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Joshua Oyler

Design: Prototyping: Game Engines: Scripting: Graphic Tools: Applications:

(360) 265-7927 oylerjm@gmail.com joshoyler.wordpress.com linkedin.com/in/joshuaoyler/

DESIGN SKILLS 2D Levels, 3D Levels, System Design, Narrative Design, and Level/Puzzle Design. Rapid UX Design, UX Research, Paper Prototyping, and Digital Prototyping. UDK 3, Game Maker, in-Studio, and Flash. Python, ActionScript 3.0, Kismet, C++, and Game Maker Language (GML). Maya, 3DS Max, Photoshop, and Flash. Microsoft OS, MS Office, Google Docs, and File Sharing.

HIGHLIGHTS OF QUALIFICATIONS Proficient communication skills between all disciplines. Competent in Game Design, Scripting, 2d and 3d Art, as well as Narrative Design. Experienced UX design across different genres. Skilled in iterative/agile design with strict requirements met. Capable of learning new scripting languages easily. Adaptable to work with various graphic creation tools.

GAME PROTOTYPES Return of the Little Ones: 2D RPG. Responsible for all design, art, and programming assets. First game in Python scripting language. In-house game engine. Simple UX Design with a focus on player feedback.

2012

Revenge of the Little Ones: 2012 2D Strategy. Responsible for all design, art, and programming assets. Pushed AI programming abilities. Successfully implemented complex pathfinding algorithms. Data Defender: 2012 2D Arcade Shooter. Responsible for all design, art, and programming assets. Implemented intricate adapting difficulty algorithms. Simple game with homage to classic arcade shooters. Easy to pick up. Lefty Tires: 2010 2D Platformer. Responsible for all design, art, and programming assets. First digital game using C++ scripting language. Focused on pacing and flow of level designs. Magnetic Blocks: 2D Puzzle. Responsible for all design, art, and programming assets. Implemented complicated collision detection scripts. Balanced flow of game and difficulty curve. 2010

Taco Bell: Position: Skills:

WORK EXPERIENCE 2004 2005 Assistant Manager Managed a diverse team on a daily basis to complete scheduled tasks. Handled all ordering algorithms used for estimation of food. Created a 2d map of store layout, for use as team member placements. EDUCATION Working towards a degree in Bachelor of Arts in Game Design. Graduation date May 2013 Digipen Institute of Design and Technology A International Academy of Design and Technology A

Digipen Institute of Technology:

Public Speaking Classes:

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