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DURAPOSITA CHEM
COLOR NEWS May 1, 1997
TM
Breakthroughs in color
technology provide need for
new model to represent and
understand color.
By Ken Davies
Copyright © 1997, Spittin’ Image Software Inc. # 102, 416 6th St. New Westminster, BC, Canada V3L 3B2 (604) 525-2170
www.colorcube.com
and reproduced using digital
processes.
2
third to blue-violet light. When a
single cone is stimulated, the The same effect accounts for our
Identifying
brain perceives the corresponding perception of cyan, magenta, and
color. That is, if our green cones the other in-between spectral Primary Colors
are stimulated, we see “green”. colors.
Or if our red-orange cones are Any color can be spectrally
stimulated, we see “red”. If both Because of this physiological analyzed using a prism to
our green and red-orange cones response, the eye can be “fooled” determine its red, green and blue
are simultaneously stimulated, into seeing the full range of primary values (additive color
Viewing these circles through a prism isolates the primary colors. The circle on a white background
breaks into Cyan/Magenta/Yellow primaries. The same circle on a black background breaks into
Red/Green/Blue primaries.
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space), or its cyan, magenta and
yellow primary values
(subtractive color space). This
simple yet powerful technique
can be used to identify true
primary colors. Choosing the
correct three primaries
maximizes the number of colors
reproducible within a color space.
3 Additive and
Subtractive Color
4
charts, RGB Color Space,
Pantone color system, CIE Color The theoretical model describing
Color Models Space, DIN color chips and how colors are stored in a
spectral luminance graphs. computer is often displayed as a
cube. This method of storing
With each color theory Computers and other digital color has proven to be
advancement comes a new model devices define color based on a remarkably adaptive, allowing
by which to understand it. new model of color known as a conversions to a wide variety of
Unfortunately, users of older COLORCUBE, which defines color models; including the color
color technologies rarely, if ever, the digital representation of color. wheel, CIE color space, HSV
5
adopt these new models. For color, Munsell Sphere, Pantone
example, the color wheel is system, DIN chips, and spectral
Storing Images definitions of color.
virtually identical in appearance
and operation to how it was first
in Computers
conceived by Sir Isaac Newton. The fundamental difference
Painters continue to incorrectly All digital color devices that between the COLORCUBE and
define primary colors as red, handle the storage, manipulation, all other models of color is that it
yellow and blue according to the and reproduction of color images describes colors within a color
color wheel despite the fact that do so by storing RGB values. space based on measured input
such technologies as offset Digitally storing an image quantities (what quantities of
printing and photography, each requires that it first be broken primary pigments are used to
-3-
make the color). Other models of
color are based on measured
output values (what the color
looks like). Basing a color system
on input values considerably
simplifies issues related to color
naming, color reproduction, color
visualization, color calibration,
color manipulation, and color
mapping between color spaces.
6
Color math in subtractive color space:
Visualizing a 1) Equal amounts cyan, magenta and yellow (ABC) yield black (K).
Color Space 2) Because of the following:
• Equal amounts magenta and yellow yield red
• Equal amounts cyan and yellow yield green
The ability to visualize all the
• Equal amounts cyan and magenta yield blue
available colors within a three-
3) Color math can be used to determine that equal amounts red,
dimensional color space and to
green and blue also yield black.
see the inter-relationships
between those colors is a huge points. This then defines the naming, mixing, and describing a
advantage when working with outer dimensions of the visible color, and ensures that within a
color. Although there are a color space, while allowing the defined color space, digital colors
number of computer diagrams viewer to see the internal remain consistently reproducible.
8
simulating a theoretical color elements. Color cubes of
space, the COLORCUBE model increasing density can then be Color Selection
is the first of its kind to define a generated based on a required
physical model with the interior “total” number of colors desired.
colors visible. A COLORCUBE that defines all
colors reproducible within a color The unique three-dimensional
As the eye can see over 16 space would be 256 cubes on placement of colors within the
million colors, the key to the each side, for a total of COLORCUBE model works
COLORCUBE concept is that 16,777,216 elements. well as a color selection tool.
the external edge points of the
7
Using the cube, it is easy to
cube are defined, and interior choose complementary colors,
colors then approximate the Color Mixing
harmonious color runs, warm
range of colors between end- colors, cool colors, tints, shades,
and colors of equal value. All
Each color element within a color relationships can be shown
COLORCUBE has a unique to be mathematical in nature, and
numeric identifier indicating can be modeled using simple
what proportionate input values XYZ axis Cartesian math.
9
were used to reproduce the color.
Each element also has a unique Color
position within the cube, thereby
ensuring that one can easily map Manipulation
between positional information
and mixing information. If the To manipulate colors within a
mixing information is given, then color space one must first define
the positional information can be a set of mathematical rules by
deduced. If the positional which colors can be modified.
information is given, then the Color Math, as it is referred to,
mixing information can be relies upon first breaking colors
deduced. This feature of the into their constituent primary
COLORCUBE eliminates much values, then doing the
of the guess work associated with mathematical operation. The end
Planes of color in 3D color space
-4-
result is mixing instructions for a colors is to find the best the end user is likely to conclude
new color that can be found in approximation so that the final they need more training.
the COLORCUBE. image does not appear blatantly However, if a $5,000 digital color
altered. system does not perform to
For example, to predict the result expectations, the end user is
of adding two colors together, The current solution to correctly likely to conclude the product is
break down each color into its mapping colors between two broken.
primary proportionate values. color spaces requires spectrally
Then, add together the like analyzing the output character- As digital color products become
primary values from both colors. istics of each device under less expensive and sales volumes
The combined total for each controlled lighting conditions, increase, the availability of
primary yields the positional and mapping the colors back to a economical product training will
coordinates for the resulting color CIE definition. become an important issue. For
within the COLORCUBE. users to understand how best to
Similar logic can be applied to Color mapping models in such recognize and deal with complex
color subtraction (subtracting one popular software programs as color problems, they must
color from the other), and to Corel Photo Paint, and Hewlett become familiar with the
higher level operations such as Packard Scanning software, fundamentals of digital color.
adjusting contrast, brightness, provide two-dimensional color
and saturation. calibration interfaces which are The COLORCUBE is an elegant
difficult to use, are incomplete, model of digital color which can
10
and require sophisticated be used to teach simple color
Color Mapping knowledge about color. concepts. Users can learn and
and Calibration properly understand the basic
Software user interfaces that physiology of color perception,
The root of all color calibration support color mapping could be the intricate relationship between
and color mapping problems is vastly improved by recognizing additive and subtractive color
that color spaces used by the three-dimensional nature of systems, and the mathematics of
different color reproduction color. Color space mappings color image manipulation.
processes do not define the same could be visually represented in
visible area. Each color space is a three-dimensional space relative At a time when art, science and
subset of the true range of visible to each other, and relative to the other color-intensive industries
colors. To effectively map colors theoretical set of visible colors. are converging in the digital
between different color spaces, a realm, a unified vision of color
calculation must first be made to In Conclusion must emerge. The definitive
determine the color relationships model for that vision is the
between each of the color spaces. If a $50,000 digital color system COLORCUBE.
The objective when mapping does not perform to expectations,
References:
1. The International Color Consortium. 7. True Internet Color.
http://www.color.org http://www.colorific.com/products/tic1.html
2. Color Management: Current Practice and The Adoption of a 8. The Reproduction of Colour. Fourth edition.
New Standard. R.W.G. Hunt. Fountain Press, 1987.
http://www.color.org/overview.html
9. The Color PC - Production Techniques.
3. QMS: Color Reproduction Basics. Marc D. Miller, Randy Zaucha. Haden Books, 1995.
http://www.qms.com.www.products/color_paper/
10. Color Science: Concepts and Methods, Quantitative Data and
4. Is CIE L*a*b* Good Enough for Desktop Publishing? Formulae
http://www.Is.com/cielab.html (defunct link) Gunter Wyszecki, W.S. Stiles. John Wiley & Sons Ltd., 1982.
5. The Munsell System of Color Notation. 11. Color Theory made easy. A new approach to color theory and
http://munsell.com/munsell1.htm (defunct link) how it applies…
Jim Ames. Watson-Guptill, 1996.
6. Through the 6x6x6 Color Cube - An Interactive Voyage.
http://world.std.com/~wij/color/index.html 12. Color Harmony 2. A guide to creative color combinations
Bride M. Whelan. Rockport Publishers, 1994.
Copyright © 1997, Spittin’ Image Software Inc. # 102, 416 6th St. New Westminster, BC, Canada V3L 3B2 (604) 525-2170
www.colorcube.com
-5-
The Color Math Concept
The human eye is able to decipher patterns of light according to the primary colors of the additive system:
red, green and blue (RGB). However, it is the subtractive system’s primaries: cyan, magenta and yellow
(CMY) that best lend themselves to understanding the COLORCUBE and the concept of Color Math. This
chapter unveils the inner workings of the COLORCUBE Model and the tools that are required for
navigation in and about it.
Within any given subtractive color space, as defined by the three primaries CMY, the use of Color Math
will allow us to map the relationships of all the colors encompassed by that cubic area. Bridging the
additive and subtractive systems of color, mixing colors, selecting color complements and converting color
media equivalents all become matters of mathematics rather than that of guess work or compromise.
Following a brief introduction to basic logic and scientific fundamentals, as they are relevant to color, we
will expand upon the Color Math concept. By the conclusion of this chapter, we will be able to apply Color
Math to a variety of tasks such as dissecting the COLORCUBE, dispelling critical aspects of traditional
color theory, mixing colors, determining color complements and charting print-to-paint media conversions.
The diagram below illustrates the principle of symmetry that states that the order in which colors are
added to one another does not alter the outcome.
The addition (or subtraction) of two or more colors will likely cause a visible change in hue but we must
also pay particular attention to the cumulative volume of the operation. For example, mixing one
measurable unit of color with another yields twice the volume of the resulting color. The following diagram
highlights this change in quantity using simple, like colors.
As easy as these fundamentals are to grasp, the visual aids accompanying the upcoming problems shown
may be counter-intuitive. The derivations of the Color Math “building blocks” presented in the next section
will be the first step in making them fully comprehensible.
Primary colors
We have stated that all of the colors captured within a color space are functions of the primaries cyan,
magenta and yellow. The vertices or corner points on a COLORCUBE are these three pure hues (labeled A,
B and C below), along with their various combinations. Together, these eight colors represent the key
elements used in all Color Math calculations.
Although considered primary in the additive system of color, red, green and blue are the secondary colors
in the subtractive system. By combining cyan with magenta, cyan with yellow and magenta with yellow,
we are able to make blue, green and red respectively. As long as each primary ingredient is at full
saturation and in equivalent quantities, the following operations hold true.
Black is also achieved when certain combinations of the primary and secondary elements are mixed. We
recall from figure 4 (c), that red is made up of equal parts magenta and yellow. Therefore, we can add cyan
to red in order to form black by virtue of the equation below:
And so,
Figure 7(a). 1 part Cyan + 2 parts Red = 3 parts Black
Because each secondary color is merely a combination of two primaries, black is the result in each of the
following mixtures. Please note the unequal quantities of the inputs and the constant amount of the sum.
The operations shown above may beg the question: what happens when the secondary colors are added
together in equal quantities, as in the diagram below?
Figure 8. Red + Green + Blue?
Answering this question correctly requires a break down of each of the inputs into its’ constituent CMY
elements in order to investigate the exact quantities being mixed. In order to simplify this task, we will take
single units of red, green and blue and discover that they yield the following:
Upon analyzing the CMY proportions in the sum, we recognize the color as black! This solution may strike
you as odd. After all, if equal quantities of primary colors cyan, magenta and yellow make black, how can
the same amounts of secondary colors red, green and blue possibly produce an identical result? Can the
following diagram really be true?
The answer is “yes” because we have learned that, by definition; black is CMY in equal amounts at full
saturation. (If the saturation or purity of the primary hues is less than full, some form of gray will emerge
from the mixture. The value of the gray will depend on the amount of base color present.) So, in
deconstructing red, green and blue into their respective CMY elements, we discover that these three colors
cumulatively do indeed carry the correct CMY proportions to create black. Color Math will be used later in
the chapter to prove the validity of this conclusion.
White as “Base” Color
In the parentheses above, we alluded briefly to the concept of the base color. This is the color that is
perceived when no primary hues are present. For instance, in color media that utilize the additive system of
color, black is considered to be the base color. That is, the eye responds to the absence of red, green and
blue (primaries in the additive system) and its perception is the color black. The opposite occurs in the
subtractive system where zero values of cyan, magenta and yellow result in the perception of white.
While the use of a non-white, non-black base is possible; the result is a truncated colorspace and a
somewhat skewed COLORCUBE. Such is the case when looking through tinted eyewear or offset printing
onto colored paper. Thus, in order to maximize the set of visible colors within our CMY color space, white
will be the assumed base color.
To this point in our discussion, all of the colors have been fully saturated containing no white or base color.
We now attempt to understand the impact of the base color by infusing white base with increasing amounts
of primary hues and observe the changes to the resulting color.
Our analysis begins with total white base to which we add rising increments of yellow primary. As long as
the overall volume of each color sample is held constant, the progression from 100% white leads to a fully
saturated yellow. As the horizontal bars in the top left diagram show, the reduction of base color, white
gives way to an increase of non-base content. The changes in the “base-to-primary” ratio results in
graduated versions of a mixed color (known as tints due to the presence of white) as shown in the color
circles. The upper right corner of the diagram below maps the same procedure using magenta primary.
The same effect takes place when all three primaries are added to decreasing amounts of white base. As
demonstrated in the bottom right corner above, grays and black are the result of mixing cyan, magenta and
yellow with a white base. It is important to remember from these exercises that the CMY primary mixture
occupies only the portion of the color that is non-base.
It should seem obvious that moving away from the white square horizontally implies a larger presence of
yellow and likewise, a vertical movement downward results in the addition of magenta. What may not be
so obvious is that these increases in primaries affect only the portion of color that is non-base. For instance,
although magenta and yellow are maximized at a certain point in the “25% base color” diagram, they only
contribute 37.5% each to the whole color. (In case this is unclear, the “certain point” that is being referred
to is in the bottom left diagram, located in the middle of the color group and is the corner of the colored
squares).
The next diagram depicts the unified yellow-magenta plane previously constructed. The horizontal bars of
color have been attached to their corresponding color to illustrate the proportions of base and non-base
content in each. These “Color Bars” also make the pattern that exists between the relative quantities of the
primaries themselves visually apparent.
We will continue to attach these Color Bars to color samples in order to assist our understanding of how the
COLORCUBE is built. They are graphic and mathematical representations of the ingredients present in
each color and are standardized to a constant length for the purposes of measurement and comparison.
The next phase of COLORCUBE construction involves the addition of the remaining primary, in this case,
cyan. The above plane was theoretically conceptualized by taking the white-yellow axis and incrementally
increasing magenta content while adjusting base content to maintain its proportion. This resulted in
multiple axes containing various combinations of the white and primary colors.
The incremental addition of cyan to this entire magenta-yellow plane will yield similar results in the form
of multiple planes of color. This third dimension of color, as in the diagram below, is organized in terms of
base color percentage (exactly as above) and each plane is separated according to cyan content. The Color
Bars once again fix the overall volume of each color to a single value and allow us to see the actual color
that each formula represents.
Figure 14. Increasing Cyan content incrementally
Color Bars
Horizontal bars of color were used extensively during the construction of the COLORCUBE to graphically
depict the base and non-base content of each color they represented. They were extremely useful in
allowing us to detect and map the patterns that exist within a color space. In this section these diagrams
become accessories to the addition of color and precursors to actual Color Math.
Remembering that each Color Bar is standardized to a Figure 15
single set length, we are able to add these fixed
amounts together in order to determine the
configuration of their sum.
Let us take for our next equation the sums of the last
two operations and use them as inputs. After adding
the Color Bars together, we can sort and recalibrate
the sum to a fixed amount with all of the constituent
elements intact.
Color Boxes
A method that addresses our need for exact numbers while retaining the benefits granted us by the Color
Bars must begin with the information on hand being organized in a practical manner. The tables introduced
here place the CMY formula of a color in a usable format that allows any color to be added and/or
subtracted. It also takes into consideration the volume of color as well.
Suppose we have three units of color gold (C20 M40 Y60) which is one of our inputs in a Color Math
operation. Our first step is to determine its percentage base content by subtracting the CMY quantity that is
greatest from 100. In this instance, yellow is most dominant with a value of 60. Consequently, this color
contains 40% base white.
The remaining 60% consists of primary colors cyan, magenta and yellow in relative proportion to the
color’s CMY formula. Thus, we divide each of the primary quantities (20, 40, and 60) by the sum of those
primaries (120) and multiply each by 60%. This yields adjusted weights of 10, 20 and 30% for CMY
respectively. We find that this shade of gold is 10% cyan, 20% magenta, 30% yellow and 40% white. The
table below summarizes this information as well as provides the volume calculation.
The next diagram displays the above information in a graphical format that actually maps the relative
strength of each of the CMY element and places the overall proportion of the base color in the forefront.
This Color Box format adds a visual dimension to the CMY formula and offers insight to the color itself.
Figure 20. Color Box
This Color Math documentation also makes use of tables and diagrams that isolate the current operation.
These are fairly self-explanatory in that they summarize the actual quantities and volumes of color that are
being added or subtracted in columnar form. In figure 21, “A” and “B” represent the input colors and “C”
symbolizes the resultant color.
Introduction Complete
At this point, the basics of Color Math have been fully explained. We pause here to welcome comments
from you that either accept or reject the theories explored here. Please contact Spittin’ Image Software
(604/525.2170 or info@colorcube.com) for more information on Color Math and look for future
developments on this fascinating subject on this website.
COLOR NEWS July 28, 1997
TM
COLORCUBE provides a
simplified method and
conceptual model for
mixing colors as a way to
understand digital color
behavior.
By Ken Davies
A B
The COLORCUBE defines the
set of colors that can be
reproduced by mixing varying
proportions of three primary
colors. In the subtractive color
space, these primaries are cyan,
magenta and yellow, plus white
as the base color.
C D
Copyright © 1997, Spittin’ Image Software Inc. # 102, 416 6th St. New Westminster, BC, Canada V3L 3B2 (604) 525-2170
www.colorcube.com
Introducing a Model “maximum primary content” The position of a color within the
(100%) for each of the three COLORCUBE identifies its
Every color medium that uses CMY primary colors. Each mixing formula. For instance, a
paint or color pigment is said to reproducible color is color that is located in yellow
operate in the subtractive color geometrically placed in a 3D plane 3, cyan plane 3, and
space. Understanding how color matrix based on the proportional magenta plane 1 can be defined
behaves in this system is quantities of primary CMY as containing 3 drops of yellow
essential for anyone who prints, inputs used to mix each color. paint, 3 drops of cyan, and 1 drop
paints or reproduces color of magenta. This is distinct from
documents. Learning the “hows For example, the white cube in the color located at yellow plane
and whys” about color is made the previous diagram contains 3, cyan plane 3 and magenta
simple by the COLORCUBE zero cyan. Progressing to the plane 0 as the latter has no
model. Unlike most other color right, each plane contains magenta content. These
models, this 3D representation of incremental increases of cyan. To coordinates, however, do not
color defines color based on the simplify this concept, we will offer the complete formula for
input values of primaries, not by equate planes of color to drops of mixing the color because we still
the measured output value. This paint. Therefore, each series of need to account for the presence
document illustrates, using paint planes will run from 0-4 of white or base color.
examples, how this model allows inclusive and correspond to a like
colors to be naturally described number of paint drops. Base Content
as products of cyan, magenta and
yellow (CMY) rather than as Using paint pigments for The following diagram illustrates
colors from a restricted list or illustrating color concepts will the impact of white on a saturated
subjective interpretations. require us to operate in the hue.
subtractive color space. Please
keep in mind other color media
3D Color Space will involve slight variations in
the following color mixing
The underlying structure of the procedures.
COLORCUBE can be described
as a series of intersecting color
planes. The planes are arranged
Color Identification
along an axis and progress from
“no primary content” (0%) to Each color within the
COLORCUBE is uniquely
defined by the intersection of
three planes. This feature of the
model provides coordinates for
each color and a basis for both
color naming and color mixing.
-2-
combination of primary colors The relative distance from the To further illustrate this point,
increases the amount of light color to the outside edge of the consider the mixing table
reflected back to the viewer, COLORCUBE defines the provided below:
resulting in the color appearing percentage amount of white in
lighter. the mixed color.
-3-
These changes are illustrated the exact mixing proportions,
graphically and in terms of paint resulting in some variance in the
strokes. See how mixing cyan color achieved. This brings us to
with the original colors from final rule describing color mixing
cyan plane 0 changes their – color adjustments.
appearance. This progression is
physically captured by the Color Adjustments
COLORCUBE as each of the
colors move along the cyan axis. Once the color is mixed, you can
fine-tune it by adjusting the
proportions of primary and base
color, moving it in one of eight
directions within the color space.
“Cyan Planes 0 and 1”:
Move entire plane along
To move a color progressively
cyan axis to achieve colors
along a CMY axis, simply add
with 1 part cyan.
more yellow, more magenta, or
By continuing to add cyan to more cyan to it. Adding white
each of the resultant colors, you will make the color lighter
will soon reach the position (closer to the white cube) and
defined by cyan plane 4. Note adding an equal proportion of all
that the former color red will primaries will make the color
have progressed to black when darker (closer to the black cube).
the cyan content matches that of Recognizing the consequences of
saturated magenta and yellow. each of the additions will allow
you better control when adjusting
By first identifying a color based color combinations.
on its positional information
within the COLORCUBE, you To move along a CMY axis in
can then derive the proportions of the opposite direction, you must
primary and base color which remove a primary color. How to
you need to mix to get that color. do this depends somewhat on
This serves as a good starting what color is being modified. To
point for mixing color. However, reduce one of the four input
when mixing any color there will colors, you must add more of the
always be some variance from other three.
-4-
Removing Yellow Removing Cyan Removing Magenta
-5-
Maximize Color Space Conclusion with the color concepts embodied
by the COLORCUBE makes
The size of a color space gamut is By modeling how the human eye understanding digital color
most definitely a function of the sees color, the COLORCUBE technology easier, especially as
three primaries that are used. If represents a new way of teaching color expertise relies on
one or more of the primary colors the principles of color. The computer knowledge.
are not pure, then the range of concepts of color mixing, color
colors will be restricted. For naming and color visualization Finally, there is a color model
example, a cube of paint are all simplified by using a that unites both the artist and the
constructed using the traditional visible cubic color space. Mixing scientist. The COLORCUBE
painter primaries of red, yellow, paint pigment is but one way to allows the language of color, as
and blue, will be ill -formed and demonstrate the various uses of defined by artists, and the science
irregular, as this combination of this three-dimensional model. of color, as defined by color
colors does not reproduce a full theorists, to be understood by all
color gamut because of improper Learning to navigate about a individuals using a single model.
primaries. Remember, red can be color space is an intuitive skill
made by mixing yellow and that comes with a great deal of
magenta; Painters’ blue can be practice and experience. With an
made by adding magenta to cyan. invaluable tool like the
COLORCUBE, most color
One of the best ways to test concepts become elementary.
whether a color is primary is to
use a prism. A separate brochure The COLORCUBE also defines
will explain this procedure in the model by which color is
detail. stored and manipulated within a
computer. Becoming familiar
Copyright © 1997, Spittin’ Image Software Inc. # 102, 416 6th St. New Westminster, BC, Canada V3L 3B2 (604) 525-2170
www.colorcube.com
-6-
The Color of Music
Music, like color, is not easily categorized. Broad musical classifications including: Jazz, Blues, Rap, Classical,
Heavy Metal, Celtic, Pop, Rock, Country, Easy Listening, Muzak, and so forth - provide only a simple description
for a vast variety of expressionistic styles.
Musical styles can also be associated with color, texture, and flavor. Think of the Blues, purple Jazz, white noise,
and other descriptive attributes such as: dark, light, gray, raspy, sweet, sour, sharp, harmonious and disharmonious.
Music can also be described in terms of melody, harmony, and rhythm, with different musical compositions
placing different emphasis on each of the three musical elements. Coincidentally, color too can be described in
terms of elements, or primaries, where the three primaries cyan, magenta, and yellow, mixed in combination with
white define a visible color space.
The COLORCUBE, a recent invention designed to help visualize color relationships within the three-dimensional
color space, also can be used as a visualization tool in mapping the color of music.
To understand this concept, first envision a cube made up of smaller cubes, each one a distinct color. Starting with
white in one corner, there are three directions of movement within the cube. In the one direction you add cyan, in
the other you add magenta, and the third direction you add yellow. In terms of geographic directions, as you move
through the COLORCUBE away from white, you can either move north/south, east/west, or up/down.
Any color within the COLORCUBE can now be defined as some unique combination of each of the three primaries.
Light brown is 100% yellow, 50% cyan, and 25% magenta. Chromatic green is 100% yellow, 100% cyan, and 0%
magenta. The absence of color is white. All three primaries in equal combination yield black. In other words, a
particular color can be categorized by where it lies in the color space in relation to the other colors.
Relating this back to music, if we were to map melody, rhythm and harmony onto cyan, magenta, and yellow within
the COLORCUBE, we could then talk about music in terms of its color, and describe the relationship between
different styles of music as differences in color within a three-dimensional framework.
For example, sound without melody, harmony, or rhythm is known as white noise. Speech, or the sound of someone
talking, takes on the equal attributes of melody, rhythm and harmony, and extends along the gray line within the
interior of the COLORCUBE. Chimes, which are harmonious, without melody or rhythm, map to the color yellow.
Classical music, with melody and harmony, but without the hard driving rhythm of rock, is appropriately green in
color. Pop music, with lots of melody, but without complicated rhythm or harmony is cyan in color. A simple
melody with hard driving rhythm gives you the Blues. Jazz, with lots of rhythm, some melody, and some harmony,
is predominantly purple in color. Rap music, with lots of rhythm and some harmony, but little melody, is red in
color. And finally, take a song with lots of rhythm, harmony and melody, and you've got Black Music, Man!
This is not meant to infer that all Classical music is green, or that all Jazz is purple. Celtic music, for example, is a
genre containing large differences in melodic, rhythmic and harmonic content. Mapping the various flavors of
Celtic music to colors within a color space provides a second classification index indicating what type of music it is.
Two different songs within a particular genre of music can then be compared as being ‘greener’, or ‘redder’ than the
other, or being ‘too yellow’ or ‘too magenta’, or ‘too red’.
Music, like color, if categorized in terms of melody, harmony, and rhythm, can be described in relation to other
musical styles as differences in color by mapping it to a three dimensional structure based on color space. This
method of categorization can be used to describe differences between music within, and between, various musical
genres, in a way that enhances what is already intuitively understood by those who love and enjoy music.
The COLORCUBE Puzzle is a patented invention, available exclusively from Spittin’ Image Software Inc. New
Westminster, B.C. Canada. V3L 3B2. Tel: (604) 525-2170. Fax: (604) 520-0029.
For more information about color and the COLORCUBE, visit www.colorcube.com.
Copyright (c) 1998 Spittin’ Image Software Inc.
COLOR NEWS July 31, 1997
TM
By Winston Wong
Copyright © 1997, Spittin’ Image Software Inc. # 102, 416 6th St. New Westminster, BC, Canada V3L 3B2 (604) 525-2170
www.colorcube.com
Other models of significance in
the diagrams are the Munsell
Spheres and the CIE diagrams
that, in their own rights, are the
standards by which color is
generally measured.
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COLORCUBE 1997
Copyright © 1997, Spittin’ Image Software Inc. # 102, 416 6th St. New Westminster, BC, Canada V3L 3B2 (604) 525-2170
www.colorcube.com
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