Professional Documents
Culture Documents
Alba et al. 1997 Marketing Interactive electronic “In defining Interactive Home Shopping, we • Response time
home shopping (mediated conceptualize interactivity as a continuous construct • Response contingency
interactivity). capturing the quality of two-way communication
between two parties.” Two facets are response time and
response contingency.
Bezjian-Avery, Advertising Advertising and marketing Interactive marketing is “the immediately iterative • Core dimension—ability to control information
Calder, and using interactive systems process by which customer needs and desires are [Hierarchical traversal versus linear presentation of
Iacobucci 1998 such as the Internet uncovered, met, modified and satisfied by the providing information.]
(mediated interactivity). firm.”
Burgoon et al. Information HCI, CMC, and FtF None. Structural properties that can help distinguish Three properties that create the qualitative
2000 systems communication (both FtF from HCI and CMC: participation, mediation, experience of interactivity:
behavioral and mediated contingency, media and information richness, • Interaction involvement
interactivity). geographic propinquity, synchronicity, identification, • Mutuality
parallelism, anthromorphism. Operationalized as • Individuation
“interaction involvement” and “mutuality.” [Interaction and mutual involvement are explored.]
Burgoon et al. Communication Emerging communication By “interactivity” is meant, in the media realm, some Dynamic qualities by which interactivity is
2002 technologies and FtF form of interdependent message exchange (based experienced as interactive:
(behavioral and mediated on Rafaeli 1988). Structural properties of media that • Degree of involvement
interactivity). enable interdependent interaction examined in this • Interaction ease
work: mediation, proximity, modality, and context • Mutuality
richness. [Others, such as richness, spontaneity,
expectedness, and desirability, may also have an
influence.]
Coyle and Advertising “Interactivity in Steuer’s (1992) definition is used: “[T]he extent to • Range
Thorson 2001 commercial Web sites” which users can participate in modifying the form and • Mapping
(mediated). content of a mediated environment in real time.” • Speed
Deighton 1996 Marketing Marketers’ use of the Web The term “interactive” points to two features of • Individual-level communication (as opposed to mass
to practice interactive communication: the ability to address an individual, and communication)
marketing (mediated the ability to gather and remember the response of that • Degree of contingency or responsiveness
interactivity). individual.Those two features make possible a third:
the ability to address the individual once more in a way
that takes into account his or her unique response.
Deighton 1997 Marketing Consumer marketing using Addressability and responsiveness make a medium • Addressability
the Internet; using database interactive. “Addressable” means the communication is • Responsiveness
technologies interphased directly addressable to individuals (not broadcast to all
with Internet technologies who can receive it); responsiveness means it is alert to
(mediated interactivity). the receiver’s response (it is no longer indifferent to its
effect on the receiver). (continues)
Table 1 (continued )
Context*: Behavioral
or mediated Facets (either stated explicitly or implied in
Name Field interactivity Definition the discussion)
Evans and Strategy Strategy and the Interactivity is one aspect of richness of information; it • Dialogue
Wurster 1997 economics of information refers to dialogue as opposed to monologue.
(mediated interactivity).
Heeter 2000 Communication New media with particular Interactivity not defined. An interaction is an episode • Actions followed by reactions
reference to “designed or series of episodes of physical actions and reactions
mediated experiences” of an embodied human with the world, including the
(mediated interactivity, environment and objects and beings in the world;
based on behavioral conceptualization of interactivity is based on this. Focus
interactivity). only on “physical interactivity” (actions and reactions
that can be observed), as opposed to perceived
interactivity.
Hoffman and Marketing Computer-mediated Use Rafaeli’s definition: “Interactivity is an expression • Feedback
Novak 1996 communication (mediated of the extent that in a given series of communication
interactivity). exchanges, any third (or later) transmission (or
message) is related to the degree to which previous
exchanges referred to even earlier transmissions.”
Liu and Shrum Advertising “The emphasis of the “The degree to which two or more communication • Two-way communication
2002 current definition is on parties can act on each other, on the communication • Active control
providing a concrete medium, and on the messages and the degree to which • Synchronicity. [Note: “system responsiveness is
picture of consumers’ such influences are synchronized.” essential” to this dimension.]
on-line communication”
(mediated).
McMillan and Advertising WWW (mediated). None. Different definitions in the literature are • Direction of communication (encompassing the
Hwang 2002 reviewed. concepts of responsiveness and exchange)
• User control (“the way humans control computers
and other new media”)
• Time
Neuman 1991 Communication New media (mediated “[T]he quality of electronically mediated • Control over the communication process
interactivity). communication characterized by increased control
over the communication process by both the sender
and the receiver, either can be a microprocessor.”
Newhagen and Communication Communication on “[T]he extent to which communication reflects back • Feedback
Rafaeli 1996 the Internet (mediated on itself, feeds on and responds to the past.”
interactivity).
Rafaeli 1988 Communication Mediated interactivity of “Interactivity is an expression of the extent that in a • Feedback
CMCs; FtF (behavioral) given series of communication exchanges, any third • Responsiveness [implied]
interactivity also. (or later) transmission (or message) is related to the
degree to which previous exchanges referred to even
earlier transmissions.” Interactivity merges speaking
with listening (Rafaeli 1997).
Rogers 1986 Communication New communication “The capability of new communication systems (usually • Feedback
technology technologies (mediated containing a computer as one component) to talk back
interactivity) to the user, almost like an individual participating in a
conversation.”
Steuer 1992 Communication Virtual reality (mediated “[T]he extent to which users can participate in • Speed of response
interactivity) modifying the form and content of a mediated • Range—the number of parameters that can be
environment in real time” (p. 84). Speed of response is modified
one important characteristic. Number of parameters • Mapping—the way in which human actions
that can be modified (range) is another factor are connected to actions within a mediated
contributing to interactivity, referring to the amount environment
of change that can be effected on the mediated
environment. Finally, mapping affects interactivity,
referring to the way in which human actions are
connected to actions within a mediated environment.
Williams, Rice, Communication Communication systems “The degree to which participants in a communication • Control
and Rogers (mediated interactivity) process have control over, and can exchange roles, in • Exchange of roles
1988 their mutual discourse is called interactivity.” • Mutual discourse
Zack 1993 Information Mediated interactivity of No definition. Bases discussion on interaction theory • Channel bandwidth
systems communication media in the sociology literature, and Rogers’s (1986) • Degree of personalization or social presence
and (behavioral) FtF interactive model of the communication process, • Structural organization of interaction (e.g.,
interactivity. defined as one in which “participants create and share continuous feedback)
information with one another in order to reach a
mutual understanding.”
Note: HCI = human–computer interaction; CMC = computer-mediated communication; FtF = face-to-face; WWW = World Wide Web.
* The original context of each definition is important. For an explanation of behavioral and mediated interactivity, please see the “Background” section. Briefly, behavioral interactivity refers to
face-to-face (nonmediated) interactivity: mediated interactivity refers to technology-mediated interactivity.
Source: Johnson, G. J., Bruner II, G.C, & Kumar, A. (2006). Interactivity and its facets revisited. Journal of Advertising;
Appendix 2.1. Human to Human interaction.
Source: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
Appendix 2.5. The 4 C’s of blogging.
Consumer research: The influence of Social Media and Web 2.0 applications on marketing communications - the
UK consumer's perspective
The questionnaire should take no longer than two (2-3) minutes to complete. All data collected will be strictly confidential and used for academic purpose only!
1. Gender
Male Female
2. Age
£ 25 000 - 45 000
£ 10 000 - 25 000
£ 10 000 or less
4. Time per week spent on Social Media Sites (Blogs; Social networks (Facebook and etc.); Content Communities (YouTube, Flickr, Wikipedia, and etc.) Forums,
RSS)
Less than 1 Hour 1 - 3 Hours 4 - 6 Hours
Blogs
Content communities (Youtube, Flickr, Wikipedia, Digg, Slideshare, Delicious and etc.)
Content aggregators (sites based on personalized RSS and Widgets - iGoogle, My Yahoo, Netvibes, and etc.)
"Critic" - Post ratings/reviews; comment on blogs and forums; contribute to articles or wikis.
"Joiner" - Maintain a profile/ an account on social media site (Social network, Content community);
"Spectator" - Read blogs or customer reviews, watch video or listen to audio (podcasts);
No
9. What kind of content do you prefer to interact with (share, rate, comment) ?
User Generated Content (Blogs, Wikis, Content posted by other users (audio/video))
No difference
10. First Step. You are most likely to start interacting/communicating with the company through social media properties (Blogs, Social Networks, Content Comunitiese
(YouTube, Flickr) and etc.) if:
Company provides me with information about the possibility to do that
Other
11. What are the reasons that keep you engaged with the company through social media properties? (please tick all that applicable)
The are different tools and platforms provided by the company (Social network, Blog , Wiki and etc.)
Other
12. What are the personal reasons to participate in conversation or interact with company through Web 2.0? (maximum 3 answers)
Personal satisfaction and actualization (express myself)
Brand myself
Develop myself
13. Web 2.0 applications and services should be used by company to approach me for these purposes:
Strongly Agree Agree Undecided Disagree Strongly Disagree
Advertising & PR
Branding
Selling
Custumer service
Product or Service co-
creation
Market research
Creating and maintaining
relationship
Generating feedback
(reviews,
recommendations)
14. How would you like to interact with the company through Social Media sites? (On which platforms - what type of content you would like to find/share)
Audio (i.e. Graphich (i.e. Text (i.e
Video
podcasts) pictures) comments)
Blogs
MicroBlogs (Twiter and
etc.)Video
Social Networks
Content Networks (Wiki,
Youtube, Flickr and etc.)
Oppinions Networks
(Review sites and etc.)
RSS
Widgets
15. After the interaction between company and you through social media properties you are more likely: (please tick all that applicable)
interact more with the company
other
16. The main obstacles to interact with the company on Social Media sites:
Privacy concerns
Time consuming
Other
17. Please say if you are agree or dissagree with each of the following statements?
Strongly Strongly
Agree Undecided Disagree
Agree Disagree
I am willing to give personal information in
order to receive better (customized, direct)
content/messages or service
The advertising messages received through
the social media sites are more relevant than
through other channels
The messages received through social media
from - the users - are very likely to adjust my
attitudes towards products or services
The messages received through social media
from - the company - are very likely to adjust
my attitudes towards products or services
The messages received through social media
stimulates you to spread them (Word of
Mouth)?
18. The most memorable messages for me are delivered through theses media channels: (combination of 3 options)
TV
Press
Radio
19. My chances to remember the message are increased by (IMPORTANT! must change the place for at least one of the options - rank them by navigating the arrows)
:
1]
The content of the messages
2]
The number of channels used (i.e. Tv + Newspaper + Internet + Mobile)
3]
The single channel itself (i.e. Tv, Radio, Internet)
4]
The tools delivering the message (Social media, Advertising, Pr and etc.)
Appendix 4.1. The technographic groups of Web 2.0 Citizens in the US.
Appendix 4.3. The reasons to start interacting/communicating with the company through social media properties
Appendix 4.4. What are the reasons that keep you engaged with the company through social media properties?
Appendix 4.5. What are the personal reasons to participate in conversation or interact with company through Web 2.0?
Appendix 4.6. The actions after the interaction between company and consumer on SMP.
Appendix 4.7. The main obstacles to interact with the company on Social Media sites:
Appendix 4.8. SMP used vs. The actions after the interaction (company-consumer)
ANOVA
Source of Variation SS df MS F P-value F crit
Rows 592.5667 5 118.5133 7.807202 0.000325 2.71089
Columns 306 4 76.5 5.039526 0.005651 2.866081
Error 303.6 20 15.18
Total 1202.167 29
ANOVA
Source of Variation SS df MS F P-value F crit
Rows 2167 5 433.4 82.1426 2.5E-18 2.485143
Columns 241.3333 7 34.47619 6.534296 5.81E-05 2.285235
Error 184.6667 35 5.27619
Total 2593 47
ANOVA
Source of
Variation SS df MS F P-value F crit
Rows 125.22 99 1.264848 2.890582 1.29347E-07 1.394061
Columns 9.68 1 9.68 22.12188 8.30132E-06 3.937117
Error 43.32 99 0.437576
SUMMARY
Groups Count Sum Average Variance
2 100 214 2.14 0.747879
3 100 365 3.65 1.118687
ANOVA
Source of Variation SS df MS F P-value F crit
Between Groups 114.005 1 114.005 122.1548 1.99E-22 3.888853
Within Groups 184.79 198 0.933283
12 2 29 14.5 12.5
4 2 9 4.5 4.5
3 2 28 14 2
16 2 29 14.5 40.5
6 2 11 5.5 0.5
19 2 34 17 32
ANOVA
Source of
Variation SS df MS F P-value F crit
Rows 48 1 48 5.454545 0.066753 6.607891
Columns 278.6667 5 55.73333 6.333333 0.032 5.050329
Error 44 5 8.8
Total 370.6667 11
Appendix 4.13. The technographics of the consumer and the preferred media channel analysis.
TV 5 70 14 106
Press 5 41 8.2 23.7
Radio 5 12 2.4 4.3
Internet 5 30 6 21
Internet SM 5 45 9 38.5
Outdoors Advertisements 5 18 3.6 8.3
WOM 5 51 10.2 47.7
ANOVA
Source of Variation SS df MS F P-value F crit
Rows 705.3143 4 176.3286 14.45881 3.84E-06 2.776289
Columns 478.1714 6 79.69524 6.534947 0.000345 2.508189
Error 292.6857 24 12.19524
Total 1476.171 34
Internet Outdoors
TV Press Radio Internet SM Advertisements WOM
Creator 10 5 2 6 11 1 9
Critic 8 5 1 1 6 2 6
Collector 4 4 0 3 5 2 3
Joiner 30 13 5 13 19 8 21
Spectator 18 14 4 7 4 5 12