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10/7/2010
Reading List
Designing Interactive Systems Benyon,
What is HCI?
Human (the end-user or the others in the organisation) Computer (hardware or software) e.g. phones, web sites and washing machine controllers and increasingly in clothes, jewellery and buildings Interaction (user tells the computer what (s)he wants and computer communicates results) When users interact with a computer system, they do so via a user interface (UI) (Stone et al, p3)
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Interaction
Human
Computer
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Interactive Systems?
The term we use to describe the technologies that
transformation of information that people can perceive and that respond to peoples actions That includes such things as phones, web sites and washing machine controllers and increasingly clothes, jewellery and buildings!
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Week1 by A.Nosseir
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What is HCI?
HCI is a discipline concerned with the
What is HCI?
Humancomputer interaction (HCI) is
design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
the study of how humans interact with computer systems. Many disciplines contribute to HCI, including computer science, psychology, ergonomics, engineering, and graphic design. HCI is a broad term that covers all aspects of the way in which people interact with computers (Stone et al, p3).
Week1 by A.Nosseir
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Week1 by A.Nosseir
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pressing buttons or moving levers and the interactive device might respond by providing feedback through the pressure of the button or lever. screen, or makes noises which we can see and hear. trying to work out what it does and what we should be doing. The device provides messages and other displays which are designed to help us do this.
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Week1 by A.Nosseir
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Why We Care?
There is a growing need for a good
life-critical systems industrial and commercial systems Office, home, and entertainment applications
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Why We Care?
Some of these systems cannot afford errors
and others require a speed to execute a number of transactions. A good UI design can play a role in reducing errors and increasing speed of performance, and as a result, will reduce training costs and increase users satisfaction. A bad UI is costly, inefficient, frustrating, and, dangerous. (see Shneiderman and Plaisant).
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Week1 by A.Nosseir
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The Bad
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The Ugly
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The Good
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The Good
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What is Usability?
Usability is defined in Part 11 of the ISO 9241 standard (BSI,
1998) as the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. Effectiveness is the accuracy and completeness with which specified users can achieve specified goals in particular environments. Efficiency is defined as the resources expended in relation to the accuracy and completeness of the goals achieved. Satisfaction is the comfort and acceptability of the work system to its users and other people affected by its use . (Stone
et al, p6)
interfaces that are admired by colleagues, celebrated by users and imitated frequently. Appreciation comes not from stylish advertising, but rather from inherent quality feature such as usability, universality, and usefulness (Shneiderman and Plaisant, p12). The aim is to develop a high quality interactive systems or products that fit people and their ways of living (Benyon, Turner and Turner, p5).
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Week1 by A.Nosseir
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technology do? What content does something have? People - who will use it, who will be affected by it? Activities and contexts what will people have to do in what circumstances?
People
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Technology
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Design involves:
Achieving goals within constraints and trade-off between these Understanding the raw materials: computer and human Accepting limitations of humans and of design
What is Design?
The creative process of specifying something new and The representations that are produced along the way
It typically involves much iteration both problem and solution evolve during design
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Being Human-Centred
We take a human-centred approach to designing
more than just designing the user interface . is more than designing the input, output and content It is about designing the whole human-computer interaction It is about designing the human-human interaction that is often enabled through devices It is about designing whole environments of interlinked devices and objects
Think of designing museum exhibits, or an amusement park Or an airport, a hotel lobby or a shopping mall
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Effectiveness Human-centred design will result in better designs. They will make more money - especially with e-commerce Ethics Designs affect peoples lives. Designers need to consider the affect they are having
Knowing about design Fashion, interior, information design, architecture, product design
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Week1 by A.Nosseir
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Summary
Designing Interactive Systems is concerned with
design systems for people, undertaking activities in contexts using technologies Designing Interactive Systems needs to be human-centred to ensure safe, effective and ethical systems are produced.
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First Assignment
Study three interactive systems and products from
your surrounding that you use. Discuss with your group what you like and dislike about them and extract strengths and limitations of the products or the systems. Think about changes you can do to make the products or the systems easier to use and enjoyable.
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