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Character Sheet

Player Name

Mog son of Mog


Character Name

1
Level

Fighter|Rogue
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP RPGA Number

0 101 kg
Weight Alignment

Orc
Race

Medium
Size

14
Age

Male
Gender

1,98
Height

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

CONDITIONAL MODIFIERS

15

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+2 Speed when you charge

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

19 13 16 8 10 10

Strength

STR CON

4 1 3 -1 0 0 HIT POINTS

4 1 3 -1 0 0

15

FORT 10

10 10

Passive Insight Passive Perception

10 + 10 +

0 0

CONDITIONAL BONUSES

Constitution

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Low-light Vision

14

REF

10

1
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Spiked chain
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 7
ABILITY: ATT BONUS

0
1/2 LVL

4
ABIL CLASS

3
PROF FEAT ENH MISC

10

WILL

10

CHA Charisma

Ranged Basic Attack - Handaxe

CONDITIONAL BONUSES

+ 6 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

32
CURRENT HIT POINTS

16
1/2 HP

8
1/4 HP

8
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Spiked chain


ABIL FEAT ENH MISC MISC

2d4+4 RACE FEATURES


Running Charge - +2 speed when charging
ABILITY: DAMAGE

4
ABIL FEAT ENH MISC MISC

Ranged Basic Attack - Handaxe

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Warrior's Surge - Use warrior's surge as an encounter power

1d6+4

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

7 6 6 4 SKILLS

vs vs vs vs

AC AC AC AC

Spiked chain Handaxe (Melee) Handaxe (Range) Unarmed (Melee)

2d4+4 1d6+4 1d6+4 1d4+4

BONUS

SKILL NAME

ABIL MOD + 1/2 LVL

TRND (+5)

ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Combat Challenge (Hybrid) - Mark targets you attack with fighter powers and gain Combat Challenge

FEATS
Spiked Chain Training - Spiked Chain: Gain proficiency with spiked chain.

8 -1 9 0 0 0 6 0 -1 0 5 0 0 -1 8 0 3

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

3 -1 4 0 0 0 1 0 -1 0 0 0 0 -1 3 0 3

5 0 5 0 0 0 5 0 0 0 5 0 0 0 5 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

Sneak Attack (Hybrid) - When using rogue powers, deal bonus damage when you have combat advantage

LANGUAGES KNOWN
Common, Giant

Mog son of Mog

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POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Combat Challenge Footwork Lure Riposte Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Warrior's Surge Distracting Spate
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS
Pride in clan Mog, son of Mog, son of Kell, son of Kur, son of Lot, son of Mog, son of Lote, son of Khan, son of Kur, son of Hogi, son of Tam, son of Lotur, son of Uruk the Stonesmasher Heir to the Stonesmasher clan

DAILY POWERS
Harrier's Ploy

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Auspicious Birth I was born on the slopes of Mount Emberstare during an eclipse, when the moon turned as red as blood. You substitute your highest ability score for Constitution to determine your initial hit points.

OTHER EQUIPMENT
Leather Armor (E) Spiked chain (E) Backpack (empty) Bedroll Flint and Steel Pouch, Belt (empty) Waterskin (2) Rope, hempen (50 ft.) Rations, Trail (10) Handaxe (3)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 90 gp Stored money: Encumbrance: 70 / 190

Mog son of Mog

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CHARACTER NAME

Mog son of Mog


PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Orc

CLASS

Hybrid

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 32 Spd 6 Init +3

19 STR 13 CON 16 DEX 8 INT

AC 15 Fort 15 Ref 14 Will 10

Effect: You spend a healing surge and regain 8 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

10 WIS 10 CHA

ADDITIONAL EFFECTS

10

Passive Insight

10

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Combat Challenge
KEYWORDS

Footwork Lure
USED KEYWORDS

Riposte Strike
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
*

Martial, Weapon
*

USED

Melee RANGE

Standard ACTION 7

Melee weapon RANGE

Standard ACTION 6 ATTACK

Melee weapon RANGE

ACTION vs ATTACK DEFENSE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

TARGET

ATTACK

Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. You can shift 1 square and slide the target into the space you left. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Spiked chain: +7 attack, 2d4+4 damage

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+3) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+4) damage. Increase damage to 2[W] + Dexterity modifier (+3) and riposte to 2[W] + Strength modifier (+4) at 21st level. Spiked chain: +6 attack, 2d4+3 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)


CLASS LEVEL

BOOK

PH

CLASS

Fighter

LEVEL

BOOK

MP

CLASS

Rogue

LEVEL

BOOK

PH

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Warrior's Surge
KEYWORDS

Distracting Spate
USED KEYWORDS

Harrier's Ploy
USED KEYWORDS

Healing, Weapon
*

Martial, Weapon
*

Martial, Weapon
*

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

Standard ACTION 7

Melee weapon RANGE

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs

AC DEFENSE TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

ATTACK

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you can spend a healing surge. Increase to 2[W] + Strength modifier (+4) damage at 21st level. Spiked chain: +7 attack, 2d4+4 damage

Attack: Strength vs. AC Hit: 2[W] + Strength modifier (+4) damage, and the target grants combat advantage to you until the end of your next turn. Weapon: If you're wielding two melee weapons, the attack deals extra damage equal to your Dexterity modifier (+3). Spiked chain: +7 attack, 4d4+7 damage

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage Effect: Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dexterity modifier (+3) as an immediate reaction. Spiked chain: +7 attack, 6d4+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Racial Power

LEVEL

BOOK

MM

CLASS

Fighter

LEVEL

BOOK

MP

CLASS

Fighter

LEVEL

BOOK

MP

ENCOUNTER POWER
Mog son of Mog

ENCOUNTER POWER
Page 3

DAILY POWER

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