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Group: Visual Control Where to start?! That's the question. There are different strategies about the start point which is mentioned in The Toyota Way Field Book. Based on 4P model, the start places can be philosophy, process, people, or problem solving which the book suggest starting from the process layer and waste reduction. As we mentioned the philosophy in the previous step, now it's the time to go through the processes. We played the game so many times and won both starting from Pressing to Assembly and vice versa. Moreover, how to start is important. As Liker &Meier (2006) mentioned inventory as the mother of wastes that will reveal other hidden wastes, we started with inventory analysis. Our observation shows that when starting from Pressing, we found problems regarding raw material unbalance and changeover time problems which lead to some small improvements. And it took more time to win the game (most of the time more than 40 days), but it let us to solve more problems and when we won, the indicator gage was approximately levelled. In contrast, when we started from Assembly, we used Kanban and pull system to overcome the problem of long queues and large buffers within Assembly. The result was surprising and we had a great improvement but when we won, the indicator gage was levelled out. Since we have analysed and solved the assembly problem first, it would give us a great reduction of the losses and therefore we have more time to solve the other problems until the company break the negative trends in the earnings. As we discussed in the group, we prefer to start from Assembly because in Assembly the inventory is more valuable than raw material stock in Pressing. Additionally, it is the last production station which is near to customer and we can make it pull to fulfil the customer need which will lead to fast and great results. When we won, the shortest time was 21 days and remaining inventory was more than 600.000 SEK which was occurred when we chose a button up approach. In this phase it is very important to involve the employees in all the action you have taken. This is a clear example of the importance of one of the backbones of Quality Management: employees involvement. (Bergman & Klefsj, 2010). In contrast, we also won the game very fast (just 15 days in comparison with 21 days) without employee enrolment, which according to Liker &Meier (2006), we can consider it as what is called kaikaku (radical transformation), not kaizen (continuous improvement). It is beneficial for gaining fast results as a short term solution not as a long term solution which is mentioned in lean leadership.
Continues improvement
In fact, it is not a phase, however the continuous improvement has an important role in this game. Once we have found and solved a problem we cannot stop the analysis on the company. At this point we can mention the importance of a continuous improvement cycle that is composed for a no ended stream to stabilize, create flow, standardize and level incrementally. (Womack & Jones, 1991)
Group: Visual Control At this game, after improving Assembly we did the Inventory Analysis for Painting which revealed a problem with uneven workload which solved by performing production levelling (heijunka). Then we continued the game until we won which was the start point to involve the entire company in the lean transition.
What kind of problems did you run into and why did they arise and how can we avoid it?
Top management confusion
Initially we noticed that after the first meeting the management was not satisfied with our description of Lean Production. Hence, we had a more detailed discussion about lean production, its principles and their implementations, and the consequences of those steps. According to Liker &Meier (2006), the definition of lean has to be clearly explained to the management team. Since the management needs to think about the company as a whole and its employees and not just themselves, they need to be given a clear explanation of the lean way and why it is necessary. They need to be informed about the methodology of applying lean thinking to a company and the short term and long-term benefits and the possible temporary setbacks that might be noticed during the process.
Based on this game, what practical tips would you give to someone who has faced the challenge of implementing Lean in an organization?
Make clear and defined ideas about lean
First of all you should have a clear and defined idea about what is lean and what are its goals. If you do not really understand about the topic you are working with, you can hardly introduce a lean thinking in an organization.
Team work
Another issue to remember is that you are never working alone and the company is a big team with the same target, and so are the problems and benefits.
Prioritize actions
Time is an important issue when we are trying to implement Lean in an organization. In the Lean-Maze we start with a negative cash flow, which means that if we do not do the right things the company will go bankrupt. The same will happen if we do the correct things but we do not use common sense to choose a clever order to implement it. So our advice is to start studying the most important (expensive) wastes.
References:
Bo Bergman and Bengt Klefsj, Quality From Customer Needs to Customer Satisfaction, Studentlitteratur, 2010 Womack, J. P., D. T. Jones, et al. (1991) The Machine that Changed the World: the Story of Lean Production. New York, Harper Perennial. Poksinka, B. Lean Production, Kaizen- small incremental improvements, Linkoping Jeffrey K. Liker & David Meier (2006), The Toyota Way- Field Book, New York , McGraw Hill
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