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Ranged Weapons Heavy Venom Cannon Venom Cannon Deathspitter Fleshborer Spinefists Bio-electric Pulse Containment Spines Spore

Mine

Range 36 36 18 12 12 12 18 Large Blast

Strength 9 6 5 4 3 5 5 4

AP 4 4 5 5 5 5 5 4

Type Assault 1, Blast* Assault 1, Blast* Assault 3 Assault 1 Assault X**, Twin-linked Assault 6 Assault 12

Unit Equipped Hive Tyrant, Carnifex Tyranid Warrior Tyranid Warrior Termagant Ripper Swarm Trygon Prime Trygon Prime

Spore Mine Cluster *Unless the target is an open-topped vehicle, any glancing or penetrating hit inflicted by a venom cannon suffer an additional -1 penalty to rolls on the vehicle damage chart. **Spinefists get one shot dor every Attack on the unmodified profile of the Tyranid creature firing them. Twin Link- Reroll To Hit
Close Combat Weapons Lash Whip Description Any enemy model that is in base contact with a Tyranid with one or more lash whips counts their Initiative value as 1 until the end of the Assault phase, regardless of their actual Initiative. No armour saves may be taken against wounds inflicted in close combat by a Tyranid with a bonesword. In addition, if a model suffers one or more unsaved wounds in close combat from a Tyranid with a bonesword, it must immediately pass a Leadership test or suffer an instant death. A Tyranid model with a single set of scything talons re-rolls any To Hit rolls of 1 in close combat. A Tyranid model with two sets of scything talons re-rolls all failed To Hit rolls in close combat. If a model armed with a rending close combat weapon rolls a 6 on any of his rolls to wound in close combat, the opponent automatically suffers a wound, regardless of its Toughness. These wounds count as wounds from a power weapon(No armour saves allowed). Against vehicles, an armour penetration roll of 6 allows a further D3 to be rolled, with the result added to the score. Unit Equipped Hive Tyrant

Bonesword

Hive Tyrant

Scything Talons

Trygon Prime, Carnifex, Tyranid Warrior Brood, Broodlord, Hormagaunt Brood

Rending Claws

Genestealers, Broodlord

Biomorph Upgrades Acid Blood

Implant Attack

Toxin Sacs

Frag Spines

Regeneration

Description For every unsaved wound a model with acid blood suffers in close combat, the enemy unit that struck the blow must pass an Initiative test or suffer a wound. No armour saves or cover saves may be taken against these wounds and casualties count towards combat resolution. Walkers instead suffer a glancing hit on the D6 roll of a 4+ Any To Wound roll of 6 rolled by a model with an implant attack in close combat will inflict instant death, regardless of the opponents Toughness. Any To Wound roll is passed on a 4+. If the Strength of the wielder is the same or higher than the opponents toughness, all failed To Wound are re-rolled. Initiative unaffected when assaulting models in cover. When attacking a vehicle add 4+ to D6 roll. At the start of your turn, as long as the model with the regeneration biomorph is still alive, roll a D6 for each Wound suffered. For every 6 that is rolled, the model recovers a single lost Wound.

Unit Equipped Hive Tyrant, Broodlord

Hive Tyrant, Broodlord

Broodlord, Genestealer Brood, Hormagaunt Brood, Termagant Brood, Ripper Swarms

Carnifex

Trygon Prime, Carnifex

Special Rule Old Adversary

Synapse Creature

Shadow In The Warp

Fleet Infiltrate Move Through Cover Bounding Leap Tunnel Swarm Fearless Mindless

Description All Tyranid units (including the Tyrant) within 6 benefit from the preferred enemy special rule. Re-roll To Hits in close combat. This has no effect on vehicles without a WS. All Tyranid Units within 12 of a synapse creature are within synapse range. They gain the fearless rule, as well as if a unit that is falling back is within synapse range before it moves; it automatically rallies, regardless of any normal restrictions. An enemy psyker that takes a Psychic test within 12 of a Tyranid with the Shadow in the Warp special rule must take the test on 3D6 and will suffer a Perils of the Warp attack on the roll of any double 1 or double 6. A unit with this rule may assault the same turn it has run. May be set up 12 out of sight, 18 in sight. Roll an extra D6 when moving through cover. When running roll 3D6 and pick highest roll. Gains Deep Strike Automatically pass all Morale and Pinning tests and will never fall back. If a Ripper Swarm is out of synapse range, and fails a Leadership test due to instinctive behaviour, It loses a wound for each point failed by, no saves allowed. Never offer cover saves. Always gains 1+ to cover save. When hit by blast or template weapons, it does 2 Wounds. All spore mines treated as individual units. Spore mines move D6 in direction chosen by scatter dice. If a spore mine suffers a wound, touches an enemy model or impassable terrain, or comes within 2 of an enemy it explodes. Always deployed after deployment zones are selected but before any units are set up. They Deep strike onto the board. A Carnifex gains a +2 Initiative during a turn in which it launched an assault. If lands on another model or impassable terrain minimize distance required to avoid the obstacle. Put a suitable marker under its base. 1 unit a turn may deep strike on marker without rolling for scatter. May not move in movement phase, nor launch an assault in assault phase. In the shooting phase, the unit must fire at the nearest visible enemy. If no enemy is in range or visible it must instead run towards nearest area terrain, trying to move into it if possible. If its already in terrain it will stay still. Must move as fast as possible towards nearest enemy unit. During shooting phase must run towards nearest visible enemy. In assault always move towards closest enemy unit.

Unit Equipped Hive Tyrant

Hive Tyrant, Trygon Prime, Tyranid Warrior Brood

Hive Tyrant, Trygon Prime, Tyranid Warrior Brood

Broodlord, Genestealer Brood, Hormagaunt Brood, Trygon Prime Broodlord, Genestealers Broodlord, Genestealers, Termagant Brood, Hormagaunt Brood Hormagaunt Brood Ripper Swarms Ripper Swarms, Carnifex, Trygon Prime, Synapse Range Ripper Swarms

Swarms

Ripper Swarms

Living Bomb

Spore Mine Cluster

Orbital Deployment

Spore Mine Cluster

Living Battering Ram Subterranean Assault

Carnifex Trygon Prime

Instinctive Behaviour- Lurk

Termagant Brood

Instinctive Behaviour- Feed

Hormagaunt Brood, Ripper Swarms, Carnifex

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