Professional Documents
Culture Documents
an excerpt from
Authentic Thaumaturgy
Copyright 1979, 1998, 2001 C.E., Isaac Bonewits
Heres an excerpt from the Second Edition of Authentic Thaumaturgy, my book on magic and religion for players of fantasy games such as AD&D, GURPS, and M:tG, etc. A.T. is published by Steve Jackson Games and is available from them, Amazon.com, or your FLGS. Those of you already familiar with my discussion of the Laws of Magic in my first book, Real Magic, may find the new material here (especially the new version of the chart) interesting.
Essence: Objects or beings in physical or psychic contact with each other continue to interact after separation. Remarks: Everyone your character has ever touched has a psychic link with him, though it is (probably) pretty weak The Law of Knowledge Essence: Understanding brings control; the more that is unless the contact was intense and/or repeated frequently. known about a subject, the easier it is to exercise control Naturally having a part of someones body (nails, hair, spit, blood, etc.) gives the best contagion link. Almost as over it. good are objects of clothing, handkerchiefs, bedsheets, Remarks: This Law is so fundamental that hardly any work on magic has ever been published without mention- etc., that have absorbed sweat or other bodily fluids from the being your character wishes to magically influence. ing it. The comments in Chivalry & Sorcery are quite appropriate here: The Magick User might be compared to a Keywords: Magic is contagious. combination philosopher-sage-research scientist only The Law of Positive Attraction those activities which directly aim at increasing ones masEssence: Like attracts like; to create a particular reality tery of Magick itself can give the magician any experience worthwhile to him. These comments are most accu- you must put out energy of a similar sort. rate for intellectual magicians of the theurgical sort but are Remarks: This Law is often used in attraction spells, by saturating the aura of the magician or client with symbols more or less true of most other magic users as well. and energies similar to those wanted. Its also commonly Keywords: Knowledge is power. cited for moralistic purposes to discourage unwanted magical behavior (see Chapter 11), on the grounds that The Law of Self-Knowledge Essence: The most important kind of magical knowledge behaving badly will attract evil or bad luck. This Law may is about oneself; familiarity with ones own strengths and refer to morphic resonances; the tendency for energy shapes to complete themselves, or perhaps wave enweaknesses is vital to success as a magician. Remarks: Most magicians quickly discover their own flairs trainment, which is the ability of particular vibrations to and flaws. After all, this is a large part of what Apprentice- set up matching vibrations in nearby energy patterns. If either of these phenomena happen with psychic energy ship is all about. This is also why Evil Magicians are fields, they could easily cause the effects usually referred comparatively rare in the real world (especially in the to by this Law. higher ranks) because a dedication to Evil for Evils sake is almost always due to a lack of introspection and Keywords: That which is sent, returns.
Essence: It is possible to establish internal communication with entities from either inside or outside of oneself, said entities seeming to be inside of oneself during the self-awareness. communication process. The Law of Negative Attraction Keywords: Know thyself. Remarks: Either Invocation or Evocation can control the Essence: Like attracts unlike; energy and actions often spirit communication processes known as inspiration, conattract their opposites. The Law of Cause & Effect versation, channeling (mediumship), and temporary posEssence: If exactly the same actions are done under ex- Remarks: People say that like attracts like, but they also session. actly the same conditions, they will usually be associated say that opposites attract. This paradox can be reconciled Keywords: Beings within by contemplating the classic yin-yang symbol. The two with exactly the same results; similar strings of events halves of the yin-yang are opposite in color, but they are produce similar outcomes. identical in shape; thus opposite and similar on two differRemarks: Magicians have at least as much belief in ent levels of reality (or universes of discourse). Yet the two cause and effect as modern physicists do they just know that a good ritual, like a good poem or a good bread halves both attract and repel each other in an eternal circular dance (see the Law of Polarity below). recipe, isnt always absolutely predictable. Any phenomenon more complex than a bacteria can be Keywords: Control every variable and you control every viewed on several levels, so you can usually find ways in change lotsa luck! which any two phenomena can be seen as either opposite The Law of Synchronicity or similar, depending on which of these Laws of Attraction
favor when they made neutrality a part of the political and moral alignments in their game. The Law vs. Chaos and Good vs. Evil alignment systems so common in fantasy games are dangerous oversimplifications but the addition of neutrality and amorality (not to mention the new alignments that have been invented by players and referees, such as hungry, weird, or whimsical) have added far more creativity in character creation and play. Keywords: Everything contains its opposite.
Essence: Its possible for a concept or act to violate the Essence: The number of phenomena to be known is infi- truth patterns of a given universe (including an individuals nite; one will never run out of things to learn. or groups part of a consensus reality) and yet to still be Remarks: The best possible example of this is the Inter- true, provided that it works in a specific context. net. You could spend 24 hours per day, seven days per Remarks: A data pattern may be true on one level of reweek, and still never see 1% of the information thats out ality and false on another, depending upon the circumthere and most of human knowledge isnt on the Net stances involved. For example, on the normal scholarly yet (as of 1998, anyway). level of reality the Thunder Gods are parts of the quaint Keywords: Theres always something new. mythologies of our ignorant ancestors and therefore false, but on the level of reality involved in magical RainMaking They are very real indeed. The Law of Finite Senses Essence: Every sense mechanism of every entity is limit- Keywords: If its a paradox its probably true. ed by both range and type of data perceived. The Law of Synthesis Remarks: Many real phenomena exist which may be outside the sensory scanning ability of any given entity. Essence: The synthesis of two or more opposing patKeywords: Nobody can see everything, or Just cause terns of data will produce a new pattern that will be truer its invisible dont mean it aint there. than either of the first ones were, that is, it will be applicable to more realities (or levels of reality). Remarks: This new pattern will not necessarily be a comThe Law of Personal Universes Essence: Every sentient being lives in and quite possibly promise but may be something new. creates a unique universe which can never be 100% iden- Keywords: Synthesis reconciles. tical to that lived in by another. The Law of Polarity Remarks: So-called reality is in fact a matter of consensus opinions. There is no single Reality that exists Essence: Any pattern of data can be split into (at least) whether people like it or not that odd idea is popular two patterns with opposing characteristics, and each will due to monotheistic theologies and the Scientism they contain the essence of the other within itself. spawned instead there are multiple and frequently con- Remarks: Polarity should not be confused with dualism, a tradictory realities all existing simultaneously. This Law mistake that Westerners have been making for four thoumay or may not be the same as the Law of Infinite Unisand years and which has quite possibly led to more allverses. around misery than any other theological concept in histoKeywords: You live in your cosmos and Ill live in mine. ry (see Chapter 11). Dualism assumes that opposites are at war with one another; polarity assumes that they embrace. The creators of D&D did the game world a major
Universe Hopping
The Law of Infinite Universes could be used by magicians attempting to send an object or being (including themselves) to another universe, or to retrieve something or someone from another universe, as in various gateway spells. While it is not mentioned by name, this law is actually the one used by the protagonists to universe-hop in the (In-)Complete Enchanter series by Pratt & de Camp (who may have been the first folks to suggest using symbolic logic equations to describe the Laws of Magic).
Tactical Polarity
The Law of Polarity can be used for tactical purposes in magical combat, since every target is going to have a weak spot of some opposite characteristic hidden deep within. Even the most stalwartly Good magician is going to have a spot of Evil somewhere inside, though the higher his rank and the better his emotional health, the weaker that spot will be (not only will it be harder to get to, but it will be less useful to exploit). The problem in most cases is to figure out just what constitutes the opposite of a complex object or being. A Northern Fire Giant would have spots of Southernliness, cold and dwarvishness inside his physical and psychic structure, but only the cold spot would make a good flaw to concentrate upon in most cases unless you could amplify his Southernliness to make him more hospitable!
you may get it! This leads into the subject of backfiring wishes, but wishes themselves are such an irrational and absurd gimmick to throw into game magic systems that it isnt even worth discussing them. They seem to be used mostly as a way to cheat Fate and thus the game. The only magical excuse, explanation or plausible reason for postulating the reality of the wishing phenomena is to assume that there exist gigantically powerful mega-gods (probably of the Whimsical alignment) Who are contacted through the wishing devices and Who delight in performing full-scale miracles for (or to) stupid mortals. For those who insist on wishing their characters out of every mess their bad play has caused, I have only an old occult blessing: may your every wish come true.
Combining Laws
As a matter of practical use, the Laws are seldom if ever applied in isolation. Usually two or more are combined. For example: a party of travelers is going through the wilderness when they come upon a hostile dragon. Their only mage, Belinda the Befuddled, decides to try a Command Dragon Spell, so she reaches into her pouch and pulls out a wand made of dragon bone (Similarity) which is carved with the likeness of a dragon (Similarity) and with several runes (Words of Power). One end is capped with a dragon scale (Contagion, since she found it in the woods the previous night and it actually belongs to the dragon in question, but it also works as Similarity) and the other end is tipped with a crystal carved into the likeness of a dogs paw (Similarity, to the deity about to be invoked). Calling upon the divine name of Mighty Manfred the Dragon Slayer (Names, Invocation) the magician pulls in extra mana from her deity, which she then sends forth with several Words of Power in Auld Wurmish (a dragon language, and therefore more Similarity), Mesmerically sending her commands to the dragon. Snarfblatt the Mighty promptly forgets about his intention to eat the travelers and instead flies away to look elsewhere for lunch. With great dignity, Belinda faints from relief.