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A Half-Elf Army

For Warhammer Fantasy Battle


Many centuries ago a proud and militaristic high elf family was exiled for some slight to the myriad complex laws of politeness
in the Phoenix King’s court. After months at sea they were wrecked upon the shores of Albion. They were attacked by fell creatures
at every turn and shunned by the human tribes, soon what was a family of thousands was cut down to just seven hundred.
Minhir, the patriarch of the clan knew the dire peril of a lonely exile, put on his dwindling clan and allowed his people to take
wives and husbands from the local human warrior tribes, this influenced the culture of the colony, making it tribal and
warlike, and proud. After a couple of centuries, the children of the mixed race began to age. Minhir realised that the blood mix
had lead to mortality amongst his people; they lived for thousands of years but did die. This lead to a greater love of life amongst
the Forgotten as they were now known, and the development of an independent culture, freer than high elf society, more open than
wood elf, and imbued with a fearlessness and love of live neither culture possessed. Minhir was mortally wounded in a battle
against Orcs however on his deathbed he said, “Though we are forgotten, we have found in our deaths the secret to life, we are a
growing people, we are a fighting people we know the truth”. When threatened the tribes of the forgotten band together under a
warchief and amass on the plain of battle and let vent their fury.
Universal Special Rules
Blood is thicker than water.
The half elves fight in strict family or tribal groupings. Therefore no warband may be bigger
than 25 strong

Rivalry,
All half-elf champions wish to show how great they are in front of their Lords and Kings.
For each core warrior warband (not archers or noble cavalry) not encaged roll a d6, if 6 the
unit rushes an extra 2d6 towards the enemy. If this brings them into contact with an
enemy unit it counts as a charge, if this brings them into contact with any sort of terrain
the unit must halt and remains unformed.

The rule of one


Only one of the Lord characters may ride a war beast the rest must be on foot or mounted
on an elf steed. Hero and Sage Characters may only choose from the Pegasus or Great eagle
and again only one may have a war beast, the rest must be on a steed or foot.

Characters
0-1999 Max 3 Chars 0 lords 3 heroes
2000 + Max 4 Chars 1 lords 4 heroes
3000 + Max 6 chars 2 lords 6 heroes
4000 + Max 8 Chars 3 lords 8 Heroes
+ 1000 + 2 max + 1 lord + 2 heroes

Army Size and unit choice Chart


Army Size Core units Special units Rare units
0-1999 2+ 0–3 0–1
2000 + 3+ 0–4 0–2
3000 + 4+ 0–5 0–3
4000 + 5+ 0–6 0–4
+ 1000 +1 min. + 0 – 1 per + 0 – 1 per

War Beasts
These can be chosen as mounts at the costs shown.
Name M WS BS S T W I A LD SV Cost
Dragon 6 6 0 6 6 6 3 5 8 3+ + 320
Griffon 6 5 0 5 5 4 5 4 7 * + 200
Great Eagle 2 5 0 4 4 3 4 2 8 * + 50
Pegasus 8 3 0 4 4 3 4 2 7 * + 50
All can fly; the griffon is a large target and causes terror. The dragon causes terror, is a large target, it has
scaly skin and can breathe fire.
Lords
Warchief
Name M WS BS S T W I A LD SV
Warchief 5 7 6 4 3 3 8 4 10 *
Warhorse 9 3 0 3 3 1 4 1 5 *
125 points
May Choose:
A lance +6, a spear + 6, a great weapon + 6 or an extra hand weapon +
6.
A longbow + 15
May wear light armour + 3, Heavy armour + 6 and carry a shield +3.
May ride a dragon, a griffon, an eagle or a Pegasus, or an elven steed +
18.
May have Barding at + 6

Heroes
Sage
Sages are Heroes that are really too old to fight but their tactical wisdom
and calmness steady many troops. They are taken from the hero allocations
90 points
May Choose:
A lance + 6, a spear + 6, a great weapon + 6 or an extra hand weapon + 6.
A longbow + 15
May wear light armour + 3, Heavy armour + 6 and carry a shield +3.
May ride an eagle or a Pegasus, or an elven steed + 18.
May have Barding at + 6

Name M WS BS S T W I A LD SV
Sage 5 4 4 3 3 3 5 2 10 *
Warhorse 9 3 0 3 3 1 4 1 5 *
Dragon Centaur
An ancient and wise creature often found as guardians of Dragons
brood sites, they advise the Forgotten and aid them in their
struggles against darkness, occasionally one of these will join with
them for battle and vent their rage upon un suspecting foes
65 pts
Rending claws
May have a double handed weapon +20 pts
Scaly Skin

Name M WS BS S T W I A LD SV
Sage 6 5 3 5 6 4 5 4 10 3+

Companions
70 points
May Choose:
A lance + 4, a spear + 4, a great weapon + 4 or an extra hand weapon + 4.
A longbow + 10
May wear light armour + 2, Heavy armour + 4 and carry a shield +2.
May ride an eagle or a Pegasus, or an elven steed + 12.
May have Barding at + 5

Name M WS BS S T W I A LD SV
Companion 5 6 6 4 3 2 7 3 9 *
Warhorse 9 3 0 3 3 1 4 1 5 *

1 Companion may be promoted to battle standard-bearer for 25pts


Core Units
Harriers Light Cavalry
17 per model
Hand weapon
May upgrade to a Chieftain for 12 pts
May upgrade to a standard bearer for 12 pts
May upgrade to a Musician for 6 pts
(Fast Cavalry Rules Apply)
May have shield +1, Spear +2, light armour + 2, Longbow + 3

Name M WS BS S T W I A LD SV
Harrier * 4 3 4 3 1 4 1 8 6+
Chieftain * 5 3 4 3 1 4 2 9 6+
Warhorse 9 3 * 3 3 * 4 1 5 *

Noble Cavalry
19 per model
Hand weapon, Spear, light Armour, Barded Steed
May upgrade to a Chieftain for 14 pts
May upgrade to a standard bearer for 14 pts
May upgrade to a Musician for 7 pts
May have shield +2, Replace spear for lance +2, Replace light armour for
heavy + 2, Longbow + 3 (but cannot take lance and longbow)

Name M WS BS S T W I A LD SV
Noble * 4 3 4 3 1 4 1 9 4+
Chieftain * 5 3 4 3 1 4 2 9 4+
Warhorse 9 3 * 3 3 * 4 1 5 *
Noble Kinbands
Max Size 25
12 per model
Hand weapon,
May upgrade to a Chieftain for 12 pts
May upgrade to a standard bearer for 12 pts
May upgrade to a Musician for 6 pts
May have shield +1, spear + 1, Light armour + 2

Name M WS BS S T W I A LD SV
Warrior 5 4 4 4 3 1 5 1 9 *
Chieftain 5 4 4 4 3 1 5 2 9 *

Wain Riders
85 per model
(You may have two chariots for 1
special choice slot)
Hand weapon, spear and longbow
2 crew
May upgrade any 1 crew to a
Chieftain for 18 pts

Name M WS BS S T W I A LD SV
Crew * 4 4 3 * * 5 1 8 5+
Chieftain * 5 4 3 * * 5 2 9 5+
Chariot * * * 5 4 4 * * *
Warhorse 9 3 * 3 * * 4 1 * *
Warrior Kinbands
Max Size 25
8 per model
Hand weapon,
May upgrade to a Chieftain for 10 pts
May upgrade to a standard bearer for 10 pts
May upgrade to a Musician for 5 pts
May have shield +1, spear + 1, Great weapon + 3, Light armour + 3

Name M WS BS S T W I A LD SV
Warrior 5 4 4 3 3 1 5 1 8 *
Chieftain 5 4 4 3 3 1 5 2 9 *

Archer Kinbands
Max Size 25
8 per model
Longbow and Hand weapon,
May upgrade to a Huntsman for 12 pts
May upgrade to a standard bearer for 12 pts
May upgrade to a Musician for 6 pts
May have shield +1 one unit may have light armour at + 2 pts

Name M WS BS S T W I A LD SV
Archer 5 4 4 3 3 1 5 1 8 *
Huntsman 5 4 5 3 3 1 5 1 9 *

Skirmisher Kinbands
Max Size 16
14 per model
Longbow and Hand weapon,
May upgrade to a Huntsman for 14 pts
May upgrade to a standard bearer for 14 pts
May upgrade to a Musician for 7 pts
May have shield +1
Can skirmish

Name M WS BS S T W I A LD SV
Skirmisher 5 4 5 3 3 1 5 1 8 *
Huntsman 5 4 6 3 3 1 5 1 9 *
Special units
Cymbrogi
14 per model
Maximum unit size 10
2 hand weapons (Extra Attack included in profile), Light armour or
Shield
May upgrade to a War Crafter for 18 pts
Frenzy, Skirmishers

Name M WS BS S T W I A LD SV
Cymbrogi 5 5 3 4 3 1 4 3 9 6+
War Crafter 5 6 3 4 3 1 4 4 9 6+

Field Bolt Thrower


65 pts per model (3 crew)
Hand weapon,
Name M WS BS S T W I A LD SV
Half Elf 5 4 4 3 3 1 5 1 7 *

Name Range Strength Damage Saves


Bolt Thrower 48” 6 – 1 per Rank D3 None allowed
Rapid Fire 36” 3 1 x 2 d6

Each bolt thrower can be fired once or as rapid fire. Rapid fire cannot be aimed so nominate a target and
roll 2 d6 to see how many of the 12 shots hit. Each shot is strength 3 and resolved as normal
T7
W3
Mountain Kindred
40pts per model
Spear and Longbow
May have shield (+3 pts)
May upgrade 1 to a Craggeye
Flying cavalry, hit and run

Name M WS BS S T W I A LD SV
Half Elf 5 4 4 3 3 2 5 1 8 *
Craggeye 5 4 4 3 3 2 5 2 9 *
War Hawk 1 4 0 4 3 * 5 1 5 *

Beast Packs
13 points + cost of beasts (minimum of 1 master and 1 beast)
Masters have 2 hand weapons, unless hawkers who need one arm free to carry their hawk
May have war dogs at 18 pts each
May have enraged forest boars at 8 pts each
May have feral cats at 18pts each
May have hawk, at 5 pts each maximum 1 hawk per master. The hawk is used in the shooting phase like a
missile weapon and has unlimited range as long as the target is in sight. The hawks are trained to attack
vulnerable parts of the target so get a minus 1 on the target’s saving through.
Packs may be mixed, unless hawkers, who band together

Name M WS BS S T W I A LD SV
Master 5 4 4 4 3 1 5 1 8 *
War Dog 5 4 * 3 3 2 5 1 5 *
Forest Boar 5 4 * 4 4 1 5 1 5 *
Feral Cat 5 4 * 3 3 1 5 2 5 *
Hawk * * * 3 * * * 2 * -1
Rare Units
0 – 6 Centaurs
(Must form one unit)
35pts per model
Light Armour
Huge Axe, (Use choppa rule from the orcs)
May have shield + 4 pts
May upgrade to Lord + 18 pts
May upgrade to standard bearer +18 pts
May upgrade to musician +9points

Name M WS BS S T W I A LD SV
Centaur 9 3 3 4 5 2 3 2 7 5+
Centaur Lord 9 3 3 4 5 2 3 3 8 5+

0 – 1 unit of Mounted Cymbrogi


28 per model
Maximum unit size 10
2 hand weapons (Extra Attack included in profile), Light armour or
Shield
Replace one hand weapon for a spear (does not affect extra attacks)
+5 pts
May upgrade to a War Crafter for 18 pts
May have standard for +18pts
May have a musician for + 9 pts
Frenzy, Skirmishers

Name M WS BS S T W I A LD SV
Cymbrogi 5 5 3 4 3 1 4 3 9 6+
War Crafter 5 6 3 4 3 1 4 4 9 6+
Warhorse 9 3 * 3 3 * 4 1 5 *
Steward (maximum 1 per warchief)
95 pts per model
Light armour, great weapon, (Such is the size of a warchief’s steward that he can wield a great weapon one
handed and it still has all its benefits, he will strike last however, Battle horn (automatically rallies any
fleeing warband within 12”)
May exchange Battle horn for a shield +18pts
Causes fear, large target
Name M WS BS S T W I A LD SV
Steward 5 4 3 5 5 4 3 4 8 6+

Great Eagle (1 – 3 great eagles count as one rare choice)


50 pts per model
Fly
Name M WS BS S T W I A LD SV
Great Eagle 2 5 0 4 4 3 4 2 8 *
A Half-Elf Army
For Warhammer Fantasy Battle

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