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TULWANG ANBALUKKHOR

1 INTRODUCTION........................................................................................................................ 3

HISTORY ................................................................................................................................... 4

3 3.1 3.1.1 3.1.2 3.2 3.2.1 3.2.2 3.2.3 4 4.1 4.2 5 5.1 5.2 5.3 5.4 5.5 5.6 5.7 6

TULWANG AND ANBALUKKHR ............................................................................................. 6 TULWANG ................................................................................................................................. 6 N-TAVA.............................................................................................................................................6 THE COASTAL LANDS ..........................................................................................................................6 CYRIATANR .......................................................................................................................... 7 CURINSHIBAN .....................................................................................................................................7 SEZNEBAB ...........................................................................................................................................8 ZAJANTAK ...........................................................................................................................................8 FAUNA AND FLORA................................................................................................................ 17 TULWANG ............................................................................................................................... 17 CYRIATANR ........................................................................................................................ 17 PEOPLE................................................................................................................................... 18 ETULIAN ................................................................................................................................. 18 FARIJIN .................................................................................................................................. 19 NANDRAN ............................................................................................................................... 20 SANR ................................................................................................................................... 21 SORIJAN ................................................................................................................................. 22 TAND ................................................................................................................................... 22 ANBALUKKHORIAN................................................................................................................... 23 POLITICS AND POWER .......................................................................................................... 25

7 7.1 8 8.1

REALMS .................................................................................................................................. 25 ANGALIAN............................................................................................................................... 25 SOCIETY AND INSTITUTIONS ............................................................................................... 26 ETULIAN CULT......................................................................................................................... 26

CITIES ..................................................................................................................................... 28

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NOTES..................................................................................................................................... 28

Eric Dubourg: 7 Domaine du Chteau, 91380 Chilly Mazarin, France (edubourg@club-internet.fr) Cory Rushton : 216-3220 Quadra Street Victoria, BC V8X 1G3, Canada (dinadan@rocketmail.com)

INTRODUCTION

HISTORY

Second Age The Angalians claim descent Nmenrean colonists under the general rule of Governor Ciryamir; when his son Akhrahil succeeded him and began a series of brutal repressions and expensive wars, the north Tulwang colonists attempted to secede. Sometimes independent and sometimes conquered, the Angalians never lost their will for self-determination. Third Age Tulwang in the Third Age was the home of the Sorija, pirate fleets who ravaged the coasts from Umbar to Anbalukhr; the power of the Sorija was only broken in 1258 by the combined forces of Bellakar and Bozisha-miraz. The Peace of Tulwang (1260) placed northern Tulwang under the hegemony of Bellakar and Bozisha-Dar and forbade Sorijan ships from sailing north of Cape Bishra; furthermore, financial reparations to the Katredala and the Tumakveh helped cripple Tulwang (Bellakar 44-45). Beginning in 1399, Akhrahil attempted to capture Tulwang with his new Army of the Southern Dragon; a feat only accomplished in 1657 (Nazgls Citadel). By 2013, Tulwang, like Ciryatanr to the south, was wracked with civil war and split into numerous petty kingdoms; the kingdom was again united only after again being conquered, in 2224-29, this time by Pon Ifta, first of the Sun Lords of Bozisha-Dar (Nazgls Citadel). Fourth Age Angalian traditions were revived by local peoples under the influence of emissaries from a small but resrgent Bellakar, and by encouragement from a distant but extremely active Gondor. Soon after the fall of the Sun-Kings in FA 7, the Angalians elected a king and resumed independence; it was not to last, as the resurrected Army of the Southern Dragon embarked on a long war of conquest in 720, led by Warlord Tel Azef. A rebellion under Eonwiel (AMikal@) Harnasoron, distant kin to the defunct royal family, sprang up soon afterwards. First Age No one recalls when the first migration began. There was in legends of all people of that region tales about an Entish garden, but all is shrouded in the mists of time. The only certain thing was the migration of an Avari people at the end of First Age, led by Elor, from Bellakar to the forests of Drel. Important change in Tulwang : the Entish garden disappear following the War of Wrath, and the lovely forest let the place to an arid peninsula. However, Cyriatandor keeps its favorite climate. Second Age With the second Age begins the migration period. But at first, no one settle in the arid peninsula of Tulwang, neither than in the future region of Anbalukkhr. Like the Elves a few decades before, the Chailla, fleeing the Muranians in Ormal Bay, only stays for a few months in Tulwang, before leaving again, this time to Hyarn (near the southwestern coast of Endor). The Adena, a large confederation of Apysaic peoples, are the second people to migrate into Tulwang and Cyriatanr without establishing themselves in these arid lands (CA 50) The Etulians are the third people forming the great confederation of Apysaic peoples, and they are the first to settle in Cyriatanr, while a little part of Bozishnarod people begins to establish themselves in northern Tulwang. They merge with the already settled Etulians people, and are only known thereafter as Etulians (CA 200 - 500) Nmenreans envoys establish permanent embassies in Tulwang, and the Etulians learn very much from the newcomers (CA 700) 1904 Cyriamir is allowed to constitute his own colony in Middle Earth, Cyriatandor. Tulwang and Cyriatandor are part of this new colony, and the Etulians are deprieved of their own right (except in Tulwang, with the great influence of Bozisha-Dar), which explains a massive Etulian migration in Northern Tulwang. 1919 - 2250 Herundil (Akhorahil) king of Cyriatandor. He declares as an ally of Mordor in 2250. 2250 The Angalians, the people of Northern Tulwang (both Nmenreans and Etulians) attempt to secede, helped by the city of Korlea in Bellakar. 2280 - 2638 The new order in Tulwang & Cyriatandor. Division into three provinces (Southern, Northern Tulwang and Anbalukkhor). 2300 - 2500 Following the Nmenrean Lynir confrontation in Ormal Bay for control of Balkuloni near the Lynerian League (2129 - 2149), Nmenreans begins to deport the most uncontrolled Lynir of Balkuloni to the far lands of Southern Tulwang, where they are taken in check by the new authorities of Anbalukkhr. 3421 - 3441 The Last Alliance. Nmenreans in Tulwang and The Seven Lands gave freely naval support to Sauron, while Anbalukkhor served as a stagging area for arms and armies from all across southern Endor. The descendant of the deported Lynr refused to implicate in that conflict, waiting for a time to revolt against their evil masters. Third Age

5 10 - 100 Just after the end of the War of the Last Alliance, the Lynr of Southern Tulwang revolts against the Nmenrean rule, following the ways of their ancestors. They dismantle every sign of evil cults within Southern Tulwang, but are unable to push the conflict directly in Anbalukkhr, who resists. The Lynir conquests in the following years all of the Tulwang lands 150 - 160 A civil war erupts suddenly in Anbalukkhr, between loyal followers of Mulkhr and the others, more willingly to follow Umbar example. This last faction wins the conflict, but the relationships with Bellakar and Southern Tulwang are still bad. 540 - 880 Bellakar is the uncontested master of the commercial exchanges with the south. 910 The fall of Bellakar under Tedjins enables the lord of Anbalukkhor to begin the reconquest campaign of Tulwang. Despite strong resistance from Lynir and Angalians of Northern Tulwang, they are defeated. Tulwang is again reunited into the realms of Anbalukkhor. However, this is only a one century domination, as after TA 1015 / 1050, Tulwang liberates. 1050 / 1235 The Sorijans establish themselves in Tulwang. Sorijan are accepted by the population, as they protect Tulwang against Anbalukkhor. 1235 / 1260 The return of the Sorijans against Bellakar, concluded with the peace of Tulwang. Sorijan, Lynir and Angalians form only one people, later opressed by the assaults of the army of the Southern Dragon. Fourth Age - a renewed claimed Num realm in Northern Tulwang - a republic confederacy in the south (like in Lynerian League) - and Anbalukkhor

3
3.1

Tulwang and Anbalukkhr


Tulwang

Tulwang is situated on a peninsula in southwestern Endor. It lies between the Belegaer and the Ered Laranor. The Gulf of Harad lies to the north, while the valley of the river Balakurush (Ad Wood River) and its affluent river Akurush lies to the south. Tulwang is comprised of two dissimilar areas : firstly, the N-Tava, a relatively semi-arid land which extends as far as the Bay of Raishoul, and the Tulwany coast along the Ajdak valley. While the Ajdak valley and the coastlands are the only reasonably fertile zones in all this country, the N-Tava extends over many square miles. 3.1.1 N-Tava

N-Tava (Tul The Pan) is the least hospitable land of Tulwang, and is situated to the east of Dalad Kirm, to the southeast of the Mirror of Fire, and to the south of Bozisha-Miraz, but it cannot be compared to the Mirror of Fire, as life, even if difficult, is still possible. It is hundreds of miles across and borders on a mountain range, it is a mostly flat plain (except on the coasts where it is rather rugged and hilly and where forests can be found), that slopes down from the Yellow Mountains northward. N-Tava has, like lands to the south, a hot very dry winter and a hot wet summer. Rainfall is very limited, except during summer season. In the wet season, parts of the land then look fairly green, with grasses and scattered shrubs. This is especially true around the bay of Raishoul, and along the coasts, where the land is a little more fertile (the sea wind influence is clearly seen on climate). In summer, many plants die, and then the land seems to be made of cracked and broken earth, yellowish grass, or more rarely sands. However, some plants (which are used by nomads for their survival) survive during the dry season, like deep roots or cactus. There is however another source than precipitation for water in N-Tava. There are three important but intermittent streams that flow inside the Azram-Miraz, taking their origin for the Asrna from Dalgen, the Rash from Raj hills and the Ulv from the Yellow Mountains. There are, of course, many others secondary intermittent streams (dry in the dry season, raging torrents after a good thunderstorm) that flow from the Yellow Mountains. Water which fell as rain in the Yellow Mountains (especially in Seznebab and Zajantak) fall through porous layers of stone, and surface as little streams or as lakes. From the mountains flow only two important rivers, the Ulv, and the Tirs, which flows only sporadically and who join at midlevel the Asrna of Dalgen. The river valleys, even when dry, are places to look for water (pools, or just by digging a little under the surface), as well as places to mines sites. There are some oases, a few of them dried up for years or even centuries (this is the case for Jul-Kaja, an oase in the Dalad Kirm fringes). Other oases fed sporadically by ground water from adjacent highlands. The temperature here are the hottest in Tulwang. The nomads who live in Zajantak have wells and oasis taken in control, and their wealth is judged on the how many wells and oasis they control. These wells and oases are used as landmarks by the nomads to orientate themselves in the N-Tava. Temperatures range as high as 50 C in the hot afternoon summer sun. There are in N-Tava nearly no forests, and when there are, these forests stands of palms and subtropical shrubs of various exotic names, particular date palm). This explains why there is very few routes amenaged for caravans within the N-Tava. Lacking knowledge of the few oases, a traveller cannot survive a journey through the plain. Only desert orcs (residing in subterranean caves) and animals suited to this type of environment flourish. Vegetation is scarce, and limited to shrubs and cactus. However, the land is not without interest. Around Ulej Pac (the most important city of N-Tava), under sovereighship of the Pa tribesmen, on the hills road joining Anbalukkhr to Tul Poac, are exploited copper mines and glass. There are three different roads in the N-Tava, all of them controlled by the nomads of Zajantak (who are kept in check in turn by the inhabitants of Seznebab). The first one links Khorsj with Fult is heavily used by merchants. The second route travels through the Dalad Kirm near the foothills of the Yellow Mountains. And last the Coast Way which connects Bozisha-Dar to Anbalukkhr. None of these routes are paved, except for the Coast Way in southern Tulwang. 3.1.2 The coastal lands

7 Very dissimilar from the N-Tava, the Northern cape is a land of contrast, more hospitable, densily populated and very hard to attack by sea. However, the climate is conditioned by two important factors : the wind (coming either from sea or desert) and the geography in itself. Parts of shore with high cliffs alternate with some beaches of white sands and natural harbour. From Khorsj to Norjadar, the rocky shores prevail. The sea storms in Azram-Miraz are steadier and violent, but more predictable than other aspects of climate, such as rain fall. Three great currents blow through the region with almost unbroken regularity. First among these is the most common, the Vatra Vetar, or Wind of Fire, in mostly summer. It blows constantly from northeast to southeast, bringing in every journey from Bozisha-Dar to Tulwang extremely risky (it is not rare to see on the sea rests of old ships of the past). From dawn until dusk, the Wind carries burning air from the desert plain. The second, the Ujen Vetar, or Wind of Ice, is the most feared by mariners, as it can start swiftly, for that there is a high risk of flooding, except with a very competent captain (who can recognize the forerunner signs of the storm before its start). The direction of this wind changes with the season (although it is more common in autumn and winter). The third is more rare and has no name other that Little Storm, for that it flows from the west to the east, and not far dangerous. A captain who cant save his ship after such a storm is considered by the other mariners as unqualified and is a source of derision. Such an event ends of course forever the career of the captain who lost his ship. During these storms, even for the third one, the mariners usually avoid to direct their ships towards the Teeth of Kanjar, except in case of desperate need (when there is too little time to reach the Bay of Raishoul and Khorsj). In such case, the captain has a good chance of flooding or to be projected with violence on the high and sharped cliffs of Kanjar, while he attempted to direct towards Ohja or Sanya, the only port cities of Kanjar. The other cities of Kanjar are built two to five kilometers from the cliffs, well protected from the sea storms. The northern capes benefit more from the sea influence than the desert influence. The climate is more cool, semi-arid, and the land is more fertile, covered by hills (some of them up to 400 to 800 meters above the sea), forests, greenish valleys and rivers. The Ajdak river, with its three important affluents, flow there, carrying more water during the rain season and a little less during the dry season. These lands are propicious for the culture of vines, fruit trees and vegetables. The Tulwang vine is researched for its sucred taste throughout the southern lands, including the Seven Dominions and Bellakar. From Hija to Anbalukkhr, there are more sandy beaches. Ashatur is a flat and arid plateau, ponctuated with a few deep valleys capable of cultivation sufficient to support fairly sizable port-towns. Its western section is more fertile and less rugged, taking advantage of alluvial runoff from the Yellow Mountains. This is however not enough to feed a large scale population, and trade (or foraging and raiding Srayn and Bozisha-Miraz) is absolutely needed for cities of Tulwang survival. Rainfall is quite important, especially in Kanjar and Bishra, a little less in Ashatur. In the eastern section (not far from the N-Tava lands), vegetation is limited to green grasses, arbusts (just like in Zajantak). Water is commonly drawn from the ground, from the subterranean lakes that still subsist. A persistant tale told that in First Age, Ashatur was a land covered by lakes, which easily explains the region name (Tul. Lost lake region). This is why precipitations are very rare. This is also the traditional homeland of the Gettaniyan tribesmen (or Farijin people), who fought either for the Tulwan, either for Anbalukkhr. 3.2 Cyriatanr

Ciryatanr owes its name to Tar-Ciryatan, for it was originally established in the Second Age (1904) as a Nmenrean colony. Ciryamir, the original founder of the domain, was the cousin of Mrazr (the future Witch-king) and the father of his successor, Akhrahil (another future lair). Bewitched by his vile son, he committed suicide in S.A. 1918. Akhrahil ascended the throne on the first day of the next year. He subsequently conquered a vast portion of southern Endor. After accepting a Ring of Power in S.A. 2000, he broadened his hold, only to run afoul of his Nmenrean liege (Tar-Ancalimon). Ciryatanr lies north of the Ered Laranor and east of Tulwang, some 200 miles inland from the southern Belegaer. Ciryatanr is comprised of three dissimilar lands : Curinshiban with its tropical humid forest, Seznebab as a temperate mountain place, and Zajantak a rather semi arid land. These lands are usually dis-united, except when the Storm King conquers them all. 3.2.1 Curinshiban

8 Curinshiban is a generally low land, much of it covered by forest (which rise fairly quickly from the coasts), near the foothills of the Yellow Mountains. There are two great rivers, the Balakurush (Wood River), which flow on the Kurryan Bay of the Sundering Sea, and the Akurush affluent. Both are deep, well fed and navigable for most of their course. The river valleys are incredibly fertile and watered much of the year, which easily explains why Ciryamir chose this land as center of his kingdom in Middle Earth. It is at the crossing of the two rivers that was built Zadan an-Adn ("Tower of Red Sunset", Qu Marath Carnadn, S. "Barad Annn"), which serves as the traditional capital. The coastlands are ideal for fishing and full of natural harbors. The coast is alternatively rocky and sandy, with cliffs rising as much as 300 meters.It is home to four great port cities, Kadar an-Khradun to the mouth of river Balakurush, Arhazn-Tark (Shining Sea Pillar of the Adnai), Alkathnda (Castle of the Coastal Sea Forest) near the frontier with Khrdne, and Azrulni (Ad Haven of the Sea) in front of Kadar an-Khradun. Azrulni is the third most important city of Curinshiban after Kadar an-Khradun (the greatest port city of all the Southern lands, after rzyan in Bellakar and Bozisha-Dr) and Zadan an-Adn, for that it is there that is built the Anbalukkhrs navy. Tales recalled the violent sea storms of the end of Second Age, caused by the downfall of Numenor, which shaped definitively the coast of Curinshiban. Curinshiban have a more tropical and humid climate than adjacent Tulwang, in a very fertile land, especially along the coasts. There are along the coasts several important swamps areas, which are used by corsairs from Tulwang or Elorna to hide and for protection. The precipitations are very frequent, the sea storms are very rare, but quite violent when it happens. 3.2.2 Seznebab

Seznebab is the region on the northern drainage of the Yellow Mountains between Chennacatt, Curinshiban and Zajantak, between the Yellow Mountains and the Kurryan Bay of the Sundering Sea. Seznebab and Curinshiban together formed the Second Age Numenorean colony of Ciryatanore or Anbalukkhor. The mountain valleys of Seznebab and their Apysan populace are traditionally and equally rugged and unforgiving. Seznebab is also the core land for the conquests of the Nazgul Akhorahil and the Army of the Southern Dragon. On the contrary with the Tr Betark which is to the east, Seznebab is easy to access, with several trade routes with sakan, Zajantak and Curinshiban. The peaks are only 1000 to 2000 meters above the sea. There are plenty of mines and caves in Seznebab (which allows the Orcs to carefully hide from human sight). Among the resources that can be found are gold, marble, slate and some other minerals resources that are very rare elsewhere in Southern Middle Earth. The climate in the temperate highland valleys is pretty comparable to that of Numenor (which means temperate), which easily explains why Numenoreans settle there. The precipitations are average, in winter as in summer (about 1000 mm/year). There are three important rivers, the Tlva and the Tras, which flows towards Zajantak and N-Tava, and the Anbl (Blue River). All the trade routes are controlled with an iron hand by two fortresses built during Second Age, Adn-Tark (The Red Tower) and Btan-Urd (The Mountain Path City). 3.2.3 Zajantak

Zajantak is located on the northern foothills of the Yellow Mountains, and is subtropical with oasis valleys, tropical forests as well as deadly swamps. The prosperity of the valley comes from the presence of two important rivers, the Ulv and the Tras, which flows only sporadically, and to the precipitations, which are average (about 500 mm/year) in summer, and rare in winter. The temperatures are high (about 35 C), and more when one approachs from the Dalad Kirm lands. The land is dominated by two different cities, Dusij and Icoje. These cities are built along a stretch band of culturable lands. There are as well several villages, inhabited by the Zajantak and the Ezkir, who are the best qualified to travel into the N-Tava and the Dalad-Kirm. Zajantak became in Middle Third Age the garrison land for the Army of the Southern Dragon, and has never been part of the realm of Anbalukkhr, except during Akhorahils rule.

9 Some notes > Works for me. In a previous e-mail you had suggested that the region of the continent map where the "Ciryatandor" label appears should be fertile, so I assumed that would extend all the way down to the Bay of Tulwang (at least its nearest portion). Feel free to suggest an alternate situation. The agricultural areas would be in highland valleys between the mountains, and also erratic grass and dry forest strip only a few miles wide on the northern flanks of the range, at some altitude (2000' +). You could literally see across the grazing lands to the desert lowlands below. Wherever a decent-sized river flows out of the mountains, you would find a substantial oasis, a greenbelt only a few miles wide and long. Damascus and Jericho, among other cities, are built around small valley/oases of this sort, even though the nearby highlands are only a few thousand feet above sea level. The Yellow Mountains are much higher, so entire cultures could be built on their flanks, much as in central Asia (or Colorado and Utah, for that matter). The coasts between the Dar and the Bay of Raishoul, would be in rain shadow and probably the most horrendously barren march on the entire Men Falas, comparable only to the stretch near the Stone Fields above Dusalan. Inland, the desert would be as severe as any other in Harad, Chennacatt seems to include the incision in the mountains where Ny Chennacatt looms. That leaves a stretch of mountains some 400 miles long between Ny Chennacatt and Anbalukkhr. The climatic jump between north and south is severe. The northern foothills are subtropical desert with oasis valleys, essentially. We have temperate highlands, in the midst of the mountains, and tropical forests on the southern slopes. A really nasty disease gradient. Northern Slopes -- Communities of Haradrim similar to the peoples of Sirayn and the Dar. The people higher in the mountains are different, but speak dialects of the same language, thanks to the Second Age Nummies. There are several ways to traverse the mountains from west to east, all of them interesting and dangerous in their own way. There are Trolls and Orcs here, more than anywhere else in this part of Endor. These mountain highlands are vast, as this sort of terrain goes in Middle-earth. Mountain folk -- the Ezkira, or Ezkirs (Adj Ezkir). They claim to be descended from "Calimon's soldiers" much to Akhorakil's annoyance. Blurred versions of his countance can be found on coins and carvings. Valley folk and general -- The Sajanel of Zajantak (adj Zajan), similar to Tanturak, to the south. This would be a mix of Apysaic and Adunaic influences. In a message dated 7/22/00 12:22:09 AM Central Daylight Time, CHRIS1224 writes: > << A minor point, but I still don't buy this. The reverse is true. If > you want to conquer Tulwang from the east, you need to conquer the > Anbalukkhr lowlands first. That is where the manpower and resources are > concentrated. Of course, if you want to secure the coastline of Anbalukkhr, > you have to worry about being outflanked from Tulwang. >> > > I suspect there may be a confusion in the ways you and Eric are using " > Anbalukkhr." I believe you mean the northern foothills of the Yellow > Mountains, whereas Eric is probably referring to the forest river basis on > the HotH map. Uh . . . no, the forested part is what I mean when I refer to "lowlands." If Akhorakil wants to conquer Tulwang from a stronghold in the mountains, the best approach is through the fertile country rather than the desert. If he

10 tries to bypass the lowlands to get to the Tulwang coastal cities, he is leaving a flank open to the region with the largest military potential in this part of Middle-earth. This does not mean that he could not do it, only that he is showing considerable nerve and taking on major risks if he does. Its kinda like someone invading California from Utah and tossing in the comment that you have to take Baja first. This does not make such a campaign impossible, particularly if you have skill and speed and some way to politically confound the Californians. The example is not as specious as it sounds. Brigham Young and the Mormons actually faced this strategic problem. Their solution was to try to establish a bridgehead in the Mohave and plot to take over the sleepy, fly ridden, hide-trading village of Los Angeles. It didn't work, but for lack of population rather than lack of vision.

In a message dated 6/21/00 2:59:00 PM Central Daylight Time, CHRIS1224 writes: > Another question (for Wes): the great novelty of the AotSD is that, unlike > Akhorahil's earlier army, it was composed not of Orcs/Trolls/Demons but of " > Haradrim." My question (which the modules don't answer) is where did these > Haradrim come from? From Bozisha-Miraz? from the Dune Sea? From Near Harad? > What's your take on this? The baffling thing about the Army of the Southern Dragon is that the guy who invented it never explained where it came from, how it was organized and motivated, and how it supported itself. My best take on it is that the heartland of Akhorakil's realm was Ciryatandor, which includes a goodly part of the central stretch of the Yellow Mountains and may or may not include the fertile, forested coastland between Tulwang and Hyarr. The better part of its soldiers were either native to that region or attracted to Akhorakil's banner from other parts of Harad. I am a bit fuzzy on how Tulwang could have held out against anyone for three hundred years, as it appears on the Endor poster to be as flat and barren as a Los Angeles parking lot. Whoever maps it had best follow Eric's example and put in a lot of interesting terrain. Islands and hills, for instance. That and provide a lot of support for it from Bellakar and Bozishadar. These two realms would have a very great interest in keeping Akhorakil off the Bay of Tulwang. The nasty-looking piece of desert between Ciryatandor and Tulwang would probably help.
> "Seznebab - Region on the northern drainage of the Yellow Mountains between Chennacatt and Curinshiban, between the Yellow Mountains and the Kurryan Bay of the Sundering Sea. Seznebab and Curinshiban together formed the Second Age Numenorean colony of Ciryatanore or Anbalukkhor. The mountain valleys of Seznebab and their Apysain populace are traditionally and equally rugged and unforgiving. Seznebab is also the core land for the conquests of the Nazgul Akhorakil and the Army of the Southern Dragon. " > Could you help me by defining in a few lines the regions of Zajantak, > Curinshiban (for a geography chapter in SitS 2nd edition), Seznebab and > Tulwang ? As well for Zajantak, Curinshiban and Seznebab their inhabitants ?

What you found is pretty much what there is. The idea was to fill in a gap in the early Second Age nomenclature. That is, what are the lands from Ny Chennacatt west to the sea, south of Tulwang and north of the Mumakan, called when they are not a Numenorean province? 1) The original Apysaic migration proceeds from the passes of the Ered Harmal in the first centuries of the Second Age, passesd through Greater Harad and Far Harad on parallel tracks, and then the Adena wind up in the Seven Lands by the time of

11 the first Numenorean explorations. This means that there would have to be some Apysaic peoples on the northern slopes of the Yellow Mountains and in the river valleys of coastal Anbalukkhor. 2) After the Numenoreans founded Anbalukkhor, they penetrated the mountains eastward instead of just settlling along the coast, so that, when the Storm King revolts, he has an inland mountain realm to serve as his base instead of just a few coastal settlements. This indicates, first, that travel eastward from the coastal bite between Tulwang and the Seven Lands (the Kurryan Bay and Curinshiban) into the northern slopes of the Yellow and its highland Valleys (Seznebab) must be relatively easy and Seznebab must have resources the Numenoreans would value. I suggest minerals and temperate highland valleys would be the attraction. The micro-climates in those valleys would be comparable to that of Numenor. 3) As the Numenoreans settle these lands, becoming a local aristocracy, the locals take on the Adunaic influences noted in the racial distinctions below. The region between the sea and Chennacatt becomes a Numenorean provinces and more or less united for the rest of the Second Age. 4) In the Third Age, The two regions are usually dis-united except when the Storm King conquers them both. More importantly, Seznebab becomes the core territory of the Domain of the Army of Southern Dragon.
> I found also these notes very interesting (from Wes) : > Could you tell me more about Ezkira and Sajanel of Zajantak ? > Chennacatt seems to include the incision in the mountains where Ny > Chennacatt looms. That leaves a stretch of mountains some 400 miles long between Ny > Chennacatt and Anbalukkhr. The climatic jump between north and south is > severe. The northern foothills are subtropical desert with oasis valleys, > essentially. We have temperate highlands, in the midst of the mountains, and > tropical forests on the southern slopes. A really nasty disease gradient.

These is Seznebab, whenever the Storm King allows that name to be used. He would probably use one or more classical Adunaic names for his domains.
> Mountain folk -- the Ezkira, or Ezkirs (Adj Ezkir). They claim to be > descended from "Calimon's soldiers" much to Akhorakil's annoyance. Blurred > versions of his countance can be found on coins and carvings.

These are the common folk of the more remote upland regions of Seznebab. The joke in the line above is that their traditons remember their greatest king as being Tar-Ancalimon. The Storm King never really rules them for very long, by historical standards, and is not well thought of. They can be based on any of the rugged mountain ethnic groups found along the drier parts of the Eurasian Cordiellera between Spain and Afghanistan. Fernand Braudel has a lot to say about them in his classic _The Meditteranean in the Age of Phillip II_.
> Valley folk and general -- The Sajanel of Zajantak (adj Zajan), similar to > Tanturak, to the south. This would be a mix of Apysaic and Adunaic > influences.

The Zajantak live along the desert boundaries of Seznebab, in villages on the northern slopes of the Yellow Mountains and villages and cities in the valleys that are watered by the streams that flow down from the highlands. Their civilization is linked by trade to Far and Greater Harad and they are similar culturally. Wes Frank Hi all, I share with you some notes I have received about a fourth-age campaign in Middle Earth centered on the Southern Countries: Ciryatandor, Tulwang, etc. Which will help me later to build that campaign An "introduction" about a Dnadan explorer, Dendhalas, who traveled across the Tulwang country and reached Anbalukkhr, only to find that the Black Nmenreans have established there a few strongholds, where they are thriving. My main idea is about a Nmenorean city called Arhazn (i dont know a lot about Nmenorean names) and the cult of Taimaraud The Silent One, that is once again spreading there. Perhaps the use of the Brotherhood of The Claw, an evil organization of shape-changers (not Lycanthropes, of course) that is now spreading (originally) in Enedwaith and Cardolan. Anbalukkor : the idea of a mixed realm, composed primarily by Numenoreans and peple of harad blood. There it goes some ideas:

12 I still dont know the procedence of that harad people. I have been tempted to mix Bozisha-Miraz people and Syrain people. The first could have arrived to the country in the second age, and established amongst the nums, primarily under the orders of Akhorahil and his army of the Southern Dragon. In the third age, Anbalukkhr became a true independent Num realm (though throung most of the age the realm was really comprised of small kingdoms), and with the arrive of Pon Ifta to the throne of Bozisha-Mirz, i think that the number of haradrim established in Anbalukkhr went up. But in the fourth age, the free harad peoples of Syrain could have arrived to Anbalukkhor to fight against the last remnants of the Army of Akhorahil: once they had beaten them, some of them decided to stay in that lands, mix with the Harad people that already lived there and establish a new, free realm called again Cyriatandor. Of course, Bellakar and Gondor have interests in the zone, specially the former, but i have been thinking about a treat, signed between Gondor and the new King of Cyriatandor, in which Gondor has the rights to appoint a "governor" in two cities of the new realm (to inform Gondor regularly about the situation in the Far South and to improve the Gondorians interests in the zone). The Nums, not willing to feel the rage of the new king, surrender to him, swearing loyalty to the new king of Cyriatandor and request to remain in the territory. Of course, they dont recognize the new king as such, feeling that they are the truly regents of the realm. But, they are now small in number, so they decide to let the king think that they support him. They have established primarily in Marath Carnadun and in a small town, near the frontier with Kharadun (name still undetermined). From there, and during the last century, they have been growing in number, supported by their neighbourgs and a "third force", unknown to the Gondorians and the Bellakar people: the Nums of Morenore. Although Gondor appointed governors in that Num town, the Nums have controled all of them with extortion, money, and power. So, the Nums are now thriving, rearming, and preparing to launch a future attack against Bellakar and Gondor (but not an inmediate one). Gondor doesnt know much about the situation, and the harads of Cyriatandor sees the Nums with suspicion, but still dont know whats happening. The kingdom receives lots of money from the Nums (who have been developing strong commerce routes with The Seven Countries and the Ormal Bay lands), so the king doesnt have any truly reason to kick them out. Meanwhile, the Nums of Cyriatandor slowly grow up, becoming one economic important force of the zone. They keep in touch with the rest of Num realms in the south, because all of them share a great dream: to become an unique, huge Num Empire, under the rule of the colonies of Morenore, that are now helping and supporting that realms (specially Ciryatandor) in order to strengthen their forces, waiting for the day to reveal the world the inmense power of the Numenorean People. Of course, this is only a general idea. I want to know what you think about it, and if you see interesting enough. Tell me about your impressions. I will continue developing all of this, because this is only the beginning. The Etulians : Etulians could have been the first inhabitants of Cyriatanore, mixed with few Bozisha-Miraz people , prior to the invasion of the territory by the Numenorean Army...it sounds good to me. So, probably the Etulian people could have survived through Second and Third Ages and regain independence in the Fourth Age...this means that the current king of Cyriatanore is an Etulian one, not Haradrim. What side did Etulians choose when Akhorahil betrayed Numenor and became a Nazgl? This is an important point, i think... And of course, the relations between Etulians and Numenoreans in the Third Age is another point of extrem importance: it could be the key to understand why the Etulian kings allowed

13 Numenoreans to remain in the territory in the Fourth Age...Well, i think this new material is very interesting. What do you think about my plans with Cyriatanore? Do you think that a "Num Empire" at the Fourth Age is too fantastic or it sounds plausible? Cyriatanore could be the "spearhead" of this unified territories... The Angalian realm : Do the Angalians survive into the Fourth Age? Where do they live? I supposed they inhabit Northern Tulwang, but there is now a Num realm there. Can you tell me something about that? Do the Angalians share the territory with the Nums? And the confederacy of Southern Tulwang? What kind of people is living there? I am developing my campaign supposing that Ciryatandor is now inhabited with a mix of Nums (in certain cities) and Harad people (who are the 'rulers' of that realm, very influenced by the Nums from cities like Arhazn). I have also supposed that it exists a 'king' (Harad lineage) ruling from Marath Carnadun. And last, I have established that Aragorn, hoping to extend Gondorian influence in the South, and as a 'prize' for his help to wipe off Sauronic troops, made an agreement with the rulers of Tulwang and Ciryatandor, who let Gondor to appoint two regional governors in two cities of each territory (of course, never the capitals) Do you think this is an appropiate background for Ciryatandor? Please let me know your opinion... Southern Endor : 1) Bellakar remains a powerful realm in the Fourth Age, ally to both Gondor and the new King of Bozisha-Dr. They keep an eye on the southern black nmenreans, specifically the new realm established in Northern Tulwang. > Bellakar recovers his power during the beginning of Fourth Age, and acts for Gondor as a "watch dog" on the southern black numenoreans colonies. 2) Anbalukkhr regains its independence, and begins to be populated with Haradrim and a small but active bunch of Black Nmenreans. Although the capital is Marath Carnadun, the town of Arhazn, near the Orolanari, is the main trade post, and in the course of the years, it becomes a truly and prosperous city, inhabited with some Haradrims but a greater number of Black Nmenreans, merchants masters that receive great amounts of gold from the Sirayn, Usakn, Tul Harar and the Further South. Fearing a new rise of Black Nmenrean power in the South, Elessar ruled at the beginning of the century that the territories of Tulwang and Anbalukkhr, ancient Nmenrean lands, will remain independent and to their own devices, but ruled that a governor form Gondor will rule in two cities of each territory. Although this was seen with mild disgust in those lands, they accepted the condition, and two nobles from Gondor have been ruling the cities of Kin-a-Ketra and Caras Galen in Tulwang and Barad Carannn and Arhazn in Anbalukkhr. Of course, the merchant masters of Arhazn have corrupted with inmense amounts of gold each of the last governors of the city, so they truly hold the power in that city. > I've never heard of Kin-a-Ketra, Caras Galen and Arhazn. Where are these cities ? Else, the idea could be very fine. 3) The Black Nmenreans want to regain their possesions and power in the south. It is said that in the dark lands of Morenor lay some cities, ancient and powerful, and that a King of The Nmenreans is ruling from there. The Black Nmenrean expansion in Tulwang, Anbalukkhr, and in fact

14 throughout the Further South is the first of the movements that this new power is making to achieve this. Certain country of the Ormal Bay, (sorry but i dont remember the name...Sakal an Khor, or so), having been contacted by this new awesome power, swear allegiance to it an begin to prepare to anexionate the weakest territories of the Ormal Bay in behalf of these new allies. > Here you must explain the presence of a Dark Numenorean realm in Morenore. How could they survive during the Third Age, or you could center this new rise of Black Numenorean on Sakal an-Khr. I know that these are only a few notes, but i think they will illustrate you what i want to do. Of course, Black Nmenrean expansion is slowly and subtle, so it will take a lot of years, for they dont want to challenge the Unified Realm without the proper preparation. Well, thats all for now. Tell me what do you think about all this, and of course feel free to make all the critics you consider. I will continue developing my ideas about Cyriatandor with the base of a mixed realm of Haradrim and Numenorean people, the latter perhaps descendant of the ancient kingdoms of the nums in the Third Age (including Sakal-an-Khr) and with the pressence of Gondor incarnated in the regional governors (who will soon be corrupted by the power and money of the nums, at least in Cyriatandor). Yes, it is true. Sakal an-Khr is only one idea, to add "flavour" to Cyriatandorean Numenoreans; but only a few of them would have move to this location (maybe at the end of the Third Age, with the defeat of Sauron). But you are right, first i have to read deeply the manuscript about Ormal Bay. And Morenor is still my first "source" for the new Num "invasion" of the ancient nums colonies, like Cyriatandor. I hope i am not boring or disturbing you with my mails! Well, it has been a long time since we talked, so i am here to tell you that i have enjoyed a lot the glimpse about Bellakar and the kin-strife in guildcompanion.com. I have just read it, and it has impressed me. Great work. It is really a shame that the production of MERP material is now closed, for The Realm of Bellakar would undoubtely become a must. I am now finishing (at last!) my traduction of Southern Gondor: The Land, so next week i hope i will begin my campaign in Southern Middle Earth. I have just written a few notes about it, and i post them to you to request your opinion: 1) Bellakar remains a powerful realm in the Fourth Age, ally to both Gondor and the new King of Bozisha-Dr. They keep an eye on the southern black nmenreans, specifically the new realm established in Northern Tulwang. 2) Anbalukkhr regains its independence, and begins to be populated with Haradrim and a small but active bunch of Black Nmenreans. Although the capital is Marath Carnadun, the town of Arhazn, near the Orolanari, is the main trade post, and in the course of the years, it becomes a truly and prosperous city, inhabited with some Haradrims but a greater number of Black Nmenreans, merchants masters that receive great amounts of gold from the Sirayn, Usakn, Tul Harar and the Further South. Fearing a new rise of Black Nmenrean power in the South, Elessar ruled at the beginning of the century that the territories of Tulwang and Anbalukkhr, ancient Nmenrean lands, will remain independent and to their own devices, but ruled that a governor

15 form Gondor will rule in two cities of each territory. Although this was seen with mild disgust in those lands, they accepted the condition, and two nobles from Gondor have been ruling the cities of Kin-a-Ketra and Caras Galen in Tulwang and Barad Carannn and Arhazn in Anbalukkhr. Of course, the merchant masters of Arhazn have corrupted with inmense amounts of gold each of the last governors of the city, so they truly hold the power in that city. 3) The Black Nmenreans want to regain their possesions and power in the south. It is said that in the dark lands of Morenor lay some cities, ancient and powerful, and that a King of The Nmenreans is ruling from there. The Black Nmenrean expansion in Tulwang, Anbalukkhr, and in fact throughout the Further South is the first of the movements that this new power is making to achieve this. Certain country of the Ormal Bay, (sorry but i dont remember the name...Sakal an Khor, or so), having been contacted by this new awesome power, swear allegiance to it an begin to prepare to anexionate the weakest territories of the Ormal Bay in behalf of these new allies. I know that these are only a few notes, but i think they will illustrate you what i want to do. Of course, Black Nmenrean expansion is slowly and subtle, so it will take a lot of years, for they dont want to challenge the Unified Realm without the proper preparation. Well, thats all for now. Tell me what do you think about all this, and of course feel free to make all the critics you consider. Hi there, >The towns of Kin-a-Ketra and Caras Galen are situated in Tulwng. Caras Galen is in the western >coast, and lay below of the new Nmenrean Realm established there. The Men Falas, the old >Nmenrean road, cuts through this thriving town. Kin-a-Ketra was raised at the Second Age, near >the border with Cyriatandor and it is close to the Oasis of Fult. Arhazn is in Cyriatandor, and it is >situated upriver (the river that mouths at the Belegaer, i dont kown its name so i named it >Murzahil). Well, in Tulwang, there is already city named : Khorsj (renamed Ainufalas), the center of a client kingdom of Bellakar. And to the south, Hija Nashar Qanath and Norjadar. Norjadar is the most important city of Tulwang, but there is many more unnamed cities, including in Cape Nisur or along Abrrkh. Kin-a-Ketra could be one of these cities (near Dalgen fortress) and Caras Galen could be on Cape Nisur. For Anbalukkhr, you already have two named cities : Zadan an-Adn and Kadar an-Khradn (portrayed on the Tulwang map inside Bellakar supplement p49). Arhazn could be to the south of Kadar an-Khradn, as the port key access to the Seven Lands, including Kharadune and Zimrathani. >The Nmenrean presence at Morenore is another matter. I have been thinking of a bunch of >Nmenreans that survived the Downfall of Nmenor and established there, alone and forgotten by >everybody. They followed Sauron through his schemes during the Third Age, but always kept the >secrecy of their settlements, and even Sauron didnt know exactly where did they were from. >Unlike the rest of Black Nmenreans, from Umbar and the Further South, they followed Sauron >but always though of the new kingdoms of Morenore as the true rulers of Middle Earth, as >descendants of the great Kings of Nmenor. But they were small in number, so decided to >strengthen themselves and waited for the right time, always side by side with the one they >considered will indoubtebly rule Endor. With the beginning of the

16 Fourth Age and the >disappearance of Sauron from Arda, the Black Nmenreans of Morenore have reached great >numbers, although they have suffered important losses in the War of the Ring. They have been >slowly growing throughout the Third Age, and now it is the right time to let know the rest of the >world of their powerful presence. The Nmenreans of Sakal an Khar, impressed with the great >majesty and power of these cousins, joined them in their conquest plans. >What do you think of all these? Let me know your opinions ad thanks for your time. Numenoreans of Sakal an-Khar were not able to keep the cult of Sauron alive during the Third Age (I have to precise the history of Third Age for Ormal Bay). These Nummies could ally with their distant cousins, and in this case, they would confront the immediate hostility of Anarik and Lynerian League, the Free People of the South. Hi there, The towns of Kin-a-Ketra and Caras Galen are situated in Tulwng. Caras Galen is in the western coast, and lay below of the new Nmenrean Realm established there. The Men Falas, the old Nmenrean road, cuts through this thriving town. Kin-a-Ketra was raised at the Second Age, near the border with Cyriatandor and it is close to the Oasis of Fult. Arhazn is in Cyriatandor, and it is situated upriver (the river that mouths at the Belegaer, i dont kown its name so i named it Murzahil). The Nmenrean presence at Morenore is another matter. I have been thinking of a bunch of Nmenreans that survived the Downfall of Nmenor and established there, alone and forgotten by everybody. They followed Sauron through his schemes during the Third Age, but always kept the secrecy of their settlements, and even Sauron didnt know exactly where did they were from. Unlike the rest of Black Nmenreans, from Umbar and the Further South, they followed Sauron but always though of the new kingdoms of Morenore as the true rulers of Middle Earth, as descendants of the great Kings of Nmenor. But they were small in number, so decided to strengthen themselves and waited for the right time, always side by side with the one they considered will indoubtebly rule Endor. With the beginning of the Fourth Age and the disappearance of Sauron from Arda, the Black Nmenreans of Morenore have reached great numbers, although they have suffered important losses in the War of the Ring. They have been slowly growing throughout the Third Age, and now it is the right time to let know the rest of the world of their powerful presence. The Nmenreans of Sakal an Khar, impressed with the great majesty and power of these cousins, joined them in their conquest plans. What do you think of all these? Let me know your opinions ad thanks for your time. Hi Eric, I don't have any opinion on conditions in the South during the Fourth Age. Perhaps you should forward the e-mail to Wes. The only point I would emphasize (as I always do) is that the cultural integrity of the South must always be preserved, so only Adunaic forms should be used for Numenorean (or Ballakarian) settlements south of Umbar. >The towns of Kin-a-Ketra and Caras Galen are situated in Tulwng. Caras Galen is in the western coast, and lay below of the new Nmenrean Realm established there.

17 _caras_ is a Silvan Elvish word, not used by any race outside of Mirkwood and Lorien. The Sindarin would be _Gobel Galen_, but such a name would only be given if it were a Gondorian colony, since the Dunedain of Gondor were the only mortal race by the late Third Age who spoke and used an Eldarin language in their nomenclature. Any other Numenorean culture would use Adunaic: _Kadar [?]_. >Well, in Tulwang, there is already city named : Khorsj (renamed Ainufalas), the center of a client kingdom of Bellakar. _ainu_ is a Quenya word, and thus would not be used in Middle-earth. Nor would the Bellakarani use Elvish at all. As you know, _falas_ is _sakal_ in Adunaic. _ainu_ does not have any cognates in other languages, so perhaps _Sakal an-Balai_. >With the beginning of the Fourth Age and the disappearance of Sauron from Arda, the Black Nmenreans of Morenore have reached great numbers, although they have suffered important losses in the War of the Ring. Would they? Where do you find evidence that Black Numenoreans participated in the War of the Ring? The Corsairs of Umbar at this stage were Haradrim, not Black Numenoreans. >Numenoreans of Sakal an-Khar were not able to keep the cult of Sauron alive during the Third Age A minor point: don't forget that, according to Tolkien, Sauron claimed to _be_ Morgoth when he revealed himself openly at the end of the Third Age, and was worshipped as such. The Numenoreans never worshipped Sauron _as_ Sauron, only Melkor/Mulkher (independently or as Sauron).

4
4.1 4.2

Fauna and Flora


Tulwang Cyriatanr

18

People

The inhabitants of Tulwang and Anbalukkhr are primarily Apysani or Swerting folk, or a mixture of the two groups. Nmenrean bloodlines, which are generally confined to the wealthier or more powerful segments of urban society. 5.1 Etulian

History For all Dunedain, all people under river Poros are Haradrim, or southern men. This very convenient expression, hides in fact a multitude of cultures. At the beginning of Second Age, nine Haradrim clans left their countries in central Middle-Earth, to begin the long journey (or Farij). Nobody really knows now why these nomadic tribes left their lands. Perhaps it was because of a conflict against mythical enemies that are only referred in legends as the Tolfah (Har. The Great Spirits), or that they were in search of arable lands. They migrated west and south from the Ered Harmal, and settled in Cyriatanr and Tulwang, with a little part of Bozishnarod people, in the middle of the first millenia of Second Age. Although the origin of this people is not clearly known, it is certain that they are a distinct people from the Haruzan and the Apysan, and this before the beginning of their migration towards the south. Some similarities in their religion could indicate that they could be distant relatives of the Chyan people. Some thinks that they could be also Sranians relatives, as the two people share many traditions in common. During centuries, Etulians evolved in two relatively different cultural groups. Those in Tulwang (the northern Etulians, or mostly referred as Farijin) remained faithful to their ancestral customs, and were among those who resisted most to the Nmenrean colonization, and only to be conquerred under Herundil rule. On the contrary, the southern Etulians (or simply Etulians) in Cyriatanr evolved quickly, integrating the cultural lines of their colonizers, and welcomed at first the newcomers. The Etulians are sometimes also known as the Balukkhri (Etulian in Adnaic language). In Cyriatanr, the Etulian very early sedentarized themselves, giving up the nomadic ways of their ancestors, through the sea influence. They became fishermen, traders and pirats. They settled the coastlands of Cyriatanr and Tulwang (where they live in harmony with their Farijin cousins). The clans soon lost importance, through the commercial exchanges with the people of the Seven Lands (mainly the Adena and the Sederi of Khradn) and the mariners of the Guild of the Venturers. The Zaqa Hafi was then replaced by city states (like in the Chyan empire), and later by Nmenrean domination. The Nmenrean nobility replaced the native nobility. During Third Age, the Etulians slowly recovered their status within the realm, until one of them became king of Anbalukkhr in TA 1725, following the example of Bellakaze in Bellakar. But they took important responsabilities within the court more sooner. Appearance Etulian are quite similar to their Farijin cousins : a light gray skin, flat faces, long and steep hair (usually brown or black), a muscular constitution. The major difference concerns the eyes colors, and the size. Those intermixed with Nmenreans have grey or blue eyes, and a more strong and graceful constitution. It is more and more rare to find a pure blooded Haradrim, as most Etulians are blood-mixed. Their life is average, around 70 to 90 years. Men reach around 1,75m (59), women around 1,60 (53). Men weigh about 70 kg, women about 62 kg. Society and culture Clothes : Diversity is the rule. The short tunic and the baggy or narrow trousers are spread enough among the population. The leading class prefer to wear short, colored and embroidered tunics (usually silk or lin, in purple, blue or yellow tons), following more or less the example on the Nmenrean Anbalukkhrian. Like their cousins, they also wear a wide and long sling, which takes place of a belt. In journey, the Etulians wear also capes. The women adopt a more austere fashion than the Farijin women, imitating the dresses of Anbalukkhrian intrigantes. Generally speaking the more the social standing increases, the more the way of dressing looks like that of Anbalukkhorians. On the contrary, on the clothing plan, there is not much difference between North and South among the popular classes. Fears and Inabilities : death, but mostly to be deprieved from their goods or their land. Like the Nmenreans of Anbalukkhr, they have a strong distrust towards Tantraki of Mmakan. Special capacities : The Etulians managed to gain an important place within the Anbalukkhrian court. They gain a bonus of +10 in two of these four skills : Trading, Leadership, War Tactics and Eloquence.

19 Marriage pattern : Strongly influenced by Nmenor, the Etulians are monogamous (though their ancestors were polygamous). Men can take one official spouse, as well as two to five mistresses, whose tasks are to serve the official spouse and to satisfy the husband. Women are mainly responsible for the children education, and have (especially in the high classes), access to the instruction. Lifestyle : The realm is first administered by city states, with a reformed Zaqa Hafi where clanship distinction has no more importance. Later, the Zaqa Hafi institution is abroged, and replaced by a council of seven Regents (like in Bozisha-Dar). From the Nmenrean domination, the realm is administered by a king, who is assisted by a college of 100 asapthubth (Ad City Councilors), chosen among the nobility, the traders and the army. There are cities and villages, and no more villages of tents, as Nmenreans taught to Etulians the art to build stony houses. Etulians are represented in the most important cities of Anbalukkhr, and they are in majority in the coastal villages. The basic food is not fundamentally different from the north, except that the population consumes a lot of fishes, and has access to a bigger variety of products, because of the intense commercial traffic. The most important activity within the realm is trade. In parallel, card and society games are very well appreciated by the high level class, just as the hunting (like man hunt in the forest). Religion : The religious factor is much less pregnant. The faith is above all an internal, personal affair. Temples are small, priests are relatively discreet. Numerous deities are venerated, often foreign to the Etulian religion, the Sarada. A great number of sects with strange rites and occult objectives exist in coastal cities, and especially in Kadar an-Khradn. Restriction on Professions : None, though animists, rangers and warriors are very prised. Language : They speak their own language, Etulian. Many also know Sorijan, Adnaic, Bellakaze, Bozishnara and some notions of Adena and Sederi (their Khradn neighbours). Warfare The Etulians have a long standing warrior tradition, like their Farijin cousins. Each Hafi, and later each city state, and then the Nuumenoreans maintened a fairly large and effective army, constantly high trained and disciplined, whose only rival in the south is Tantrak. The Etulians are capably warriors, and they mostly excel in archery and in navy. Etulians use leather light armor and are armed with swords, spears, bows, shields. 5.2 Farijin

To the north of river Aronduin are established the Farijin (Har. Nomad People), also later called the Gettaniyan tribesmen. They kept intact the nomadic way of life of their ancestors. The desert of Tulwang is fundamental for their behavior and their customs. The threat of desert orcs and Snar propelled them to adopt a lifestyle that places war in the center of Farijin preoccupation. Through Nmenrean and Etulian influence, some of them sedentarized (who merged later with Sorijans), founding the cities of Norjadar and Khorsj in SA 2150. These men are therefore similar to their Etulian cousins, except for marriage or faith considerations. Appearance They are of medium height, and are generally thin, and smooth-skinned. They have a muscular constitution, with a light gray skin, flat faces, dark brown eyes and very long and steep hair (usually brown or black). Men are very proud of their beards. Their life is average, around 50 to 70 years. Men reach around 1,70m (57), women around 1,50m (411). Men weigh about 70 kg, women about 62 kg. Society and culture Clothes : Farijins wear ample cotton shirt and baggy trousers, or more scarcely, narrow trousers which falls up to the calf. They very often wear a wide and long sling, which takes place of a belt. In journey, they also wear capes. Men wear hats, a practice which is strictly forbidden for slaves. Hats are very often in shape of a bowl or a dome, and made from stiffened tissues or flexible leather, and coated with a sling or a scarf. The women vary much more their toilet: silk dresses, ample blouses, short, long, baggy trousers, and different headgears. Farijin women are known for their exquisite beauty and their luxurious jewel. Bellakaran strangers assert that some of them would be dressed only in gold and in precious stones. Fears and inhabilities : They have an instinct hate for Orcs and for Snar who dwell in the desert. They kill them at sight. They also abhor to be enslaved, and particularly cherish freedom. Special capacities : Like all nomads, the Farijin are expert in riding and desert survival (+10 in one of these skills). Unlike the Sorijan, they are not very good mariners. Marriage pattern : the polygamy (though less and less practiced), is still effective. The man (the houses master) takes as many women he can maintain it. The average stabilizes around three, but among the nobility, one men can marry ten. In fact, the womens number is really the exterior sign of wealth. The man can repudiate (with a convincing explanation) one of his wife, and arrange the future of his children. In theory, a wife who consider

20 herself not correctly treated can ask the dissolution of her marriage by asking to the Temple, but very few have the boldness to use of this possibility. The line is traced through the male. The society is patriarchal. All marriages must be acknowledged by the clan leader (Hafi). Like in the Ayten society, women are highly revered, as they are responsible of children education. Lifestyle : The Farijin base their political structure on the Melfah (Har. Clan). There exists nine important clans, and about twenty minor clans (this number fluctuates during the ages), which are infeodated to the will of one (or several) major clans. Each of the nine clans are directed by a Hafi (Har. Prince), and all hafi met every year to the Zaqa Hafi (Har. Princes Council), near Norjadar on river Ajdak at the Crossings of Dalgen. In these cessions, are discussed the conflicts or the negociations between clans, and are exchanged goods (as the economic system of the nomads is barter). Created in SA 347, the institution existed until Nmenrean arrival, Forbidden on direct order of King Tar-Ciryatan, the institution reformed itself during Third Age, after the fall of Nmenor. The typical home for a Farijin is the tent. Like their ancestors, the Farijin are still nomads (except for those who are established in cities). It is not uncommon to see in Tulwang campaign tent villages, which is well convenient for Farijin, who make each year about two to five migration. The numerous tent villages along the fringes of desert count some buildings made in bricks or stone : the Temple, but also a high tower with loop holes, which serve as refuge to the population in case of attack. Each clan is composed of extended families (also called houbar) numbering up to a few hundred individuals. Unlike the Ayten, the nomads dont abhor slavery. The slaves are reasonably well treated. The common food is based on semolina, made from Giwa crushed and boiled seeds. This dish is often accompanied with a spiced sauce, mixing red and blue pimento of Tulwang and Haloun's powder, a very fragrant wild berry. Guna is the traditonnel meat in Tulwang; it is usually eaten boiled or smoked. The most consummate drink is an infusion, Ulija, which combines several leaves dried on the sun of the desert. The cold drinks are rarely served, and the water, rare, is reserved for migration. The Bandar clan is renowned for a particularly subtle liqueur, made from Guna milk and barks of Kouh, a thorny of Tulwang. Leisure : Hunting is also an important activity for Farijins. In border of the desert, the hunters pursue different sort of preys : small mammals, cats and wild dogs, lumo and the big eagle of the desert, the Orao. The women practise numerous games, among the Goujilin, which needs a checkerboard of 121 squares, as well as ball games. Religion : this is an important aspect of Farijin culture. Religion is based on sacred texts, the Kirab Sarada (Har. Cult of Revelations), including legends (Har. indiya), laws (Har. sarfa) and rites (Har. diyaj). The Cult of Sarada, insidiously corrupted by the servants of Sauron, is there exceptionally alive. Temples do not empty and monopolized a considerable wealth. The rites are scrupulously observed and the priests exercise a considerable influence on the population. Restriction on Professions : none, though rangers and warriors are commonly seen. Language : They speak their own language, Farijin. Many also know Etulian, Sorijan, Adnaic, Bellakaze and Bozishnara. Warfare War is the center of preoccupation for Farijin. The young men are very early prepared for fight, and even girls often learn how to use a bow or a short dagger with a twisted blade (the Zila). Before Nmenrean arrival and during Third Age, each Hafi maintain an army (or militia), usually constituted of cavalry units. The nomads wear soft or rigid leather, and favor the use of javelin, spear, sword and bow. They rarely meet a foe on the open plain of battle. 5.3 Nandran

History The Nandran are the original Inhabitants of the Western Ered Laranor. They descend from tribes who came into that Area in the second Age, closely akin to the Adena Peoples. The Nandran have good relationships to the Dwarves of Mabld-Dm whom they supply with food and other products. Together with the Snar (their arch Enemies) they are amongst the last Peoples of Black Men east of Tulwang. The Nandran are Herders and small Scale Farmers who live in small townships, the largest among are Netmrash and Uzr. Appearance The Nandran are a coloured people and have dark Copper Skin and Brown Eyes and Black curly Hair. Men are to 1,80 m tall, Women to 1,70m. They are build strong and reach an average weight of Men 80 kg and Women 65 kg.Both sexes wear their Hair long and plaited, Men wear short pointed beards on their chin. They have a rather long life expectancy, around 90 years.

21 Society and culture Clothes : Men wear light leather Sandals, short tunics and beautiful sashs around their bellies. Women wear long Dresses and as well colourful Sashs. Clothes are mostly in Earth colours, light brown, pale Red, Dark Green, Blue-grey with triangular symbols. Fears and inabilities : none. Special capacities : none. Marriage pattern : The Nandran are a Monogamous people. The Line is carried on through the Husband. Lifestyle: They are mostly Herders of Goats, or Cattle in the lower valleys but they also have Asses, Chickens and pigs. Some are also farmers, especially in the lowlands around the two cities Netnrash and Uzr. They are ruled by a council of representants of the most influencal families, called the Shened. All five years the shened elects a Manth or Master, but most of the time the clans tend to handle their problems among themselves so the Manth is rather a Judge for struggles between different tribes. Religion : The Nandran worship Aul and Yavanna, whom they call Emhan and Tent, as well as Orome and Manwe whom they call Angn and Legeb. Restriction on professions : none. Language : They speak their own tongue Nandr (5) as well as New Apysan (4) and Tazinain (3). Some also have learned Ansith (3), Farijin (2) or Sorijan (2). The Nandran are very autonomous, but most likely they trade with the Tulwany people (both the Farijin and the Sorijan). Warfare The Nandran have a highly organized military. The Hosts consist of Archers, Spearmen and Axemen battalions. They use Iron High-Helmets and Splintmail. Every Warrior wears a Roundshield and a dagger too. 5.4 Sanr

History The Sanr are the ferocious Nomad Tribes that Inhabit the Nes-Dra (o.Ap."Last Desert"), the dry Sandland Backwater of Tulwang and Anbalkmagn. They are the descendants of Tribes who originally dwelt north of the Gulf of Harad but were driven out by Apysans in the second Age and are according to their language of distant Kin to the Magri of Mag and Tumag. The Sanr are warlike Cattle breeders and Nomads and are especially known for their worship of the Were-Worms, the huge Man-Sand-Dragons of the Nes-Dra whom the Sanr sacrifice Slaves or Prisoners. The Sanr are as well known as the principal foes of the Etulian tribes and the Farijin to whose territories the Sanr often emerge in their Campaigns. Appearance The Sanr are counted to the Black Men and have dark Copper coloured Skin and Black, curly Hair and Brown Eyes. Men stand 1,75 m while women reach almost the same high with 1,70. The Sanr are strong in built and have an average weight of Men 95 kg and Women 75 Kg. The Male Sanr dont wear beards, but wear their Hair long and Plated, the Women wear their Hair upswept. Their life is average, around 50 to 60 years. Society and culture Clothes : The Sanr tend to wear only light clothes. Men wear Leather Sandals and short Kilts while women wear long Wrapped Dresses and Sandals as Well. Both sexes use to wear Bronce jewelry (Medals and Arm-rings). Clothes are mostly in bright coloures, Orange, Red, Light Green, Yellow and light blue. Fears and inabilities : none. Special capacities : +20 Bonus against Heat Attacks, -10 against Cold Attacks. Marriage pattern : The Sanr are a Matriarchial Culture, each Woman is allowed 1 to 5 husbands. Lifestyle : The Sanr are Desert Nomads who move from one Oasis to another with their Herds of Goats and Cattle. They rarely have steady homes, but live in tents The Sanr are ruled by a female caste of Priestesses the Khnar. Every tribe has a council of a different number of Khnar (according to the tribes seize and power) who chose one Nabs or Warlord as the Leader in Battle. Religion : The Sanr worship the God Akhlt, God of the Desert and Fire as the Creator of the World. They look down on all other Deities as lesser Demons. The Khnar teach that the Were-Worm is a holy creature of Akhlt and must be satisfied to his pleasure, so human sacrifices are made regularly. Restriction on professions : No Wizards. Language : The Sanr speak their own tongue Evne Khabl (5) as well as New Apysan (4) or Ansith (4). Some also speak Tazinain (3) or Bozishnra (2).

22 Warfare The Sanr primary fight as large Infantry Hosts and are armed with Lances, Spears, Scimitars and light Axes. Usually they dont wear armor, but great Shields. 5.5 Sorijan

History Their ancestors, distantly related to Bozishnarod, were former Tedjin slaves who were brought in the Tedjin settlements near the northwest coast of Bellakar during the first Tedjin invasion in the early years of Third Age. When the Tedjin turned east (through Bellakar first kings will), they were able to free themselves, establishing themselves as mariners, and mixing with Bellakaze in Mardruak. The Sorijan are the indirect result of the invasion of Tedjin and Qarsag upon Bellakar in the ninth century of Third Age. They are mixed-bloods, linked at the origin with the most important Bellakaze families (mainly collaborators), and have Tedjin, Qarsag, Bozishnarod or Bellakaze blood. They came to be involved in fleet, encouraged by Qarsag governors under Tedjin rule. But the reconquest of Bellakar by the Tumakveh ended the Sorijan prosperity. Many turned into piracy against Bellakar. Through the help of Gondor squadron, this was an unsuccessful attempt. Sorijan then fled to Tulwang where they soon overcome the Farijin natives of Tulwang. Appearance Sorijan have a coloured fair skin hauled by the sun, flat faces, short and braided black or brown hair, and blue, green or brown eyes, and a muscular constitution. Men reach around 1,70m (57), women around 1,50m (411). Men weigh about 70 kg, women about 62 kg. They have an average life, around 60 to 80 years. Men weigh about 70 kg, women about 60 kg. Society and culture Clothes : Sorijan often wear light clothes (usually made of wool or cotton). Men wear short gowns, baggy breeches and light turbans while women wear long wrapped dresses and Head-scarfs. They usually wear colourful clothes often with many stripes, favoured coloures are yellow-light blue, red and ochre. They dislike to wear gold objects, as they consider it is a clear invitation for steal or murder. Fears and Inabilities : death, but mostly to be deprieved from their goods or their land. Special capacities : The Sorijan are gifted mariners. Bonus of +10 for two of these four skills : Leadership, Sailing, Trading, Piracy or Naval War Tactics. Marriage Pattern: They are monogamous. The line is traced through the male. Lifestyle : Sorijan are accustumed to the sea before any other teachings. In Tulwang, they are ruled in theory by a King (kataj or tarb), but in practice Sorijan live in a city states regim. On each city, rules a gouvernor (Djai or autarb), which is independant from other cities. They are very proud of their mixed origin, taking some Tedjin or Qarsag customs (rulers title, ancestor cult), as well as Bellakaze or Etulian customs (religion, warfare). There are cities and villages, and usually along the coasts. The basic food is the same than Farijin, except that the population consumes a lot of fishes, and has access to a bigger variety of products, because of the intense commercial traffic. The most important activity within the realm is trade or piracy. Religion : Sorijan more or less follow the Bellakarian traditions, which they melt with their own. They dedicate a special cult to Najm, the Sea God, and take great reverence of Ladnoca, the Earth Goddess. They also venerate their ancestors, recalling to the youngs the ancestors valorous actions in battle (which is a call for emulation). Restriction on Professions : None, though animists, rangers and warriors are very prised. Language : They speak Sorijan, which takes many elements from Bellakaze and Etulian languages. They can also speak Bellakaze, Etulian, Ansith, New Apysan and Adnaic. Few can speak trading languages of the seven Lands, like Kharadunic or Zimrathanin, or from Ormal Bay, like Chyan, Tazinain or Mranian. Warfare The Sorijan have a long standing warrior tradition, they mostly excel in navy warfare or in piracy. They are capable warriors, but are rarely united. They use leather light armor and are armed with swords, spears, bows, shields.

5.6

Tand History

23 The Tand are the original inhabitants of Cyriatanor and Hyarn. They descend from tribes who came into that area during the last centuries of First Age, and they settled along the coasts. They are closely akin to the Adena people. When the Etulians arrived, they officially welcomed them in order to better attack them in cover. But the Etulians soon discovered that the Tand were cannibalistic in nature, and through their weapon superiority, the Etulians forced them to relinquish this nasty custom. Many surrendered to the newcomers, except a few tribes who gathered into the mountains, fighting against all, allowing no stranger to come uninvited into their strongholds. Appearance The Tand are a coloured people and have dark coloured skin, broad faces, black deeply-inset eyes and black wavy Hair. Those whith Nmenrean or Etulian blood have a more pale skin, flat faces, and brown eyes. They are strong in built and have an average weight of Men 85 kg and Women 70 Kg. Men reach around 1,70m (57), women around 1,55 (51). Their life is average, around 50 to 70 years. Society and culture Clothes : Men wear light leather sandals, light and practical cotton short tunics. Women wear elaborated and colourful dresses. They prefer brown, blue or yellow clothes. All clothes are made with complicate embroidery and gold or silver incrustation. Fears and inabilities : only for those who still live in the mountains, to be taken by their neighboors when they practice cannibalism. Special capacities : none. Marriage pattern : The Tand are monogamous. The line is carried on through the female. Lifestyle : they are mostly fishermen or farmers, and prefer to live in small villages, which easily explains their position within the Etulian or Adena realms. Some of them have not yet renounced to the ways of their fathers, and they established themselves either in the mountains where they become hunters, or in the islands maze near Hyarn coast, where they act as dreadful pirats or mercenaries from their secret bases. The great majority of Tand are peaceful, and ruled by a matriarch for each village. The matriarch is usually designated for life. She has the task to handle problems with other villages, to guarantee peace, and to designate her successor. Religion : The Tand first worshipped the Brother Gods Kasr (Creator of the World and the Great Devourer), to whom human sacrifices are made, and Nlma (the Nature God). Through the contacts with Etulians and Adena, the Tand now worship Nlma as the Creator and Nature God, and Adk (the horned serpent, the spirit of conception and birth). Kasr is no more worshipped, except by the cannibalist Tand. Restriction on professions : none. Language : They speak their own tongue Tand (5) as well as New Apysan (4) and Etulian (3). Some also have learned Ansith (3), Nandr (3) or Sorijan (2). Warfare Tand warriors are accustumed to battle on earth or on sea since their youth. They usually avoid open warfare, and act in cover to reach their objectives (for instance assassination). They are very good mercenaries and assassins, and researched for that by Etulian or Adena authorities. But it is very difficult to manipulate them. They use iron high helmets and splintmail. Each warrior wears a roundshield and a dagger, and sometimes battle axes, swords and short bows.

5.7

Anbalukkhorian

Very early, the institution of the Princes decayed. Two reasons explain this decline: on one hand, the populations very fast mixed, and clans lost any reason for being; on the other hand, Nmenor imposed quickly his(her) will to the peoples of coasts, putting down(depositing) the local sovereigns, sweeping(annihilating) the traditional political structures and establishing his(her) own administration. Many noble houses of Nmenor saw granting by king the right to establish(constitute), as the case may be, realms or simply domains in Endor. So, Nmenor's nobility supplanted the native nobility, which lost soon any authority on its population. The last one Hafi disappeared at the same time as Zaqa, advice(council) where they sat. Afterward, after Nmenor's fall, Lord Haradwaith went out of the shadow and proclaimed himself kings or princes. Some people say themselves descendants of the big families or even the Hafi; The others are him(it) really, unless they are illegitimate, mixing(involving) the blood of the people of the desert to that of a Nmenor's high house. The importance of their domains vary according to times and according to the respective power of the political actors of the region, Adunaphel, Umbar and Gondor. Really, a good part(party) of the power is fallen into the hands of the traders, collected in of powerful and very secret ghildes

24

Hi Eric, Well, as i told you in my last mail, i have been thinking about the idea of a mixed realm, composed primarily by Nmenreans and peple of harad blood. There it goes some ideas: I still dont know the procedence of that harad people. I have been tempted to mix Bozisha-Miraz people and Syrain people. The first could have arrived to the country in the second age, and established amongst the nums, primarily under the orders of Akhorahil and his army of the Southern Dragon. In the third age, Anbalukkhr became a true independent Num realm (though throung most of the age the realm was really comprised of small kingdoms), and with the arrive of Pon Ifta to the throne of Bozisha-Mirz, i think that the number of haradrim established in Anbalukkhr went up. But in the fourth age, the free harad peoples of Syrain could have arrived to Anbalukkhor to fight against the last remnants of the Army of Akhorahil: once they had beaten them, some of them decided to stay in that lands, mix with the Harad people that already lived there and establish a new, free realm called again Cyriatandor. Of course, Bellakar and Gondor have interests in the zone, specially the former, but i have been thinking about a treat, signed between Gondor and the new King of Cyriatandor, in which Gondor has the rights to appoint a "governor" in two cities of the new realm (to inform Gondor regularly about the situation in the Far South and to improve the Gondorians interests in the zone). The Nums, not willing to feel the rage of the new king, surrender to him, swearing loyalty to the new king of Cyriatandor and request to remain in the territory. Of course, they dont recognize the new king as such, feeling that they are the truly regents of the realm. But, they are now small in number, so they decide to let the king think that they support him. They have established primarily in Marath Carnadun and in a small town, near the frontier with Kharadun (name still undetermined). From there, and during the last century, they have been growing in number, supported by their neighbourgs and a "third force", unknown to the Gondorians and the Bellakar people: the Nums of Mrenor. Although Gondor appointed governors in that Num town, the Nums have controled all of them with extortion, money, and power. So, the Nums are now thriving, rearming, and preparing to launch a future attack against Bellakar and Gondor (but not an inmediate one). Gondor doesnt know much about the situation, and the harads of Cyriatandor sees the Nums with suspicion, but still dont know whats happening. The kingdom receives lots of money from the Nums (who have been developing strong commerce routes with The Seven Countries and the Ormal Bay lands), so the king doesnt have any truly reason to kick them out. Meanwhile, the Nums of Cyriatandor slowly grow up, becoming one economic important force of the zone. They keep in touch with the rest of Num realms in the south, because all of them share a great dream: to become an unique, huge Num Empire, under the rule of the colonies of Mrenor, that are now helping and supporting that realms (specially Ciryatandor) in order to strengthen their forces, waiting for the day to reveal the world the inmense power of the Nmenrean People. Of course, this is only a general idea. I want to know what you think about it, and if you see interesting enough. Tell me about your impressions. I will continue developing all of this, because this is only the beginning. Thanks for your interest, Santiago

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Politics and Power

Realms

Angalial [Angelia] (S/Q ATowards the Light Everlasting@) Kingdom in north Tulwang, founded at the dawn of the Fourth Age by supposed descendents of an ancient Nmenrean colony; the capital was Ainufalas, formerly Khorsj.

7.1

Angalian

Angalians are tall, gray-eyed Haradrim, as befits the high concentration of Nmenrean blood in the population. They distrust Haradrim from other regions, but are open-hearted and welcoming to northern visitors and to anyone who claims the Dragon as an enemy; many of the Haransorons rebels were from Fico, the Sederi and the nomadic clans, all persecuted by the Dragon. Their fabled descent from Nmenrean colonists is a national fiction, the purpose of which is to forge closer ties with successful Nmenrean successor-states such as Gondor and Bellakar. The name Angalial was a deliberately created artifice, meant to evoke a feeling of pride, ethnic resurgence and commitment to a religious and cultural revival being spearheaded by the royal house in Gondor, and gradually spreading through military and diplomatic endeavors throughout the lands once dominated by the Shadow.

26

8
8.1

Society and Institutions


Etulian cult

Religion constitutes a fundamental aspect of the Etulian culture. Kirab Sarada, " Cult of the Revelations ", governs many aspects of the daily life in Tulwang and in Cyriatanr, as far as Etulian often pushed the faith until the fanaticism. The cult is based on a set of sacred texts, the famous "Revelations", including legends (indaya), laws (sarfa) and rites (diyaj). Sarada collects a body of faiths fundamentally pessimistic. The life after the death is a miserable state: the souls of the deceaseds vegetate in the mud and the dust of a subterranean world, the Kahaydar, where the spirits voltent as bat. Before his death, the man is not better provided, because it is in him toy of the thousand gods who compose the pantheon of Sarada. Now, most of these divinities are selfish and stupid beings, in the barbaric customs and in the whimsical behavior. The consequences of such a philosophy on the psychology of Etulian are fundamental: if the man has nothing else to wait of for him(her,it) beyond that tears and pains, he should be used to maximize the pleasures in his present life. And because the whims of the gods weave the cloth(canvas) of its fate, it is necessary him(her) absolutely to win their favours. Low flatteries and present miscellaneous are generally the weapons that the believer(regular customer) emploit to incur the good graces(favours) of his(its,her) divine defenders, for whom he tries(feels) nothing, if it is not of the fear, and certainly not of the respect. Le Panthon The Revelations assert that the gods, the Wila or "idols", are in number of one thousand, but in the reality, Etulian likes a lot of advantage of it. There is a god for every city, every mountain, every river. The slightest natural phenomenon is represented by a divinity. The official Pantheon distributes the gods in three aysal, three houses which are divided the world. The god Kala lives in the dreams of the men(people), Souka in the world of the awakening and Hayda stay up the realm of the deaths, the Kahaydar. These three families are made perpetually the war, trying all the time to widen their domains to the detriment of the opposite houses. Within every aysal, the gods hate and fight(dispute) without restraint. Etulian is afraid enormously of the gods Hayda, and avoids even pronouncing their names, for fear of drawing their attention. It is indeed Hayda which choose the future deceaseds, and take them in the realm of the deaths. To put off the most possible this horrible term, Etulian puts itself under gods' Souka protection, which defend(forbid) them during the day, and especially of gods Kala, the defenders of the nights, because the sleep is the moment when the man is the most vulnerable to the gods of the realm of the deaths. The god Souka is considered as the most stupid, and to make sure their good graces(favours) is not too difficult. The problem with the gods Souka is that they are very whimsical. The help which they bring is often only temporary and partial. A god Kala is more difficult to seduce, but his support is much more effective. The customs funeral of the Etulian take obviously into account these considerations. So, fortunate Etulian is interred in graves containing several floors. The body of the deceased is placed at the top of the building(ship), and the statues representatives of the warriors and the priests are placed in first floors. To the witches chot the role to call upon a god Souka or Kala inclined to restore life to the deceased, whereas in first floors, the warriors contain Zoulh, servants of the Realm of the Deaths, forbidding them the access to the room funeral. LA TOUR DU PRINCE NOUR If he is, after Zaldar his founder, a sovereign who marked the city of Karghila, it is indeed Nour, a prince of the clan Kalib and a governor of the city. Prince Nour succeeded his uncle in Second 998 of the Age. Prince informed and liked by his subjects, Nour suffered from the strange evil: he was horribly afraid of the death. Having consulted all that the province counted as priests, witches, magicians and the other bosses of the occult, Nour had convinced that the death was not an inevitable phenomenon, and that following the example of Ildhoura, the Elfs, he could escape it. He decided so at first to win the graces(favours) of the 1887 gods Souka and Kala listed by his chamberlain. But this is not enough to appaiser its sick spirit. Rather of than to win the graces(favours) of unpredictable and selfish gods, it was better to build itself an impregnable grave. The High priest had explained well to him(her) that the Realms of the gods Souka and Kala began in the surface of the ground, and that the more skin was remote from it, the more Zoulh should penetrate on enemy territory to seize it. The plan of prince Nour was ingenious. It(he) would be built a gigantic tower, which would drill clouds. Comfortably installed(settled) in the center of day realms night and, Nour would be in shelters of the servants of the Kahaydar, because never the god Souka and Kala would let Zoulh penetrate also far into their territory. Nour was firmly decided to leave nothing at random: the first floors of the grave would be kept(guarded) by the wildest warlike of the country, in a way that the priests have all the leisure to seek its resurrection. Nour put the first stone of his(her) tower in 1009 Inc. An

27 architect of Nmenor, Axandil, had drawn the plans of it. The palace - grave was built around a rocky hook, an esseul element of the Forest of Peaks, which rose to 150 metres over Karghila's tots. The work was ended in 1042. 187 metres high, Karghila's point, as calls him(it) Haradrim, is unquestionably the highest tower that was never built in Earth of the Environment(middle). In Nour's death, his(her) son respected his wills. One put down(deposited) the body of the monarch at the top of the monument, and every floor was sealed, condemning 185 warriors and 26 witches to starve inside the tower. Jalima, " big tower ", highest grave of the world, will be ages old. Nobody knows what it(he) happened of prince Nour, but it matters little: for thousands of Etulian, Jalima is going to symbolize the tremendous revolt of a mortal man against the law of the gods. The Priests : In Etulian society, priests hold a very important place. Every city possesses at least a temple, dedicated to the divinity which protects the town. The temple is placed under the responsibility of Jahalad, the Big Priest. In time, temples accumulated an immense wealth. Etulian are indeed very generous with the gods, because each tries to win their favours, in order to favor the fate. The faithful fact of the regular gifts(donations) in the Temple, the presents which the priests take scrupulously into account. The clergy is very treated on a hierarchical basis. The Big Priest is surrounded with Priests, that he formed and among whom(which) he chooses his successor. The priests, the Haladi, have servants, the accomplices of the Temple. When the temple is dedicated to a goddess, the superior clergy, Jahalad and Haladi, is feminine, but the accomplices are always men(people). The accomplices frame(supervise) the numerous slaves who are of use to the Temple in the different domestic tasks. Because of the treasures which are kept(preserved) there, the Temple dt very fast become attached soldiers' services. The Sacred Nurse, the Doura Kazira, consists of warriors of elite, considered incorruptible, often fanaticized. The Big Priest de Karghila, capital of Etulian and holy city, plays a particular role. It(he) has indeed authority on all the priests, through all the country. It is he who interprets the divine messages and advises the sovereign. Based to Karghila, he watches Karazayn, the biggest temple of Proche Harad, and especially over the richest. The authority on Etulian western as east is unmistakable, and it(he) is often at the origin of major political decisions. A proverb said Etulian which the Prince can govern without the Jahalad de Karghila, but never against him About the rites Every day is a holiday, religious or not. thousand gods celebrate all year round. In the changes of seasons, holiday of Bouna and Ouba is the moment of big festivities. But it is certainly Quihba which establishes(constitutes) the most important event of the year. As the cold season ends and where begins the time of rains, while on the fringes of the Big Desert, the life is reborn, all Etulian honours the Nature: it is the holiday of Quihba, the "revival". Of all the country, the coasts of Harlindon as heart of the desert, the people streams towards Karghila. The third day of Quihba, the Zimaba or " In the daytime of the Dragon ", the crowd collects around Karazayn, the Temple of the town, and waits for the Big Priest. At dawn, this one went(surrendered) in the heart of the desert, to carry out Zarid Zayna, " rite of the purification ". This ancestral rite comes true unshakably since the most put off times. A girl chosen since her youngest age is raised(brought up) to Karazayn by the Big Priest himself. She(it) carries(wears) Sayah's name, what meant "queen" in the old language of Harnerim, the ancestors of the peoples of the Harad. Sayah is an almost mythical person for Etulian. On her(it) the fate of a whole people during the year to come rests(bases), because Sayah is going to have to charm the terrible Dragon of Sands and bring down it. If she(it) fails, her(its) death announces one year of misfortunes and disasters. If she(it) succeeds, it is on the contrary the promise of 18 months of prosperity. Sayah undergoes obviously a special conditioning(packaging). She learns Nounia Kazira, " sacred dance ", a set of slow and given rhythm movements which, by a mysterious alchemy, attract(entice) the animal and succeed in hypnotizing him(it). Faggot of drugs, in a second state, a young lady gets closer slowly to the Dragon, then pierces him(her) the throat(breast) with the irba, the ascre point covered with a violent poison in the lightning effects. The critical moment, it is at the moment when Sayah realizes that it is necessary him(her) to strike the animal. During a quarter of second, Sayah plays its life as well as the future of the community. An infme disturbance in the movements, a veil in the glance and it is the assured(insured) death. In case of failure(defeat), the Big Priest returns of the desert and scatters the crowd amassed around the Temple, and each returns to the country, sad and anxious for the future. If Sayah is victorious, she(it) returns to Karghila accompanied with the Big Priest, and under the cheers of the people, climbs thousand walking(stairs) of the Temple. Arrived at the top of the banister, she(it) gives the signal of the holiday. During all day and all night long, the whole city resounds with festivities of a whole people The influence of the Black Religion The cult of Sarara was, in left the first millennium of the Second Age, gradually diverted(hijacked) by the servants of the Black Religion. It is for Girilzar, a vampire, that Sauron confided(entrusted) this mission. The begun pervert took place over several centuries, so that practically nobody in close Harad did not perceive(collect) what was taking place. Under the direct influence of Girilzar, the Big Priest de

28 Karghila transformed slowly the rites. The most violent of indaya were advanced, legends in which the heroes reached their end by the force or the lie. Thanks to the other legends, one instigated the xenophobia, notably against Dunedain, but also between clans, and even within them. The gods are mirrored to demand some blood in the place of the gold, and the human sacrifices made(did) their appearance. The religious holidays(name-days) were transformed into gigantic massacre. The day of the Dragon, the high walls of Karazayn stream with some still warm blood of slaves' hundreds, bled as pigs at the top of ramparts. A bloodthirsty god of the house of the awakening, Souka Milhakir, sees his cult progressing quickly among the population, because the priests assert that he is rather strong to push away(repel) Zhouls. So, squalid Girilzar reached his purposes: rot the heart of a whole people

Cities

10 Notes
Bellakar 1. Bellakaze (done) 2. Bellanarod 3. luzan (Aukuag, Jelut, Narodbrijig, Covshek-pust) 4. Qarsag 5. Tedjin (done) Tulwang & Anbalukkhr & Kharadune 1. Farijin 2. Etulian 3. Sorijan 4. Anbalukkhorians 5. Easterling ? 6. Lynr ? 7. Angalian ? > Hi all > > > > > > > > > > > As I am describing the people of Bellakar, I think it would be valuable to describe as well the new people for Tulwang, Hyarn and Anbalukkhr. The people to describe are : - Tedjin (done) - Sorijan (to revise) - Etulian (from where could they come from, * a shared origin with Haruze ? * a melt between Bozishnarod and Siranians * another origin ? - Anbalukkhorian - Angalian (Third Age) The Lynir ?

> As near as I can tell from reading the module, there is only a hazy ethnic > division between the settled folk of Far Harad and the nomads. Both are > governed at the level of the clan and the only organized government is in > the two cities. The Gusar are a single clan of the many amongst the > Bozishnarod. The semi-settled folk in the hill country are called the > Narodbrijig and the nomads are the Covshek-pust, or "desert men," a term > that seems is roughly equivalent to "urdwan" or "Aukuag." The module-writer > says they "seem like different races" but it seems more of a class > difference. >

29 > If you assume the cultural influence of Bellakar, Bozisha-dar, and Sirani > extends about 200 km inland from their coasts and hill regions, where most > of the settled population lives, this still leaves a considerable chunk of > ground where a few odd nomad ethnic groups might be found. To the east, > nomads can roam to within a similar distance of the river valleys of > Harshandatt and Chy. The Haruze cities on the Near Harad map rule their > river valleys and more nomads can be found south of them. > > > ----- Original Message ----> From: "Dubourg" <edubourg@club-internet.fr> > Sent: Sunday, December 02, 2001 8:31 AM > Subject: The luzan > > > > Here is the draft section about the Eluzan (Jelut, Aukuag). What do I need > > to add ? > > > History > > Central Harad is inhabited by the lusan (Har. ''Desert People"), > distantly > > related to the Haruze. > > . . . and Bozisha, Sirnanians, etc. > > The Aukuag live along the caravane routes of Bozisha-Mirz. > > The tribes living along the frontiers of Bellakar are called by them the > Aukuag. The tribes living along the caravan routes of Bozisha-Miraz have > other names. I havne't got my Far Harad module handy, but they are > described there. > > > Society and culture > > Clothes : They favor bleached wool and sheepskin tunics, usually in tons > of > > brown, purple, black or yellow. Most of them are made with complicate > > embroidery and gold or silver incrustation. They very often wear on the > head > > a nelut (usually in cotton or wool), a wrapped headdress that covers the > > neck and the ears, and can be drawn up to mask the face. > > Nice costuming. Keeps them distinct from the settled peoples. > > > > Special capacities : They are accustumed to travels inside the Mirror of > > Fire, expert in riding and survival in desert (+10 in one of these > skills). > > All are expert in riding and desert survival, but the Mirror of Fire is a > specific region in east central Harad and should not be mentioned here. > > >They > > usually live in tents, moving endlessly with their sheep, goats, cattles > and > > horses, seeking arable lands to be found in this dry bursk and hill

30 > country > > between Umbar and lower Harnen. > > You forgot about the camels! Horses are useful only for certain roles in > nomad life. They have no particular adaptation for desert survival, cannot > go long without water, are picky about what they eat, and are not useful as > pack animals in most situations. They are also quite useless in sand. The > nomads will use camels for most purposes, donkeys or oxen for others. > > > The kafid has supreme authority towards any > > member of his clan. All clans are in theory commanded by a tarb (Har. > Lord) > > or an autarb (Har. King), as the clans constituting the Jelut people are > > very often independant from each other. It is not so rare to see Jelut > clans > > opposed in battle (for instance Jelut employed by the Bellakarni king, > and > > others by Umbareans). > > You need to decide if you are talking about the Jelut or all of the nomads. > The Jelut are only a small part of the desert population and aren't even > typical, being linked to Umbar and its settled, cash economy. > > > Warfare > > Expert in cavalry warfare, they very often act as mercenaries, and favor > > gold, weapons or jewels. They are very good riders, but they lack of > unity. > > An organised army can easily dismantle these warriors, and push them back > in > > the deserts. They usually wear leather armor, and use spear, battle axes, > > swords and bows during battle. > > The most significant role the nomads play in the history of Harad was during > the reign of the Kibic in Near Harad in the early Second Age (see section > 3.2 of the Near Harad manuscript). > > Wes Frank > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > > > ----- Original Message ----> From: "Eric Dubourg" <edubourg@club-internet.fr> > Sent: Sunday, December 02, 2001 6:00 AM

31 > Subject: The Jelut > > > > Just to mention that I've defined a global term for the Jelut, the Aukuag, > > it will be the _ruzan_ (like we have the Haruze and the Apysaic). I will > > describe both the Jelut and the Aukuag in the ruzan section > > Okay. but there are also plenty of nomads unaccounted for, including those > living north of Bozisha-dar, south of Pezarsan and Lurmsakun, and eastward > and southward to the frontiers of Chyan. Some of these are described in the > Far Harad module. Other nomads of the southern deserts are described in > Greater Harad. You needn't put a full write-up on all of these, but a note > on their cultural boundaries would be useful. > > Wes Frank > --- Dubourg <edubourg@club-internet.fr> wrote: > 1/ What are the relationships during history between > Valdacli Lords/Mblad > Dwarves and Valdacli Lords/Cuind Elves ? > - at the foundation of the Dominions of the > Seven in SA 3215 > - at the end of second age > - during third age This requires both thought and the original module... once they arrive here, I'll see if I have any thoughts... > > 2/ What contacts should have the Cuind and / or the > Dwarves with other > people of the Seven Lands ? I would say very very little for the Cuindi, but far more for the Dwarves. When I did the Dominions in my game, I basically said that the Mablad had an exclusive relationship with Daroc's people (the Drel? Can't recall). Daroc's realm would have a monopoly, and act as a gateway for those who want Dwarven goods. > 3/ Should there be a Numenorean invasion of Seven > Lands in SA 3261 just like > for Tanturak ? > Something different might be nice, maybe a mineral rush of some kind, or gold. Some reason for the Numenoreans to be there and slowly gain control over the region through alliances and playing one side against the other. Rather than out-and-out invasion.

32 Maybe if there were some decent sized realms already there. > 4/ In TA 984, Elorion the Elf-Friend (one member of > the Dominion) rebuild > Ostelor with the help of Cuind Elves. Knowing that > it is in Miredor > (Zimrathani). Should it remain like that or should I > change this sentence ? > This is the elves problem relationship. This could be the basis of a fine legend, an Elven lord convinced or constrained to build a city for a mortal lord. I haven't read the Sederi pieces you've written closely enough yet to comment on them (busy time of year, you know). Cory __________________________________________________ Do You Yahoo!? Send your FREE holiday greetings online! http://greetings.yahoo.com --------------------------------------------------------------------To unsubscribe, e-mail: merp-unsubscribe@merp.com For additional commands, e-mail: merp-help@merp.com > Hi Chris, > > Here are the people for the Shadow in the South new module, as listed from > the Shadow in the South 1st edition + Hands of the Healer + my additions. > > Tulwang > - Farijin (Haradrim distantly related to the Haruze) > - Sorijan > > Ered Laranor, near Tulwang and Anbalukkhr > - Nandran (a mixing between Kirani and Adena people) > - Sanr (Magritan people) > > ---> For These two countries (Tulwang, Ered Laranor) : perfect. > > Anbalukkhr > - Etulian (Haradrim distantly related to the Haruze) > - Tand (Magritan people) > > ---> There is no problem to add a Numenorean mixing people there (from a > second age point of view, as in the middle third age, Anbalukkhor is > an > Etulian realm) > > Khradn > - Adena (woodlands, wetlands, and urban areas) (Apysaic people) > - Sederi (desert, plains or rugged lowlands) (Kirani people) > - Tand (Magritan people)

33 > > ---> My big problem there : if Adena and Tand are good placed there, I > don't see the Sederi there. And what about the Numenorean people ? > > Elorna > - Adena (woodlands, wetlands, and urban areas) (Apysaic people) > - Sederi (desert, plains or rugged lowlands) (Kirani people) > - Swasan (swamp dwellers, good mercenaries and hunters, fishermen) (Kirani > people) > > ---> Too much people for such an inhospitable land. I would suppress both > the Adena and the Sederi there, or at least limit the Adena to northern > Elorna, and the Sederi to southern Elorna. > > Zimrathni > - Adena (woodlands, wetlands, and urban areas) (Apysaic people) > - Sederi (desert, plains or rugged lowlands) (Kirani people) > > ---> Again, why are the Adena in Zimrathni ? Perhaps would it be good to > replace the Adena with the Tuladan (Numenorean mixing) ? > > Drel > - Drel (Apysaic people) > - Tuladan (Numenorean mixing) > - Cuind > > ---> ok > > Pel : > - Pel (Apysaic people) > - Sederi (desert, plains or rugged lowlands) (Kirani people) > - A black numenorean oligarchy (perhaps the Tuladan) ? > ---> ok > > Mag > - Magri (Magritan people) > - Sederi (desert, plains or rugged lowlands) (Kirani people) > > ---> I would suppress here the Sederi > > Tumag > - Magri (Magritan people) > - Sederi (desert, plains or rugged lowlands) (Kirani people) > - Hudrani > - Aztara (Morenore people) > > ---> I would suppress here the Sederi > > + other people : Dwarves, Chailla, Cuind > > ---> ok > > Tell me your opinion about these > > > Eric > >

34 > Hi all, > > Here is a status of SiTS progress. But first the questions (read it, and > reply please) : > > 1/ What are the relationships during history between Valdacli Lords/Mblad > Dwarves and Valdacli Lords/Cuind Elves ? > - at the foundation of the Dominions of the Seven in SA 3215 > - at the end of second age > - during third age > I assume the mablad had not contact with anybody until TA 1111, the book said there were dwarves before this date but I suppose they were hidden, after this date the have contact with highland's people until some dwarws start to live in that land, at Daroc's time ther were mercenaries. About the elves, maybe the seven lords won the battles helped by the elves, in that way it's fine to have elves and valdacli at good terms in foundation and at the end of the age. During the third age things may change depending of the domain. > 2/ What contacts should have the Cuind and / or the Dwarves with other > people of the Seven Lands ? > If there is an elven domain we get elves in contact with the other people, maybe few elves travelling outside but you will have always elves travelling, also dwarven traders and mercenaries are welcome in any city. > 3/ Should there be a Numenorean invasion of Seven Lands in SA 3261 just like > for Tanturak ? > As Wes Frank said if they are not stupid they should invade the Seven Lands, also if you follow the plot that the lords are faithful and the were helped by elves you get another point for that invasion. Also if you accept Ostelor was rebuilt, and it was because Ar-Pharazon's armies destroyed as an example, I'm sure there was an invasion. > 4/ In TA 984, Elorion the Elf-Friend (one member of the Dominion) rebuild > Ostelor with the help of Cuind Elves. Knowing that it is in Miredor > (Zimrathani). Should it remain like that or should I change this sentence ? > This is the elves problem relationship. Sorry, but I remember nothing related with that relatioship problem. > > Perhaps I could resolve it the same way than Kirani/Hathorians towards > Kinn-Lai elves in Mmakan. > In this case the human population concerned are the Sederi, a Numenorean mix > which could be the Tuladan and the Drel (I've decided to limit the Adena > influence to Kharadune and Elorna, not Zimrathani). > > Please answer to these questions, this will greatly help me in my revisal > task. > > Now the status module :

35 > > "Shadow in the South" now covers Tulwang, Anbalukkhr, in addition with the > Seven Lands. I've scanned the first sections of the First Edition module (up > to races sections). > > The only revised section concerns the races. There are of course the seven > old races already described in Shadow in the South, along with new races for > Tulwang, Anbalukkhr, Seven Lands, such as the Haradrim of Tulwang and > Anbalukkhr (an Haruze origin), the new black people, and one people coming > from Morenore. About 17 races for this module (there will be 19 to 20 > races). > > I've tried to correct the discrepencies of this excellent setting with > Tolkien world, such as the Fuinar elves, or the too much friendship of the > Drel towards Elves. Of course, all is not corrected. The next point I will > have to deal with will be to correct the static feeling of the module > (setting only in 1640 TA), and the relationships between Dwarves, Elves, and > the Valdacli Lords. > > Of course the information will be available to all who want. But the SitS > project is far from finished. I've just updated the races section. But, like > the two other modules (Ormal Bay and Bellakar), it will be released. > > How, I don't know for now. > Probably for Ormal Bay and Bellakar on a website. > Probably for Shadow in the South on e-mail transfer only (until I have the > acceptation of first edition authors). > > If you want, you can receive the modules as they are now. > > Eric Hope this answers can help you. I would be glad if you send me the modules as they are now. FAC

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