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CineMonitorHD 3DV i ew
Alain Derobe
All rights reserved Oct 2009 Alain Derobe & Transvideo No part of this publication may be reproduced, stored or transmitted, in any form or by any means, in any countries, photocopying, including electronic imaging and any use on the net. A limited license for personal use is given to the user(s) of Transivedo equipment under his (their) responsibility.
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
MANUAL SUMMARY
A.
Camera Adjustment during Acquisition: NaturalDepth Method By Alain Derobe. ............ 5 What is a Scenic Box? ......................................................................................................... 5 During projection, the Bcenic Box will look different from each seat. ............................... 5 B. The Story About The Shepherd, The Mountain And The Mouse.............................................. 7 C. How to proceed systematically during acquisition? ............................................................... 14 1. Find The Elements In The Frame .......................................................................................... 14 2. Adjust Angulation According To The Grid Pitch................................................................... 14 3. Adjust Separation Between The Cameras............................................................................ 14 4. Modify Space Between the Cameras ................................................................................... 15 D. A Step-By-Step Detailed Approach. ........................................................................................ 16 1. Example With Figures ............................................................................................................ 16 2. Characters Moving Towards The Camera............................................................................ 17 3. Common Objections.............................................................................................................. 17 3.1 Could different spacing of inter axial distort the natural depth scale? .......................... 17 3.2 Is a miniature or giant-looking appearance the price to pay for cameras spacing larger or smaller than inter ocular distance?........................................................................................ 17 3.3 Is it a natural way, to perform "ocular compasss" changes, and to conceive a display supposed to be presented to the viewer's naturally fixed visual system, the eyes? .............. 18 4. How To Proceed For A Complex Camera Move Setup? ..................................................... 19 5. How To Manage With A Very Distant Subject? .................................................................... 20 6. Elements Coming Out Of The Screen................................................................................... 21 E. Conclusion................................................................................................................................. 22 1. 2.
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
Preliminary
The use of a CineMonitorHD 3DView allows the display of the right and left images in perfect overlap, either at the same time or sequentially, with the possibility of flipping either one of them vertically or horizontally in order to adjust the setup of the two cameras. The monitor - displays the two images in complementary colors, which allows an immediate identification of the left and right images. It can display simultaneously as well the relevant analysis tools of the system. (grids and software). The CineMonitorHD 3DView - displays 3D images either with the anaglyphic system or - in full colour with the appropriate active glasses. When the two main stereo parameters, angulation and spacing interaxial are modified, the result is immediately visible on the screen thanks to the size of the colored borders. The CineMonitorHD 3DView can also superimpose calibrated grids over these coloured borders. These grids ensure a perfect control of the two above fundamental parameters, angulation and spacing, hence insuring a total mastering of the wanted stereo effect. This adjustable grid is an absolute requirement for a 3D production: it acts as a gauge for the entire image area. Checking of the stereo amplitude can be done while shooting and offsets can be appreciated and adjusted on the fly, without making any trouble during framing work This revolutionary tool - makes all tables and software useless, and brings the same accuracy in the adjustment of 3D on the monitor as on a full size stereo projection. This dual-tool-in-one allows performing quickly a perfect matching of the optical axis of the cameras. And during the shooting, it drives adjusting and correcting the stereo photography while the scene and the setups evolve.
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
2. During projection, the Bcenic Box will look different from each seat.
As it can be easily seen, the scenic box shown during projection will look very different for each viewer's seat. But the paradox is that after a few moments, as we are getting used to it, that scenic box will nevertheless appear as a fair likeness of reality to every viewer, in any seat, and at whatever position! This is fortunate for the future of stereo 3D industry, otherwise who would only sell tickets for one-seat-theatres! Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo 5
On the other hand, the depth of the scenic box is practically never identical to the depth in reality. Its not even proportional to image-size enlargement. Virtual deepness obeys its own rules, which will reveal to be very different from natural seeing. Therefore, it is the comparison between the goal - projecting a scene in a satisfying scenic box, and the real space that is to be recorded during the scene, which will lead us to the proper camera adjustments on the rig, whatever type it is. The scenic box will not necessarily contain an element coming strongly out of the screen, an effect has been too often used up to now, but is not needed for the presentation of a common story. With the example of a short imaginary sequence, we will point out the conversion mechanism that proceeds from real space to the space represented on, or rather through, the projection screen.
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
B. The Story About The Shepherd, The Mountain And The Mouse.
But first of all, we have to address a very important question: when two very different scenes in terms of perspective and sizes are being displayed, do they have to be shown with similar scenic boxes, or must the extent of each scenic box be adjusted - according to the subject's real size ? This fundamental question must be clarified before planning any kind of strategy in terms of recording the scenes. Let us imagine two versions of two consecutive shots with a huge difference in perspective, and which are displayed cyclically one after the other on the same screen. On one hand, a wide long shot of a shepherd framed in front of a landscape with- mountains in the far distance (shot A). On the other hand, a tight close-up of a small mouse eating a huge snack on a table close to a wall (shot C). In the first version the two shots have been voluntarily recorded inside two scenic boxes of similar depth extension for the audience. In the second version, the two scenic boxes are different and more or less proportional to the size of the subject for the audience Lets show the two versions one after the other to the audience. Surprisingly, the most convincing version will be when the shepherd, then the mouse will appear at the screen plane, which is to say exactly at the same distance for the audience. And that is the first version, with similar scenic boxes. Even more surprising will be to see that in that case, the mountain in the background and the stone wall behind the table will seem to be both at the same distance behind the screen. Now, how can a nearby wall be shown correctly at the same distance from the viewer as a mountain range, which is supposed to be on the edge of the horizon? And what about this tiny mouse, which dares to put himself exactly where a full size human being was a while before? And still more surprising in that version is that no viewer seems to notice that the depth and the distances displayed on the screen have no relationship with the reality. These surprising property of the scenic box will upset some preconceived ideas Now in order to control this surprising result, lets fumble with the cameras settings, and lets try to decrease to some extend the scenic box of this intrusive mouse who pretends to take as much space as a shepherd and his entire herd! After what can be thought of such a better logical adjustment, the entire audience will feel visually bothered, and will show deep regrets for the rendition of the first version! But, why? Well indeed, after this unfortunate change, two very different scenic boxes will brutally alternate on the screen, and the depth analysis of the viewers will get suddenly upset by the jump cuts, and will ask for some time to adapt to each depth change. Therefore, this time delay will fight with the unavoidable curiosity of our vision system, and will make the audience feel bad at ease at best! Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo 7
Everyone may understand now that we better have to interpret the natural distances, rather than attempting to reproduce them. We can already assert that, as much the subject can match with, the best is to try to fill as much as possible the scenic box amplitude, whatever the real depth scale is. We might think that the two scenes would comply to some equivalent scaling rule! This also is not true, and to be convinced of it, lets try to move the table backward or forward two or three times the initial distance from the wall: It will destroy any possible proportionality to the previous setting. Thus the rule to fill as well as we can the available scenic box will help in any situation. It is indeed a space displayed between a rear solid limit and a front floating limit, in the theatre space, and by no means proportional to reality. (See pictures A and B). As a summary: Compressing or expanding reality width will not be important when compared to the best "scenic box" management allowed by the screen; this management must mainly follow some specific rules when displaying pictures to human vision. Since the goal is defined, let us look how to get it.
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
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Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
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Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
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the convergence plane, according to the well known triangulation laws. (With some experience one can decide to locate this convergence plane a little in front or behind the main subject.)
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
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We notice at once that if we systematically use the inter ocular distance ( IOD = 6.5cm, 2 ") as the main camera interaxial distance, the convergence plane will be located each time very far away from the audience. It will even be worse if we use longer focal lengths. This will not be practical at all if we want to get closer to characters when we shoot actors ! Then, what can we do?
3. Common Objections
Common objections can be sorted into three main categories
3.1 Could different spacing of inter axial distort the natural depth scale?
Let us point out that from any seat in the theatre, the depth scale is perceived differently and that any lens change during shooting is supposed to retains this supposed "natural" scale. Therefore what can be said about the tremendous variations brought by- various screen sizes in different theaters ! Then which natural depth are we speaking about?
3.2 Is a miniature or giant-looking appearance the price to pay for cameras spacing larger or smaller than inter ocular distance?
Very large or very small interaxial spacing are supposed to simulate a giant's or an insect's point of view, which gives sometimes a miniature appearance of the subject but rarely gigantism. Of Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo 17
course, this sometimes happen, but rather when other elements confirm this scale change. (The same sequence displayed with no stereo shows sometimes the same miniature effect). On the other hand, a miniature or model effect perceived on a specific screen size may disappear when displayed on a much larger screen! Anyway, interaxial distance variations such as by two or by half of the inter ocular distance, go often totally unnoticed to the benefit of giving the opportunity to stage shots that could not be recorded otherwise. We have seen that a stereo window too far away is very disturbing when it cuts off the foreground elements. The best way to bring it closer to the camera will be to reduce the spacing to less than the natural human ocular distance 65mm. On the other hand, very distant scenes filmed in respect to the so called "natural ocular distance will bring so few depth cues that the viewer will never be sure there is any depth on the screen like in shooting aerial shots, for instance. When this occurs, the sudden reduction of the scenic box during projection will upset the audience's vision, as was explained above. Up in the air, or for distant shots, interaxial distances of several tens of centimetres (a foot or more) will be currently used, according to the altitude of the shoot or the distance to the foreground. Also, those who would choose against any logic to modify progressively the angulation when a character is approaching (for instance the shepherd's move forward) and would attempt to maintain him on the convergence plane will be leaded to double the initial angulation (2% instead of 1% to converge at 3.25m -10' 6"). Unfortunately, this would mean the background would have its offset doubled on the screen, and would increase to 13.2cm (5"). Then, three fourth of the audience would not converge the mountain images anymore, and would see them double (diplopia), while the rest of the audience would get away with eyestrain at best, and headaches at worst. This mistake is unfortunately too well spread around and is of course much worse than to undergo the small inconvenience due to interaxial distance variation.
3.3 Is it a natural way, to perform "ocular compasss" changes, and to conceive a display supposed to be presented to the viewer's naturally fixed visual system, the eyes?
Eyes spacing fixed? Not always! When we look sideways without turning our head, our ocular axis are slightly closer while our feeling of depth remains the same. This works because of the very powerful visual function called "constant perceived size" which means that an object coming towards you keeps the same mental dimensions even if its retinal size picture increase. To allow this constant perceived size, the brain disparity function comes into play and in this process, the actual distance between the eyes has little influence ! Some experiment with mirror systems and light paths that increase or reduce artificially the physical distance between the two eyes have been set on patients and they have adapted very quickly to these new visual "calibrations". -Same with microscopic binocular or marine binocular tools-. In a similar way, during a stereo projection on a giant screen, the close-up of a face displayed five meters (16') high is not a monster like Godzilla as seen by an ant with a tiny inter ocular distance, because the same constant-size function restores it to its familiar dimensions. Is our psycho-physiological system really works in a totally relative way ? It is not easy to say, but everything works as if, and we will also work by it. (See on the subject the separate chapter about screen size comparison) 18 Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
to 3.25cm (2 " to 1 "), then will decrease again to about 2cm (3/4") when the camera will be close to the table. Registering markers corresponding to the adjustments done with the help of the monitor will be enough to reproduce these variations for each take and even to correct them on the fly if the takes are modified. In case the angulation cannot be accessed or handled during the take, we know that this parameter can by fully corrected during post-production with a small offset and with a few pixels crop in the image width. In the present example, it will be enough to position the angulation at an intermediate value (2%), and then during editing to modify the offset with a trajectory, with two keys following the camera movements. The loss can then be shared by both sides and reduced to less than 10 pixels for each image. During shooting, the monitor can simulate a post production convergence adjustment by an available built-in, sideway-offset function. The exact number of pixels to offset can be displayed to simulate the desired convergence plane, and to recover on the display the stereo window. Note that this possibility is systematically used for special effects, or for those that prefer to work with a "parallel" adjustment. This extreme example allows you to imagine your own answers for each specific problem. Nevertheless, the extent of the variation will have to be reasonable; otherwise it might draw the attention of the viewer. The stereo consultant's work is mainly to evaluate the psychological importance of each scene. She or he will thus present the scenic box sequential amplitudes, as similar as possible, with of course a modulation that suits to narration. This also shows that difficult shoots cannot be anymore performed easily without the help of a stereoscopic displayer
minimum amount of amplitude, necessary to maintain a minimum "scenic box" depth. (fig. C on separate Audience stereoscopic vision board). We graciously admit that the scenic box will then be filled only by half of what it should contain! But precisely, this encroachment to the filling of the scenic box will carry a lack of depth message that will indicate that this particular one is a remote point of view. And it is better an artistic decision and a better 3D grammar matter. Then do we have to position the stereoscopic window a bit more or less than halfway from the background and the foreground? This will depend of course on possibilities offered by some other halfway elements like trees in the frame, which will modify the depth scale. The exact point of view chosen by the director will make the difference.
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
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E. Conclusion
Up to now, stereographers worked "blindfolded" adjusting the cameras settings in regard to the angle of vision for each specific lens, with geometry calculations and by thumbing through many tables, sometimes with the help of specific software. Despite all these hurdles, we managed sometimes to find the best adjustments that fitted each screen size. Unfortunately this procedure is not compatible with the speed of today's productions : we have to manage very fast to any unpredicted variations on the shoot. 3D Stereoscopic language needed some intuitive correction to those calculations results, regarding the nature of the picture, and how to take them into account better than visually, with such a display as the Cine Monitor HD3D. For instance, placing an element halfway between the convergence plane (screen plane) and the fare background is easily dealt with by calibrating the coloured borders at only half the grid's pitch. Now such monitor specific to stereo acquisition exists, there is no more excuse to overcome a faulty workmanship, against the audience's visual comfort. The unavoidable background grid of the CineMonitorHD 3DView, is a guarantee of safeness to audiences vision. Alain Derobe 2009
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Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo
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Zone Industrielle 27135 Verneuil sur Avre France Tel +33 2 3232 2761 3D@transvideointl.com http://www.transvideointl.com
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Natural Depth Method Tutorial with the CineMonitorHD 3DView All rights reserved Oct 2009 Alain Derobe & Transvideo