You are on page 1of 4

Global Issues

re:mix
You have spent the first few weeks of school becoming familiar with the current Global Issues affecting the world. At this point, there are likely a few that are of interest to you. Write these below:

This assignment will allow you to create an informational video to bring awareness of specific issues to your classmates as well as connect to people around the world. Creating this remix video will allow you to dig deeper into a few issues of interest to you and find out more about them. You will also learn about Fair Use of online content and what kind of licenses are applied to original works.

Some questions we will answer during this project:


How do I know what content I can use in my video? How do I find content that I am allowed to use? How do I properly give credit to other peoples work? What kinds of licenses could I use for an original work that I create? How can I connect and communicate about Global Issues important to me with people around the world?

CreativeCommons
What our licenses do: The Creative Commons copyright licenses and tools forge a balance inside the traditional all rights reserved setting that copyright law creates. Our tools give everyone from individual creators to large companies and institutions a simple, standardized way to grant copyright permissions to their creative work. The combination of our tools and our users is a vast and growing digital commons, a pool of content that can be remixed, and built upon, copied, distributed, edited, all within the boundaries of copyright law. CC licenses have a sophisticated and flexible attribution requirement, so there is not necessarily one correct way to provide attribution. The proper method for giving credit will depend on the medium and means you are using, and may be implemented in any reasonable manner, although in the case of an adaptation or collection the credit needs to be as prominent as credits for other contributors.

HERE ARE THE CREATIVE COMMONS LICENSES:


ICON NAME ABBREVIATIONS DESCRIPTION This license lets others distribute, remix, tweak, and build upon your work, even commercially, as Attribution CC BY long as they credit you for the original creation. This is the most accommodating of licenses offered. Recommended for maximum dissemination and use of licensed materials. This license lets others remix, tweak, and build upon your work even for commercial purposes, as long as they credit you and license their new creations under the identical terms. This license is often compared to copyleft free and open Attribution-ShareAlike CC BY-SA source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use. This is the license used by Wikipedia, and is recommended for materials that would benefit from incorporating content from Wikipedia and similarly licensed projects. This license allows for redistribution, commercial Attribution-NoDerivs CC BY-ND and non-commercial, as long as it is passed along unchanged and in whole, with credit to you. This license lets others remix, tweak, and build upon your work non-commercially, and although Attribution-NonCommercial CC BY-NC their new works must also acknowledge you and be non-commercial, they dont have to license their derivative works on the same terms. This license lets others remix, tweak, and build AttributionNonCommercial-ShareAlike CC BY-NC-SA upon your work non-commercially, as long as they credit you and license their new creations under the identical terms. This license is the most restrictive of our six main AttributionNonCommercial-NoDerivs licenses, only allowing others to download your CC BY-NC-ND works and share them with others as long as they credit you, but they cant change them in any way or use them commercially.

On YouTube: What's eligible for a Creative Commons license: Please understand that you may only mark your uploaded video with a Creative Commons license if it consists entirely of content licensable by you under the CC BY license. Some examples of such licensable content are: 1. Your originally created content 2. Other videos marked with a CC BY license 3. Videos in the public domain

Terms of Standard YouTube License (ever read this?? you should now!): bit.ly/16eWFOb VIDEOS VIEWED IN CLASS: Creative Commons Kiwi: bit.ly/17Fq5I7 Standard YouTube License & Creative Commons: bit.ly/1aGuWKt

What to do:
Use YouTube to search for numerous Creative Commons videos related to your chosen global issues (2 or 3 maximum!). Create a playlist in your TIS YouTube account to collect and keep these videos handy. For today, we will simply be searching and gathering possible material for use in the final REMIX!

FINAL REMIX VIDEO


Requirements At least ONE and at most THREE global issues are highlighted in the video The total video length is 2-4 minutes Video must be engaging to the audience Appropriate use of audio should be incorporated Considerations Who is your audience? What is the purpose of your REMIX video? Do you want to develop a message with your video? How will you incorporate SOUND, MUSIC and VOICE into your final video? How can you use these elements to create engagement?

ISTE (International Society for Technology in Education) NETS (National Educational Technology Standards) for Students covered in Assignment:

1. Creativity and Innovation


Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. a. Apply existing knowledge to generate new ideas, products, or processes b. Create original works as a means of personal or group expression

2. Communication and Collaboration


Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats

3. Research and Information Fluency


Students apply digital tools to gather, evaluate, and use information. b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks

You might also like