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map%d_use_coin_cnt & mode%d_coin_visivle <<<< 99 >>> token emas MAX_HP_UP <<<< E0 93 04 >>>> kebal Skin%d <<<< 00 >>> skin

hack Skill%d <<<< 00 >>> anti skill %s_pre_delay <<<< 000000 >>> assasin %s_delay <<<<< 000000 >>>>> assasin BB 90 4B 51 1A 90 92 18 00 00 <<<<00 > Cadet war D5 CD 23 8D F6 8E A4 F5 51 BE <<< 00 > Cadet Leader ... Action%d <<<< 00 > CSD diem g mukul Skill_%d_rate <<<< 00 > Unlimited Hit mode_%d_limit_grade <<<< 00 > CADET Bisa CSD sulit %s_type%d <<<< 99 >>>antihit+ anti reload sub%d_perform_type < 00 > keluar misi yg dulu recovery_rate_counnt%d <<<< 99 >>> recovery blow_rate%d <<<< 99 >>>> pukulan super time_limt <<<< 00 >>> lari berapasap sale_end_date_%d <<<< 0000 >>>> shop hack sale_end_date bullet_range, map%d_limit_grade, fhising_exp%d, peso%d, mode%d_limit_level skill%d = anti skill map%d_limit_grade, skin%d action%d

Fast Delay : 6D 61 78 5F 73 6B 69 6C 6C 5F 67 61 75 67 65 Grade Hack : 67 72 61 64 65 5F 62 6C 75 65 5F 6C 65 76 65 6C No Drop : 66 61 6C 6C 5F 6D 61 78 5F 64 61 6D 61 67 65 No Reload : 6D 61 78 5F 62 75 6C 6C 65 74 Freeze Undead : 4C 69 6D 69 74 48 50 52 61 74 65 4D 61 78 Unlimited Token Emas : 50 76 45 4D 6F 6E 73 74 65 72 43 6F 69 6E 4E 75 6D Unlimited Token Perunggu : 75 73 65 5F 6D 6F 6E 73 74 65 72 5F 63 6F 69 6E 5F 63 6E 74 Poison Asasin Attack : 70 6F 69 73 6F 6E 5F 74 69 63

Medic Fill :68 70 5F 72 65 63 6F 76 65 72 79 5F 74 69 63 6B ND 1 :64 65 6C 61 79 5F 61 6E 69 6D 61 74 69 6F 6E 5F 72 61 74 65 ND 2 :67 61 75 67 65 5F 70 65 72 5F 74 69 63 6B ND 3 :63 68 65 63 6B 5F 6D 61 78 5F 74 69 6D 65 ND 4 :70 72 65 76 65 6E 74 5F 72 65 63 6F 76 65 72 79 5F 67 61 75 67 65 5F 6F 6E 5F 73 6B 69 6C 6C

HP Recovery :6E 6F 5F 64 61 6D 61 67 65 5F 6D 6F 64 65

Magic Circle : move_key_on_magic_circle Cadet Crusade1 : map%d_limit_grade Cadet Crusade2 : mode_%d_limit_grade

48 65 72 6F 4D 61 74 63 68 4C 69 6D 69 74 47 72 61 64 65 = Faction/Ladder 1 4C 61 64 64 65 72 54 65 61 6D 4C 69 6D 69 74 47 72 61 64 65 = Faction/Ladder 2 4C 69 6D 69 74 47 72 61 64 65 5F 25 64 00 = Limit Apa Ntah 54 65 61 6D 4E 61 6D 65 = Team Named line%d_color cheer%d result_reward%d_title result_reward%d_text%d result_reward%d_icon%d result_reward%d_icon_count banner_name%d main_banner%d mark_banner%d owner_wounded_buff%d target_cancel_buff%d ioAIExec_Global_GetTarget m_Targeting=%d m_szCounterName="%s" m_CounterType=%d m_Step=%d MOSTDAMAGE KEEP_CUR_MOVE STOP_CUR_MOVE AI_EXEC_TARGET_IsHP m_fRate%f m_Compare=%d ioAIExec_Myself_StopAllActions ioAIExec_Myself_ShowChat m_szChatMsg="%s" ioAIExec_Myself_DokeySeq m_szKeySeqName=%s ioAIExec_Myself_Move m_DirType=%d m_szMoveSeqName=%d ioAIExec_Myself_Idle ioAIExec_Myself_IsSkillAvailable m_EquipSlot=%d tracking_e fire_e owner_buff%d call_attribute%d_wound_loop_ani call_attribute%d_wound_duration call_attribute%d_time call_attribute%d_resistance

call_attribute%d_index change_angle_v%d change_angle_h%d change_speed%d change_range%d SetJumpAttack counter_attack destroy_dummy%d jump_fire_down_animation%d jump_fire_up_animation%d jump_charge_attack%d dash_jump_attack extra_call_attribute%d_wound_loop_ani extra_call_attribute%d_wound_duration extra_call_attribute%d_wound_ani extra_call_attribute%d_resistance extra_call_attribute%d_index extra_call_buff%d extra_counter_attack%d revival%d_revival%d_x grappling_col_buff%d grappling_pushed_buff%d fail_attack success_attack lucifer_jump_attack_grap_loop2_ani fly_dash_jump_attack extra_ani_jump fire_e weaponOffset%d ioMultiMagicCircleSkill witch_fly_cancel_attack witch_fly_combo%d_attack witch_fly_attack gathering_max_attack extend_attack0%d red_target_down_buff%d red_target_buff%d red_target_air_buff%d enemy_mine_model%d team_mine_model%d phantom_fly_possession_end_buff%d phantom_fly_possession_buff%d phantom_fly_attack_type phantom_female_mesh%d phantom_mesh%d ment%d Minutes%d ioSimpleBoxWeapon aim%d_attack end_attack_type%d skill_air_attack_type%d control_attack alpha_rate TowerDefUserGaugeWnd%d UpdateItem public_shop_delay_ani disassemble%d_result disassemble%d_code random_result%d random_table%d

alchemic_additive%d alchemic_item%d release_gp_buff%d SendToUser OnLevelUpItem ChannelingType%d OnEventShopGoodsBuy GetClassBuyPeso GetDecoPackageKeepPeso Code_%d PackageActive_%d InvenManual_%d end_hour_min%d start_hour_min%d end_color%d Item%d_Type Grade%d_Rank red%d range%d green%d AlpaMap0%d IsMedalItemFull item_code_%d ApplyChangeExtraItem MyChar%d GetHeroTitleString excavation_exp_%d EquipRandTable%d MaximumRand_%d LimitGrade%d RainBowMixerResult Ping[%d] push_struct%d object%d effect%d event%d_struct%d_pos_z MinimumRand_%d event%d_struct%d_pos_y event%d_struct%d_pos_x event%d_struct%d_pos_num event%d_struct%d_pos_cnt GetDamage DamageTable Award%d ModeSelectAward_%d sub%d_same_user sub%d_min_user sub%d_max_user runningman%d Goal%d Defense%d Assist%d max_buff%d buff%d_list%d infection_item_%d host_item_%d wear_item%d_name mode%d_default_player mode%d_minimum_player mode%d_hero_match

mode%d_mark_b mode%d_order mode%d_coin_visible mode%d_freeforall mode%d_active mode%d_safety zone%d_collision_buff turn_line%d_scale turn_line%d_color turn_event_scene_index turn%d_end_effect turn%d_end_object StuckExActiveRandMax%d StuckExActiveRandAdd%d StuckExActiveRand%d StuckExWeaponType%d StuckBuff%d HighTurn%d machine_struct%d_angle machine_struct%d_num object_item_name function_object%d NpcName_%d NpcCode_%d ItemCode_%d ContributeTable Num_%d passive_buff%d map_area_weapon%d_time map_area_weapon%d_angle map_area_weapon%d_onetime_use AKI_DEFENSE Achar_angle GetSkinColor SUPER_DASH GATOTKACA_JUMP Lv%d FillAllItemDrop escape_buff%d dummy_attack%d dummy_attack%d_sub_type item%d weapon_fire_angle%d weapon_fire_time%d VIT_GAUGE_FILL_UP SCAIL_UP win_face talk_face pickup_face defense_face chaos_face attack_face hp_buff%d_name hp_buff%d_rate Key%d_D hp_rate_%d jump%d getup str_stiff mid_stiff

random_damage_rate%d werewolf_buff%d release_werewolf_buff%d jump_reload%d_reload jump_reload%d_ani_rate jump_reload%d_ani defense_attack item_equip_buff%d skill%d level%d_peso AUTO_SHOT extend_zero_aimed blitz_bk_attack%d blitz_fr_attack%d buff_add_attack cmd_info%d_combo%d_s cmd_info%d_combo%d_d cmd_info%d_combo%d_use_d cmd_info%d_combo%d cmd_info%d_combo_cnt cmd_info%d_skill cmd_info%d_use_type cmd_info%d extra_gauge_buff%d fire_move_right%d fire_move_left%d fire_move_back%d fire_move_front%d consecution_attack extend_end_attack0%d bullet_add_time%d extend_attack%d special_att_buff%d_name%d special_att_buff%d_cnt special_att_ex%d special_att_effect%d mechanics_fly_attack summon_attack0%d summon_effect0%d summon_time0%d gathering_max_finish_attack finish_attack charge_attack charge_auto_attack charge_key_attack summon_use_extend_attack0%d summon_use_attack0%d body_mesh%d hand_mesh%d face_change_%d_hw face_change_%d_hm hair_change_all%d_hw hair_change_all%d_hm dash_force_friction%d dash_force_move%d extend_run_attack_end extend_dash_attack%d dash_buff_add%d dash_buff_add_attack dash_spear_type%d

dash_action_attack extra_dash_attack blow_dash_getup_attack dash_jump_force_friction%d dash_jump_force_move%d skill_charge_attack %sskill_search_angle flame_angle%d teleport_range%d attack%d Terima kasih atas Laporan anda untuk Memberi kami, Coding Bug text/Array of Byte s/String Type engine. Kami akan segera perlahan-lahan membuat string tersebut ti dak bekerja ( ecrypyt). Like Share 15 people like this. grade_blue_gm grade_orange_gm grade_white_gm hero_title_bonus%d hero_title_str%d grade_gray_level%d grade_white_level%d max_revival_penalty >> 99 grade_orange_level%d grade_red_level%d grade_blue_level%d grade_level%d ladderup >> 99 heroup >> 99 auto_lvlup_amount >> 99 max_AOS_level >> 99 fishing_exp_%d >> 99 max_fishing_level >> 99 constant_max_grade >> 99 max_level >> 99 boss_max_level >> 99 penalty_peso >> 00 limite_max_char_slot >> 99 guild_kick_out_peso >> 00 guild_leave_peso >> 00 boost_limit >> 99 SendRequestGift >> 99 BonusPeso_%d >> 99 PackageActive_%d >> 99 LimitLevel_%d >> 00 ShowPeso_%d >> 999999 PackageKeepPeso >> 99 OnBonusPeso >> 99 BonusExp >> 99 OnLevelUpItem >> 99 OnBuyItem >> 99 SendP2PRelayPacket IsMeGameMaster IsGameMasterID IsAdminID IsMeDeveloper OnDeveloperMacro (siap test )

onchangeLeaderChar >> 99 IsHoleSendComplete SetHoleRecvComplete max_card >> 99 max_table >> 99 balance_max_value >> 99 OnUseMonsterCoin >> 99 ioEtcItemConsumption::OnUse >> 99 Max_Success_Effect >> 99 Max_Rolling_Effect >> 99 use_team_target_buff max_weapon_cnt >> 99 sensing_max_angle << Value >> sensing_min_angle >> disable_cloak disable_helmet disable_armor disable_weapon Rolling_Effect_%d Fail_Effect_%d hp_decrease_tick >> 00 max_hp >> 99 no_damage_mode >> 99 no_gravity_combo >> 99 gravity_desc%d move_drop_jump_amt change_enemy_down_buff skill_end_autotarget_max_angle << Value >> Cskill_end_autotarget_min_angle skill_end_use_auto_target_value skill_map_effect >> 99 jump_max_angle << Value >> jump_min_angle MaxHPPower >> 99 MaxPower >> 99 max_skill_gauge >> has_skill_gauge LimitHPRateMax >> LimitHPRateMin use_monster_coin_cnt >> 99 PvEMonsterCoinX >> 99 GoldMonsterCoin >> 99 fall_max_damage >> fall_min_damage gauge_per_tick >> 99 max_bullet >> 99

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