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# Aegon's Landing Events namespace = aegons_landing #Aegon decides his first action narrative_event = { id = aegons_landing.1 desc = "EVTDESCaegons_landing.

1" title = "EVTTITLEaegons_landing.1" picture = "GFX_targaryen_balerion" hide_from = yes is_triggered_only = yes immediate = { any_vassal = { set_character_flag = supporting_king } } option = { name = "EVTOPTAaegons_landing.1" #Strike North! ai_chance = { factor = 70 } e_iron_isles = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_ landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest } } } option = { name = "EVTOPTBaegons_landing.1" #Strike South! ai_chance = { factor = 20 } e_stormlands = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_

landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest } } } option = { name = "EVTOPTGaegons_landing.1" #The lands of the reach ai_chance = { factor = 5 } e_reach = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_ landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest } } } } #Crownlander subdued character_event = { id = aegons_landing.2 desc = "EVTDESCaegons_landing.2" picture = "GFX_targaryen_balerion" is_triggered_only = yes immediate = { set_defacto_liege = ROOT } option = { name = "EVTOPTA3370080" #Give up ai_chance = { factor = 150 } set_defacto_liege = FROM hidden_tooltip = { opinion = { modifier = opinion_subjugated who = FROM years = 10 } } }

option = { name = "EVTOPTB3370080" #Fight! ai_chance = { factor = 20 modifier = { factor = 2 tier = DUKE } modifier = { factor = 2 trait = brave } modifier = { factor = 0.5 trait = craven } modifier = { factor = 2 trait = wroth } modifier = { factor = 0.5 trait = patient } modifier = { factor = 2 trait = proud } modifier = { factor = 0.5 trait = humble } modifier = { factor = 2 trait = stubborn } modifier = { factor = 1.5 FROM = { NOT = { check_variable = { which = "king doms_conquered" value = 0 } } } } modifier = { factor = 1.5 FROM = { NOT = { check_variable = { which = "king doms_conquered" value = 1 } } } } modifier = { factor = 0.5 FROM = { check_variable = { which = "kingdoms_con quered" value = 2 } } } modifier = { factor = 0.5

FROM = { check_variable = { which = "kingdoms_con quered" value = 3 } } } modifier = { factor = 0.5 FROM = { check_variable = { which = "kingdoms_con quered" value = 4 } } } } FROM = { character_event = { id = aegons_landing.3 days = 1 toolt ip = TOOLTIPaegons_landing.3 } } } } #Crownlander fights character_event = { id = aegons_landing.3 desc = "EVTDESCaegons_landing.3" picture = "GFX_evt_battle" is_triggered_only = yes immediate = { FROM = { set_character_flag = crownlander_resists } } option = { name = "EVTOPTAaegons_landing.2" #OK FROM = { primary_title = { reverse_war = { target = ROOT casus_belli = dragon_conquest } } } } } #Aegon decides his next action character_event = { id = aegons_landing.4 desc = "EVTDESCaegons_landing.4" picture = "GFX_targaryen_balerion" hide_from = yes is_triggered_only = yes trigger = { has_landed_title = e_iron_throne has_global_flag = aegons_conquest trait = dragon NOT = { any_war = { AND = {

using_cb = dragon_conquest defender = { tier = EMPEROR } } } } any_playable_ruler = { tier = EMPEROR NOT = { truce_with = ROOT } NOT = { has_landed_title = e_iron_throne } NOT = { has_landed_title = e_beyond_wall } } } immediate = { any_vassal = { set_character_flag = supporting_king } if = { limit = { e_iron_isles = { has_holder = no } e_riverlands = { has_holder = no } NOT = { k_riverlands = { dejure_liege_title = { title = e _iron_throne } } } } e_iron_throne = { k_riverlands = { de_jure_liege = PREV } } k_iron_isles = { holder_scope = { k_riverlands = { add_pressed_claim = PRE V } c_orkmont = { gain_title = PREV } if = { limit = { ROOT = { OR = { ai = no NOT = { any_courtier = { has_character_flag = aerion_qoherys } } } } } c_harrenhal = { gain_title = ROO T } d_harrenhal = { gain_title = ROO T } } if = { limit = { ROOT = { ai = yes any_courtier = { has_character_flag = aerion_qoherys } } } random_list = { 25 = { c_harrenhal = {

gain_title = ROOT } d_harrenhal = { gain_title = ROOT } } 75 = { ROOT = { random_c ourtier = { limit = { has_character_flag = aerion_qoherys } c_harrenhal = { gain_title = PREV } d_harrenhal = { gain_title = PREV } } } } } } c_harrenhal = { add_pressed_claim = PREV } d_harrenhal = { add_pressed_claim = PRE V } } } } if = { limit = { e_stormlands = { k_stormlands = { has_landed_title any_courtier = { rrandon } any_courtier = { has_character_flag = orys_baratheon NOT = { has_character_flag = no_to_storm lands } NOT = { trait = kingsguard } } } character_event = { id = 5 } } } option = { name = "EVTOPTAaegons_landing.1" #Strike North! trigger = { e_iron_isles = { holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } } aegons_landing.13 days = has_holder = no } has_holder = no } = c_storms_end has_character_flag = argella_du

ai_chance = { factor = 100 } e_iron_isles = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_ landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest } } } option = { name = "EVTOPTBaegons_landing.1" #Strike South! trigger = { e_stormlands = { holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } } ai_chance = { factor = 75 } e_stormlands = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_ landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest }

} } option = { name = "EVTOPTCaegons_landing.1" #Strike West! trigger = { e_westerlands = { holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } OR = { NOT = { e_iron_isles = { holder_scope = { independent = yes } } } NOT = { e_reach = { holder_scope = { independent = yes } } } } } ai_chance = { factor = 50 } e_westerlands = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_ landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest } } } option = { name = "EVTOPTGaegons_landing.1" #The lands of the reach trigger = { e_reach = {

holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } } ai_chance = { factor = 50 } e_reach = { holder_scope = { custom_tooltip = TOOLTIPEVTOPTAaegons_landing.1 hidden_tooltip = { any_vassal = { limit = { capital_scope = { kingdom = { titl e = k_crownlands } } } character_event = { id = aegons_ landing.2 } } } } reverse_war = { target = ROOT casus_belli = dragon_conquest } } } option = { name = "EVTOPTDaegons_landing.1" #The Vale trigger = { e_vale = { holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } NOT = { e_iron_isles = { holder_scope = { independent = yes } } } } ai_chance = { factor = 25 } e_vale = { reverse_war = { target = ROOT

casus_belli = dragon_conquest } } } option = { name = "EVTOPTEaegons_landing.1" #The North trigger = { e_north = { holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } NOT = { e_iron_isles = { holder_scope = { independent = yes } } } } ai_chance = { factor = 25 } e_north = { reverse_war = { target = ROOT casus_belli = dragon_conquest } } } option = { name = "EVTOPTFaegons_landing.1" #Dorne trigger = { e_dorne = { holder_scope = { independent = yes OR = { NOT = { has_character_flag = def ended_conquest } had_character_flag = { flag = de fended_conquest days = 3650 } } } } NOT = { e_stormlands = { holder_scope = { independent = yes } } } } ai_chance = { factor = 10 } e_dorne = { reverse_war = { target = ROOT

casus_belli = dragon_conquest } } } option = { name = "EVTOPTHaegons_landing.1" #My Conquest must stop ai_chance = { factor = 1 modifier = { factor = 0.01 ai = yes } } set_character_flag = conquest_force_ending character_event = { id = aegons_landing.9 days = 4 tooltip = TO OLTIPEVTOPTHaegons_landing.1 } } } #subdues Cracklaw point character_event = { id = aegons_landing.5 desc = "EVTDESCaegons_landing.5" picture = "GFX_targaryen_balerion" hide_from = yes is_triggered_only = yes trigger = { has_landed_title = e_iron_throne trait = dragon NOT = { has_character_flag = cracklaw_point_subdued } NOT = { e_iron_isles = { holder_scope = { independent = yes } } } any_independent_ruler = { capital_scope = { duchy = { title = d_crackclaw_point } } NOT = { any_war = { using_cb = dragon_conquest } } } } option = { name = "EVTOPTAaegons_landing.5" set_character_flag = cracklaw_point_subdued any_independent_ruler = { limit = { capital_scope = { duchy = { title = d_crackclaw_point } } NOT = { any_war = { using_cb = dragon_conquest }

} } character_event = { id = aegons_landing.2 tooltip = "TOO LTIPaegons_landing.5" } } } } #Convert to the Faith? narrative_event = { id = aegons_landing.6 desc = "EVTDESCaegons_landing.6" title = "EVTTITLEaegons_landing.6" picture = "GFX_targaryen_balerion" hide_from = yes is_triggered_only = yes trigger = { has_global_flag = aegons_conquest has_landed_title = e_iron_throne religion = valyrian NOT = { has_character_flag = faith_decision } OR = { any_vassal = { has_landed_title = k_reach } has_landed_title = k_reach } } immediate = { set_character_flag = faith_decision } option = { name = "EVTOPTAaegons_landing.6" #Convert ai_chance = { factor = 90 } religion = the_seven add_trait = knight set_character_flag = crowned_by_high_septon k_the_most_devout = { holder_scope = { set_defacto_liege = ROOT opinion = { who = ROOT modifier = zealous_pos } } } hidden_tooltip = { any_realm_character = { limit = { religion = valyrian } religion = the_seven if = { limit = { is_female = no age = 16 } add_trait = knight } } any_realm_lord = { limit = { NOT = { character = ROOT } }

character_event = { id = 5552801 } } } } option = { name = "EVTOPTBaegons_landing.6" #No ai_chance = { factor = 10 } k_the_most_devout = { holder_scope = { set_defacto_liege = ROOT opinion = { who = ROOT modifier = zealous_neg } } } } } #Build a Great Sept for the Faith character_event = { id = aegons_landing.7 desc = "EVTDESCaegons_landing.7" picture = "GFX_evt_greatsept" only_rulers = yes trigger = { has_landed_title = e_iron_throne religion = the_seven capital_scope = { province_id = 226 OR = { NOT = { num_of_settlements = 7 } b_great_sept_of_baelor = { holder_scope = { NOT = { has_landed_title = k_the _most_devout } } } } } NOT = { has_character_flag = great_sept_decision } NOT = { has_global_flag = great_sept_built } OR = { trait = septon AND = { trait = zealous OR = { piety = 250 trait = celibate trait = lunatic } } } treasury = 350 } immediate = { set_character_flag = great_sept_decision } mean_time_to_happen = {

years = 5 } option = { name = "EVTOPTAaegons_landing.7" #Yes! ai_chance = { factor = 85 } treasury = -500 piety = 500 prestige = 400 set_global_flag = great_sept_built hidden_tooltip = { capital_scope = { build_holding = { title = b_great_sept_of_baelor type = temple holder = ROOT } } } k_the_most_devout = { holder_scope = { character_event = { id = aegons_landing.8 toolti p = TOOLTIPaegons_landing.8 } hidden_tooltip = { b_great_sept_of_baelor = { grant_title = PREV } } opinion = { who = ROOT modifier = opinion_very_grateful years = 20 } } } } option = { name = "EVTOPTBaegons_landing.7" #No ai_chance = { factor = 15 } piety = -50 } } character_event = { id = aegons_landing.8 desc = "EVTDESCaegons_landing.8" picture = "GFX_evt_greatsept" is_triggered_only = yes option = { name = "EVTOPTAaegons_landing.8" b_great_sept_of_baelor = { set_name = "the King" ROOT = { capital = PREV } } c_oldtown = { holder_scope = { b_starry_sept = { grant_title = PREV }

} } } } #Establish Capital narrative_event = { id = aegons_landing.9 desc = "EVTDESCaegons_landing.9" title = "EVTTITLEaegons_landing.9" picture = GFX_evt_ironthrone hide_from = yes only_rulers = yes trigger = { has_global_flag = aegons_conquest has_landed_title = e_iron_throne NOT = { any_war = { AND = { using_cb = dragon_conquest defender = { tier = EMPEROR } } } } OR = { has_character_flag = conquest_force_ending NOT = { any_playable_ruler = { tier = EMPEROR NOT = { truce_with = ROOT } NOT = { has_landed_title = e_iron_throne } NOT = { has_landed_title = e_beyond_wall } } } } } immediate = { clr_global_flag = aegons_conquest clr_character_flag = conquest_force_ending hidden_tooltip = { any_vassal = { limit = { tier = KING } primary_title = { de_jure_liege = e_iron_throne } } } } option = { name = "EVTOPTAaegons_landing.9" #King's landing ai_chance = { factor = 100 } e_iron_throne = { set_name = "The Iron Throne" } prestige = 300 treasury = -300 set_global_flag = red_keep_established

set_global_flag = KL_established set_global_flag = KL_navy_established hidden_tooltip = { d_kings_landing = { set_name = "King's Landin g" } } c_kings_landing = { set_name = "King's Landing" location = { set_name = "King's Landing" build_holding = { title = b_kings_landing type = city holder = ROOT } hidden_tooltip = { b_kings_landing = { add_building = ct_asoiaf_crown_b asevalue_1 add_building = ct_asoiaf_crown_b asevalue_2 } } build_holding = { title = b_white_sword_tower type = castle holder = ROOT } if = { limit = { is_title_active = d_kingsguard } d_kingsguard = { holder_scope = { b_white_sword_tower = { grant_title = PREV } } } } build_holding = { title = b_warriors_sons type = city holder = ROOT } build_holding = { title = b_dragon_gate type = castle holder = ROOT } build_holding = { title = b_kings_gate type = castle holder = ROOT } } } b_red_keep = { set_name = "Red Keep" ROOT = { capital = PREV } } } option = {

name = "EVTOPTBaegons_landing.9" #Dragonstone is more comfortabl e ai_chance = { factor = 5 } e_iron_throne = { set_name = "The Iron Throne" } set_global_flag = KL_not_capital treasury = -150 if = { limit = { ai = yes } random_courtier = { limit = { age = 16 is_female = no NOT = { dynasty = ROOT } NOT = { trait = archmaester } NOT = { trait = maester } NOT = { trait = kingsguard } } c_kings_landing = { grant_title = PREV } d_kings_landing = { grant_title = PREV } hidden_tooltip = { set_defacto_liege = ROOT } c_rollingford = { holder_scope = { set_defacto_l iege = PREVPREV } } c_edgerton = { holder_scope = { set_defacto_lieg e = PREVPREV } } c_bramsfort = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_farring_cross = { holder_scope = { set_defacto _liege = PREVPREV } } c_dalston_keep = { holder_scope = { set_defacto_ liege = PREVPREV } } } } b_stone_drum = { add_building = ca_asoiaf_crown_basevalue_5 ROOT = { capital = PREV } } } option = { name = "EVTOPTCaegons_landing.9" #Oldtown trigger = { c_oldtown = { holder_scope = { OR = { any_liege = { character = ROOT } has_character_flag = supporting_ king has_character_flag = neutral } } } } ai_chance = { factor = 5 } e_iron_throne = { set_name = "The Iron Throne" } prestige = 150 treasury = -200 set_global_flag = KL_not_capital if = { limit = { ai = yes } random_courtier = {

limit = { age = 16 is_female = no NOT = { dynasty = ROOT } NOT = { trait = archmaester } NOT = { trait = maester } NOT = { trait = kingsguard } } c_kings_landing = { grant_title = PREV } d_kings_landing = { grant_title = PREV } c_rollingford = { holder_scope = { set_defacto_l iege = PREVPREV } } c_edgerton = { holder_scope = { set_defacto_lieg e = PREVPREV } } hidden_tooltip = { set_defacto_liege = ROOT } } } hidden_tooltip = { c_oldtown = { holder_scope = { b_oakmere = { usurp_title = PREV province_capital = yes } add_trait = assign_mission_target } } } b_oakmere = { set_name = "Red Keep" gain_title = ROOT ROOT = { capital = PREV } hidden_tooltip = { add_building = ca_asoiaf_reach_baseva lue_3 } add_building = ca_asoiaf_reach_basevalue_4 } d_oldtown = { usurp_title = ROOT } c_oldtown = { gain_title = ROOT } custom_tooltip = TOOLTIPOLDTOWNCROWNLANDS hidden_tooltip = { d_oldtown = { de_jure_liege = k_crownlands } d_brightwater = { de_jure_liege = k_crownlands holder_scope = { set_defacto_liege = ROOT } } d_west_marches = { de_jure_liege = k_crownlands holder_scope = { set_defacto_liege = ROOT } } d_the_arbor = { de_jure_liege = k_crownlands holder_scope = { set_defacto_liege = ROOT } } d_blackwater_rush = { de_jure_liege = k_riverlands } d_rosby = { de_jure_liege = k_riverlands } d_duskendale = { de_jure_liege = k_riverlands } d_kings_landing = { de_jure_liege = k_stormlands } d_kingswood = { de_jure_liege = k_stormlands } k_westerlands = { holder_scope = {

c_byford = { holder_scope = { set_defacto_lie ge = PREVPREV } } } } k_reach = { holder_scope = { c_bramsfort = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_farring_cross = { holder_scope = { set_defacto_lie ge = PREVPREV } } } } k_stormlands = { holder_scope = { c_dalston_keep = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_greensward = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_attadale = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_woodmere = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_bywater = { holder_scope = { set_defacto_lie ge = PREVPREV } } c_wendwater = { holder_scope = { set_defacto_lie ge = PREVPREV } } d_masseys_hook = { holder_scope = { set_defacto_lie ge = PREVPREV } de_jure_liege = k_stormlands } } } b_the_hightower = { assign_mission_target = { limit = { is_alive = yes has_claim = PREV } gain_title = PREV set_defacto_liege = ROOT remove_trait = assign_mission_target

c_oldtown = { add_claim = PREV } } } c_the_citadel = { holder_scope = { set_defacto_liege = ROOT } } } } } #King's landing red Keep expansion character_event = { id = aegons_landing.10 desc = "EVTDESCaegons_landing.10" picture = GFX_KINGS_LANDING only_rulers = yes trigger = { has_landed_title = e_iron_throne has_landed_title = c_kings_landing OR = { has_global_flag = KL_red_keep_1 has_global_flag = KL_red_keep_2 has_global_flag = KL_red_keep_3 has_global_flag = KL_red_keep_4 } } mean_time_to_happen = { years = 15 modifier = { factor = 0.8 trait = dragon } modifier = { factor = 1.1 NOT = { stewardship = 4 } } modifier = { factor = 1.1 NOT = { stewardship = 7 } } modifier = { factor = 0.9 stewardship = 12 } modifier = { factor = 0.9 stewardship = 15 } modifier = { factor = 0.9 stewardship = 18 } modifier = { factor = 0.9 stewardship = 21 }

modifier = { factor = 1.1 job_treasurer } modifier = { factor = 1.1 job_treasurer } modifier = { factor = 0.9 job_treasurer } modifier = { factor = 0.9 job_treasurer } modifier = { factor = 0.9 job_treasurer } modifier = { factor = 0.9 job_treasurer } }

= { NOT = { stewardship = 9 } }

= { NOT = { stewardship = 12 } }

= { stewardship = 16 }

= { stewardship = 18 }

= { stewardship = 20 }

= { stewardship = 22 }

option = { name = "EVTOPTAaegons_landing.10" #Build if = { limit = { has_global_flag = KL_red_keep_1 } b_red_keep = { add_building = ca_asoiaf_crown_basevalue_ 3 } b_white_sword_tower = { add_building = ca_asoiaf_crown_b asevalue_1 } clr_global_flag = KL_red_keep_1 set_global_flag = KL_red_keep_1_done } if = { limit = { has_global_flag = KL_red_keep_2 } b_red_keep = { add_building = ca_asoiaf_crown_basevalue_ 4 } b_white_sword_tower = { add_building = ca_asoiaf_crown_b asevalue_2 } clr_global_flag = KL_red_keep_2 set_global_flag = KL_red_keep_2_done } if = { limit = { has_global_flag = KL_red_keep_3 } b_red_keep = { add_building = ca_asoiaf_crown_basevalue_ 5 } b_white_sword_tower = { add_building = ca_asoiaf_crown_b asevalue_3 } clr_global_flag = KL_red_keep_3 set_global_flag = KL_red_keep_3_done

} if = { limit = { has_global_flag = KL_red_keep_4 } b_red_keep = { add_building = ca_asoiaf_crown_basevalue_ 6 } clr_global_flag = KL_red_keep_4 } } } #King's landing fortification expansion character_event = { id = aegons_landing.11 desc = "EVTDESCaegons_landing.11" picture = GFX_KINGS_LANDING only_rulers = yes trigger = { has_landed_title = e_iron_throne has_landed_title = c_kings_landing OR = { has_global_flag = KL_fortifications_1 has_global_flag = KL_fortifications_2 has_global_flag = KL_fortifications_3 has_global_flag = KL_fortifications_4 } } mean_time_to_happen = { years = 15 modifier = { factor = 0.8 trait = dragon } modifier = { factor = 1.1 NOT = { stewardship = 4 } } modifier = { factor = 1.1 NOT = { stewardship = 7 } } modifier = { factor = 0.9 stewardship = 12 } modifier = { factor = 0.9 stewardship = 15 } modifier = { factor = 0.9 stewardship = 18 } modifier = { factor = 0.9 stewardship = 21 }

modifier = { factor = 1.1 job_treasurer } modifier = { factor = 1.1 job_treasurer } modifier = { factor = 0.9 job_treasurer } modifier = { factor = 0.9 job_treasurer } modifier = { factor = 0.9 job_treasurer } modifier = { factor = 0.9 job_treasurer } }

= { NOT = { stewardship = 9 } }

= { NOT = { stewardship = 12 } }

= { stewardship = 16 }

= { stewardship = 18 }

= { stewardship = 20 }

= { stewardship = 22 }

option = { name = "EVTOPTAaegons_landing.10" #Build if = { limit = { has_global_flag = KL_fortifications_1 } b_dragon_gate = { add_building = ca_asoiaf_crown_baseval ue_1 } b_kings_gate = { add_building = ca_asoiaf_crown_basevalu e_1 } b_kings_landing = { add_building = ct_asoiaf_crown_basev alue_3 } clr_global_flag = KL_fortifications_1 set_global_flag = KL_fortifications_1_done } if = { limit = { has_global_flag = KL_fortifications_2 } b_kings_gate = { add_building = ca_asoiaf_crown_basevalu e_2 } b_kings_landing = { add_building = ct_asoiaf_crown_basev alue_4 } clr_global_flag = KL_fortifications_2 set_global_flag = KL_fortifications_2_done } if = { limit = { has_global_flag = KL_fortifications_3 } b_dragon_gate = { add_building = ca_asoiaf_crown_baseval ue_2 } b_kings_landing = { add_building = ct_asoiaf_crown_basev alue_5 }

clr_global_flag = KL_fortifications_3 set_global_flag = KL_fortifications_3_done } if = { limit = { has_global_flag = KL_fortifications_4 } b_dragon_gate = { add_building = ca_asoiaf_crown_baseval ue_3 } b_kings_landing = { add_building = ct_asoiaf_crown_basev alue_6 } clr_global_flag = KL_fortifications_4 } } } #King's landing navy expansion character_event = { id = aegons_landing.12 desc = "EVTDESCaegons_landing.12" picture = GFX_KINGS_LANDING only_rulers = yes trigger = { has_landed_title = e_iron_throne has_landed_title = c_kings_landing OR = { has_global_flag = KL_expand_navy_1 has_global_flag = KL_expand_navy_2 has_global_flag = KL_expand_navy_3 } } mean_time_to_happen = { years = 15 modifier = { factor = 0.8 trait = dragon } modifier = { factor = 1.1 NOT = { stewardship = 4 } } modifier = { factor = 1.1 NOT = { stewardship = 7 } } modifier = { factor = 0.9 stewardship = 12 } modifier = { factor = 0.9 stewardship = 15 } modifier = { factor = 0.9 stewardship = 18 } modifier = {

factor = 0.9 stewardship = 21 } modifier = { factor = 1.1 job_treasurer = { NOT = { stewardship = 9 } } } modifier = { factor = 1.1 job_treasurer = { NOT = { stewardship = 12 } } } modifier = { factor = 0.9 job_treasurer = { stewardship = 16 } } modifier = { factor = 0.9 job_treasurer = { stewardship = 18 } } modifier = { factor = 0.9 job_treasurer = { stewardship = 20 } } modifier = { factor = 0.9 job_treasurer = { stewardship = 22 } } modifier = { factor = 1.1 any_courtier = { has_minor_title = title_master_of_ships NOT = { martial = 6 } } } modifier = { factor = 1.1 any_courtier = { has_minor_title = title_master_of_ships NOT = { martial = 9 } } } modifier = { factor = 0.9 any_courtier = { has_minor_title = title_master_of_ships martial = 12 } } modifier = { factor = 0.9 any_courtier = { has_minor_title = title_master_of_ships martial = 14 } } modifier = { factor = 0.9 any_courtier = { has_minor_title = title_master_of_ships martial = 16

} } modifier = { factor = 0.9 any_courtier = { has_minor_title = title_master_of_ships martial = 18 } } } option = { name = "EVTOPTAaegons_landing.12" #Build if = { limit = { has_global_flag = KL_expand_navy_1 } b_red_keep = { add_building = ca_asoiaf_targshipyard } clr_global_flag = KL_expand_navy_1 set_global_flag = KL_expand_navy_1_done } if = { limit = { has_global_flag = KL_expand_navy_2 } b_kings_landing = { add_building = ct_asoiaf_targshipyar d } clr_global_flag = KL_expand_navy_2 set_global_flag = KL_expand_navy_2_done } if = { limit = { has_global_flag = KL_expand_navy_3 } b_dragon_gate = { add_building = ca_asoiaf_targshipyard } clr_global_flag = KL_expand_navy_3 } } } #Orys-Durrandon Marriage character_event = { id = aegons_landing.13 desc = "EVTDESCaegons_landing.13" picture = "GFX_evt_marriage" is_triggered_only = yes option = { name = "EVTOPTAaegons_landing.13" #Yes ai_chance = { factor = 95 } random_courtier = { limit = { has_character_flag = orys_baratheon } ROOT = { random_courtier = { limit = { has_character_flag = argella_d urrandon } remove_spouse = spouse

add_spouse = PREVPREV hidden_tooltip = { k_stormlands = { add_weak_claim = PREV } } } } dynasty = 317 set_character_flag = house_baratheon c_storms_end = { grant_title = PREV } k_stormlands = { grant_title = PREV hidden_tooltip = { copy_title_laws = e_stormland s } } letter_event = { id = 63078 tooltip = "EVTTOOLTIP63078" days = 1 } hidden_tooltip = { set_defacto_liege = ROOT any_realm_lord = { limit = { NOT = { character = PREV } } character_event = { id = 63181 } } } } } option = { name = "EVTOPTBaegons_landing.13" #No ai_chance = { factor = 5 } random_courtier = { limit = { has_character_flag = house_baratheon } set_character_flag = no_to_stormlands } } } #AI Aegon takes to the field again character_event = { id = aegons_landing.14 desc = "AI_EVENT_AEGON14" only_rulers = yes trigger = { has_global_flag = aegons_conquest has_landed_title = e_iron_throne ai = yes trait = dragon NOT = { trait = incapable } age = 16 is_female = no in_command = no } option = { name = "ai event" #King's landing spawn_unit = { province = 226 # King's Landing owner = ROOT

leader = ROOT scaled_by_biggest_garrison = 0.6 troops = { archers = { 10 10 } heavy_infantry = { 36 36 } light_infantry = { 44 44 } light_cavalry = { 8 8 } knights = { 1 1 } } } } }

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