Professional Documents
Culture Documents
HELLO THERE!
CUPPA
Brand Logo
www.cuppateahouse.com
MCKENZIE MARSTON
menus
reservations
about
location
CUPPA PHOTOGRAPHY
To provide a better visual understanding of CUPPA still lifes of delicious patstries and tea were photographed to resemble the tea house's aesthetic.
TEA
a cuppa
2.35 5.00 7.00
BARBARA NOBLE
tea house owner
black teas
341 Westport Road Kansas City, MO 64110
English Breakfast Early Grey (High Grown) Caramelissimo
green tea
Peachberry Jasimine Golden Jade Fresh Lemon Zest Cherry Rose Genmaicha Honey Ginger Jasmine Lung Ching Dragonwell Moroccan Mint Orange Blosso
816.255.8035
cuppateahouse.com
816.712.9950
barbaranoble @cuppa.com
Darjeeling Estate English Breakfast Hazelnut Hot Cinnamon Spice Lavender Black Lavender Earl Grey
MCKENZIE MARSTON
white tea
Berry Basil Peach Momotaro Lavendar Early Grey Wild Orange Blossom White Wedding
dessert tea
Berry Chocolate Truffle Oolong Cacao Mint Black Toasted Nut Brulee Oolong
*contains nuts
816.255.8035
cuppateahouse.com
816.255.8035
cuppateahouse.com
Business Card
Seasonal Menu
The simplicity and use of white space throughout the touch points illustrates the fresh and clean environment. The fields of black add contrast as well as the idea to sit, stay, and taking time to enjoy the company of others.
MCKENZIE MARSTON
PROJECT TITLE
The Descriptions Goid Zhou Dynasty- West & East 1045221 Bce Zhou Dynasty- West & East 1045-221 Bce Nadlkj
MCKENZIE MARSTON
Using channels that hit of different parts of their life such as a magazine ad and personalized ads.
MCKENZIE MARSTON
MY RINK, APPLICATION
By understanding the roller derby girl's needs, I created an app that offered the derby girl ways to customize their experience appropriate to their goals and motivations baded on their game schedule.
This app allows a roller derby girl to connect to her "roller sisters" through posting recipes or workouts and organize the data according to their bout schedule.
MCKENZIE MARSTON
INFORMATION ARCHITECTURE
Each bobble head reveals more information through info-graphic compositions. The viewer learns about specific parts or players of the collection such as head circumference, height, or original birth place.
MCKENZIE MARSTON
The Folly Jazz Series is made possible through generous support from the Missouri Arts Council, a state agency, the Arts KC Fund, a community-supported funding program administered by The Arts Council of Metropolitan Kansas City, and The Neighborhood Tourist Development Fund of Kansas City, Missouri.
Poster designed by McKenzie Marston, a student at: The Kansas City Art Institute, Graphic Design Department www.kcai.edu
48'x36'
Hand rendered watercolor mixed with the bold typography allowed a rich and colorful experience for it's audience. This became the poster winner and was hung at the Folly Theater in downtown Kansas City.
MCKENZIE MARSTON
Vicolo
ITALIA SEGRETA
Working with commerical photographer Cathryn Farley, and her show name of Italia Segreta,(Secret Italy) I created a logo for her photography show featuring imagery from her trip to Italy. This logo was used across multiple platforms such as email invitations, window signage, and her artist cards.
BRANDING PRINT
MCKENZIE MARSTON
The 11x17 map was an experience that led the kids from sculpture to sculpture by using the dicut shapes as a type of telescope to complete the map. The illustrative hand drawn imagery created a friendly experience for the children and after could finish coloring in the their map. In collaboration with Collin Rausch.
MCKENZIE MARSTON
By creating a series of in-class games that teach kids about healthy foods and their effects on the body in a fun and engaging way we expanded their views of food. By explaining to kids why healthy foods are good for them, it empowers them to make healthy choices as well as be more creative when meal planning. In collaboration with Samantha Mak, Jessie Ren, Jessica Rojas, and the Rosedale Development Association.
SHARED VALUES
Cooperation Earning Money Professionalism Diversity Time & Space
Everyone says they want creativity, but generally, they fear it.
This community includes individuals in corporate America who desire to improve the quality of their career and work life by exercising creativity in the workplace.
COMPANY CULTURE
Organizational culture is dictated by the values, language, expectations, rituals and stories that permeate the group.
EXPECTATIONS
Expectations for employee behavior are an aspect of corporate culture that can either foster or hinder creativity. Management should make general rules of the organization and office etiquette clear.
RHONDA PARKER
47 YO
Creativity is often seen to lead to uncertainty. Its more comfortable to create incremental improvements over delivering something entirely new. Creative people are often seen as quirky, unfocused, and non-conformist. As a result, when a person voices creative ideas, they arent seen as a leader. Corporations squelch creativity and its difficult to move big ideas through the pipeline.
VALUES
Values are instilled into corporate culture by the decisions and actions of the organization's leaders. This aspect of corporate culture influences the attitudes, motivations, and decisions of employees.
STORIES
Stories and myths are shared in many corporate cultures to inspire and motivate employees. These stories are used to convey a message to employees about the companys values and customs.
DEMOGRAPHICS
2250 YO
accomplish the goals of the company. The least favorite part of her job, besides the 53 mile commute everyday, is executing plans that have a negative impact on the people, for example, letting people go. She has two children in college and loves family weekend getaways to her lake house and reading the latest bestsellers on her Nook.
LANGUAGE
The type of language used for communication within and outside of the organization influences the corporate culture. This includes whether employees talk formally and use expressions or terminologies that are unique to the organization.
RITUALS
Rituals are an important aspect of corporate culture that employees follow, such as meetings and submitting reports. Some organizations hold routine meetings, while others hold informal one-on-one meetings.
Corporate America includes a diverse range of individuals from age, gender, and have been categorized into 3 different generations.
BABY BOOMERS
born between 19461964
They are well established in their careers and hold positions of power and authority. They are a very work-centric group. They are extremely hard working and motivated by position. Baby Boomers define themselves by their professional accomplishments. They criticize younger generations for a lack of work ethic and commitment in the workplace. They are very independent, confident, and self-reliant. They are not afraid of confrontation and will not hesitate to take on a challenge. Baby Boomers are careerfocused, dedicated, and achievement oriented. They strive to make a difference and believe they can change the world. Baby Boomers equate work and position with self-worth. They are clever, resourceful, and strive to win. They may have a hard time adjusting to workplace flexibility trends.
GENERATION X
born between 19651980
They are individualistic, technologically adept, and flexible. Independence, resourcefulness, and self-sufficiency are a result of these things. They value freedom and responsibility. They dislike being micro-managed and embrace a hands-off management philosophy. They have learned and adapted to changes in technology. Generation X is less committed to one employer and willing to get new jobs to get ahead. They are eager to learn new skills, but want to learn things on their own terms. Generation X works to live rather than lives to work. They appreciate fun in the workplace and have a work hard/play hard mentality. Generation X managers often incorporate humor and games into work activities.
GENERATION Y
mid 1980s and later
Traits of this generation include tech-savvy, family-centric, and teamoriented. They grew up in an environment with constant 24/7 contact with the world. Generation Ys are willing to trade higher pay for more flexible hours to have a better work/life balance. They are also confident, ambitious, and achievement-oriented. They seek new challenges and are not afraid to question authority. As children they took part in team sports and group activities. They value teamwork and affirmation of others. They are the no-person-left-behind generation. They want to be included and involved and crave attention and feedback. They want to be kept in the loop and seek frequent praise and reassurance.
INTERNAL FOCUS INTEGRATION UNITY
ORGANIZATIONAL STRUCTURE
The structure of a company influences the interactions of the individuals within the community.
CREATE
EXTERNAL FOCUS DIFFERENTIATION RIVALRY
COLLABORATE
COLLABORATE (CLAN)
An open and friendly place to work where people share a lot of themselves. It is like an extended family. Leaders are considered to be mentors or even parental figures. Group loyalty and sense of tradition are strong. There is an emphasis on the long-term benefits of human resources development and great importance is given to group cohesion. There is a strong concern for people. The organization places a premium on teamwork, participation, and consensus.
CONTROL (HIERARCHY)
A highly structured and formal place to work. Rules and procedures govern behavior. Leaders strive to be good coordinators and organizers who are efficiencyminded. Maintaining a smooth-running organization is most critical. Formal policies are what hold the group together. Stability, performance, and efficient operations are the long-term goals. Success means dependable delivery, smooth scheduling, and low cost. Management wants security and predictablity.
CONTROL
COMPETE
CREATE (ADHOCRACY)
STABILITY ORDER CONTROL
COMPETE (MARKET)
A results-driven organization focused on job completion. People are competitive and goal-oriented. Leaders are demanding, hard-driving, and productive. The emphasis on winning unifies the organization. Reputation and success are common concerns. Long-term focus is on competitive action and achievement of measurable goals and targets. Success means market share and penetration. Competitive pricing and market leadership are important.
A dynamic, entrepreneurial, and creative place to work. Innovation and risk-taking are embraced by employees and leaders. A commitment to experimentation and thinking differently are what unify the organization. They strive to be on the leading edge. The long-term emphasis is on growth and acquiring new resources. Success means gaining new products or services. Being an industry leader is important. Individual initiative and freedom are encouraged.
MCKENZIE MARSTON
CUBICLE
Why We Need Creativity in the Workplace Why We Need Creativity in the Workplace
THE
OFFICE OUTLETS
Softball Teams Yoga Workshops Company Picnics
KRISTEN LOWELL
35 YO
MOVING AHEAD
GENERATION Y
Generation Y are challenge-seeking and achievement-oriented. They will go where they feel they need to be, in some cases hopping from job to job to find a work/life balance that is right for them. Moving ahead for this generation means reaching their personal goals and ambitions, wherever that may be.
FINANCIAL SUCCESS
Sponsored Races
GENERATION X
Generation X are hard-working and flexible employees. They will seek new jobs and companies just to get ahead. If this means learning new skills and adapting to new technology, they will do so.
LEARNING
CUSTOMER EXPERIENCE
COMPUTER
COMFY CHAIR
CREATIVITY
EMPLOYEE PERFORMANCE
CAPTURING
The main thing that distinguishes "creative" people from everyone else is that the creative ones have learned how to pay attention to new ideas and preserve them.
BROADENING
Learn about subjects you know nothing about. By diversifying your knowledge, youll enhance your own creativity.
PRINTER PHONE
BABY BOOMERS
CREATIVE BARRIERS
PHYSICAL
Working in a large building Being in a cubicle Not enough sunlight Sitting static in a chair
CORPORATION
Baby Boomers are extremely hard-working and motivated. Getting ahead means being well-established at their careers, having a long history with a company, and moving up the corporate ladder over a period of time to achieve a higher position.
EXPANSION
CHALLENGING
Challenge yourself to accelerate the flow of new ideas. Put yourself in difficult situations in which you're likely to fail to some extent.
SURROUNDING
You can enhance your creativity by surrounding yourself with diverse stimuli and changing those stimuli regularly.
MENTAL
Too much structure Obedience/order Deadlines to reach Constant phone calls Working in isolation
DEPARTMENT
DESK
OFFICE
TEAM
EMPLOYEE
OFFICE NEEDS
Interaction with others Time away from computer Movement from sitting Better posture from sitting Constant pressure of success Feeling of importance Need for mental breaks Time for reflection Reward system Track progress
AUSTIN WILLIAMS
OPEN WORKSPACE
25 YO
PROS
CONS
Eliminates hierarchy Encourages collaboration Increases creativity Easy access to team members Face-to-face communication
Trendy over efficiency Lack of privacy More distractions Inability to concentrate Lack of wall space
NEEDS
DIVERSITY
Vital in creating a cultured workplace. Aids in fostering creative answers and solutions.
It is Austins second year working at Sprint. He likes his job in that it is a 95 schedule. He gets to go home and work doesnt come with him. He is used to collaboration from his last job. He is used to working in a open atmosphere, and working in a cubicle can become very constricting. Austin enjoys tinkering around with his pride and joy, a 1965 Mustang Fastback on the weekends. By using social media to communicate, he is able to keep up with what is going on in the lives of his friends and family members.
CUBICLE
PROS CONS
INTERACTION
Having the appropriate amount of interaction is crucial for new ideas and problem solving.
COOPERATION
Maintaining a level of respect ensures cooperation between peers. Having a sense of comfort by cooperating allows employees to contribute without hesitation.
Personal space Easier to concentrate Wall space for decorating Validation of position
Demeaning to humans Stifles creativity Doesnt promote interaction Promotes individual mindset
CONFERENCE ROOM CUBICLES
46'x48' poster
This poster features all of the research that led into the developmnet and basis of a conceptual multimedia framework. Teaching corporate American's how to change their way of thinking through creativity. In collaboration with Samantha Mak
iPhone
Hub
MULTIMEDIA FRAMEWORK
2/4
After conducting research we tailored our scenarios to car insurance agents. We determined that a iphone, hub on the computer, and an interactive wall in the cubicle would be the most valuable for this audience. We wanted to change their by environment and where they spend majority of their time. In collaboration with Samantha Mak
MCKENZIE MARSTON
Interactive Wall
The Hub
We challenged ourselves with the task of merging creativity into the daily routine of those working in corporate America. FLUX creates seamless interaction between a touch based hub, mobile device, and an interactive wall allowing for a more immersework experience.
3:00
AM PM
PROMPT FLOOR
JACK MARTIN
Account Manager
WEEKLY PROMPT
JACK MARTIN
PROMPT FLOOR
JACK MARTIN
Account Manager
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Account Manager
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Q U E S TI O N:
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E-M AI L
CL AI M S
T R ANSFER
R EPOR TS
CO NTAC TS
O F F IC E
CL A IMS
TRA NSFER
REPORTS
CONTACTS
OFFICE
4/4
Using hand gestures and moments of motion, a user can tailor their workspace to fit their everyday needs. This creates a persons interactive digital cubicle. In collaboration with Samantha Mak.
STAY HAPPY.