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Char. Lvl. Player Gender
Character Name
Race
H.D.
L.A.
Size Category
Alignment
Character Portrait/Sketch
Character Class 1
LVL.
Character Class 2
Lvl.
Character Class 3
Lvl.
v3.0a18
Character Class 4
LVL.
Character Class 5
Lvl.
Character Class 6
Lvl.
Health
Max.
PHB 145-146
Temp. Max
Saves
Fortitude Reflex *
(Con)
Skills
Untrained
Key Ability
Ability Mod.
Ranks
Will
Abilities
Ability Score Ability Mod. Temp. Score
Hit Points
(Dex)
PHB Ch. 1
(Wis)
Skill
Appraise Autohypnosis Balance Bluff Climb Concentration Craft Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge Knowledge Knowledge Knowledge Listen Move Silently Open Lock Perform Perform Perform Profession Profession Psicraft Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Swim Tumble Use Magic Device Use Psionic Device Use Rope
Total
Current
Temp. Mod.
Int Wis Dex Cha Str Con Int Int Int Cha Int Cha Dex Int Cha Cha Wis Dex Cha Str Int Int Int Int Wis Dex Dex Cha Cha Cha Wis Wis Int Dex Int Wis Dex Int Wis Wis Str Dex Cha Cha Dex
Strength
Str
Nonlethal Damage *
Dex Dexterity
Constitution
Conditions
* Evasion
Intelligence
Spell Resist.
Power Resist.
Charisma
Cha
Armor Class
Deflect. Bonus Armor Bonus * Dodge Bonus Dex Mod. Size Mod. FlatFooted Natural Armor
PHB 122-126
Modifiers
Load
Total Carried Load (LBS.)
Other
Including Shield
No Shield
0.0
Check Penalty Max. Run
Touch
Uncanny Dodge
Monk AC Bonus
Wis Mod.
Based on what is currently equipped. Applies while unarmored and at Light Load.
* Armor & Shield details in the Worn Items & Clothing section (pg 3).
Combat
Ability Mod. Dex. Mod. Misc. Temp. 1st 2nd 3rd 4th 5th Temp. Size Mod. Misc.
PHB Ch. 8
Initiative
Melee
(Str)
Attacks
Ranged
(Dex) (Str)
Grapple
/ / /
/ / /
/ / /
/ / /
Powerful Build
In Off Hand
Equipped
Weapon
1st
2nd
3rd
4th
5th
Damage
Critical
/ / / / / / /
Unarmed Strike
Equipped
/ / / / / / / /
/ / / / / / / /
/ / / / / / / /
Weight Each (Lbs.) Deals Lethal Damage
/
Attack Bonus
Key Notes
Rich *
Ammunition
Damage
Quantity
Weight (Lbs.)
Type *
Modified Attacks
Ranged
* If a weapon is of two types; all damage it deals is of both types. Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com
Armor Check Penalty if any applies ( double penalty for Swim.) These skills are detailed in the Expanded Psionics Handbook. Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
(Primary Stats)
Page 1 of 6
Temp.
Misc.
HP
Data
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PHB 162-164
Movement
Modified (Current) Speed Total Speed Base Speed Class Mod. Misc. Temp.
Carrying Capacity
Check Penalty Carried Weight Range (Lbs.) Speed (Ft./Rd.) Quadruped Max. Dex.
PHB 161-162
Carried Load
Total Carried Load
0.0
Weight of Weapons & Ammunition (see page 1) Weight of Worn Clothing and Equipment (See page 3) Weight of Carried Equipment (see Page 3) Weight of Carried Wealth (see page 3)
Multiplier
1 Minute (Feet)
Dwarven Movement
Light
1 Round (Feet) 1 Hour (Miles)
Medium
1 Day (Miles)
Heavy
0 Capacity
Normal
-3
-6
Weight (Lbs.)
3
1
Speed (Ft./Rd.) Max. Run
(Normal)
Walk
1 2 3
Lift Off Ground Push or Drag
Max. Run
4
3
Hustle * Run *
2 Max. 5 Max.
5* 5*
5* 5* Literate
Run * 4
* Requires a Full-Round Action. All Speeds are in Feet Per Round unless otherwise noted.
Languages
PHB 82
Rich *
Proficiencies
Armor (Light) Armor (Medium) Armor (Heavy) Shield Tower Shield Simple Weapons Martial Weapons
PHB Ch. 5
Feats
Feat
Source Book
PHB Ch. 5
Page
Make note of the Source Book and Page for easy reference. Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com
You may also wish to record Traits & Flaws here. Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
(Secondary Stats)
Page 2 of 6
Data
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PHB / DMG 134 - 136 / 214
Quantity
Carried Equipment
Item
Carried Location
PHB Ch. 7
Weight
Weight
Shoulders
Weight
Neck
(Amulets, badges, brooches, collars, medals, medallions, pendants, periapts, scarabs, scarfs, torcs)
Weight
Armor / Body
(Armor, robes)
Weight
Torso
Weight
Check Penalty
Max. Dex
AC Bonus
Speed (Ft.)
Type Equipped
Waist
Weight
Hands
(Gauntlets, gloves)
Weight
Arms / Wrists
Weight
Shield
Shield
Check Penalty Max. Dex
Weight
Fingers
(Rings) Left
Spell Failure (%) AC Bonus Type Equipped
(Rings) Right
Feet
Weight
Rich *
Item Details
Wealth
Carried
Total Weight
Banked
Stored Equipment
Quantity Quantity Weight Each Weight Each
Item
Place of Storage
Item
Valuables
Quantity
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
Page 3 of 6
Weight Each
Weight Each
Face / Eyes
PHB 112
0.0
Data
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Magic
Calculate Bonus Spells/Day (Class B)
PHB Ch. 10
Enable
Turn Undead
Cha. Mod. Misc. Temp.
PHB 159-160
Cha. Mod. Misc. Temp.
3+
Turning Check Result
Domains / Schools
Domains / Schools
Prohibited Schools
Prohibited Schools
Spell Save DC
Total Spells/Day Quantity Cast *
10+
Class Spells/Day Bonus Spells/Day Misc. Spells/Day Domain/ School Spells/Day Spells Known *
Spell Save DC
Total Spells/Day Quantity Cast *
10+
Class Spells/Day Bonus Spells/Day Misc. Spells/Day Domain/ School Spells/Day Spells Known *
Cleric Level - 4 Cleric Level - 3 Cleric Level - 2 Cleric Level - 1 Cleric Level Cleric Level + 1 Cleric Level + 2 Cleric Level + 3 Cleric Level + 4
Temp. Cha Mod. Misc.
Ability Mod.
Ability Mod.
Temp.
Spell Save DC
Spell Level
Spell Level
Spells Save DC
Temp.
Spell DC Mod.
Spell DC Mod.
Misc.
Misc.
+ Cleric + Level
* A paladins effective Cleric Level is equal to his Paladin Level - 3.
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Rich *
Notes
* Only applies to classes which arent required to prepare spells ahead of time.
Psionics
Power Points Per Day *
Max. Temp. Max. Current
XPH Ch. 4
Psionic Class A
Psionic Class
Discipline
Ability Mod. Power DC Mod. Temp. Misc.
Discipline
Ability Mod. Power DC Mod. Temp. Misc.
Power Save DC
10+
Power Save DC
10+
Power Save DC
Power Save DC
Power Save DC
Power Save DC
Powers Known
Powers Known
Powers Known
Power Level
Power Level
Power Level
Power Level
1 3 5 7 9
11 13 15 17
1 3 5 7 9
11 13 15 17
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the powers class.
Powers Known
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
Page 4 of 6
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Known Powers
Power Resistance
Power Level
Power
Discipline
Display
Manifest. Time
Range
Aim (Target/Area/Effect)
Duration
Save
Description
CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you. Concentration Duration is Limited. Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released. Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
(Known Powers)
Page 5 of 6
Augment
Psionic Class
Power Points
Data
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Character Description & Personality
PHB 110
Rich *
Height
Weight (Lbs.)
Skin Color
Eye Color
Hair Color
Pref. Hand
Age
Birthdate
Hometown
Rich *
Background
PHB 110
Rich *
Notes
Experience
Total Experience Multiclass Penalty Required For Next Level
Calculate Experience Required for Next Level
You cannot spend so much Experience on a Spell or Power that you lose a level.
Campaign
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
(Character Details)
Page 6 of 6