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#erases.
element empty 0 0 0 0.000000 1.000000 0.000000 0.000000
1
#ground power
element powerplant 240 255 240 0 0 1 0 1
neighbor .9 powerplant building 1 powerplant pbuilding
neighbor .9 pbuilding building 1 pbuilding pbuilding
neighbor .9 powerplant empty 1 dead empty
#will launch anti-ship rockets against an attacking ship, bad against point
defence
element unprocketl 139 62 47 0 0 1 0 1
neighbor .9 unprocketl pbuilding 1 rocketl pbuilding
neighbor .9 rocketl unprocketl 1 rocketl rocketl
#a projectile which once fired utilizes explosive shrapnel to take down point
defences
element pdbreaker 0 245 255 -.5 1.25 .75 1.025 1
self .75 pdbreaker .5 pdb2 .5 empty
hotself 99 pdbreaker
#an unpowered point defence breaker launcher, using explosive shrapnel technology
the pdb will quickly overwhelm a point defence system but it is rather ineffective
against shields and a ship's hull
element unppdbl 0 0 139 0 0 1 0 1
neighbor .9 unppdbl pbuilding 1 pdbl pbuilding
neighbor .9 unppdbl pdbl 1 pdbl pdbl
#a nanodrone bay, must be directly connected to powergen to work, nano drones can
eat through shields and explode on contact with a target unless they fail (50/50)
element unpndb 255 218 185 0 0 1 0 1
neighbor .9 powergen unpndb 1 powergen ndb
neighbor .9 ndb unpndb 1 ndb ndb
#a missile which burrows into the power plant and sets it to explode
element planetbuster 47 79 79 2 0 1.2 0 1
neighbor .9 planetbuster pbuilding 1 pbuilding planetbuster
neighbor .9 planetbuster powerplant 1 dead dead
neighbor .9 planetbuster gs 1 planetbuster empty
neighbor .9 planetbuster rocketl 1 empty empty
neighbor .9 planetbuster pdbl 1 empty empty
neighbor .9 planetbuster gshieldg 1 empty empty
#once placed next to a power generator will launch a planet buster missile which
burrows through a building until it reaches the powerplant where it triggers a
chain reaction.
element unppbl 119 136 153 0 0 1 0 1
neighbor .9 unppbl powergen 1 pbl powergen
neighbor .9 pbl unppbl 1 pbl pbl
#when powered will produce droppods which will eject soldiers on contact with
buildings
element unpdpbay 255 246 143 0 0 1 0 1
neighbor .9 unpdpbay poweredship 1 dpbay poweredship
neighbor .9 unpdpbay dpbay 1 dpbay dpbay
#the method of transportation for an attacking soldier from the ship to the ground
element droppod 139 137 137 1 0 1 0 1
neighbor .9 droppod pbuilding 1 attacksoldier pbuilding
neighbor .9 droppod attacksoldier 1 empty attacksoldier
#a soldier from the invading army set on destroying key enemy structures
element attacksoldier 255 127 36 -.0002 5 1 0 1
neighbor .9 gshieldg attacksoldier 1 gshieldg detpack
neighbor .9 rocketl attacksoldier 1 rocketl detpack
neighbor .9 pdbl attacksoldier 1 pdbl detpack
neighbor .9 barrack attacksoldier 1 barrack detpack
neighbor .9 attacksoldier poweredship 1 poweredship attacksoldier
neighbor .9 attacksoldier clt 1 detpack clt
neighbor .9 guard reactorroomdoor 1 reactorroomdoor guard
neighbor .9 attacksoldier assaultship 1 assaultship attacksoldier
#a highly trained soldier capable of assaulting an attacking ship and causing its
core to self destruct, or can damage key components of an enemy ship.
element commando 191 62 255 -2 5 1 0 1
neighbor .9 commando poweredship 1 poweredship commando
neighbor .9 commando assaultship 1 assaultship commando
neighbor .9 powergen commando 1 powergen empty
neighbor .9 commando attacksoldier .3 commando empty .3 empty empty .4 explode7
empty
neighbor .9 commando sb 1 explode7 sb
neighbor .9 commando guard .3 commando empty .3 empty empty .4 explode7 empty
neighbor .9 bombbay commando 1 bombbay explode7
neighbor .9 shieldgen commando 1 shieldgen explode7
neighbor .9 commando pointdef 1 explode7 pointdef
neighbor .9 commando pengine 1 explode7 pengine
neighbor .9 ndb commando 1 ndb explode7
neighbor .9 pbl commando 1 pbl explode7
neighbor .9 commando dpbay 1 explode7 dpbay
neighbor .9 commando erm 1 explode7 erm
neighbor .9 commando assaultshipcore2 1 empty assaultshipcore2
#somewhat like a rocket but with more oompf :-p, however it feeds the powersource
behind erm's
element beam 255 192 203 -20 0 1 0 1
neighbor .9 beam poweredship .97 beam empty .03 explode6 poweredship
neighbor .9 beam assaultship .97 beam empty .03 explode6 assaultship
neighbor .9 beam pds1 1 empty empty
neighbor .9 beam pds2 1 empty empty
neighbor .9 beam pds3 1 empty empty
neighbor .9 beam shield 1 explode7 empty
neighbor .9 beam pengine 1 explode6 pengine
neighbor .9 beam bombbay 1 explode6 bombbay
neighbor .9 beam shieldgen 1 explode6 shieldgen
neighbor .9 beam pointdef 1 explode6 pointdef
neighbor .9 beam pbl 1 empty empty
neighbor .9 beam ndb 1 explode6 empty
neighbor .9 beam dpbay 1 explode6 empty
neighbor .9 beam erm 1 erm erm
neighbor .9 beam sb 1 explode6 empty
neighbor .9 beam reactorroomwall 1 explode6 empty
neighbor .9 beam reactorroomdoor 1 explode6 empty
#place a dot of this (1-8 pixels) and it will make itself into an assaultship that
will drop bombs and assault pods
element assaultshipcore 0 0 205 0 0 1 1.05 1
neighbor .9 assaultshipcore empty 1 assaultshipcore asl1
neighbor .9 assaultshipcore explode2 1 dead empty
neighbor .9 assaultshipcore explode4 1 dead empty
neighbor .9 assaultshipcore explode3 1 dead empty
neighbor .0009 assaultshipcore assaultship 1 assaultshipcore guard
self .009 assaultshipcore 1 assaultshipcore2
hotself 99 assaultshipcore