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17/08/2012

Panfalcon Dragonstone

Panfalcon Dragonstone Male Goliath / Half-Giant Ranger Level 1 Good Representing Dom Brady Strength 18 (+4) Constitution 16 (+3) Dexterity 13 (+1) Intelligence 11 (+0) Wisdom 9 (-1) Charisma 10 (+0) Maximum Hit Points: 33 [includes toughness] Bloodied: 16 Surge Value: 8 Surges / Day: 9 [includes constitution modifier] Size: Medium Speed: 6 squares Vision: Normal Initiative: Base Strength Attack: Base Dexterity Attack: 1d20 +1 = + 1 [dexterity] 1d20 +4 = + 4 [strength] 1d20 +1 = + 1 [dexterity] Height: 7' 8" Weight: 370 lb Skin: Eyes: Hair: Gray Green Dark Brown Wavy; Beardless

Base Constitution Attack: 1d20 +3 = + 3 [constitution] Base Intelligence Attack: 1d20 +0 = + 0 [intelligence] Base Wisdom Attack: Base Charisma Attack: 1d20 -1 = -1 [wisdom] 1d20 +0 = + 0 [charisma]

Armor Class: 12 = 10 + 1 [dexterity] + 1 [Cloth +1] Fortitude Defense: 15 = 10 + 1 [ranger] + 4 [strength] Reflex Defense: 12 = 10 + 1 [ranger] + 1 [dexterity] Will Defense: 11 = 10 + 1 [Goliath]
If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack /damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.

Armor: Cloth +1 Shield: None Attacks:


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Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus] Longswordv: +7 vs AC [+4 strength attack] [+3 proficiency]; damage 1[W]=1d8+4 [strength bonus] 4 lb (Heavy blade) versatile Greataxe: +6 vs AC [+4 strength attack] [+2 proficiency]; damage 1[W]=1d12+4 [strength bonus] 12 lb (Axe) High crit Careful Attack [melee] [see online revision] +4w [base strength attack] vs AC Careful Attack [ranged] [see online revision] +1w [base dexterity attack] vs AC Marauder's Rush +4w [base strength attack] vs AC Evasive Strike (melee) +4w [base strength attack] vs AC Evasive Strike (ranged) +1w [base dexterity attack] vs AC Sudden Strike +4w [base strength attack] vs AC
v Versatile weapon. Add +1 to damage if using two-handed. w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving throw: d20 vs 10 Encumberance 4e Normal Load: 180 lb. Heavy Load: 360 lb. Maximum Drag Load 900 lb. Encumberance 3.5 Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag: 1500 lb.

Languages: Common; Dwarven; (? 1 more) Rituals Known: Skills: Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Endurance: Heal: History: Insight: Intimidate: Nature: Perception: Religion: +1 = 1 [dexterity] +0 = 0 [intelligence] +6 = 4 [strength] + 2 [Goliath] +0 = 0 [charisma] +0 = 0 [charisma] +8 = 3 [constitution] +5 [class training] +4 = -1 [wisdom] +5 [class training] +0 = 0 [intelligence] -1 = -1 [wisdom] +0 = 0 [charisma] +6 = -1 [wisdom] + 2 [Goliath] +5 [class training] -1 = -1 [wisdom] +0 = 0 [intelligence]
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Dungeoneering: +4 = -1 [wisdom] +5 [class training]

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Panfalcon Dragonstone

Stealth: Streetwise: Thievery: Feats: Lethal Hunter At-Will:

+6 = 1 [dexterity] +5 [class training] +0 = 0 [charisma] +1 = 1 [dexterity]

Melee Basic Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action] Ranged Basic Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action] Bull Rush: +4 [base strength attack] vs fortitude [standard action] Grab: +4 [base strength attack] vs reflex [standard action] Move grabbed target: +4 [base strength attack] vs fortitude [standard action] Escape: +1 [acrobatics] vs reflex / +6 [athletics] vs fortitude [move action] Hunter's Quarry [Ranger][minor action] [see online revision] Careful Attack [Level 1] [see online revision] Marauder's Rush [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: sk ill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some sk ills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk ; may include some sk ills during Actions: combat (i.e., Acrobatics, Athletics); half of a Double Move (if tak en in place of a standard action) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some sk ills during combat (i.e., Insight)

Other Readied action Immediate Actions: Other Opportunity attack Opportunity Actions: Other Free Drop held items; End a grab; Talk Actions: Other Non- Delay; Endurance check s; Insight to counter Bluff; Knowledge check s; Perception -- passive Actions: Short rest: Healing surges as available Five minutes: One hour: Normal escape from restraints (Acrobatics) Forage; Streetwise check
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Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Stone's Endurance [Goliath][minor action] Evasive Strike [Level 1] Daily Powers: Sudden Strike [Level 1] Goliath/Half-Giant +2 strength, +2 constitution or wisdom (already included, you chose constitution.) +2 Athletics, +2 Nature Mountain's Tenacity (+1 will, included) Powerful Athlete Stone's Endurance once/encounter This characters gets an extra language by virtue of background. Ranger This ranger chose the Prime Shot class feature. This ranger chose the two-blade style. This gives the equivalent of the toughness feat [not listed above]. Hunter's Quarry [see online revision] -- bonus damage 1d8 [minor action] Player's Handbook I rangers get base 6 healing surges but Heroes of the Forgotten Kingdoms rangers get 7. Perhaps your ranger should get an extra daily surge.

Panfalcon Dragonstone's Equipment: 16 lb Weapons / Armor / Shield (from above) 2 lb Backpack 5 lb Bedroll 40 lb Firewood (1 day) x2 Flint and steel 1 lb Pouch (belt) x1
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10 lb Rations (1 day) x10 10 lb Rope (50', hempen) x1 2 lb Sunrods x2 4 lb Waterskins x1 _____ 90 lb Total

Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist:

Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Death Saving Throw Failures: More about Panfalcon Dragonstone: Also Known as the Dark Wanderer, grew up with close proximity to dwarfs, both his parents were wardens that helped protect an area of the mountains near a Dwarf clan. As a result, Panfalcon is at ease around dwarves, and can speak Dwarven. When he was 15, he went on a hunting trip, and returned to find his mother missing and his father gravely wounded. Giants had enslaved his mother and attempted to kill his father, but with the help of the Dwarfs, they were sent back. Panfalcon knows almost every Giant
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Milestones:

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Panfalcon Dragonstone

insult, and he plans to verbally assault every giant he may meet, before felling them

with his blade.

Error reports to scalpel_blade@yahoo.com Thank s!

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