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Adobe Training Services Exam Guide

ACE: Flash Professional CS6


Adobe Training Services provides this exam guide to help prepare partners, customers, and consultants who are actively seeking accreditation as Adobe Certified Experts (ACE). This guide, while designed to describe the exam in detail and provide as much information as possible, is not meant to be the sole means of exam preparation. Adobe Training Services offers courses that provide in-depth training on the exam content. Hands-on experience with the Adobe product suite is also a critical element in preparing to pass any Adobe certification exam. ACE: Flash Professional CS6 exam overview
The ACE: Flash Professional CS6 exam audience are individuals who have 3 4 years experience with animation, video, programming interactivity, and deploying Flash content to the Web, desktop, and mobile platforms.

Exam description
The exam has two parts: 50 multiple-choice questions, covering a range of topics listed below A short survey that we use to gather information about your product experience

Please note that the survey must be completed to qualify for earning the certification. The certification exam has a time limit of 60 minutes, and includes a timer to mark the remaining time.

Exam preparation
The following are typical tasks that you should already be able to perform: Import and appropriately optimize assets Deploy Flash content to the web with alternate content for non-Flash devices Add interactivity with ActionScript 3.0 Assess when Flash is the ideal solution for a project Build complex animations with nested MovieClips

Understand class files and OOP concepts Edit HTML and CSS Deploy video

Exam topics include:


Planning and Designing Flash Applications Understanding the differences between web, desktop, and mobile Creating new documents Understanding Flash projects Creating, Importing, and Managing Assets Understanding bitmap and vector graphics Working with the Flash drawing tools Importing graphics Working with the Flash library Creating and working with symbols Working with text Creating Animations and Interactivity Working with motion tweens, classic tweens, and shape tweens Optimizing graphics for animation Working with nested movie clip animations Understanding frames and keyframes Adding interactivity on the timeline Adding and synchronizing audio Programming with ActionScript 3.0 ActionScript language and fundamentals Understanding Object Oriented Programming Principles Loading external content Working with ActionScript libraries Testing Flash Applications on Multiple Platforms Debugging Flash applications Testing mobile content Assessing and simulating performance Publishing and Deploying Flash Applications Publishing Flash content Publishing to Adobe AIR Publishing to HTML5

Exam preparation checklist


I have a minimum of five years experience in Flash. I have three-fours years experience with animation, video programming, interactivity, and deploying Flash content to the web, desktop, and mobile platforms. I am familiar with Adobe Media Encoder, Dreamweaver, and possess basic Photoshop and Illustrator knowledge. I can complete the tasks outlined in the Exam preparation section without assistance. I have read and studied the topics listed in this exam guide.

Sample questions
Try out these sample questions to get a feel for the types of questions on the ACE exam. Please note that your performance here does not indicate how you will do on the actual exam. To fully prepare for the exam, closely review the topic areas and objectives in this Exam Guide. You are creating an Interface for an ActionScript class. What is the file extension for an Interface? A) SWF B) AS C) FLA D) PNG Correct answer: B Which image asset type can be scaled without losing quality? A) Bitmap B) Vector C) MovieClip Symbol D) Graphic Symbol Correct answer: B You have imported an image from your desktop into Flash Professional. Later you edit and resave the image on your desktop. What must you do in Flash Professional to import the latest changes? A) Nothing. The image will update automatically. B) Right-click (CTRL-Click) on the image in the Library panel and choose Update. C) Drag a copy of the image from the Library to the stage. D) Select the image on the stage and press F5 to refresh the image Correct answer: B .

You have just completed the first of a series of FLAs for multiple devices. You want to share assets in your library with the other FLAs. What should be your first step? A) Use the Project Panel to create a new project. B) Use the Components Panel to create a new project. C) Select Runtime Shared Library URL from the Library panel. D) Select New Folder from the Library panel. Correct answer: A You have added a bitmap image to the stage. What is one advantage of applying the Trace Bitmap command? A) It will transform the image to a vector graphic improving animation performance when scaling. B) It will transform the image to a vector graphic which is more appropriate for mobile devices with slower processors. C) It will trace the bitmap into pixels resulting in faster rendering performance. D) It will trace the bitmap into pixels resulting in smaller file sizes. Correct answer: A You have a button with an instance name of myButton. When the button is clicked, you want to call a doSomething function. Which ActionScript 3.0 statement correctly adds the click event? A) myButton.addEventListener(MouseEvent.CLICK, doSomething); B) myButton.addListener(click, doSomething); C) myButton.onRelease = doSomething; D) myButton.onClick = doSomething; Correct answer: A Given the ActionScript 3.0 event: myClip.addEventListener(TransformGestureEvent.GESTURE_ZOOM, onZoom); Which ActionScript statement correctly removes the Gesture Zoom event from myClip? A) myClip.removeEvent(TransformGestureEvent.GESTURE_ZOOM, onZoom); B) myClip.removeListener(TransformGestureEvent.GESTURE_ZOOM, onZoom); C) myClip.removeEventListener(TransformGestureEvent.GESTURE_ZOOM, onZoom); D) myClip.remove(TransformGestureEvent.GESTURE_ZOOM, onZoom); Correct answer: C

What statement about external ActionScript code libraries is true? A) External SWC files are editable in Flash Professional. B) External AS files are editable in Flash Professional. C) Import statements are never required for external ActionScript libraries. D) All external AS files must be in the same directory as your FLA file. Correct answer: A You have written the following code: var num:Number = 152; var numString:String = num as String; trace( numString.length ); What will the trace method output be? A) Nothing. This code will trigger a run time error. B) 3 C) 152 D) NaN Correct answer: A What could result in a web server missing the correct MIME type for displaying .swf files? A) The browser can show error messages or a blank window with a puzzle-piece icon. B) Flash content, especially video, can appear choppy. C) The Flash application launches in the Adobe Integrated Runtime as a fallback measure. D) The Flash application becomes vulnerable to security threats. Correct answer: A

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