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Chapter 9

A. Insert Parts.

Airplane Assembly
in the Property Manager, Fig. 1.

Step 1. Click File Menu > New, click Assembly and OK. Step 2. Click Keep Visible

Step 3. Click Browse in the Property Manager, Fig. 1. Step 4. Select your FUSELAGE file and click Open. Step 5. Click OK in the Property Manager. This will place Fuselage origin at the assembly origin and fix the position so Fuselage cannot move. This fixed component should have a (f) before its name in the Feature Manager. Step 6. Click Browse in the Property Manager, Fig. 1. Step 7. Select your WING file and click Open. Step 8. Click approximately where the Wing is positioned in Fig. 2. Step 9. Click Browse in the Property Manager. Step 10. Select your H STAB file and click Open. Step 11. Click approximately where H Stab is positioned in Fig. 2. Step 12. Click OK in the Property Manager when done. Fig. 1

Fig. 2

B. Save as "AIRPLANE ASSEMBLY".


Step 1. Click File Menu > Save As. Step 2. Key-in AIRPLANE ASSEMBLY for the filename and press ENTER.

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C. Mate: Fuselage and Wing.


Step 1. Click Isometric Step 2. Click Mate on the View toolbar. (Ctrl-7) on the Assembly toolbar.

Step 3. Click side face of Fuselage, Fig. 3. Step 4. Rotate view to view root of Wing (inside end) as shown in Fig. 4. To rotate, hold down middle mouse button (wheel) and drag. Step 5. Click root face of Wing, Fig. 4. Be sure to select the face. If necessary zoom in. Step 6. Click Add/Finish Mate in Mate pop-up toolbar to add a Coincident mate. Step 7. Click Previous View on the Standard Views toolbar. (Ctrl-Shift-Z) Step 8. Zoom in on Fuselage at the windshield and leading edge of Wing root, Fig. 5. To zoom, hold down Shift key and drag middle mouse button (wheel). To pan, hold down Ctrl key and drag middle mouse button (wheel). Fig. 3

Fig. 4

Zoom Fig. 5

Step 9. Click vertex of Fuselage face and click vertex of Wing root, Fig. 6. Step 10. Click Add/Finish Mate to add a Coincident mate, Fig. 7.

Fig. 6

Fig. 7

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Step 11. Expand the Design Tree (click +) in the top left corner of the drawing area, Fig. 8. Step 12. Click Top Plane , Fig. 8. , Fig. 8.

Step 13. Expand WING and click Top Plane

Step 14. Click Angle in Mate pop-up, Fig. 9. Set angle to 9 and press ENTER. The Wing should angle down in the rear, Fig. 10. If positioned in opposite direction, click Flip Dimension in the Mate pop-up, Fig. 9. Click Add/Finsh Mate to add the Angle mate. This is the Angle of Attack. Step 15. Click OK done. in the Property Manager when

Fig. 8

Fig. 9

D. Mate: H Stab.
Step 1. Click Isometric (Ctrl-7) Step 2. Click Mate

Fig. 10 on the View toolbar.

on the Assembly toolbar. Fig. 11

Step 3. Click side face of Fuselage, Fig. 11. Step 4. Rotate view to view root of H Stab (inside end) as shown in Fig. 12. Hold down middle mouse button (wheel) and drag. Step 5. Click root face of H Stab, Fig. 12 Step 6. Click Add/Finish Mate in Mate pop-up toolbar to add a Coincident mate.

Fig. 12

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Step 7. Click Right

on the View toolbar. (Ctrl-4)

Step 8. Expand the Design Tree (click +) in the top left corner of the drawing area, Fig. 13. Step 9. Click Top Plane , Fig. 13. , Fig. 13.

Step 10. Expand H STAB and click Top Plane Step 11. Click Distance

in Mate pop-up, Fig. 14. Set to

distance to .55 and click Add/Finsh Mate add the Distance mate.

Fig. 14

Fig. 15

Fig. 13

Step 12. Rotate view to view rear of Fuselage and H Stab as shown in Fig. 16. Hold down middle mouse button (wheel) and drag. Step 13. Click rear face of Fuselage and rear face of H Stab, Fig. 16. Step 14. Click Add/Finish Mate Click OK in Mate pop-up toolbar to add a Coincident mate, Fig. 17.

in the Property Manager.

Fig. 16 Step 15. Save. Use Ctrl-S.

Fig. 17

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E. Mirror Wing and H Stab.


Step 1. Click Top (Ctrl-5) on the Standard Views toolbar.

Step 2. Ctrl click the Right Plane , WING and H STAB in the Feature Manager to select all three, Fig. 18. To Ctrl click, click Right Plane , hold down the Ctrl key and click WING and H STAB. Step 3. Click Insert Menu > Mirror Components. Step 4. In the Property Manager click OK Fig. 19 and Fig. 20. ,

Fig. 18 Fig. 19

F. Insert V Stab.
Step 1. Click Isometric on the View toolbar. (Ctrl-7) on the As-

Step 2. Click Insert Components sembly toolbar.

Fig. 20

Step 3. Click Browse in the Property Manager. Step 4. Select V STAB file and click Open. Step 5. Place V Stab as positioned in Fig. 21.

Fig. 21

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G. Mate: V Stab.
Step 1. Click Mate on the Assembly toolbar. Step 2. Click top face of Fuselage, Fig. 22. Step 3. Rotate view to view root of V Stab (bottom) as shown in Fig. 23. Hold down middle mouse button (wheel) and drag. Step 4. Zoom in on root of V Stab, Fig. 23. To zoom, hold down Shift key and drag middle mouse button (wheel). To pan, hold down Ctrl key and drag middle mouse button (wheel). Step 5. Click root face of V Stab, Fig. 23. Step 6. Click Add/Finish Mate in Mate pop-up toolbar to add a Coincident mate. Step 7. Click Isometric on the View toolbar. (Ctrl-7) Fig. 23

Fig. 22

Step 8. Expand the Design Tree, Fig. 24. Step 9. Click Right Plane , Fig. 24. , Fig. 24.

Step 10. Expand V STAB and click Right Plane Step 11. Click Add/Finish Mate in Mate pop-up toolbar to add a Coincident mate, Fig. 25.

Fig. 24

Fig. 25

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Step 12. Rotate view to view rear of Fuselage and V Stab as shown in Fig. 26. Hold down middle mouse button (wheel) and drag. Step 13. Zoom in on training edge of V Stab, Fig. 26. To zoom, hold down Shift key and drag middle mouse button (wheel). To pan, hold down Ctrl key and drag middle mouse button (wheel). Step 14. Click rear face of Fuselage and bottom edge of V Stab, Fig. 26. Step 15. Click Add/Finish Mate Step 16. Click OK in Mate pop-up toolbar to add a Coincident mate, Fig. 27.

in the Property Manager.

Fig. 26

Fig. 27 on the View toolbar. (Ctrl-7) on the Assembly toolbar.

H. Insert Motor.
Step 1. Click Isometric

Step 2. Click Insert Components Step 3. Click Browse in the Property Manager. Step 4. Select MOTOR file and click Open. Step 5. Place Motor as positioned in Fig. 28.

Fig. 28

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I. Mate: Motor.

Step 1. Zoom in on Motor and hole in Fuselage, Fig. 29. To zoom, hold down Shift key and drag with middle mouse button (wheel). To pan, hold down Ctrl key and drag with middle mouse button (wheel). Step 2. Click Mate on the Assembly toolbar.

Step 3. Click cylindrical face of Motor and inside cylindrical face of Motor hole in Fuselage, Fig. 30. Click Add/Finish Mate to add Concentric mate. Step 4. Click front face of Motor and front face of Fuselage, Fig. 30. Step 5. Click Distance in Mate pop-up, Fig. 31. Set distance to .1 and press ENTER. The Motor should extent out .1 from the front of Fuselage, Fig. 32. If positioned in opposite direction, click Flip Dimension Click Add/Finish Mate Step 6. Click OK in the Property Manager. in the Mate pop-up, Fig. 31. to add Distance mate, Fig. 32.

Fig. 29

Fig. 30

Fig. 31

Fig. 32

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J. Insert Landing Gear.


Step 1. Click Zoom to Fit View toolbar. (F) on the

Step 2. Click Insert Components on the Assemblies

toolbar.

Step 3. Click Browse and in the Open dialog box to view Assembly file, change Files of type to All Files (*.*), Fig. 33.

Fig. 33

Step 4. Place LANDING GEAR ASSEMBLY as positioned in Fig. 34.

K. Mate: Landing Gear.


Step 1. Rotate view to view bottom of Fuselage as shown in Fig. 35. Hold down middle mouse button (wheel) and drag.

Zoom

Step 2. Zoom in around the Fig. 34 Landing Gear and Fuselage, Fig. 35. To zoom, hold down Shift key and drag with middle mouse button (wheel). To pan, hold down Ctrl key and drag with middle mouse button (wheel). Step 3. Click Mate toolbar. on the Assembly

Fig. 35

Step 4. Click the cylindrical top horizontal face of the Landing Gear and bottom face of the Fuselage, Fig. 36. Click Add/Finish Mate Tangent mate. Step 5. Click Add/Finish Mate to add

Fig. 36

in Mate pop-up toolbar to add a Tangent mate.

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Step 6. Click Isometric on the View toolbar. (Ctrl-7) Step 7. Expand the Design Tree (click +) in the top left corner of the drawing area, Fig. 37. Step 8. Click Right Plane Fig. 37. ,

Step 9. Expand LANDING GEAR ASSEMBLY and click Right Plane , Fig. 37 and Fig. 38. Step 10. Click Add/Finish Mate Mate pop-up toolbar to add Coincident mate. Step 11. Click Right on the View toolbar. (Ctrl-4) Step 12. Click Front Plane Fig. 39. ,

Fig. 37 in a

Fig. 38

Fig. 40

Step 13. Expand LANDING GEAR ASSEMBLY and click Front Plane , Fig. 39. Fig. 41 Fig. 39 Step 14. Click Angle in Mate pop-up and set angle to 25 and press ENTER, Fig. 40. The Landing Gear should angled out toward front of Fuselage, Fig. 41. If in opposite direction, click Flip Mate Alignment in the Mate pop-up, Fig. 40. Click Add/Finsh Mate to add the Angle mate.

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Step 15. Rotate view to view front of Fuselage as shown in Fig. 42. Hold down middle mouse button (wheel) and drag. Step 16. Zoom in around front of Fuselage and Landing Gear, Fig. 42. To zoom, hold down Shift key and drag with middle mouse button (wheel). To pan, hold down Ctrl key and drag with middle mouse button (wheel). Step 17. Click cylindrical top horizontal face of the Landing Gear and front face of Fuselage, Fig. 42. Step 18. Click Distance in Mate pop-up, Fig. 43. Set distance to 2.2 and press ENTER. The Landing Gear should 2.2 back from front of Fuselage, Fig. 44. If positioned in opposite direction, click Flip Mate Alignment in the Mate pop-up, Fig. 44. Click Add/Finish Mate to add Distance mate. Step 19. Click OK in the Property Manager. Fig. 44

Fig. 43

Fig. 42

Step 20. Save. Use Ctrl-S.

S olid W orks 12 ASSEMBLY AIRPLANE P age 9-11

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