles bite is treated as a secondary attack and adds only half the creatures Strength bonus to the damage roll. Skills and Feats: Listen +10, Spot +9, Swim +12; Alertness, Iron Will. Languages: Common (does not speak). Hold Breath can hold its breath for 1 hour before it risks drowning. This creature can be harnessed to pull a boat or raft at up to one half its swim speed. Used 3/week up to 6 hours each time. [AD&D Stormwrack] Pewter Guardian, Shield Guardian 2/week 12 hours. [AD&D supplement] Pipestone Monkey of Spanking. Made of red pipestone, this monkey looks guilty, as if he has done something very naughty. The statuette is about an inch high. Activated, the statue grows to a foot in height and intones 'I have been a very bad monkey, spank me.' Spanked, it shrinks back to figure size. The spanker is then immune to any spells

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or effects related to sex for 24 hours, as well as any sexual tension.


[Encyclopaedia Arcane Blue Magic]

Platinum Pike, massive celestial pike, which obeys its owners orders. Treated as a large celestial shark, and it automatically purifies any water it swims through, as the effect of a purify food and drink spell affecting 40 cu feet of water every round. The owner can also ride the platinum pike, gaining the benefits of the water breathing spell as long has he remains mounted upon the pike. 1/week 24 hours. [AD&D
supplement]

Platinum Sea Cat with a mane of pure gold. The sea cat figurine can be summoned twice a week and remains for up to 6 hours per use. [AD&D
supplement]

Pumice Sheep, odd and misshapen sculpture of white sheep animate become a large normal sheep. Same stats as a donkey, but targets hit by sleep spell. 1/day 1 hour. [AD&D supplement] Purple Rainbow Fluorite Butterfly: transforms into a giant Butterfly Armada (but a living ship) which can travel as an armada with the best helm and ratings which can carry a full load for as long as needed for 1 year and a day once every 5 years. Being alive it can land on land or water and fly in atmosphere or under water. [Fred Haskell] Quartz Butterfly, small quartz statuette of a butterfly. On command, the statuette animates into a cloud of butterflies. Treat as a spider swarm, but with a fly speed of 20 feet. No damage, instead save vs. daze attack. Except in complete darkness, all creatures within 60 feet of the butterfly swarm (friend and foe alike) are also dazzled. 1/day 10 minutes. [AD&D supplement] Quartz, Milk White Panther: AC 4, HD6+6, 45 MDC, move 15, 3att, 1d4/1d4/1d12 and rear claws 2d4/2d4 if front hit, move silently, never surprised, used 12 hours every 2 days, known as the panther spirit it is an all white panther with blue eyes and will not fight with any other panther figurine. It is also immune to the effects of cold, even cold weapons, or white dragon's breath. [AD&D supplement] Royal Tiger Minions 1) White Milk Quartz Albino Tiger summons an albino snow white tiger with no stripes and red eyes. 2) White Opal Ghost Tiger summons a ghost (a coloration not a spirit) tiger white with extremely pale vanilla stripes and pale ice blue eyes. 3) Marble White Tiger summons a white tiger with black stripes and sapphire blue eyes. 4) Topaz Tabby Tiger summons a tabby tiger colored tan and white with emerald green eyes. 5) Tiger-eye Normal Tiger summons a normal orange, white and black striped tiger with yellow topaz eyes. 6) Bloodstone Balinese Red Tiger summons a red, white and black striped tiger with orange amber eyes. 7) Hematite Gray Tiger summons a gray, white and black striped tiger with gray eyes. 8) Jet Melanistic Black Tiger summons an all black tiger with black on black stripes and black on black eyes.

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9) Lapis Blue Tiger summons a rare blue, white and black striped tiger with light gray eyes. 10) Golden Gold Tiger this figure summons a magical gold metal colored tiger with gold, and silver (where white would be) hair, and copper stripes. His teeth are silver and claws gold. The eyes are gold in silver with glowing white pupils. This figure only responds to its owner, not just anyone who happens to pick it up. It is a command figure, meaning it automatically countermands other tiger figures. If someone sent a black tiger minion to attack the owner it would be stopped by the gold tiger. The gold tiger can also activate other figures of wondrous power for its owner and can automatically activate other tiger minions owned by its owner even at a distance, they are simply summoned. This gold tiger minion can pass into the astral or ethereal planes at will and take its owner along.

Ruby Pseudodragon: fist-sized ruby, carved stylized dragon, curled up around itself. When commanded transforms into a full-sized pseudodragon. Just as real psuedodragon prized by wiazrds can be bonded as a familiar. Each ruby pseudodragon has a unique and distinct personality, and they will only bond with a wizard or sorcerer that they like. When bonded, they gain all the benefits of any other familiar, including increased hit dice, attack bonus, shared saves and spells, etc. Likewise, the wizard or sorcerer to whom it is bonded gains the benefits of a familiar while it is active. The pseudodragon can be used every day for up to 8 hours. This time need not be in a continuous block. [AD&D supplement] Sardonyx Stone Flyer: Transforms into an adult Stone Flyer which may be ridden. The Stone Flyer persists for up to one hour, each day. Stone Flyers glide through stone as easily as other winged creatures glide through air. They are social creatures, usually found in large packs. Fierce carnivores, Stone Flyers strike quickly in great numbers, seeking to kill and carry away their prey. A Stone Flyer appears as a wolf with great wings. Its hide is a mixture of black, gray, and brown, like stone. Stone Flyers speak Common. Grants featherfall to its owner and has tremorsense 60. Used up to 1hr/day. [AD&D Underdark] Serpentine Owl: normal owl AC 7, move 24, 4hp, 1d2/1d2, 90' infravision, moves silently 95%, hears 60', telepathic, in giant form 32 MDC, 2-8/2-6/2-5, 8hrs/day. [AD&D Canon] Shale Claw: large sized Velociraptor AC 3, move 24, 74 MD, 1d8/2d12/2d12, 90' infravision, moves silently 95%, hears 60', 12hrs/day [Fred Haskell] Silver Carp: 2' long carp purifies 100 gal, pours out water 1 gal/rd can blind with scintillant flashing colors in 10' rg, for 2d4 rds, 8 MD, 1 hr for 1/day [AD&D Canon] Silver Raven: turns into a normal sized raven that can carry a message as an animal messenger spell. It has no other special abilities but can follow commands and fight as a normal bird. It retains its silver

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color and hardness however (of 10) for an AC of 2, 5hp, +2 Dex, claws +4 hit for 1d3, works for 24 hours/week. [AD&D Canon] Silver Wolf: turns into a giant dire wolf (a warg), AC: 4, 7 HD, 48 MDC, 1d6+4 Dam, 12 hours/day but only night hours, if used during the day can't be used again for a week. [AD&D Canon] Slate Gargoyle, dark and rough figurine animates to become a black, winged gargoyle of human size. Unlike most gargoyles, the slate gargoyle is lawful neutral in alignment, and follows the orders of its owner to the best of its ability. It also has the ability to see invisibility, and to use whispering wind as a spell-like ability. Animated for up to 72 hours per month, continuously or in any combination of periods totaling 72 hours. [AD&D supplement] Soapstone Figurine Of The Willing Wanton - This appears as a tiny (an inch or so high) statuette of an androgynous (male or female) nude figure. When the figurine is tossed down and a command word spoken, it becomes a very attractive living normal sized person that will serve him/her and appears as male or female as desired. The person serves willingly and well, but at the end of 12 hours it returns to statue form. The figurine does not come with any gear or clothes. The figure can't do anything but perform basic sexual acts. [AD&D netbook carnal knowledge] Spinel Flamingo, Blue-Black: The Flamingo of Oblivion: This statuette becomes an enormous creature, as large as a roc. Can cause fear whenever the flamingo attacks, charges, or flies overhead. Creatures within a radius of 300 are effected if they have fewer HD than the flamingo (18 HD). On a failed save, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. 1/month 12 hours. [AD&D supplement] Spinel Flamingo, Pink: The Flamingo of Life: This statuette becomes a giant bird the size of a small pony, radiant and pink and imbued with healing magic. It is treated as a unicorn in all ways. Flight class C. 1 day/week. [AD&D
supplement]

Tourmaline Turtle: giant turtle 20' long, 1/week for 12 hrs, carries 8 in water at 36" or 3" on land, AC 0, 60 MD, bites for 4d12, Special command to dive to any depth with airy water around passengers. [Dragon
Magazine]

Turquoise Minotaur, smooth blue turquoise bull head with horns of a white bone. 1/week 4 hours. Becomes a normal minotaur but is blue in color. Knows directions through mazes etc. Owner immune to maze spell.
[AD&D supplement]

Zircon Viper, zircon viper is a nearly colourless figurine of hard crystal. When animated, the zircon viper becomes an invisible viper of huge size that attacks a target designated by the user. The invisibility lasts until the first attack. The zircon viper also has a +10 natural armor bonus (AC 0) and is immune to sneak attacks and critical hits as well as all forms of poison. The venom of the zircon viper is truly to be feared, with a save DC of 14, causing permanent petrification as well as 1d10 Con damage on a failed Fortitude save. The zircon viper can be animated 1/week 15 minutes. [AD&D supplement]

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Pewter figures 4 inches tall (11): Asian Cook, AC 9, 10hp, move 12, appears wearing leather apron, has cleaver and soup pot. He can prepare a wonderful stew with the meagerest of ingredients even if no water or heat is available. If a kitchen is available he can prepare other items than stew. If ever attacked will strike 3 times with his +4 cleaver of sharpness and then returns to figure form for a week. Can otherwise be used 3/day, 1 hr each to prepare food. [Fred Haskell] Cabin Boy, AC 9, 5hp, move 14, appears as a young (9 or 10 year old) boy who acts as a valet, shoeblack, server, busser, messenger, gopher, etc. Can be summoned for up to 2/week up to 3 days at a stretch. [Fred Haskell] Jester, this is not a magical jester but an entertainer. He appears with lyre, 2 sets of cards, three juggling balls, some balloons, a clown nose, and a set of dice. He is a contortionist, acrobat, tumbler, trapeze and trampoline artist, tightrope walker, a juggler, dancer, singer, ventriloquist, puppeteer, a clown, can make balloon animals (only a few as he does not bring many balloons), can play any musical instrument (but not magical ones), a sword swallower, fire eater, master conventional illusionist and magician, mime, vocal impersonator, a female impersonator, a performance artist, can play card and dice games as well as chess and others, a comedian, can balance spinning plates, coach etiquette, arrange silverware, tutor courtly manners, etc., and can do dramatic readings or recite poetry in any language his audience can understand. He can also arrange flowers and is a masseuse (standard, Swedish or shiatsu). Lastly, he is also a master mixologist. AC 6 (*from DEX), 10hp, move 12, can be summoned 2 hours per day. Other than being a mixologist and balloon maker, he cannot change or alter things left behind after he becomes a figure again, so no writing, sculpting, painting, or cooking. [Fred
Haskell]

Medic with Bag, AC 10, 8hp, move 12, cure light wds 5/day, serious 2/day, or critical 1/day, heal 1/wk but that is all for that wk, 1 person per day. Old Captain with pipe, gives unerring advice on navigation or attack +1 attacks and initiative, AC 4 23hp, used 1/day for 1d4 rds. Pirate with Peg Leg and a squeeze box, all enemies must jig for 1d6rds 1/day, even saving is at 1 attack, AC10 12hp move 12. Pirate Mate with Rapier and Parrot, fights along with the crew 1/day, Aver INT, AC5, move 12,HD6, 60hp, THAC0 15, #att3/2, Dam1d8+3, +3 att/dam,ML20, 6 tall. Sails Boy with Rope, 1hr 1/day use, increase MC of ANY ship by 1, AC6 12hp move 12. Old Salty with Raincoat, works all the time projecting weather for 24hrs, eyes glow during magical weather, shorts appear for hot weather, normal clothes for average weather and a parka for winter weather. When there will be rain he appears with a raincoat. He always remains in figure form.

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Skipper with Hat, +1 SR to ship, he yells commands to helmsman, 1/day for 1hr, AC2 35hp move 12. Swabbie with Bucket, cleans deck at rate of 1 minute per 5 square feet of deck, works until done 1/day even if it takes longer than a day, AC8 12hp move 9. Wanton Lass (or Wayward Wench), 6hr per 1/day, AC10 10hp move 12, 0 level, CHA 17, operates as desired. [Fred Haskell] Weaponsmaster, 1hr per 1/day, AC4 45hp move 12, 6th level fighter, operates as a whole weapons crew for one weapon or fight man to man as needed. Whaler with Harpoon, goes to edge of ship and summons fish even in the phlogiston, 1d12 per day 1d20+20 inches long, used 1/day, can fight a sea monster or in sea encounter as a 6th level fighter, AC4 35hp, move 12, +2 to att/dam, 2d8+4dam with harpoon. He also carries a hatchet, knife, and belaying pin. If he is forced to fight other than a sea monster or some monster attacking the ship (like people), he will fight until the fight is over but then returns to figure form for a week.

Planar Figures These figurines are command-word activated devices that cast Lesser Planar Ally (summoning a celestial or infernal creature of up to 6 HD determined at the time of creation, such as a celestial brown bear), limited to a duration of service of 10 minutes. Planar Figurines such as these exist in several variations including: barghest, bearded devil, bralani, celestial bronze dragon (wyrmling), celestial brown bear, hound archon, advanced medium elemental, infernal blue dragon (wyrmling), infernal huge viper, infernal advanced dire weasel, infernal dire wolf, infernal white dragon (very young), janni & succubus.
FIRE AIR -Smoke Smoke -Magma Sand Steam Ice Radiance Lightning Ash Vac m EARTH Magma Sand -Oo!e Mine"a#s $ st WATER Steam Ice Oo!e -Mist Sa#t POSITIVE Radiance Lightning Mine"a#s Mist -Shado%s NEGATIVE Ash Vac m $ st Sa#t Shado%s --

FIRE AIR EARTH WATER POSITIVE NEGATIVE

The Outer Planes The outer planes include: The Seven Heavens (7) The Twin Paradises (2) Elysium (4)

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The Beastlands (3) Olympus (3) Gladsheim (3) Limbo (5) Pandemonium (4) Abyss (666) Tarterus (6) Hades (3) Gehenna (4) The Nine Hells (9) Acheron (4) Nirvana (1) Arcadia (3) Concordant Opposition (1)

The Quaals Tokens are all canon and some from a Dragon Article. One, the Arrow cluster is Gygaxs from the Tharizdun module (with picture). The dragon article descriptions and the arrow cluster lead me to believe that the tokens need not be MADE all of feathers only small feather light tokens. A few others are added from the net. The Boat token was from an April Fools edition that I cannot recall.

Quaal's Feather Tokens [AD&D supplement] Anchor Finger Arbor Flame Arrow Cluster Jug, Black Bind Jug, Brown Bird Jug, Pink Boat Jug, White Boulder Key Bridge Mud Chest Spoon (56 Bites) Chicken Stone 4"(") Coffer Stone 8"(") Crown Stone 12"(") Eye Stone 16"(1") Fan

Stone 20"(1") Stone 24"(1") Stone 28"(1") Stone Cluster (1") Swan Boat Sword Tree Vine Wagon Weed Whip White Feather Wing

Anchor
A token useful to moor a craft so as to render it immobile for 1 full day (or at any time prior upon command from the token's possessor). Experience point value: 5 !old piece value: "#

23

Arbor
$his token# activated by %rindin% it underfoot# lets the user take the form of a tree rooted to the %round at that spot. $he tree &ill blend perfectly &ith surroundin% trees &ith re%ard to type and si'e# if there are any# and it &ill seem like a normal tree to all examinations short of a Wish or Limited Wish. (o&ever# &hen struck &ith a &eapon# the tree &ill bleed as the user &ould normally. )nlike the druidic Tree spell# anyone assumin% tree*form by the use of this token loses a&areness of self and surroundin%s# lapsin% into a dreamlike state. (e &ill remain so until +*,- (+d1") days have elapsed# or until cumulative dama%e of more than half of the user's hit points (at the time of the token's use) has been suffered. A&akenin% from the trance and returnin% to normal shape takes one round. All clothin%# accouterments# and paraphernalia chan%e shape &ith the user# and are hidden by the token's ma%ic so that Locate Object or Detect Magic (in the case of ma%ical items) and similar ma%ics &ill not reveal them. Experience point value: 1# !old piece value: 5#

Arro& .luster
$his token resembles four match sticks &ith feathers. $he token &hen touched to any bo&strin% turns into a lon% full* si'ed ma%ic arro& /-. 0hen fired it splits into four /- arro&s headed to the tar%et. 1f other enemy tar%ets are &ithin " ' of the central tar%et# the arro&s fly apart to strike the other tar%ets. $he main tar%et al&ays %ets one arro& or any extras. $hree tar%ets &ould mean one arro& for each and t&o for the main tar%et# &hile four or more tar%ets &ould mean one arro& for the main tar%et and one for three of the closest other tar%ets. Experience point value: 1# !old piece value: 5#

2ind
$his token# &hen placed a%ainst a door# &ill adhere to it and &hen commanded &ill close and seal the door &ith a Wizard Lock of po&er as if it had been cast by a +th level ma%ic*user. 1f placed in an arch&ay or open portal (not more than 3 ' &ide)# it &ill# upon command# Web the passa%e&ay closed if firm anchor points for the &eb exist. 1f thro&n upon or touched to (successful 4to hit4 roll re5uired) any one bein% or monster# it &ill serve as a Hold spell of 6 rounds duration. .reatures so touched can make a savin% thro& by rollin% their number of hit dice or less on a 1d" . .reatures existin% on more than one plane %ain /7 on their savin% thro&s. )ndead cannot be held by this token. 8lyin% creatures so held &ill han% motionless in midair and &ill not fall. A Bind may also be placed on# or 9ust under# a hori'ontal surface (%round# stone floor# step# etc.)# and &ill Slow for 6 rounds the first bein% to step or pass upon# or exactly over# it. Experience point value: 1# !old piece value: 3#

2ird
A token that can be used to drive off any sort of hostile avian creatures or as a vehicle of transportation e5ual to a :oc of the lar%est si'e in all respects (1 day duration). Experience point value: 1# !old piece value: +#

2oat
A 7" man boat forms &henever the token %ets &et. $his may be a problem travellin% in the rain even if the boat is needed. 1t &ill not shrink do&n until dry. 1t is usable forever.

24

Experience point value: 1# !old piece value: +#

2oulder
A token that causes a hu%e boulder to appear (literally takes up a 4hu%e4 space). $his is an instantaneous effect. $he token resembles the 4;tone4 token but is about the si'e of a %olf ball. $he boulder is about 1 ' in diameter and cannot be used as a &eapon as it does not form until it hits %round. 1f dropped off a cliff# for example# it merely forms on landin% &ith no impact dama%e. [Web:Temotei Experience point value: 5 !old piece value: 75

2rid%e
A token that forms a ma%ical brid%e of force (cf. Wall o! "orce)# spannin% any %ap of 3+ ' or less. <uration: 1 day (or less upon command of the user of the token). Experience point value: 5 !old piece value: 5#

.hest
A token &hich upon command forms a container that &ill appear as a silvery chest about a foot s5uare. Any volume of material can be placed in this chest# so lon% as it can be passed throu%h the chest's top (one s5uare foot in area) and does not exceed 333 pounds in &ei%ht. $he chest# &hich &ill last for one day# is &aterti%ht and airti%ht (unless the one usin% the token &ishes other&ise) and al&ays seems to &ei%h about five pounds# even &hen filled to its &ei%ht capacity. 1f the chest is dropped or thro&n# it &ill drift very slo&ly throu%h the air and come to rest %ently. =ivin% thin%s may be placed in the chest# but it &ill only hold one livin% thin% at a time# re%ardless of &ei%ht. Anyone &ithin the chest can control his supply of air and &ater despite the &ishes of anyone outside the chest ** even the person usin% the token ** and can see out of the chest as thou%h it &as transparent. $he chest is in no &ay a prison# althou%h it may only be opened from the outside by someone &ho touches the token &hile the command &ord is uttered. 8rom &ithin# the chest may at any time be 4passed throu%h4 and exited. $his ability applies to anythin% havin% full a&areness and any de%ree of locomotion# no matter ho& feeble. $hus# an intelli%ent dancin% s&ord# for example# could leave such a chest at &ill. 1tems in a chest &hen it vanishes at the end of the day &ill vanish &ith it# &hile an# livin% thin% in the chest &ill be pushed out. Experience point value: 1# !old piece value: 5#

.hicken
A chicken sprin%s into bein%# >ost of the time# the chicken is plump and delicious to eat# but 1? of the time# the token creates a chick instead 1? of the time &hen the token ou%ht to summon a chick# the token creates a fertili'ed chicken e%%. 1? of the time# the e%% &ill hatch a full*%ro&n ornery cockatrice instead of a baby chick. $he token is a carved &ooden rooster. [Har$est Moon %am&aign World %o&#right '(()*+,,- .dam
"asoldt

Experience point value: 1# !old piece value: 1

.offer
A standard chest sprin%s into bein%. 1t is &ood and holds about " cubic feet. 1t is permanent after creation. $he token looks like a small chest. [Har$est Moon %am&aign World %o&#right '(()*+,,- .dam "asoldt
Experience point value: 1# !old piece value: 5

.ro&n
A token that causes the holder to appear richly %arbed# lordly# and &ise. $his illusion lasts for one full day# or less than that if the token leaves the user's hand. @ther bein%s &ill vie& the token*holder as a %reat persona%e# leader# or ruler# and &ill tend to respect him. $hey may also# of course# decide to sei'e or attack such a rich pri'e. Experience point value: 1# !old piece value: "#

Eye
0hen this token is fitted over one eye# the ob9ect instantly confers upon the user the po&er of Tr/e Seeing (cf. the spell)# save that the aura (and thus# nature) of a creature is not visible. $he token vanishes &hen its po&ers are transmitted# and all of the token's effects last for " turns.

25

.reatures of less than , hit dice employin% the 0#e may look upon a 1rismatic S&here &ithout harm# and so on. S#mbols are clearly visible# and &ill not be tri%%ered by the %a'e of the token user# althou%h they are in no &ay ne%ated and &ill take effect upon touch# the %a'e of others# etc. (S#mbol spell). ;imilarly# the user is immune to the confusion effects of a creature's %a'e (cf. )mber (ulk). Alternatively# this token can be used to cure blindness in any one eye# merely by placin% it upon the afflicted orb. Experience point value: 1# !old piece value: +#

8an
A token that forms a hu%e flappin% fan &hich can cause a strong breeze in an area lar%e enou%h to propel one ship. $his &ind is not cumulative &ith existin% &ind speeds ** if there is already a stron% bree'e blo&in%# this token cannot be added to it to create a %ale. 1t can# ho&ever# be used against it to create an area of relative calm or lesser &inds (thou%h this &ill not affect &ave si'e in a storm# of course). $he fan can be used up to ei%ht hours a day. 1t &ill not function on land. Experience point value: 1# !old piece value: 3#

8lame
A token that creates a burst of flame upon impact# &hen a command &ord is spoken and it is thro&n. 1f it is used as a &eapon# the fireburst &ill do "*, points of dama%e to each creature or character in a 1 ' radius area around the blast. $he flame can i%nite flammable materials (such as cloth or &ood) even in extreme cold or hi%h &inds# or &hen the material is &et# fro'en# or other&ise fire resistantA such a fire# unless 5uenched by ma%ical means# &ill last for one full day# re%ardless of the amount of material# or less# if so commanded by the user of the token. A sudden# hard impact upon the token (such as that caused by a blo& or fall) &ithin 1 round after the command &ord has been uttered &ill set off the fireburst. Experience point value: 5 !old piece value: "#

8in%er
0hen this token is pointed at any visible location and the command &ord is spoken# the user &ill be teleported instantly to the spot desired. $his one use Tele&ort is limited in ran%e by direct visibility# and has no chance of error. $he user may choose any location ** mid*air# a &indo&# a treetop# or minaret ** and &ill arrive safely there# alon% &ith all that he &as &earin% and holdin%. Experience point value: 5 !old piece value: 1#

Bu%
$his token &ill# upon command# metamorphose into a pitcher from &hich &ill pour clean# drinkable &ater for , rounds# enou%h to fill a volume of - cubic feet. @nce be%un# the stream is unstoppable# and the 2/g &ill dissolve into &ater droplets and 9oin the trial of the &aterflo&. A small number (5?) of these tokens pour (oly 0ater# and 5? %ive forth )nholy 0ater# but only &hen used by those of %ood or evil ali%nment# respectively. A 4special4 2/g &ill simply produce normal &ater &hen used by an o&ner of improper ali%nment. A even smaller number (7?) are sweetwater 9u%s that pour forth - cubic feet of sweetwater. $his sweetwater is more po&erful than most and &ill purify 1 to one in volume. $he 9u% &ill clean up to - cubic feet of &ater or 7 %allons. Experience point value: 5 !old piece value: "#5

Cey
$his token# &hen touched to a &all# %ate# or door# &ill permit passa%e. $hrou%h &alls# the token &ill open a passa%e feet &ide by 3 feet hi%h by 1 feet deep (cf. 1asswall). $hrou%h %ates# the 3e# &ill eat a&ay (in the manner of an acid) a - foot diameter round openin% &ith the lo&er ed%e touchin% the floor# so that one may cra&l throu%h. $he token &ill unlock# unspike# unbar# and unchain any door# ne%atin% any traps on it and also ne%atin% spells such as Wizard Lock and Hold 1ortal. $he 3e# &ould not ne%ate or tri%%er a 4l#&h o! Warding or a S#mbol# but &ould reveal its presence# causin% the rune or inscription to %lo&. 1n all three cases the 3e# takes one round to make an openin%# and the openin% &ill be permanent# remainin% until physically repaired# blocked up# etc. Experience point value: 5 !old piece value: +#

>ud
26

A token creatin% a 1 x1 *foot puddle of mud six inches deep. $his is an instantaneous effect. 1t looks like a small mud ball. [Web:Temotei Experience point value: 1# !old piece value: 1

;poon
$his token &ill# upon command# metamorphose into a plate of a familiar# hearty meal. A plate replenishes itself until -*13 people are fed. $he meal is kept &arm# and palatable of itself# and can be covered and carried for lon% periods and distances &ithout spoilin% (one month's duration). $he plate is edible# too: A sin%le bite of it neutrali'es all poisons in the eater's body# dissolves rot %rubs harmlessly# and cures the rottin% disease of a >ummy# the only disease it affects. $he plate has 53 bites and &ill retain potency for 1 year. Experience point value: +5 !old piece value: 5#

;tone
$his token can be a stone of any small si'e# althou%h it is typically found as a &hite# round pebble. 0hen thro&n or slun%# it becomes a lar%e rock and strikes as a /" &eapon. ;uch missiles are of the follo&in% diameters: <ice :oll <iameter (1n.) <ama%e .aused 1* 5 1*3*15 , "*, 13*7 1" 7*1" 71*+ 13 7*1, +1*,5 " -*",3*65 "-*7" 63* ", 5*.reatures struck are entitled to savin% thro&s ** at /1 if ri%idly armored andDor &ith a ready shield# and &ith dexterity bonuses also applyin% ** and# if this save is made# dama%e is halved (a %lancin% blo&). $he si'e of the missile produced by this token is not usually kno&n until the token is thro&n. $he thro&n missile shatters upon impact# and the shards vapori'e immediately. $en percent of these tokens are a special form: .$alanche. $his token &ill cause a rockslide if thro&n or slun% a%ainst a rocky slope or mountainside. $he area effected and resultin% dama%e is not under the direct control of the user of the token. 1f such a token is thro&n or slun% as a normal &eapon# it strikes at /" to hit# but splits in mid*air into a hail of "*"- ("d1") -4 diameter stones# each of &hich does 1*- points of dama%e. (1f the 4to hit4 roll is successful# all of these missiles &ill hit the tar%et.) Experience point value: 5 !old piece value: "#

;&an 2oat
A token that forms a hu%e s&an*like boat capable of s&immin% at "-4 speed# and carryin% , horses and %ear or 7" men or any combination e5ual thereto (duration 1 day). Experience point value: 1# !old piece value: +#

;&ord
A token that %ro&s from a miniature blade to a full*si'ed steel &eapon# enablin% the o&ner of the token perhaps to smu%%le a &eapon in &here it is normally forbidden. $he full*si'ed s&ord &ill last for - turns# and then it vanishes. $his token is hi%hly pri'ed by Assassins. (>a%ic*)sers and .lerics cannot# of course# fi%ht &ith the s&ord.) Experience point value: 1# !old piece value: 3#

$ree
A token that causes a %reat oak to sprin% into bein% E 3' diameter trunk# 3 ' hi%h# - ' top diameter. Experience point value: 5 !old piece value: "#

Fine
A token sproutin% vines in all directions. $hese vines create difficult terrain# %ood climbin% material# or perhaps fire material. $his is an instantaneous effect. 1t creates a mat of vines " ' by 7 ' flat or even strai%ht up a cliff face. [Web:Temotei Experience point value: 1#

27

!old piece value: 15

0a%on
A &a%on appears next to the user. 1t is the standard &a%on and is permanent after creation. 1f the terrain is sno&y# a sled appears instead. $he token resembles a small &a%on craved of &ood. $his token does not create pack animals to pull the &a%on. [Har$est Moon %am&aign World %o&#right '(()*+,,- .dam "asoldt
Experience point value: 1# !old piece value: 75

0eed
A token causin% &eeds to %ro& all around it in a 1 ' radius. $his is an instantaneous effect. $he token resembles an actual feather cut to look like a bush. [Web:Temotei Experience point value: 5 !old piece value: 5

0hip
A token that causes a hu%e leather &hip to appear and be &ielded a%ainst any opponent desired (/1 &eapon# 6th level fi%hter 4to hit4 probability# "*+ hit points dama%e plus save versus ma%ic or be bound fast for "*+ rounds) for up to 3 turns. (.f. Dancing Sword.) Experience point value: 1# !old piece value: 7#

0hite 8eather
A token that causes a &hite carrier pi%eon to come into existence that can fly up to 5 miles &ith unerrin% accuracy back to the playerGs home base. 1f used by another at home# it seeks out its o&ner &ithin 5 miles and delivers a messa%e. Experience point value: 1# !old piece value: -#

0in%
A token that causes miniature &in%s to appear on all solid ob9ects (includin% livin% thin%s) in a " ' radius sphere about its point of activation. $hese act as a "eather "all spell# bein%s so effected cannot maneuver in the air# ho&ever# &ithout other means (e.%.# Telekinesis)# but &ill merely fall slo&ly strai%ht do&n. $he &in%s &ill disappear from each effected ob9ect &hen each touches the %round or is %rabbed out of mid*air by a character or creature. Experience point value: 1# !old piece value: 3#

This is the most complete list of Ioun Stones I know of.

Bag of Ioun Stones


White -#ack... /#oadstone0 S(a"k#ing Rain,o%s -#ack %73#'ing sta"s -"o%n Pink : -# e T%ist -#ack -# e %7 4e"tice (#asmas Go#d Meta# Shining -#ack -a",e##

[AD&D supplement] )* to A&+ as ,#ess s(e## add o" s ,t"act 1 G2s o3 g"a4it'+ 1d*5 cha"ges S mmons a 6inn *7%eek o" a 6annkin *7da' Acts as Ma8o" He#m9 On shi( %ith he#m adds )1 SR9 )* to &ON sa4es9 hea# se#3 o" othe"s *7da' O,sc "e A#ignment 152 "adi s9 Peo(#e a"e shocked %hen t"'ing to g"a, AN; io ns a"o nd se"+ 1d< damage -"ings d'ing c"eat "e ,ack to one hit (oint then t "ns g"e'9 Acts as He#m o3 Te#e(o"tation9

Anhed"a# &"'sta# G"o ( -"i##iant & t $iamond - ck' -a## &a"dioid &a"dioid &e(ha#oid /head sha(ed0 &hi#iagon &oi# &oi#

28

-# e Shin' &"imson /g#o%s IR0 Incandescent Red I"idescent -# e Sa33"on ;e##o% F"osted Sca"#et Sk' -# e : White &#o ds &#ea". &#ea" -"o%n -#ack -#ack and G"een. -#ack and Red -#ack -asa#t -"ight Red $ee( Red Fo"est G"een O(a@ e White O"ange Pa#e G"een Pink and G"een P ce Si#4e"' Mi""o"ed ;e##o% Vi,"ating -"o%n To(a! -"ight Si#4e" &#ea" &#ea" %7 ha#3 s(he"e ends &#ea" -# e &#ea" G"een &#ea" Rose Incandescent -# e. G"een Lead Si#4e" Pa#e G"een Sa33"on ;e##o% Sca"#et. A@ ama"ine -#ack &#ea" Fo"est G"een Rain,o% &#ea" &"'sta# -"i##iant G"een %7 #ightning &#ea" ;e##o% Incandescent P "(#e Pa#e G"een Sa33"on ;e##o% Sa#mon Pink

&one &one &one &one &one &one &one &onnected S(he"es &onnected S(he"es & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,e & ,octahed"on &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" &'#inde" $ecahed"on $end"oid /t"ee sha(ed0 $it"igona# Sca#enohed"on $it"igona# Sca#enohed"on $it"igona# Sca#enohed"on $i('"amid $i('"amid $i('"amid $i('"amid $i('"amid $i('"amid

$etect Poison+ as the s(e## In3"a4ision <52 "ange o" do ,#e no"ma# In3"a4ision $etect Sec"et $oo"s+ as the s(e## $etect Sc"'ing+ as the s(e## =no% $i"ection+ as the the s(e## $etect Magic+ as the s(e## Ai" Stone+ Whi"#%ind /to"nado0+ as the s(e##+ >7da'?? se" and 155#,s9 can ,ecome ins ,stantia# * t "n+ *d<)* cha"ges )* to &ha"isma S(e## Foc s /Enchantment0+ -* sa4es 4s9 Enchantment s(e##s cast9 S(e## Foc s /Nec"omanc'0+ -* sa4es 4s9 Nec"omanc' s(e##s cast9 S(e## Foc s /T"ansm tation0+ -* sa4es 4s9 T"ansm tation s(e##s cast9 Fi"e Stone+ Stinking Smoke &#o d+ as the s(e##+ >7da'?? Acts as meda##ion o3 tho ghts9 S(e## Foc s /E4ocation0+ -* sa4es 4s9 E4ocation7In4ocation s(e##s cast9 S(e## Foc s /A,8 "ation0+ -* sa4es 4s9 A,8 "ation s(e##s cast9 S(e## Foc s /&on8 "ation0+ -* sa4es 4s9 &on8 "ation s(e##s cast9 "esistant to mind-a33ecting s(e##s as i3 se" had Wisdom o3 15 /)A0 S(e## Foc s /$i4ination0+ -* sa4es 4s9 $i4ination s(e##s cast9 S(e## Foc s /I## sion0+ -* sa4es 4s9 I## sion s(e##s cast9 ,esto%s ESP a,i#it' at %i##+ "ead s "3ace tho ghts in >52 "g9 )* sa4e 4s9 ga!e attacks /Med sa etc90 )* to $eBte"it' S mmons a $ao *7month o" a $ao#ani *7%eek se" and 155#,s9 can go ethe"ea# 3o" * h"9+ 1d*5 cha"ges En#a"ge S(e##+ inc"ease s(e## "ange *55C /do ,#ed0 e'es o3 ha%k see 15B to 1 mi#es MaBimi!e S(e##+ a## s(e## e33ects a"e maBimi!ed /and can sti## ,e em(o%e"ed0 Heighten S(e##+ s(e## is as tho gh one #e4e# highe" , t Dth #e4e# s(e##s maB Em(o%e" S(e##+ a## s(e## e33ects a"e one ha#3 times st"onge" Si#ent S(e##+ a##o%s 4e",a# com(onents to ,e si#ent )* sa4es 4s9 acid Ea"th Stone+ Ea"th@ ake+ as the s(e##+ >7da'?? EBtend S(e##+ inc"ease s(e## d "ation to do ,#e E icken S(e##+ s(eeds s(e##casting ,' A5C Sti## S(e##+ a##o%s somatic /gest "e0 com(onents to not ,e needed S stain se" %itho t %ate"9 Adds one #e4e# o3 a,i#it'+ not c m #ati4e9 acts as a Pe"ia(t o3 Hea#th acts as a Pe"ia(t o3 Wo nd &#os "e P"o4ides *A (sionic st"ength (oints9 Positi4e Ene"g' ( #se+ *dF7"d 3o" *d*5 "ds <52"g9 152 "ad is as heat meta#+ 1d< cha"ges Gone o3 T" th+ as the s(e## See In4isi,#e+ as the s(e## S ggestion+ as the s(e## >7da' Tong es+ as the s(e## acts as a Pe"ia(t o3 P"oo3 against Poison

29

A@ a G"een /#i@ id0 White -#ack -# e $a"k O"ange I"idescent -# e I"idescent G"een Pa#e G"een Pa#e La4ende" Pa#e White P "(#e Sca"#et White. 6et -#ack O"ange -# e -"o%n -i#e ;e##o% -#ack O,sidian -#ack and White -"o%n Pea"# - "nt Jm,e" &#ea" &#ea" T"ans# cent &#ea" %ith Red S(eck#es &#ea" %ith Si#4e" F#ecks &"ack#ed Rain,o% $a"k G"een $ee( Red : -#ack $ee( G"een Go#d F"osted -# e F"osted G"een F"osted Indigo F"osted O"ange F"osted Red F"osted Vio#et F"osted ;e##o% La4ende" and -# e La4ende" : G"een. Pa#e La4ende". Pa#e White. P #sating Red Rain,o% Red Sick#' Och"e Si#4e" Mi""o"ed

$isk $isk $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $odecahed"on $on t Ring Echinid /sand do##a"0 Egg Sha(ed Egg Sha(ed E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid E##i(soid

imm ne to ("ess "e and ("ess "e change at an' de(th and to 4ac

Resto"e Mind se#3 o" othe"s *d> times Negati4e P#ane P"otection+ as the s(e##+ can s mmon a Hag-;a %ith othe" stones?? P"otection 3"om No"ma# Missi#es+ as the s(e## adds 15C magic "esistance Shie#d+ as the s(e##+ -I to A& to incoming attacks e4en inco"(o"a# ones Ent"o(ic Shie#d+ as the s(e##+ an' "anged attack has a 15C to miss -a"kskin+ as the s(e##+ )A a"mo" ,on s Mage A"mo"+ as the s(e##+ )A to a"mo" Acts eBact#' as Sca"a, o3 P"otection : ,#ocks ghosts2 aging attacks * se7'"+ 1I ses te#e(o"t %itho t e""o" once (e" da'+ 1d*5 cha"ges $eath Wa"d+ as the s(e##+ ("otected 3"om death s(e##s and the #ike Positi4e P#ane P"otection+ as the s(e##+ can s mmon a Heg-;i %ith othe" stones?? Lo%-#ight 4ision+ #ight so "ces "ed ced ,' *71+ )*52 c"it "g9 on sing#e+ se as s('ing de4ice+ no knock enemies nconscio s Jse" can $etect Magic9 A##o%s %ate" %a#king 3o" one ho "9 ca ses "am(ant 3ec ndit' F ho "s7da'+ %o"ks %hen acti4ated )* to sa4ing th"o%s 4s (oison gas *7da'+ attack is 4am(i"ic and d3"ains * #i3e #e4e# 3"om ta"get+ (oints t"ans3e" to o%ne" P"o4ides mind ,#ank e33ect against sc"'ing9 Acts as ,oots o3 s(eed9 T"emo"sense <52 "adi s+ *152 "adi s in %ate"9 S stains a c"eat "e in an' en4i"onment %itho t 3ood+ %ate"+ o" ai"9 Ass me #i@ id 3o"m *5 min tes 17da'9 $odge attem(t AN; attack >7da' sing ac"o,atics9 EBt"a "e4e#ation g"anted9 A##o%s the se" to cast ("ismatic s("a' once9 * se9 )A # ck ,on s to A& &om,at Re3#eBes+ )* to hit7(a""' Anima# Em(ath' o" )*5 to eBisiting Em(ath' se" and 155#,s9 can go ast"a# 3o" * h"9+ 1d*5 cha"ges A,so",s A(ts9 o3 co#d damage (e" "o nd9 A,so",s A(ts9 o3 acid damage (e" "o nd9 A,so",s A(ts9 o3 com,at /(h'sica#0 damage (e" "o nd9 A,so",s A(ts9 o3 sonic damage (e" "o nd9 A,so",s A(ts9 o3 3i"e damage (e" "o nd9 A,so",s A(ts9 o3 3o"ce damage (e" "o nd9 A,so",s A(ts9 o3 e#ect"icit' damage (e" "o nd9 A,so",s Dth #e4e# s(e##s9 At *15 #e4e#s a,so",ed it t "ns g"e'9 a,so",s s(e##s ( to Fth #e4e#K a,so",s s(e##s ( to Ith #e4e#K $eh'd"ation ( #se <52 "g9 Sa4e o" ,ecome a desiccated h sk9 *dI)1 ses When se" is a ta"get o3 a ("o8ecti#e s(e##+ a #ike s(e## is cast at the caste"9 se" can #e4itate at %i## "egene"ation *5 (oints (e" "o nd %hi#e ,#oodied *7da'9 A7da' acid s("a' 1d< *52 "ad9 )A acid "esist9 )A 4s9 sa4es to Nec"omanc'

30

Smoke' -#ack Pea"# Tan T"ans# cent White T"ans(a"ent Go#den A T"ans(a"ent G"een $am( G"een -#ack Ice -# e7White E'e Moonstone Pink and -# e O"ange P "(#e Pink &#ea" R ti#ated Go#d -" shed Titani m &#ea" ;e##o% &#ea" %7 #ight motes... Red %7 F#ames -"ass &#ea" Lens. F"osted -#ack Pa#e G"een Pa#e T "@ oise Pa#e ;e##o%. &#ea" Red -#ack =idne' Sha(e F"ost' White A Go#d : &#ea" P "e White &#ea" I"idescent G"een Pa#e La4ende" Sa#mon Pink Sca"#et Sk' -# e Wine $a"k -# e ;e##o% -#ood Red &#ea" R 33 -"o%n Tan R ti#ated Pink -"o%n -#ack -"i##iant Red

E##is(oid E##i(soid E##i(soid E##i(soid E##i(soid Eme"a#d & t P"ism E hed"a# &"'sta# G"o ( E'e -a## Sha(ed Ha#3 S(he"e He#icid /He#iB0 He(tahed"on He(tahed"on HeBagon Pointed HeBagona# Anti("ism HeBagona# $i('"amid HeBagona# P"ism HeBagona# P"ism Ho "g#ass Icosahed"on Lo!enge Lo!enge Lo!enge Lo!enge Lo!enge Lo!enge Ma"@ is $iamond Sha(e Monoc#inoid /3#o%e" sha(e0 Ne(h"oid Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on Octahed"on O"tho"hom,oid O"tho"hom,oid $i('"amid Pe,,#e Peg Sha(ed Pentagon Pentahed"on P"ism P"ism

*7da'+ kno%#edge ski## attem(t %ith )15 insight ,on s Identi3' s(e##s and magic9 Jse" gains da"k4ision <52 o" adds >52 to da"k4ision9 Inte##igent stone+ ("o4ides eBt"a attacks ,' ad4ice9 )A hit (ointsL S mmons a Ma"id *7month o" a Ma"idan *7da' Has the (o%e" o3 an' t%o io n stones9 A##o%s seeing ,ehind+ and )* on a## s "("ise+ and )* attacks9 #o%e"s Menta# A& ,' 1 to inc"ease ("otection Jse" can t "n gaseo s 3o" one ho "9 St"ength s(e## once (e" da' 3o" one ho "9 )* to sa4ing th"o%s 4s e#ect"icit' H ms so3t#' %hen (oison is %ithin 15 3eet9 Io n Fami#ia"??? Attack %ea(on+ as #e4e# o3 se"9 $oes *d< dam9 )> H:$+ <52 "g9+ "et "ns Acts as Mino" He#m+ is do"mant i3 Ma8o" He#m Io n stone is had , t adds )* SR9 Shed contin a# #ight on command9 se" can s#o% o" s(eed time *5 to *+ 1d*5 cha"ges S mmons an E3"eeti *7month o" an E3"eetikin *7da' adds 1dI )1 HP to se" on command+ once (e" da'+ 1d*5 cha"ges see min te o,8ects I55B at M 3eet )* to sa4ing th"o%s 4s cha"m s(e##s -esto%s nondetection9 $o ,#e ca""'ing ca(acit'9 ,esto%s %ate" %a#k a,i#it' at %i## Ada(tion+ S stains c"eat "e %itho t 3ood o" %ate"+ "esist en4i"onmenta# tem(e"at "es+ sto( ongoing damage9 $isa,#es in3"a4ision %ithin 15 3eet9 G"ants AC magic "esistance9 G"ants *-I %ishes then t "ns g"e' )* to &ome#inessL )* to &ha"isma 4e"s s c"eat "es o3 the same "ace Ai" Wa#k+ as the s(e## Haste+ as the s(e## >7da' &asts i## sion on a## Io n Stones /itse#3 too0 that con3 ses othe"s %hat the' #ook #ike See A "a+ as the s(e##+ a## the time G"ants T" e Sight+ as the S(e##+ >7da' F"eedom o3 Mo4ement+ as the s(e## Feathe" Fa##+ as the s(e##+ at %i## P"otects o%ne" %ith contin a# mind ,#ank s(e##9 T"ansm te" change non#i4ing matte" to ene"g' in a *5 c ,e9 *-F)1 cha"ges )* to INT In4isi,i#it' to Jndead once (e" da'9 P"o4ides a ,on s o3 *5 eBt"a ene"g' #e4e#s 3o" s(e##casting /o" *5 mo"e ho "s o3 s(e##8amming09 "esto"ation on se#3 o" othe"s > ses on#' F"ee action once (e" da' 3o" one ho "9 Sto"es one N5N #e4e# s(e##9 )> insight ,on s to A"mo" &#ass

31

-"i##iant White &#ea" &#ea" $ee( P "(#e &#o d' ;e##o% On'B &"ack#ed -# e &"ack#ed G"een &"ack#ed Indigo &"ack#ed O"ange &"ack#ed Red &"ack#ed Vio#et &"ack#ed ;e##o% $a"k G"a'7Si#4e" Inte"io" $ee( P "(#e /g#o%s JV0 $ st' Rose F#aming ;e##o% G#ass' -#ack G#o%ing Rose Light -# e Lime G"een O"ange Pa#e A@ ama"ine Pa#e -# e Pa#e G#o%ing G"een Pa#e G"een Pa#e ;e##o% Shado%' On'B S#ate S#ate -# e S%i"#ed On'B Vi,"ant -# e Vi,"ant G"een Vi,"ant Indigo Vi,"ant O"ange Vi,"ant P "(#e. Vi,"ant P "(#e /g#o%s JV0 Vi,"ant Red Vi,"ant ;e##o% White Pea"# -#ack. %7 ,#ack 3#ames -# e -"ight O"ange $a"k P "(#e Indigo -# e A Sca"#et Sk' -# e /co#d to to ch0

P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism /inte"na# 3#ames0 P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P"ism P'"itohed"on P'"amid P'"amid P'"amid P'"amid P'"amid E a"t! &"'sta#

Sto"es one *st #e4e# s(e##9 Sto"es 1d< s(e##s o3 an' #e4e# 3o" #ate" se9 Jse" can see in magica# da"kness9 )* insight ,on s in com,at9 A##o%s the se" to shoot a ,# e "a' *52 t "ning ta"get to stone sa4e 4s9 no damage9 * se9 A##o%s the se" to shoot a g"een "a' *52 ca sing the ta"get to ,e (oisoned sa4e 4s9 death o" -*d< &ON9 * se9 A##o%s the se" to shoot an indigo "a' *52 ca sing insanit' in the ta"get i3 sa4e 3ai#ed9 * se9 A##o%s the se" to shoot a o"ange "a' *52 doing I5 (oints acid damage9 Sa4e 3o" ha#39 * se9 A##o%s the se" to shoot a "ed "a' *52 doing 15 (oints 3i"e damage Sa4e 3o" ha#39 * se9 A##o%s the se" to shoot a 4io#et "a' *52 ca sing ta"get to ,e (#ane shi3ted9 * se9 A##o%s the se" to shoot a 'e##o% "a' *52 doing F5 (oints e#ect"icit' damage9 Sa4e 3o" ha#39 * se9 )1 insight ,on s to a4oid attacks9 J#t"a4ision <52 "ange o" do ,#e no"ma# J#t"a4ision gi4es )* ("otection Hea"t o3 3i"e+ )1 #e4e# highe" 3o" 3i"e s(e##s+ )< ,on s to =no% /the (#anes0 and /a"cana0+ *7da' cast E ench7Em(o%e" 3i"e s(e## Sto"es one Dth #e4e# s(e##9 )A ("otection9 nde"stand a## s(oken #ang ages Igno"e the e33ects o3 heat and ice9 )* #e4e# o3 eB(e"ience Stone o3 Stead3astnessO 3ea" imm nit' Jse" is imm ne to 3#esh to stone s(e##s9 )A com(etence ,on s on attack "o##s )* com(etence ,on s to a## "o##s G#o%s #ike a s n"od9 An' sensiti4e to s n#ight m st sa4e o" take damage9 17da' t"a4e# in shado% 3o"m #ea4ing ,od' ,ehind 3o" 15 min tes9 )1 to insight ,on s on d ngeonee"ing -on s smite attem(t+ t "n attem(t o" 1nd #e4e# di4ine s(e##9 )* insight ,on s to comn,at Sto"es one <th #e4e# s(e##9 Sto"es one Ath #e4e# s(e##9 Sto"es one Mth #e4e# s(e##9 Sto"es one >"d #e4e# s(e##9 sto"es 1-*1 #e4e#s o3 s(e##s Sto"es one Fth #e4e# s(e##9 Sto"es one 1nd #e4e# s(e##9 Sto"es one Ith #e4e# s(e##9 Re(ai"s * (oint o3 damage (e" t "n /*5 min tes09 Negati4e Ene"g' ( #se+ * Li3e Le4e#+ <52"g9+ non#i4ing sa4e 4s disint9 1dI cha"ges S(e## Penet"ation+ *5C chance to o4e"come magic "esistance se" and 155#,s9 can Pass%a## #ike a Ho"n 3o" * h"9+ 1d*5 cha"ges Acts as "ing o3 %i!a"d"' IV9 Regene"ate one hit (oint e4e"' 3o " ho "s9 )I Ski## Points to a ("e-de3ined ski## /)15C in 1nd ed0L S mmons a $8inni *7month o" a $8inn#ing *7da'

32

A@ ama"ine -"ight White. &o((e" So3t -#ack -"o%n. -#ack and White -# e Pea"# -"i##iant -# e -"i##iant G"een > -"o%n On'B &e" #ean -# e $a"k -# e $a"k G"een $a"k Red $ ## O"ange $ sk' Red F"osted -# e F"osted G"een F"osted Indigo F"osted O"ange F"osted Red F"osted Vio#et F"osted ;e##o% Go#d Meta# G"een O(a@ e %7 go#d 3#ecks 6ade G"een 1 1 Pa#e -# e Pink P ce Rain,o% Si#4e" Stee# G"e'. White and Pink Magenta Magenta Go#d Meta# Si#4e". F#icke"ing White -# e Red Agate E'e Am,e" -"i##iant P "(#e -"o%n A &#ea". &#ea" %ith -#ack &o"e

Rectang#e Rectang#e Rectang#e Rectang#e Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid Rhom,oid+ NonE c#idean Ring Sha(e Rod Rod Sno%3#ake Ro nd -ead SiB Sided Sta" S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e

)* to sa4ing th"o%s 4s9 (oison )* sa4e 4s9 acids se" can "ead magic at %i## ("otection 4s9 #i3e-#e4e# d"aining+ 1d*5 cha"ges se" and 155#,s9 can ass me gaseo s 3o"m 3o" * h"9+ 1d*5 cha"ges Stone o3 S stenanceO "e@ i"e no 3ood+ %ate" o" ai"+ and "e@ i"e ha#3 no"ma# "est9 A7da'+ 3o" *5 min+ o%ne" ses s#i(st"eeam %a4e o3 %ate"+ s(d 11N+ s%im s(eed I5N )> de3#ection ,on s to A"mo" &#ass )> # ck ,on s to A"mo" &#ass )1 inc"ease to &ON / ( to )<0P ,esto%s 3"ee action on se"+ as (e" the magic "ing A#e"tness+ -* to ,e s "("ised9 Stone o3 T" e SightO da"k4ision+ )< to Pe"ce(tion and Insight+ *7da' see in4isi,#e A##o%s casting o3 heBes o" c "ses9 Acts as -"ooch o3 Shie#ding9 A##o%s casting do ,#e st"ength heBes o" c "ses9 A,so",s *5(ts9 o3 co#d damage (e" "o nd9 A,so",s *5(ts9 o3 acid damage (e" "o nd9 A,so",s *5(ts9 o3 com,at /(h'sica#0 damage (e" "o nd9 A,so",s *5(ts9 o3 sonic damage (e" "o nd9 A,so",s *5(ts9 o3 3i"e damage (e" "o nd9 A,so",s *5(ts9 o3 3o"ce damage (e" "o nd9 A,so",s *5(ts9 o3 e#ect"icit' damage (e" "o nd9 A,so", 15 (oints o3 damage then t "ns g"e'9 t"ack A ta"gets+ 3o" *1 h"s+ )* to sa4ing th"o%s 4s9 3i"e )* to St"ength+ *F maB? )* to &onstit tion+ *F maB? To ch attack *7da' o3 m mm' "ot9 A##o%s the se" to (#ane shi3t+ as the s(e##+ once (e" da'9 G"ants 15C miss chance against attacks against o%ne"9 A5 cha"ges d"ain * #i3e #e4e# (e" to ch *7da'+ 1d*5 cha"ges Stone o3 Pe"3ect Lang ageO nde"stand a## s(oken #ang ages+ )A to &ha"isma-,ased ski##s Jse" can te#e(o"tO stone t "ns g"e' %hen sed once9 se" can ,ecome in4isi,#e /im("o4ed0 at %i## Jse" can com("ehend #ang age as the s(e##9 )* sa4e 4s9 e#ect"ica# attacks )* sa4e 4s9 co#d attacks &ontin a# Read Magic )* to STR a##o%s no"ma# 4ision in ><5P a## the time )* WIS check ,on ses and Inte##igence checks+ acts as Ho#' /Jnho#'0 S'm,o#9 G"ants the se" imm nit' to (oison $isce"ns the di"ection o3 no"th+ o" so th /i3 ,e#o% the e@ ato"0+ o" the %i#ds(ace s(he"e cente" o" the nea"est s(he"e in the 3#o%9 AC magic "esistance+ 1AC maBL *152 da"k4ision

33

&#ea" Pink. &"ack#ed Rain,o% > 1 &"imson $ee( -#ack. $ee( Red $ ## G"e' F#at -#ack F#at ;e##o% F"osted -# e F"osted &#ea" F"osted G"een F"osted Indigo F"osted O"ange F"osted Red F"osted Vio#et F"osted ;e##o% G"een Go#d Meta# Go#d Mi""o"ed G"e' P #sing G"e' S(a"k#' 1 Incandescent -# e Incandescent G"een Incandescent Indigo Incandescent Si#4e" Mott#ed -# e and G"een O"ange Pa#e White Pink 1 Pink : G"een Po%de" -# e Po%de" P "(#e P #sing O"ange. Red Red Mi""o"ed 1 Sca"#et : -# e Sca"#et : -# e 'in7'ang Si#4e" Mi""o"ed Sk' -# e White and G"a' Mott#ed White Ma",#e ;e##o% ;in : ;ang /-k7Wh0 A Am,e" -#ack

S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e %ith o",iting #ights S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(he"e S(ind#e S(ind#e

S(i"it Sto"age Q A##o%s the se" to cast ("ismatic s(he"e once9 * se9 )1 enhancement ,on s to Inte##igence+ stacks ( to )< a##o%s se" to see in magica# da"kness />52 "ange0 )* to $eBte"it'+ *F maB? P"o4ides 15 (sionic st"ength (oints then t "ns shin' g"e' as g"e' stone9 S(e##s cast at se" ,ack3i"e to caste" at *d< damage (e" #e4e#9 A5 cha"ges /-a#ian2s0 )* to a "andon a,i#it' sco"e e4e"' da'9 A,so",s *A(ts9 o3 co#d damage (e" "o nd9 )A to (e"ce(tion checks+ )15C to notice in4s7ethe" c"eat "es+ )1 to hit in4is o" hidden c"eat "es9 A,so",s *A(ts9 o3 acid damage (e" "o nd9 A,so",s *A(ts9 o3 com,at /(h'sica#0 damage (e" "o nd9 A,so",s *A(ts9 o3 sonic damage (e" "o nd9 A,so",s *A(ts9 o3 3i"e damage (e" "o nd9 A,so",s *A(ts9 o3 3o"ce damage (e" "o nd9 A,so",s *A(ts9 o3 e#ect"icit' damage (e" "o nd9 )* sa4e 4s9 gas attacks gain "anged to ch attack at <d< damage on an' %ho attack the se"9 A5 cha"ges $ist"acts 4ie%e"s 3"om 'o " disg ise9 Acts as ,i@ ito s s(e##9 T "ns a## io ns in o,it a"o nd se" /inc# ding itse#30 in4isi,#e+ as s(e##9 Jse" t "ns in4isi,#e+ as s(e##9 )* to Wisdom+ *F maB? )* to s(e## casting a,i#it' /La"#och2s0 )< WIS >7da'+ o%ne" can choose to add 1dF (oints o3 3o"ce damage to an attack %ith 3#ash o3 #ight )* to sa4ing th"o%s 4s9 (et"i3ication -on s to )* to Wi## and kno%#edge checks+ shed #ight on command9 Reca## > Dth #e4e# s(e##s+ as Pea"# o3 Po%e"9 &an ,e an' sha(e o" co#o"9 & "sed singing stone dis" (ts concent"ation eBce(t 3o" " ne singe"s9 )* to &ha"isma+ *F maB? The Maste"Rs Finch S(he"e See desc"i(tion Legac' item9 Fami#ia" io n stone9PP Fami#ia" stone that 3#ies /te#e(o"ts0 messages to othe"s ( to *5552 distant ( to *M5 %o"ds9 se" is imm ne to ionic and e#ect"omagnetic "adiation -esto%s P"otection 3"om 3i"e9 Re3#ects nine s(e## #e4e#s+ as s(e## t "ning+ on command >7da'9 )* to Inte##igence+ *F maB? /La"#och2s0 )< INT negates "ea"-attack ,on ses against se" 3"om an' so "ce $e#a' e#ementa# damage+ -I(ts 3"om heat o" co#d+ o" d"o%ning+ o" othe" %eathe" e33ects9 acts as "ing o3 co nte"s(e##s P"otects othe" io n stones 3"om damage+ a## stones /e4en g"e'0 a"e at )A hit (oints9 sheds contin a# #ight *A2 "adi s+ on command s stained %itho t s#ee( )* "esistance ,on s on a## sa4ing th"o%s+ stacks ( to )AL See th"o gh Mist9

34

-#ack Pea"# -#ack %ith White St"i(es -# e G"een -"ight ;e##o% &#ea" &#ea" F#a%ed &#ea" Sa((hi"e -# e &#o d' G"a' &"ack#ed Rain,o% F#at -#ack I"idescent &#ea" Mi#k' White Och"e Pea"#' White Rain,o% Si#4e" %7 go#d 3#ecks Si#4e" Pea"# Sk' -# e T"ans# cent White ;e##o% &#ea" F#ecked %ith Si#4e" -#ack -# e $ee( G"een Ma"oon P #sing Red. White &#ea" Pea"#escent Pea"#. &#ea" -# e -#ack. %7 ,#ack #ight A A F#o"escent -# e R ,' Red /Incandescent0 Go#d Meta# I"idescent Sa"#et Pa#e G"een Sa33"on ;e##o% Mi#k White Indigo -# e $a"k P "(#e S nstone Go#d &#ea" Red T "@ oise. A G"e'..

S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S(ind#e S@ a"e Sta" Sta" Sta" Sta" Sta" Sta" Tea" $"o( Tea" $"o( Tet"ahed"on Tet"ahed"on Tet"ahed"on Tet"ahed"on Tet"agona# Sca#enohed"on Tet"agona# Sca#enohed"on Tet"agona# Sca#enohed"on Tet"agona# Sca#enohed"on Th"ee Lo,ed S(he"e T"a(e!ohed"on T"iang#e T"iang#e T ,e Sha(e J Sha(e An'

Regene"ates Jndead *h(7ho "9 Jse" is imm ne to a## death s(e##s+ magica# death e33ects+ ene"g' d"ain+ and an' negati4e ene"g' e33ects9 ,esto%s ai"' e#ement /e4en Vac Fly+ as the s(e##+ at %i## s stained %itho t 3ood o" %ate" & "sed9 Attacks se" 3o" *d< e4e"' t "n nti# t "ned g"e' o" dest"o'ed9 Wate" Stone+ Fog &#o d+ as the the s(e##+ >7da'?? >7da' inc"9 o",it s(eed to make a %hi"#%ind 3o" >7"ds+ *52 )*52(e" "d9 nti# >52 high9 *d<)< dam9 Sa4e o" ,e #i3ted9 A##o%s the se" to cast ("ismatic %a## once9 * se9 Jse"Rs na"med attacks a"e 4am(i"ic+ d"aining a #e4e# 3"om the ta"get+ gi4ing a H$ to the se"9 s stained %itho t ai" Reco4e" hit (oints e@ a# to &ON sco"e *7da' G"ants ><5 deg"ee 4ision9 "egene"ate *h(7t "n se" and 155#,s9 can (o#'mo"(h se#3 3o" * h"9+ 1d*5 cha"ges Line o3 sight te#e(o"t *55*2 , "st o3 #ightning *52 "ad <d< on #ea4ing o" a""i4ing+ 15 cha"ges >7da'O t "ns sing#e "anged attack into th"ee In4isi,i#it' to anima# mo nts and com(anions /and 3ami#ia"s0 *7da'9 Jse" gains t" esight9 )* on sa4es 4s9 (et"i3ication P"o8ects antimagic she## a"o nd se" once then the stone t "ns g"e' %hen sed9 A,so",s <1HP o3 3i"e damage then t "ns g"e'9 S stain se" %itho t 3ood9 )A stone o3 good # ck se" is ha"med on#' ,' magic %ea(ons o" s(e##s 3o" 3 ## damage )* sa4e 4s9 3i"e attacks Jse #ight once (e" da'9 Jse detect ndead at %i##9 se" can see nde"%ate" *552 "ange )* to sa4ing th"o%s 4s co#d magic da"kness contin a# *A2 "adi s+ on command shie#d 15 HP 3o" *h" >7da'+ each stone , i#ds to *55 HP maB L As a contingenc' s(e##+ se" (#ants contingenc'+ incandescent acti4e+ * se then g"e'L &"eates Gate *d< times A#te" Se#3+ as the s(e## Nondetection+ as the s(e## Tin' H t+ as the s(e## )* to WIS Fossi#i!ation ( #se >52 "g7"ad9 Sa4e -I o" t "n to stone o" c"'sta#9 *dI)1 ses Acts as "ing o3 %i!a"d"'9 "ead an' %"itten #ang age G"ants in3"a4ision %ith a "ange o3 *15 3eet9 si#ence *A2 "adi s on command adds *5 (oints to (sionic st"ength tota#+ A5 maBL m0 in a *52 S(he"e at %i##

KA,so", 3"om *5-I5 o" 3"om 15-F5 s(e## #e4e#s+ "es(ecti4e#'+ then the' , "n o t9 35

QJse"2s so # is t"ans3e""ed into the stone %hen a death ,#o% is "ecei4ed+ %he"e it can ,e "et "ned to the ,od' easi#' th"o gh the (o%e" o3 a "esto"ation s(e##9 The ,od' %i## ha4e * HP+ ho%e4e"9 LJ( to 3i4e d (#icates ma' ,e sed to , i#d )A &ome#iness+ 1AC "esistance+ a *55 HP shie#d+ A ski##s+ A contingencies+ o" A5 eBt"a (sionic st"ength (oints+ etc9 "es(ecti4e o3 the t'(e stone in @ estion9 ?J( to t%o d (#icates o3 each o3 these stones ma' ,e sed 3o" a tota# ,on s o3 )1 to an' a,i#it' sco"e9 ??These siB stones ha4e thei" o%n (o%e"s , t %hen an' t%o a"e he#d+ each e#ementa# stone can s mmon an e#ementa#9 A#so ho#ding an' t%o o3 these stones a##o%s s mmoning a (a"ae#ementa# o" @ asi-e#ementa# 3"om the (#ane in,et%een -- i9e9 the 3i"e stone and an ea"th stone a##o% a magma (a"a-e#ementa# to ,e s mmoned9 Ho#ding a## siB stones a##o%s 3o" the s mmoning o3 an' o3 the siB (a"a-e#ementa#s+ an' o3 the F @ asi-e#ementa#s+ o" a shado%9 Ho#ding a## siB a#so a##o%s 3o" the s mmoning o3 a Hag-'a+ Heg-;i+ o" a Hag-A!9 S mmoning can occ " *7da' (e" stone o" (ai" o3 stones in the case o" a (a"a o" @ asi-e#ementa#9 ???The Io n Fami#ia" m st ,e acti4ated as a 3ami#ia" o" me"e#' acts as a g"e' stone , t gi4es 15 PSP (oints9 On#' A5 (oints can ,e gained in this %a' (e" da' so it %o #d take the (#ace o3 t%o g"e' stones9 It has HPS 15 and an A&S -F9 When Nki##ed+N it goes g"e' and ("o4ides on#' *5 PSP #ike an' no"ma# g"e' stone9 A 3 "the" HPS *5 at A&S -I dest"o's it9 .These stones a"e 3"om the P#ane o3 Sa#t and d"a% thei" (o%e" 3"om the Negati4e Mate"ia# P#ane+ as o((osed to the P#ane o3 Mine"a#s and the Positi4e Mate"ia# P#ane #ike othe" Io n Stones9 The"e a"e >>5 stones in a##9 >M< tota# co nting A maBim m 3o" the magic "esistance and shie#d stones+ come#iness stones+ *1 a,i#it' stones+ ski## stones+ contingenc' stones+ 3i4e hit (oint stones+ th"ee &ON stones+ 3i4e sa4ing th"o% stones+ th"ee INT stones+ and A G"e' stones9 ..G"e' Io n Stones ma' ,e 3o nd eithe" in the P#ane o3 Sa#t o" the P#ane o3 Mine"a#s9 Note that an' n m,e" o3 stones ma' ,e sed at once , t d (#icates a"e inacti4e9 In addition+ stones o",it se" at *2->2 , t can %onde" as 3a" as *12+ 3o##o%ing the a "a o3 the se"9 The' a"e a## A&S -I HPS *5 to , "n o t9 An' , "ned o t stones contin e to N3#'N and o(e"ate as G"e' stones nti# the' a"e dest"o'ed ,' an additiona#*5 HP damage9 Stones sa4e as ha"d meta#+ )>9 Stones , "n o t d e to damage+ the se o3 a## cha"ges+ o" maBim m se o" d"ainage9 The attack stone has an A&S -*5 HPS 159 A3te" , "n o t o" damage it is as a no"ma# G"e' stone and kee(s 3#'ing nti# it takes anothe" *5 HP to ,e dest"o'ed9 It is A&S -I as a G"e' stone9 ...These stones a"e 3"om nea" gates to the $emi-P#anes o3 E#ect"omagnetism and Time+ "es(ecti4e#'9 PJ( to th"ee o3 these stones ma' ,e sed at once to stack ,ene3its9 PPThe Maste"Rs Finch+ this (o%de" ,# e stone 3 nctions #ike othe" stones , t is a high#' magica# 3ami#ia" stone made ,' a $" id to ca(t "e the s(i"it o3 a #o'a# 3inch Its name is Taes and it can ("o8ect i## sions+ and te#e(o"t the se" and othe"s ( to 1+555 mi#es9 It can ca""' > messages ( to *I5 %o"ds each9 It has the inte##igence o3 a t"ained ,i"d and an INT o3 I9

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