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hdrlightstudio
lightpaint
Featuring

installation guide

Contents
Installing & Licensing HDR Light Studio 4 Page 3

Live Connections and Exporters Installation and Workows Maxwell Studio KeyShot Visual Enterpsie Author Modo 3ds Max Cinema4D Maya Houdini Page 5 Page 6 Page 8 Page 10 Page 12 Page 17 Page 19 Page 23

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HDR Light Studio 4 - Installation & Licensing

Installing HDR Light Studio 4 - Node Locked


Step 1: Run the HDR Light Studio main installer
Install HDR Light Studio 4 software with the provided installer for your platform. (Linux note: Install from a terminal: sudo ./hdrlightstudio.bsx or manually install from hdrlightstudio.tar.gz. Note manual installation will not apply desktop icons or le associations. Please see ./installer in the archive for more details.)

Step 2: Launch HDR Light Studio Step 3: Locate the User Key

Run HDR Light Studio software for the rst time, this process creates your User Key.

Go to Help > Open License Directory. This will reveal the user key le called HDRLightStudioV4_User.key

Step 4: Register the End User on the store

Log into your account at the Lightmap Store (www.lightmapstore.co.uk) and in the Purchased Products section locate the product you want to license. You must register the name and email address of the Registered User using the Register/Change User link. The email address entered here will be used to send all information on licensing and any future software updates. Please make sure the spam lter will allow emails from the Lightmap store domain to this email.

Step 5: Upload the User Key to the store

Next upload your user key le using the Upload User Key link which is now available to use because the user has now been registered.

Once your User Key has been submitted, you will need to wait for the License Key to be created.

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HDR Light Studio 4 - Installation & Licensing Step 6: Getting your License key

Once we have received your user key le, we will generate a license key le. Note: licenses are generated in normal of ce hours GMT. The Registered User will receive an email with the license key attached. It will also appear in the store account under your user key and can be downloaded from there also.

Step 7: Installing your License Key

Download this License Key le and place it into the directory where your user key le was located. With both keys in place, next time you run HDR Light Studio it will be fully activated and can render and save your lighting designs.

Step 8: Picture Lights

Download the seperate Picture Lights zip le. Install the Picture Light les into the correct location using Help > Open Warehouse Directory. The .hdp les in the zip le provided need to be placed in that folder. A restart of HDR Light Studio is also required. (Linux note: From a terminal: sudo unzip xxx.zip -d /usr/lightmap/hdrlightstudio/warehouse, where xxx.zip is the name of the warehouse archive. If you have installed HDR Light Studio manually, please extract the archive to a directory called "warehouse" next to the HDR Light Studio executable).

Step 9: Additional Live Connections and Exporters

Please refer to this installation document for instructions on installing plug-ins for KeyShot, Maxwell Studio, Visual Enterprsie Author, VRED, Patchwork3D, Maya, Houdini, 3ds Max, Modo and Cinema4D.

Please note:

For HDR Light Studio to function it uses TCP/IP communication internally on the computer. Please esnure these ports are made available for HDR Light Studio in your rewall. LiveLight is communicated to/from port 9001/9002 Live plugins communicate to/from port 9550/9551

Important notes for existing HDR Light Studio users:

Installing HDR Light Studio 4 will override the opening of earlier Live plug-ins. Projects saved with HDR Light Studio 4 will not be backwards compatible. Once HDR Light Studio 4 is installed, project les embedded in earlier partner projects may be automatically updated to HDR Light Studio 4 without notice.

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HDR Light Studio 4 Live - Maxwell Studio

Installing - HDR Light Studio Live for Maxwell Studio


Compatible with Maxwell Studio 2.6.1+ on Windows64 and Maxwell Studio 2.7.20+ on OSX64

1. When installing Maxwell Render - if available, make sure the HDR Light Studio Live option is ticked and installed. This installs Maxwell components that enable Maxwell Studio to work with HDR Light Studio Live, and this can also installs a demo version of the Live plugin to play with. Follow these instructions to replace this demo version with the full version you have purchased.

2. Install HDR Light Studio 4 3. Launch Maxwell Studio software. 4. When the environment is set to IBL, options now appear for setting HDR Light Studio in the various environment slots - Background, Relfection, Illumination and Refraction. 5. Press the HDR Light Studio button to launch HDR Light Studio Live 6. HDR Light Studio lighting designs are embedded in Maxwell Studio scenes. Render a production quality HDR/EXR le and this is automatically used as a HDR le in Maxwell Studio.

The HDR Light Studio Live interface and features found in the plug-in are identical to the standalone edition. Please consult the HDR Light Studio User Guide PDF included in your installation to learn about the features of HDR Light Studio.

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HDR Light Studio 4 Live - KeyShot

Using HDR Light Studio Live with KeyShot 3


Compatible with KeyShot 3+ on Windows, always use the latest KeyShot build for best stability.

1. Install HDR Light Studio 4 2. Launch KeyShot 3 3. Go to Edit > Preferences

3.

4.

4. Go to the Plugins section and make sure HDR Light Studio is there and enabled... if not select Install new plugin and locate the le: hdrls_wrapper.dll This plug-in le is created by Luxion and acts as the link between KeyShot 3 and HDR Light Studio Live.

5.

5. Go to Project, Environment tab and you should now see a button called edit thats next to the environment le slot. Press this button to launch HDR Light Studio.

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HDR Light Studio 4 Live - KeyShot

HDR Light Studio Live for KeyShot - Workow

3d model: Tim Cooper

The HDR Light Studio interface and features found in the plug-in are identical to the standalone edition. Please consult the HDR Light Studio User Guide PDF included in your installation to learn about the features of HDR Light Studio. Here we describe the worow of the plug-in with KeyShot. Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in KeyShot with the HDR Canvas from HDR Light Studio. Now you can design lighting in real-time directly onto your KeyShot scene. Cool! To see a higher resolution version of your lighting design on your model press Render and select from the drop down list under EXR and HDR le formats to select the Live setting. Now when you render, the hi-res render is sent straight into KeyShot and not saved as a le. When you are happy with your nal lighting design press Render and select the HDR le format and you can then save your nal HDRI design as a le. This new HDR le will automatically be used and added to your KeyShot Environments Library. If you now change your lighting design in HDR Light Studio Live, the canvas data will replace the saved HDR le, so you will be in a Live lighting session again. The lighting design in HDR Light Studio is also embedded into your KeyShot le. So next time you open your saved KeyShot scene, and launch HDR Light Studio Live, the design is already in place for you so you do not need to save the lighting design separately.
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HDR Light Studio 4 Live - Visual Enterprise Author Installing - HDR Light Studio Live for Visual Enterprise Author
Compatible with Deep Exploration 6.5 and above, and Visual Enterprise Author 7

Visual Enterprise Author comes with a Demo version of HDR Light Studio already installed. Follow these instructions to replace this with the full version you have purchased. 1. Install HDR Light Studio 4 2. Launch Visual Enterprise Author 3. Make sure you are in HDR Realtime driver mode in the viewport

4. Right click on the top tool-bar and select HDR Light Studio from the drop down menu to create a button for it on the tool bar. If you can not see it in the list, then go to Help > Plugin Manager... and make sure the HDR Light Studio plug-in is activated.

5. A HDR button has been added to the tool-bar... press this to launch HDR Light Studio Live.

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HDR Light Studio 4 Live - Visual Enterprise Author HDR Light Studio Live for Visual Enterprise Author - Workow

The HDR Light Studio Live interface and features found in the plug-in are identical to the standalone edition. Please consult the HDR Light Studio User Guide PDF included in your installation to learn about the features of HDR Light Studio. Here we describe the workow of the plug-in with Visual Enterprise Author. Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in Visual Enterprise Author by the HDR Canvas from HDR Light Studio. Now you can design lighting in real-time directly onto your Deep Exploration scene. To see a higher resolution version of your lighting design on your model press Render and select Live from the drop down list of le formats. Now when you render, the HDR data is sent straight into Visual Enterprise Author and not saved as a HDR le. When you are happy with your nal lighting design press Render and select the HDR le format and save your nal HDRI design as a le. This new HDR le will automatically be set as the HDR environment in Visual Enterprise Author. If you now change your lighting design in HDR Light Studio Live, the canvas data will replace the saved HDR le, so you will be in a Live lighting session again. To save your HDR Light Studio lighting design, in HDR Light Studio Live go to Project > Save Project. Here you can create a .HDi le which will store your lighting design and can be loaded again in the future.

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HDR Light Studio 4 - Direct Export plug-in for Modo

Direct Export plug-in for Modo


The direct export plug-in is used to push Modo scenes directly into HDR Light Studio 4. In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the lighting is complete, render a HDR/EXR le to use in Modo for image based lighting and re ections.

Manual Installation Required


Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip le and nd the Modo plug-in les required in the \HDRLS_Plugins\modo folder. Place the script and image les supplied: HdrlsExportViaTempFile.lxm, HdrlsExportViaUserFile.lxm, HDRLSTempFileAll.bmp, HDRLSUserFileAll.bmp, into the directory that is opened by using System->Open User Script Folder from the Modo main menu. These can actually be run from the command window as @HdrlsExportViaTempFile.lxm @HdrlsExportViaUserFile.lxm but it's better to attach them to a UI button. We recommend to bind these scripts to buttons on the Model view: 1) Make sure you are in the Model tab 2) Go to System->Form Editor. 3) Click on Find Form and click on the far right tab of the menu strip (probably this is Work Plane) 4) Where it says (new control) after the Work Plane entry add a divider using Add Divider 5) Under this divider use the "Add Command..." to add a new entry 6) Enter the Command and Arguments entry to @HdrlsExportViaTempFile.lxm, OK this and then set the Label to HDRLS Push Temp, and set the Custom Icon to HDRLSTempFileAll.bmp 7) Under this item use the "Add Command..." to add a second new entry 8) Enter the Command and Arguments entry to @HdrlsExportViaUserFile.lxm, OK this and then set the Label to HDRLS Push File, and set the Custom Icon to HDRLSUserFileAll.bmp

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HDR Light Studio 4 - Direct Export plug-in for Modo

Workow with Modo


Ensure HDR Light Studio 4 is running with the LiveLight window open. Select your Modo camera (explicitly, and not using the currently selected option) from the top left of your 3D view, and click on the HDRLS Push Temp or HDRLS Push File buttons. This will push the scene over to HDR Light Studio with the camera/view set up correctly in LiveLight. When rendering a production HDR/EXR le in HDR Light Studio to use in Modo, select the Modo host and render presets in the HDR Light Studio render dialog so the mapping of the HDR environment is correctly aligned when the le is used in Modo. Notes: When running the scripts, you must have a 3D view selected. You must have the view of a camera selected - not perp/top/bottom, or "Current Selection" as the camera. Animation frames are not supported - you will always get the rst frame exported. Any errors will be reported in the Modo event log.

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HDR Light Studio 4 - Direct Export plug-in for 3ds Max

Direct Export plug-in for 3ds Max


Works with 3ds Max/3ds Max Design versions 2011 and above The direct export plug-in is used to push 3ds Max scenes directly into HDR Light Studio 4. In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the lighting is complete, render a HDR/EXR le to use in Modo for image based lighting and re ections.

Manual Installation Required


Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip le and nd the 3ds Max plug-in les required in the \HDRLS_Plugins\3dsmax folder. Copy the provided les HdrLightStudio.ms, InstallHDRLightStudioTools.mcr to C:\Program Files\Autodesk\3ds Max 20xx\Scripts or C:\Program Files\Autodesk\3ds Max Design 20xx\Scripts Open 3ds Max Go to MAXScript->RunScript - select InstallHDRLightStudioTools.mcr Go to Customize->CustomizeUI - Go to the Menus tab - Click on New... to create a new menu and call it Lightmap - In the Menus list (bottom left), locate the new Lightmap menu set. - Drag and drop Lightmap onto the menu list on right hand side between MAXScript and Help - Use the dropdown Category: and select Lightmap. - Drag and Drop the HDRLS entry under the Lightmap entry on the right hand side - Close Customize dialog and you should see a new menu item called Lightmap, with the HDRLS script underneath

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HDR Light Studio 4 - Direct Export plug-in for 3ds Max

Workow with 3ds Max


Ensure HDR Light Studio 4 is running with the LiveLight window open. Use the new 3ds Max HDRLS menu item to open the HDR Light Studio export plug-in. Click Do Export to push the 3ds Max scene into HDR Light Studio via a temporary COLLADA le. Enable Specify File to export via a user de ned le (rather than a temp le). Enable Selected Only to export only the currently selected geometry. When rendering a production HDR/EXR le in HDR Light Studio to use in 3ds Max, select the 3ds Max host and correct renderer presets in the HDR Light Studio render dialog so the mapping of the HDR environment is correctly aligned when the le is used in 3ds Max. Please note: When clicking Do Export, you must have a 3D view panel selected. You must have the view of a camera selected (not the default perp/top/bottom views). Animation frames are not supported - you will always get the rst frame exported.

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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)

3ds Max Live Connection Installation


This new Live connection supports 3ds Max, and 3ds Max Design, versions 2013 and above. The current version supports a Live connection with V-Ray RT only. Support for additional renderers with activeshade modes is planned. Installation Run the HDRLightStudioLive-3dsMax2013-Installer.exe to install the les for the connection. Run 3ds Max. We now need to add a new HdrlsLive button onto the Utilities tab in 3ds Max. 1. Click the button to open the Congure Button Sets window. 2. Scroll to the bottom of the Utilities list and you will see: HDR Light Studio with HdrlsLive under it. 3. Increase the Total Buttons count by 1 to create a new blank button. 4. Drag and drop HdrlsLive from the Utilities list onto the blank button and press OK. 5. A new HdrlsLive button now appears on your Utilities. You can save this Set if required.

1 3

5 2 4

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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)

3ds Max Live Connection Workow


To launch the HDR Light Studio Live connection, press the new HdrlsLive button. This opens HDR Light Studio Live and the HDR Light Studio 4 Live 3ds Max panel. You can see here Active connection with HDR Light Studio is working from the green tick.

The Live connection works by linking HDR Light Studios Live canvas data to the texture le applied to the V-Ray Dome Light. When lighting is changed in HDR Light Studio, it updates this texture with a new tmp le. This changing tmp le creates the interactive lighting experience.

In order for the Live connection to work, the Render Setup needs to be set to ActiveShade and V-Ray RT set as the ActiveShade renderer. Now the HDRLS panel shows the Current renderer valid.

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HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)


FInally make sure there is a V-Ray Dome Light in the scene, which should be set to Spherical (full dome) on. This requires a VRayHDRI texture assigned to its texture slot. Now HDR Light Studio Live has a texture slot on a Dome Light that it can connect to - Current environment hook valid denotes it has found the Dome Light and texture. Now all ticks are green and you are ready to use HDR Light Studio Live interactively to light a scene with a session of ActiveShade using V-Ray RT.

Use HDR Light Studio to light your shot with interactive image based lighting. When you are happy with the lighting, Render your nal lighting as an EXR or HDR le on disc. The Live connection will automatically set this le to be used on the Dome Light. If you start adjusting the lighting in HDR Light Studio, the Dome Light with revert to using tmp les again from the Live session and you will need to re-render the le on disc in order for the texture slot to point to that. The HDR Light Studio lighting design is embedded in the 3ds Max scene. If you Stop Live and close the HDR Light Studio panel, you can open HDR Light Studio later inanother session and your lighting design will be loaded from the embedded data in the 3ds Max scene. LightPaint Workow When using HDR Light Studio Live with V-Ray RT, users can also launch LiveLight by pressing the Kettle button in the top bar of HDR Light Studio Live. Then your scene can be pushed from 3ds Max into LiveLight to use the LightPaint feature, for point and click lighting on your model. Please note: The Collada le format used to push the scene into HDR Light Studio does not support V-Ray Physical cameras. There is a simple workaround, with the V-Ray Phsical camera used in a view, right click on the Camera name top left of the view and change it to Perspective, then press CTRL C and this duplicates the view exactly but as a normal 3ds Max camera. This new 3ds Max camera will be exported to HDR Light Studio.

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HDR Light Studio 4 - Direct Export plug-in for Cinema4D

Direct Export plug-in for Cinema4D


Works with Cinema4D 13 and above The direct export plug-in is used to push Cinema4D scenes directly into HDR Light Studio 4. In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the lighting is complete, render a HDR/EXR le to use in Modo for image based lighting and re ections.

Manual Installation Required


Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip le and nd the Cinema4D plug-in les required in the \HDRLS_Plugins\cinema4d folder. 1. Start Cinema4D 2. Select Edit>Preferences 3. Click on 'Open Preferences Folder...' 4. Copy the HDRLightStudio folder within the cinema4D plugins folder thats provided with HDR Light Studio into the 'plugins' subfolder 5. Restart Cinema4D Please note: Do not put the plugin in the 'plugins' subfolder under the C4D executables folder, as it will not be loaded! (C4D only looks for C++ plugins in there). There are several different ways of accessing the plugins in Cinema4D: 1. Select from the Plugins->HDRLightStudio submenu. 2. 'Tear-off' the submenu and dock it into your layout as a new toolbar. 3. Select Window->Customization->Customize Commands, then nd the individual plugins in the dialog (use Auto or User in 'Name Filter' to nd them easily), and drag them to any palette to add them to existing tools. 4. Select Window->Customization->Customize Commands, then nd the individual plugins in the dialog (use Auto or User in 'Name Filter' to nd them easily), then enter a shortcut key, for direct access. The HDR Light Studio menu contains 4 buttons in 2 pairs. The rst 2 push the entire current scene to HDR Light Studio via either a temp le or via a user speci ed le. The last 2 push the current selection set from the current scene to HDR Light Studio via either a temp le or via a user speci ed le. The currently selected view will be used in HDR Light Studio. If that view is not a named camera, then a temporary camera will be created inside HDR Light Studio to match your current view.

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HDR Light Studio 4 - Direct Export plug-in for Cinema4D

Workow with Cinema4D


Ensure HDR Light Studio 4 is running with the LiveLight window open. Use one of the 4 buttons to export your Cinema4D scene into HDR Light Studio HDRLS Push File - Exports the current scene into HDR Light Studio via a saved le HDRLS Push Temp - Exports the current scene into HDR Light Studio via a temporary le HDRLS Sel Push File - Exports the current selection set into HDR Light Studio via a saved le HDRLS Push File - Exports the current selection set into HDR Light Studio via a temporary le The currently selected view will be used in HDR Light Studio. If that view is not a named camera, then a temporary camera will be created inside HDR Light Studio to match your current view.

When rendering a production HDR/EXR le in HDR Light Studio to use in Cinema4D, select the Cinema4D host and correct renderer presets in the HDR Light Studio render dialog so the mapping of the HDR environment is correctly aligned when the le is used in Modo.

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HDR Light Studio 4 - Direct Export + Live plug-ins for Maya Direct Export + Live plug-ins installation Manual Installation Required
Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip le and nd the Maya plug-in les required in the \HDRLS_Plugins\maya folder. Copy into the following directories the indicated les: Windows
Copy into C:\Users\<user>\Documents\maya\2012-x64\prefs\ the contents of the prefs folder. C:\Program Files\Autodesk\Maya2012\Python\lib\site-packages\ the contents of the site-packages folder.

Mac
Copy into /Users/<user>/Library/Preferences/Autodesk/maya/2012-x64/prefs the contents of the prefs folder. /Users/<user>/Library/Preferences/Autodesk/maya/2012-x64/scripts the contents of the scripts folder.

Linux
Copy into /home/<user>/maya/2012-x64/prefs the contents of the prefs folder. /home/<user>/maya/2012-x64/scripts the contents of the scripts folder.

The plug-ins adds a new HdrLightStudio shelf into Maya with 2 buttons.

Direct Export This button pushes the Maya scene in to HDR Light Studio 4 standalone Live This button launches HDR Light Studio 4 Live

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HDR Light Studio 4 - Direct Export Direct Export Usage

Pressing this shelf button launches the HDR Light Studio Push System dialog in Maya Before attempting to export the scene, please make sure HDR Light Studio or HDR Light Studio Live is open with LiveLight also open. Settings Use the Export Selection Only tick box to export only the selected geometry in Maya. Use the Use Temporary File tick box to export the scene with a temporary le, or leave unchecked to browse and specify a le name for the export. Export Format Select either Collada or MentalImage as the export le format. Using the MentalImage format will be much faster and in general is the best choice supporting more camera settings. However users who do not have the MentalRay renderer plug-in activated may wish to use the Collada option. Performing the Export To push the scene in to HDR Light Studio press the Current Views Camera to export the active view or use the Select Camera button to select an available camera from a list. Please note: MentalImage format will ony export cameras set to renderable. COLLADA format does not support the export of the default Maya views (top, side, front, persp). The plug-in contains helpful in context messages for ease of use.

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HDR Light Studio 4 - Live connection for Maya Live Plug-in Usage

This dialog is used to launch and select the connection for HDR Light Studio Live. With HDR Light Studio Live, small temporary HDR les are sent to Maya with each change to the lighting design. This provides an interactive lighting work ow with instant updates in your IPR renderer - seeing the lighting design in context on your nal scene. The plug-in works with Mental Ray, SprayTrace, Maxwell, V-Ray, Renderman and Arnold.

Workow
Step 1 - Open the HDR Light Studio Live dialog in Maya Step 2 - A HdrlsProjectData node is created. The HDR Light Studio lighting design is now a part of the Maya scene and embedded within this node. Step 3 - Select your Host Renderer Step 4 - The plug-in presents the user with suitable IBL nodes in the scene for that renderer, select the Environment Hook from the drop down menu and HDR Light Studio Live will connect to that with Live updates. Step 5 - Press Start Live to launch HDR Light Studio Live with the live connection to the chosen Environment Hook Step 6 - The Direct Export plug-in can be used to push the same scene into LiveLight, so users can use Lightpaint to place lighting directly onto the model and see the results update instantly in the IPR window. This is a fast and precise way to light scenes. Step 7 - When a production render is produced in HDR Light Studio Live, the le created is automatically applied to the Environment Hook.

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HDR Light Studio 4 - Live connection for Maya

HDR Light Studio Live in action with Maya and Maxwell FIRE

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HDR Light Studio 4 - Live connection for Houdini Live connection for Houdini
The HDR Light Studio Live Controller (HDRLSLC) digital asset (HDA) can be used to interactivly in realtime with Houdini to create image based maps for use with Environment Lights (EnvLights). Many Env-Lights can be created and controlled with independently lighting setups from HDR Light Studio to allow for later deep compositing. All projects associated with the lighting setup for each of the scenes EnvLights are stored within the Houdini scene le so will be stored as the project le is saved.

Manual Installation Required


Install HDR Light Studio 4 using the installation les provided. Unzip the HDRLS_Plugins*.zip le and nd the Houini Live plug-in les required in the \HDRLS_Plugins\houdini folder. To use the python binding with Houdini, the site-package les need to be made available for importing into Houdini's python interpreter. Copy into your python site-package search path for Houdini, or to the following default directories, the contents of the site-package folder: Windows: (Libraries compiled against python2.6 as shipped with Houdini12) C:\Program Files\Side Effects Software\<HoudiniVersion>\python26\lib\site-packages\ Mac: /Library/Python/2.6/site-packages/ Linux: Your Python2.6 search path. Using the HDR Light Studio Digital Asset (HDA).

Workow
The HDRLSLC HDA controls which EnvLights are being edited by HDR Light Studio at any one time. To use, make sure the HDRLSLC otl le is in your Digital Asset location. Create an instance of the HDRLSLC HDA in the network view (under the digital asset section of the tools menu). Only one HDRLSLC is required, and it does not need to be linked to any other nodes in the network view. The properties of the HDRLSLC shows a single dropdown eld with all the scenes EnvLights - if none are present, <none> will be listed. Also show are 2 buttons for starting and stopping the Live link to HDR Light Studio. Select the environment light you wish to edit, then click on Start Live. Pressing Stop Live at any time will close the HDR Light Studio editor. Changing the selected Live EnvLight at any time will switch to the other EnvLights lighting design (the current design will be copied over if no previous design has been associated with the new EnvLight). The HDR Light Studio project associated with the EnvLight switched from will be saved in the HDRLSLC, and recalled when the light is reselected Once HDR Light Studio is running and connected to an EnvLight, realtime updates will be automatically pushed through to the EnvLight. Running the Render View set to Mantra's realtime preview will show the changing lighting in realtime on your scene. Once happy with the design, render out a Production Render to your desired asset location to replace the low resolution realtime HDR image maps. Please note: If you don't create a Production Render for any EnvLight, when next loading the scene the texture will be the default red "missing texture" of Houdini as the lower resolution Live images are not persisted on the disk.
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