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Player Name
1
Level
Fighter|Rogue
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number
0 101 kg
Weight Alignment
Orc
Race
Medium
Size
14
Age
Male
Gender
1,98
Height
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
CONDITIONAL MODIFIERS
15
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
10 + 1/2 LVL
SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
19 13 16 8 10 10
Strength
STR CON
4 1 3 -1 0 0 HIT POINTS
4 1 3 -1 0 0
15
FORT 10
10 10
10 + 10 +
0 0
CONDITIONAL BONUSES
Constitution
DEFENSE
10 + 1/2 LVL
Low-light Vision
14
REF
10
1
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Spiked chain
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS
DEFENSE
10 + 1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
MISC
+ 7
ABILITY: ATT BONUS
0
1/2 LVL
4
ABIL CLASS
3
PROF FEAT ENH MISC
10
WILL
10
CHA Charisma
CONDITIONAL BONUSES
+ 6 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
32
CURRENT HIT POINTS
16
1/2 HP
8
1/4 HP
8
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH MISC MISC
USED
1d6+4
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
7 6 6 4 SKILLS
vs vs vs vs
AC AC AC AC
BONUS
SKILL NAME
TRND (+5)
FEATS
Spiked Chain Training - Spiked Chain: Gain proficiency with spiked chain.
8 -1 9 0 0 0 6 0 -1 0 5 0 0 -1 8 0 3
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
3 -1 4 0 0 0 1 0 -1 0 0 0 0 -1 3 0 3
5 0 5 0 0 0 5 0 0 0 5 0 0 0 5 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a
Sneak Attack (Hybrid) - When using rogue powers, deal bonus damage when you have combat advantage
LANGUAGES KNOWN
Common, Giant
Page 1
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Combat Challenge Footwork Lure Riposte Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Warrior's Surge Distracting Spate
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
Pride in clan Mog, son of Mog, son of Kell, son of Kur, son of Lot, son of Mog, son of Lote, son of Khan, son of Kur, son of Hogi, son of Tam, son of Lotur, son of Uruk the Stonesmasher Heir to the Stonesmasher clan
DAILY POWERS
Harrier's Ploy
CHARACTER BACKGROUND
Auspicious Birth I was born on the slopes of Mount Emberstare during an eclipse, when the moon turned as red as blood. You substitute your highest ability score for Constitution to determine your initial hit points.
OTHER EQUIPMENT
Leather Armor (E) Spiked chain (E) Backpack (empty) Bedroll Flint and Steel Pouch, Belt (empty) Waterskin (2) Rope, hempen (50 ft.) Rations, Trail (10) Handaxe (3)
RITUALS / ALCHEMY
Page 2
CHARACTER NAME
Second Wind
KEYWORDS USED
RACE
Orc
CLASS
Hybrid
LEVEL
HP 32 Spd 6 Init +3
Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
10 WIS 10 CHA
ADDITIONAL EFFECTS
10
Passive Insight
10
Passive Perception
CLASS LEVEL BOOK
PH
PLAY DATA
ENCOUNTER SPECIAL
ENCOUNTER ACTION
Combat Challenge
KEYWORDS
Footwork Lure
USED KEYWORDS
Riposte Strike
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
*
Martial, Weapon
*
USED
Melee RANGE
Standard ACTION 7
vs
AC DEFENSE
vs
AC DEFENSE
TARGET
ATTACK
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. You can shift 1 square and slide the target into the space you left. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Spiked chain: +7 attack, 2d4+4 damage
Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+3) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+3) and riposte to 2[W] + Strength modifier (+4) at 21st level. Spiked chain: +6 attack, 2d4+3 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
BOOK
PH
CLASS
Fighter
LEVEL
BOOK
MP
CLASS
Rogue
LEVEL
BOOK
PH
AT-WILL POWER
AT-WILL POWER
AT-WILL POWER
Warrior's Surge
KEYWORDS
Distracting Spate
USED KEYWORDS
Harrier's Ploy
USED KEYWORDS
Healing, Weapon
*
Martial, Weapon
*
Martial, Weapon
*
USED
Standard ACTION 7
vs
AC DEFENSE TARGET
vs
AC DEFENSE
vs
AC DEFENSE
ATTACK
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you can spend a healing surge. Increase to 2[W] + Strength modifier (+4) damage at 21st level. Spiked chain: +7 attack, 2d4+4 damage
Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage, and the target grants combat advantage to you until the end of your next turn. Weapon: If you're wielding two melee weapons, the attack deals extra damage equal to your Dexterity modifier (+3). Spiked chain: +7 attack, 4d4+7 damage
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage Effect: Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dexterity modifier (+3) as an immediate reaction. Spiked chain: +7 attack, 6d4+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Racial Power
LEVEL
BOOK
MM
CLASS
Fighter
LEVEL
BOOK
MP
CLASS
Fighter
LEVEL
BOOK
MP
ENCOUNTER POWER
Mog son of Mog
ENCOUNTER POWER
Page 3
DAILY POWER