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[Guide Event] The Magician For Dummies

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Forum Priston Tale Guides and Class Discussion Magician [Guide Event] The Magician For Dummies

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April 19th, 2013,

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Sep 2009 256

Jeremlloyd
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[Guide Event] The Magician For Dummies

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[Guide Event] The Magician For Dummies

1. Introduction
Magicians manipulate their magical power to harm their ennemies. They have excellent understanding of every single element and study how to turn magical power into a fatal attack. Magicians who belong to a certain class even have power to move earth and stars as they wish.

2. Basic Information
Magician can use two types of weapon. Either a one hand weapon (Wand) or a two hands weapon (Staff) Initial stats: Strength 16 - Spirit 29 - Talent 19 - Agility 14 - Health 21. The more spirit you add, the more attack power you will have. But this doesn't really matter because your attack power affects only your basic attack (but you will always use your skills attack: see part 3 to get the formula). If you add 1 point in health, your HP will be increased by 2. Each point in health and strength will add 2 weight and each point in agility / spirit / talent will add 1 weight.

3. Magician skills
Tier 1: Magician

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[Guide Event] The Magician For Dummies

Tier 2: Wizard

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[Guide Event] The Magician For Dummies

Tier 3: Royal Wizard

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[Guide Event] The Magician For Dummies

Tier 4: Arch Mage

4. Rank up guide
To get a detailled guide about the 3 rank up quests, see the link below: Rank up quest guide

5. Side quest guide


To get a detailled guide about the side quests, see the link below: Side quest guide

6. Spending your stat points


The way you spend your stat points depends on your build. Here's my actual stats distribution: Strength: enough for 102 gear (minimum is 75, max is 80) Spirit: Every other points Talent: 81 for 108 staff Agility: enough for 102 gear (minimum is 72, max is 77) Health: what you need to tank (i have 100 points in health at the moment but i'm waiting for the Event Girl to get back to base health)

7. Different Mage Builds


1) Hybrid Mage Strength: Enough for 102 gear Spirit: As high as possible Talent: Minimum needed for robe and wand / staff (81 for 108 staff) Agility: Enough for 102 gear Health: Base or enough for tanking This is the build I'm using and a lot of mages use nowadays. 2) Normal Pure Mage Strenght: Enough for a wand/staff

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[Guide Event] The Magician For Dummies

Spirit: As high as possible Talent: Minimum needed for robe and wand/staff (81 for 108 staff) Agility: Base Health: Base or enough for tanking I believe this is the second most used build. But I have to say I prefer to have more Defense and Absorb and that way having a better ability to tank. 3) Shield Mage Strenght: 98 for lowest str AS 102 Shield or 102 for lowest AS 108 shield Spirit: As high as possible Talent: Minimum needed for robe and wand/staff (81 for 108 staff) Agility: Base or enough for 102 gear Health: Enough for tanking This should be I'd say the third most used build. But I tested shields and I didn't feel I was tanking better than with an orb. 4) BC Mage (PvP) Strenght: Base Spirit: Base or share points with Health Talent: Base Agility: Base Health: All or share point with Spirit This is basically a PvP build when the only thing you want is to be unkillable and be a pain to your ennemies with your skill Distortion. But you basically can't kill anyone doing PvP. 5) Pure Spirit Mage Strenght: Base Spirit: All Talent: Base Agility: Base Health: Base This is a build I use on my noob mage for Ricarten SoD (1-79). I never lose but i'm very weak and if i'm not careful I die. So I don't think this is a viable build when you'll be high level.

8. Skill builds
1) Damage build Agony: 5-10 according to your level and need of mana Mental Mastery: 10 always nice to have more mana. Energy Shield: 5-10 or according to your mana and tanking ability. Diastrophism: 5, 8 or even 10 for damage and range. Spirit elemental: 10 for damage buff. Distortion (or Flame Wave): 3 and then as high as possible after Meteorite is 10. Meteorite: 10 A build for leveling. You can choose Flame Wave if you want to deal more damage, or Distortion if you want to tank a bit more. 2) Tanking build Agony: 5-10 according to your level and need of mana Mental Mastery: 10 always nice to have more mana. Energy Shield: 7-10. Diastrophism: 1 for fast casting and stopping mobs hitting you more often. Spirit Elemental: 10 for damage buff. Flame Wave: 1 Distortion: 10 for slowing and weakening mobs. Meteor: Rest of EP points for damage dealing. For tanking. Damage is lower, but you can tank higher monsters. 3) Choosing your Diastrophism Level Here's the differences between a low level Diastrophism and a high level. Low level: +Faster, flinches ennemies often stopping their attacks. +Free skillpoints, you can get higher ES, SE and MM. -Much clicking -Less damage -Less range High Level: +High range, you can hit melees further and low range ranged mobs without moving. (a must if specialized in SoD) +Less clicking. +More damage

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-Less monster flinching, you get hit more.

[Guide Event] The Magician For Dummies

9. Leveling guide
To be honest the beginning is pretty boring (but fast) till you get your first AoE skill Fire Ball at lvl 17 (AoE = Area of Effect). Then everything start to be better once you can spam your AoE skill (you need to train each skill to be able to spam them. The percentage of training can be seen in the skill window). Then it's pretty fast, but you get your best AoE skill at lvl 43 (Diastrophism). It's basically the only attack skill you will use to train. My advice is to leave it lvl 1 till you reach 80, because you can only spam it at lvl 1 (the delay at lvl 2 is short though). But well like I said in the skill list, everything depends on your playstyle. There's one way to train very fast when you start with the last update we had, just take every Mirotic Crystal that drop from ennemies and when you're level 10 go to Ruinen HellSpawn or Cursed Land HellSpawn and summon 2 or 3 crystal at a time and just run around to lure ennemies and pick crystal that drop (check Priston Tale Maps to see every map and their Hellspawn). If you do that, take enough life potions to be able to survive. If you prefer, you can also sell Mirotics Crystal by setting a shop. You can sell one for about 2-5kk (2 000 000 / 5 000 000 gold) to easy get gold. Once you have Diastrophism and you're able to spam it. The training will be much easier. The stuff you have, don't age it before 80 but mix it with a HP formula (see Priston Tale Mixing to check mixing formulas). And once you have more than 40 Absorb, you can go to Ricarten SoD(Survive or Die) till 80. You can also check Priston Tale Suitable Maps to see which map will bring you better experience according to your level. ept1.net also contains information about every weapons and defense items.

10. Some things to know


Use /camera_wave_off command to chat to disable rocking camera while casting Diastrophism and Meteorite. Easiest is to make it a macro and bind it to Ctrl+F1 hotkey for example, that can be done in settings before you start the game. To make the effect back on, use /camera_wave_on. Training Diastrophism to 100% is slow, dont do it every level. If youre gonna go for Diastrophism 5 for example as soon as possible, save skillpoints and buy points from 1 to 5 at once. Youre gonna save time by not training 2, 3 and 4 to 100%, you can use that time to gain exp! EPT1.net is the website you need to remember. It contains almost everything about the game.
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Jeremlloyd[fr] 108 mage Jejelloyd[fr] 101 as FRJeremlloyd 90 prs JeremlloydFR 85 ata Th3n00b 85 mech JeremRaidHunter 73 mage Inactive (moved to a better game. The name? Guild Wars 2)

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