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Job Description
This job is focused on the further development and implementation of the core of the UbiComp prototyp-
ing system. It basically consists of extending and improving the existing c++ application through high qual-
ity software engineering in terms of extendibility, flexibility, consistency and performance. From an engi-
neering perspective, the job includes understanding and applying approaches from all areas of modern
multi-player games or simulations, including networking, 3d real-time graphics, physics simulation, user in-
teraction, game-design, content pipelines etc. From a conceptual perspective, the job includes understand-
ing the challenges involved in designing ubiquitous computing applications and how these could be ad-
dressed through mixed-reality prototyping. Part of the job is therefore also to participate in using the Ubi-
Comp prototyping system with end-users. The job is located at Fraunhofer FIT, Sankt Augustin.
Skills
Required: z software engineering z object-oriented analysis and design z c++ z real-time 3d graphics z
xml z structured and independent working style z active communication
Advantageous: z ogre3d z physX z raknet z shaders
Benefits
z Learning from experienced researchers and developers z Participation in on-going research projects z
Option to participate in user studies across Europe z Option to carry out a master or diploma thesis in col-
laboration with RWTH FB5 z Well equipped working environment