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LESSON PLAN IMPLEMENTATION

Set of education Subject Grade / Semester Material Time : : : : SMK Telekomunikasi Tunas Harapan Personal Computers and Applications XI / I Identify the purpose and uses of personal computers and describe local and network applications : x 45 minute

1. Competency Standard : Personal Computers and Applications 2.Base Competency : Identify the purpose and uses of personal computers and describe local and network applications 3.Learning Purpose : How and where computers are used The common features that define all computers Applications for local and networked computing 4.Indicator : Differentiate several uses of computers and the environments in which they are used. Explain the differences between general application computers and customized computers. Explain and demonstrate that hardware and software are the basic components of a computer. Differentiate application software from the computer operating system. Illustrate general use software applications. Differentiate network applications from local applications. 5.Core Material : Multiple uses for computers Common local and network applications 6.Lesson Strategy : Presentation Discussion Lab Activity / Worksheet 7.Lesson Steps : a. Introduction Just think of all the uses of computers in your daily life, and how those uses seem to grow daily! Think for a moment about the Internet - in 1995, there were 16,000,000 Internet users worldwide; in 2007 there are over 1,200,000,000 with the number increasing daily. Can you even remember a world without instant communication? Think about cars - the first car to have a microprocessor (a mini computer) was a 1978 Cadillac that had a "trip computer", 30 years later the average car has over 200 pounds of electronics and over a mile of wiring, along with upwards of 100 microprocessors that control steering, braking, and will even park your car for you! In this chapter, we will begin to learn about the different types of computers, where they are commonly used, and the type of programs or applications that are often run on the different types of computers. b. Core Activity Discussion 01 : Assign Chapter One - Introduction. Following the completion of the introduction present students with pictures of the following objects: car, toaster, television set, refrigerator, microwave, cell phone, washing machine,

videogame platform and ask, "What do these items have in common?" Ask students to write down an answer, holding their response until after the completion of section 1.1.1. Assign 1.1.1 then revisit the initial question. Students should now be able to respond they all have computers integrated or embedded within which provide additional functions or control. Ask students, "Look around the classroom. Where do you see stand-alone or embedded computers within the classroom?" Give students 10 minutes to locate all the different types of computers in the classroom, sharing the results of their individual investigations as a whole class. Discussion 02 Instruct students to complete Reflection/Integration #1. Review the definitions of hardware, operating systems, and application software. Ask students, "What type of hardware do we have here in the classroom? If you have a computer at home, what type of hardware do you have at home?" Ask students, "Which operating systems do we use here in the classroom? If you have a computer at home, which operating systems do you use at home?" Point out that there are many different hardware manufacturers (as should be demonstrated by student responses) and yet each computer has similar components within "the box". There will not be as many operating systems, but help students see that regardless of hardware platform all computers require an operating system to function. Stop at this point and open up a computer. Discussion 03 Ask students to, "Think about the application software that you have used on a computer. What software do you find most useful for completing school assignments? What application software do you use for fun?" Tally and discuss results, then Assign Module 1.1.2. Compare the similarities and differences between Business/Industry and General Use application software. Tell students, "Business/Industry software or hardware meets the needs of a specific industry." A good example of this is Mitchell on Demand that provides software and hardware for automotive diagnostics and repair. If possible, ask students, "Think about other vocational or technical areas in our school. What type of computer hardware and software are used in those areas? Then tell students, "General use software is sometimes referred to as "horizontal" software. What makes general use software "horizontal"?" Following this discussion, Instruct students to complete Reflection/Integrations #2, Vertical Software, and #3, General Use Software. Review student research with a matrix that might look like Activity 1 (click on the "Activities" button and access Activity 1). Discussion 04 Following the completion of the student research activities, Instruct students to complete Reflection/Integrations #4 for homework. After reviewing these results via a class discussion and adding them to the matrix, introduce Module 1.1.2. Ask students, "We have begun talking about different ways to classify software. What are those ways?" Solicit answers, and then explain that they are going to learn about another way to classify software in the next section. Assign 1.1.2. leaving the activity for review. To review the work of

1.1.2, ask students to look at the list of software prepared in Reflection/Integrations #2-4. Expand the matrix to include another column as demonstrated in Activity 2 (click on the "Activities" button and select Activity 2). Assign 1.1.2 activity for module review, answering any questions students may have about the content of the module. c. Ending Activity : 1. Computers in Our Lives: Ask students to prepare a list of where computers, either stand-alone or embedded, are present within their school or daily life outside of school. What uses do these computers serve? Tally the results, identifying the types of computers and comparing the uses. 2. Business/Industry Software: This software is used by a specific industry or market. Ask students to research the commonly used application software used within a specific industry Either provide students with a list of industries from which to select, or allow students to self-select an industry. Samples might include automotive repair, plumbing, electrical, or auto body. Ask students to identify a minimum of 3 business/industry applications, writing a brief description including: -Name of Application -Manufacturer -What business functions the software performs -What benefit the software provides to a business -The cost (if available) Direct students to present their research results to the class. 3. General Use Software: General use software is software used by a wide variety of organizations and users. Instruct students to investigate commonly used general use software that would be found in a home or small office. Tell students to select a type of general use software that they have, or would like to have, on their computer. Choices might include word processing, spreadsheet, video games, graphic production or editing, web page or other type of general use software. Assign a brief written description including: -Name of Application -Manufacturer -Why would you like to have this piece of software? "What features made this piece of software interesting or valuable to them? What makes it different from others of its type?" -The cost (if available) Students should present research results to the class. 4. What Applications Do You Have? Ask students to make a list of applications they have running on their home computers. If students do not have access to a computer at home, ask them to make a list of the applications on a school computer. Compare and contrast student application lists with the whole class. d. Reference : CCNA Discovey 1 Materials Internet Connectivity e. Evaluation : Task

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