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STAR WARFARE Armor Set Data

Armor Set Viper Armor Fortune Armor Tank Armor Hydra Armor Strike Armor Titan Armor Thunder Armor Atom Armor Pegasus Armor Draco Armor Phoenix Armor Cygni Armor Andromedae Armor Perseus Armor Chaos Armor Dec.24 Armor 1 2 3 3 4 4 6 6 7 7 7 8 8 8 9 9 Rank 0 87,000 400,000 400,000 1,020,000 1,110,000 2,900,000 3,100,000 4,200,000/140 6,700,000 5,000,000/250 9,200,000 4,800,000/330 9,000,000 6,200,000/200 9,800,000 Total Cost (Gold/Mithril) HP 1,200 2,500 5,550 4,250 9,600 13,800 20,000 27,100 48,000 39,000 55,000 55,000 67,000 62,000 56,000 54,000 +5% +15% +10% +30% +20% +20% +15% +15% +20% +15 +10% +15% +20% +10% +15% +10 +5% Power Gold Speed 7 +10% 7 5 +10% 8 8 +10% 6 +10% 8 7 +10% 7 7 8 9 -20% -20% -15% +30% effect of all HP items Use: +50% Power, +2 Speed for 10s, 30s cooldown. +30% damage multiplier to beam weapons +10% 15% Chance Attack Immunity +10% 10% Damage Reduction +60HP/kill in PvE, +1/4HP/kill in PVP RPG weapons +20% damage multiplier Use: Heals 10,000HP, +1 Speed and negates 30% of damage received. +10% -30% Damage taken from melee Use: Produces an aura to damage any enemy that gets too close 10% 30% damage multiplier for Xmax-Tree Energy EXP Other

+20% 6 +15% 8 +25% 8 +25% 8

Comparing Armor Sets to Hybrid Armor


Hybrid Armor refers to equipping an incongruent mix of armor from multiple different sets. This is commonly done to optimize certain statistics or bonuses, such as power or gold bonuses. Recommended Mixed Armor/Armor Sets For the Following: Gold Bonus - Phoenix/Perseus Head + Dec.24 Hands + Chaos Chest + Andromedae Legs = 40% Gold Bonus. Add Jin.Jingle as your Backpack and it totals a 75% bonus to gold. Power Bonus - There are two different sets that may affect the way you fight. Dec.24 Head, Thunder Hands, Perseus Chest, and Andromedae Legs = 40% power + Jin.Jingle as a backpack totals +80% power. The other set is not mixed, simply equip the thunder set. It gives a buff that allows you to add 50% power, add the 10% that's with the set itself, and any backpack makes this set the armor that packs the most power in each hit. Though containing only 20,000 HP, I Highly recommend you use defensive backpacks such as Visnu, Tri-O-Avatar, or TT-05-B. Speed - The highest base speed in the game so far is 11. You need the full Cygni Armor, which is roughly 9 million Gold. Alone it gives 9 speed. If you add STK06-ZZ/Jin.Jingle, you can get a maximum of 11 speed. To acheive the maximum speed possible, equip Thunder armor, F.L.O.A.T, and a NOS Booster. The Thunder and F.L.O.A.T ability combined with the booster totals to 15 speed. That means you can travel faster than a Black Disk! EXP - It's a tie between 3 Sets: Pegasus, Draco, and Perseus Armor Sets. For the backpack, the one that gives the most is Jin.Jingle, totalling 40% exp Bonus.
Highest Attack Power Highest Possible Attack in 10 secon ds

Thunder Armor, STK-00-ZZ, Laser Cannon Added by The dragon ace

The highest achievable attack bonus is 225, you use the full thunder armor and the STK-06-ZZ, the thunder hands give you 20 percent more power and the STK06-ZZ gives you 30 percent more power! Then you use the thunder suit effect that multiplies your total damage output by 1.5, and then you use a hyperclip and that equals up to 450% more power!

Hybrid Variant

Power Bonus - There are two different sets that may affect the way you fight. Phoenix Head, Thunder Hands, Pegasus Chest, and Andromedae Legs = 40% power + Jin.Jingle as a backpack totals +80% power. The other set is not mixed, simply equip the thunder set. It gives a buff that allows you to add 50% power, add the 10% that's with the set itself, and any backpack makes this set the armor that packs the most power in each hit. Though containing only 20,000 HP, I Highly recommend you use defensive backpacks such as Visnu, Tri-O-Avatar, or TT-05-B.

Thunder Variant Highest Gold Bonus (75%)

Phoenix Head, Chaos Chest, Andromedae Arms/Legs, SAM-055-I backpack Added by Undead.exe

The set-up featured in the photo achieves the maximum gold bonus possible within the game as of Version 2.20, with the statistics maximised in the following order of priorities:
1. 2. Gold bonus (75?%) HP (58,600)

3.

Power (45%)

Several variations may also be used depending on the player's available equipments and preferrred stats:
Head (Phoenix Head): the Hydra, Thunder, and Perseus Heads all share the 10% gold bonus, but lack the HP and power bonus of the Phoenix Head. The Titan Head shares the same gold and power bonuses as the Phoenix Head, but also lacks HP. Chest (Chaos Chest): Due to the Chaos Chest requiring mithril, the closest gold-based substitute is the Cygni Chest, which has 5% less gold and lower HP. Another common substitute is the Perseus Chest, as it has the highest HP and power bonuses of any chest armour. Hands (Dec.24 Hands, not in photo): The most common substitute for the hand armor is the Thunder Hands, due to its extremely high power bonus. Players who do not favour the Thunder's low amount of HP may also consider the Perseus for its power bonus and high HP. Legs: Players who do not favour the speed penalty of the Andromedae Legs most commonly use the Chaos Legs as a substitute due to it being the only other leg armour which offers a gold bonus, while also enhancing speed rather than hindering it (thus making dodging significantly easier). Backpack (Jin.Jingle, not in photo)

Highest Speed

Speed - The highest base speed in the game so far is 11. You need the full Cygni Armor, which is roughly 9 million Gold. Alone it gives 9 speed. If you add STK06-ZZ/Jin.Jingle, you can get a maximum of 11 speed. To acheive the maximum speed possible, equip Thunder armor, F.L.O.A.T, and a NOS Booster. The Thunder and F.L.O.A.T ability combined with the booster totals to 15 speed. That means you can travel faster than a Black Disk!

Highest EXP Bonus (40%)

The Pegasus, Draco, Perseus and [Dec.24 Armor|Dec.24]] armors all offer 10% bonus EXP as a set bonus when the full armor set is equipped. Combining it with the 30% EXP bonus from the Jin.Jingle, the highest EXP bonus currently available is 40%.

Weapons list

weapons menu Added by Dragonlord5235

Here is a complete weapons list from the store. Want pictures? Check out the Gallery See also for its upgrades: Weapon Upgrades
Swords

Melee Weapons which useful for those who conserve ammo, and best for PvP to kill people in very close range.
Cutter Passer Windblade (No te: Windblade has waves which can hit players o r players in long range, as b ecause of un comsu mable energy, thus, this is considered as Swo rd)

Assault Rifles

High firerate but low powered weapons useful when starting the game, fires simultaneously, and considered as first-class weapons because it is unlocked at the first level of the game. (Note: This weapon is commonly glitched as their fire rate increase to 0.17)
FR283 MA72 MSO6

FR43C FL334AR TB1O-LW

Shotguns

High power, short ranged and low firerate weapons with great stopping power, and spreads bullets that affects aliens on short range, not suitable for PvP as it is easily to be agile. (Note: Shotguns reduces its power every time the distance of the enemy or you went far, for that, stay in in the target's close range)
TSG-03 SD58 WDO35 S92M T740

Rocket Launchers

AOE weapons with high power but low firerate, and has very high splash radius which kills hordes of aliens in an area.
RPG-21 RPG-24 RPG-31 BLACK STARS (Note: Black Stars is sometimes a glitched RPG weapon, which so metimes th e spread shot can occur as fires 4-5 rockets consistently instead of 3)

Grenade Launchers

Explosive Weapons which requires timing to explode, or even stepped by an enemy player, perfect for narrow places in PvP and PvE, but low splash radius. (Using the Grenade Launchers Combo that fires grenades while switching grenade launchers, it may cause to make you Partial/Complete Invisible)
VOX-07 M347 GEO9X

Laser Guns

Direct upgade to assult rifle but containing high power and penetration abilities, kills hordes of aliens vertically, the penetration maybe unlimited or has limit to fade away.

(This type of weapon is also glitched as its fire rate increases, just like NOVA27's original fire rate 0.26 became 0.16, this will stop as you close the app)
LG0028 M24565 NOVA27 LIT07 Laser Cannon Morpheus (Note: Mo rpheus is considered a laser gun, but remind fo r Atom set users that Morpheus does no t apply the +30% power bonus fro m this gun, as SPD-005-A amplifies Morpheus and other shotguns)

Plasma

High firerate with pollution ability and slight AOE, perfect for aliens stepping by and from its hordes.
Bows Plasm a Neo Crab

Useful for close combat adding its AOE abilities, but has slow projectiles, and has low splash radius.
Light bow Trinity

Machine guns

Also called as Miniguns or Gatling guns, has high firerate, huge damage but comes with speed reduction and chews your energy rapidly, and commonly has 1s warmup before shot. (The M-27B1 Machine Gun sometimes appear to have no sounds/noises, but it will fix in some time)
Snipers MCP76 M-27B1

Long range weapons with the highest power for now, has zooming effect which kills enemy in long range, and also penetrates like laser guns. (Note: Snipers or Sniper Rifles are also included to the Atom set bonus "+30% power to All beam weapons")

Slasher

R100-RAILGUN R700-AA

Fires bouncing disk for ricochet shots cutting all through its way, explodes in impact in less than 45 degrees on angle.
Nailgun Black Disk

Hot-seeking gun that home on target making it the most aimable gun, warning for slow speed players which can't avoid it's agility.
White Drill

X-Max Tree

A flamethrower type weapon; sprays slowing projectiles, has stunning effect.


X-Max Tree

Energy Glove

Shoots explosive energy balls; good for taking down alien hordes. "It's the hand of God."
Energy Glove

Assault Rifles
[]

Upgrade Costs Per Level Incremental Costs To Full Upgrades Assault Rifles MSO6 ENG 8 FR FR43C ENG 13 FR FL334AR ENG 14 .20 .23 FR .25

FR28a - ENG 5 FR .24

MA72 ENG 7 FR .23

TB1O-LW ENG 18 FR .24

LV1 POW 20 POW 23 (Cost: $4,500) POW 27 (Cost: LV3 $7,500) POW 32 (Cost: LV4 $10,500) POW 38 (Cost: LV5 $15,000) POW 46 (Cost: LV6 $30,000) POW 56 (Cost: LV7 $45,000) POW 70 (Cost: LV8 $67,500) LV2

POW 30 (Cost: $25,000) POW 34 (Cost: $7,500) POW 40 (Cost: $12,500) POW 48 (Cost: $17,500) POW 57 (Cost: $25,000) POW 69 (Cost: $50,000) POW 84 (Cost: $75,000) POW 105 (Cost: $112,500)

POW 36 (Cost: 6 Mithril) POW 41 (Cost: $12,000) POW 48 (Cost: $20,000) POW 57 (Cost: $28,000) POW 68 (Cost: $40,000) POW 82 (Cost: $80,000) POW 100 (Cost: $120,000) POW 126 (Cost: $180,000)

POW 48 (Cost: $70,000) POW 55 (Cost: $21,000) POW 64 (Cost: $35,000) POW 76 (Cost: $49,000) POW 91 (Cost: $70,000) POW 110 (Cost: $140,000) POW 134 (Cost: $210,000) POW 168 (Cost: $315,000)

POW 68 (Cost: $150,000) POW 78 (Cost: $45,000) POW 91 (Cost: $75,000) POW 108 (Cost: $105,000) POW 129 (Cost: $150,000) POW 156 (Cost: $300,000) POW 190 (Cost: $450,000) POW 238 (Cost: ($675,000)

POW 100 (Cost: 30 Mithril) POW 115 (Cost: $84,000) POW 135 (Cost: $140,000) POW 160 (Cost: $196,000) POW 190 (Cost: $280,000) POW 230 (Cost: $560,000) POW 280 (Cost: $840,000) POW 350 (Cost: $1,260,000)

Shotguns
[]

Upgrade Costs Per Level Incremental Costs To Full Upgrades Shotguns WDO3S ENG 25 FR SD58 ENG 22 FR 0.95 0.75 POW 130 (Cost: POW 170 (Cost: 7 $45,000) Mithril) POW 149 (Cost: POW 195 (Cost: $13,500) $25,500) POW 175 (Cost: POW 229 (Cost: $22,500) $42,500) POW 208 (Cost: POW 272 (Cost: $31,500) $59,500) POW 247 (Cost: POW 232 (Cost: $45,000) $85,000) POW 299 (Cost: POW 391 (Cost:

TSG-03 ENG 18 FR 0.85 POW 90 (Cost: LV1 $20,000) POW 103 (Cost: LV2 $6,000) POW 121 (Cost: LV3 $10,000) POW 144 (Cost: LV4 $14,000) POW 171 (Cost: LV5 $20,000) LV6 POW 207 (Cost:

S92M ENG 32 FR 1.05 T740 ENG 50 FR 0.90 POW 260 (Cost: $150,000) POW 299 (Cost: $45,000) POW 351 (Cost: $75,000) POW 416 (Cost: $105,000) POW 494 (Cost: $150,000) POW 598 (Cost: POW 320 (Cost: 23 Mithril) POW 368 (Cost: $78,000) POW 432 (Cost: $130,000) POW 512 (Cost: $182,000) POW 608 (Cost: $260,000) POW 736 (Cost: $520,000)

$40,000) POW 252 (Cost: LV7 $60,000) POW 315 (Cost: LV8 $90,000)

$90,000) POW 364 (Cost: $135,000) POW 455 (Cost: $202,500)

$170,000) POW 476 (Cost: $255,000) POW 595 (Cost: $382,500)

$300,000) POW 728 (Cost: $450,000) POW 910 (Cost: $675,000)

POW 896 (Cost: $780,000) POW 1120 (Cost: $1,170,000)

RPGs
RPGs RPG-21 ENG 120 FR 1.40 RPG-24 ENG 220 FR 1.70 RPG-31 ENG 350 FR 1.20 SPD-2 SPD-2 SPD-2 LV1 POW 250 (Cost: $300,000) POW 450 (Cost: $1,100,000) POW 750 (Cost: 280 Mithril) LV2 POW 287 (Cost: $90,000) POW 517 (Cost: $330,000) POW 862 (Cost: $1,050,000) POW 1012 (Cost: LV3 POW 337 (Cost: $150,000) POW 607 (Cost: $550,000) $1,750,000) POW 1200 (Cost: LV4 POW 400 (Cost: $210,000) POW 720 (Cost: $770,000) $2,450,000) POW 1425 (Cost: LV5 POW 475 (Cost: $300,000) POW 855 (Cost: $1,100,000) $3,500,000) POW 1035 (Cost: POW 1725 (Cost: LV6 POW 575 (Cost: $600,000) $2,200,000) $7,000,000) POW 1260 (Cost: POW 2100 (Cost: LV7 POW 700 (Cost: $900,000) $3,300,000) $10,500,000) POW 1575 (Cost: POW 2625 (Cost: LV8 POW 875 (Cost: $1,350,000) $4,950,000) $15,750,000) <Thanks to Drexiel for the info for RPG-31 upgrade calculations> BLACK STARS ENG 280 FR 1.80 SPD -1.5 POW 240 x3 (Cost: 220 Mithril) POW 276 x3 (Cost: $810,000) POW 324 x3 (Cost: $1,350,000) POW 384 x3 (Cost: $1,890,000) POW 456 x3 (Cost: $2,700,000) POW 552 x3 (Cost: $5,400,000) POW 672 x3 (Cost: $8,100,000) POW 840 x3 (Cost: $12,150,000)

Grenade Launchers
[] VOX-07 ENG 20 FR 0.50 1 LV1 POW 80 (Cost: $150,000) LV2 POW 92 (Cost: $45,000) LV3 POW 108 (Cost: $75,000) Grenade Launchers SPD - M347 ENG 50 FR 0.40 SPD- Ge09X ENG 60 FR 0.45 SPD1 1 POW 170 (Cost: $500,000) POW 220 (Cost: 80 Mithril) POW 195 (Cost: $150,000) POW 253 (Cost: $285,000) POW 229 (Cost: $250,000) POW 297 (Cost: $475,000)

LV4 POW 128 (Cost: $105,000) LV5 POW 152 (Cost: $150,000) LV6 POW 184 (Cost: $300,000) LV7 POW 224 (Cost: $450,000) LV8 POW 280 (Cost: $675,000)

POW 272 (Cost: $350,000) POW 323 (Cost: $500,000) POW 391 (Cost: $1,000,000) POW 476 (Cost: $1,500,000) POW 595 (Cost: $2,250,000)

POW 352 (Cost: $665,000) POW 418 (Cost: $950,000) POW 506 (Cost: $1,900,000) POW 616 (Cost: $2,850,000) POW 770 (Cost: $4,275,000)

Laser Guns
[] LG0028 ENG 22 FR 0.30 (0.20 when glitched) LV1 POW 50 (Cost: 8 Mithril) LV2 POW 57 (Cost: $25,500) LV3 POW 67 (Cost: $42,500) LV4 POW 80 (Cost: $59,500) LV5 POW 95 (Cost: $85,000) LV6 POW 115 (Cost: $170,000) LV7 POW 140 (Cost: $255,000) LV8 POW 175 (Cost: $382,500) LIT07 ENG 65 FR 0.28 (0.18 when glitched) POW 190 (Purchase:95 POW 90 (Purchase: $320,000) POW 140 (Purchase: $750,000) Mithril) POW 103 (Upgrade: $96,000) POW 161 (Upgrade: $225,000) POW 218 (Upgrade: $405,000) POW 121 (Cost: $160,000) POW 189 (Cost: $375,000) POW 256 (Cost: $675,000) POW 171 (Cost: $224,000) POW 224 (Cost: $525,000) POW 304 (Cost: $945,000) POW 207 (Cost: $320,000) POW 266 (Cost: $750,000) POW 361 (Cost: $1,350,000) POW 252 (Cost: $640,000) POW 322 (Cost: $1,500,000) POW 437 (Cost: $2,700,000) POW 252 (Cost: $690,000) POW 392 (Cost: $2,250,000) POW 532 (Cost: $4,050,000) POW 315 (Cost: $1,440,000) POW 490 (Cost: $3,375,000) POW 665 (Cost: $6,075,000)^ Laser Guns M2456S ENG 30 FR 0.30 (0.20 NOVA27 ENG 45 FR 0.25 when glitched) (0.16 when glitched)

^Thanks to AlienKing1000 for the info

Laser Cannon/Morpheus
[] Laser Cannon & Morpheus LV1 LV2 LV3 LV4 LV5 LV6 Laser Cannon ENG 100 FR 0.2 SPD -1.0 ^^ POW 300 (Cost: 320 Mithril) POW 345 (Cost: $1,200,000) POW 405 (Cost: $2,000,000) POW 480 (Cost: $2,800,000) POW 570 (Cost: $4,000,000) POW 690 (Cost: $8,000,000) Morpheus ENG 100 FR 1.0 POW 800 (Cost: $2,200,000) POW 920 (Cost: $660,000) POW 1080 (Cost: $1,100,000) POW 1280 (Cost: $1,540,000) POW 1520 (Cost: $2,200,000) POW 1840 (Cost: $4,400,000)

LV7 LV8

POW 840 (Cost: $12,000,000) POW 1050 (Cost: $18,000,000)

POW 2240 (Cost: $6,600,000) POW 2800 (Cost: $9,900,000)

^^Thanks to Drexiel for the info

Plasma
[] Plasma LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 Plasma Neo ENG 35 FR 0.35 POW 90 (Cost: $400,000) POW 103 (Cost: $120,000) POW 121 (Cost: $200,000) POW 144 (Cost: $280,000) POW 171 (Cost: $400,000) POW 207 (Cost: $800,000) POW 252 (Cost: $1,200,000) POW 315 (Cost: $1,800,000) Crab ENG 90 FR 0.30 POW 200 (Cost: $3,600,000) POW 230 (Cost: $1,080,000) POW 270 (Cost: $1,800,000) POW 320 (Cost: $2,520,000) POW 380 (Cost: $3,600,000) POW 460 (Cost: $7,200,000) POW 560 (Cost: $10,800,000) POW 700 (Cost: $16,200,000)

Light Bows
[] Light Bow ENG 40 FR .5 POW 100 (Cost: 28 mithril) POW 115 (Cost: $90,000) POW 135 (Cost: $150,000) POW 160 (Cost: $210,000) POW 190 (Cost: $300,000) POW 230 (Cost: $600,000) POW 280 (Cost: $900,000) POW 350 (Cost: $1,350,000) Light Bows Trinity ENG 130 FR .65 SPD -1 POW 150 x3 (Cost: 200 mithril) POW 172 x3 (Cost: $750,000) POW 202 x3 (Cost: $1,250,000) POW 240 x3 (Cost: $1,750,000) POW 285 x3 (Cost: $2,500,000) POW 345 x3 (Cost: $5,000,000) POW 420 x3 (Cost: $7,500,000) POW 525 x3 (Cost: $11,250,000)

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

(Thanks to JediKnight42 for the info for Trinity calculations)

Energy Glove
[] Energy Glove ENG 30 FR 0.50 LV1: POW 250 (Purchase: 180 Mithril) LV2: POW 287 (Upgrade: $690,000) LV3: POW 337 (Upgrade: $1,150,000) LV4: POW 400 (Upgrade: $1,610,000) LV5: POW 475 (Upgrade: $2,300,000) LV6: POW 575 (Upgrade: $4,600,000) LV7: POW 700 (Upgrade: $6,900,000) LV8: POW 875 (Upgrade: $10,350,000)

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

Light Swords
[] Cutter ENG 0 FR 0.30 POW 60 (Purchase: $25,000) POW 69 (Upgrade: $7,500 POW 81 (Upgrade: $12,500) POW 96 (Upgrade: $17,500) POW 114 (Upgrade: $25,000) POW 138 (Upgrade: $50,000) POW 168 (Upgrade: $75,000) POW 210 (Upgrade: $112,500) Light Swords Passer ENG 0 FR 0.30 POW 200 (Purchase: 35 Mithril) POW 230 (Upgrade: $135,000) POW 270 (Upgrade: $225,000) POW 320 (Upgrade: $315,000) POW 380 (Upgrade: $450,000) POW 460 (Upgrade: $900,000) POW 560 (Upgrade: $1,350,000) POW 700 (Upgrade: $2,025,000) Windblade ENG 0 FR 0.30 POW 250 (Purchase: 65 Mithril) POW 287 (Upgrade: $240,000) POW 337 (Upgrade: $400,000) POW 400 (Upgrade: $560,000) POW 475 (Upgrade: $800,000) POW 575 (Upgrade: $1,600,000) POW 700 (Upgrade: $2,400,000) POW 875 (Upgrade: $3,600,000)

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

<Thanks to Drexiel for the Windblade info>

Machine Guns
[]

Upgrade Costs Per Level Incremental Costs To Full Upgrades

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

Machine Guns MCP76 ENG 15 FR 0.20 SPD -1.5 M-27B1 ENG 40 FR 0.17 SPD -2.0 LV1: POW 120 (Cost: $400,000) LV1: POW 200 (Cost: $1,400,000) LV2: POW 138 (Cost: $120,000) LV2: POW 230 (Cost $420,000) LV3: POW 162 (Cost: $200,000) LV3: POW 270 (Cost: $700,000) LV4: POW 192 (Cost: $280,000) LV4: POW 320 (Cost: $980,000) LV5: POW 228 (Cost: $400,000) LV5: POW 380 (Cost: $1,400,000) LV6: POW 276 (Cost: $800,000) LV6: POW 460 (Cost: $2,800,000) LV7: POW 336 (Cost: $1,200,000) LV7: POW 560 (Cost: $4,200,000) LV8: POW 420 (Cost: $1,800,000) LV8: POW 700 (Cost: $6,300,000)

Sniper Rifles
[] Sniper Rifles R100-RAILGUN ENG 120 FR 1.50 SPD -2.0 R700-AA ENG 150 FR 1.40 SPD -1.0 LV1: POW 1000 (Purchase: $2,000,000) LV1: POW 1400 (Purchase: 190 Mithril) LV2: POW 1150 (Cost: $600,000) LV2: POW 1610 (Cost: $750,000) LV3: POW 1350 (Cost: $1,000,000) LV3: POW 1890 (Cost: $1,250,000) LV4: POW 1600 (Cost: $1,400,000) LV4: POW 2240 (Cost: $1,750,000) LV5: POW 1900 (Cost: $2,000,000) LV5: POW 2660 (Cost: $2,500,000) LV6: POW 2300 (Cost: $4,000,000) LV6: POW 3220 (Cost: $5,000,000) LV7: POW 2800 (Cost: $6,000,000) LV7: POW 3920 (Cost: $7,500,000) LV8: POW 3500 (Cost: $9,000,000) LV8: POW 4900 (Cost: $11,250,000)

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

Slasher
[] Slasher Black Disk ENG 280 FR 1.50 LV1: POW 760 (Purchase: $2,200,000) LV2: POW 874 (Upgrade: $660,000) LV3: POW 1026 (Upgrade: $1,100,000) LV4: POW 1216 (Upgrade: $1,540,000) LV5: POW 1444 (Upgrade: $2,200,000) LV6: POW 1748 (Upgrade: $4,400,000)

LV1 LV2 LV3 LV4 LV5 LV6

LV7 LV8

LV7: POW 2128 (Upgrade: $6,600,000) LV8: POW 2660 (Upgrade: $9,900,000)

Nailgun
[] Note: the claims that the first upgrade cost is $68,000 and the last one is $1,200,000 actually conflict, because they don't belong to the same formula. I'm leaving both upgrade costs up for now, because there's a chance that the White Drill's upgrade costs were actually revised after its initial release. My basis for this claim is because the White Drill's upgrade powers were actually revised after its release (its level 1 power was revised from 160 to 180, which resulted in every other upgrade power changing in accordance with the upgrade formula). --Undead.exe (talk) 05:26, January 30, 2013 (UTC) Nailgun White Drill ENG 45 FR 0.50 LV1: POW 180 (Purchase:166 Mithril) LV2: POW 207 (Upgrade: $48,000) LV3: POW 243 (Upgrade: $80,000) LV4: POW 288 (Upgrade: $112,000) LV5: POW 342 (Upgrade: $160,000) LV6: POW 414 (Upgrade: $320,000) LV7: POW 504 (Upgrade: $480,000) LV8: POW 630 (Upgrade: $720,000)

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

Xmax-Tree
[] Xmax-Tree Xmax-Tree ENG 16 FR 0.20 SPD -1 LV1: POW 176 (Purchase: 210 Mithril) LV2: POW 202 (Upgrade: $840,000) LV3: POW 237 (Upgrade: $1,400,000) LV4: POW 281 (Upgrade: $1,960,000) LV5: POW 334 (Upgrade: $2,800,000) LV6: POW 404 (Upgrade: $5,600,000) LV7: POW 492 (Upgrade: $8,400,000) LV8: POW 615 (Upgrade: $12,600,000)

LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8

Backpacks [] Name VB-03-II VB-03-III SP-04-IV SP-11-V KP-101-X VP-22-VII SPD-005-a ECO-03-VI TT-05-b SAM-005-I STK-06-ZZ HYD-00-IX H.F-V-03 STK.F-VI-00 Cost ($) 0 25,000 40,000 8 Mithril Slots HP 3 3 4 3 +300 +300 +500 +300 +500 +600 +700 +500 +1000 +800 +900 +20% +30%* +50%* +1 +2 +15% +30% shotgun POW, -10% for others -10% +1 +10% Gold Damage Taken -20% +25% Gold +10% +10% -20% +1 +40HP per kill +20% EXP POW Energy SPD Others

10 Mithril 4 150,000 100,000 200,000 280,000 4 5 3 5

60 Mithril 5 700,000 6

48 Mithril 5 95 Mithril 6 85 Mithril 6 6

+1500 +15% +1200 +800 For Team: +20% POW (does not stack)**** Unlimited*** +1

+60HP/sec 20% chance to immune from attack**


For team: +70 HP/sec Tthis effect does NOT stack +30% effect of all HP items Team effect does not stack +40HP/sec

XO2B-

150

+2000 +10%

Name FREEDOM

Cost ($) Mithril

Slots HP

POW

Energy

SPD Others

+10% Gold
F.L.O .A.T^ 120 Mithril 6 +1500 +20% +1

Immune to ground hazards Use: +2 SPD 30s, duration 60s cool down time

VISNU

120 Mithril 120 Mithril

+4000

+10% EXP For team: -20% damage taken

TRI-O-AVATAR BLADEMASTER^^ TOUCH AND GO DRACULA

+3500 +15%

+1

Use: -85% damage taken, 5s duration 40s cool down

1,200,000 4

+1000 +40% Melee attacks POW

40% immune to ground hazards

1,000,000 5

+2000

+1

If hit, +2 SPD for a short time (PvP & PvE) Use: Reduce some of your POW while transforms part of the damage you deal into HP. 10 Second Use 120 Second Cool Down.

110 Mthril

+3000 +5%

+35% Gold +30% POW


JIN.JINGLE 140 Mithril 6 +3600 +2

+30% EXP

For team: +10% POW (does not stack)****

+20HP per kill

+10% chance to immune from attack** *Note: this bag greatly increases your power at the cost of using extra energy. **Note: this means that for __% of the time, a single projectile will be negated by a shield.

***Recomended for people who don't like to buy ammo. Your energy still appears on screen, but it doesn't get expended when you fire your weapon while using this bag. ****Note: The STK.F will override the effects of the Jin.Jingle, they will not add together to give +30% power to the team ^Note: immunity to ground hazards is a permanent effect. The F.L.O.A.T bag has the ability to activate a temporary +2 speed boost for 30 seconds. ^^Note: this is similar to the F.L.O.A.T bag in its floating aspect, but it trades the speed boost ability and 2 bag slots for a +40% sword power boost. It is a constant ability. ^^^Note:

Estimated Power Trade-off: -25% POW Proven HP Absorption: 65% of effective damage output when ability is not active

Wrath of Mantis

Mantis attack

Wrath of Mantis is the first boss in co-op multi-player. As with all boss battles, you will have to defeat a wave of regular aliens before you are teleported to the boss. Keep in mind, for every additional player in your party, the health of the aliens and the boss goes up.

In this case, you fight the aliens on the "Space Station" level. This wave of aliens, compared to the primary waves of other bosses, is very short and consists of mixed units along with one Rhino. This wave is very easy even for low-ranked players. Multiple players can make short work of this wave, despite the increased health of the aliens due to additional players. The only real pointer is to look behind you every few seconds to make sure Acid Bombers aren't sneaking up on you. However, the real challenge lies in killing the Mantis itself.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100% (approx. 35,000 HP) 2 players entering the boss fight: Boss HP 200% (approx. 70,000 HP) 3 players entering the boss fight: Boss HP 300% (approx. 105,000 HP)

General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second.

Mantis's Attacks: Corkscrew Spin: It starts spinning rapidly toward a player. It goes deceptively fast, so you should stop firing for a while and dodge the attack before resuming firing. If it hits you, it does a good amount of damage and knocks you down, stunning you for a few seconds. This is usually the first attack the mantis does as soon as it takes off from the ground. Boomerang Buzzsaws : it launches twin energy Buzzsaws that surround and close in around a player. These are easy to dodge as long as you aren't firing your gun. The buzzsaws travel quite slowly and do a good amount of damage. The buzzsaws will disappear if it hits a wall. Towards the mantis's death, it will start throwing these at you faster. Tri-Wave : it launches three vertical energy waves in a tri-spread towards a player. These travel quite fast, but are easy to dodge. It is more lethal in close quarters, so stay away from the Mantis whenever possible. Energy waves look similar to the one that the windblade releases. Laser Beam: It charges up and fires a laser beam. You'll see a beam charging in its beak and that is your only warning. It is hard to dodge since it sweeps around the whole field. If it starts charging, you can either hit it and hopefully make it flinch or start running away. If you do start running, run underneath the Mantis or far away from it. Either way, the best defense is good armor, since sometimes this will inevitably hit you no matter what you do. Try to run right when the beam is unleashed, as the beam's aim is made as soon as it attacks, not when it starts charging. Ground Stab 1: Right after the mantis lands on the ground, it will be in pursuit of you. You can either run to delay the stabbing, or let it run up to you and run as soon as it stops to attack. This attack can stun. Ground Stab 2: The mantis will chase you again usually after the first ground stab and will stop and stab you twice. Use the same tactics as the other stab. This will stun you for a few seconds. Air Stab: The Mantis will chase you, usually after a Corkscrew Spin, and will try to stab you once or twice in the air. Use the same tactics as the other stabs, but try not to let it trap you on a wall, as this attack can be immediately followed by another attack. This will stun you for a few seconds. General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second. Additional Strategies: When the mantis lands then flies up again, it usually means it is about to do a Corkscrew Spin, so get ready to dodge to the left or right. Try not to hug the wall all the time, as it will be harder to dodge the Laser Beam and Corkscrew attacks. It will be easier to dodge if you are just five paces away from the wall.

Gold Drops : The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 111,110 gold If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 133,332 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 166,665 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players the first time of the day.

Mithril drop: This boss has a chance to drop between 1-2 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from the boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets. Mantis Glitches : There is at times where the Mantis disappears after a corkscrew attack. When entering the boss battle, quickly switching a gun for a blade results in an empty fist that swings in the blade animation.

Mantis attack

Wrath of Mantis is the first boss in co-op multi-player. As with all boss battles, you will have to defeat a wave of regular aliens before you are teleported to the boss. Keep in mind, for every additional player in your party, the health of the aliens and the boss goes up.

In this case, you fight the aliens on the "Space Station" level. This wave of aliens, compared to the primary waves of other bosses, is very short and consists of mixed units along with one Rhino. This wave is very easy even for low-ranked players. Multiple players can make short work of this wave, despite the increased health of the aliens due to additional players. The only real pointer is to look behind you every few seconds to make sure Acid Bombers aren't sneaking up on you. However, the real challenge lies in killing the Mantis itself.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100% (approx. 35,000 HP) 2 players entering the boss fight: Boss HP 200% (approx. 70,000 HP) 3 players entering the boss fight: Boss HP 300% (approx. 105,000 HP)

General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second.

Mantis's Attacks: Corkscrew Spin: It starts spinning rapidly toward a player. It goes deceptively fast, so you should stop firing for a while and dodge the attack before resuming firing. If it hits you, it does a good amount of damage and knocks you down, stunning you for a few seconds. This is usually the first attack the mantis does as soon as it takes off from the ground. Boomerang Buzzsaws : it launches twin energy Buzzsaws that surround and close in around a player. These are easy to dodge as long as you aren't firing your gun. The buzzsaws travel quite slowly and do a good amount of damage. The buzzsaws will disappear if it hits a wall. Towards the mantis's death, it will start throwing these at you faster. Tri-Wave : it launches three vertical energy waves in a tri-spread towards a player. These travel quite fast, but are easy to dodge. It is more lethal in close quarters, so stay away from the Mantis whenever possible. Energy waves look similar to the one that the windblade releases.

Laser Beam: It charges up and fires a laser beam. You'll see a beam charging in its beak and that is your only warning. It is hard to dodge since it sweeps around the whole field. If it starts charging, you can either hit it and hopefully make it flinch or start running away. If you do start running, run underneath the Mantis or far away from it. Either way, the best defense is good armor, since sometimes this will inevitably hit you no matter what you do. Try to run right when the beam is unleashed, as the beam's aim is made as soon as it attacks, not when it starts charging. Ground Stab 1: Right after the mantis lands on the ground, it will be in pursuit of you. You can either run to delay the stabbing, or let it run up to you and run as soon as it stops to attack. This attack can stun. Ground Stab 2: The mantis will chase you again usually after the first ground stab and will stop and stab you twice. Use the same tactics as the other stab. This will stun you for a few seconds. Air Stab: The Mantis will chase you, usually after a Corkscrew Spin, and will try to stab you once or twice in the air. Use the same tactics as the other stabs, but try not to let it trap you on a wall, as this attack can be immediately followed by another attack. This will stun you for a few seconds. General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second. Additional Strategies: When the mantis lands then flies up again, it usually means it is about to do a Corkscrew Spin, so get ready to dodge to the left or right. Try not to hug the wall all the time, as it will be harder to dodge the Laser Beam and Corkscrew attacks. It will be easier to dodge if you are just five paces away from the wall.

Gold Drops : The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 111,110 gold If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 133,332 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself)

166,665 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players the first time of the day.

Mithril drop: This boss has a chance to drop between 1-2 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from the boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets. Mantis Glitches : There is at times where the Mantis disappears after a corkscrew attack. When entering the boss battle, quickly switching a gun for a blade results in an empty fist that swings in the blade animation.

Mantis attack

Wrath of Mantis is the first boss in co-op multi-player. As with all boss battles, you will have to defeat a wave of regular aliens before you are teleported to the boss. Keep in mind, for every additional player in your party, the health of the aliens and the boss goes up.

In this case, you fight the aliens on the "Space Station" level. This wave of aliens, compared to the primary waves of other bosses, is very short and consists of mixed units along with one Rhino. This wave is very easy even for low-ranked players. Multiple players can make short work of this wave, despite the increased health of the aliens due to additional players. The only real pointer is to look behind you every few seconds to make sure Acid Bombers aren't sneaking up on you. However, the real challenge lies in killing the Mantis itself.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100% (approx. 35,000 HP)

2 players entering the boss fight: Boss HP 200% (approx. 70,000 HP) 3 players entering the boss fight: Boss HP 300% (approx. 105,000 HP)

General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second.

Mantis's Attacks: Corkscrew Spin: It starts spinning rapidly toward a player. It goes deceptively fast, so you should stop firing for a while and dodge the attack before resuming firing. If it hits you, it does a good amount of damage and knocks you down, stunning you for a few seconds. This is usually the first attack the mantis does as soon as it takes off from the ground. Boomerang Buzzsaws : it launches twin energy Buzzsaws that surround and close in around a player. These are easy to dodge as long as you aren't firing your gun. The buzzsaws travel quite slowly and do a good amount of damage. The buzzsaws will disappear if it hits a wall. Towards the mantis's death, it will start throwing these at you faster. Tri-Wave : it launches three vertical energy waves in a tri-spread towards a player. These travel quite fast, but are easy to dodge. It is more lethal in close quarters, so stay away from the Mantis whenever possible. Energy waves look similar to the one that the windblade releases. Laser Beam: It charges up and fires a laser beam. You'll see a beam charging in its beak and that is your only warning. It is hard to dodge since it sweeps around the whole field. If it starts charging, you can either hit it and hopefully make it flinch or start running away. If you do start running, run underneath the Mantis or far away from it. Either way, the best defense is good armor, since sometimes this will inevitably hit you no matter what you do. Try to run right when the beam is unleashed, as the beam's aim is made as soon as it attacks, not when it starts charging. Ground Stab 1: Right after the mantis lands on the ground, it will be in pursuit of you. You can either run to delay the stabbing, or let it run up to you and run as soon as it stops to attack. This attack can stun. Ground Stab 2: The mantis will chase you again usually after the first ground stab and will stop and stab you twice. Use the same tactics as the other stab. This will stun you for a few seconds. Air Stab: The Mantis will chase you, usually after a Corkscrew Spin, and will try to stab you once or twice in the air. Use the same tactics as the other stabs, but try not to let it trap you on a wall, as this attack can be immediately followed by another attack. This will stun you for a few seconds.

General strategy: Make sure to dodge all its attacks properly. Don't be afraid to stop firing for a bit to dodge an incoming projectile. Make sure to use good armor in case it decides to use Laser Beams a lot, and bring along a good gun like a Nova 27 or a Gatling. If you use a Gatling, switch to a lighter weapon to dodge. Excellent light weapons are assault rifles and laser guns, which have no speed reduction and also provide good damage per second. Additional Strategies: When the mantis lands then flies up again, it usually means it is about to do a Corkscrew Spin, so get ready to dodge to the left or right. Try not to hug the wall all the time, as it will be harder to dodge the Laser Beam and Corkscrew attacks. It will be easier to dodge if you are just five paces away from the wall.

Gold Drops : The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 111,110 gold If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 133,332 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 166,665 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players the first time of the day.

Mithril drop: This boss has a chance to drop between 1-2 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from the boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets. Mantis Glitches : There is at times where the Mantis disappears after a corkscrew attack. When entering the boss battle, quickly switching a gun for a blade results in an empty fist that swings in the blade animation.

Poison Pit
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Poison Pit

Added by Dragonlord5235

Poison Pit This level takes place in Training Base. The initial wave is not too bad, but much longer than the one in Wrath of Mantis. If you have beginner armor or guns, there is a significant chance of dying before the boss. Luckily, there is only one rhino alien. The aliens also make liberal use of Acid Bombers, so watch your back. However, the Poison Spider at the end is the deadliest obstacle.

How the health is determined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100% (approx. 100,000 HP) 2 players entering the boss fight: Boss HP 200% (approx. 200,000 HP) 3 players entering the boss fight: Boss HP 300% (approx. 300,000 HP)

Killing the Poison Spider: The poison Spider is much tougher in terms of HP and offensive strength than the Mantis. In place of any flying abilities, it has the ability to do a body slam with very little warning.

General strategy: You have to be careful where you walk, as the acid pools the spider makes last for awhile and can severely damage you. Aside from that, its attacks are much more damaging that the Mantis. Exercise much more caution in avoiding attacks.

Poison Pit's Attacks: Acid Spit: It rears up and launches acid balls that pollute a certain area of the ground for a short time. They can very easily kill you if you don't notice them because they blend in with the ground. The number one hint is to look out for the olive-colored blobs and avoid them. It can either target one acid ball at you or spawn a bunch at once with out much accuracy. Players with floating bags are not affected by the poison on the ground but thay are affected if they get hit by the shot. Ground Pound: It launches itself up into the air and tries to pancake you. If it lands on you, you'll be knocked away and stunned for a while. Look for its shadow and avoid it. You'll most likely get hit if you have a low speed. At low health, he falls much faster.

Claw swipe : It rushes up to you and then attempts you slash you with its claws. Just run away while firing your gun. Spider Rush: Much like the mantis's corkscrew spin, with the exception of the flying, it runs across the field very fast and it will bulldoze through anyone. The spider stops running abruptly where the target was when it started sprinting, meaning if you ran, it will only stop where you were when it started the attack. When its health is low, it runs very short distances more often rather than across the field. Stop shooting (especially if you have a gatling/machine gun) and start running when the spider stops moving for a second and a half because it is a tell-tale sign that it is about to do this move.

Gold Drops : The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 199,998 gold If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 239,998 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 299,998 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril Drop: This boss has a chance to drop between 2-3 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from any boss, the drop rate will decrease for only that particular boss until 12 a.m. CDT when it resets. SiegfriedSiegfried, boss from 'The Lair' This is the third boss. This takes place on the Lair level or the Siegfried boss stage. The initial wave you have to fight is long and consists of two rhinos along with swarms or every other unit. The Lair map has two camping spots up slopes that aliens can't spawn on, making them ideal spots to camp and take out aliens from. However, the sheer volume of aliens and the addition of rhinos make the wave tricky. Even the initial wave is not for the beginner, as it is long, grueling, and it is easy to die. Siegfried itself is significantly more challenging than Mantis and Poison Pit for developing players, and presents different combat challenges to Double Rages and Serpent (although the later two are considered more difficult than Siegfried).

How the health is determined for bosses: the health and attack strength of all bosses is scaled according to how many players enter the boss fight, and will not scale downwards when a player dies. The estimated HP scaling is as follows: 1 player entering the boss fight: Boss HP 100% 2 players entering the boss fight: Boss HP 200% 3 players entering the boss fight: Boss HP 300% Killing SiegfriedBattling Siegfried Despite its size and appearance as a giant, firebreathing dragon, Siegfried is highly agile: while most of its attacks are easy telegraphed and relatively easy to predict, its faster attacks come with very little warning. It has massive health, and every attack deals somewhere between 2000 and 5000 HP damage. General strategy: Dodge, dodge, dodge. Weaker armors with less than 20,000 HP cannot survive much more than two or three of its attacks at full power, and even players wearing Perseus Armor can fall victim to Siegfried if they're not dodging attacks correctly. You will need at least a speed of 7 to be able to dodge all of Siegfried's attacks. While the previous recommended weapon strength was at least 500 damage points per second, Siegfried is considerably easier to defeat with weapons outputting damage closer to 2000-4000 dps: in particular, having all players use hyper clips while using the M-27B1 will make it possible to defeat Siegfried within one or two minutes. Otherwise, players will find it considerably harder to defeat Siegfried due to its high health, particularly if they lack HP and/or speed. DANGER: The sides of the arena have little nooks and crannies in them. It you use the wall for support while you're dodging, you could easily run into one and get trapped. Watch out. Siegfried Attacks : Flaming claw: Siegfried will very suddenly leap forward and swipe with a flame-powered claw. This attack will knock you down, stunning you, and deal massive damage. This attack has little to no advance warning, so as a rule of thumb stay as far away from Siegfried as possible while firing at him. If you have a speed rating of over 7, you can avoid this attack by just strafing left or right when right next to it. Be warned, however, that Siegfried's relative speed and distance travelled while using this attack increases the further you are away from it, so it's arguably easier to dodge this attack at close range than it is from across the map. Lunge : It will very quickly snap its head forward. It is similar to the above attack, knocking you down and dealing massive damage. Since it doesn't reach out as far, it's easy to dodge this attack. Fire Breath: It spews out billowing flames that it sweeps around. It is a close range attack, but deals massive damage. Easily avoidable if your always strafing left or right. Meteor Smash: It launches a five-pronged spread attack with flaming chunks of rock, which spreads out in a similar pattern to the Trinity's arrows and Mantis's Tri-Wave attack. Each fireball possesses explosive splash damage, so it is deceptively hard to dodge, particularly if you are close to a wall.

Flying charge : When it's flying, it rears up and dashes across the field. This attack is easy to dodge if you run at full speed. It can knock you down and deal massive damage. This was a Siegfried's first move. Razing Flames : While flying, it uses the same attack as Fire Breath, though it is directed at the ground. It is a short range attack, as before. Siegfried doesnt use this often, and will start trying to fly over you before it launches this attack. Meteor Shower: similar to the Meteor Smash attack, except Siegfried only fires one fireball while airborne. Be warned that the projectiles have explosive splash damage, and are in fact the hardest of Siegfried's attacks to dodge because of the angle and speed at which they travel. Exp: Siegfried gives 60,000 exp online and offline. Gold Drops : The gold the boss gives depends on how many players entered the boss fight. Also, the second time you defeat a boss in a day, the base gold amount halved, whereas from the third time onwards, the gold dropped is 25% of its base amount. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 299,998 gold If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 359,998 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 449,998 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 2-4 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from any boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

Double Rages
128 pages on this wiki

Double Rages Added by Silent Andromeda

Double Rages are twin mantises, albeit with different color schemes. The boss wave takes place at Fire in the hole. They are currently the second most difficult boss that you will encounter.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100% 2 players entering the boss fight: Boss HP 150% 3 players entering the boss fight: Boss HP 200%

Getting to Double Rages Getting to Double Rages is not an easy task if you have weak armor (in this case tank and below) as the aliens will kill you in about two hits. The slugs have high health, and can kill you in one hit with weaker armor, though if you have strong armor like the pegasus set, you should not be that worried.

Double Rages (theory on moves) The two mantises (may) will use all the moves that wrath of mantis used (they also have scripted team moves). they also (may) will be able to knock down a person twice When you enter the boss realm you will find two mantises, a green-blue (like the one in wrath of the mantis) and a purple one. When you start, there will be a hexagonal shield surrounding the two bosses. Then it will deactivate, and the green one will come out and play. As said before, it will use almost all of the moves in Wrath of the Mantis, so be prepared. Easy enough right? Wrong. At the same time, the purple mantis protected by the barrier will use either buzzarangs or a beam attack against you, while you are fending off the green mantis. Once you have taken out half of the green mantis's health, the shield will once again open up, and the purple one will come out, using the same moves the green mantis used in the beginning. Also BE AWARE: After the purple one comes out, BOTH will attack you at the same time, so watch your back! And if you kill one of them, the other mantis will be able to use its hexagonal shield, reducing the damage you deal to it greatly unless you quickly kill the other mantis when the first one is defeated. So if you have really bad weapons like an assault rifle or a basic shotgun, YOU WILL DIE! Try to have your weapons upgraded to level four or five even, and try to get DECENT starter weapons. When I mean starter weapons I mean try to get a Nova27 or a railgun if you have about 7 speed. Gold Drops : The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 444,443 gold If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 533,332 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 666,665 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 2-4 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from any boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

Serpent
128 pages on this wiki

Fighting Serpent

Serpent This is a new tier 3 boss that was added by the recent update. It takes place in the new Stadium Arcadium map. The initial wave is tricky, since enemies can spawn literally anywhere and there are no safe spots. It also has one rhino that will spawn. This wave alone can kill lower-ranked players with crappy armor, since the aliens in this wave have buffed up damage, they can hit anywhere from 1000-3000. The true challenge, as usual, lies in killing the insanely tough boss.

How the health is deteremined for bosses. After you finish the initial wave of aliens, the amount of players still left alive will determine the amount of health for any boss, but it is unclear by how much. So here are my estimates: 1 player entering the boss fight: Boss HP 100%

2 players entering the boss fight: Boss HP 150% 3 players entering the boss fight: Boss HP 200%

Killing the Serpent The serpent takes the form of a giant snake/serpent of sorts. Despite its sluggishness and sheer bulk, it is a foe to be feared. It is nearly impossible to take down with small-arms weapons, and even a Laser Cannon (highest DPS in game)will take an extremely long time to take it out. It has multiple attacks, which though slow, hit like a freight train (up to 10000+ damage per strike) Slithering charge : The Serpent snakes along the ground in a straight line and makes a beeline towards you. It is speedy, so watch out. It is predictable, but deals thousands of damage while knocking you over. Tail bash: It turns around, swipes its tail upwards, and slams it into the ground for a small area of effect strike. Watch out when it sweeps its tail beforehand, as it can hurt you, a lot, for 7000 or more damage on contact. It knocks you over and stuns you if it hits. Acid ball and Acid spew: It rears back and launches a poisonous ball onto the ground, very similar to the Spider in the Poison Pit stage. However, these are much more lethal and slow you down, damaging you more and leaving you vulnerable to it's attacks. With the acid spew version, it launches a wave of 7 or 8 acid balls as opposed to one. Portal rush: It charges towards you and afterwards makes a portal on the wall, which it goes straight through. Another portal forms along another spot on the wall, and the Serpent charges out of it directly at you before making another portal and retreating again. It makes one more portal and charges out before coming to a rest at the wall. This is fast, somewhat unpredictable, and flat-out deadly (10000 damage as well as a stunning effect). Burrow: It burrows into the ground and slowly drags its body into the hole. Afterwards, it resurfaces at another point (marked by dirt unsettling) and springs in a random direction. This attack is very slow, and the enemy is vulnerable during the entire attack except for when it's underground. General tips : Ever thought that, "gee, avoiding a freight train is as simple as staying off the tracks"? This boss is exactly that. It's attacks are very predictable, and some of them are downright sluggish. However, keep in mind the boss hits HARD. That meaning anywhere from 7000 to 12000 or more damage PER HIT. Aside from that, the only harrowing aspect of the boss is its insanely high HP, though it can be expected from a Tier 3 boss. Gold Drops : The gold the boss gives depends on how many players were ALIVE when the boss died. Also, each time you kill a boss, the base gold amount will be cut in half the next time you kill him. For example, the Mantis drops 111,110 gold when killing him by yourself, but the next time you kill him you will only get 55,555 gold for killing him by yourself. These amounts I have posted are the amounts you will get for killing him for the first time of the day. If you enter the boss stage with just yourself, the base amount you will get: 599,998 gold

If you enter the boss stage with one other player, the base amount you will get is: (This is 20% more gold then just killing him by yourself) 719,998 gold If you enter the boss stage with two other players, the base amount you will get is: (This is 50% more gold then just killing him by yourself) 899,998 gold Now multiply those numbers by 1.xx and replace the xx with the amount of "% gold" you have on your armor and backpack combined, which will give you how much gold you will earn for killing that boss with that amount of players.

Mithril drop: This boss has a chance to drop between 2-4 mithril. Note that all bosses have the same mithril drop rate, but each boss has a different amount they can drop. Also, each time you acquire any amount of mithril from the boss, the drop rate will decrease for that particular boss until 12 a.m. CDT when it resets.

First Rank Level


[] PvE Playstyle (PvE) All-Purpose Gold MA72 MS06 N/A Mithril

CQC (Close Quarter Combat) Cutter Heavy Duty Long Range Backpack Armor PvP Playstyle (PvP) Gold

TSG-03 N/A N/A SP04-IV N/A

*F.L.O.A.T (Speed, Power, Poison Evasion, Gold Bonus, EXP Bonus) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)

Fortune N/A

Mithril

All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range Backpack Armor

MA72 Cutter N/A N/A SP04-IV

MS06 N/A N/A N/A

*F.L.O.A.T (Speed, Power) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)

Fortune N/A

Second Rank Level


[] PvE Playstyle (PvE) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range FR43C Cutter VOX-07 (FR43C is stronger) N/A Gold MS06 (FR43C is stronger) N/A Mithril

N/A B/A

KP-101-X
Backpack VP-22VII

*F.L.O.A.T (Speed, Power, Poison Evasion, Gold Bonus, EXP Bonus) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)

Armor

Fortune

PvP Playstyle (PvP) All-Purpose Gold FR43C MS06 (FR43C is stronger) N/A N/A N/A Mithril

CQC (Close Quarter Combat) Cutter Heavy Duty Long Range SD-58 N/A

KP-101-X
Backpack VP-22VII *F.L.O.A.T (Speed, Power)

*X028-FREEDOM (Unlimited energy, 40 HP regen per second)


Armor Fortune N/A

Third Rank Level


[] PvE Playstyle (PvE) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range FL334AR Cutter MCP76 N/A Gold Mithril LG002B (FL334AR is significantly stronger) WD03S N/A N/A

KP-101-X
Backpack ECO-03-VI

*F.L.O.A.T (Speed, Power, Poison Evasion, Gold Bonus, EXP Bonus)

*X028-FREEDOM (Unlimited energy, 40 HP regen per second)


Armor

Hydra Armor (Speed) Tank Armor (HP)

N/A

PvP Playstyle (PvP) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range MA72 Cutter M347 N/A Gold Mithril LG002B (FL334AR is significantly stronger) WD03S N/A N/A

KP-101-X
Backpack ECO-03-VI

*F.L.O.A.T (Speed, Power) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)

Armor

Hydra Armor (Speed) Tank Armor (HP)

N/A

Fourth Rank Level


[] PvE Playstyle (PvE) All-Purpose CQC (Close Quarter MS2456S Cutter Gold TB10-LW Passer Mithril

Combat) Heavy Duty Long Range MCP76 N/A N/A N/A

SAM-005-I (Gold bonus) ECO-03-VI (Gold bonus)


Backpack

BLADE-MASTER (Poison evasion) Hydra Armor (Speed) Tank Armor (HP)


PvP Playstyle (PvP) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range MS2456S Cutter M347 N/A Gold

*F.L.O.A.T (Speed, Power, Poison Evasion, EXP Bonus) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)
N/A

Armor

Mithril TB10-LW Passer N/A N/A

KP-101-X TT-05-b (damage reduction)


Backpack

Armor

*F.L.O.A.T (Speed, Power, ) BLADE-MASTER (Speed, Sword bonus) *X028-FREEDOM (Unlimited energy, 40 HP regen per second) Hydra Armor (Speed)
N/A

Tank Armor (HP)

Fifth Rank Level

[] PvE Playstyle (PvE) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range NOVA-27 Gold Mithril

TB10-LW (NOVA-27 is significantly stronger)

Cutter M-27B1 R100-RAILGUN

*Trinity Ge09X (M-27B1 is significantly stronger) N/A

SAM-005-I (Gold bonus) ECO-03-VI (Gold bonus)


Backpack

*F.L.O.A.T (Speed, Power, Poison Evasion, EXP Bonus) STK-06-ZZ (Speed/Power) Strike Armor (Speed/Power) Titan Armor (HP/Recovery) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)
N/A

Armor

PvP Playstyle (PvP) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range NOVA-27 Gold Mithril

TB10-LW (NOVA-27 is significantly stronger)

Cutter M-27B1 R100-RAILGUN

*Trinity Ge09X N/A

KP-101-X (HP regen per kill) HYD-00-IX (HP regen per second, damage immunity chance) *F.L.O.A.T (Speed, Power) *X028-FREEDOM (Unlimited energy, 40 HP regen per second)
Armor

Backpack

STK-06-ZZ

Strike Armor (Speed/Power) Titan Armor (HP/Recovery)

N/A

Sixth Rank Level


[] PvE Playstyle (PvE) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range NOVA-27 Cutter M-27B1 R100-RAILGUN Gold Mithril

TB10-LW (NOVA-27 is significantly stronger)


Trinity Laser Cannon free R700-AA

JIN.JINGLE (Speed, Power, Gold, EXP, 20 HP regen per kill,free mithrills


Backpack

ECO-03-VI (Gold bonus)

10% chance to evade damage)

STK-06-ZZ (Speed/Power) F.L.O.A.T (Speed, Power, Poison Evasion) X028-FREEDOM (Unlimited energy, 40 HP regen per

second)
Armor

Thunder Armor (Power/Speed) Atom Armor (Beam bonus, HP)

N/A

PvP Playstyle (PvP) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range NOVA-27 Cutter M-27B1 R100-RAILGUN Gold Mithril

TB10-LW (NOVA-27 is significantly stronger)


Trinity Laser Cannon R700-AA

TRI-O-AVATAR (heavy damage negation) HYD-00-IX (HP regen per second, damage immunity chance)
Backpack STK-06-ZZ

H.F-V-03 (HP regen for team)

JIN.JINGLE (Speed, Power, HP regen per kill)


Armor

Thunder Armor (Power/Speed) Atom Armor (Beam bonus, HP)

N/A

Seventh Rank Level


[]

PvE Playstyle (PvE) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range Crab Morpheus M-27B1 R100-RAILGUN Gold LIT07 Trinity, Windblade Laser Cannon R700-AA Mithril

Backpack

ECO-03-VI (Gold bonus) STK-06-ZZ (Speed/Power) Draco Armor (HP)

JIN.JINGLE (Speed, Power, Gold, EXP Bonus, 20 HP regen per kill) X028-FREEDOM (Unlimited energy + HP regen ability)

Armor

Thunder Armor (Power/Speed)

Phoenix Armor (HP, Speed) Pegasus Armor (damage immunity chance)

Atom Armor (Beam bonus)


PvP Playstyle (PvP) All-Purpose Gold NOVA-27 LIT07 Trinity, Windblade Laser Cannon Mithril

CQC (Close Quarter Morpheus Combat) Heavy Duty Long Range Backpack M-27B1

R100-RAILGUN R700-AA STK-06-ZZ

TRI-O-AVATAR (heavy damage negation) HYD-00-IX (HP regen per second, damage

immunity chance)

H.F-V-03 (HP regen for team)

JIN.JINGLE (Speed, Power, HP regen per kill, 10% chance to evade damage)
Armor

Draco Armor (HP)

Thunder Armor (Power/Speed)

Phoenix Armor (Large HP regen per kill) Pegasus Armor (damage immunity chance)

Atom Armor (Beam bonus)

Eighth Rank Level


[] PvE Playstyle (PvE) All-Purpose Crab Gold LIT07 Trinity, Windblade Laser Cannon R700-AA Mithril

CQC (Close Quarter Morpheus Combat) Heavy Duty Long Range M-27B1 R100-RAILGUN

Backpack

ECO-03-VI (Gold bonus) STK-06-ZZ (Speed/Power) Perseus Armor (HP, melee resistance)

JIN.JINGLE (Speed, Power, Gold, EXP Bonus, 20 HP regen per kill, 10% chance to evade damage) X028-FREEDOM (Unlimited energy, 40 HP regen per second) Andromedae Armor (HP, regen ability) Phoenix Armor (HP, Speed)

Armor

Cygni Armor (Speed)

Thunder Armor (Power)

Atom Armor (Beam bonus)


PvP Playstyle (PvP) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range NOVA-27 Morpheus M-27B1 R100-RAILGUN Gold LIT07 Trinity, Windblade Laser Cannon R700-AA Mithril

TRI-O-AVATAR (heavy damage negation) HYD-00-IX (HP regen per second, damage immunity chance)
Backpack STK-06-ZZ

H.F-V-03 (HP regen for team)

JIN.JINGLE (Speed, Power, HP regen per kill, 10% chance to evade damage) Perseus Armor (HP, melee resistance)
Armor

Phoenix Armor (Speed, Large HP regen per kill) Pegasus Armor (damage immunity chance)

Cygni Armor (Speed)

Atom Armor (Beam bonus)

Andromedae Armor (HP, regen ability)

Ninth through to Final Rank Levels


[]

PvE Playstyle (PvE) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range Gold Crab, Nova27 Morpheus M-27B1 LIT07 Trinity, Windblade Laser Cannon Mithril

R700-AA R100-RAILGUN ECO-03-VI (Gold bonus) STK-06-ZZ (Speed/Power) Perseus Armor (HP, melee resistance) Cygni Armor (Speed) Chaos Armor (Harming ability) Andromedae Armor (Health, health regen bonus) White drill JIN.JINGLE (Speed, Power, Gold, EXP Bonus, 20 HP regen per kill, 10% chance to evade damage) X028-FREEDOM (Unlimited energy, 40 HP regen per second)

Backpack

Armor

Thunder Armor (Power)

Atom Armor (Beam bonus)


PvP Playstyle (PvP) All-Purpose CQC (Close Quarter Combat) Heavy Duty Long Range NOVA-27 Morpheus M-27B1 R100-RAILGUN Gold LIT07 Trinity, Windblade Laser Cannon R700-AA Mithril

TRI-O-AVATAR (heavy damage negation) HYD-00-IX (+60 HP regen per second, damage immunity chance)
Backpack

STK-06-ZZ Blademaster ( +1 spd, +40% sword dmg) H.F-V-03 (+70 HP regen per second for team)

Perseus Armor (HP, -30% melee damage) Cygni Armor (Speed)


Armor

JIN.JINGLE (Speed, Power, HP regen per kill, 10% chance to evade damage) Chaos Armor (Speed, contact damage ability) 1250 dps using the suit ability, roughly Andromedae Armor (HP, regen ability) +10,000 regen last 15 sec,

Atom Armor (Beam weapon bonus +30%)

Phoenix Armor (Speed, approx. 20-25% HP regen per kill)

Thunder Armor (Ability gives huge amounts of power and speed)

Pegasus Armor (15% damage immunity chance)

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