You are on page 1of 31

HITMAN CONTRACTS EXPERT/PROFESSIONAL SA RATING GUIDE.

(XBOX VERSION)

Publisher: Eidos Creator: IO Interactive. Date: 04/20/04 Genre: Action/Adventure Author: Refreshment (PeSaGi) TABLE OF CONTENTS. I. Introduction. II. Controls/Notes. III. Silent Assassin Guide. -ASYLUM AFTERMATH -THE MEAT KING'S PARTY -THE BJARKHOV BOMB -BELDINGFORD MANOR -RENDEZVOUS IN ROTTERDAM -DEADLY CARGO -TRADITIONS OF THE TRADE -SLAYING A DRAGON -THE WANG FOU INCIDENT -THE SEAFOOD MASSACRE -LEE HONG'S ASSASSINATION -HUNTER AND HUNTED IV. Than s/Credits. V. Legal stuff. VI. Contact information. I. Introduction. About SA rating: SA rating (Silent Assassin) is the highest ran you can achive in the game, by aproximating all of the end mission stats to zero. This is rewarded with bonus weapons. CONTROLS.

Right Trigger Start Button

= = = = = = = = = = = = = =

Precise Aiming Control Camera, aiming, rotate around axis SAwitch between 1st and 3rd Person Mode Inventory Menu Draw/Unholster last artifact equipped in menu Drop Item/Weapon Map screen Context Sensitive/Action Button Reload Weapon Lean Left Lean Right Zoom In (Sniper Mode)/Scroll Up Zoom Out (Sniper Mode)/Scroll Down Crouch/Snea (press all the way on analog to Snea or tip toe, press gently to move while crouching) = Fire Gun/Use Close Combat Weapon = Pause Game/Access Menu

Left Analog Stic run) Left Analog Clic Right Analog Stic Right Analog Clic Y Button X Button Blac Button White Button A Button B Button Left Cross Right Ccrossad Up Cross Pad Down Cross Pad Left Trigger

= Run/Wal /Sidestep (with 3 degrees of motion, wal , jog,

Bac Button

= Mission Briefing/Objectives

***************************GENERAL NOTES/TIPS********************************* SA rating: When going for SA rating we asume you have a general notion of the levels, objectives and rules of the game. Always practice in other difficulties to get an idea of enemy/targets behavior paterns. And learn the points of interest in the different levels. Test/experiment a costume tolerance level: A good idea before attempting a SA run for a level is to enter the level and try different costumes to see how much you can get away with, that is, what areas are tolerant to the costume, how much runing and expostion is allowed close to the oposition, guards, civilians, etc. Hiding behind doors: When someone opens a door, you can hide behind the door (preferably crouching) then you can snea behind the subject or enter the door. Huging the walls in snea mode: If you hug a wall while in snea mode, is posible to pass very close by guards covering a door withouth been noticed. Loo through eyholes: Since the guide is oriented to Proffesional difficulty play, we wont get the benefit of a map to point out enemy positions. So loo ing through the eyhole is necesary to figure out enemy positioning and patterns in some rooms. Pistol hit: If you run out of Syringes or dont want to waste them, use the pistol hit. Equip the pistol aproach the target, aim the crossight wait for them to disappear and press the fire buttom. Doing this in first person view helps alot. Usually, the subject will remain stuned for some seconds, less than a minute. Civilians go down with one swing so once you hit them stop pressing the fire button. Guards go out with 2/3, and armored guards with more. Divert the attention/reset the line of sight: Is posible to divert the attention of some guards. That is, for example, if a guard or guards are facing a closed door you wish to pic open, some times is posible to wal near them disguised and attract the guards line of sight. That line of sight will remain set up to the point that they arent able to see you anymore. That line of sight will remain until they see you again. ****************************************************************************** ****************************** SILENT ASSASSIN GUIDE ************************* ****************************************************************************** ============================================================================== ============================== ASYLUM AFTERMATH ============================== ============================================================================== LEVEL NOTES: The asylum staff outfits has cero tolerance, so dont ever use them. As soon as a SWAT sees you it shoots. The patient outfit has good tolerance inside the asylum but not outside :)

LEVEL STRATEGY. Briefing: -Escape from Sanitarium -Escape from Sanitarium First, approach the dead scientist body and ta e the Car Keys, there are other car eys in the level but they are on a des in an office, so just ta e these. Head towards the door to leave this white room. Continue moving across the room and enter the door ahead. Now you are in a long hallway that is slightly twisted to the right, eep going until you reach the door and turn left on the opened doors and then right to the single door. You'll reach a room with a metal floor and a wal ing lunatic, eep going forward and turn right, pass the doors. Now you are in a room with dead bodies on the floor and in water tan s (both clones of 47), plus more lunatics, so please eep wal ing forward to reach the door. After pasing turn left and eep going straight. Pass another door and turn left again. You are in a hallway that goes straigh then turns left at 90 degree angle and right at another 90 degree angle, eep wal ing and pass the doors. In this room there are orange Xrays on the left wall, wal straight to the double doors and turn left, some lunatics here, pass 1 intersection and then turn right in the next one, pass the doors ahead. Now you are in a room with a dead clone lying in a pool of blood, some lunatics roaming about and a table with ammo, pass the table turn right. A cinema sequence is trigered (press A button to s ip it if you want). Keep moving pass the open doors in northeast direction and just righ there is the elevator. Ta e it to the 2 (second) floor. Ta e the lunatic (patient) clothes. Return to the elevator and to the first floor. Exit the elevator, go left into the door with the green light that ta es you to a lobby, eep going forward to yet another door with a green light, in this room there are SWAT members. Wal calmly toward the team and to the left, notice 1 door, pass it. This room has a microscope and a lunatic, to the right theres a set of open stairs going up. Beware of a SWAT member that patrols up and down the stairs. His patroling rutine is as follows: The SWAT goes upstairs turns left and passes a door, he patrols that room and heads out again and down the stairs. So wait for the SWAT to go up and through the door, wait for the door to close, you can pic through the eyhole to watch the SWAT position. Stand to the side of the door preferably crouching, so when the SWAT opens it, you'll be between the space created by the wall and the door and the SWAT members passes by. Now you have 2 options: 1) You can Syringe/strangle the SWAT member to ta e his uniform and go through the door he passed by. *Note: strangle him wont affect the Silent Assasin rating. 2) Just pass through the door that the SWAT came from. So no matter wich choice you made, you passed the door. In this room aproach the windows (its raining outside) open them, you are in the balcony and to the right theres a metal ladder. If you loo down you'll see the car that you need to flee the area, but is patroled by a SWAT. Time your decend properly, so

that you reach the ground when he is at the side of the car oposite to your position. Reach the door and press the A buttom. Mission Accomplished. ============================================================================== ============================= THE MEAT KING'S PARTY ========================== ============================================================================== Briefing:

LEVEL NOTES: The butcher outfit you get from the begining is so good it lets you do the level runing at full speed in most parts. Your Butcher cover is blown if you access the rooftops outside when a patroling guard sees you. The waiter outfit, when using it to prevent blowing your cover ma e sure that the other waiter is not in the same room or that the waiter sees you. Save for that you can run pass people using this outfit if you want. LEVEL STRATEGY. Ta e the butcher outfit and drop the guns. Leave the truc and chec its left/ rear side for a red switch and press it. You do this because the butcher wasnt dead, he was just noc ed. If you dont close the truc doors, the noc ed butcher will wa e up after 7 or so minutes and starts runing na ed alerting everybody. Once outside the truc eep moving, turn right, then right again and notice some people outside the main access door, go there. The guard will fris you, after he finishes cross the door. -Assassinate Lawyer Andrei Puscus. You are in the "section A" of the factory, eep runing straight passing the guard and the doors. Keep runing, pass the ladder and turn right passing the guard and the double doors, turn right again and cross the doors. You reached "section B" of the factory. In this section and to the left lies the "dressing room" eep this in mind but dont enter yet, so eep runing straight down the hallway pass the doors. You are still in "section B", eep runing pass the doors. Now you are in "section C", turn left pass the double doors to reach the itchen. You should have arrived just in time for the chef to order you to ta e the roasted chic en to Sturroc . Pic up the chic en and dont place the meat hoo , yet. Remember the "dressing room" you made a mental note about? run to it to ta e the waiter outfit. First a note about the waiter patrol route: Starts in the dresser ma ing out with a girl, then heads through sections B-C to reach the bar and enters the privates rooms at the bac of the bar. Remember you should avoid be seen by the waiter or close to him in the same room. Once you reach the "dressing room" go to the bac and left, theres the outfit, drop the chic en and change clothes. Now bac trac the way you got here, turn left to reach "section C", eep runing forward passing the doors, you are in a

-Assassinate "Meat King" Campbell Sturroc -Assassinate Lawyer Andrei Puscus -Rescue the Client's Daugther -Escape the Compound

hallway that goes east to west, this hallway gives you 2 access points to the bar, the right one is just infront of you, the other one is to the left down some steps, turning and ta ing the door with the guard. You can enter anyway you li e, but it is a good idea to open the door ta e a quic pic to see the waiter position and acording to that enter the door that its more convinient, so you are away from him. Inside the bar and in the bac there are 2 privates rooms, plus the access to the second floor to the far right. To the left/front theres the bar and in the counter 3 opium pipes. The lawyer stays in the far left side private room. Pic one of the opium pipes, if the other waiter is in the room dont panic, just go to the center private room and stay between the entrance and curtaines waiting for the waiter to get away from the left private room. Get there, put the pipe on the table, let the layer ta e a joint and if there is a guest wait for him, to leave, ta e out the meat hoo , crouch so its easier to connect and ta e care of him. -Rescue the Client's Daugther. Head bac to the dressing room, if the waiter is in your path just wait for him to get away or just run pass him, now in the dressing room pic the butcher costume again, face the chic en, place the meat hoo in the chic en and pic it up. Now instead of going out of the "dressing room" the way you entered it, just go to the bac and pass the doors, you'll be outside. Go left, there's a set of steps that ends in a double door go through them. O , so you are inside the factory, here follows a description of how to reach the client's daughter and then what to do with the "meat ing's" maniac brother that patrols this area: Inside the factory, watch the staircase to your right and go up, now turn left pass the doors and left yet again pass the doors. Keep runing forward ta e the doors, continue on forward reach another "set of doors". Pic through the eyhole, is convinient to point out that these "set of doors" provide access to a room that comunicates with our point of interest. Wait for the "meat ing's" maniac brother to either: 1)Leave the room, in this case open the "set of doors" turn right pass the doors. A cinema will be triggered (just press A button) pic the body part. or 2)Enter our point of interest. In this case, enter the "set of doors" turn right and pic through the eyhole of the room of interest. The "meat ing's" maniac brother will be with his bac facing the door, you can snea and grab the body part or Syringe him if you li e. In any case if the "meat ing's" maniac brother sees you dont worry, it wont cost you and alert, just evade the attac s and Syringe him.

O , with chic en in hand leave the room, turn left, ahead are some doors but face left againg and ta e these doors, eep going forward through the hallway pass the doors and to the left ta e the staircase down, eep runing straight until you almost reach the wall turning left and passing the door with the guard. This is all familiar to you, now head to the bar and once inside ta e the bac /right door. Turn right pass the doors, run through the hallway pass the doors, runing forward theres a small set of setps ta e them, turn right head up the stairs. A guard will fris you. Now go to the right, pass the doors, to the left theres a single door that gives access to the "Meat King's" room, theres a red switch to the left press

-Assassinate "Meat King" Campbell Sturroc

it to down the curtaines, wait for the girls to leave the room, ta e out the meat hoo from the chic en, give to "Meat King" the chic en, stri e him. Now exit the room head for the place where the guard did the 2nd fris . instead going downstairs eep moving to the hallway passing the guest sleeping on the stretcher, eep going until you reach the last door at the left with the guard. Enter it. Now outside turn right and drop to the truc below. Or from the "Meat King's" room, you can exit all the way to "section B" and reach the doors that comunicate it with "Section A", go through them, turn right eep going until you are outside. Approach the truc to exit the level. Mission accomplished. *********************OTHER WAYS TO COMPLETE MEAT KING'S PARTY****************** With this way is recomended to leave the Meat King as the final objective. -After ta ing care of the lawyer inside the private room search his body for a VIP invitation. Grab the opium pipe. Enter the other private room at the right, put the pipe over the table and wait for the party guest to ta e a joint. When he falls to sleep, ta e his clothes and grab the opium pipe again. Now drop any ind of weapon you might be carring and head to the Meat King's room (as explained in the guide above). The guard will fris you, continue forward. In this floor (2nd) there's a nife and meat cleaver in a room at the bac of the 2nd floors left wing. In the room lies a guard with a mas , wait for him to exit the room to the balcony and grab the weapon. Enter the Meat King's room, press the buttom at the wall to drop the curtaines, drop the opium pipe near the girls and wait for both of them to ta e a joint. Then ta e care of the Meat King. -This one is a different way to ta e care of the lawyer.The lawyer periodicaly goes from the private rooms to the bathroom in the "B section" of the factory. So wait for him at the bathroom. There are 4 cubicles inside. Let's number them from the one closer to the bathroom's door (number 1) to the fartest one ( number 4). The lawyer always enters either the number 1 cubicle or number 3. Enter number 1 and wait. Here's what happens: The lawyer enters the bathroom, stares at the mirror while his bodyguard chec s the cubicles from number 4 to number 1. Then, if the coast is clear, the lawyer enters cubicle 1 or 3. Crouch at the cubicle corner, so when the door opens the bodyguard wont see agent 47, now the bodyguard heads outside the bathroom. Then when the lawyer enters a cubicle (either 1 or 3), snea to him and use the wire. Now if the lawyer entered the third cubicle, quic ly drag him to the 1st one. Now, pic through the cubicle eyhole. Wait for the bodyguard to enter the room, when he passes by your cubicle, start draging the lawyer to the hallway outside the bathroom, turn left and then drag his body to the double doors at the right. Leave the lawyer outside. Ris y, but interesting. ============================================================================== ============================ THE BJARKHOV BOMB =============================== ==============================================================================

Briefing: -Assassinate Fabian Fuchs -Assassinate Commander Bjar hov -Destroy Dirty Bomb Production Capability -Escape Via Cargo Plane LEVEL NOTES. The Radioctive outfit has high tolerance in the subamarine section, but at the other side of the tunnel it doesnt wor well. Fabian Fuchs outfit has enough tolerance to plant the 3 bombs at the submarine, so you can grab the 3 bombs at Commander Bjar hov's ship and ignore the Radiation protective suit if you want. LEVEL STRATEGY. -Assassinate Fabian Fuchs. Stay where you are standing and lean left (you might aswell dispose any weapons you are carring since you wont need them). Watch a guard wal away from the plane, eep your position, some seconds later a figure aproaches. It's the delivery boy, he climbs the ramp and starts pic ing the trays on the floor. Wait for him to pic the first try, ta e out a Syringe while holding the R trigger and run towards his bac release the R trigger to drug him. Drag his body, hide it in your starting position, ta e his clothes and grab a tray. Climb down the plane ramp, turn right, notice the building with a flag outside? head to it but dont enter by the front doors, instead go to the left flang of the building and pass the doors. Once inside tal to the coo , if you want press A button to cancel the cinema, grab the laxative from the table and put some in the soup. O , now to the upper-right corner of the room viewing it from the front door point of view liess a single door that leads to the bathroom, when Fuchs drin s the soup he'll get ill and enters the bathroom but before this happens you have some options to get him: 1) At the far wall of the main room theres a guard near the fire and to the right theres a metal po er. Now aproach the guard and head left through the door you'll be outside but the guards atention is deviated from the bathroom. Surround the building and wal by the front doors, go right, snea behind the guard, grab the metal po er and enter the bathroom. Stay behind the bathroom door. Now since you did this quic ly Fuchs hasnt entered the bathroom yet. Wait for the bathroom door to open, press the close comand and stri e Fabian Fuc s with the metal po er. 2)This option is a little less bullet proof. After using the laxative just head to the bathroom, wait behind the door, equip the wire, wait for the door to open, hit the close door comand and wire Fabian Fuchs. No matter what option you too ta e Fabian Fuchs clothes and leave the bathroom. A cinema is triggered, follow the guard eeping a safe distance and always paralel to him (not infront, not behind but paralel). He'll ta e you to a tunnel with a railed car, ignore the car and just run through the lower part of the tunnel, dont worry about the guards.

-Assassinate Commander Bjar hov. Once you reach the end of the tunnel inmediatly turn left. Keep runing towards the ship in the distance and the grating in the bac ground. Near the grating, to the right there are 2 soldiers guarding the entrance. A cinema is triggered. Wal the ramp, pass the door, now enter the second door on the right. Head up the stairs pass the door, turn right and through the door, you'll be outside in the ship upper floor, approach the guards, they chec you for weapons. When the fris is over, wal forward and chec the right wall for a single door and enter. Commander Bjar hov is in here, he'll great you, after that he turns around aproaching the tray with drin s, dont strangulate him yet because he turns around tal s to you and turns his bac again, now its the time ta e the wire out, snea and ta e care of him. -Destroy Dirty Bomb Production Capability Now, on Commander Bjar hov des theres a master ey that grands you access to a room in the ships 1st floor that contains the 3 bombs need to sin the sub. But there are 3 guards in that small room. Instead you might opt to get the other bombs that are inside the sub -oh the irony-. Anyway, you are in Commander Bjar hov's room, no go through the left door, heading down the stairs, pass the door, turn right, wal to the end of the hallway, pass another door, the left door inside this room is where the 3 bombs are, but ignore them, and eep moving forward. Now you are outside again, eep moving forward bac tra ing to where the tunnel is but turn left and eep runing. Notice those houses next to each other, your destination lies behind those houses, its the warehouse, an hangar li e (very tall) building. Enter it. Dont mind the civilian, once you pass the door inmediatly turn right, behind the wall lies the Radiation Suit, so equip it. Head outside the from it, head in depression, ta e left, so head to building, observe a frozen depresion with a sub rear emerging this direction, notice the ladders on both sides of the them. Notice the submarine in the bac ground slightly to the it.

Now, notice the doc where the submarine is, there are 2 guards standing in the front, theres another guard in the bac part of the doc patroling and lastly another guard in the front that patrols from the 2 guards to some meters outside the doc . You are safe inside the suit so head to the doc and to the submarine, inside there are the technicians wor ing on the bombs, turn right to the bac and pic the 3 bombs. Go outside turn left to the bac side of the doc s and down the ladder. You'll plant one bomb on the right and 2 on the left side of the sub. So eep huging the sides of the submarine until the "place bomb" command appears, you will do this 3 times in each wea spot. Return to the ladder and climb up. Now equip the bomb remote, the range of action for the remote stends up to the tunnel. Anyway, heres the tric y part: Remember the 4 guards at the doc s? (2 standing, 1 patrolling the bac and the other patroling in front going in and out of the doc ). Well, when you detonate the bomb the front patrolling guard will notice the 3 dead bodies of the other guards, giving a "dead soldier" alert and preventing you from

achieving the SA rating. To prevent this, wait for the front patroling guard to get close to the 2 standing guards, detonate the bomb and dont cancel the cinema. Now the 4 of them will be noc ed. Now, head inside the Warehouse, recover the Fabian Fuchs suit, run to the tunnel (always runing in the lower part), next head inside the airplane to reach the exit. Mission accomplished. ============================================================================== =============================== BELDINGFORD MANOR ============================ ============================================================================== Briefing: -Assassinate Lord Winston Beldingford -Assassinate Alistar Beldingford -Rescue Giles Northcott -Escape Beldingford Manor LEVEL NOTES: The outdoor guard outfit wor s o outside but inside is good for nothing. Same principle applies to the indoor guard outfit when outside. The hunters outfit wor s o inside and outside the residence. The only place where the cover has a ris of blowing is when you pass the residence front doors to reach outside. Hec , you can pass the bathing maid in the bathroom using the hunter outfit, she just babbles something and continues with her busyness as if nothing happened. The stable boy suit is good only (you guessed) at the stable. LEVEL STRATEGY. -Assassinate Lord Winston Beldingford. Agent 47 starts facing the la e so turn 180 degrees to face the residence direction. What you want to do is hug the right side of the perimeter until you reach the north wall and the single door that gives comunication to the tennis court. To do this start runing right huging the la e's shore, then turn left close to the bushes and wall. At the north wall aproximate the single door, see through the door's eyhole. If you did this fast enough notice the guard in the distance, he eventually turns and disappears from the field of vision. Open the door, follow the guard you just saw, turn right you are facing now a "big stable". Ma e a mental note of this "big stable" since you'll return here to rescue Giles Northcott. Infront of the big stable and to your left theres a small stable and between this "small stable" and the wall theres an alley. Run through this alley, then turn right facing and inclined road and some bushes. Hide behind the bushes waiting for 2 guards patroling to go down the inclined road. Go left close to the wall, notice the single door and enter it. This place is full with blan ets swinging with the breeze, (move quic ly in this place since theres a patroling guard that frequently comes from the residence using the stairs to the right). O , so in front of you theres a ladder that goes up, also and slightly to the right a set of stairs that goes down into the residence, inside ta e the left door leading you to a water heater. The purpose of turning off the water heater is to ma e a showering girl abandon the bathroom to turn the heater bac on. So if you want, turn off the

heater and return outside again and climb up the ladder, but it is not imperative to turn off the water heater. So you climbed up the ladder, go through the window inside the residence, ta e the poison (cyanide) from the des . Open door that leads to the hallway in front lies the door that leads to the bathroom. If you turned the water heater off the girl isnt in the bathroom. If you didnt turn the water heater off, the girl is there, just aproach her crouch snea ing, syringe her, if she sees you dont worry, just be sure to drug her before she manages to get help. No alerts will be raised. Anyway, in the bathroom theres a secret door behind a mirror, enter it, go up the stairs that lead to Lord Winston Beldingford's room. Dont open the door, insted loo through eyhole pressing right on the R stic to loo at the room's door. What will happen is: either Lord Winston Beldingford enters the room or he leaves the room. So we have 2 posibilities to deal with him: 1) Lord Winston Beldingford leaves the room. Quic ly enter the room snea to his side of the bed and poison the glass of mil . Leave the room using the double doors, once passing, search the wall at the right to find a secret door. 2) Lord Winston Beldingford enters the room. Wait for him to pass by, enter the room. Either lean or adjust the camera to watch Lord Winston Beldingford climb to the bed. Wait until you see his left arm drop. Snea to the bed, pic up the pillow, aproach Lord Winston Beldingford until the "sufocate with pillow" command appears and do so. Snea to the double doors, search the right wall for a secret passage way and into the place with the chimney exhaust. -Assassinate Alistar Beldingford. Go up the ladder, this is the room with the chimney exhaust where you can drop a gas can (theres a bed here also), but we cant do that since it gives you and automatic alert. Keep runing ta e the spiral ladder down to the second floor, open the door, eep moving until you see another door, now this door is the entrance to a bedroom, sleeping here lies one of the house guest hunters. So snea to the left side of the bed, ta e the hunter uniform on the floor and the shotgun. Snea to the room front enrance, that is, the double doors, gently pass by the guards here moving forward to the billiard room, turn right down the stairs, lets call this place "the lobby area", the front doors in this room ta e you outside, but ta e the double doors to the left, eep moving forward pass another set of doors until you reach a single door with spiral stairs, head down the stairs (this is to the right) to reach the wine cellar. Procede to poison the Whis y barrel. Bac trac what we called previously "the lobby area", pass the frontal double doors. ************************* SIMPLE WAY TO REACH THE WINE CELLAR ***************** From the room where you too the hunter's clothes, pass the double doors, in the hallway, ta e the double doors at the left side, snea inside this room to a door in the wall, climb all the way down the spiral stairs into the wine cellar, return to the "the lobby area". -Rescue Giles Northcott When you pass "the lobby area" frontal doors be careful since the guards here are highly distrustful, so snea pass the front doors to avoid detection, turn right, once you gain some distance you may start runing to the stable avoiding guard contact.

*Note: At the stable you can use the weed iller to poison the horses so they dont alert the guards, but it is not necesary, the 2 methods are explained here anyway. Once you reach the "big stable" head to the bac , enter the stable, loo at the big water fountain to the left but eep moving forward, pass the entrance, enter the left door and grab the "weed iller" from the counter, return to the water fountain and posion the water. A cinema is triggered showing the horse fall. Return to the stable bac door, at the left side of the bac door lies a satelite swicth so sabotage it, this will ma e the 3 guards leave the room with the stable ey. So quic ly head to the stable front door, pass it, inside the stable front room please note the ladder and the door to the left, this is where they are holding Giles Northcott. But now eep runing forward to the double doors and cross them, you'll reach a room with 4 doors, ta e the left one and grab the stable ey thats hanging on the wall. Now bac trac to the door near the ladder. If you posioned the water just run to the cell at the bac and open it. If you dindt poison the water, once you open the door start snea ing since the horses tend to alert the guards, at the last cell lies Giles Northcott open the door and a cinema is triggered. -Escape Beldingford Manor. By now you are familiar with the scape route. Head to the tennis court, pass the single door and eep huging the wall, la e, shore until you reach the zodiac boat where agent 47 started the level. Mission accomplished. *********************OTHER WAYS TO COMPLETE BELDINGFORD MANOR****************** -Is posible to syringe the butler in the stairs leading to the wine cellar, the enter the room where Alistar Beldingford is located, snea inside and use the wire, pool cue or whatever. The hunter siting at his side wont notice anything because he is falling sleep. The effect of the alcohol? Nah, just boring conversation. ============================================================================== ============================== RENDEZVOUS IN ROTTERDAM ======================= ============================================================================== Briefing: -Assassinate Klaas Teller -Assassinate Rutgert Van Leuven -Retrieve the Photos -Escape LEVEL NOTES. For the part outside the compound be sure to constantly run, so you can reach the buyer (guy in suit and hat) when he's still outside. The buyer's outfit (suit and hat) has high tolerance levels indoors in the compound, outdoors just enough and indoors, but at the basement level, cero. LEVEL STRATEGY. -Assassinate Rutgert Van Leuven/Retrieve the Photos.

47 starts the level facing the window. Turn 180 degrees and head to the left door. Run forward pasing the door with the exit sign. Ta e the stairs down. Now turn right up the street, while you are runing dispose any guns you might have. Now turn left in the alley, eep runing straight and ta e out the Syringe press and hold the R button. Notice a guy in suit with a hat, thats your target, either snea or run to him, but drug him. Ta e his clothes and the envelope. Now, from the alley turn left, eep moving. Notice the grating, you are infront of the compound, stand infront of the door. After some seconds the door will open and you'll be registered for guns. Ma e a mental note of the small shed near the entrance, since it contains the switch that opens the door you just came through. Anyway go behind the small shed to the left, loo for a small stairway with some boxes close to it that leads to 2 doors (left one and front one), go up and ta e the front door. Keep moving straight and pass another set of doors. Now, heres a big room with a blue motorcicle near a door, pass that door. In this room ta e the left door. You have reached the bar (to the left), tal with the bartender. The bartender will leave the counter, gives you a ey and leads the way to Rutgert Van Leuven. Follow him, you'll be registered again for guns. Now you can still follow the bartender or just run yourself to where Rutgert Van Leuven is. If you are going alone, go up the stairs, pass the doors, turn right, then ta e the single door at your right. In this room run cross the left single door. Rutgert Van Leuven is here, a cinema will be triggered. After the cinema you may start aproching the target, Rutgert Van Leuven is heading towards the safe, when he reaches the safe he is standing with his bac towards you. Ta e care of him. Open the safe, if you cant open it, that means you didnt give Rutgert enough time to open the safe, dont worry just search his body for the combination. Open the safe and ta e the photographs. -Assassinate Klaas Teller. O , now bac trac the basement, but listen, to do here is reach a basement to pic up a fast. way you came, when you reach the stairs, go down to the dont enter directly or you blow the cover. What you need room that is at the right most far away side of the gang member outfit. This next portion has to be done

There are 2 gang members patrolling the area, one patrols around the entire basement and goes up the stairs, the other also patrols the basement but once in a while enters the room where Klaas Teller is (left side most far away room) to give him electro shoc s. If you are playing on expert difficulty just use your map to watch the gang members positions, but if you are in proffesional difficulty do as follows. This protion might need some trial and error before you figure the timing of the guards at that stage in time. First, wait for the patroling guard, that goes up the stairs to do so, and then do the following, very fast: So at the ultimate portion of the stairs that lead to the basement ta e a quic pic around the corner, if no ones there continue going down, at the basement level notice that you can go left or right. Ta e a quic pic and go right, at the corner and to the left theres a long straight section of the hallway pic a round the corner and if the coast is clear run all the way to the last door at the right side, enter and ta e the gang member outfit from the body on the floor. Your target lies in the room oposite to the one you are right now, across the halway. So get there. Anyway, Klaas Teller is tied to a wire matrix reciving electroshoc s once in a while by a gang member, if the room is clear just hit the switch and get out.

From the position you currently are (Klaas Teller's room), go straight to the room where you got your gang member outfit but turn right down the hallway and reach the last door, it leads you outside. Remember the small shed you made a mental note about? go there. Get behind the shed, open the door, snea or run right behind the gang member inside the shed but dont do anything to him, when you get close and "open door" command pops up, so select it using A button. The door you used to enter the compound at the begining opens, head to it and turn left, eep runing to the exit. Mission accomplished. ============================================================================== ================================ DEADLY CARGO ============================== ============================================================================== Briefing: -Assassinate Boris Ivandich Deruzh a -Escape the harbor LEVEL NOTES. There are many disguises in this level. Wor er, police officer, sailor, SWAT, gang member. But in the level strategy you'll probably use the wor er, sailor and police officer outfit. The officer outfit wor s inside the police complex, and in Warehouses with SWAT members. As always the people wearing the same oufit tend to be more suspicious. The wor er outfit. Doesnt wor in the police complex, its purpose is to let you inside the cargo part of the harbor with the patroling sailors. It also wor s inside Warehouses with sailors. The sailor outfit. Is needed to enter the ship where Boris Ivandich Deruzh a lies. Doesnt wor in the police complex at all. Remember that in this level there are 3 Warehouses, the 1st one inside the police complex has SWAT team members, the 2nd one between the complex and the doc s has sailors and the 3rd at the doc s has SWAT members. The bomb detonator function. If you havent ta en care of Boris Ivandich Deruzh a and the SWAT assaults the ship, head to the coaster bridge, snea in and wire Boris, is posible to pic up the bomb detonator and equip it. Head to the heliport that lies infront of the ship. Wait for the helicopter to pic you up. The SWAT members wont open fire as long as Agent 47 has the detonator equiped.

LEVEL STRATEGY. There are many ways to start this mission. Let's label them A)Through the bar B)Through Police front gate and C) Alternate wor er suit. A)Through the bar. Start runing (always run) to the building with the red lights, now inside the bar turn left pass the double doors, eep going straight passing the single door, inmediatly turn left and pass another single door. Go down the stairs a girl will pass by. Pass the single door, now you are in the basement, run

B)Through Police front gate. At the level start procede to run forward until you reach a control place with a shed in the center with a police officer watching the game on TV. Go to the left, there are some containers there, notice the switch at the wall, aproach it and interact. This will interrupt the TV transmition ma ing the officer abandon the shed. Once hiting the switch start wal ing to the entrance, hide behind the 2 truc s infront and to the right, waiting for the 2 patroling officers to get away from the truc s. Run forward to the container at the left side, using the container as cover ta e a loo forward. Notice 1 police officer patroling. Now, your goal is to reach the small shed situaded ahead and to the left, so wait for the single officer to give his bac and ma e your way inside the shed. Inside the shed, drop your guns, pic the wor er clothes and tool box, please eep in mind that this outfit doesnt wor with police officers it only wor s with sailors. Loo through the eyhole and wait for the single patroling officer to pass by. Get out of the shed, turn right toward a control point with 2 sailors. They'll fris you, run forward, passing by the ramp to the ship and to some containers in the bac , to the right between the containers there's a sewer. Go down the sewer. The sewer systems has 4 exits, the one you entered is the most isolated one. The other 3 are aligned in a vertical M pattern, you need to reach the middle one. C)Alternate wor er suit. At the level start run to the bar, wait for one of the wor ers to enter the bathroom, snea behind, (enter First person view) get close to him until the cross sight disappears and pistol hit him. Ta e his clothes and use any of the A) or B) methods to reach the doc s, but now you wont need to head to the small shed to pic the wor ers suit instead head to the control point where the sailors fris you. Hec , if you timed correctly you might pass the officers withouth even them noticing you, and no alerts are raised. Getting the sailor outfit. (Now we asume you reached the sewer system with the wor er's suit and you are in the ladder of the middle sewer) Climb up the ladder but not all the way, adjust the camera and wait for a sailor to pass by, quic ly climb up and go exaclty to the oposite direction, no matter if it was left or right if you continue to go forward eventually you'll reach a set of stairs. Go up the stairs, in the midle on top of a box lies a SAILOR OUTFIT. Ta e it. Bac trac again to the isolated sewer, where you entered the sewer system the fist time, climb up and ma e your way to the ship. -Assassinate Boris Ivandich Deruzh a. Climb the ramp, wal ing pass the sailor, to the right lies the dec and bridge.

forward and loo left for a single door. Enter it, go up the stairs. Now turn left and left again in the corner, eep runing until you reach a small set of stairs, turn right and enter the single door. Go through the hallway to end inside the harbor part guarded by the police. Open the door but dont go outside yet, adjust the camera and notice the truc , wait a little longer and watch 2 police officers one after the other reach the truc and do a 180 turn geting away from the truc . Now start runing forward to reach a container stablished at the left side. Using the container as cover ta e a loo forward. Notice 1 police officer patroling. Now, your goal is to reach a small shed situaded ahead and to the left, so wait for the single officer to give his bac and ma e your way inside the shed.

There are to access doors to the left and right. Here's the thing, since you reached the ship so fast Boris Ivandich Deruzh a, will be moving inside the ship 2nd-3rd floors constantly. To simplify things, you need to ta e care of him inside his room. The room is located on the second floor to the right passing a single door inside a hallway with 2 access doors. So stay near this hallway (outsie) constantly chec ing until Boris Ivandich enters his room. While waiting for Boris avoid close contact with the patroling sailors. Theres a ladder outside the second floor perimiter, you can climb it up once in a while and let the patroling guards pass below you.

-Escape the harbor. Now, as quic as posible, ma e your way to the shed where you got the wor er's outfit. The reason for this is because a SWAT team will try to ta e the ship by force and you might get cut in the shootout. But if you reach the control point where the sailors fris ed you, then its all safe. Get behind the shed, be careful with the single patroling officer. Now there are many options to reach the exit at the start of the level. The secure way is to get inside the small shed, loo through eyhole, wait for the officer to pass by, snea behind, use the syringe to drug him, then ta e the officer outfit and head out of the police complex through the front entrance and into the starting point of the level avoiding any close encounters. Other way is: From your position (the shed) is posible to snea your way bac to the exit point at the begining of the level through the hallway that comunicates to the bar and pic ing the loc behind the bartender's counter with the wor er's outfit equiped. Also is posible (but hard) to just snea by the front, avoiding the first single officer, then the 2/3 close to the front door and snea pass the officer inside the front shed. YET ANOTHER WAY TO SCAPE. In case the SWAT members aboard the ship, and Boris is at the coaster bridge: Head to the coaster bridge, snea in and ta e care of Boris Ivandich Deruzh a. Pic his bomb detonator, equip it and head to the heliport that lies infront of the ship. Wait for the helicopter to pic you up. The SWAT members wont open fire as long as Agent 47 has the detonator equiped. Mission accomplished. ***********************OTHER WAYS TO COMPLETE DEADLY CARGO*********************

-Reach the ship using any of the strategies explained in this level's guide. Now, instead of waiting for Boris Ivandich to enter his room, just head directly to the coaster bridge, wait near the door in one of those dar spots. After 5 minutes or so the SWAT team assaults the ship and Boris Ivandich will enter the bridge. He starts moving nerviously inside the bridge withouth noticing Agent 47. After 2 minutes since Boris Ivandich entered the bridge, he will start giving his little speech about droping the detonator, blowing everybody minds (and bodies of course), if they dont get him a helicopter. Wait for the little speech to end, snea behind Boris Ivandich and wire him. Pic the detonator and equip it. Now, head to the heliport in the front side of

(Its

ind of li e detonator strategy explained above).

When Boris enters his room, open the door, snea Pic the bomb remote.

behind him and use the wire.

the ships dec . To do so pass the bridge door, the SWATs wont open fire, ta e the 2 external ladders down to the dec and continue to the heliport ahead. The reason for ta ing the 2 external ladders is because there are some sailors alive inside the coaster and will open fire if they see you. After 5 minutes from Boris Ivandich Deruzh a little speech, the helicopter will arrive. You still get the Silent A. rating even with all this commotion. -The sniper tactic for S.A. rating. This one is really hard to do, recomend that you practice this in other difficulties where multiple saves are allowed, ma e saves specially for getting the officer outfit inside the office withouth being detected and another save for hiting the sniper man witouth shooting him. This isnt a very consistent method, but in case you want to tray something different here's how its done: Run to the police complex. Get to the left side, wait for the 2 officers patroling inside to tget away from the police office single door at the left side. Snea to the grate door and pass it (the officer in the shed wont notice) And enter the left single door that leads to the police office. Inside enter the first door to the right. Loo trough eyhole, wait for an officer to pass by, open the door but dont get out of the room, instead adjust the camera so you see the police officer siting in the office room. Now, crouch snea to the next right door, wait for the sitting officer to stand, open the door, adjust the camera to see if any officer is coming from both sides of the hallway. If the coast is clear, get out, ta e the left hallway and enter the door to the dressing room. Ta e the officer outfit, get out of the room, turn left and exit the office by the bac . Remember that in this level there are 3 Warehouses, the 1st one inside the police complex has SWAT team members, the 2nd one between the complex and the doc s has sailors and the 3rd at the doc s has SWAT members. Head to the first Warehouse with your officer outfit, slowly wal inside avoiding close contact with any SWAT members, dont worry if they notice you the officer outfit is good enough to pass by them. Get down the sewer hole. Down in the sewer system turn left, eep runing straight to the last sewer ladder and climb up, enter the single door to the right, inside this small room hide behind the door, when the patroling SWAT passes syringe him, drag his body behind the boxes, ta e the SWAT uniform and M4 carabine. Get to the staircase at the oposite side of the warehouse in relation to the small room and climb to the 2nd floor. Run straight to the single door and inside the room with some laptops on the tables. Notice the ladder, climb up to the rooftop. Here lies the sniper SWAT member, enter first person view, aproach the SWAT member, wait for the crossight to disappear and hit him with the carabine 10 times. Once he goes down drag him to the hole you came up to the rooftop and drop him there. Pic the sniper rifle, aim to the coaster bridge and quic ly ta e out Boris Ivandich Deruzh a with one shot. Drop the sniper, bac trac to the small room with the drugged SWAT member and pic the officer clothes again. Enter the sewer hole and head to the first warehouse. Now, slowly wal pass the police complex frontal door avoiding close contact with the 2 patroling officers and head to the level starting point. ============================================================================== ============================ TRADITIONS OF THE TRADE ===================== ==============================================================================

Briefing: -Assassinate Franz Fuchs -Assassinate Fritz Fuchs -Retrieve the Chemical Bomb -Escape with the Bomb LEVEL NOTES. The police officer outfit is the easiest safest way to complete the level. Always avoid close encounters with the other officers. This will be your only disguise for this level with the proposed method below. If you use the police officer outfit you wont need to conceal the chemical bomb inside the suitcase (suit case located inside Fritz Fuchs room 202). For any other disguise you need the suitcase. The police officer outfit lets you pass metal detectors while carring guns. Franz Fuchs always get suspicious no matter what disguise you might have, so dont let him see you at the pool. The bell boy outfit allows you to get Fritz Fuchs withouth entering his room by the balcony. The poison method to ta e care of Franz Fuchs automatically denies the Silent Assassing rating because it gives an alert. Theres a method that allows you to complete the mission withouth changing clothes. Wont explain how to do it in this guide, but the ey strategies are: 1) When you enter the lobby for the first time, go up the central stairs into the mini bar, close the 1 window that is open so nobody can see the pool. 2) Syringe the officer near the pool (dont grab his clothes), snea to Franz Fuchs at the center of the pool, use the wire. Grab the ey and drag his floating body to the left steam room. 3) To get Fritz Fuchs, access his room via balcony. Stay behind the balcony door and crouch, wait for the bodyguard to pass the door, snea inside, wire Fritz Fuchs, open the bathroom door, adjust the camera, wait for the body guard to exit the room to the balcony, again crouch and stay behind the door, when the bodyguard enters the room, snea outside. LEVEL STRATEGY. Right where Agent 47 is standing pic the "conference I.D.", Drop your suit case and any guns you might have, run forward entrance, aproach the guards, one guard automatically chec s finishes, cross the metal detector. Wont sound since you are Enter the hotel. Assassinate Fritz Fuchs. In the main lobby, first run to the left side and loo for the double doors at the bac , pic the loc here. Now return to the center of the lobby and loo right for a set of double doors that lead to the hotel's right wing, pass them, eep moving forward passing the double doors ahead, notice infront another set of doors with a "hotel wing closed" sign, please note these doors are loc ed, from the body. to the hotel your I.D. When it not carring guns.

so be sure the patroling guard is not here and pic the loc . Enter the doors. Turn left, pass the double doors, now turn right and then left, this hallway has the curtains swinging in the breeze, while moving search left for room 108 pic the loc and loo through eyhole. Inside the room a guard is in the bathroom, so if you dont see him through the eyhole snea to the room, turn right and pic the officer outfit that is on the bed. Snea out of the room. Once you are out of room 108 go left moving forward and turn left in the corner, pass the double doors, now you are in the hallway with 1 police officer guarding the crime scene, wal forward pass the officer (avoding close contact) turn left going up the stairs to the next floor (theres a sign that says: 198-210), turn right, cross the double doors ahead, turn right again in this hallway, watch out for the patroling officer since he gets suspicious. Notice in this hallway a bodyguard in blac suit guarding room 202, Fritz Fuchs is located in this room ta ing a shower. Quic ly run to the double doors at the end of this this level has been fast enough once you cross the should be cleaning the rooms in this area. So wait room or open a door, he will let the master ey in door and choose the "pic master ey" command from

hallway, if your timing for double doors the bellboy for the bellboy to enter a the door loc , aproach the the context menu.

Ma e your way to room 203, the one at the left side of Fritz Fuchs room and enter it. Move to the bac of the room, pass the single door that leads to the balcony. Once in the balcony loo right to the next balcony, either a bodyguard is there or he'll appear after some seconds. When the bodyguard leaves the balcony, ma e agent 47 jump to it, start snea ing, open the door and syringe the bodyguard that has turned his bac . Now snea to the bathroom, Fritz Fuchs is ta ing a shower, use the wire on him. Get out of the bathroom, to the side of the bed lies a suitcase, you may opt to pic it up to conceal the chemical bomb but when using the police outfit it is not necesary. Leave Fritz Fuchs room the way you enter it, that is the balcony. And to the front door of room 203. -Assassinate Franz Fuchs. Outside of room 203 turn right then left and pass the double door, in this halway pass the set of stairs to your left moving forward, at the end of the hallway to the left notice the double doors, enter them. In this long halway theres a single officer near a metal detector, carefuly wal pass the metal detector down the stairs. Get down the center stairs, turn right and face north. These are the double doors you pic ed at the begining of the mission. So pass them. Turn left passing the double doors ahead, now you are inside a bathingroom, turn right to notice the entrance to the pool area, go to the left corner and adjust the camera so you can see inside the pool area. Theres an officer in the pool area that patrols a short distance oriented left to right in reference to the entrance. Franz Fuchs is in the middle of the pool, if your timing is correct, after some seconds, Franz Fuchs will leave the pool by the right side, he turns left and goes north into the steam room. Wait for the guard to patrol right and then snea pass him going left. Circumvent the pool and enter the steam room where Franz Fuchs is located. Inside the steam room note the red valve handle, aproach it and select the turn valve option. Franz Fuchs suffocates, now search his body for the " ey to the

x-ray room". Exit the baths and return to the hotel's lobby. -Retrieve the Chemical Bomb At the hotel's lobby go up the center stairs, turn right going up the stairs, pass the metal detector, turn left, move through the hallway reaching the double doors, turn right, notice the stairway to the right, go up, to the 3rd floor. At the 3rd floor turn left, notice the double doors at the left side and go through them. In this straight hallway loo for a single door to the right side with a green light on top, is just right there, and ahead lies an officer guarding the metal detector. Enter this single door, that leads you to the hotel rooftops outside. Move forward on the rooftop until noticing 2 windows. Get close to the side of the windows and adjust the camera to see inside. In the room theres 1 bodyguard near the right wall of the room, his patrol patern consists of moving close to the wall bac and forward, standing in the corners and turning his bac . So wait for him to turn his bac , enter the room through the left window, start snea ing forward and ta e the left double door. In this room inmediatly turn right, wal straight up the halway, notice the double doors to the right, aproach and select the loo through eyhole option. The chemical bomb door is located at the upper left side of the room. Inside the room theres 1 body guard. Hes patroling route involves going from the chemical bomb door (X ray room) along the wall wal ing to the right, he them does a 180 wal ing at an oblique angle, turns around an wal s at an oblique angle again towards the bomb door. So, when he starts wal ing away from the bomb door enter the room snea ing aproaching the bomb door and enter. Pic the bomb from the floor. Loo through eyhole. Wait for the bodyguard to stand close to the bomb door (your actual position), when he turns and starts wal ing snea to the double door you used to access this place. I==============================I Bomb Door -> I].^.. ... .. .. . . . .. ..^.[I <- Another Double doors I . . [I (just for reference) I . . I I . . I I . . I I . . I I . .. I I I I=========== =================I * <- Agent 47 position at the double doors (The points " . " represent the bodyguard patroling route at the bomb room) Get bac to the first bodyguard room. Loo through eyhole, wait for the bodyguard to enter your range of view, once he turns, snea to the window an to the hotel rooftop again. Reach the door, turn right, carefuly wal by the metal detector and down the stairs, now turn left 2 times pass the second floor metal detector going down the stairs, turn right down the central stairs wal ing toward the lobby front entrance. Outside the hotel wal by the 3 guards and the metal detector at the entrance, turn left moving through the street until you reach the left small shed with a barrier where you exit the level.

Mission accomplished. ============================================================================== ================================= SLAYING A DRAGON =========================== ============================================================================== Briefing: -Assassinate Red Dragon Negotiator -Blue Lotus Negotiator Must Survive -Escape the Area LEVEL NOTES. Theres a super quic way to obtain SA rating in this level that involves using the sniper rifle. The description is at the end of this level wal through. The gardener outfit wor s really well in this level. The lotus member outfit is not very reliable. The safest way to complete the mission is with poison but there are other options such as the remote bomb. The bomb is not very consistent for achiving SA rating. The bomb is located on the 2nd floor inside the building on a table. You plant the bomb in the car below a glowing red sign. The best way to do it is, in your normal suit aproach the car to deviate the attention of the lotus member, wait for him to start returning to his guard spot and snea to the car. Once the bomb is planted return to place where you got the bomb and let the civilian inside the room see you, he'll run to the par and expose you. there's a 50 second lapse from the instant the civilian sees you to the time the red negotiator flees the area and the mission failed screen appears. Once the "red negotiator fleeing" message appears you can activate the bomb. By the way, it is a good idea, once the civilian sees you, to go to the last floor and change to the gardener disguise and start runing to the exit. LEVEL STRATEGY. Agent 47 starts with the sniper case, drop it as well as any other guns you are carring. Where you are standing turn 90 degrees and run forward, turn left, loo for a sewer near the building, climb it down, grab the rat poison and go to the surface again. Turn left on the corner runing down the street, eep following the street until you reach a building with green lights outside and a regular citizen standing near the door, so enter it. You cant miss it since its the only building in the whole level that you can access. Run up the stairs to the last floor (dont worry about the guard in the floor previous to the last one). In the last floor to the right ta e the door closer to the stairs, pic the loc and enter. There are some plants here, to the left on the floor lies the gardener disguise. Ta e the stairs down and exit the building. Just outside the building loo ahead and slightly to the left, theres an entrance to the par guarded by blue lotus members. Aproach the entrance, the blue lotus members will fris you. Wal inside the par , notice 2 guards, wal away from them and to the left, loo ahead for a small access/mini bridge to the pagoda, this access leads you to the tea tray. When the negotiators are away from the tray aproach it wal ing and stay more or less behind the column, posion the tea and wal out of the par by the nearest entrance (dont run since it may raise an alert) . Once outside of the par run to the nearest exit point

, the exits typically are near a par ed car with guarding lotus members. Mission accomplished. ***************** SUPER QUICK WAY TO OBTAIN THE SILENT A. RATING ************** This one requires 1 shot, but you'll get the SA raiting anyway. Practice enough and is posible to get SA rating is less than 2 minutes. And always eep runing. Agent 47 begins this mission facing a dumpster, start runing in the direction his facing through the alley, turn left on the street, now turn right on the corner (theres a dumpster here), loo at the set of stairs on the wal way and go up them. At the top of the stairs unpac your sniper (go to the items menu select the case with A button). Now agent 47 is facing a tree, go to the left side of the tree and crouch snea to the top of the structure. Dont go too far or the lotus members will see 47, blowing his cover. Anyway, you now the position is good when you have an angle to view the pagoda at the center of the par . If you arrived quic ly, you've made it just in time to have a shot at the red negotiator. Anyway, zoom with the sniper and loo at the pagoda, you have a good view of the red and blue negotiator wal ing next to each other. Please, remain crouched while you aim the rifle. Snipe the red negotiator above the waist level. Either drop the sniper or conceal it again in the case. Now head to an exit point. Mission accomplished. ============================================================================== ============================== THE WANG FOU INCIDENT ===================== ============================================================================== Briefing: -Assassinate -Assassinate -Assassinate -Assassinate -Assassinate -Assassinate -Assassinate -Escape From Blue Lotus Blue Lotus Blue Lotus Blue Lotus Blue Lotus Blue Lotus Blue Lotus Mission Negotiator Triad Member Triad Member Triad Member Triad Member Triad Member Triad Member

LEVEL NOTES. Why we go for the bomb first and not the driver? It's because its easier to snea pass the member that guards near the entrance to the room with the bomb, outside on the second floor railing. If you decide to get the bomb after grabing the driver's outfit you might get caught by the guard near the room where the bomb is situated.

LEVEL STRATEGY. At Agent 47 starting position, slightly turn right runing up the street. At the first bifurcation of the street notice ahead a green sign with chinese characters (ma e a mental note). At the bifurcation turn right. Keep runing straight, loo at the building with the hanging flags, to its right theres a ladder, eep runing straight to it. Climb up and start snea ing, to the right

before the guard theres a single door, pic the loc , enter the room, grab the bomb/remote combo over the safe and pic the disguise if you want. Exit the way you enter snea ing and climb down the ladder. By now a cinema should be triggered showing the car arriving to the restaurant. Notice the driver using the blac suit, this is the next target. Remember the street bifurcation and the green sign you noticed? Bac trac there, run to the green sign, pass by it and turn right in the first entrance, eep moving, you'll be at a place with some dumpsters and a sewer (another alternative to reach this place is: when you climb down the ladder, face the street where you came and turn right at the first alley). Anyway this is a place between the buildings with a sewer more or less in the center and near a wall, lots of dumpsters here aswell. Hide behind the dumpster more or less oposite to the sewer. Wait for the driver to arrive, when he starts urinating, syringe him. Ta e his clothes and drop the body down the sewer. Is obligatory to throw the body down the sewer or the car wont move. Run to the car that is infront of the restaurant (the building with the flags) when you are close start wal ing to the driver's seat and plant the bomb. Now, stand there near the car, wait for 3 lotus members to enter the car, 2 of them come from inside the restaurant, when 2 enter the car, start runing down the street in the direction that the car is facing and equip the bomb detonator. After the third member enters, the car will start to move and "target fleeing" message will pop. You are runing, after a while notice an alley to the left (it gives access to the bac of the restaurant) and infront, on the street, 2 lotus members guarding the exit. Wait at the alley entrance, face the 2 lotus members, wait for the car to get close to them, detonate the bomb. A total of 5 lotus members are down, now the 2 remaining are inside the restaurant, at the dining room. Run to the alley, pass the double doors, inside the yard notice 3 doors, ta e the midle one. Now inside its dar , pass the left single door, turn left, move down the hallway and ta e the first double door to the right, pass the single door that is almost infront of you, now you should be inside the bathroom, notice the single door infront and go through it. Now turn right, notice the oval entrance, close to the left part of this entrance start snea ing, turning to the left and always huging the wall. This will let you pass by the 2 guards. Ahead there's another oval entrance and beyond lies the dining room with the 2 remaining lotus members. Now comes the tric y part: Deliberatly, start snea ing outside of the dining room entrance from left to right, this will ma e 1 of the 2 lotus member to aproach, eep snea ing slowly luring the lotus member behind the entrance wall, away from his partner view. Now, stand still, the lotus member will lose interest, at the instant he turns ta e out the wire, press and hold the R trigger, run quic ly to him and release the trigger. If done correctly, you too care of this one withouth anyone noticing. For the remaining member, start crouch snea ing from the right of the entrance to the dining room. Ta e care of the remaining member. It is not necesary to move the bodies. Now leave the restaurant the way you enter and head to the exit. Or a quic er but dangerous alternative is to exit by the restaurant front door. You can bypass the guards inside the restaurant, snea ing and huging the walls. Mission Accomplished.

============================================================================== ================================ THE SEAFOOD MASSACRE ==================== ============================================================================== LEVEL NOTES. Theres an extra way i propose at the end that is quic er. Not much to say here. The chef sees through every outfit so you'll need to drug him. LEVEL STRATEGY. Briefing: -Assassinate the Red Dragon Negotiator -Conceal the Red Dragon Negotiator's Body -Assassinate the Blue Lotus Negotiator -Assassinate the Chief of Police -Place Amulet at Restraunt -Escape in the Car

From the starting point run forward a bit, turn to the right in the first alley you see, right again, then left, when exiting the alley infront lies a building with red lights hanging (its the restaurant), to the left of the building lies a big opening between a bric wall that gives access to the bac of the restaurant. So go there, inmediatly after passing the opening turn right and go down the set of stairs, theres a loc ed door here, pic the loc , enter. At the bac of the room lies the gas control so ma e a mental note of this, but now we wont use it, to the right theres a single door, enter it, to the left of this small room on the floor is the chef outfit, use it. Head bac outside and up the stairs. Pass the opening you crossed to get to the bac of the restaurant, turn right, notice the corner, turn right and inmediatly loo across the street for an alley with a dumpster to the left. By now the red negotiator is infront of the alley standing or at the bac of the alley urinating. Snea behind him and ta e care of him. Grab the amulet from his body and drop the negotiator down the sewer that is at the bac of the alley. Bac trac your way again to the bac of the restaurant. Now before going down the stairs to sabotage the gas controls, turn left aproaching some dumpsters, behind lies a sewer, drop down and pic the rat poison. Climb up and head down the stairs to the gas control room (dont worry about the guards) sabotage the gas control and a cinema is triggered. Now, wait behind the door or behind the green curtain. The chef will aproach the gas control, snea behind and use the syringe. Search his body for the itchen ey. Now head up the stairs. Pass the 2 guards, do 180 turn and notice the green van aproach the van, turn right, head to the small metal stair and enter the door, close the door. Now you are in the itchen. Aproach the itchen table, loo for the tray, poison the drin s. Go to the item screen (press Y), equip the triad amulet, put the amulet on the tray, pic up the tray and aproach the service window (it is important that you eep a safe distance from the window so the waiter wont see you), select "place serving tray on the counter", then ring the bell, hide behind the door until the waiter pic s the tray. Head out of the itchen the way you enter it.

-Escape in the Car. Once outside go bac to the starting point of the level (blac car) that also serves as the exit. After some seconds all the objectives will be fulfiled and 47 will automatically exit. Mission accomplished. ****************** ANOTHER WAY TO COMPLETE THE MISSION ******************

Heres a silly way to do the "Sea Food Masacre" level, that it is also faster. First drop all your guns, pic up the rat posion from the sewer, then head to the red negotiator urinating at the alley, ta e care of him, grab the amulet and his clothes, drop him down the sewer. Go to the front of the restaurant, the right guard will fris you, when he finishes enter the restaurant. Theres 1 guard and the waiter/bartender inside. Tal to the bartender, grab the ey, the bartender starts cleaning the counter. Here's the silly and tric y part: Get yourself away from the bartender, he is cleaning the counter, wait for him to rest his arms in the counter, crouch snea to the itchen, close the door or wait for the door to automatically close. If you did this correctly the bartender wont notice anything, the guard does notice but it doesnt matter and the chef wont notice either. Syringe the chef, drag him behind the table near the bac door. Poison drin s, place amulet, carefully put the tray near the itchen service counter, away from the bartender's view, and ring the bell. Wait for the bartender to get the tray and wal away. Get outside by the restaurant front door. Head to the exit. Mission accomplished. ============================================================================== =========================== THE LEE HONG ASSASSINATION =================== ============================================================================== Briefing: -Assassinate Triad Leader -Obtain Jade Figurine -Escape from the Area LEVEL NOTES. There are 4 saves scattered around the level where the Jade figurine might be placed. The positions are randomly generated each time you begin the mission. 2 of the position are really difficult, while the others are easy. The easiest way to grab Jade figurine is when its placed in the safe inside the room where agent 47 grabs the bomb in "THE WANG FOU INCIDENT" level. The main outfit will use here is the chef outfit, located in the restaurant basement. The segment of the run to rescue the agent is a quic one. Once you rescue the tortured agent the safe position will be mar ed on the map. If you dont li e the placement of the safe, just restart the level and do the rescue mission again until geting a good figurine placement. It isnt really necesary to see Mei Ling to get the safe combination. Since when

you ta e care of Lee Hong you can pic the combination from his body. Be sure to hide his body correctly, so you'll have time to visit the save. If you wish to get the combination from Mei Ling, just wait until agent 47 is alone with her in the room and pistol hit or seringe her. LEVEL STRATEGY. -Obtain Jade Figurine. Now we most grab the chef disguise and rescue the agent. From where you start run up the street until you reach the bifurcation, turn right, ta e the street to the right so you reach the alley at the bac of the restaurant. Go through the alley, open the double doors, at the yard out of the 3 doors pic the middle one. Inside this room ta e the left single door. This hallway is very dar , if you wish equip NVG, now turn left, runing straight by the hallway enter the double door at the bac that has a red lamp to the side. This room is full of boxes, turn left 2 times huging the wall, stay behind the small part of the wall. Now you are facing a small entrance, eep waiting until a guard comes out from the entrance and exits the room, head to the entrance down the stairs until you reach the basement. This room has lots of green curtains, infront there's a single metal door, to the left lies a chef behind a green curtain, dont pay attention to him and snea to the metal door infront. Loo left in this room, there are 2 outfits resting on the floor (ya uza and chef), pic the chef disguise. Enter the single metal door to the right. Turn left, then right, theres another single metal door ahead. Turn right, notice a double metalic door infront and to the right an elevator. Go through the double door. There are 2 guards infront of another double door, carefuly wal to then, pass the double door, eep wal ing forward, in the hallway theres a single guard, wal pass him. Turn left, notcie another guard infront of a double door, pass the door. Theres a hallway with 1 guard, a double door in the bac and 2 single doors to the right side, enter the 2nd single door to reach the AGENT. Get close to him and select free agent. A cinema will be triggered. DONT CANCEL THE CINEMA. Since at the end the agent will reveal the Jade Figurine safe location. In any difficulty (except proffesional) the safe location will be mar ed on the map. ******************************************************************************* NOW THERE ARE 4 VARIATIONS TO COMPLETE THE LEVEL DEPENDING OF THE JADE FIGURINE POSITION. ******************************************************************************* But wait we need to get the save combination first, there are 2 ways to acomplish this: 1)Ta ing care of Lee Hong and search his body for the combination. 2)Visit Mei Ling at brothel. Pistol hit or drug her, then search the body for the combination. If you choose number 1) TAKING CARE OF LEE HONG:

-Assassinate Triad Leader. Exit the cell, head bac to the basement elevator you passed earlier, choose restaurant 1st floor. Get out of the elevator and to the door, turn right, in this hallway wal forward, enter a door to the right, eep moving until you reach the big circular room with the sculpture in the middle. Wal to the door iluminated with lamps and enter. Get to the bar, aproach to the bartender and tal . Either cancel the cinema or wait for it to end. Get behind the counter and grab the laxative bottle. Return to the hallway that leads to the elevator but this time eep moving until you notice 2 doors facing each other (right one is the itchen door, left one leads to the dining) ta e the right door. Now inside the itchen, loo for a bowl of soup on the table, put laxative in the soup. Dont worry about the chef's since they wont care. Now ta e the soup, exit through the door you came and enter the door just infront. Keep moving forward, now turn left, eep moving. Notice to the right an oval entrance that lead to the fancy diningroom. Inside notice Zun (the fat guy) and Lee, enter the room a conersation is triggered. Aproach them, choose the "serve soup" option. Zun tastes the soup and starts runing to the bathroom. Get behind Lee and ta e care of him, search his body for the save combination. THIS IS VERY IMPORTANT: Drag Lee's body behind the table, to the side that is oposite to where Zun was siting. If done correctly when Zun returns he wont notice Lee's body. Now with the save combination in your hands follow 1 of the 4 strategies acording to the placement of the Jade Figurine. If you opted for 2)VISIT MEI LING AT THE BROTHEL: Exit the cell, head bac to the basement elevator you passed earlier, choose restaurant 1st floor. Get out of the elevator and to the door, turn right, in this hallway wal forward, enter a door to the right, eep moving until you reach the big circular room with a sculpture in the middle. Wal to the door iluminated with green lamps and enter. Get to the bar, aproach to the bartender and tal . Either cancel the cinema or wait for it to end. Get behind the counter and grab the laxative bottle. Exit the bar area, now in the big room with the sculpture in the middle, loo for a door to the left iluminated by a red lamp and with 2 ya uza guards. Wal pass them (with your chef disguise there wont be any problem), the ya uzas get suspicious but your cover wont be blown. Turn right head up the stairs, eep moving passing the doors iluminated with red lamps. Eventually you reach an open room with lots of boxes. Get close to the right wall and procede forward, theres a door that gives access to a bridge outside. Cross the bridge, notice the brothel entrance with 2 guards infront and a woman, wal pass them. Keep wal ing and loo ing left, the young woman there is Mei Ling. The old lady will aproach Mei Ling, engaging her in a conversation, when the conversation ends aproach Mei Ling. She'll encorage 47 to follow her, so do it. Inside the room, get behind Mei Ling, enter first person view, get close to her, wait for the cross sight to disappear and pistol hit her (pressing R trigger of course). She falls with one hit. Ta e the save combination from her body. Now dont leave the room using the front door since the old lady will be there, waiting to get paid, instead use the other door, you'll end over the outside railing, turn left following the path, jump the balcony, when you are aproching the bridge start snea ing so the 2 guards at the brothel entrance wont notice you. Cross the bridge, head through the door to the room with lots of crates. Aproach the right wall and snea pass the guard, go down the stairs.

Now with the save combination in your hands follow 1 of the 4 strategies acording to the placement of the Jade Figurine. ******************************************************************************* NOW THERE ARE 4 VARIATIONS TO COMPLETE THE LEVEL DEPENDING OF THE JADE FIGURINE POSITION. ******************************************************************************* -IF THE FIGURINE IS PLACED IN THE MANSION 2ND FLOOR: From the cell where the agent was held: Exit the cell, turn right pass the double doors, there are 2 guards in this place, wal to the double door, now you entered a place similar to a sewer, drop down to the conduit, pass the big pipe to the right, now you are in another similar room. Use the tiny ladder to clim up. You are facing a double door, behind the door theres a guard, snea and use the syringe or wire. Ta e his clothes. Turn the way you came and pass the only other double door. Enter the single door to the left. Theres an AK 47 on the table in this room (do not pic up), again go through the left single door and start snea ing. Behind the 2 guards in this room lies the elevator. Call it, go to the mansion floor. Once you reach the mansion, theres a guard near the elevator, exit wal ing left now loo to the right, theres a guard near 2 doors (1 single the other double). Wal to the double door, head inside the room, notice to the right a set of stairs going down, eep wal ing forward and turn left. In this halway turn left again, notice 2 guards standing, turn left (oposite direction of the guards) go up the stairs. Pass the double doors. In this room, loo to the right, the set of doors here leads you to Lee Hong's office. There's a single guard patroling from Lee Hong's office to the balcony. So wait for him to exit the office and grab the Jade Figurine from the safe. Bac trac your way to the elevator and to the basement. -IF THE JADE FIGURINE IS IN THE BROTHEL. (In case the figurine is here, you should opt to ta e the safe combination from Mei Ling, as described before in this guide.) Dressed as the chef and from the bridge that leads to the brothel entrance: Cross the bridge, dont pass the entrance instead snea to the left, follow the path, jump the balcony and notice the first door to the right, loo through the eyhole. If the coast is clear enter the room, loo for the safe, open it and ta e the figurine. Head bac the way you came, dont forget, when you are near the bridge start snea ing. ------------------------------------------------------------------------------* Note: If you havent dealt with Lee Hong up to this point follow the process * * described previously in this level's guide. * -------------------------------------------------------------------------------IF THE JADE FIGURINE IS IN THE BASEMENT. From the basement elevator: Turn right, pass the double doors, now turn right again and enter the single door, this room is pac ed with weapons. Go through the single door infront. Once inside notice the safe, open it, ta e the Jade Figurine. Bac trac your way to the basement elevator. ------------------------------------------------------------------------------* Note: If you havent dealt with Lee Hong up to this point follow the process *

* described previously in this level's guide. * -------------------------------------------------------------------------------IF THE JADE FIGURINE IS AT THE GUARD'S QUARTERS. (In this case you should opt to get Lee Hongs first and ta e the safe combination from his body) -Assassinate Triad Leader. Exit the cell where the agent was being held, head bac to the basement elevator you passed earlier, choose restaurant 1st floor. Get out of the elevator and to the door, turn right, in this hallway wal forward, enter a door to the right, eep moving until you reach the big circular room with the sculpture in the middle. Wal to the door iluminated with green lights and enter. Get to the bar, aproach to the bartender and tal . Either cancel the cinema or wait for it to end. Get behind the counter and grab the laxative bottle. You need to reach the itchen, here's how to do it: Return to the hallway that leads to the elevator but this time eep moving until you notice 2 doors facing each other (right one is the itchen door, left one leads to the dining) ta e the right door. Now inside the itchen, loo for a bowl of soup on the table, put laxative in the soup. Dont worry about the chefs since they wont care. Now ta e the soup, exit through the door you came and enter the door just infront. Keep moving forward, now turn left, eep moving. Notice to the right an oval entrance that leads to the fancy diningroom. Inside notice Zun (the fat guy) and Lee, enter the room a conersation is triggered. Aproach them, choose the "serve soup" option. Zun tastes the soup and starts runing to the bathroom. Get behind Lee and ta e care of him, search his body for the save combination. THIS IS VERY IMPORTANT: Drag Lee's body behind the table, to the side that is oposite to where Zun was siting. If done correctly when Zun returns he wont notice Lee Hong's body. Get outside of the restaurant either by the front doors in the circular room (with the sculpture in the middle) or using the alley at the bac of the restaurant. This is alley you used to infiltrate at the begining of this level's guide. Once outside loo for the ladder that goes to the second floor's outside railing, climb up, enter the first door to the right. Open the safe and grab the Jade Figurine. Get outside climb down the ladder, move left through the street that extends from east to west at the front of the restaurant. Until you reach the exit. ******************************************************************************* No matter where the Jade Figurine is located, once you ta e care of Lee Hong and grab the figurine, get outside of the restaurant either by the front doors in the circular room (with the sculpture in the middle) or using the alley at the bac of the restaurant. The same alley you used to infiltrate at the begining of the mission. Then run left through the street that extends from west to east at the front of the restaurant. Until you reach the exit. Mission Accomplished. ==============================================================================

=============================== HUNTER AND HUNTED ========================= ============================================================================== Briefing: -Assassinate Inspector Albert Fournier -Assassinate Ambassador Richard Delahunt (DONE) -Assassinate Tenor Philippe Berceluse (DONE) -Escape to DeGaulle Airport LEVEL NOTES: The fireman outfit is almost 100% secure, it wor s with any guard. The officer outfit wor s well with the SWAT members but not so much with the other officers wearing the same suit. It is not necesary to sabotage the light switch to scape the hotel. It is not necesary to grab the outfit from the only officer inside the hotel. LEVEL STRATEGY. -Assassinate Inspector Albert Fournier YOU HAVE TO DO THIS PART RUNING. Agent 47 starts in the hotel room, quic ly ta e the left door, turn right, run up the hallway and ta e the first door to the left. Now run straight and jump through the window. You are in a rooftop outside, drop the suitcase, turn right, search for a metal grating on the floor, notice the hole in the grating. Gently drop down to the dumbster so you wont ta e a lot of damage. Now hide behind the dumpster since there are 2 police officers patroling the perimeter in oposite directions. You have 2 diferent disguise options, number 1 is a fireman outfit and number 2 is a police officer outfit. The police officer outfit ma es the level harder to complete since you are easily identified by officers wearing the same uniform. The fireman outfit wor s best. ***** TO GRAB THE FIREMAN OUTFIT AND COMPLETE THE MISION DO AS FOLLOWS: ***** Resuming, you are behind the dumpster, face the alley closer to you and wait for the police officer pass by, snea behind him in the oposite direction, when you are at a safe distance start runing, turn right (you'll pass near a sewer hole), eep runing straight until you reach a wall and turn left. Facing now a straight alley notice the fireman standing sideways alone, near the street. Start snea ing, ta e the syringe out, press and hold the R trigger to prepare. Now since the fireman is standing sideways it might be a bit hard to drug him, but eep trying, the worst thing that can happen is that the fireman starts runing but dont worry since this will open the correct angle, giving you the window of oportunity to drug him before having any chance to scape. The officers infront wont notice a thing. Now, drag the fireman to the alley but not much. Pic his clothes and eys. Other option is to hit the fireman with the pistol but this implies its own ris s since a shot might be fire accidentaly. To pistol hit him, enter first person view, snea close to him and wait for the crossight to disappear. Press R trigger, he goes down in 1 hit. Now is time to reach the target. There are many routes you might ta e and with the fireman outfit protection its really safe to move around the map. The rute

i describe now is going by memory. Head bac to the sewer hole you passed (with the 2 officers patroling), go down the ladder, cross one of the small bridges, turn right until you reach another ladder, climb it, agent 47 now surfaces in small cubicle, get out turn right, turn right again (basically you are surrounding the cubicle), go through the alley and turn right, wal straight. Now you'll see the Inspector Albert Fournier duc ing behind a car, behind him, 2 SWAT members provide cover and at the bac there are civilians, dont mind the civilians since they dont raise any alerts. Now is necesary to divert the SWAT members atention. Wal to the closest SWAT member passing by him between the space that separates him from the wall, maintening the wal speed, aproach the other SWAT member and surround him passing by the space created by his body and the wall. Doing this correctly ma es Inspector Albert Fournier disappaer from the SWATs field of vision. If you want to be sure, stand and enter 1st person view to see the SWATs position in relation to the inspector. Start snea ing towards Inspector Albert Fournier, ta e the wire out, ta e care of him. Snea to the alley, ta e the other alley more or less infront of you, turn right at the street, aproach the officers and barriers. Exit. ***** TO GRAB THE OFFICER OUTFIT AND COMPLETE THE MISION DO AS FOLLOWS: ***** Resuming, you are behind the dumpster, face the alley closer to you and wait for the police officer to pass by, snea behind him in the oposite direction, when you are at a safe distance start runing, turn right notice the sewer hole, climb down just enough to adjust the camera and see outside. Stand there watch 1 officer pass by, wait for the second officer to pass by and snea behind him. Syringe the officer and drag him down the sewers. Ta e his clothes. Continue moving forward, pass one of the small bridges, turn right in direction to the ladder, climb up. Agent 47 now surfaces in small cubicle, get out turn right, turn right again (basically you are surrounding the cubicle), go through the alley and turn right, wal straight. Now you'll see the Inspector Albert Fournier duc ing behind a car, behind him, 2 SWAT members provide cover and at the bac there are civilians, dont mind the civilians since they dont raise any alerts. Now is necesary to divert the SWAT members atention. Wal to the closest SWAT member passing by him between the space that separates him from the wall, maintening the wal speed, aproach the other SWAT member and surround him passing by the space created by his body and the wall. Doing this correctly ma es Inspector Albert Fournier disappaer from the SWATs field of vision. If you want to be sure, stand and enter 1st person view to see the SWATs position in relation to the inspector. Start snea ing towards Inspector Albert Fournier, ta e the wire out, ta e care of him. Snea to the alley, ta e the other alley more or less infront of you, turn left this time wal ing near the wall. Since you are using the officer's outfit we are heading to the exit with 4 police officers and a car. 2 of the 4 officers are standing at the left side of the car and 2 patroling (1 from left to right, the other front to bac ) Wait for the 2 patroling officers to get as far away as posible from the right side. Aproach the right side, hug the wall and wal /snea to the exit. If the cover is blown just run to the exit, you might get the SA rating anyway. Out of the 3 exits available this one is the most "safe" when using the officer

outfit. Mission accomplished. IV. Than s/Credits. Credits and than s to everyone that contributed with details, these people are clearly identified in the guide. All sites/lin s are the sole property of their repective owners. V. Legal stuff. The game, code and its rights is property of IO interactive. If, for any reason, you want to ma e reference or use this guide in a site your welcome to do so as long as you give proper credit to the people that invested time creating this document. But before doing it, try contacting Refreshment first, the e-mail adress can be seen at "Contact info". VI. Contact information. E-mail address: coolrefreshment@yahoo.com Please use the yahoo adress since i stoped using this one: Tenhen@surfy.net The subject header should be HITMAN CONTRACTS in caps. For any constructive critic, detail, contribution you wish to ma e or errors this guide might present.

You might also like