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SAP-System. Just about every user transaction (reading field values, data entry, pushbutton operations, etc) can be carried out automatically using an InputScript. Instead of carrying out each operation separately the user simply starts an InputScript. This can cover as many screens as the user wants, and even several transactions.
As our first example we want to offer the user a pushbutton that displays a given list. The
normal steps used to display the list (e.g. calling up transaction SA38, entering a given report-name, pressing F8, entering a given selection, pressing F8) are defined by means of an InputScript which is then started (whenever we want) by means of a pushbutton all its own.
If desired, you can also: Replace fixed, existing values (e.g. a product number or a text, etc.) by variables that the user enters into the initial screen Deal directly with certain error situations directly in your InputScript. In the case of errors, GuiXT normally calls up the same transaction again, enters the initial values and displays the original error message. The user can then correct his own input data and start the procedure again. Define search-helps for the newly introduced fields, e.g. with reference to SAP Matchcode, or by means of local value help
These three extras are explained in later tutorials. Here we set out the simplest case.
List display
Save the recorded script under a name of your choice e.g. "matlist1.txt". In the GuiXT script
on the screen in which you wish to offer the user the new button. Now add the instruction Pushbutton (2,1) "Materials Plant London" process="matlist1.txt"
Should you wish to add the pushbutton to the initial screen of the SAP-Systems, you must make room, e.g. by slightly shifting the navigation menu, thus: pos X[IMAGE_CONTAINER] X[IMAGE_CONTAINER]+(0,30)
By simply clicking the new button the user can display the required list
By clicking "end" (F15) you exit from the list and return to the navigation menu. Tip: Explanations on how to work with InputScripts are to be found in our Documentation under InputScripts.
Test InputScript
To switch on Trace, click the "Trace"-Button (or in Menu click Tools->Trace) while in GuiXT.
Now start the InputScript. In the "Trace" window in GuiXT all the statements in the InputScripts are now traced. By switching Trace off and on you can delete the contents of the Trace window for a further test.
Run InputScript
Trace output
Activate the option "Visible" and run the InputScript in order to display all the automatically
processed screens. GuiXT displays all the screens, and by pressing the "enter" button you can continue the processing. The options "Visible" and "Trace" are independent of each other; they can be activated separately or together.