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LECTURE 01
LECTURE 01
Unit Vectors
We can write a real-valued vector as
Vector Addition
A = aA A
where:
A = A = magnitude of the vector A aA = A A = (dimensionless) unit vector in the direction of A
Two vectors are said to be equal if (and only if) they have the same magnitude and direction.
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Two vectors, not in the same or opposite directions, determine a plane. The sum of two vectors is another vector in the same plane. Vector addition can be represented graphically using either the parallelogram rule or the head-to-tail rule.see Fig 1.1 on page no 04 of your text book for explanation.
.Engineering Electromagnetics All rights reserved.
LECTURE 01
LECTURE 01
A+ B = B + A
Associative law:
B = ( aB ) B
A+ B +C = A+ B +C
) (
LECTURE 01
LECTURE 01
Position Vector The position vector of a point in space is the directed distance from the origin to that point.
z
B = k A = a B B = (sgn (k )a A )(kA)
For k > 0, B is in the same direction as A
For k < 0, B is in the opposite direction as A
R
x
P y
The position vector is a formal mathematical way to state the coordinates of a point in space.
LECTURE 01
LECTURE 01
Distance Vector The distance vector is the directed distance from one point in space to another.
z P2
Vector Multiplication: Scalar (Dot) Product The scalar (dot) product of two vectors is a scalar that is denoted by A B It is defined as
R2
R12 = R 2 R1
P1
A B AB cos AB
AB
R1
x
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The distance between the points is the magnitude of the distance vector!
Note that A A = A
LECTURE 01
The vector (cross) product of two vectors is a vector that is denoted by A B It is defined as
A B = B A
Distributive law:
A B + C = A B + AC
No associative law since A B C is meaningless
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A B an AB sin AB
AB
unit vector in the direction determined by the right - hand rule (and thus perpendicular to the plane containing A and B ).
LECTURE 01
Products of Three Vectors: Scalar Triple Product and Vector Triple Product
The scalar triple product produces a scalar
The cross product obeys the distributive law: A B + C = A B + A C The cross product is not commutative: B A = A B The cross product is not associative: A B C A B C
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A B C = B C A = C A B
The vector triple product produces a vector
A B C = B A C C A B
BAC-CAB rule scalars
) (
) (
) (
LECTURE 01
The laws of electromagnetics (like all the laws of physics) are independent of a particular coordinate system. However, application of these laws to the solution of a particular problem imposes the need to use a suitable coordinate system. It is the shape of the boundary of the problem that determines the most suitable coordinate system to use in its solution.
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LECTURE 01
LECTURE 01
A coordinate system defines a set of three reference directions at each and every point in space. The origin of the coordinate system is the reference point relative to which we locate every other point in space. A position vector defines the position of a point in space relative to the origin. These three reference directions are referred to as coordinate directions, and are usually taken to be mutually perpendicular (orthogonal).
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Unit vectors along the coordinate directions are referred to as base vectors. In any of the orthogonal coordinate systems, an arbitrary vector can be expressed in terms of a superposition of the three base vectors. Consider base vectors such that
a1 a2 = a3 a2 a3 = a1 a3 a1 = a2
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a3
a1
a2
LECTURE 01
Note that the base vectors can, in general, point in different directions at different points in space. Obviously, if they are to serve as references, then their directions must be known a priori for each and every point in space. see Fig 1.5 on page no 13 for explanation of the term "right handed" in the context of coordinate systems
In this course, we shall solve problems using three orthogonal right-handed coordinate systems: Curl the fingers of your right hand in the direction of the angle and your thumb will show the direction of resulting vector.
LECTURE 01
LECTURE 01
Cartesian Coordinates
The point P(x1,y1,z1) is located as the intersection of three mutually perpendicular planes: x=x1, y=y1, z=z1. The base vectors are a x , a y , a z The base vectors satisfy the following relations:
a x a x = 1, a x a y = a x a z = 0 a y a y = 1, a y a x = a y a z = 0 a z a z = 1, a z a x = a z a y = 0
ax a y = az a y az = ax az ax = a y
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ax
In contrast to cylindrical and spherical coordinate systems, the base vectors in Cartesian coordinates are independent of position.
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az
ay
LECTURE 01
LECTURE 01
R1 = a x x1 + a y y1 + a z z1
z z
R12 = R 2 R1 = a x ( x2 x1 ) + a y ( y2 y1 ) + a z (z 2 z1 )
Q
R2 R12
R1
O x
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P(x1,y1,z1)
y
R12 =
P
(x2 x1 )2 + ( y2 y1 )2 + (z2 z1 )2
R1
x
LECTURE 01
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y
LECTURE 01
A = a x Ax + a y Ay + a z Az
Ax = a x A Ay = a y A Az = a z A
A B = Ax Bx + Ay B y + Az Bz
Vector (cross) product:
ax A B = Ax Bx ay Ay By az Az Bz
B = a x Bx + a y B y + a z Bz
= a x (Ay Bz Az B y ) + a y ( Az Bx Ax Bz ) + a z (Ax B y Ay Bx )
LECTURE 01
LECTURE 01
d l = a x dx + a y dy + a z dz
z C P Note that the differential lengths dx, dy and dz are not independent but depend on the specific path along which P and Q lie.
LECTURE 01
dl
y x
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y x
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LECTURE 01
dV = a x dx (a y dy a z dz ) = dx dy dz
y x
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LECTURE 01