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In His Majestys Service

A Great Britain and the Integrated Intelligence Service sourcebook and campaign setting for White Wolf Publishings Trinity Role-playing Game
v.1.2

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Credits
Developer: Ben Rogers (Bertjammin of the EON Forums) Writers: Ben Rogers, Knave Short story by: Chris Osborne Flavour text: Kris OReilly & Ben Rogers Original Art: Simon Chiddington & Robert Last Additional ideas, suggestions and input: Kris OReilly, Chris Osborne and the members of the EON forums Homo et humanitatis expers et vitae communis ignarus.

Acknowledgements
As always thanks go to Kate, Harry & Lucy-Maria for being everything I need. Also no small measure of thanks is due to my friends who have put up with my years of musing, ranting and mumbling about all things Trinity. Your patience and tolerance is appreciated. There are only two ways of telling the complete truth--anonymously and posthumously. Thomas Sowell (1930 - )

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Credits ............................................................................................................. 2 Acknowledgements .......................................................................................... 2 In Defence of the Crown .................................................................................. 5 Trinity: IIS An Introduction ............................................................................. 9 The United Kingdom of the 22nd century .......................................................... 9 The French Flu ............................................................................................. 9 The city of the future vs. this green and pleasant land ............................... 10 The Monarchy ............................................................................................ 10 The Maglev network ................................................................................... 11 British Industry............................................................................................ 11 Companies of note: ................................................................................. 11 British Technology ...................................................................................... 12 British Fashion and style ............................................................................ 13 Crime and disorder ..................................................................................... 15 The British Home Guard ............................................................................. 15 The Integrated Intelligence Service ............................................................ 15 Recruitment ............................................................................................ 16 The British Stellar Authority ........................................................................ 17 Enemies of the state................................................................................... 18 National adversaries ............................................................................... 18 Psions ..................................................................................................... 19 Aberrants in the UK ................................................................................ 20 The New Christian Knights ..................................................................... 20 Dragons Tail........................................................................................... 20 Timeline ...................................................................................................... 21 I.I.S. Character Creation ................................................................................ 22 Ability Groups and Backgrounds: ............................................................... 23 The Legions ............................................................................................ 23 Other Orders ........................................................................................... 23 British Military ......................................................................................... 24 Espionage and counter-espionage ......................................................... 24 Campaign flavour: .......................................................................................... 26 Adventure seeds and rumours: .................................................................. 26 Possible scenario ideas: ............................................................................. 29 The Package........................................................................................... 29 Other ideas: ............................................................................................ 30 Dramatis Personae ........................................................................................ 31 Cultural NPCs:............................................................................................ 31 Dr Castor Pirou the interfering sculapian .................................... 31 Daniel Eitu Fearful journalist ............................................................ 32 Mary Leung Legal spy? .................................................................... 33 Political NPCs:............................................................................................ 34 Prime Minister Basil Gatwick Leader of a nation, father of an Empire? ............................................................................................................ 34 Minister of Defence Brenda Meyer The political soldier ................... 35 David OGrady MP The leader of the opposition .............................. 36 I.I.S. NPCs:................................................................................................. 37 Sir Milliard Mills Coleman The Director .......................................... 37 Lyndsay Hawes Reluctant Data Analyst........................................... 38
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Professor Clive Austin Academic Double Agent............................... 39 Emmaline Blond Free willed Agent .................................................. 40 Robin Wilde Squad Leader .............................................................. 41 Adam Marshal Hot headed Psion ..................................................... 42 Geneva Cavendish Ministry Agent ................................................... 43 Antagonist NPCs: ....................................................................................... 44 The Iron Dragons ................................................................................ 44 Generic NPCs: ........................................................................................... 48 Home Guard Trooper: ......................................................................... 48 European Low life: .............................................................................. 49 Chinese Agents ................................................................................... 50 New Christian Knights ......................................................................... 51 British Citizens .................................................................................... 52 Appendix 1 Canon References for further reading: ..................................... 54 Appendix 2 Available Technology Index: .................................................... 54 Book Codes......................................................................................... 54 Trinity: IIS - Standard issue ops gear .................................................. 54 Gear Details: ....................................................................................... 55 Appendix 3 British VARGS & Vehicles........................................................ 56

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In Defence of the Crown


Two rogue legionaries; doesnt say which legion. Around six hostages: mostly members of the same family, taken from housing within the dome. No demands. It doesnt mention motives. Cromwell sets the data-slate down on the seat beside him, pulls a handkerchief from his jacket pocket, and cleans half-moon spectacles, while the flier lurches around Londons spires. Its a troop carrier: rows of seats and straps, all battleship grey, made darker by sparse lighting. Cromwell is incongruous: a man of advancing years, dressed in tweed, strapped in a military flier. What silver hair remains is cropped short, and his waistcoat has the thickness of armour. Nzambi rests, eyes closed, in the next seat. She has the look of a greyhound: sleek in a hungry sort of way, all bone and sinew. Her skin is the colour of milk chocolate, her hair braided tight against her scalp. She fits the flier: armoured fatigues match the grey of the bulkhead. Cromwell replaces his glasses, folds the kerchief and returns it to his jacket, then checks the data-slate for updates. Theyre talking about us, Nzambi doesnt open her eyes. Anything interesting? The usual, her voice takes on an East London accent, ow can you trust someone whos had their brain messed with by foreigners? Aint right. Cromwells brows furrow, I wonder how they knew IIS was sending psions. A red light flashes over the tail ramp. The flier stabilises. A clunk, and a whirr, and the tail-ramp opens, lowering. Light floods the flier from a bright autumn sky, the rush of wind past the door brings an early chill. Nzambi opens her eyes. Would you mind? Cromwell gestures to a long bag on the floor, as they unstrap themselves. Nzambi slings it over her shoulder; something hard and heavy is inside. She hops off the ramp before it has finished opening. Cromwell takes up his walking-cane and stands, waiting in the ramp-way until the ramp has completed its motion, then disembarks with somewhat more decorum. Behind them, the flier roars, and arcs away, leaving Cromwell and Nzambi standing, near the apex, on one of Londons southern domes. Strictly, it isnt a dome: its a polyhedron with many facets and at this height, the slope of the facets is slight enough that they can be traversed by foot fairly safely. Cromwell turns back the way they had come: the slope of the dome drops away, into patchy cloud that clings to its sides. High-altitude winds whine over the polyhedrons edges. Overhead, the sky is crisp, scrubbed blue. The facet at their feet is grimily clear, offering a vertiginous view down through gantries and high plazas, micro-parks and stolid blocks of housing. Cromwell, unperturbed, limps after Nzambi. Havent you healed that yet? Nzambi doesnt turn. Permanent injuries are still somewhat above my mastery, Cromwell calls over the wind. Around the dome, on a pale grey, weathered facet, a Home Guard squad hunker down: broad shapes in hard-shell combat armour. One is injured, the armour on his arm still smoking. Another is lying down, dusted with frost. Seeing Cromwell

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and Nzambi, the squad sergeant stands, carbine held casually. The cloud clings closer here, creeping up toward the soldiers. Nzambi does not acknowledge the Guard, or make any indication that shes even seen them. She stalks to a spot near where theyre crouched, sets down the bag with a heavy metal clunk, and stands, gazing into space, turning her head as though listening for something. The soldiers stare at her warily, helmets and goggles turning their faces beetle-blank, muttering to each other over the radio. We are sharing your frequencies, Cromwell smiles, tapping a comm-bead in his ear. He stops before the sergeant, both hands resting on his walking-cane. Despite the limp, he has a straight-backed military bearing. IIS special operatives Cromwell and Nzambi. I understand you requested assistance. We requested snipers and air support, not a weird-ass vat mutant, the sergeant does not uncover his face. His finger rests near the trigger of his carbine. Sorry to disappoint you, sergeant. The IIS considered us to be more suited to the task. Who are you, anyway? Her handler? he jerks his head toward Nzambi, the helmet hiding his expression. A hard, barking laugh makes some of the Guard start. Cromwell pulls an ID card from his waistcoat pocket and presents it to the sergeant, Similar mutant, different vat. Agent Nzambi is clairsentient; I am vitakinetic. The sergeant shifts uncomfortably, blank goggles staring at the card. Great, he grunts, Weve got a siege to break, and they send us a witch-doctor. I was considered to be the most suitable method of providing medical support to your squad. Well take our chances with the paramedics, the sergeant steps to block Cromwells view of the prone soldier. I have seen his aura, sergeant. He was a healthy lad: the broken left shin has healed well, as has the, ah, rash. But the frost-burn is severe, and will kill him in probably less than twenty minutes. With the legionaries complicating direct extraction from this spot- You keep your mutant hands off my boys. And your weird vision, too. Sergeant, I do not expect you to trust me, Cromwell bites off staccato words, but do not actively hinder me in the assistance of my countrymen! If you prevent me from healing him, you are killing one of your own men. He takes a deep breath. His voice lowers, softens, It is not pleasant making the call to a soldiers widow. Believe me. There is a moment while the sergeant stands, rigid, glaring. Then, with an insubordinate sigh that can be heard through his helmet, he steps aside, Im watching you. And IIS is watching us all, Cromwell murmurs. Cromwell kneels awkwardly beside the lying, frosted guardsman. His goggles and faceplate have been removed; his lips and the tip of his nose are purple-black. Cromwell lays a callused hand against his face, another on his stomach, and stares down at the lads closed eyes. Cromwell takes a deep breath, and lets it out, slowly, laboriously. His breath clouds, thick and cold, and is dragged away by the wind. The soldier groans. His eyelids flicker. Cromwell, a little paler, looks up at the sergeant, He is still very badly hurt, but is stable. He can be safely moved. Get him to somewhere warm. After that display, the soldier with the injured arm allows Cromwell to mitigate his burns, then he, and another soldier, carry the frost-burned lad to a facet far enough away for air evacuation.

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Cromwell stands a moment, leaning on his cane, breathing deeply. Through all this, Nzambi has stood, poised, head slowly turning, eyes gazing, unfocussed, past the sky. As colour returns to Cromwells face, he turns back to the sergeant. Tell me about these rogue legionaries. Theyre at the top of an access building, where it pokes up through the dome. Its anti-clockwise from this point. This ridge here, he points, is giving us cover. The whole face is covered in cloud, has been since they got there. Means visibilitys shot, and weve got to rely on IR for anything past about ten metres. Problem is, them legionaries are near invisible on IR, an when they throw out fire, you cant see a damn thing for awhile. Its like them aberrants: their freak powers mess you up. Theyre chilling the air to condense cloud. Ingenious, Cromwell raises his eyebrows. Cromwell limps over to the bag that Nzambi carried for him, kneels, sets down his cane, and unzips the bag. He extracts several large, matt-grey components, and over the course of a few minutes, assembles what looks like a very long rifle, though the barrel is bulked out by some surrounding mechanism for its entire length. The final rifle is about a metre and a half long, and though the barrels bore is small, its surrounding mechanism gives the barrel the diameter of a grapefruit. Several blocky units attach to one side, and a bipod is folded against the underside. Cromwell takes off his half-moon spectacles, Metal-framed, he explains to the sergeant, then takes a set of keys from a pocket, and stows both in the bag. Finally, he pulls out a set of vision-enhancing goggles, and dons them. Where are they? Cromwell looks up at Nzambi with insect-like lenses. Both are inside, at the wall nearest us, Nzambi picks up the gun without looking, One is watching out of the far-right window. Ah- Your right. Thank you, Cromwell smiles. The other is sitting below the middle window, about seventy centimetres to the left of its centre. Your left. He is injured, but not badly. Both have auto pistols. Nzambis voice seems to come from far away. She stands perfectly still, gazing into space, The hostages are toward the rear of the room, staying low, and mostly in the stair-well, the lower door of which has been welded shut and barricaded. Some have minor cuts, likely from debris. Can you tell their legion? Facial tatoos suggest the seventh. Not the sixth? Seventh is deep-space, Cromwell frowns. No, theyre seventh legion, though their accents are local. What are they saying? Cromwells knuckles tighten on his cane. I think the hostages theyre not hostages. Theyre family. The legionaries came back to them, hoping their family might help hide them. Theyre talking about something they saw. Something about a space-ship its called the HMSS Victorious. Sergeant, Cromwell turns, lifts his goggles for a moment to look at the sergeant with his own eyes, We are about to make our assault. Are your men ready? With the snipers and gunships I asked for, wed be ready, the sergeant growls, I aint trusting my mens safety to foreign spook powers. He turns smartly, and leads his men some distance back. Cromwell watches him go, the muscles in his jaw twitching. He snaps down his goggles, and limp-marches toward the edge, beyond which the legionaries wait. Nzambi gives no indication that she even heard the exchange. She simply

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follows, carrying the enormous gun. Poking out of the domes vertexes, aerials sing. They head down-slope, so that, as they approach the edge, they are shrouded in cloud. While wind whips past, the clouds position stays fairly constant. They approach the edge at a crouch, then a crawl, using the ridge as cover. The air is cooler here. In the cloud, moisture beads on tweed and armour, and combines with grime to make the roof slippery. Near the edge, Nzambi passes the gun to Cromwell. He braces it against his shoulder, snaps a shield out of the guns side: IR reflective armour with a narrow viewing slit. Nzambi pulls up her armours hood, snaps rigid plates together until only her eyes are visible, and then draws a sonic pistol. Ready? Nzambi faces Cromwell for the first time, fixes him with wide, dark, almond-shaped eyes. Have they moved? Cromwell hisses. Theyre still in place. One seventy centimetres to my left of the centre of the middle window, sitting against the wall, one in the right-hand window. Yes. Cromwell takes a deep breath, then shoulders the gun forward, cresting the edge. He sees the access building through the slit in the guns shield: a dome, a real one, three windows facing this way, no obvious IR trace in any of them. He braces the weapon, carefully aims it at a point in the wall. A heat flash in the far-right window accompanies the retort of gunfire. A bullet ricochets off the edge nearby. Theyre still in place, Nzambi is laying on her back, gazing past the sky. Go. Two events happen simultaneously. Nzambi flips to her feet, over the ridge. There is a crack of torn air, filling the space between Cromwells gun and the building, accompanied by a metallic bang, as a small cratered hole appears in the buildings wall, below the middle window and seventy centimetres to the left. Nzambi presents an erratic target, rolling toward the building, sonic pistol screaming. Heat-flares in the window coincide with gunshots. One wings Nzambi, but she rolls with it, olaminium-laced armour reducing the impact to bruising. She drops below a gout of flame. A second crack of torn air: a sonic boom from the coil-guns tiny projectile. A splattering sound, like a balloon filled with porridge exploding. A metallic bang as a cratered hole appears in the back wall of the building. After the gout of flame, its hard to make out the IR trace that materialises in the right-hand window, hurled back, in pieces. Nzambi stops, turns, walks back to Cromwell, Both dead. Were done here. Cromwell sighs, levers himself up into a sitting position. Not quite. The Home Guard still have work to do. After what theyve heard, well need to bring the family in for processing. Over the wind, from the building, comes muted crying. Nzambi picks up the coil-gun, and helps Cromwell to his feet, as the cloud starts to blow away.

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Trinity: IIS An Introduction


The UK of the 2120s is a dark & prejudiced place. The strange and peculiar are viewed with suspicion and fear. A culture of reporting on friends and family is fostered and encouraged. The brains of the Integrated Intelligence Service (I.I.S) with the brawn of the Home Guard act to root out and destroy any and all "threats to the Crown". In this environment of paranoia the government must be able to rely on its special operations units, one of which is Team 4, Codename: Lionheart. Players take the role of Psions, psychic individuals whose powers have been triggered by one of seven PSI Orders but who now work for the British Government. The UK distrusts psions at best and despises them at worst so the team will have their work cut out for them, both in doing their jobs against a backdrop of oppression and fear and convincing their senior officers that they can be trusted and are on the same side. Lets start from the beginning shall we Mr. Drummond? Albert Myers pushed a large metallic grey box across the desktop and pressed down on two thick and rather stiff black buttons. Drummond turned his head around from the window and eyed the device suspiciously. What the hell is that thing supposed to be? he asked, a failing tone of defiance in his voice. Drummond was sweating terribly, his eyes looked red and perilous. With his tense shoulders and shaking hands he had all the classic markings of a hunted animal. Myers smiled broadly and pushed back his trim glasses with a forefinger, Its an antique analogue recording device called a tape recorder. I find it particularly useful in my line of work. Much harder for people to monitor. Drummond swallowed hard. This was it then. The moment he would begin to measure his life in minutes rather than days. He was now an informant.

The United Kingdom of the 22nd century


Isolationist to the point of xenophobia the United Kingdoms relationship with other countries nd is due in the most part to the fact that it is the single most prosperous nation in 22 century Europe. Its recovery after the Aberrant war was fuelled by an aggressive program of ecological restoration giving rise to both a very clear split between the rural and (London) arcology cultures and huge fears within Government and the mass media over the hordes of European refugees seeking a new and better life on British shores. The British fear of outsiders goes beyond their European neighbours. There is also suspicion that any visitors from more prosperous nations may be seeking to exploit the UK or are sneering down their noses at the nations efforts to achieve a place on the inter stellar stage. It should be noted that the British xenophobia and conservatism is not based in racism as such. Most people living in the United Kingdom wouldnt care what colour your skin was as long as you were born in the UK. Similarly a child of British parents born and brought up in Paris will be considered a stinking Frenchie.

The French Flu


A strange phenomenon appears to have accompanied the devastation in France caused by the crash of the space station Esperanza. Legal visitors to Britain (along with all permanent residents and nationals) are given an immunisation against a vicious and incapacitating disease referred to as French Flu. Injections for visitors last for two months with a booster given when they renew their travel papers. Vaccinations for permanent residents give life long protection from the disease. Scientists and doctors are mystified as to why the disease only occurs on British soil and many sculapians have come to the country to research the

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infection to try to determine its cause (for full details of the Flu see Shattered Europe page 93).

The city of the future vs. this green and pleasant land
One fifth of the population (8.5 million people) lives in the only British Arcology, the giant city complex of London, the location of Britains only spaceport and proposed location of a beanstalk; a giant elevator linking London to low Earth orbit . The culture here is much like any urban area in the rest of the solar system. It is cosmopolitan, diverse and changes rapidly. However many visitors find it somewhat staid and stagnant as all media of note is imported talent and there have been no domestic media talents of any real merit profiled or headlining in the city for many years. It seems that in a back lash against the provincialism of the British rural culture anything native to the nation is seen by residents of the arcology as stale. On the flip side to this the culture outside London is vibrant and active. Folk music is on the up with predominant themes of lasting simple pleasures verses momentary diversions, a rejection of technology for technologys sake, and ridicule of hollow spontaneity. Those Brits who live outside the archology still watch and enjoy the mass media broadcasts from the huge multinational entertainment corporations but they would generally agree that they prefer the local material and artists who relate to them, their issues and where they are. In contrast the local entertainment movements in the UK have started to come to the attention of some of the large Australian media moguls who are now scouring the festivals, gigs and pubs for the next big thing to launch onto the stellar market. Ever since the Aberrant war religion has remained a large facet of British society. Most English people, particularly in rural areas, are at least nominal adherents to the Anglican Church, while the Roman Catholic Church enjoys great support in Wales and Ireland. That said there are an increasing number of individuals who have left the Catholic Church for the splinter group calling itself Orthodox Catholicism (formed in response to the 2084 Vatican reforms).

The Monarchy
King George VII reigns figuratively over the United Kingdom at the tender age of 17, having risen to the throne after the passing of his father, King Charles IV, in June 2120. It was known for quite some time that the relatively young King Charles health was failing and so George was pushed hard in his training - so hard that hes developed something of a rebellious will. George hasnt acted on his feelings yet - he is still following Prime Minister Gatwicks requests in the letter, but his temper is growing shorter. Worse, the young king has something of a fascination with all things psionic as well as Muzzein-Bang - an entertainment form available to him only through foreign media. Georges uncle Prince Harry, Duke of York, and his aunt Eleanor, the Princess Royal, recognize the hellion streak in George and are trying to hold him back until such time as they feel he is mature enough to turn the people from the path Gatwick has set. Harry, known as something of a joker, is next in line to the throne and can think of nothing worse than being king - especially a king under the thumb of a troll like Gatwick. After the changes made in 2009 to the rites of succession which from that point allowed members of the Roman Catholic Church to once again legally take the throne Prince William, who would eventually be crowned King William V, converted to Catholism. His children were brought up as catholics and the present King is now the third consecutive catholic monarch of the British Isles. While King George is somewhat lapse in practising his faith the Orthodox Catholic movement see him as a prime ally and believe that he can be swayed to assist them in promoting their agenda and the independence of the Isle of Man. Many skeletons lay in the Royal familys closet but possibly the most recently laid to rest is that King Charles XI suffered and died from Grubers Rot, a little known wasting disease caused by Taint. Basil Gatwick ensured that this was covered up as it just wouldnt do to have the public know that their Monarch was Tainted. The course of the disease was slow and
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painful forcing the King Charles to withdraw more and more from public life each year. The Royal Doctor, Albert Solanskis, efforts to recruit an sculapian were frustrated by Gatwicks agents for so long that when Solanski finally went all out and bribed a palace servant to pass a note to a visiting Rex, It was already far too late. Solanski is currently imprisoned for this action in a facility in the Cotswalds - a fact that Prince Harry has learnt, but is holding back from the king. Should George ever find out about this its likely that he will lose all patience with Gatwick and his governments Isolationist policies.

The Maglev network


The British have had a long love/hate relationship with trains, from the romantic ideal of steam locomotives to the crush of over burdened commuter trains. This trend has continued into the 2100s with the development of the National Maglev Network (NMN). Developed to allow swift, reliable, delivery of goods and people into the capital the government sponsored network emanates like a spiders web from the London arcology, touching all points of Great Britain. On paper the network appears all encompassing, connecting all parts of the nation with swift, reliable and cost effective transport. The reality is much different. The governments plan was to ensure that London got what it needed; goods for consumption in the capital or for export via the London spaceport, and those few workers who still commuted into the mammoth city. Beyond that in the minds of the Government the network serves no other purpose. Trains are rerouted or cancelled to ensure that services to London are maintained. Therefore while a prospective passenger can always find regular and speedy trains in and out of the capital, travelling to other destinations is fraught with delays, cancellations and stoppages. Tickets are often unavailable, having been booked weeks in advance, and the carriages used are frequently decrepit old rolling stock that should have been retired years ago and yet is packed to the doors with passengers. It should also be noted that ticket prices for travel to other destinations are loaded to compensate for the reductions applied to London prices.

British Industry
To many peoples surprise British businesses have seen a steady increase in profits since the Esperanza disaster. Aided by the strong foundation supplied by developments in the agriculture sector Great Britain is home to a number of successful companies. There is somewhat of a regional bias in terms of industry in the UK with manufacturing predominating in the North while farming (found throughout the country) is focused in the south and west. Due to the ecological restoration program and the agreement with Nippon to supply the nation with much needed biomass the agriculture industry in the UK is experiencing a period of prosperity. All aspects of farming is represented across the country, from livestock farming (in particular, but not limited to, cows, pigs and sheep) to grain and cereals, vegetables and fruit and in some areas of the south the climate and soil is even suitable for vineyards and wine production. In contrast London Archology is a thriving centre for the service industries, retail sectors and financial companies and now boasts most European head offices of major meta-nationals. This coupled with the London Spaceport and maglev hub serves to keep visitors flooding into the archology, regardless of the border restrictions and general treatment of foreigners.

Companies of note:
Reed Rosen Makers of high end, high performance Skimmers. Reed Rosen cater for discerning and selective clientele throughout human space. Most manufacturing for export is done off planet in orbital factories however, after entering into a contract with the British Home Guard to supply a range of combat capable skimmers, the company has recently reopened a large manufacturing complex in the north east of England. Independent analysts have yet to be convinced of the suitability of this decision and the quality of the final product. Wembley & Hardcastle A British based company with the exclusive contract to provide man portable ranged weapons (i.e. pistols, carbines and support weapons) to the BHG, Wembley & Hardcastles bid was sold on the basis that they have the licence to produce L-K weapons. The W&H versions of the guns vary little from the L-K originals except for the uniform matt black finish and W&H name. That said innovation has been a British forte since
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the time of Isenbard Kingdom Brunel and so W&H produce a variety of non-L-K models which consist of a set of standardised modifications to basic L-K weapons. British Power Supplying energy to the majority of the nation British Power has had a chequered and dark history. An early proponent of alternative energy sources Britain would not be in the relatively strong and stable state it is in now without the wind turbines, solar generators and other sources of energy created and maintained by BP. However many believe that these advances were due directly or in part by the work of Aberrants during the war and that stigma and shadow has haunted the company ever since. Mayhews The Agriculture magnate, founded, owned and run for over a hundred years by the Mayhew family. Mayhews owns farms, it manages farms, it trains farm staff, it manufactures and supplies farm equipment, it supplies temporary farm staff during seasonal periods, to many people it is synonymous with farming in the UK. About 30% of farms in the UK are owned or run by the company with another 37% relying on Mayhews equipment. As such the company is a strong lobbying force for the industry as a whole, but is still not the only player in the market. Plus some in the I.I.S. believe that a good proportion of the seasonal staff used by Mayhews are illegal immigrants. A full investigation may be forthcoming but will have to be handled extremely delicately.

British Technology
In the 22 century technology surrounds all of humanity and Britain has been swift to embrace whatever cutting edge tech it can acquire. This has lead to the current polite but reserved alliance with Nippon; Britain supplies the Nipponese with much needed biomass while Nippon provides training, machinery, advanced technical specifications, and the licences to produce such items. Both nations have benefited from this arrangement but the British are well aware that the technology they receive is by no means the cutting edge of Nipponese development. However they are nothing if not resourceful. As mentioned above there is a long history of invention and innovation in British engineering and in these austere times this has never been truer. This impacts in two specific ways; firstly very little is wasted in every manufacturing process or business. Companies and individuals are far more likely to repair rather than replace broken items and there is a general consensus that even if something isnt the best item available if its cheaper to maintain than to purchase a new replacement you just make do. Technology dating back to the Aberrant era can occasionally be seen, particularly in rural areas, cobbled together and lovingly maintained by those who have inherited it over time. Such items are rarely of direct Aberrant manufacture or the advanced levels of technology it is rumoured that they were capable of building however the on Trinity are often on the lookout for such lost gems and will go to great efforts to purchase or obtain such items for analysis, much to the British Governments chagrin. Secondly every Nipponese design that British companies receive they analyse and reverse engineer, then rebuild and redesign to their own requirements, the final commercially produced design often baring only a similarity to the original. Similarly technology purchased by the British Government will almost always be sourced from the UK where possible however if it must be purchased from foreign companies it will be dismantled, investigated, rebuilt and refitted as necessary. By changing and modifying such technology the Government feels they are better protected from enemy powers (for example the layout and capabilities of British run OE Ltd Pathfinder Patrol ships will be completely identical to each other but completely different to a commercially available vessel of the same class and model) and the technical knowledge of the government engineering and scientific staff increases. In this way British companies and the Government are increasing the complexity of their own designs and technology level at a rapid rate, a fact that has not escaped their Nipponese partners. It should be noted that all this refers to hard tech, not bioapps. The British authorities generally disdain bioapps across the board as they consider them inseparably linked to Psions. As all the Psion orders are based in countries other than Britain all biological technology is considered, by association, to be of foreign, and possibly even alien, origin. Bioapps of any nature dont go down well in the UK. Individuals openly carrying or wearing biological technology will be given dirty stares and in all likelihood the Home Guard will be
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nd

called by a concerned citizen. Likewise while there may be some rare exceptions the Government tends to have a no-tolerance policy of bioapp use by its staff, it is a policy that the few Government Psions are constantly petitioning against.

British Fashion and style


Although the British Government does not restrict access to international media few people in Britain outside of London pay little attention to it, seeing it as irrelevant to their interests. In the light of such insular thinking it is unsurprising that elements of British culture can appear somewhat strange or unconventional to the rest of Human society. Possibly the most obvious quirk is the fashions of the Neu Elizabethan movement. In a time when most people living in Britain are fiercely proud of their nation and, with the prospect of the London Bridge, looking forward to the future of the nation in space and amongst the stars it may be unsurprising that the latest fashions of the day are harkening back to the time of Queen Elizabeth the first, a period of exploration, conquest and expansion for Great Britain. For women with an eye for cutting edge fashions this means many layered gowns, high and wide shoulders, bodices and ruffs. Fashionable men are wearing linen shirts, doublets, hose and jerkins. But in this technology driven age the clothing might bear a physical resemblance to that of the 1500s but below the surface it is often very different. The Elizabethan fashions copied by the movement were regularly decorated in ornate beading and embroidery and modern designers, such as the oft lauded Roberta Fine, are using such features to hide all kinds of personal electronics, such as minicomps, biomonitors, and communication devices. The movement has also seen a return to wearing favours; badges, ribbons or gifts showing allegiance to a company or cause or the affections of a loved one. Socially these give a clear indication of a wearers taste and opinions but when two individuals arrive at a party wearing the same lovers token the results can become somewhat embarrassing and on some occasions turn violent.

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While a British gent may get a strange look on Olympus as he strolls past in his tights, soft shoes, jerkin and ruff such ostentatious attire may seem at odds with the reality of the austere and reserved United Kingdom. However it has been a historic trend in Britain, particularly in such lean times, for individuals to wear their wealth openly. From Celtic times to the Victoria era onwards people were often judged socially solely on appearance. If an individual appears wealthy and can afford to go out bedecked with jewels and fancies the impression given is that they must be a person of actual importance and riches. Thus while things may be hard for the average British citizen they will still dress up in their flambouyant best at every given opportunity. It also means that if an individual has smart clothes and the confidence to carry them off they can pretty much gain acceptance wherever they go.
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Crime and disorder


No matter what statistics the Government laud and publicise crime is rampant in 22 century Great Britain. Violent crime is rare, due in the main to the very constant and visible presence of the Home Guard, but in a society where the majority have very little theft, fraud, smuggling and forgery are wide spread. For the majority of British residents victimless crime (media piracy, petty shoplifting and the like) are seen as something everyone does to get by. A means to acquire a few luxuries to alleviate the day to day drudgery. Larger scale crime can often be attributed to organised gangs, some originating from continental Europe and the near east that have well developed networks for the movement of goods, and in many cases people. Smuggling immigrants (and to a lesser extent bioapps and foreign tech) into the UK is very big business and requires a high level of organisation and inside contacts. Likewise a vast amount of Home Guard resources are dedicated to clamping down on such trade. Drugs are a significant problem in the UK, especially within the London Arcology. People see them as a means of escape or as a cosmopolitan affectation, with the added glamour factor that most of the drugs produced legally in Sudamerica are still considered illegal in Britain.
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The British Home Guard


The heavy handed enforcement of British law and the responsibility for constant vigilance against invasion of the nations borders falls to the British Home Guard (BHG), the combined armed forces of the United Kingdom. The BHG has jurisdiction throughout the UK, they have universal rights of detainment and interrogation and may hold an individual for up to 48 hours without charge. Only British citizens have a right to trial and even legitimate visitors can have their travel papers truncated without criminal cause. All psion visitors to Britain have to carry tracking devices with a 60 day time limit. Not only do the BHG track where they are at all times but if a psion over stays their welcome they will be located and taken in for questioning.

The Integrated Intelligence Service


The Integrated Intelligence Service is the 22 Centurys answer to the legendary MI-6 and its sister agencies. The I.I.S. performs the same roles as most other national intelligence agencies: gathering data on other countries that those nations like to keep secret. The Service is split into two divisions: Analysis sifts through collected data performing tactical analysis, looking for trends and clues and works to provide forward strategic planning while the Field division is responsible for the classic spy operations: deep cover operations to dig up information. The I.I.S. is headed up by the enigma known only as C, or Control. C was the initial of the very first MI6 commander, and its been his title ever since. Its not like Great Britain to waste a perfectly good tradition so the practice was retained in the I.I.S. Since the amalgamation of the intelligence services C has been a complete cipher, interacting with others solely via computer agent, his or her true identity perhaps only known by the Field Director and Analysis Section Heads. Much speculation exists as to who, or what, C may be. Some even theorise that C may not be a person at all but rather a complex SI program left over from the Directive. The Analysis Division of I.I.S. is split into twelve Sections, each charged with monitoring and analysing data for a particular geographical area. Each Section identified by a letter of the alphabet and historically the earlier in the alphabet the letter the higher profile and more important the Section allowing it a greater level of funding, larger staff and better access to non-I.I.S. resources. Every Section is run by a Section Head who answers directly to C.
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The current Analysis Sections are: A British Isles and its territories (inc. Camelot) B Western Europe C Central and Eastern Europe D North America and Canada E Asia F Central and Sudamerica G Africa H Luna I Solar System J Australasia K Oceania and the Poles L Extra Solar In contrast to the Analysis Division the Field Division is organised into Teams, each with a specific focus or area of operations. All Teams answer to the single Field Director, a post currently held by Sir Milliard Mills Coleman. The number of teams varies according to the current requirements of the I.I.S. and new teams can be raised or dissolved as required. Thus Teams vary greatly in size dependant on purpose and current political climate, from the elite Excalibur unit with its minimalist support and field personnel to Wellingtons multiple Platoons of troops and logistics staff. Outside observers often think that the term team refers to a single operation squad but this is an intentional misnomer. Teams can consist of hundreds of individuals, organised in designated Units (the I.I.S. term for a squad or mission team). As of 2120 the known teams in operation are: Team 1, Codename: Excalibur Wetwork/black ops specialists Team 2, Codename: Pendragon Anti-sedition unit Team 3, Codename: Windsor - Security specialists Team 4, Codename: Lionheart Psions and Noetic phenomena Team 5, Codename: Nelson - Space specialists based on Luna Team 6, Codename: Churchill Political espionage experts Team 7, Codename: Wellington Tactical support In practice a single Team may be involved in operations spanning a number of Analysis Sections and this can sometimes lead to infighting over resources. However the fact that Field Division Agents get regular exposure to a wide variety of environments and situations but are supported up by analysis from regional specialists any minor squabbling between Sections is seen as an acceptable price to pay.

Recruitment
Generally speaking the I.I.S. recruits new agents and analysts from four separate routes. The Alumni Historically the British Secret Service has had a tradition of recruiting the brightest and best nd and this holds true in the 22 century. All British colleges and universities, including the Oxford Campus in Camelot are monitored for potential recruits. Often such recruits will be placed in the Analysis Division, at least initially but there are always those individuals who demonstrate an obvious flair for field work. Poachers turned Gamekeepers The I.I.S. as a whole is a practical beast and the Government are not shy to make use of a ready resource when it is presented to them. In this case the resource in question are those criminals, enemy agents, military deserters, terrorists or insurrectionists who, possibly after lengthy interrogation or imprisonment, are willing to exchange their loyalties and work for the Service. The knowledge and skills that these ex-enemies of the state posses can be invaluable to the I.I.S and such individuals often exchange employment with the I.I.S. for a
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reduced prison term or, in some rare cases, protection from prosecution. Agents recruited in this way are constantly under surveillance, often by close colleagues in the I.I.S. and are regularly interviewed and assessed for any possible return to their old ways or allegiances. Up through the ranks Service in a branch of the British Home Guard or Royal Space Navy can make for a good foundation for service in the I.I.S. Individuals from branches of the military who show a desire to join the Service, or those that the I.I.S. are actively trying to recruit are usually offered positions in the BHG units attached to Field Division Team: Wellington, providing tactical support to I.I.S. operations. There they are monitored and tested to see whether they do indeed have the temperament and aptitude for work within the I.I.S. proper. Monsters to catch monsters While the British government tends to avoid the use of psions they recognise the abilities and usefulness of such individuals. Therefore the I.I.S. will actively try to recruit as many sympathetic psions as possible. To this end recruiters actively seek British citizens who have been through the Prometheus Effect, watching them for some time and performing background checks on them to identify their suitability for recruitment (and also the likelihood that they may be used as agents against Britain by a foreign power or organisation). Such th efforts are particularly focused on members of the 6 Legion stationed in their regional base in London and ISRAns who may have their homes in or near Camelot. Recruitment posters, leaflets and even obvious recruitment officers are common sites in such target areas.

The British Stellar Authority


The British Stellar Authority or BSA was founded in the early 2030s to take responsibility for Britains presence in space, replacing the British National Space Centre. While the BNSC claimed credit for the UK Space industry it had little control over budgets or partnerships, devoting most of its funds to the European Space Agency. This changed with the inception of the BSA, whose first major project was the development and foundation of the Camelot base on Luna in 2039. Since then the Authority has taken responsibility for both civil developments in space (such as the continued maintenance and management of Camelot) and the fleet of British space vessels. Should the proposed London Bridge beanstalk go ahead it will be the BSA who oversee its production, protection and control. The British space fleet is divided into two service arms; the Merchant Space Navy with responsibility for transporting cargo and passengers and the Royal Space Navy with responsibility to protect British interests at home and abroad, through the exercise of military effect and diplomatic activities. Military vessels are supported by Marine complements supplied by specialised divisions of the British Home Guard.

Above: The British Merchant Space Navy Ensign The Royal Space Navy Ensign Note that the design of the flags shows the BSAs assumed responsibility for (from top L to bottom R) the UK, Luna (particularly Camelot), Earth as a whole and then the rest of the solar system and the colonies. Many consider that the Authority places their priorities very much in that order.

The Merchant Space Navy operates a variety of vessels from Bakuhatsu GPT-03s to L-B Comets and MELs. The flagship of the Royal Space Navy is the impressive L-B Novastorm cruiser; HMSS Victorious which is supported by a fleet of smaller vessels including a backbone of OE Ltd Pathfinder Patrol ships and Britains own I-45 Lancelot fighters.

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Enemies of the state


Corporal Morris Ngu carefully placed one armoured foot onto the floor of the derelict building. He swung his carbine round the frame of a door and peered in. Almost immediately the visual sensors located at the side of his combat helmet detected poor light and a digitally enhanced image of the building popped up on to his eyepiece. Switching between various visual options he could clearly make out the striking image of an adult and a child hiding in a room upstairs. He focussed on the graphics and allowed the imaging software to analyse the readings from the two subjects. The two targets were female, the eldest probably around 30 years of age. No obvious signs of weaponry. Carefully Morris made his way upstairs keeping his carbine in front of him. He burst into the room where the two were hiding and smashed open the wardrobe door that they had taken refuge in. The woman and the girl shrieked out in fear and began to chatter manically to each other. They held each other tightly and began to cry aloud. Morris vocoder quickly translated the French words that were being spoken. These two were saying goodbye to each other. A few months ago, Morris might very well have considered letting the pair of them go but after his best friend had been caught doing that very same thing, well, Morris had his own family to think about now didnt he? Who would look after them if he was disappeared? Morris took in a deep breath. Suddenly his comm squawked into life; "Are you done in there trooper?" "Yes sir, ...terrorist...cell located, sir" "Confirm targets neutralised." Morris paused; his eyes met those of the woman. She was shielding the girl's face. "Repeat: Confirm targets neutralised." He could see the tears on her cheek. "Confirm status Trooper Ngu, do you require assistance?" "No sir." He paused, her eyes never left his and he thought he saw a spark of hope start to glimmer behind them. Pardonnez-moi he whispered as he raised the carbine to his shoulder and gently squeezed the trigger. The carbine gratefully whirled into life.

National adversaries
While still a vocal member of the United Nations Britain maintains a polite but cool relationship with most other nations. Their only true allies on the international stage are Nippon and the FSA, however no one is under any misapprehension that these are nothing more than economic relationships. If the other party has nothing to gain they will be rushing to lend aid or support. There are a good number of countries that United Kingdom consider hostile, or at least worthy of close monitoring. The main focus being on their continental neighbours: in particularly France, Poland, the Germanic states and the Ukraine. The British Government remains convinced that the damaged and economically barren European continent looks upon the United Kingdom with greedy eyes and is paranoid in its attempts to protect its borders and keep tabs on its old allies. Second to the European countries in Britains list of hostile nations are the Sudamerican nations of Argentina and Ecuador. When the Argentinean forces invaded the Falkland Islands in 2115 Britain was in no position to retaliate and the fact stung the government to the core. The continued occupancy is a major thorn in the side of the current administration and is an issue that will come to the fore, quite possibly just before the General Election due in 2122. Ecuador has fallen under scrutiny by the British due to their emerging plans to build a rival space bridge. Activity on this front is under close surveillance by I.I.S. operatives with speculation that sabotage plans are being readied if progress outstrips the work being done on the London Bridge project.

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Psions
Due to the fact that all Psi orders are based outside Britain and therefore all psions have been influenced by, or are employed by a foreign power, the British Government considers all individuals with psionic powers to be potential security risks. The British Home Guard keeps lists of known psions and regularly performs surveillance on them, their activities and known associates. All Psions in the United Kingdom, even British nationals, can expect to be stopped and searched or even taken in for questioning on a regular basis. The British people, as whole, see the usefulness of psions, as very few could doubt the contributions that they have made to the defence of humanity and to progress in technological advancement, medical care and many other aspects of everyday life. However they would far rather that all that was done outside of Britain. There is still nagging fears amongst everyday people that psions are just going to become the new aberrants and end up fighting against the poor old Joe Hologram. The government in turn does little to allay these fears. Psions are a part of 22 century life though and cannot be avoided. Four of the PSI orders have particular relevance to British life: sculapians While some sculapian staff work within the United Kingdom the most common view of the Docs are those selfless souls who work in the French wasteland. Most British people have nothing but respect and admiration for such individuals and give readily to such support charities, as long as the problem remains on the other side of the English Channel. The other, frequently parodied and ridiculed view of an sculapian is of a meddling busy body who wants to tell Britain how to run the country and how more immigrants should be let in or more investigations made into finding a cure for the French Flu. Such individuals are treated derided and insulted in person and via the local British media. ISRA The clairsentients are the order that the United Kingdom possibly tolerates the best. Arguably this is due to the close relationship enjoyed by ISRA and the Oxford campus on Luna and as a result a large proportion of British latents are triggered as Clairsentients. That said back down on Earth the ways of the moonies are often considered to be somewhat eccentric and open to ridicule and the idea of a peeping Tom psion watching you from afar is a very present stereotype back in Great Britain. The portrayal of the evil Clear voyeur, watching their victims from afar was most recently highlighted in the popular 2119 crime drama The Watcher. Many notable ISRAns protested against the negative portrayal a Clairsentient in the series but no legal action was taken to stop the broadcast of the show and no complaints were upheld. Nora The Nora have a strange relationship with the United Kingdom. To the man in the street they are frightening Brazilian agents who could replace your friends and family with evil duplicates and you would never know, but to the top levels of the British Government they are the source of the French Flu and thus both a necessary evil and potential partner in crime. The government doesnt trust the Order and many in the Government have voiced regret over the arrangement. Yet again it is another secret that the authorities have managed to keep hidden from the general population, for now. 6 Legion Much like the sculapian Order the Legions enjoy a certain amount of popular support from their record of working for the protection of humanity, likewise the British people would rather they didnt do it in their back yard. Individuals with psychic powers can be disturbing enough to the average Brit without giving those super-men guns, armour, tanks and combat aircraft. Thus while the 6th Legion maintains a base in London members of the Legion are restricted to carrying non-lethal weaponry outside of the walls of their compound. In the case of an th Aberrant attack on British soil the protocol, as written, is that if the 6 Legion engage the menace first they will do so only with non-lethal weapons (i.e. tasers, webbers and sonics) until such time as the BHG can arrive to support them. This has yet to be put to the test and there are many who believe that should such an attack ever occur on British soil the Legion
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will break out the heavy guns straight away and sort out the legal and social fallout after the dust settles.

Aberrants in the UK
Since the return of the Aberrants in 2104 Britain has been fortunate enough to have escaped the brunt of attacks. Although lacking a significant number of Psions the obvious military presence of the Home Guard has led to any attacking Aberrants choosing the easier targets on continental Europe. That has not lessened the BHGs alertness as units will regularly sweep urban areas on the lookout for Aberrant sympathisers. The fact that these patrols take place in areas predominantly occupied by immigrants and foreign nationals and that to date the majority of Aberrant Cultists arrested have been applicants for permanent citizenship has not gone unnoticed by the international media. Some analysts speculate that the British military is less of a factor than the fact that all the Aberrants could gain from an attack would be Beer, sheep and rain. That said rumours persist of Aberrants living in the remote highlands of Scotland with occasional tabloid headlines screaming of Aberrant Nessie spotted in Loch. Some conspiracy theorists have even aired a suspicion that the lack of attacks, coupled with such occasional sightings are connected and that perhaps the Government has their own Aberrant allies. To date the most reliable rumour of an Aberrant has come from London itself. There are many who believe that a mist like creature stalks the banks of the Thames, occasionally assaulting passersby or those unfortunate souls who eke out a meagre living salvaging from the waste outlet pipes and floating debris. Some believe the creature only attacks to punish its victims for some perceived slight or crime whilst many believe that the London Fog is a far more mundane psychopath or just simply the figment of overactive imaginations.

The New Christian Knights


While Orthodox Catholicism, based on the Isle of Man, is a recognised and legal religion, only the nave believe it to be separate from the New Christian Knights. The NCK is a terrorist organisation that has been very active against its enemies (which include the Nora, the on Trinity, the Ministry, the Vatican, Xigaze Buddhists, the followers of Qindo and Morning Westerly Exuberance). Most of these organisations consider the NCK to be an irritant, since theyre poorly organised and too extreme to even ally with other terrorists. However I.I.S. intelligence points to heavy financial backing and their resistance to discovery, even by telepathic agents, indicates that there is more to them than meets the eye. Some Nora investigating the NCK have even suggested that its members had formed a front organisation for Chitra Bhanu survivors. In truth no one yet knows where the NCK is getting its money or how its hiding from telepaths and clairsentients. Tentative connections have been made between them and the Firewalkers (another Christian terrorist group operation in continental Europe) but to date nothing has been proved.

Dragons Tail
The Chinese Ministry of Psionic Affairs has long kept covert agents stationed in the United Kingdom but recent events have led them to launch their most ambitious covert operation on British soil, to date. Code-named Dragons Tail, it is designed to prevent the Beanstalk from being built and as yet the I.I.S. is unaware of the details but movement in the espionage community indicates that the Chinese are up to something. The British are prepared to play a waiting game while they attempt to gain more details while the Ministry has started to move pieces into play, tapping moles within the British Government for information and slowly bringing members of an elite psion team, the Iron Dragons, into the UK.

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Timeline
2001 2004 2045 2049 2061 2062 2084 2104 2106 2110 2114 The United States, the Russian Confederation, the United Kingdom and Japan form The Directive to monitor Aberrant activity The Directive goes public after the apprehension of the German Aberrant known as The Newsman Camelot base unveiled on the Moon The United Nations declares war on the Aberrants Chinese Ultimatum and Aberrant Exodus Rebuilding of Camelot commences and takes the next nine years The Vatican Reforms are issued leading to a schism which gives birth to the Orthodox Catholic Church, based on the Isle of Man. Aberrants return Psi Orders revealed W/V "Hedgehog" MLRS Mobile Missile Launcher is developed Aberrants attack the station Esperanza causing it to crash on France, levelling the nation, destroying the Channel Tunnel and causing flooding into Londo, decimating the Underground rail network. The every member of the teleporter Psi Order disappears. Argentina invades the Falkland islands but Britain is in no position to retaliate. The Isle of Man attempts to secede from British sovereignty British Intelligence uncovers a conspiracy to provide counterfeit passports to French refugees. Officially Britain closes its borders for a month while the central immigration computer is reprogrammed (Operation Emerald Fence). In reality the suspected conspirators were secretly executed (Operation Footlight). Basil Gatwicks Government wins a landslide victory in the General election that year on the back of an Need for increased vigilance policy.

2115 2117 2118

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I.I.S. Character Creation


New Player Characters follow the standard creation process as outlined in the main Trinity rulebook and Players Guide with the following additions and alterations: All characters must be of British nationality (which includes those born in British Sovereign holdings in space i.e. Camelot on Luna). As I.I.S. agents are expected to be resourceful and creative the British authorities try to recruit unique talents with a wide spectrum of experience. Therefore characters may come from very varied walks of life and such characters may have been cross triggered (in other words they may have a Psionic aptitude other than the one normally associated with an Order they previously belonged to). However due to the Noras practice of keeping all those Psions they create no I.I.S. character may begin with the Biokinesis Aptitude. Characters may still have Auxiliary Biokinesis modes. Due to the insular nature of the respective orders Telepathy and Teleportation Aptitudes are only permitted with Storyteller approval. While the setting is intended for Psions players may create a Neutral character with their Storytellers permission. Ability groups must be chosen from the restricted list (see below). Multiple group memberships are not permitted. All characters must follow the following rules: "No Man is an island": Each character must have at least two points spent in any combination of Allies, Contacts or Status. "You're in the army now, son.": Due to the set up at the start of the campaign each character must have at least one point of Status in the I.I.S or Home Guard "We need guns, lots of guns": A character may have multiple instances of the following Backgrounds: Clearance (with different organisations), Devices, Identity, Mentor, Requisition (with different organisations) and Status (with different organisations) The last suit youll ever wear: Due to their Agency membership all characters begin play with Cipher and Resources but must pay full price for any further increase (e.g. Cipher would cost 5 Background points) and experience costs for the Abilities listed in the I.I.S. Field Division Ability Group are reduced to x3 Current rating rather than x4. A double O agent.: Each character must take a 6 point Merit of Law Enforcement powers reflecting their License to kill. The Nihonjin connection: Due to the United Kingdoms connections with Nippon characters may have access to cutting edge hard technology. In character generation this is reflected in a number of ways: o Bonus point costs for Devices and Requisition Backgrounds are HALVED o Characters may freely purchase one-dot Cyberware from Asia Ascendant with either the Devices background or Resources o Characters may freely learn VARG ability by spending Bonus points without having to provide further explanation or a reason from their back story Psion Characters generate their characters as per the rules presented in the Main Rulebook with the following additional rules: No son of mine: As the characters can no longer claim membership of their previous Orders they follow the Freelance Psion rules for Aptitude experience costs from page 102 of The Trinity Players Guide. Also any Ability Groups marked * below are subject to the rules concerning social skills. Pi$$-on: Each character must take a 3 point Flaw of Provisional Member, reflecting the fact that Psions are not trusted within the British hierarchy. This DOES count towards the maximum of seven points of Flaws that a character may have. Neutral Characters generate their characters as per the rules presented for heroic neutrals in the Trinity Players Guide. Characters may be given the Psi Sink merit (paid for with Bonus
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points as normal) and such individuals are highly prized and sought after by the I.I.S. Characters may also be created as Latents however it is highly unlikely that such individuals will ever be permitted to have their psi potential triggered whilst still in the employ of the I.I.S. It should be noted that Neutral agents attached to units containing Psions will often be designated as the psions handlers and considered superior to them, regardless of other rank or experience.

Ability Groups and Backgrounds:

The Legions
The Psychokinetic Psion Order, often viewed as Earths first line of defence against the Aberrant threat. Currently divided into seven Legions of which the suitable options for Trinity: I.I.S Player Characters are as follows; The Second Fortunes Knights The mercenary Legion. In reality the 2 consists of a number of mercenary companies, each of which operates independently of the others but all obtain their contracts via the central Legion organisation. They are potentially a public relations nightmare waiting to happen, but the revenue they generate for the Order as a whole cannot be ignored. While no longer a member of nd the 2 it is possible that an individual with mercenary tendencies could find that the prospect of serving the UK government suits their temperament better, at least in the short term. The Third Support Force One Consisting of neutral and non-psychokinetic legionnaires, members of the third Legion handle the logistics and support duties for all six other legions. As such they are attached to other Legion units and serve in all rd possible theatres of battle. As the 3 is the designated Legion for all nonPsychokinetic Psions this can lead some individuals to resent their posting. While they may see as much front line conflict as any other Legion (in some cases far more) the fact that they are not part of a proper Legion can cause some legionnaires to move to pastures new The Sixth Europe The Legion charged with the defence of the European nations is up against it. Not only do they face the problems of a bombed out, radioactive wasteland and Aberrant breeding ground covering most of what was once France, the expansionist aspirations of Ukraine, the social degradation of the Nordic states, the isolationism of the United Kingdom, a divided Germany and a constant battle for manpower and resources, but they also have to deal with the internal strife caused by the recent loss of their commanding officer and his replacement being a young, inexperienced (although psychically gifted) civilian, with no military background. This has caused a great deal of dissention and disquiet, leading a number of seasoned and experienced Legionnaires to seek postings elsewhere, in some cases returning to their home nations, such as the UK.
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Other Orders
Perhaps due to national pride, the lure of good money, or their own personal reasons it is not unheard of for members of other psion orders to be recruited into Special Operations. As a matter of policy members or ex-members of The Chinese Ministry for Psionic Affairs and the Nora will not be recruited. The UK Government feel that the psions from these orders may still owe greater loyalty to their old Order than to their nation and so will do without rather than running the risk of recruiting and enemy agent into their midst. Ex-ISRAns and sculapians are generally better received, due to the more relaxed organisation, the comparative close proximity of the Camelot station to the ISRAn presence on Luna and the apparently benign motives of both organisations. Upon the return of the Teleporters to human space the government, like all other significant powers, will be clamouring to recruit any British nationals who are disaffected with the Upeo Wa Macho, of which there are likely to be some.

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British Military
Upon the advent of military space combat, as far back as the first Aberrant war, the British Army recognised the necessity of a specialised marine force equipped and trained for intra and extra solar conflict. While both the Royal Marine Commandos and Parachute Infantry held arguably valid claims to the role it was felt that a unique unit should be created. Volunteers were recruited from the Marines, Paras and other regular infantry units, together forming the Royal Space Regiment (Commando). These men and women are a key strike force for the British Armed Forces, wherever the United Kingdoms interests are involved, whether on Earth, in space, on a station or a deep space colony, the Space commandos are ready to go at a moments notice. Of course members of such an experienced and elite unit are prime candidates for selection to Special Operations. The day to day home land security of the British Isles is handled by the Home Guard. A combined police and military service they are charged with the defence of the United Kingdoms borders from threats within and without. They are the brawn that enforces the governments will and their loyalty to the crown is considered to be without question.

Espionage and counter-espionage


With the return of the Aberrants, emergence of Psions and the radically changing face of Europe within the last ten years, the British Government took steps to reorganize its intelligence gathering operations, along with the security services, to create a single, monolithic organisation. The Integrated Intelligence Service (I.I.S.), as the new unit was named, is the amalgamation of all the historic M.I. divisions, the Serious Organised Crime Agency, the Joint Intelligence Committee, Counter Terrorist Command and Special Branch. The field agents of the I.I.S. are the spooks, the spies of fiction and tales of intrigue. In their case, dealing with threats to the Crown which may include psychic powers, aliens and super powered mutants, the truth can often be far stranger than the fiction.

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Legion Allegiances 1 2 3 4 5 6

2nd - Fortune's Knights* Drive OR Pilot Firearms Stealth Intrusion Survival Savvy sculapians* Academics Awareness Medicine Meditation Resistance Science

3rd - Support Force 6th - Europe* One* Awareness Awareness Bureaucracy Firearms Command Intrusion Firearms Investigation Subterfuge Rapport Engineering OR ScienceSurvival ISRA* Athletics Awareness Investigation Meditation Pilot Rapport The Star-Crossed* Linguistics Medicine Pilot Rapport Savvy Survival Home Guard Brawling Bureaucracy Firearms Interrogation Investigation Savvy British Integrated Intelligence Service (IIS) Analysis Division Academics Bureaucracy Engineering OR Intrusion Investigation OR Rapport Linguistics Medicine OR Science Orgotek Operations* Athletics Brawl OR Martial Arts Firearms Intrusion Savvy Survival

Order Allegiances 1 2 3 4 5 6 Military Allegiances 1 2 3 4 5 6 Espionage Allegiances 1 2 3 4 5 6

Royal Marine Commando Athletics OR Survival Firearms Martial Arts OR Melee Pilot OR VARG Demolitions, Gunnery OR Heavy Weapons
Command, Engineering, Intrusion OR Military Science

British Integrated Intelligence Service (IIS) Field Division Athletics Intrusion Linguistics Subterfuge Firearms OR Martial Arts
Command, Etiquette, Interrogation OR Savvy

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Campaign flavour:
The predominate theme and tone of the setting is that of an espionage thriller style game, very much in the mood of an action movie or TV serial rather than an attempt at imitating real life spies. As mentioned above the concept is a British Military/Military Intelligence unit. In the Trinity background Britain is one of the most totalitarian and authoritarian states and therefore the general outside view of the team will essentially be that they are the bad guys. The thing is, that wont be their own perception they are protecting their nation from outside threats (real or perceived) - but as more is learnt about the truth of events some of the team may change their opinions which could lead to division in the team and possibly one or more operatives going rogue. At the very least it should provide for good role-play opportunities and stories, especially if one or more team members remain loyal to the government. For source material think Mission Impossible, Spooks (MI:5), 24, James Bond, Man from U.N.C.L.E, and the Bourne series.

Adventure seeds and rumours:


Great Britain, at this point (2119 onward) has significant ties with Nippon and through that link is able to get hold of some really kick-@$$ technology (allowing them to try to build the 1 London Bridge beanstalk to low Earth orbit) including V.A.R.Gs (not as good as the *real* Nipponese ones or bio-V.A.R.G.s but better than America and the rest of Europe). It should also be noted that Britain has one of the few L-B Novastorm IACs (Intra system assault cruiser) space ships; HMSS Victorious, the largest class of combat spaceship currently in use in Human space. Why would a comparatively small nation like Britain have such a huge space investment, without any notable stellar colonies or holdings to protect? Shattered Europe provides details of a number of grey to black operations projects that Prime Minister Basil Gathwick and the British government have on Earth but what could they be up to in space? That question forms the basis for one of the main thrusts of the campaign.

Great Britain doesnt have a large force of V.A.R.G.s (and even less bio-V.A.R.G.s due to their general anti-psion stance). Therefore any players using V.A.R.Gs will be both high profile but also under high scrutiny.

In His Majestys Service Created by Ben Rogers Page 26 of 60

As at 2120 there are only ten Novastorms in existence and the rest are owned by the big players (China owns four, UAN and Nippon own two each and the FSA and Britain have one apiece). Its a HUGE investment in resources (probably billions of Yuan) and manpower to purchase, outfit and maintain, even before you include the fighter complement. When the only stellar holding of any significance you have is Camelot what are you going to do? Just orbit the moon above it lookin ard? With Britain presented as insular and isolationist I very much doubt that theyd spend that much money patrolling space for the benefit of mankind. Plus why buy a ship like that when the same money could pay for a small fleet of frigates or many, many planetary naval vessels to protect their borders? One cruiser of that size is a huge and intimidating emblem of power, in addition it is versatile the ship itself can see off most other human space vessels or can launch an orbital bombardment whilst the fighters can engage other ships or space targets. They are also most likely hybrid craft so they can enter the atmosphere to attack planetary targets, deliver troops or support ground forces. Add to this the fact that the only military vehicle of British manufacture previously mentioned is the Hedgehog, a mobile missile launcher (see; Hidden Agendas). Why is this interesting? The point is made that since the first Aberrant War military weapons and vehicles have been designed to take down single, powerful targets. This is a time of small unit combat, sometimes with powered individuals, sometimes in powered armour (sometimes both) with a handful of individuals fighting battles that determine the fate of nations or even worlds (see; Trinity Rulebook page 85). Why then would a nation such as Britain want to make a multi-missile launcher, the only purpose of which is to fire a lot of missiles, spreading death and destruction over a large area, rather than at specific targets? Do they fear invasion to the point of being prepared to inflict huge collateral damage on their own nation, or are they planning to get a pre-emptive strike in? If so, who do they plan to attack? It is unlikely that they would be looking to go to war directly with a nation on Earth as their targets either lack the resources to make an assault worthwhile (e.g. France) or are too powerful to engage in a direct conflict (e.g. UAN, FSA, China). This leaves either intra or extra solar colonies or holdings, and if Great Britain has no access to jump capability (as of 2119 the Upeo Wa Macho still missing and the UN and on 2 are hardly likely to loan them a Leviathan jump ship for an invasion attempt ) that would cut
2 Of course Great Britain may try subterfuge to obtain access to a jump ship, or they may offer to run a recontact or exploratory mission to found a new colony, but if they are not anticipating armed resistance the question remains as

In His Majestys Service Created by Ben Rogers Page 27 of 60

things down to targets within the Solar System. The UK will probably want to avoid the holdings of the major powers (e.g. Mars), for fear of retribution, and they would need some th form of defence from, or manner of dealing with, the 7 Legion. Alternatively they may seek to fabricate a reason for the attack (Aberrant incursion, Psion conspiracy (i.e. Huang-Marr), an attack on British holdings). The use of the London Bridge project should also be considered; if completed this beanstalk would provide direct and swift access to Low Earth Orbit, allowing swift transport of supplies 3 and personnel to waiting ships . Therefore it might be easy to envisage the UK attacking a planet or colony within the next few years of the time line. But why? Just for material resources or are there other motivating factors at play? The idea of Britain aiming to become an expansionist power again, forging a new British Empire in the stars, could well be a case of history repeating itself but perhaps factions within the British Government feel they have to do it to protect the nation, something, an individual or humanity as a whole. According to Aberrant: The Directive Britains trend towards isolationism began in the late 1990s. Could it be that they are acting like this to protect something very secret and important to humanity as a whole? Almost martyr-like they distance themselves from other nations to ensure that they are not also put at risk. The UK is one of the nations that founded "The Directive" during the Aberrant era. Perhaps something that was discovered then is the motivating force for Great Britain's actions in the Trinity era. Although most of the data concerning the Aberrant era was "lost" or "reconstructed" by the on Trinity in Project: Rewrite if anyone outside of the Trinity holds some of the truth of events theres a good chance it'd be a top secret espionage agency, or the member nation agencies that worked with or evolved from it. Secrets are, after all, their stock in trade. One theory is that UK Agents found or worked along side an entity codenamed Britannia (after the Roman Goddess often used as a personification of the UK), and her influence is so overwhelming, they feel driven to begin a new glorious empire. If she exists Britannia may be a powerful Aberrant (perhaps an ex-Directive agent Nova from the early 21st century) who went into hiding during the Aberrant War and has been trying to manipulate the British Government ever since. She has fostered their isolationism to prevent her manipulations from being revealed. Britannias motives might be good but she may no longer be quite as sane as she once was so her methods and ethics may be somewhat skewed. There may be hope for her redemption yet, but left unchecked she could be extremely dangerous. Others suspect that Britannia could be a powerful ex-ISRAn Clairsentient, a waif like woman living in luxury at the top of one of the tallest towers in the London Archology. She provides prophecy for the government but is essentially a prisoner kept under house arrest. It may be a gilded cage but its a cage none the less. A further alternative suggestion is that Britannia is a document containing a detailed prophecy (akin to the Destiny Diaries in Marvels X-Men comics) or perhaps a 100 year plan written by a mega-intelligent Nova. The document was given to Britain (via the Directive) during the Aberrant War and the events it details will soon come to fruition.

to why they would invest in a Novastorm. The other possibility is that they have access to a Nova with the ability to create Warps or a renegade Teleporter. 3 Some may question the security of a beanstalk; wouldnt it make an easy target for an attacker? That might be true at first glance but the fact is that no human party wants another Esperanza disaster and a falling bridge could be as bad if not worse, that risk alone serves as a potent defence against attack. Of course Aberrants or hostile aliens may not be so discriminate. In His Majestys Service Created by Ben Rogers Page 28 of 60

Possible scenario ideas:

The Package
The team are sent to Lisbon to recover a package which has been stolen from a British agent. Unbeknownst to the team the item contains details and samples of the French Flu, clearly showing that it was manufactured and implicating both the British and Nora. The item had been up for sale at an underground auction but had been won by the I.I.S. agent on the scene. However before she was able to return to Britain she was killed and the package stolen. The package has been stolen by a cell of Nora agents (who are aware of its nature and want to cover things up) but the players are initially unaware of their identity until they confront them. Added to this agents of other foreign powers (possibly the FSA, China or Ukraine) are aware of the increased activity and want to get hold of the package for their own ends, even though they may be unaware of its nature. Once the (heavily armed and well equipped) Lisbon police get involved the mission may dissolve into a chase to the border with whoever currently holds the package being pursued by a number of agents from foreign powers and the Portuguese authorities.
Name : Series : Lisbon Police Officer Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception 4 Awareness Investigation Intelligence 4 Academics 5 Bureaucracy 6 Engineering Intrusion Linguistics 4 Medicine Science 4 Survival

Origin : Nature:

Protector Judge Attributes and Abilities Mental

Aptitude : None Allegiance : Lisbon Police Social


Appearance 4 Intimidation 4 Style Manipulation Command 3 Interrogation 3 Subterfuge 3 3 Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 3 3 Aptitude 4 PSI

Player :
Advantages Willpower

Auxiliary Modes

Stamina Endurance Resistance

Wits Arts 3 Meditation Rapport Combat FT Armour - Reinf. Clothes Armour Vest Bruised Hurt 4 Injured Wounded Maimed BULK FT Crippled Incapacitated 0 - Dead 0Initiative

Backgrounds Contacts Resources Influence

Attack Sonic Pistol Taser Baton

ACC 0 1

DMG 6D10B 6D10B

ROF 1 1

RTG B L 0 2 1 3 Experience

6
Name : Series : Lisbon Armed Response Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception 4 Awareness Investigation Intelligence 4 Academics 5 Bureaucracy 6 Engineering Intrusion Linguistics 4 Medicine Science 4 Survival

Walk

Movement Run

Sprint

Origin : Nature:

Warrior Bravo Attributes and Abilities Mental

Aptitude : None Allegiance : Lisbon Police Social


Appearance 4 Intimidation 4 Style Manipulation Command 3 Interrogation 3 Subterfuge 3 3 Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 3 3 Aptitude 4 PSI

Player :
Advantages Willpower

Auxiliary Modes

Stamina Endurance Resistance

Wits Arts 3 Meditation Rapport Combat FT Armour - Field Suit Bruised Hurt 4 Injured Wounded Maimed BULK FT Crippled Incapacitated 0 - Dead Initiative

Backgrounds Contacts Resources Influence

Attack ACC Sonic Pistol 0 Taser Baton 1 L-K Netlauncher +5

DMG 6D10B 6D10B 5D10*

ROF 1 1 1

RTG B 1 Experience L 3

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 29 of 60

Other ideas:
Sabotaging the Ecuatorial space bridge Locate and arrest illegal immigrants, infected with French Flu Monitor and harangue an sculapian doc with a possible link to the French Flu Reconnaissance prior to a military assault, possibly to recapture the Falkland Islands.

In His Majestys Service Created by Ben Rogers Page 30 of 60

Dramatis Personae
Cultural NPCs:
Dr Castor Pirou the interfering sculapian A French national and sculapian Order Clinical Pathologist, Pirou has become increasing concerned about the so called French Flu. He has made a number of research trips to the United Kingdom to investigate the disease and has published numerous papers on the subject including increasingly damning evidence pointing the involvement of the authorities in the spread, and even creation of the disease. His work has not gone unnoticed and he knows that he has made enemies within the British establishment. He is currently conducting laboratory work in Basel but it is only a matter of time before he returns to the UK in what colleagues fear could be his final visit.
Name : Series : Dr Castor Pirou Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception 3 Awareness Investigation Intelligence 4 Academics 4 Bureaucracy Engineering Intrusion Linguistics Medicine Science Survival Military Science Wits Arts Meditation Rapport Combat FT Armour Reinf. Clothes B 0 Experience Bruised 4 Hurt 6 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Protector Caregiver Attributes and Abilities Mental

Aptitude : Vitakinesis Allegiance : sculapian Order Social


Appearance 6 Intimidation Style Manipulation 5 Command 5 Interrogation Subterfuge 5 7 Charisma 6 Etiquette Perform Savvy Aptitude Vitakinesis 3 Iatrosis Mentatis Algesis Auxiliary Modes 5 Backgrounds Allies Contacts Resources Status - sculapian Order

Player :
Advantages Willpower 5 PSI

Stamina Endurance Resistance

Attack

ACC

DMG

ROF

RTG L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 31 of 60

Daniel Eitu Fearful journalist One of the regional journalists for the Flashnews network Daniel Eitu would love to be seen as a top flight investigative journalist, reporting to all of human space about the issues that matter. Unfortunately Daniel has found himself appointed to cover the British Isles and while he sees a lot of the prejudice, human rights abuses and victimisation conducted by the authorities here he finds himself far too scared of what would happen if he actually spoke out about it. So he continues to apply his editorial bias, occasionally implying more than he actually says but towing the party line for fear of his own safety. Should he ever become brave enough to release them though, his personal collection of previously un-broadcast vids highlighting the reality of life in Britain would make unforgettable viewing.
Name : Series : Daniel Eitu - Journalist Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 4 Academics 4 Bureaucracy Engineering Intrusion Linguistics Medicine Science Survival Military Science Wits 4 Arts Meditation Rapport Combat FT Armour B 5 Bruised Hurt 5 Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Entertainer Follower Attributes and Abilities Mental

Aptitude : None Allegiance : Flashnews Social


Appearance 4 Intimidation 5 Style Manipulation 4 Command 4 Interrogation Subterfuge Aptitude 5 6

Player :
Advantages Willpower 7 PSI

Charisma Etiquette Perform Savvy 8 8 7

Auxiliary Modes

Stamina Endurance Resistance

Backgrounds Contacts Influence Resources Status - Flashnews

Attack

ACC

DMG

ROF

RTG L

BULK

Experience

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 32 of 60

Mary Leung Legal spy? The wife of British diplomat, Walter Quentin, Mary Leung came to the public eye during the notable case of Attridge v. Delafield (Trinity Field Report: PSI Laws). During the case it was revealed that Leung, a notable Chinese born London solicitor, was also a telepath. Since this revelation her case load has fallen by 25% and suspicions have been raised that she is in fact a Ministry spy. The I.I.S. now monitors her closely waiting for any sign that these suggestions are true. Leung, on the other hand, seems more concerned with rebuilding her practise and saving her marriage from the damage caused by an incessant rumour mill.
Name : Series : Mary Leung Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence Academics Law 3 Bureaucracy Engineering Intrusion Linguistics English, Chinese Medicine Science Survival Military Science Wits Arts 6 Meditation Rapport Combat FT Armour B Bruised 6 Hurt 6 Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Scholar Analyst Attributes and Abilities Mental

Aptitude : Telepathy Allegiance : Social


Appearance Intimidation 4 Style Manipulation 7 Command 6 Interrogation Subterfuge 4 Charisma Etiquette Perform Savvy Aptitude 5 Telepathy 5 Empathy Mindshare Psychbending Auxiliary Modes 4 4 5 4 5 PSI

Player :
Advantages Willpower

Stamina Endurance Resistance

Backgrounds Allies Contacts Resources

Attack

ACC

DMG

ROF

RTG L

BULK

Experience

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 33 of 60

Political NPCs:
Prime Minister Basil Gatwick Leader of a nation, father of an Empire? Gatwick got where he is by being ruthless to his enemies. A tough, relentless son of a bitch, he never betrayed his core beliefs. He always believed England needed isolation and simplicity, and that his way was the only course that could steer Britain away from the decadence and insanity claiming the rest of Europe. Gatwick lied, he engineered scandals for his opponents, he knowingly played to the fears and false hopes of the voters but he always felt that his actions were justified by a higher good. Operation Footlight was the next logical step, but it ended in the death of a close friend. He now wonders where good and evil truly exist in Britain.

Name : Series :

Basil Gathwick Trinity I.I.S. Physical

Origin : Nature:

Philosopher Architect Attributes and Abilities Mental

Aptitude : None Allegiance : British Government Social


Appearance 6 Intimidation Style Manipulation 6 Command 7 Interrogation Subterfuge 5 Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 8 6 7 Auxiliary Modes 7 5 8 Aptitude 5 4 PSI

Player :
Advantages Willpower

Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth

Perception 3 Awareness Investigation Intelligence Academics 4 Bureaucracy Engineering Intrusion Linguistics Medicine 4 Science Survival Military Science Wits Arts Meditation Rapport Combat FT Armour Reinf. Clothes B 0 Experience

Stamina Endurance Resistance

Attack

ACC

DMG

ROF

RTG L 2

BULK 0

Bruised Hurt 7 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative

Backgrounds Allies Contacts Clearance Influence Status - British Government Resources

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 34 of 60

Minister of Defence Brenda Meyer The political soldier Brenda Meyer is a retired veteran Home Guard officer and the current Secretary of State for Defence in the British government. Meyer was drawn into politics as a further way to defend the country from the threats and dangers that she believes surround it. She is a devoted patriot and it is often thought that her exemplary military service record is what won her parliamentary seat and enabled her to attain the cabinet position she now holds. She is certainly not the most charismatic of politicians. She treats her authority over the defence of the country with the utmost seriousness. Meyer believes that efficiency and success comes from following procedure and demands that things are done by the book at all times. Although she hasnt seen active service in over ten years she trains regularly to keep fit and to try to empathise with the Home Guard units who are essentially under her command. Whilst she is in her early forties, many mistake her for a much younger woman and are prone to underestimate her determination and forcefulness of personality. Although she no longer wears the BHG uniform she is always immaculately dressed and in black power suits and carries herself with the bearing of a trained and disciplined soldier.
Name : Series : Brenda Meyer Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 5 Academics 5 Bureaucracy 5 Engineering Intrusion 5 Linguistics 5 Medicine 5 Science Survival Military Science Wits Arts Meditation Rapport Combat FT Armour Reinf. Clothes Bruised Hurt 3 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Warrior Bureaucrat Attributes and Abilities Mental

Aptitude : None Allegiance : British Government Social


Appearance 5 Intimidation Style Manipulation 5 Command 6 Interrogation Subterfuge 6 5 5 Aptitude 7 5 PSI

Player :
Advantages Willpower

Charisma 5 Etiquette 7 Perform Savvy 5 4

Auxiliary Modes

Stamina Endurance Resistance

Backgrounds Allies Contacts Clearance Influence Status - British Government Resources

Attack Defender 9mm

ACC 0

DMG 4D10L

ROF 2

RTG B 0 Experience L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 35 of 60

David OGrady MP The leader of the opposition OGrady came to the public eye in 2117 as the main political proponent for the Isle of Mans campaign for independence. A Liberal Minister in the House of Commons he sits in opposition to the current Government. While not the leader of his party many pundits expect him to take on the role in the coming years, citing his high media profile and genuine charisma. A devoted Orthodox Catholic he considers it the duty of the government to best serve the needs of the nations people first, something he believes the present Government fails to do. His religious beliefs have placed him under scrutiny on more than one occasion and some speculation exists that he has ties with The New Christian Knights. In light of his outspoken views on the conduct of the BHG and the current administration OGrady is well aware of the dangerous line he walks and has given in to calls to ensure that he has adequate personal protection. To this end he has employed a pair of bodyguards from the 2nd Legion, one of whom is with him at all times.
Name : Series : David O'Grady Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence Academics 4 Bureaucracy Engineering Intrusion Linguistics Medicine Science Survival Military Science Wits 5 Arts 5 Meditation Rapport Combat FT Armour Reinf. Clothes B 0 Experience 6 Bruised 7 Hurt 7 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Scholar Caregiver Attributes and Abilities Mental

Aptitude : None Allegiance : British Government Social


Appearance 3 Intimidation Style Manipulation 7 Command 7 Interrogation Subterfuge 4 Charisma Etiquette Perform Savvy 6 4 Backgrounds Allies Contacts Clearance Influence Status - British Government Status - Orthodox Catholics Resources Auxiliary Modes Aptitude 5

Player :
Advantages Willpower 5 PSI

Stamina Endurance Resistance

Attack

ACC

DMG

ROF

RTG L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 36 of 60

I.I.S. NPCs:
Sir Milliard Mills Coleman The Director Coleman has been Director of the Field Division now for six years, having worked his way up through the Service. He has been involved in espionage for all his adult life after being recruited whilst still at university. Because of his background in the field he is generally respected, if not genuinely liked, by his staff and his advice is usually taken on face value. When things are going well he could be likened to a fatherly uncle, he cares for and supports his staff and will defend them to the last, however if things turn bad he is the first to find and make an example of those responsible. His wrath is something that once experienced is never forgotten. Sir Milliard was in his post when Operation: Emerald Fence began and was fully aware of and complicit in the activities of Operation: Footlight. He considers his actions at the time as regrettable but necessary and would not hesitate to do the same again to protect the nation or its people from threat or harm.
Name : Series : Sir Milliard "Mills" Coleman Origin : Trinity I.I.S. Nature: Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence Academics 5 Bureaucracy 4 Engineering Intrusion 5 Linguistics Medicine 5 Science Survival Military Science Wits 4 Arts 4 Meditation Rapport Combat FT Armour Reinf. Clothes Bruised Hurt 4 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Scholar Architect Attributes and Abilities Mental

Aptitude : None Allegiance : I.I.S. Social


Appearance 4 Intimidation 5 Style 5 PSI

Player :
Advantages Willpower

Clear-headed

Manipulation 7 Command 6 Interrogation 5 Subterfuge 6 Charisma 6 Etiquette 7 Perform Savvy 4 3 Backgrounds Allies Contacts Clearance Requisition Status - I.I.S. Resources Auxiliary Modes 6 6 5 Aptitude

Stamina Endurance Resistance

Attack Defender 9mm

ACC 0

DMG 4D10L

ROF 2

RTG B 0 Experience L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 37 of 60

Lyndsay Hawes Reluctant Data Analyst Another university recruit, Lyndsay is a data analyst and briefing officer for the I.I.S. She is likely to be encountered giving mission briefings to agents or acting in an intelligence support role for teams in the field. She has some field experience but a leg injury sustained whilst being extracted from an infiltration mission led her to be sidelined to a desk job. Lyndsay has since received a clean medical review and is eager to get back into active field work. Unfortunately time after time she has proven her value in her present role and her supervisors are loathe to release her.
Name : Series : Lyndsay Hawes Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence Academics Bureaucracy 3 Engineering Intrusion 3 Linguistics Medicine Science 3 Survival Military Science Wits Arts 3 Meditation Rapport Combat FT Armour Reinf. Clothes Bruised Hurt 4 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Scholar Analyst Attributes and Abilities Mental

Aptitude : None Allegiance : I.I.S. Social


Appearance 5 Intimidation 6 Style Manipulation 5 Command Interrogation Subterfuge 5 5 Charisma Etiquette Perform Savvy 4 4 4 Aptitude

Player :
Advantages Willpower 5 PSI

Auxiliary Modes 4 3 4

Stamina Endurance Resistance

Backgrounds Allies Contacts Clearance Followers Status - I.I.S. Identity Resources

Attack Defender 9mm

ACC 0

DMG 4D10L

ROF 2

RTG B 0 Experience L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 38 of 60

Professor Clive Austin Academic Double Agent The good professor plays a dangerous game. He works at the Oxford Luna campus in Camelot within the Noetic sciences team, and is considered one of the leading lights in noetic technology (i.e. Psi enhancing bioapps and the Prometheus chambers) outside of the Orders themselves. As such he is regularly consulted by many parties but he holds particular respect and authority within the on Trinity. However he in turn reports back to the I.I.S. with details of his findings, those of the organisations he is employed by and all on operations he is involved in.
Name : Series : Professor Clive Austin Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence Pragmatic Academics 4 Bureaucracy 5 Engineering Intrusion Linguistics Medicine Science Noetics Survival Military Science Wits Arts 4 Meditation Rapport Combat FT Armour B Bruised Hurt 5 Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Scholar Explorer Attributes and Abilities Mental

Aptitude : None Allegiance : Oxford Campus Camelot/I.I.S. Social


Appearance 5 Intimidation 6 Style PSI Manipulation 6 Command Interrogation 8 Subterfuge 4 4 5 Aptitude

Player :
Advantages Willpower

6 Charisma 8 Etiquette Perform Savvy

Auxiliary Modes 5 Backgrounds Influence Contacts Devices Status - AEon Status - I.I.S. Status - Camelot Resources

Stamina Endurance Resistance

Attack

ACC

DMG

ROF

RTG L

BULK

Experience

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 39 of 60

Emmaline Blond Free willed Agent Born into the luxurious life of London high society Emmaline lacked nothing, except excitement. She determined from at early age to become the sort of adventuress shed read of in fiction and seen in vids and so actively sought out the I.I.S to petition for membership. The recruiters were keen to put off this upper class, flighty, girl but every test they set she passed and every obstacle they put before her she overcame until, begrudgingly, she was accepted into the service. Now a veteran agent she has a reputation as a flambouyant extrovert but someone who can be trusted to get the job done. She tends to operate alone as she is prone to extraordinary risks which often end up endangering the lives of those working with her. She works hard and plays hard, rumour persists that she is addicted to at least one performance enhancing substance but her reputation has so far protected her from significant investigation. However the recent loss of an eye (and her seeming lack of suitability for vitakinetic regrowth or cybernetic replacement) seems to have affected her more than may have been first thought. She is still an active agent but she no longer seems as bright and driven as she once was, and her risk taking now has a different, darker, edge to it.
Name : Series : Emmaline Blond Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 5 Academics 5 Bureaucracy 6 Engineering Intrusion 5 Linguistics Medicine 5 Science 6 Survival

Origin : Nature:

Affluent Thrillseeker Attributes and Abilities Mental

Aptitude : None Allegiance : I.I.S. (Field Division) Social


Appearance 3 Intimidation 4 Style Manipulation Command Interrogation Subterfuge 5 3 Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 7 Backgrounds Influence Status Cipher Contacts Resources Auxiliary Modes Aptitude 4 5

Player :
Advantages Willpower 5 PSI

Stamina Endurance Resistance

Wits 3 Arts 5 Meditation Rapport Combat FT Armour - Possibly - Reinf. Clothes Field Suit Bruised Hurt 4 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative

Attack Voss 33k Voss 63K

ACC 1 1

DMG 4D10L 7D10L

ROF 2 25

RTG B L 0 2 1 3 Experience

BULK 0 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 40 of 60

Robin Wilde Squad Leader The I.I.S. draw their agents from all walks of life but one of the most prolific breeding grounds is within the Home Guard itself. Soldiers and officers who show ingenuity and talent beyond the high standard normally expected in His Majestys Armed Forces or who demonstrate unique gifts or skills are often offered temporary secondment to the I.I.S, usually as a member of one of the Team 7: Wellington tactical support fire teams. Once they have then proved their suitability they may be offered a permanent post in the service. This was Robins entry into the world of espionage. Since then he has worked through the ranks and now commands a squad of Home Guard veterans within Team 7, acting as tactical support for agents in the field.
Name : Series : Robin Wilde Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Demolitions Intelligence 5 Academics 6 Bureaucracy 8 Engineering Intrusion 6 Linguistics 8 Medicine 6 Science 7 Survival Military Science

Origin : Nature:

Military Paragon Attributes and Abilities Mental

Aptitude : None Allegiance : I.I.S. (Field Division) Social


Appearance 5 Intimidation 4 Style 4 Manipulation Command Interrogation Subterfuge 4 3 Charisma Etiquette 3 Perform Savvy Health -0 -1 -1 -2 -3 -4 Auxiliary Modes 3 PSI

Player :
Advantages Willpower

Coordinated

Authoratative
6 6 5 Aptitude

Stamina Endurance Resistance

Determined

Wits 7 Arts 7 Meditation Rapport Combat FT Armour - Armour Vest Bruised Hurt Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative

Backgrounds Followers Clearance Allies Status Resources Cipher Requisition

Attack Defender 9mm MAC-803

ACC 0 0

DMG 4D10L 7D10L

ROF 2 45

RTG B 1 Experience L 3

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 41 of 60

Adam Marshal Hot headed Psion Adam was a Home Guard recruit until irregularities in a standard medical led to the discovery of his latency. Although showing strong vitakinetic potential as he still wanted to serve in the armed forces he pushed to be triggered as a Psychokinetic and then remained with the Legion, serving in the Sixth. Perhaps because of his bias towards vitakinesis or perhaps due to the vagaries of the Prometheus Chamber itself Adams triggering was quite *right*. Not only was it discovered that he had developed an auxiliary vitakinetic mode but tests showed that he was suffering from the condition known as Mode Dysfunction; he was completely incapable of developing any skill or ability in Cryokinesis. His unique condition left him ostracised and victimised with calls from fellow legionnaires to have his transferred to the Third Legion Where all the non-PKs go. He took a leave of absence and returned home to the UK, eventually bumping into one of the troopers he had started out with in the Home Guard. They met up and the trooper suggested that he had heard of psions working alongside the Home Guard in special units. The following day Adam went to the local BHG recruitment office and by the end of the day the Legion had received his request to muster out. Since joining I.I.S he has faced renewed ridicule and persecution but only from Neutrals, never other Psions. He feels at home with other PSI users and will look to foster friendships with any fellow Psion agents he meets. He comes across as a good natured and eager to please guy, always looking to lighten the mood with a joke or clever comment. He steadfastly believes that if he proves himself in the field he will be given the respect and treatment he deserves.
Name : Series : Adam Marshal Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Fast Perception 5 Awareness Investigation Intelligence 6 Academics 5 Bureaucracy 7 Engineering Intrusion Linguistics Medicine 5 Science 6 Survival

Origin : Nature:

Defender Jester Attributes and Abilities Mental

Aptitude : Psychokinesis Allegiance : I.I.S. (Field Division) Social


Appearance 4 Intimidation 3 Style PSI Manipulation Command Interrogation 5 Subterfuge 5 Charisma 4 Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 Aptitude Pyrokinesis Cryokinesis Pyrokinesis Telekinesis Auxiliary Modes Algesis

Player :
Advantages Willpower

Stamina Endurance Resistance

Wits Arts Meditation Rapport Combat FT Armour - Armour Vest Bruised Hurt 5 Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative

Backgrounds Status Cipher Contacts Resources

Attack Defender 9mm MAC-803

ACC 0 0

DMG 4D10L 7D10L

ROF 2 45

RTG B 1 Experience L 3

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 42 of 60

Geneva Cavendish Ministry Agent (From Shattered Europe) A humble computer programmer for the British Home Guard, Cavendish is one of the few who escaped Operation Footlight. She got involved in the passport conspiracy out of sentiment: She saw first-hand the BHGs callousness and tried to find a way to help the French. She knew normal methods (such as donations to french relief funds) would lower her credit rating, hurt her security clearance and put her under watch as a French sympathiser. A handsome government functionary, William Cross, provided a different outlet forged passports. Desire overcame common sense; Cavendish joined the conspiracy and became lovers with Cross. Months later, Cross was one of the first against the wall when the covert death squads were mobilised. More than just Cross murder, it was the BHGs agenda that turned Cavendishs dissatisfaction into full-fledged hate. She took advantage of her ties through the BHG to meet with a Ministry agent and betray her country. The Ministry pays her well to protect its covert agents, and she gives good value for it. She isnt certain of the groups exact agenda, but she has strong suspicions. Thanks to Cavendish, the Ministry launched an ambitious covert operation in Great Britain. Code-named Dragons Tail, its designed to prevent the Beanstalk from being built.
Name : Series : Geneva Cavendish Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence Academics 4 Bureaucracy Engineering 4 Intrusion Linguistics Medicine Science 4 Survival Military Science Wits Arts Meditation Rapport Combat FT Armour B Bruised Hurt Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Nobody Caregiver Attributes and Abilities Mental

Aptitude : None Allegiance : I.I.S./Ministry Social


Appearance 3 Intimidation Style PSI Manipulation 5 Command 6 Interrogation 7 Subterfuge 6 5 Charisma 5 Etiquette 5 Perform Savvy Aptitude 5

Player :
Advantages Willpower

Auxiliary Modes

3 4

Stamina Endurance Resistance

Backgrounds Allies Contacts Clearance - BHG Status - BHG Status - Ministry Resources

Attack

ACC

DMG

ROF

RTG L

BULK

Experience

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 43 of 60

Antagonist NPCs:
The Iron Dragons The Iron Dragons are a notorious Ministry strike team led by Wu Chen Ha, a seasoned Ministry Agent and telepath. Wu Chen is seen by many within China as one of the shining lights of the Order. He is devoted to mother China but callous, sadistic and borderline sociopathic with it. He looks down on everyone outside the Ministry; neutrals are weak innocents to be looked after and protected, non-telepath psions are decadent wastrels, lower ranking Ministry agents are subordinates who must earn respect but his superiors are to be respected and obeyed at all times, without question. The Iron Dragons are an elite unit hand picked by Wu Chen and are very much an extension of his will. They have seen action throughout human space, from within China and Russia to Luna and Mars. I.I.S. intelligence now believes that they have entered or are on route to Britain.
Name : Series : Wu Chen Ha Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Coordinated Perception Awareness 6 Investigation Intelligence 5 Academics 5 Bureaucracy 5 Engineering Intrusion 7 Linguistics 7 Medicine Science Survival Military Science Wits Arts 6 Meditation Rapport Combat FT Armour - Reinf. Clothes Carapace Cunning Bruised 5 Hurt 5 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Warrior Fanatic Attributes and Abilities Mental

Aptitude : Telepathy Allegiance : Ministry (Iron Dragons) Social


Appearance 4 Intimidation Style Manipulation Command 4 Interrogation Subterfuge 3 Charisma Etiquette Perform Savvy 6 Aptitude 5 Telepathy Empathy Mindscan Psychbending Auxiliary Modes 5 4 PSI

Player :
Advantages Willpower

Stamina Endurance Resistance

Backgrounds Followers Status - The Ministry Resources

Attack ACC Vibrosword Fighting Gloves -

DMG 6D10L 6D10B

ROF -

RTG B L 0 2 3 3 Experience

BULK 0 1

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 44 of 60

Notable team members include: Celina Chan; born in Xianggang (Hong Kong) but of English descent, she was trained from an early age by unknown parties to be a lethal assassin,
Name : Series : Celina Chan Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 8 Academics 6 Bureaucracy Engineering Intrusion 8 Linguistics 8 Medicine Science 8 Survival Military Science Wits Arts Meditation Rapport Combat FT Armour Reinf. Clothes Bruised Hurt 3 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Outsider Analyst Attributes and Abilities Mental

Aptitude : Telepathy Allegiance : Ministry (Iron Dragons) Social


Appearance 3 Intimidation Style PSI Manipulation Command 3 Interrogation Subterfuge 3 3 Charisma Etiquette Perform Savvy Aptitude 5 6 Telepathy Empathy Mindscan Psychbending Auxiliary Modes

Player :
Advantages Willpower

Stamina Endurance Resistance

Backgrounds Cipher Status - The Ministry Resources

Attack Vibrosword

ACC -

DMG 5D10L

ROF -

RTG B 0 Experience L 2

BULK 0

10

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 45 of 60

Chun Li; the teams data analyst and scout, she is the youngest member of the group having entered the Prometheus Chamber straight out of High School, and cultivates the misleading image of a flighty, air headed, school girl,
Name : Series : Chun Li Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 3 Academics Bureaucracy 4 Engineering Intrusion 4 Linguistics Medicine Science 4 Survival Military Science Wits Arts Meditation Rapport Combat FT Armour - Reinf. Clothes 4 Bruised Hurt 5 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Artist Analyst Attributes and Abilities Mental


Intuitive

Aptitude : Telepathy Allegiance : Ministry (Iron Dragons) Social


Appearance 6 Intimidation 6 Style Manipulation Command 4 Interrogation Subterfuge 4 5 Charisma Etiquette Perform Savvy Aptitude 6 Telepathy Empathy Mindshare Psychbending Auxiliary Modes 4 Backgrounds Allies Cipher Resources Contacts Status - The Ministry

Player :
Advantages Willpower 5 PSI

Stamina Endurance Resistance

Attack ACC Banji Spark 0 Fighting Gloves -

DMG 3D10L 5D10B

ROF 2 -

RTG B 0 Experience L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 46 of 60

and Keiran McArthy; British by birth he became a naturalised Chinese citizen after his activation by the Ministry. McArthy acts as an infiltrator, con artist and honey trap for the team. He and Wu Chen share a mutual dislike for each other and have come to blows on more than one occasion. The only factor that seems to stop them from killing each other is the respect they have for each others abilities and a mutual sense of duty to China.
Name : Series : Kieran McArthy Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness 3 Investigation Intelligence 4 Academics 4 Bureaucracy 4 Engineering Intrusion 6 Linguistics Medicine Science 4 Survival Military Science Wits Arts 4 Meditation Rapport Combat FT Armour Creative Bruised 5 Hurt 7 Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative Health -0 -1 -1 -2 -3 -4

Origin : Nature:

Rebel Survivor Attributes and Abilities Mental

Aptitude : Telepathy Allegiance : Ministry (Iron Dragons) Social


Appearance 4 Intimidation 4 Style Manipulation Command 4 Interrogation Subterfuge 4 Charisma 4 Etiquette Perform Savvy Aptitude 2 Telepathy 2 Empathy Mindshare Psychbending Auxiliary Modes 5 Backgrounds Allies Cipher Resources Citizenship Status - The Ministry 4 PSI

Player :
Advantages Willpower

Stamina Endurance Resistance

Attack Defender Protector

ACC 0 0

DMG 4D10L 4D10L

ROF 2 2

RTG B L

BULK

Experience

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 47 of 60

Generic NPCs:
Home Guard Trooper: A standard example of Britains first line of defence, as well as the weapons and armour listed each trooper will carry two clips of ammunition for each weapon, a combat knife, Steinhardt M1-CC, Cop goggles (inc. HUD), Flashlight, Mini-rebreather, Compass/GPS, 2x Smoke grenades. If expecting a combat situation add a further 2x Fragmentation grenades and a Combat Helmet.
Name : Series : Home Guard Trooper Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception 4 Awareness 3 Investigation Intelligence 5 Academics 5 Bureaucracy 6 Engineering Intrusion Linguistics 5 Medicine Science 5 Survival

Origin : Nature:

Warrior Follower Attributes and Abilities Mental

Aptitude : None Allegiance : British Home Guard Social


Appearance 5 Intimidation 5 Style Manipulation Command 3 Interrogation 4 Subterfuge 3 3 Charisma 3 Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 3 3 Aptitude 4 PSI

Player :
Advantages Willpower

Auxiliary Modes

Stamina Endurance Resistance

Wits 4 Arts 4 Meditation Rapport Combat FT Armour - Armour Vest Bruised Hurt 3 Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative

Backgrounds Contacts Influence Resources

Attack Defender 9mm MAC-803

ACC 0 0

DMG 4D10L 7D10L

ROF 2 45

RTG B 1 Experience L 3

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 48 of 60

European Low life: Typical of the sort of criminal element found lurking in the London Arcology or any other British urban area this individual could be a Brit or an illegal immigrant. He may not appear much of a threat at first but he will always have friends and employers who may assist him or seek to stop anyone who hinders his activities.
Name : Series : Typical European lowlife Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception 4 Awareness Investigation Intelligence 3 Academics 4 Bureaucracy 4 Engineering Intrusion Linguistics 3 Medicine Science 4 Survival

Origin : Nature:

Nobody Bravo Attributes and Abilities Mental

Aptitude : None Allegiance : Varies Social


Appearance 4 Intimidation 3 Style Manipulation Command Interrogation 3 Subterfuge 4 Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 Aptitude 4 3 PSI

Player :
Advantages Willpower

Auxiliary Modes

Stamina Endurance Resistance

Wits 4 Arts Meditation Rapport Combat FT Armour - Possibly Reinf. Clothes Bruised Hurt Injured Wounded Maimed BULK FT Crippled Incapacitated 0 - Dead Initiative

Backgrounds Allies Status Cipher Contacts Resources

Attack Autopistol

ACC 0

DMG 4D10L

ROF 2

RTG B 0 Experience L 2

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 49 of 60

Chinese Agents Inserted into the UK as sleeper agents or as part of Dragons Tail this agent represents the pinnacle of the Security Ministrys training program. Currently they watch and wait gaining whatever data they can to prepare for when they are required to act. They may act alone, as part of a cell of other agents or under their standing orders to assist members of the Ministry of Psionic Affairs.
Name : Series : Chinese Agent Trinity I.I.S. Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 4 Academics 5 Bureaucracy 6 Engineering Intrusion 5 Linguistics 4 Medicine Science 5 Survival 5 6 5 5 4 4 4

Origin : Nature:

Warrior Follower Attributes and Abilities Mental

Aptitude : None Allegiance : China Social


Appearance 6 Intimidation 6 Style Manipulation Command Interrogation Subterfuge 4 4 4 Aptitude 4 PSI

Player :
Advantages Willpower

Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 3 3

Auxiliary Modes

Stamina Endurance Resistance

Wits Arts 5 Meditation Rapport Combat FT Armour - Reinf. Clothes Bruised Hurt 5 Injured Wounded Maimed FT Crippled Incapacitated - Dead Initiative

Backgrounds Contacts Influence Resources Allies

Attack ACC Banji Spark 0 Fighting Gloves -

DMG 3D10L 5D10B

ROF 2 -

RTG B 0 Experience L 2

BULK 0

Walk

Movement Run

Sprint

In His Majestys Service Created by Ben Rogers Page 50 of 60

New Christian Knights Individually poorly organised and too extreme to even ally with other terrorists, agents of the NCK are nonetheless well equipped and trained. They also seem to have the advantage of being extremely resistant to telepathic probes and clairsentient scanning. The I.I.S. would dearly like the secrets of such protection for the use of their own agents.
Note: The Ability of Thought Discipline is detailed in Aberrant: The Directive.

Name : Series :

New Christian Knight Trinity I.I.S. Physical

Origin : Nature:

Nobody Fanatic Attributes and Abilities Mental

Aptitude : None Allegiance : New Christian Knights Social


Appearance 4 Intimidation Style Manipulation 4 Command 3 Interrogation 3 Subterfuge 3 Charisma Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4 Aptitude 3 4 4 PSI

Player :
Advantages Willpower

Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth

Perception 5 Awareness Investigation Intelligence 5 Academics 5 Bureaucracy 5 Engineering Demolitions Intrusion Linguistics 6 Medicine Science 5 Survival

Auxiliary Modes

Stamina Endurance Resistance

Wits 5 Arts 6 Meditation Rapport Thought Discipline Combat FT Armour B Field Suit 1 Bruised 4 Hurt Injured 3 Wounded Maimed FT Crippled Incapacitated - Dead Initiative

Backgrounds Contacts Allies Status - NCK Cipher

Attack Voss 63K

ACC +1

DMG 7D10L

ROF 25

RTG L 3

BULK 0

Experience

Walk

Movement Run

Sprint

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British Citizens The stereotypical resident of the London Archology is an urban socialite, they live to party and dont care for the consequences. They consider British society outside of the archology to be backward and unsophisticated, feeling that they have far more in common with their Lunar cousins on Camelot than those a few hundred miles to the north or west. They also earnestly believe that London is the greatest city in the world and would never contemplate living outside of the borders of the UK.
Name : Series : Average British Citizen (London) Origin : Trinity I.I.S. Nature: Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception Awareness Investigation Intelligence 3 Academics 4 Bureaucracy Engineering Intrusion Linguistics Medicine 3 Science Survival

Nobody Hedonist Attributes and Abilities Mental

Aptitude : None Allegiance : Varies Social


Appearance 3 Intimidation Style Manipulation 4 Command 3 Interrogation 3 Subterfuge Aptitude 3

Player :
Advantages Willpower 6 PSI

3 Charisma 3 Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4

Auxiliary Modes 4 3 3

Stamina Endurance Resistance

Wits Arts Meditation Rapport Combat FT Armour B Bruised Hurt Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative

Backgrounds Allies Contacts Resources

Attack

ACC

DMG

ROF

RTG L

BULK

Experience

Walk

Movement Run

Sprint

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A British citizen who lives outside of London is likely to be fair minded but very traditional in outlook. To class such people as rural may be a misnomer as there are large towns and cities outside of London but the residents there have more in common with those living in villages and on farms around the country than those who reside in the huge edifice that forms London.
Name : Series : Average British Citizen (Rural) Origin : Trinity I.I.S. Nature: Physical
Strength Brawl Might Dexterity Athletics Drive Firearms Legerdemain Martial Arts Melee Pilot Stealth Perception 3 Awareness Investigation Intelligence 3 Academics 4 Bureaucracy Engineering Intrusion Linguistics Medicine Science Survival

Nobody Traditionalist Attributes and Abilities Mental

Aptitude : None Allegiance : Varies Social


Appearance 4 Intimidation Style PSI Manipulation 4 Command Interrogation 3 Subterfuge Aptitude

Player :
Advantages Willpower

3 Charisma 3 3 Etiquette Perform Savvy Health -0 -1 -1 -2 -3 -4

Auxiliary Modes 3 4 3

Stamina Endurance Resistance

Wits Arts Meditation Rapport Combat FT Armour B Bruised Hurt Injured Wounded Maimed FT Crippled Incapacitated Dead Initiative

Backgrounds Allies Contacts Resources

Attack

ACC

DMG

ROF

RTG L

BULK

Experience

Walk

Movement Run

Sprint

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Appendix 1 Canon References for further reading:


Main Rule book (Details on Reed Rosen, the British manufacturer and some of the skimmers they manufacture) Shattered Europe (Britain, French Flu, Beanstalk Plans, Orthodox Catholicsm) Luna Rising (Camelot and the Oxford Luna Campus) The Trinity Players Guide (Ability Groups) Technology Manual (L-B Novastorm IAC HMSS Victorious, V.A.R.G.s) Field Report: PSI Laws (UK legal case provided as a detailed example) Terra Verde (Ecuadorean Beanstalk plans and the British response) Hidden Agendas (M/V "Hedgehog" MLRS mobile missile launcher) Aberrant: The Directive

Appendix 2 Available Technology Index:


Book Codes AuAu Aurora Australis Core The core book. Tech Technology Manual

Trinity: IIS - Standard issue ops gear Reinforced Clothing Wembley & Hardcastle Defender 9mm Two clips of ammunition Enamel Knife Steinhardt M1-AC II with Friday Agent, Bodynet adapter and HUD set Vocoder with space for up to seven language groups including French, Spanish, Portuguese and Chinese as standard Flashlight Mini-rebreather Compass/GPS For Combat operations the following additional items are issued as standard: Armour Vest Combat Helmet 2x Flash grenades 2x Smoke grenades Additional firearms as appropriate to agents training and role (default option is the W&H MAC-803) Other mission specific gear may be issued or requisitioned as necessary.

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Gear Details: Weapons


Note: Wembley & Hardcastle firearms are L-K items produced under licence Model Tech Acc Dmg Melee Weapons Knife, Enamel N/A Str+2D10L Range Mnv RoF Clip Conc Mass FT Cost Page

N/A

L D P T W Tw

N/A

N/A

0.5

Core 261

Autopistol WEMBLEY & HARDCASTLE Defender 9mm 0 4D10L 50m Automatic Carbine WEMBLEY & HARDCASTLE MAC-803 0 7D10L 300m

Ms sa tw

18

0.5

Core 262

Af ms sa st tw

45

50

Core 262

Shotgun WEMBLEY & HARDCASTLE Protector Auto +5 5D10L 30m Grenades Flash Smoke

ms sa tw

10

20

Core 266

5D10 -

1m burst area, Stun 1 turn per damage success 3m burst area, +2 Difficulty to all actions. Lasts 5 turns

Armour Armour Type Armour Vest Combat Helmet Reinforced Clothing

Tech

Bash Soak 1 2

Lethal Soak 3 2

Bulk 0 0

Notes Torso only Head only, can inc. Electronics Only in heavy clothes

Mass 2 1.5

FT -

Cost

Page Core 267 AuAu 116 Core 268

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Computers
Computer Tech Notes Failsafe Mass Ft Cost Steinhardt M1-AC II [3/3,0], Cell link, locator beacon. 7 1.5 Computer Gear Tech Notes Mass Ft Cost Useful for privacy 0.5 HUDset Avatar Perform. Notes Cost DataWarp Friday 5 Agent geared towards political functions Page Core 270 Page Core 271 Page Core 273 Page Tech 87 Core 274 Tech 87 Core 275

Tools
Tool Bodynet adaptor Compass, Mini-rebreather Vocoder Tech

Notes Mass Ft Cost Connects devices using the users skin neg. Intertial/gps neg. Pocket size, max 30 min. air neg. Can translate up to its dot cost language families neg. to

Appendix 3 British VARGS & Vehicles


"Commando" Scout class VARG
Crusing Speed: Top Speed Height: Handling: Mass: Strength: 30kph 100kph 3m +2 2.5 tons 3 [3] 4 [8] on head and torso, 2 [4] on all other locations

Armour: Weapons: (1) L-K M-143 Smart Gun

Accuracy +1

Damage 6D10[8] L

Notes: Life Support : 6 days Onboard SI : Steinhardt M1-CC (Fail safe 5, with VARG link, [3/3] armour, Cellular Link & Locator Beacon) with DataWarp Patton Agent (Performance 4, Administration 1, Current Events 1, Geography 3, History 4, Linguistics 3, Mathematics 3, Politics 1, Tactics 4, VARG Systems 4) Radar : 36km Radius Sensors : IR + UV 1km Radius Life Sign Sensor : Life Sign + Radiation 200m Radius Cost : 261,000 plus ammunition costs Structural Levels Scraped Dented Battered Smashed Breached Wrecked Broken down Demolished
In His Majestys Service Created by Ben Rogers Page 56 of 60

-0 -1 -1 -2 -3 -4

"White Knight" Assault class VARG


Crusing Speed: Top Speed Height Handling: Mass: Strength: 10kph 50kph 7.8m +2 10 tons 6 [5] 10 [11] on head and torso, 6 [7] on all other locations

Armour: Weapons: (1) Grenade Launcher (small) (1) Medium Laser Cannon

Accuracy +1 +2

(1) Shotcannon (Held) +3 Notes: Life Support : 6 days Onboard SI : Steinhardt M1-CC (Fail safe 5, with VARG link, [3/3] armour, Cellular Link & Locator Beacon) with DataWarp Patton Agent (Performance 4, Administration 1, Current Events 1, Geography 3, History 4, Linguistics 3, Mathematics 3, Politics 1, Tactics 4, VARG Systems 4) Systems : L-B Flame Wing A (CS: 240m (leap) VS: 1 Handling: +2 Armour: 2[5]) Radar : 24km Radius Sensors : IR + UV 1km Radius Life Sign Sensor : Life Sign + Radiation 200m Radius Cost : 573,000 plus ammunition costs

Damage Varies 6D10 [5] L 6D10 [10] L (20m burst)

Structural Levels Scraped Dented Battered Smashed Breached Wrecked Broken down Demolished -0 -1 -1 -2 -3 -4

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I-45 "Lancelot" Strike Fighter


Crusing Speed: Top Speed Velocity in Space Handling: Mass: Armour: Weapons: (1) Medium Coil Gun (2) Smart Missile Bays Accuracy Damage +1 6D10 [10] L +3 10D10 [15] L Mach 1 Mach 1.2 4 30 tons 4 [8]

Notes: The most common British multi-role space combat and ground support fighter currently in service. Takes a crew of two (pilot and gunner) but can be operated by a single individual if necessary.

Structural Levels Scraped Dented Battered Smashed Breached Wrecked Broken down Demolished -0 -1 -1 -2 -3 -4

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Reed Rosen Trafalgar Naval Defence Skimmer


Crusing Speed: Top Speed Velocity in Space Handling: Mass: Armour: Weapons: (1) Medium Laser (5) Smart Missiles Accuracy Damage +2 6D10 [5] L +3 10D10 [15] L 90kph 170kph n/a 1 9 5 [5]

Notes: A familiar sight around the coast of Great Britain, where it fulfills patrol and customs duties, the Trafalgar skimmer was designed by Reed Rosen in conjunction with the BHG. As mobile on land as on water the skimmer carries a crew of three (driver and tw

Structural Levels Scraped Dented Battered Smashed Breached Wrecked Broken down Demolished -0 -1 -1 -2 -3 -4

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In His Majestys Service Created by Ben Rogers Page 60 of 60