You are on page 1of 2

Outfield Breakdown (option A)

20 minutes

Partner Warm up (2 min) 1) Block itpartners about 60 feet apart, throw each other grounders and work on blocking it (5 each) 2) Get Behind it-same as block it but working on routine fly ball and getting body behind it (5 each) 3) Play Fence-one partner by fence, throws ball into the fence, scrambles to get ball and throws to partner who is playing cut off. (5 each) then partners switch. Drop Step Drill Competition (7 min) *See option A appendix for diagram *This drill will incorporate agility, create competition and work on taking drop steps left/right -Players will be timed from GO! to the time they catch the ball. -Winnerno pushups, losers20 pushups

Variation of drillrequire them to do it without their glove to change it up. Can let
top 3 or 5 get out of pushups compared to only 1 Do or Die Competition (7 min) * See option A appendix for diagram *Incorporate agility, relay, do or die fielding and throwing. *Two groups will compete against each other. *First group to complete relay wins. Fly Balls *Normal routine like in past where they are reading balls off the bat. -blocking -do or dies -get behind it -gap shots

Option A Appendix
Drop Step Drill Competition Competition 1 Competition 2

*On GO! players will open at a 45 and sprint to touch top cone (black arrow), run forward to touch cone where coach is at (red line) then drop step at 45 and sprint (green line). Coach throws ball for player to coach while running at the 45. *Stop watch starts when you say go and stops when player catches the ball. *Do competition 1 to work on drop steps to the left then switch to competition 2. Do or Die Competition
1) Divide players into two teams. If uneven teams, one player goes twice. 2) 1 player from each team will start lying down on their back with head touching the cones circled in red. 3) The rest of the players are back behind where player A is located. 4) On GO, players laying down get up and sprint down and around second cone (green/black lines) 5) Once around the cone, team mate A rolls a ball for a do or die grounder. 6) Player that rounded cone fields the do or die and throws it back to player A. 7) First team to catch the ball gets a point. *Variation-Once player A catches the ball, he sprints down and around the cone and the next player on his team moves up to player As original spot, picks ball up and rolls a do or die, player that rounded cone fields do or die and throws the ball back at which time the person receiving the ball drops it and sprints down around the cone. This would make it a relay race and first team to finish would win.

You might also like