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After Effects
An introduction to Adobe After Effects by one of Canadas premier post production educators.
The Ae workow in six easy steps The Ae Work Flow The very rst step in creating a composition in Ae is to create or import your media assets. Without media to work with your composition would be a blank grey panel. You can import existing media items or you can use the shape tools in Ae to create your assets. Create a Composition Compositions are the engine of Ae. Everything that happens does so within a composition. Even with only one layer you can create some incredible effects. Media Assets are placed in/on a layer. Layers are then used to create compositions. Add Some Effects Once you have your media assets in your comp you will want to add some creative effects. And Ae has hundreds of effects with thousands of settings and millions of options. The hard part is choosing which to use. Animate your Elements Rarely (Id imagine) will you want your elements to be on screen in the same location for the duration of your comp. More likely youll want assets to animate onto the screen, maybe move around a bit before fading off. Preview the Comp It seems redundant to say that you should review your work prior to outputting the nal piece. But it should be said that the review process is integral to getting the best work possible out of your mind and onto the screen. So always review before export. Rendering Rendering is to Ae what baking is to a cake. The assets that go into making your comp arent a cohesive element until you render and output your project. Rendering makes it all one. Outputting makes it all deliverable to whatever platform you choose. Issue #27 July 2012
is. Youre not deleting anything that you will miss again in the future. Youre deleting your personal preferences folder and Ae Each time you use Ae you may will recreate a new one make changes in the effects default Are you sure you want to delete your automatically when it opens. If values to make the software work preferences le..? you ever need to recall the unique the way you need for the effect settings that youd used in particular project. convenient short cut to reset all any previous Ae project, just reBut those unique settings may not your values in one step. open that project and all your necessarily work well for the next Before you open Ae, press and effect values will be on the effect project youre about to begin. And hold Shift-Opt-Cmd and then click just as youd left them. you may want to reset your values the Ae icon in your dock (or Obviously you wouldnt do this if back to default to give yourself a double-click the Ae icon in your you were in the middle of a project consistent starting point. applications folder of course). right? That would be catastrophic You could open Ae and go into When you do, Ae will ask if youre if you found that you needed to each of the settings youd altered certain that you want to delete recreate a consistent effect based and set them back to default. OR your preferences le. This makes it on settings youd used previously you could use a simple and sound more ominous than it really in this project.
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The Shapes Button has a small triangle to indicate that this button has more than one tool hidden within. From the Shapes Button you can hold to select; Rectangle, Rounded Rectangle, Ellipse (freeform circle, hold shift to constrain to a perfect round circle), the Polygon tool and the ever present Star tool. And you can cycle through the Shape choices by simply pressing the Q key on your keyboard. Look at the Shapes button as you repeatedly press Q and the Shape button will update to indicate which shape you have currently selected.
2D Tools
3D Tools
Creating Tools
Painting Tools
Roto
Puppet
The camera icon indicates the Camera controls. Behind the icon there are four different kinds of camera controls. The Unied Camera Control tool is like a multi-tool for your camera controls. With this one control you can Orbit your composition (default function) just by click and dragging anywhere on the comp. With the same tool, you can freely reposition any given layer item by holding Command while you click and drag your selected item. To add a second (third, fourth etc...) item to your selection, just hold Shift-Cmd while selecting additional items. You can also transform shape handles just by holding Command while you click and drag a transform shape point. With the same Unied Camera Control, hold the Control key while you click and drag to move your camera in Z space (further/nearer).
Another function built into the Unied Camera Control is the ability to orbit just the wire frame of your comp while
The orbit tool does just what its name implies. It orbits your view of a 3D scene (which may or may not include 2D elements F.Y.I.). Holding Cmd while you click and drag with the Orbit tool will give you ability to freely transform any point(s) you choose. To select the Orbit tool you must have a Camera layer (Shift-OptCmd-C) selected and then, either click on the Camera icon in your Tools Bar or cycle through Camera tools using the C key. The next camera tool is the Track X-Y tool and and its pretty self explanatory. Use this tool to track your selected camera along the X-Y axis. Last is the Track Z tool used to track your camera in Z space. Select this tool and then click and drag to move your camera nearer/further.
leaving the original comps image in place until you release the mouse. This way you can see where youre orbiting from until you release the mouse. Perhaps you need the location of the original as a reference for your next move. Say while doing animation perhaps??? This tool is so exible and handy to have that once you start being comfortable moving around in 3D, youll refer to the Unied Camera tool quite often. Cycling through camera tools is as easy as pressing the C key repeatedly. Watch your Camera Tools icon in the Tools Bar while pressing C until it indicates your tool of choice.
The last of the 3D Transform tools is the Pan Behind (Anchor Point) tool. This is a special tool used to modify the anchor point of any asset. The anchor point is the point around which an item spins or rotates and from which an item grows or shrinks. When working in 3D space you will mess with the anchor point quite often.
The Shapes Tool is where youll nd your basic shapes. There are several shapes hidden within this one tool. You can click and hold the Shapes button to reveal the selection. Or you can cycle through your options by repeatedly pressing the Q key. As you cycle through the Shapes tools the icon on the button will update to show you which tool is currently selected. Holding the Option key while clicking to drag a shape will draw only the wire frame so you can see through the shape and draw one accurate to your background. Once you release the mouse your shape will ll with your default Fill choice. Holding Shift while drawing a shape will constrain the dimensions of the shape to a perfect square or circle. Try selecting the Star tool and holding the Command key while drawing. You will be able to draw some funky and original star shapes. When you release the mouse the last crazy star shape that you drew becomes your default Star shape for all future star shapes. Until of course you hold ShiftOpt-Cmd while opening Ae to reset your default values.
Now we come to the Pen tool and it is a particularly unique and powerful tool. You can use the pen tool to draw both shapes and masks. If you have an asset selected when you begin to draw with the Pen tool, it will draw a mask. If you have nothing selected as you begin to draw, the Pen tool will draw a shape on a new Shape layer. You can draw points by placing the tool and left-clicking on your mouse. Points will always be connected by hard corner angles. If however you drag as you click to mark points you will draw bezier curves and can make some funky and fantastic shapes/ masks. And after youve clicked to set a point of either kind you can hold the Option key to drag a bezier handle in any direction to create fancy curves. Hover the Pen tool over any pen point (vertices) and click to delete that point. Click with the place on the shape/mask to add a new point. Or hold the Command key with the Pen tool selected to move a pen point. You can cycle through the different kinds of Pen tool by pressing the G key repeatedly. Shapes drawn in Ae will translate perfectly into Photo Shop, In Design and Illustrator.
The center of the Transform Handles is the Anchor Point of the object (shown above). Select the Pan Behind tool and grab the Anchor Point and change its position. Rotate the object using your Rotate tool and notice that it now spins from the new anchor point. Its short cut is Y To reset the anchor point of any object to the object in its current location just double-click the Pan Behind tool. To move the object to the point of the new anchor hold Option while double clicking the Anchor Point tool.
Text in Ae is a powerful and creative tool and one you will use in a great majority of your projects. Knowing the ins and outs of the Text tool will help you nd the results youre looking for in less time with more creativity. First you should know that there are two types of Text tool. You get the hint that theres more than one because again you can see the disclosure triangle in the bottom right corner of the Text button on the Tool Bar. Press and hold the Text button to reveal your option, the Vertical Text tool. Text is usually entered horizontally and so the Horizontal Text tool is the default text tool. But if youd like vertical text instead, just press and hold the Text tool to reveal your options and drag down to the Horizontal Text tool, release the mouse to make your selection and click your layer to begin typing. Youll know when youre about to use the Vertical Text tool because your Text
tool button will show a downward facing arrow next to the text symbol. The short cut for accessing your text tools is Command-t. We cover an entire episode on Text in a later issue. The Brush tool allows you to paint colors (on or off) and strokes (on or off) onto your comp layers. Note that you cannot draw directly onto your composition, you may only paint onto layers within your comp. So before you try to paint: double-click the layer youd like to affect to open that layer in its own layer window. Then giver and paint. The Brush tool is fully covered in the edition called Working With Paint. The short cut to access your paint brush is Cmd-b. In fact you can toggle through your brush selections by pressing Cmd-b repeatedly. Keep an eye on your Brush selections in the Tool Bar as you cycle through and watch as your selection changes from Brush to Clone Stamp to Eraser.
The Clone Stamp tool is both wicked and awesome! It allows you to select an area the size of your Brush (or in this case, the Stamp tool) by holding Option while you click the selected area. You can then apply that area to any other area in your layer by releasing the Cmd key and painting over the portion of the image youd like to replace. This is awesome for removing an object from a video source. Like say a boom mic from the top of a shot. Just like with the other brushes, you can only use the Clone Stamp tool on a layer within your comp. The short cut to access the Clone Stamp tool is Command-b. Cycle through all your brush tools by pressing Command-b repeatedly. The last of the Paint tools is the ever necessary Eraser tool. And just like other tools in Ae, the Eraser has lots of hidden power. Once selected the Eraser tool can be set to erase only; the RGB (color) channels, erase only, RGB+Alpha (transparency) channels, erase Alpha only or erase just the most recent stroke (Last Stroke). To change the brush (Eraser) size just hold Opt-Cmd while dragging When you erase using the Eraser tool you will leave behind eraser strokes that can be modied just like any other painted stroke. We cover painting completely in an episode called Working With Paint. 5
Did you know that you can undock the tool bar and move it into any other panel on your work space. Just grab the dock by the slide symbol on the left corner and drag it into any other panel. The new location will indicate with a light blue bar where your tool bar will end up. Just release the mouse when you see that youre in the position youd like your tool bar to be and voil.
The Roto brush is a fabulous invention to many rotoscoping artists who until now have had to spend hours and even days tediously clicking to add roto points one frame after another over and over again. I was a roto artist for a very short project and it was the hardest part of the job. The task of the Roto artist is to remove some object (actor, boom mic, corporate logo etc...) from a shot.
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easily. Using the Puppet Pin tool you can grab any point of an object, press play on your comp and as the playhead advances you can manually animate that one point by dragging it around the screen. Once youve animated that one point to your liking, reset the playhead back to the beginning and animate a second point.
The rst of the three tools is the Puppet Pin tool (Cmd-p). This is your primary tool and the starting point for Before you dig into the tools your animation. Once you have Once youre ready, press and you need to understand that the your asset with alpha in a layer hold the Command key and Puppet feature works ONLY on of its own, select the Puppet Pin then click one of your points. an asset with an alpha channel.
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The playhead will begin to advance all on its own and you can now begin to drag your point around the screen as Ae automatically creates keyframes of the positions for you. Having music or at the very least a pace to follow will help you get the best movement in the shortest amount of re-takes. Once you have the movement completed for that one point. Reset the playhead back to start and do the same thing for every other point youd like to animate. If your next movement begins elsewhere in the timeline move your playhead to wherever it should start and animate from that point on using the same method. The Puppet Overlap tool selects which of two points should be in front of another. Now, its good to know that Ae uses a series of little triangles to calculate what is what during animation. When you add a Puppet Overlap point it really only effects the triangles the point touches. So if you want an entire arm (lets say) to be in front of any other object, you dont need to add overlap points to the entire arm. Just add a Puppet Overlap pin to
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the arm and increase the extent of inuence that overlap point exerts on the object by using the Extent value found in the menu bar ONLY when the Puppet Overlap tool or the Puppet Starch tools are in use.
point inside the outline of the original image that closely translates to the animated position that youd like to restrict the movement of. Add as many starch points as you need to bring your distorted section back into its normal shape. You may even decide that adding Starch points before Its good practice to have Show you do any Puppet pinning Mesh enabled during this makes the job easier..? process so you can see which triangles youre selecting. These tools and in fact After Effects in general is all about As youre going about being creative and doing great animating your object you may work in as little time as is notice that the movement is possible. Knowing your tools catching part of your object that will make doing that job; easier, youd prefer remain still. This more fun, faster and with better unwanted inclusion may distort results. your object and make it look goofy. What youd like to do is You will no doubt have noticed hold some parts of the image a few web links (in blue) still without having to change throughout this and other Final where youve placed your Cut Coach texts. Those links are Puppet Pin tools. to video tutorials created by other master trainers. To see The last of the three these and other lessons in Puppet tools is the action, click on the link and it Puppet Starch tool. will take you to a top quality By adding Starch video on the subject. points youre telling Ae which areas of your original image As with any tool, if you gure it should move less than the out you can probably get it to animated areas. work. But if you learn to use it properly you will make it work Select the Puppet Starch tool for you. and notice that an outline of your original image appears in its original position. Click a
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