Professional Documents
Culture Documents
OF THE
DAIMYO
You continue your path into a dangerous part of Rokugan: high society. You gain 5 Duty Points, which may be used to purchase any Stations Features. This Advantage may be purchased multiple times; the Experience Point cost increases by three for every additional level of the Advantage.
Broken Wave City is the beachhead of the Yoritomo familys influence upon the mainland, and as such is a center of commerce, education, and military organization. Those who dwell within the city have an incredible wealth of opportunity available to them due to the citys importance to the clan. You gain a bonus of +1k0 to the total of all Commerce and Sailing Skill Rolls.
KOBUNE
One of your relatives was a successful captain for the Mantis, and his ship has passed to you now that you have come of age. You may not be the most prepared for such a task, but the option is available if you wish it. You possess a small kobune, one that can be successfully crewed with perhaps a half dozen men including yourself. You are capable of making a trip between the mainland and the Mantis islands in two weeks, assuming it is not storm season, and a single voyage should cover expenses and end with a profit for you. The exact size of the profit should be determined by the GM (possibly with the assistance of Commerce Skill rolls from you), but will typically range between 5 and 10 koku per voyage. If your campaign utilizes the optional rules from Emerald Empire, this Advantage also confers 2 Duty Points.
Your time spent in Clear Water Village has allowed you to build a beneficial and discreet network of contacts in the world of mercantile interests. It may be distasteful, but none can deny that it has proven quite useful. You gain a bonus of +1k0 to the total of all Commerce Skill Rolls. The amount of koku you receive as part of your Schools Outfit is increased by 50% (rounding up).
[SOCIAL] (2 POINTS)
Unfortunately, being a native of a village such as Dark Edge Village, one that has a very well known reputation for a specific reason, can have a negative impact on ones personal life. Many inattentive individuals without any real knowledge of you or your training assume that, since you are from Dark Edge Village, you are a talented duelist, and will seek to duel you to prove their own level of skill. Roughly once per two game sessions, someone will attempt to challenge you to a duel, sometimes friendly and sometimes not, regardless of whether you have any talent in that area or not. When a campaign is taking place in an inappropriate setting, such as the Shadowlands for example, the drawbacks of this Disadvantage are temporarily suspended.
NEW ADVANTAGE: STOLEN IDENTITY [SOCIAL] (6 POINTS, 5 POINTS FOR SPIDER CHARACTERS)
The city of Otosan Uchi was once the largest and grandes in Rokugan, and remained so for more than one housand years. Even in its ruined state, there are secrets buried within that can reach across the face of an Empire. Among the ruins, you have discovered the trappings of another life, and can masquerade among the Great Clans in an established identity, complete with all the proper equipment. You may choose any one family and School from another Great Clan, as well as an alias. When using the Acting Skill to deceive others as to your identity, and using this alternate identity, you gain two Free Raises on any Acting Skill Roll. You gain the Outfit (but not the koku) of the selected School as well. Needless to say, getting caught in your false identity will
enemy changes periodically. The identity of your current enemy is always determined by the GM, and one enemy may last as short as a month or as long as a year before someone else takes their place.
OF THE
IMPERIAL
A duty posting in the Imperial City, while it can lead to glory and honor, can also result in a great deal of difficulty from the tense political climate, a climate to which many Lion find they are ill-suited. This Disadvantage functions exactly as the Sworn Enemy Disadvantage, save that it provides 1 additional point and that the identity of your enemy changes periodically. The identity of your current enemy is always determined by the GM, and one enemy may last as short as a month or as long as a year before someone else takes their place.
ZAKYO
TOSHI
CITIZEN
Being raised in a city that wholly embraces commerce, gambling, and other such pursuits has allowed you many opportunities to improve your financial lot in life. You gain an additional rank in one Games Skill of your choice. The starting koku of your Schools Outfit is increased by 50%.
OR
A price has been placed on your head due to your involvement (or suspected involvement) in a crime. The severity of the crime itself dictates the cost of this Disadvantage, the amount of the bounty on your head, and who will be willing to hunt for you. A minor offense (2 points) generates a bounty of 1-5 Koku, and generally only magistrates from that province, or ronin who hunt for bounties, will search for you. To identify you as a bounty target, the hunter must make a Lore: Law / Perception roll at TN 25. A serious offense (4 points) generates a bounty of 10-15 Koku. Any magistrate from the Clan which assigned the bounty will be aware of it. To identify you as a bounty target, the hunter must make a Lore: Law / Perception roll at TN 15. A violent or heinous act (6 points) generates a bounty of at least 20 Koku. Magistrates from every Great Clan are on the lookout for you, and you are likely to be executed in short order if taken into custody. The offended Clan may even send a specific request to the Tsuruchi Bounty Hunters if your crime was exceptionally awful. To identify you as a bounty target, the hunter must make a Lore: Law / Perception roll at TN 10.
POINTS
You get lost easily. Even with written directions in hand you never seem to be able to find the place youre looking for. You practically cant get anywhere even in a city you know well without a guide. You suffer a 15 penalty when using the Navigation emphasis.