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CONTROLS PLAYER CONTROLS W/S or up/down arrow: Move forward/back (steer with the mouse or keys).

(Hold Shift while moving forward to Stalk.) A/D keys, left/right arrows, and mouse left/right movement: Steer left/r ight. Q: Toggle between different speeds. (Trot and Run) Left mouse button or Spacebar: Bite / Eat / Pick up pups P: Raised leg urination H: Howl J: Wag Tail K: Play Bow (Multiplayer Only) X: Jump F: Regurgitate food for a pup (when you have extra food; Slough Creek only) Comma key: Hide mouse pointer and enable mouse steering after switching away from the game window (Windowed mode only). HELP PANEL ? or /: Open and close the help panel, which includes a keyboard map and this text help. To hide the on-screen reminder for the help hotkey, press ESC, choose "Game Settings," and uncheck "Show Tutorials." CAMERA CONTROLS Mouse Scrollwheel: Zoom camera in and out. O: Switch back and forth between "camera follow" and "camera orbit" mode s. Orbit Mode [ ]: Make the camera turn around the wolf and stay in that posit ion. (In camera follow, the camera will always move behind the wolf so you can s ee ahead.) + / - : Zoom camera in and out. (Don't press shift key.) During Opening Flyover SPACEBAR: Skip the flyover. SCENT VIEW V: Enter/Exit Scent View mode. The scent trail of each animal appears as a separate color for each crea ture type. On better graphics cards, the background will be gray. Follow the sce nt trail to find the animal. You can see a distant carcass as a scent plume in t he sky. Run over a scent trail to find out what kind of animal made the trail an d how old it is. (Scent view is disabled during social encounters.) NAME TAGS N: Turn name in box over each wolf's head on and off. Names are also visible in the World Map. WORLD MAP M: Turn world map on and off. The map shows terrain landmarks, your wolf , your mate, other wolves in multiplayer, elk hunting grounds, and other pack te rritories. It also shows the location of the game level within Yellowstone Natio nal Park.

SCREEN IMAGE CAPTURE F1 / ENTER (numeric keypad): Save a screenshot in the PNG file format. T he screenshot will be the size of your current screen resolution. Screenshot are saved in your My Documents (Username)/WolfQuest folder. They are numbered start ing from 1 each time you launch the game. OPTIONS MENU ESC: Open/Close the option menu to view your stats, change graphics sett ings, and resume, load, save, and quit a game. (The Options menu can be opened d uring the opening flyover.) Game Settings Graphics Quality Level: Choose a quality setting to balance game performance with visual quality. QUALITY NOTES * The game launches at a resolution of 1024x768 in fullscreen mo de. To change that resolution (as low as 800x600 for slower computers/video card s, higher for better cards, or to choose a widescreen format) or play in windowe d mode, hold down ALT (OPTION on Mac) when you click on the game icon on your de sktop. * The "Fantastic" setting will turn on hardware anti-aliasing if your video card supports it. Terrain, Tree, Grass Drawing Distance: Slide the sliders to adju st how far away the terrain is drawn for best performance. Enable Shadows: At Good, Beautiful, and Fantastic quality levels , you can turn shadows on and off. This is very demanding of the CPU and graphic card, so it will reduce framerate quite a bit. The shadow option is not availab le for older graphics cards or integrated Intel and ATI graphics chips. Fancy Water: At Beautiful and Fantastic quality levels, you can turn on reflective or refractive water. This is very demanding on the CPU and wi ll reduce framerate on lower-end graphics cards. Animated or fancy water is not available for older graphics cards or integrated Intel and ATI graphics chips. Music Volume: Set the music volume. (Zero volume stops music pla yback and may help performance slightly on slower systems.) Wolf Steering Speed Sensitivity: If your wolf seems hard to cont rol, adjust how fast your wolf turns in response to moving the mouse or pressing the A/D or left/right keys. Show Framerate: See how fast the game is running on your compute r. 15-20 fps is the minimum to feel like the game is running smoothly. Show Tutorials: Turn the display of the on-screen reminders on a nd off. Hide HUD: Hide the compass and wolf badge for taking screenshots or recording machinima movies. Load Game: Load a saved game. (Single Player Only) Loading a saved game will NOT save your current game. Save Game: Save the current game state. (Single Player Only) Enter the n ame for your game save. Entering an existing save name will replace that save. R

emove saved games by quitting the game, then navigating to the WolfQuest folder in your home directory and deleting the file. NOTE: Loading and saving is disabled when a stranger wolf is vis ible. To save before or after a social encounter, leave the area where the stran ger appears. Player Stats If there is a mate in the game, the name may be changed in the s tats panel. Changing pup names is enabled with a certain number of experience po ints. ON-SCREEN DISPLAYS PLAYER BADGE Green stamina bar (top right): How much energy you have. Running and att acking costs you stamina. You regain stamina by stopping and resting. Red health bar (bottom right): Your current health level. You lose healt h when prey items struggle or a stranger wolf attacks you. Eat to restore your h ealth. (You can only eat rabbits if you do not need to restore your health.) Wolf Name: The name you gave your wolf on the Customize Your Wolf screen will appear here. Mate Indicator: A red heart will appear on the badge when you have a mat e. The brightness of the heart shows your mate's health level. Strength Bonus Indicator (Multiplayer Only): The red "biting head" with a +2 strength bonus will appear on the badge after a successful rally. EPISODE 2 BADGE ADDITIONS Blue pack affinity (upper left): How close you pups will stay to the den . Yellow territory quality (lower left): How well you keep intruder wolves from entering your territory. Pup Health Indicators: The brightness of the red paw print for each pup shows your pups' health levels. EXTRA FOOD BAR (Episode 2) When you have pups to feed, eating more than you need to restore your ow n health will be added to food you can feed your pups. COMPASS Compass heading: The compass points in the direction your wolf is headin g. (Note that on Amethyst Mountain because of the shape of the terrain, the top of the World Map is actually NE on the compass.) Available Mission Icon: Hunting, social encounter missions, and den loca tions appear in the direction you will find them as you move on the map. Bright white icons are closer. Dim icons are farther away. Active Mission Icon: When you have entered the mission area, the icon wi ll appear as a mission badge above the compass and you will hear a sound. Now yo u can search for the mission target using your scent view or sight. Mate location indicator: The small heart at the bottom of the compass mo ves to show your mate's location when it is BEHIND you. Think of this as a rearview mirror for your mate.

TARGET INDICATOR White Arrow: When you are within range of a prey animal, aim your wolf t oward it and a white arrow will point down to the animal and its health bar will appear. Target Animal Health Bar: How much health the target animal has. The mor e health, the harder it will be to kill. This also shows how much food value a c arcass has, and the health of an individual pup. ACTION INDICATOR When you approach another animal close enough, the mouse pointer will appear as a wolf head: Red biting head: Click the mouse or press space bar to bite the other cr eature. Green biting head: Click the mouse or press space bar to feed on a carca ss. Yellow head: Click the mouse or press the space bar to pick up a pup or put it down again. TERRITORY MARKING MINIMAP (Episode 2) When you are marking your territory, a small map of the territory area appears i n the lower left of the screen. Four pie slices will show the quality of the ter ritory you have created by marking with Raised Leg Urination (P key) or Howling (H key). MULTIPLAYER Starting or joining a multiplayer game requires an activated Wol fQuest Community account. Get one free at http://www.wolfquest.org/bb. Your acco unt name will be your wolf's name in all multiplayer games. You do not have to p ost on the forums to play the game. Abusive players will be banned from the foru ms and games. Report abuse at http://www.wolfquest.org/abuse. A private game requires a pack name and password to enter the ga me. The player hosting the game sets the pack name and password. Share pack name s and passwords privately, such as via Private Message or email. C: Activate the chat window to send messages or review older messages. Chat Messages: When the chat window is active, type a message and press RETURN or click the Send button. The message will be filtered through a list of allowable words . If a word is replaced by "???," it is not in the list. Messages with missing w ords will not be sent to other players. Correct your message to include allowabl e words an send again. If you don't want to correct the message, delete all text and press send to close the window. The chat window scrolls down to keep the mo st recent messages in view. When the chat window is active, you can scroll back up the chat to see previous messages. H: Howl starts a rally. J and K: Play back affiliative behaviors, either as "emoticon" behaviors when interacting with your friends, or to add to a rally. Pack Rally Press "H" to start a Pack Rally. The rally panel shows the name of the p layer starting a Pack Rally. All other players have a limited amount of time, sh own by the timer wheel, to come close enough to that player to go on with the ra lly. The rally will start if the yellow bar reaches the top before the timer run

s out. When the display changes to a blue bar and says "Rally!" players must do affiliative behaviors (H, J, K keys) to bring the blue bar to the top before th e timer runs out. A successful rally gives a +2 strength bonus. Strength Bonus Each player receives a +2 strength bonus that lasts for a limited amount of time. The bonus increases the damage a player does when biting prey. Only on e bonus can be in effect at a time. If a rally succeeds while a bonus is already in place, that rally is just for fun and does not restart or increase the bonus . ONLINE HELP For further help with the game, read the Frequently Asked Questions at http://ww w.wolfquest.org/faqs. For more help and to ask questions, visit the online commu nity at http://www.wolfquest.org/bb. REPORT ABUSE If you experience inappropriate behavior in an open game, report it at http://ww w.wolfquest.org/abuse. BUG REPORTS Send problem reports to bugs@wolfquest.org. Please include the Program Files\Wol fQuest\Data\Output_Log.txt file (Windows) and a complete description of the prob lem.

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