Professional Documents
Culture Documents
Table of Contents
Part 1: Nuts & Bolts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Welcome . . . . . . . . . . . . A Quick Tour . . . . . . . . Finding Answers . . . . . . Before You Draw . . . . . Viewing in 2D & 3D . . . Adding 3D Features . . Elevation Editor View . ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. .. .. .. .. .. .. ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... .. .. .. . . . . 3 5 11 15 23 33 47
113
Contents
229
267
279
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
409
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
II
Part 1
Punch! Home Design Studio Pro uses several concepts throughout the home design program and various PowerTools. This section contains basic concepts, from saving and printing files to viewing angles, plan tab controls, and so on.
Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 A Quick Tour . . . . . . . . . . . . . . . . . . . . . . . 5 Finding Answers . . . . . . . . . . . . . . . . . . . 11 Before You Draw . . . . . . . . . . . . . . . . . . . 15 Viewing in 2D & 3D . . . . . . . . . . . . . . . . . 23 Adding 3D Features . . . . . . . . . . . . . . . . 33 Elevation Editor View . . . . . . . . . . . . . . . 47
CHAPTER 1
Welcome
Punch! Home Design Studio Pro is a professional-level home design system developed for anyone who needs fast, accurate home drawings and wants the flexibility to view and edit their plan in 3D. Uses for Punch! Home Design Studio Pro include: Architectural drawings Presentations Deck design 3D visualization DXF/DWG Import and Export Electrical plans Framing customization Interior design Landscaping
Its simple to get started designing the home of your dreams. Take a few minutes to familiarize yourself with the contents of this manual, so youll know where to quickly find the answers. Be sure to see A Quick Tour, which begins on page 5, for an overview of the screen layout and a quick tour of the program. For a basic overview of tools and techniques that youll use throughout the design process, see Menu Bars, which begins on page 51. The most important thing to do before beginning work with Punch! Home Design Studio Pro will be setting your display to Millions of colors. To do this, choose Apple > System Preferences > Displays.
Chapter
Welcome
Contents of Package
Punch! Home Design Studio Pro comes with everything you need to install and use the software. The package includes the following items: Punch! Home Design Studio Pro Installation DVD Punch! Home Design Studio Pro Users Guide HomePlan Idea Book
Enter your Name and Organization in the appropriate fields in the Product Registration dialog.
System Requirements
In order to run Punch! Home Design Studio Pro, your system should include the following: Mac OS: 10.5.8 or higher CPU: Intel Core Solo or higher Memory: 256MB Video Memory: 32MB Hard Drive Space: 2.86GB Optical Drive: DVD-ROM Display: Millions of colors Display Resolution: 1024x768 Peripherals: mouse Internet access required to utilize some features Multi-touch features require OS 10.6 or higher
N O T E : Your Serial Number is automatically generated. 2 Enter your registration Number and click 3 Click OK. N O T E : If your registration is unsuccessful, try entering the code again. If you continue to experience difficulties registering, contact Punch! Software. N O T E : If you have not registered Punch! Home Design Studio Pro after seven (7) days, Printing, Saving, and Exporting will be disabled until registration is completed.
Register. A dialog is appears notifying you if your registration is successful.
CHAPTER 2
A Quick Tour
To get the most benefit from Punch! Home Design Studio Pro, you should take a minute to become familiar with the layout of the Punch! drawing space, plan tabs, and toolbars. In most cases, detailed information on standard Mac concepts or on specific menu items is not provided here. For information on standard Mac concepts, such as the mouse, the shortcut menu, the window border, the maximize button, dialog controls, and so on, refer to Mac online Help.
view buttons
menu bar plan tabs toolset pop-up menus working floor button inspector elevation field plan toolbar
design window
preview window
status bar
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2 A Quick Tour
Menu Bar
The Menu Bar displays the name of the application and allows you to choose menu items using either the mouse or the keyboard. To use the mouse, click the menu name; when the menu drops down, click the item you want. Menu items with an arrow to the right display a submenu, when you place the pointer over one of them. To use the keyboard, press the Command key and enter the underlined letter in the menu name, then enter the underlined letter in the menu items name. If there is a submenu, you must enter another letter. You can also use the arrow keys to move through menu items and press the Enter key to select one. The Esc key backs out of the menu items one level at a time. There are single-key or key combination shortcuts for certain frequently-used menu items. Each menu lists available shortcut keys to the right of the items name. You can use the techniques for choosing menu items in combination.
Design Window
The design window is where the application is contained. The name of the current drawing file appears at the top center, in the title bar. You can close, minimize, and maximize the design window using the buttons in the top left corner. You can also minimize the design window by double-clicking the title bar.
After you choose the tool you want, the toolset collapses out of sight and the active tool appears in the toolbar, so you have an unobstructed view of the design window.
View Icons
When you load Punch! Home Design Studio Pro, you will be working in 2D Full Plan View. This allows you to quickly draw walls, add doors and windows, and so on. When you want to focus primarily on your 2D actions, while maintaining a clear view of the 3D design, open Quarter View. Then, when youre ready to add materials and colors to your Dream Home it will be easier in 3D Full View mode or Elevation View. Full View and Quarter View are available in a pop-up menu. For information or recommendations on using environmentally-friendly alternatives, click the Green Information icon. For a full explanation of the five view options, see the chapter titled Viewing in 2D & 3D, which begins on page 23.
Elevation field
The Elevation field is a dynamic, on-demand way to quickly change your working elevation or adjust object elevations while you work. You can make adjustments to elevations without clicking in the field; just type the elevation you want as youre working in the design window and the values appear. Working Elevation While nothing is selected in the design window type the elevation at which you want to work and press the Enter key. The field is populated and all subsequent objects are placed at the elevation youve specified. Object Elevation When an object is selected, you can type the elevation at which you want the object to appear and press the Enter key. The field is populated and the object is set at the elevation youve specified. The topics appear on the left side of the How-To Center. You can choose to view the content by Category or Room.
Virtual Ruler
The Virtual Ruler works like a real-world tape measure. You can access the Virtual Ruler the following ways: In the 2D menu In the shortcut menu In the Inspector, while nothing is selected When active, the Virtual Ruler appears in the middle of the design window, where you can move it into any position necessary to make a needed measurement. To move the Virtual Ruler, drag from the center. To resize, click on one of the ends, then drag.
Training Center
You can get started easily with Punch! Home Design Studio Pros Step-by-Step Tutorials. They are available at all times, in the How-To Center.
OR
Chapter
2 A Quick Tour
Measurement Tools
Measurement tools include automatic dimensions, window/door calloutss and the shortcuts to calculate floor square footage. Automatic Dimensioning is the measurements that appear as you are adding features. For example, the Automatic Dimensions feature will show how far from the ends of each wall the window is positioned. When the Window/Door Callouts option is selected, the measurements of all window and door openings will be shown, with the wall measurements, and be displayed in the floor plan view. You can also control the displays of dimensions and callouts the following ways: In the 2D menu In the shortcut menu In the Inspector, while nothing is selected You can access the square footage calculations in the Design menu.
Status Bar
The Status Bar is located at the bottom of the design window. The Status Bar displays information related to your drawing, such as calculated area, plant names, and material names.
Plan Tabs
Punch! Home Design Studio Pro utilizes a collection of layers, which are accessible by clicking the tabs along the top and right side of the design window. Clicking a plan tab accesses a set of tools relative to that plan, which you can use to design your plan; for example, clicking the Electrical tab accesses outlets, switches, and ceiling fans, while clicking the Landscaping tab accesses tools for edging, fencing, ground fill, excavation, and so on. In some cases, the tools are organized into toolsets, available from a pop-up menu. Once placed, each feature such as a door, window, plant, outlet, and so on, can be altered at any time. Click to select the feature and its properties appear in the Inspector. You can further customize which plan layer or combination of plan layers you want to be active. In addition, you can make each plan layer a different color, so you can tell at a glance which layer a specific feature is on. You can even move features to a different plan, when necessary.
Preview Window
You can drag objects, templates, materials, colors, and so on, from their Preview window into your plan. The Preview window changes to reflect your selection. For instance, if you choose a Plant library, plant options appear.
OR
Swipe three fingers on the trackpad to scroll through the plan tabs.
No selection
Wall selected
Inspector
The Inspector is a floating window with four tabs that allow you to control the details of your drawing. The tabs include: Properties tab Content tab History tab Tips & Tricks tab
2 Choose Window > Show Inspector (or 3 Click the Properties tab.
To open the Inspector, choose Window > Show Inspector (or press Command-I).
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2 A Quick Tour
double-arrow buttons to undo all or redo all. You can also click the action you want to revert back to. Some actions that are not tracked in the History Inspector include changing the view from 2D to 3D, rendering styles, navigation modes; any action that cannot be undone or redone from the Edit menu is not included in the History. Each drawing file has its own History list in the Inspector. So when a new drawing file is opened, the History tab will be empty. This means that when a drawing is saved and closed, and then reopened at a later time, the History list will be empty.
N O T E : The libraries that are available are dependent upon your current view. If you are viewing the 2D Plan View, colors, materials, and trim will not be available from the pop-up menu, as they can only be applied in a 3D View.
There is a Search field at the bottom of the Content pane that allows you to search for a specific object, or filter all the objects within a specific category (for example, chairs).
2 Choose Window > Show Inspector (or 3 Click the Content tab.
The History list is displayed with the most recent action at the bottom. Use the single arrow buttons to undo or redo actions in increments, or use the
CHAPTER 3
Finding Answers
Punch! Home Design Studio Pro is not just one software application, but several applications that can be used together. Punch! provides you with a number of sources you can use to familiarize yourself with these applications. When you have questions about a specific feature or procedure, this manual and the integrated Training Center, which you can access from the program, provide a comprehensive guide to all of the tools in Punch! Home Design Studio Pro. The video tutorials that are accessible from the Training Center, on the other hand, are an excellent way to learn about the way real projects are constructed from the ground up. This chapter also discusses ways to access technical support and the Punch! website.
Chapter
mouse click that selects a pointthe number, when present, specifies the mouse clicks position in a series of clicks drag operationbeginning of arrow indicates where to start; end of arrow indicates where to stop a right mouse click the number, when present, specifies the mouse clicks position in a series of clicks
Basic Terms
The following is a list of terms used throughout this guide. Take a moment to familiarize yourself with the language used in this guide and to reinforce your understanding of basic terminology. Click Pressing and releasing the left mouse button once. Control-click (Ctrl-click) Holding down the Control key while pressing and releasing the mouse button once.
N O T E : Pressing two fingers on your trackpad will also access the Ctrl-click features.
Double-click Pressing and releasing the left mouse button twice. Drag Pressing the left mouse button, holding it down and moving the mouse, and then releasing the mouse button. Common uses include: Drag to extend the wall segment, and Drag the object onto the design window. Scroll Using the scroll bars on the sides of the application window by clicking the scroller, holding down the mouse button and dragging.
Technical Support
The topics appear on the left pane in the Training Center. You can choose to view the content by Category or Room. Video Tutorials To visit the Punch! Customer Support Center, click the Support button on the Task Bar. At the Customer Support Center you can register your software, search the knowledge base, or ask a question, if necessary. The Customer Support Center is also available at http://punch.custhelp.com. The Punch! Online Community is available at http://forums.punchsoftware.com. At the Online Community, users can post questions and trade useful tips and tricks. The Customer Support Center can only answer questions that are related to features of Punch! Home Design Studio Pro. They cannot answer specific questions about home building, local building codes, and so on. When contacting the Support Center, please provide the following details:
Serial Number; in the menu bar, choose Punch! Home Design Studio Pro > About Punch! Home Design Studio Pro. Your serial number appears in the dialog.
OR
Choose Punch! Home Design Studio Pro > About Punch! Home Design Studio Pro. Your Serial Number appears on the window. Your computers operating system Make and model of your computer After registering your program, you will receive free technical support. When you call, you should be in front of your computer, with the program running, and have the above information handy. T he technical support contact information can be located at the Customer Support Center - http://punch.custhelp.com.
You can also open the corresponding tutorial drawing from the Other Tasks window, in the bottom left corner.
Technical Support
Before contacting Punch! Technical Support, please verify that the answer to your question is not available from one of the following resources: Punch! Home Design Studio Pro Users Guide Punch! Home Design Studio Pro Help System
Chapter
3 Finding Answers
CHAPTER 4
Chapter
To access preferences
Choose Home Design Studio Pro > Preferences, or press Command-Comma (,). The Preferences dialog appears.
Speed Tips
You can Speed Up Punch! Home Design Studio Pro by changing some of the program's settings. Close the 3D View window when you are not working in 3D. No 3D calculations are performed when the 3D View window is closed. Turn off shadows. For more information, see Adding Lighting and Shadows, which begins on page 95. Hide floors that are not active. Turning off inactive floors means the program will not waste resources on them. From the 3D menu, choose Rendering Options. The 3D View dialog appears. You can adjust the navigation speed and also the quality in which objects render; the lower the render quality, the faster 3D View will render your design.
preferences. Show wall distance indicators enables the distance to the nearest walls to appears as you draw new walls. Click to select or deselect this option. Highlight entities when mouse hovers over them will highlight existing objects in your
Choose Home Design Studio Pro > Preferences, or press Command-Comma (,). The Preferences dialog appears.
Object Center displays the center of an object as you drag to place within its bounds. A useful example would be centering a lamp on a table. Use laser alignment enables a dotted-line wall to appear when the wall you are drawing is in alignment with an existing wall. Drag the Selection sensitivity slider to change the radius of the snap points.
Chapter
color then close the window. Customized colors appear with an earmark in the top right corner of the color preview.
Choose Studio Pro > Preferences, or press Command-Comma (,) and click the Measurements tab. The Preferences dialog appears.
the design window. If you want measurements to appear with decimals, select Use Decimals.
Display Settings
7
Click Open existing drawings using these settings to automatically apply the Measurement preferences to existing drawings. Otherwise, preferences only apply to drawings created after the preferences have been set.
Display Settings
Punch! Home Design Studio Pro is designed to run effectively, based on the system requirements printed on the software packaging. However, there are some specific settings you can select to obtain the best display possible.
2 Click Displays and choose the resolution you 3 From the Colors pop-up menu, choose the number
of colors you want your computer to use for display. Selecting the highest Colors setting shows a more realistic view of your design. you want.
Choose Home Design Studio Pro > Preferences, or press Command-Comma (,), and click the Content Library tab. The Preferences dialog appears.
Chapter
Chapter
CHAPTER 5
Viewing in 2D & 3D
Punch! Home Design Studio Pro provides many options for looking at your design onscreen. You can display several windows, each containing a different view of your plan. This gives you the flexibility to view your drawing as a 2D plan, as a 2D plan with a corresponding 3D view, or using only Punch! 3D View. When viewing your 2D home plan, you can magnify the view by zooming in, reduce the view by zooming out, or pan the view in any direction. 3D viewing provides many options, from walking through the home plan to flying around the plan or viewing the framing or completion phase of your project. You can adjust 3D display settings using a variety of viewing features, including adding shadows, for a realistic effect, or adjusting the lighting intensity of the view. Finally, you can create a photo-realistic view of your design. In this chapter, youll learn about the numerous commands designed to let you view your design in both 2D and 3D.
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5 Viewing in 2D & 3D
factor to obtain exact zoom precision. Once youve finished viewing your plan close-up, you can return to the previous full view with one mouse click.
To zoom
1
Choose the Zoom button in the Edit toolset pop-up menu. (or drag down to zoom out).
2 In the design window, drag up to zoom in N O T E : When the mouse is clicked, the location of the pointer will be centered on the design window.
OR
Ctrl-click the design window and choose View All Floors from the shortcut menu.
N O T E : To access this feature, using some older wheel mouse drivers, set the Scrolling Size to None in your System Preferences.
OR
Press two fingers on the trackpad and choose View All Floors from the shortcut menu.
OR
Ctrl-click the design window and choose View Working Floor Only from the shortcut menu.
OR
Press two fingers on the trackpad and choose View Working Floor Only from the shortcut menu.
N O T E : The active plan is always unavailable. N O T E : Items in a hidden plan layer are not available during a Select All process and will not be altered with the other items and features in your drawing.
Click the tab of the plan you want to customize. The changes you make only affect the active plan. plan you want to be visible.
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5 Viewing in 2D & 3D
4 Select the pane you want to use and choose a
color, then close the window.
2 Click the Design Colors tab. Each feature with 3 Click the Interior Fill color. The Colors window
There are five panes available for choosing colors:
associated with that plan. The Colors window appears. When you click the Plumbing Plan color, for example, the Colors window appears with the default Plumbing Plan color.
2 Click the Design Colors tab. Each feature with 3 Click the Inactive Floor color. The Colors window
There are five panes for choosing colors: Color Wheel Colors Slider Color Palettes Image Palettes Crayons
There are five panes available for choosing colors: Color Wheel Colors Slider Color Palettes Image Palettes Crayons
2 Click the Design Colors tab. Each feature with 3 Click the ClearView color. The Colors window
There are five panes available for choosing colors: Color Wheel Colors Slider Color Palettes Image Palettes Crayons
2 Click the Design Colors tab. Each feature with 3 Click the Grid color. The Colors window appears.
There are five panes available for choosing colors: Color Wheel Colors Slider Color Palettes Image Palettes Crayons
2 Click the Design Colors tab. Each feature with 3 Click the Wireframe Background color. The
There are five panes available for choosing colors: Color Wheel Colors Slider Color Palettes Image Palettes Crayons
2 Click the Design Colors tab. Each feature with 3 Click the Topography Lines color. The Colors
There are five panes available for choosing colors: Color Wheel Colors Slider
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1
5 Viewing in 2D & 3D
Green Information
Punch! Home Design Studio Pro includes information to help you with designing an energy-efficient, environmentally-minded home. Tips and information are available to help guide you as you are creating your design.
Working with 3D
Punch! Home Design Studio Pro lets you view your design in photo-realistic 3D. You can select exterior and interior wall color, add realistic roof materials and select from a variety of wood textures to make your design completely unique. There are a variety of 3D views available from the Plan toolbar, in the 3D View pop-up menu. Using a 3D view, you can see your design from a variety of angles.
Objects in your drawing that have green tips available appear highlighted in green.
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5 Viewing in 2D & 3D
2 Using the 3D navigation tools, set the 3 Drag the 3D Cutaway Slider, in the
view from where you would like to see the design cut away. left side of the design window, up and down to see a cutaway view of the design.
Selecting Features in 3D
N O T E : By clicking the other three directions, you can view the floor plan from the other edges of your lot.
Selecting Features in 3D
With Punch! Home Design Studio Pros 3D Selection Tool, you can click features on the 3D View window and they are automatically selected on your 2D plan. This makes fine-tuning your design much easier.
N O T E : The material being identified in this example is the placemat on the table.
N O T E : You can select features on the active floor only. If the feature you click does not become active, make sure it is on the active floor.
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5 Viewing in 2D & 3D
CHAPTER 6
Adding 3D Features
Punch! Home Design Studio Pro lets you view your home in photo-realistic 3D. You can select exterior and interior wall color, add realistic roof materials, and select from a variety of woods to make your home design completely unique. View all your customizations in the 3D View window. By adding color, trim, and materials, you can make decorative changes to the 3D presentation of your home design as quickly as you think of them. This makes it easy to experiment with a variety of colors, both inside and outside your home, before picking up a paintbrush!
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6 Adding 3D Features
Objects Libraries
Punch! Home Design Studio Pro lets you add details to the 3D view presentation of your design using a variety of objects. Included in the library are 3D Objects, 2D Symbols, and Accessories. The Objects libraries are accessible at any time and objects can be placed on any plan tab. The Accessories category is very large and includes drapes, blinds, curtains, shutters, and so on. An Accessory can only be placed on a wall segment. It is important to keep in mind that the objects only appear in 3D when you are viewing in 3D mode. In the plan drawing, objects appear as 2D symbols, while textures such as color, wallpaper, wainscoting, and so on, do not appear in 2D at all.
2 Click the Content tab. A pop-up menu is available 3 Choose 3D Objects from the pop-up menu.
(optional) Click the Selection button, then drag the object you just placed to move it to another location in the design window.
3 Click Open. The object appears on the design 4 Click the Punch! & Vendor Library disclosure
triangle to access the 3D object libraries. Some of the library categories are organized into sub-categories, contained within disclosure triangles, for example, the Bath library. To access those libraries, click the disclosure triangle.
the object you just placed to drag it to another location in the design window.
To add 2D symbols
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. in the pane that appears.
2 Click the Content tab. A pop-up menu is available 3 Choose 2D Symbols from the pop-up menu.
Objects Libraries
6 Scroll through the previews and drag the object
you want to the design window.
(optional) Click the Selection button, then drag the object you just placed to move it to another location in the design window.
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. in the pane that appears.
2 Click the Content tab. A pop-up menu is available 3 Choose 3D Objects from the pop-up menu. 4 Click the Punch! Library disclosure triangle to
access the 3D object libraries. contents appear.
Some of the library categories are organized into sub-categories, contained within disclosure triangles, the Exterior Elements library, for example. To access those libraries, click the disclosure triangle.
(optional) Click the Selection button, then drag the object you just placed to move it to another location in the design window.
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6 Adding 3D Features
Plant Libraries
Punch! Home Design Studio Pro includes thousands of plants to make designing the landscape easy and fun. Divided into several categories, choose the ones that grow best in your area of the country.
To add plants
1
Click the Landscape plan tab so your plants are added to the Landscape plan. Command-I) if the Inspector is not open. in the pane that appears. libraries appear.
2 Choose Window > Show Inspector (or press 3 Click the Content tab. A pop-up menu is available 4 Choose Plants from the pop-up menu. The Plant
N O T E : The name of the plant appears in the Status 5 Click the disclosure triangle next to the library
you want to see. appear. Bar if you hold the pointer over the preview of the plant.
8 Drag the plant(s) you want to the design window. N O T E : You can change plant libraries at any time as
well and move between them freely.
To identify which plant has been placed and view its info
1
Choose the Selection button from the Edit toolset pop-up menu. choose Plant Details from the shortcut menu. The Plant Details window appears.
2 Ctrl-click the plant you want to identify, then 3 Click OK to close the window.
To move a plant
1
Choose the Selection button from the Edit toolset pop-up menu. drag it to the new location.
2 Click the Content tab. A pop-up menu is available 3 Choose Plants from the pop-up menu. The Plant 4 At the bottom of the
Inspector, click the Plants Action pop-up menu and choose Plant Hardiness Zones. The Hardiness Zones map appears. the Plant Hardiness Zone pop-up menu.
2 Select the plant you want to customize. 3 Click the Properties tab in the Inspector. The
Age Planted field appears.
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6 Adding 3D Features
4 Deselect the criteria that does not meet your 6 Click the Close button to close the map.
needs, then click Search.
PlantFinder
Punch! Home Design Studio Pro includes thousands of plants to make designing your landscape easy and fun. PlantFinder is a powerful sorting engine that lets you see only the plants that fit your particular criteria.
N O T E : Only the plants matching all the variables selected will be displayed in the preview window. To broaden the search, select more criteria. N O T E : By default, both the Punch! Plant Library and Custom Plant Library are included in the search. You can narrow your search by selecting or deselecting one or the other.
To sort plants
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. pop-up menu that appears.
2 Click the Content tab and choose Plants in the 3 At the bottom of the Inspector, enter the type
of plant, or plant name, in the Search Content field and press the Enter key. The search results appear. To clear the search field, click the small x within the field.
2 Click the Content tab and choose Plants in the 3 Choose PlantFinder from the
Plants Action pop-up menu. The PlantFinder appears.
Applying Trims
2 Click the Landscape tab so all of the plants and 3 With nothing selected, click the Properties
Inspector tab. The Plant Growth Meter appears in the Inspector.
Applying Trims
It is easy to add base trim, crown molding, or library paneling for an elegant appearance or use wainscotting if you want to apply two different materials on one wall. You can also add casing molding around doors and windows. All customizations are made in the 3D view, so be sure you have a 3D view open. In this example we will use Base Trim, but crown molding, door casings, library paneling, and wainscotting are applied in exactly the same way.
To apply trim
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. pop-up menu that appears. The Trim libraries appear.
N O T E : To change the planting age for individual plants, see To customize the planting age on page 37.
Some of the library categories are organized into sub-categories, contained within disclosure triangles, the Base library, for example.
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3 Choose the library of the trim you want to
remove. For base or crown trim, click the disclosure triangle and choose the Standard library. The librarys contents appear in the Preview window.
N O T E : Each Trim library (Base Trim, Crown Trim, Library Paneling, Wainscot) contains its own remove trim option.
one you want onto a wall in the 3D view. The trim is applied.
To apply paint
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. pop-up menu that appears. The Colors libraries appear.
Some of the library categories are organized into sub-categories, contained within disclosure triangles, the Sherwin-Williams Interior library, for example.
2 Click the Content tab and choose Colors from the 3 Click the Color Ramp disclosure triangle to reveal
5 Scroll through the paint colors and drag the N O T E : To customize a color, see To define a
custom color on page 42.
color you want onto a wall or surface in 3D. The paint is applied.
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2 Click the Content tab and choose Colors from the 3 Click the Custom Colors disclosure triangle to
Select the pane you want to use and then select a color, then close the window. The color you specified appears in the Preview window.
Find Applied
After you have applied colors or materials, or after placing plants, you can easily identify which color, material or plant has been used.
5 Scroll through the color previews and select the 6 Choose Change Color from the
Action pop-up menu. The Color window appears.
To apply material
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. the pop-up menu. The Materials libraries appear.
N O T E : To increase the accuracy of applying materials, zoom in closer to the surface you are texturing. 3 Click the Punch! Library disclosure triangle to
show the Punch! libraries.
triangle to reveal the Vendor and Bonus libraries. Some of the library categories are organized into sub-categories, contained within disclosure triangles, the Bamboo Hardwoods library, for example.
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2 Click in the 3D view (or design window for plants 3 Press the Option key. Notice the pointer changes
to a pointing finger. This means auto-click placement is active.
Editing 3D Objects
Once youve placed 3D objects in your drawing, its easy to move, delete, copy, and rotate objects, usually involving just one or two mouse clicks.
To resize an object
1 1
Choose the Selection button from the Edit toolset pop-up menu. Choose Window > Show Inspector (or press Command-I) if the Inspector is not open and click the Inspector tab. The objects properties appear in the Inspector.
AutoClick Placement
You can apply the same object, plant, trim, and so on, using the AutoClick Placement feature. If youre applying a series of a color or material to the 3D view, be sure a 3D navigation mode is active, and not another 3D tool (such as the Select Material Tool).
To rename objects
1
Choose the Selection button from the Edit toolset pop-up menu. Information from the shortcut menu. A dialog appears.
To delete a category
1 Open the Organizer you want. 2 Choose the Category you want to delete and click
the Delete button. A warning dialog appears. contents.
To open an Organizer
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. choose the 3D Object Organizer from the Action pop-up menu. The 3D Objects Organizer appears.
To rename a category
Open the Organizer you want.
Chapter
6 Adding 3D Features
3 Select the object you want to delete. 4 Click the Delete button. A warning dialog
appears.
CHAPTER 7
Chapter
Elevation View
Punch! Home Design Studio Pro lets you easily edit your design in 3D, and view the design from different directions quickly.
OR
Ctrl-click the Elevation View window and choose the view you want from the shortcut menu.
Appearance properties for that style appear. customize the door appearance. Press the Enter key to accept new values. you want to place the door or opening. The door appears.
3 Enter the Width, Height, Elevation, and Trim to 4 In the Elevation View window, click a wall where
OR
Ctrl-click the Elevation View window and choose View Custom Elevation from the shortcut menu.
OR
With three fingers on the trackpad, swipe to scroll through the view tabs.
2 Click the Rotate View button. 3 In the Elevation View window, drag to
Adding Windows
4 Scroll through the doors styles and choose the
style you want.
window. The doors properties appear in the Inspector. Enter key to accept the values.
Adding Windows
Like doors and cased openings, there are an extensive variety of windows available in the Elevation View and they are all placed in the same manner.
Elevation, or Trim fields. Press the Enter key to accept new values.
To add a window
1
Choose the Window button in the Floor plan toolbar. The properties appear in the Inspector.
Appearance properties for that style appear. customize the window appearance. Press the Enter key to accept new values. windows, specify the grill spacing.
3 Enter the Width, Height, Elevation, and Trim to 4 (optional) For double-hung or casement/picture 5 In the Elevation View window, click a wall where
you want to place the window. The window appears.
2 Click to select the door. 3 Type the elevation you want. The Object
4 Press the Enter key. The doors elevation is OR 1 Open the Inspector and click the Properties tab. 2 Choose the Selection button in the toolbar.
N O T E : If you change the elevation, all windows placed after this are placed at the newly-specified elevation.
Chapter
To elevate a window
1
Choose the Selection button in the toolbar.
2 Click to select the window. 3 Enter the elevation you want. The Object
4 Press the Enter key. The windows elevation is OR 1 Open the Inspector and click the Properties tab. 2 Choose the Selection button in the toolbar. 3 Click to select a window in the Elevation View
window. The windows properties appear in the Inspector. Enter key to accept the values.
Elevation, or Trim fields. Press the Enter key to accept new values.
Adding Accessories
You can easily add drapes, curtains, blinds, and so on, to any window. Accessories are designed to track the walls, meaning they can only be placed on wall segments and will move with those walls. For more information, see Adding Accessories, which begins on page 135.
4 Choose either the Double Hung or Casement/ N O T E : The Grill settings only displays when a Double Hung or Casement/Picture window option is chosen. 5 Enter the number of horizontal and vertical grill
dividers you want in the fields, and press the Enter key to accept each value.
OR
Part 2
MENU BARS
Just like with everything else, the best place to begin is with the basics. Within this section you will find information on techniques and features that you will use in Punch! Home Design Studio Pro.
Chapter 8: File Menu . . . . . . . . . . . . . . . . . . . . . . . . . 53 Chapter 9: Edit Menu . . . . . . . . . . . . . . . . . . . . . . . . . 63 Chapter 10: Design Menu . . . . . . . . . . . . . . . . . . . . . . 71 Chapter 11: 2D Menu . . . . . . . . . . . . . . . . . . . . . . . . . 81 Chapter 12: 3D Menu . . . . . . . . . . . . . . . . . . . . . . . . . 89 Chapter 13: Window Menu . . . . . . . . . . . . . . . . . . . . 107 Chapter 14: Help Menu . . . . . . . . . . . . . . . . . . . . . . . 109
CHAPTER 8
File Menu
When you start Punch! Home Design Studio Pro, the QuickStart designer appears. If you are returning to work on an existing drawing, you must open, or display, it on the screen. Opening a file involves clicking Open in the File menu and specifying the name of the file you want to open. Once you have opened a file, you can edit, import, export, print, view, and save it. You can have more than one file open at a time. The exact number of files you can have open depends on the amount of memory in your system and the complexity of the home plan file. When you open a file, Punch! Home Design Studio Pro displays it in a new window. The changes you make to a plan drawing occur only in your computers memory, until you save them. To preserve a drawing for later use, you must save it to a file. If you want to save a drawing using its current name or if you want to save a new, untitled drawing, use Save. If you want to save a drawing using a new name, use Save As. At any point during the design process you can import objects created in 3D Custom Workshop to further customize your design. In addition, you can export a 3D View rendering to make it easy to share your design with friends.
Chapter
8 File Menu
2 Enter a file name in the Save As field. Punch! 3 Choose where you want to save the file. 4 Click Save.
Opening a File
Opening a file copies the data it contains into memory, making it available for you to edit or print the plan drawing.
are displayed. You can narrow the options by choosing the home style you want from the pop-up menu. options and choose the one you want. A 2D preview is displayed, as well as the plans dimensions. in 3D.
2 Find the file you want to open. 3 When you see the name of the file you want to
open, click to select it.
4 Click Open.
4 (optional) Click the 3D View tab to see the home 5 When you find the plan you want, click Open Plan.
The plan is opened in a new design window.
Closing a File
When you finish working with a file, close it to remove the window from the screen and to free up your computers memory. When you are done working in Punch! Home Design Studio Pro, close all your files and exit the program.
Saving a File
To close a file
Choose File > Close (or press Command-W). If you have unsaved changes in your plan drawing, Punch! Home Design Studio Pro prompts you to save them before it closes the file.
Importing Files
You can import a variety of file types into Punch! Home Design Studio Pro. From designing custom furniture in 3D Custom Workshop to importing designs from other popular software, you are able to design and customize your dream home faster and easier than ever before.
2 Find the file you want to open and select it. 3 (optional) Choose the scale by which you want the
image opened form the Scale pop-up menu.
Saving a File
When you open a file, Punch! Home Design Studio Pro copies the file to your computers memory. As you work, you modify the copy stored in memory. Any system failure or loss of power destroys that copy. To save your work permanently, you must save it to a file on a disc. A good rule of thumb is to save every 15 minutes or after youve completed any work you wouldnt want to redo. When you click the Save command, Punch! Home Design Studio Pro saves the active drawing, using the name and location you last gave it. You can create more than one version of a drawing or save copies on another disk for safekeeping. You can save each version under a different name or you can save them under the same name in different folders or on different disks.
4 Click Open. N O T E : Once you have imported your file, you will need to convert the lines into Punch! intelligent objects before they can be viewed in 3D. For more information, see Converting Details to Intelligent Features, which begins on page 221.
To import a 3D object
1
Choose File > Import > Punch! 3D Object. A dialog appears.
2 Find the file you want to open and select it. 3 Click Open. The object appears centered in the
design window.
2 Find the file you want to open and select it. 3 Click Open. N O T E : The Status Bar will display the progress, as the file is converted.
2 Enter a file name in the Save As field. Punch! 3 Choose where you want to save the file. 4 Click Save.
To import a material
1 Open a 3D view. 2 Choose File > Import > Image to 3D Material
Library. The Import Material to Library dialog appears.
Chapter
8 File Menu
Enter new values to change the width and height of each material tile. Choose Stretches across width of surface to stretch the width and/or height of one tile of the material across the entire surface to which it is applied.
(optional) Select the Substitute black areas with transparency to designate all black areas (RGB=0,0,0) of the material image as transparent. library you specified.
1 0 Click Import. The material is imported into the N O T E : To edit a materials details after it has been imported, see User Library Organizers on page 45.
3 Find the file you want to open and select it. 4 Click Open. The material appears in the Import
Material to Library dialog.
To import an accessory
1 Open a 3D view. 2 Choose File > Import > Image to 3D Accessories
Library. The Import Accessory to Library dialog appears.
3 Find the file you want to open and select it. 4 Click Open. The accessory appears in the Import
Accessory to Library dialog.
Importing Files
1 2 Click Import. The accessory is imported into the
library you specified.
N O T E : To edit an accessorys details after it has been imported, see User Library Organizers on page 45.
To import a plant
1
Choose File > Import >Image to Plant Library. A dialog appears. you want to insert or search for the file by switching folders or drives. open, click to select it.
2 In the Look In field, enter the name of the file 3 When you see the name of the file you want to 5 Choose in which library you want the accessory
imported. You can import images to the window accessory libraries, or to be applied to window accessories or images to be added as artwork. Name field.
N O T E : If you know that the windows where youre going to apply an accessory are 6'-0" wide, then the accessory should be at least 6'-0" wide as well (a 4'0" width would require two tiles to cover the 6'-0" window surface, so a seam would appear). 1 0 (optional) Choose Stretches across width of
surface to stretch the width and/or height of one tile of the material across the entire surface to which it is applied. with transparency to designate all black areas (RGB=0,0,0) of the accessory image as transparent.
Chapter
8 File Menu
By exporting your design to VRML, it becomes available for viewing with a VRML viewer or through a web browser (provided an appropriate plug-in is installed). These helper applications and plug-ins are available as free downloads on the Internet.
N O T E : Some categories have sub-categories, in which you can save your plant. Simply expand the main category to see the sub-categories. 6 By default, the Description tab is active. Enter
the plants descriptive details in the corresponding fields.
N O T E : The 3D design will appear without the materials, when viewed from a VRML file.
Click the Requirements & Growth tab. The plant requirement and growth options appear.
2 Enter a name for the file in the Save As field. 3 Choose where you want to save the file. 4 Choose the Format and Version from the
corresponding pop-up menus.
5 Click Save. A progress bar appears and the file is 8 Provide details and choose options to specify the
plants requirements and growth rate. saved. Punch! Home Design Studio Pro DXF Exporter automatically adds the DXF or DWG extension.
To export a 3D Image
1
Open a 3D View window and set the position and render style you want. appears.
Click the Import button. The plant is imported and appears in the library you selected.
Exporting Files
You can export a rendering of your 3D View window to BMP, GIF, JPG, PNG, or TIFF format. Files can be exported in Textured, Wireframe, and ClearView modes. The exported file will appear just as your 3D View window does. Be sure to render your drawing in high-resolution, before exporting. Size is also controlled by how your 3D View window appears; the larger the 3D View window, the larger the file will be. For more information on controlling the 3D View environment, see Viewing in 2D & 3D, which begins on page 23.
3 Enter a name for the file in the Save As field. 4 Choose where you want to save the file.
To export to VRML
1
Open a 3D View window and set the position and render style you want.
5 Select the Orientation you want. 6 Enter the scale to which you want your page to
print, in the Scale field.
2 Choose File > Export > VRML. A dialog appears. 3 Enter a name for the file in the Save As field.
Punch! Home Design Studio Pro automatically adds the extension.
Click OK to apply your page setup. The settings are applied to the printer(s) you chose.
4 Choose where you want to save the file. 5 Click Save. The file is saved.
2 Click the tab you want and set your preferences. 3 After youve set your preferences, close the
Print & Fax window.
2 Click the Preview button. The Preview appears. 2 To set any changes you make as default settings,
choose Save As Default from the Settings popup menu. format from the Format for pop-up menu.
3 Choose the printer or fax machine you want to 4 Choose the Paper Size from the pop-up menu.
Chapter
8 File Menu
N O T E : Gridlines will print if they are visible when the drawing is printed.
2 Click the Preview button. The Preview appears. 3 Choose Preview > Preferences, or press
Command-Comma (,). The Preview Preferences dialog appears.
customize your print settings. You can use the standard settings, use the previous print setting or save new settings.
4 From the pop-up, choose Paper Handling. 4 Click the General tab to enter a User Name and
Window Background Color.
6 Click the PDF tab and select the scale you want, 7
5 Select the Scale to fit paper size checkbox. 6 Choose the paper size from the Destination
Paper Size pop-up menu. Click Print.
To print to scale
1
Choose Design > Plan Scale and select which scale you want to use for your design in the dialog that appears, then click OK.
2 Choose File > Print to Scale (or press OptionCommand-P). The Print dialog appears.
N O T E : Grid lines will print if they are visible when the drawing is printed. 3 From the Printer pop-up menu, choose the
printer you want to use. The Presets pop-up menu allows you to customize your print settings. You can use the standard settings, use the previous print setting or save new settings.
of paper. To adjust the number of pages that are printed on each sheet of paper, choose Layout from the pop-up menu, and choose the number of sheets you want from the Pages per Sheet popup menu.
6 Click Print.
Chapter
8 File Menu
CHAPTER 9
Edit Menu
In addition to standard Apple commands like cut, copy, paste, and delete, Punch! Home Design Studio Pro includes more sophisticated modes of editing your design. You can copy or move entities, walls, and so on, to different floors, as well as between plan layers. You can flip or mirror your entire design, either vertically or horizontally, to make it easy to view it from any angle, or from any direction. In addition, you can move or rotate your entire floor plan at one time. More advanced concepts are also covered here, such as rotating individual entities to custom fit them into your design and elevating entities, using the Object Elevation field, to achieve perfect placement. Learn to customize settings like nudge factor, so Punch! Home Design Studio Pro works best for you.
Chapter
9 Edit Menu
Clipboard into your drawing. By default, when you paste a selection multiple times, each time you paste, the object is offset so each is visible. You can also paste a selection without offset, so each time you paste the selection it will stack on top of the previous one. You can place the Clipboard contents as many times as necessary. Clear removes the selection.
Undo
With Punch! Home Design Studio Pro, you can undo or redo actions from the Edit menu, or dynamically using the History Inspector.
To undo an action
Choose Edit > Undo (or press Command-Z). The previous action is reversed.
To cut a selection
1
Choose the Selection button from the Edit toolset pop-up menu.
To use redo
Choose Edit > Redo (or press Shift-CommandZ). The previous action is reversed.
2 Click to select the entity you want to cut. 3 Choose Edit > Cut (or press Command-X). The
selection is removed to the Clipboard.
2 Click to select the entity you want to copy. 3 Choose Edit > Copy (or press Command-C). The
selection is copied to the Clipboard.
To undo all
1
Click the History tab in the Inspector. The history list appears, with the most recent action at the bottom. actions since opening the file.
To delete a selection
1
Choose the Selection button from the Edit toolset pop-up menu.
To redo all
1
Click the History tab in the Inspector. The history list appears, with the most recent action at the bottom. actions since opening the file.
2 Click to select the entity you want to delete. 3 Press the Delete key, or choose Edit > Delete.
Nudge
You can also precisely move features into position using Nudge. Nudge utilizes the arrow keys to move selected features a specified distance. Nudge works in tandem with the Snap Grid. To learn more about the Snap Grid, refer to Using the Grid on page 83.
Moving a Selection
3 Choose Edit > Move. 4 Enter, in inches, the Snap Grid Spacing distance
you want to set, then click OK. Nudge moves the entity or feature one pixel at a time, instead of snapping to the grid distance.
OR
Double-click the Selection button. A dialog appears.
2 Click to select the entity you want to 3 Choose Edit > Nudge, then click the direction (up,
down, left, right) you want the selection to move. Press the arrow keys on your keyboard to nudge the entity in that direction.
4 OR
Rotating a Selection
Using the rotate feature, you can easily spin an entity around any point. This is useful when you want to face an entity in a different direction from which it was drawn. Using the Rotate Tool, you can freely rotate the selection, or you can specify the exact amount of rotation, using the Rotate dialog.
Moving a Selection
Once youve placed features, you can move them by dragging or by specifying exact cartesian or polar coordinates that correspond to the reference grid. For more information on the reference grid, see Using the Grid on page 83.
Chapter
1
9 Edit Menu
For more information, see Editing Detail Shapes, which begins on page 222.
2 Click to select the entity you want to 3 Hold down the mouse button and drag in the
direction that you want the entity to rotate.The degree of rotation appears in the Status Bar, as you drag.
2 Click to select the cornerpoint you want to 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The radius appears as you drag.
N O T E : By default, entities are rotated around their centerpoint, in 5-degree increments. 4 Release the mouse button to place.
2 Click to select the entity you want to 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
2 Click to select the cornerpoint you want to 4 Select Degrees or Radians to specify the Angle
Unit System you want.
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
Reshaping Elements
Punch! Home Design Studio Pro lets you manipulate shapes to match your custom design by inserting or removing points and rounding or chamfering corners. When editing individual points, Point Level editing mode must be active. To activate Point Level Editing, select the entity, then on the Inspector check the Point Level radio button.
To chamfer a corner
1
Choose the Chamfer Corner button from the Edit toolset pop-up menu. to fillet.
2 Click to select the cornerpoint you want 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The dimensions appear as you drag.
To remove a point
1
Choose the Remove Point button in the Edit toolset pop-up menu. The pointer changes to reflect drawing mode. is removed.
To elevate an entity
Choose the Selection button from the Edit toolset pop-up menu. elevate. The Object Elevation field becomes active in the toolbar.
Chapter
9 Edit Menu
2 Enter the elevation you want and click OK. The
entities are elevated.
N O T E : All selected entities will be reset to the elevation specified, even if the entities were originally located at various elevations.
OR 1
Choose Edit > Elevate Object. A dialog appears.
N O T E : To specify an amount in inches you may use either 18 or 18". To specify an amount in feet and inches they must be separated by a hyphen, for instance 18'-0", 8'-6", and so on. A single number like 20 will be understood as 20 inches. 3 (optional) Select Float Above Topography. The
entity will follow the lay of the land.
N O T E : The entity being elevated must be positioned on top of the surface to which you want it elevated. For example, if you want to elevate a potted plant to a deck surface, drag the plant so it is positioned within the boundaries of the deck. 3 Deselect the Float Above Topography
checkbox, if it is selected.
2 Hold down the Shift key and click to select each N O T E : If an object in the selection set is configured to float above the topography, deselect the checkbox to elevate the object(s) freely. 3 Type the elevation you want, in feet and inches,
or just inches, then press the Enter key. The selections are elevated based on the values you entered.
OR 1
Choose Edit > Elevate Object. A dialog appears.
OR
While nothing is selected, the Working Elevation field is active in the toolbar. Type the working elevation you want, in inches, or feet and inches, then press the Enter key. Subsequently-drawn entities are added to the design based on the new working elevation.
Copy To Floor
2 Click to select the entity (or entities) you want 3 Select the Float Above Topography checkbox OR
Ctrl-click the entity and choose Float Above Topography from the shortcut menu.
2 Click to select the entity you want 3 Choose Edit > Copy to
OR
Choose Edit > Elevate Object. A dialog appears.
2 Click to select the entity you want to move. (To 4 Select the Float Above Topography checkbox
and click OK.
Move To Plan
With Punch! Home Design Studio Pro, you can move selections to different plan layers; Move to Floor deletes these entities from their original position. This will be useful if you want to move a feature between two stories that you have drawn.
Copy To Floor
There may be times when you want multiple floors to contain duplicates. Copy to Floor leaves the entity in its original position and places a duplicate on the floor you define. Move to Floor deletes these entities from their original position and relocates them to the floor you define.
Chapter
9 Edit Menu
3 Click OK. The plan is moved, based on the
coordinates you specified.
N O T E : Items on a hidden layer are not available during a Select All process and will not be moved along with the other items and features in your drawing. OR
Ctrl-click the entity you want to move and choose Move to Plan from the shortcut menu, then choose the plan where you want the entity to appear from the submenu. The selection is moved to that plan.
OR
Click with two fingers on the trackpad, to select the entity you want to move. Then choose Move to Plan from the shortcut menu, and choose the plan where you want the entity to appear from the submenu. The selection is moved to that plan.
3 Enter the angle you want the plan rotated. 4 Click OK. The plan is rotated based on the angle
measurement you specified.
CHAPTER 10
Design Menu
Punch! Home Design Studio Pro makes it easy to control your working environment. From setting the plan scale and units of measure to defining your ceiling heights on any floor of your design, all these tools are available in the Design Menu. Punch! Home Design Studio Pro even lets you import a scanned image into the background of your design. Once scanned and loaded into your design file, you can trace it to create a Punch! Home Design Studio Pro floor plan. You can even set the scale of the new drawing to the scale of the image. When you are done tracing, you can save the new file without the background bitmap image. Find or sketch your favorite floor plan design. Using a scanner, digital camera or with the help of a scanning service, scan the plan and save it in one of the most popular formats. The designer or owner of most home plans hold the copyright to them. Make sure you have permission before you copy a plan.
OR 1
Choose Design > Set Working Elevation (or Ctrlclick the design window). A dialog appears.
Unit of Measure
2 Enter the necessary elevation in inches, or feet
and inches, and click OK. You can set units of measurement by selecting either English or Metric measurements. You can also set the default measurements and options to be applied when any previously-drawn design is opened.
2 Enter the ceiling height you want and click OK. 72 Punch! Home Design Studio Pro Users Guide
Unit of Measure
2 Choose English Units from the Measurement
Units pop-up menu.
3 Click OK.
Lot Properties
5 Click OK. The unit of measurement and options
you selected are applied. The Lot Properties dialog allows you to control not only the size of your lot, but how it is rendered in 3D.
3 (optional) To scale existing contour lines to the 4 Click OK. 2 Click Save. The defaults are applied to any
previously-drawn design when it is opened.
3 Click OK.
Work on Plan
appears. Simply click the floor on which you would like to work to switch the current working floor.
3 Click OK.
OR
Click the Working Floor button in the toolbar, and choose the floor on which you want to work from the pop-up menu.
Work on Plan
By default, Punch! Home Design Studio Pro opens in 2D Full View with the Floor Plan tab active. You can activate another plan tab a few different ways, to accommodate you as you work.
OR
To work on the first floor, press OptionCommand-1. To work on the second floor, press OptionCommand-2. To work on the third floor, press OptionCommand-3.
OR
Swipe three fingers on the trackpad to scroll through the plan tabs.
Calculate Area
Punch! Home Design Studio Pros QuickStart automatically calculates the square footage for each room of your design, as you add them. QuickStart also updates the square footage, as you change the walls in your design. You can calculate the square footage for each floor at any time. This feature makes it easy to figure how much carpet youll need to cover the first floor, for instance, or simply estimate your overall home size.
OR
Choose Design > Work on Plan, then choose the plan you want from the submenu.
OR
Press Command-1 for the Foundation plan. Press Command-2 for the Floor plan. Press Command-3 for the Electrical plan. Press Command-4 for the Plumbing plan. Press Command-5 for the Roof plan. Press Command-6 for the HVAC plan. Press Command-7 for the Deck plan. Press Command-8 for the Landscape plan. Press Command-9 for the Detail plan. Press Command-0 for the Framing plan.
Work on Floor
Use the Working Floor button to switch back and forth between the floors in your home plan. When you click the Working Floor button, a pop-up menu
Text Font
Use text to add information to your drawing. For example, you might add text to annotate rooms, specify a home address, the date the drawing was created, or a specific feature in your plan. Punch! Home Design Studio Pro gives you the flexibility to place text anywhere in your plan drawing, using different formatting techniques for each text instance. Text you place in your drawing appears on all 2D printed output.
2 Click in the design window where you want to 3 Enter the annotation in the field. (Press the
Enter key to move to the next line).
4 (optional) Select the Text Alignment you want. 5 (optional) Click the Choose Font button and
change the font, style, and size, then close the dialog.
5 Choose the Size you want, or drag the slider to 6 Close the dialog and click OK to accept the
changes. The text is updated in the design window.
2 Click in the design window where you want to 3 Enter an annotation in the field.
For more information on adding and growing plants, see Adding 3D Features on page 33.
5 (optional) Click the Choose Font button and 6 Click OK to place the text.
change the font, style, and size, then close the dialog.
To edit text
1 Double-click the text you want to edit. 2 Edit the text and click OK to apply the updates. OR
Ctrl-click the text you want to edit and choose Edit Text from the shortcut menu. The text appears in a dialog.
2 Click the Landscape tab so all of the plants and 3 With nothing selected, click the Properties
Inspector tab. The Plant Growth Meter appears in the Inspector.
Choose Design > Load Floor Plan Trace Image. A dialog appears.
2 Find the file you want to open. 3 When you see the name of the file you want to
open, click to select it.
Watch the Inspector as you click to see the age. plants, see To customize the planting age on page 37.
N O T E : You can import a plan to trace in any of the following file formats; BMP, JPG, PSD, PNG, TGA, WMF, EMF, WBMP, or PTX. 4 Click Open. The floor plan loads and appears at
the center of the design window.
2 Find a wall section with a known length on the 78 Punch! Home Design Studio Pro Users Guide
4 Move the Virtual Ruler into position, along the 5 Drag to extend the Virtual Ruler to match the
known length on the image. segment.
6 Set the Virtual Ruler parallel to the wall N O T E : It is best to measure along a longer wall to minimize the margin of error when scaling.
Accessing PowerTools
The PowerTools that are available with Punch! Home Design Studio Pro are accessible in the Design menu.
Scale fields to equal amounts, to change the scale of the entire drawing in proportion. Repeat until you have matched the scale. Click OK.
To launch a PowerTool
1
Choose Design > Launch a PowerTool. The PowerTool Launcher appears.
CHAPTER 11
2D Menu
Punch! Home Design Studio Pro provides many options for looking at your design onscreen. You can display several windows, each containing a different view of your plan. This gives you the flexibility to view your drawing as a 2D plan, as a 2D plan with a corresponding 3D view or using only Punch! 3D View. When viewing your 2D home plan, you can magnify the view by zooming in, reduce the view by zooming out, or pan the view in any direction. 3D viewing provides many options, from walking through the home plan to flying around the plan or viewing the framing or completion phase of your project. You can adjust 3D display settings using a variety of viewing features, including adding shadows, for a realistic effect, or adjusting the lighting intensity of the view. Finally, you can create a photo-realistic view of your design. In this chapter, youll learn about the numerous commands designed to let you view your design in both 2D and 3D.
Chapter
11 2D Menu
N O T E : To access this feature, using some older wheel mouse drivers, set the Scrolling Size to None in your System Preferences.
To zoom in
1
Choose the Zoom button from the Edit toolset pop-up menu. (or drag down to zoom out).
2 In the design window, drag up to zoom in N O T E : When the mouse is clicked, the location of the crosshair will be centered on the design window.
2 Choose 2D > Plan Visibility and click to deselect 8 2 Punch! Home Design Studio Pro Users Guide
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
you want to set, then click OK. Objects you draw or drag into the design window will snap to the measurements youve defined. settings, Minor Grid Lines appear. To turn off the display of Minor Grid Lines, deselect the Show Minor Grid Lines checkbox.
Chapter
11 2D Menu
3 Click OK. The new grid style is applied. N O T E : Grid Dots/Lines can be set to as low as 1 inch (English), 0.02 m (Metric), and still be viewable. Grid Dots/Lines can be set as high as 500 inches (English), 12.70 m (Metric).
N O T E : Snap settings can be set as low as 0.0625 (1/16 inch) English, 0.01 meter (1 cm) Metric, and still show visible movement along the grid. Snap settings can be set as high as 500 inches (English), 12.70 meter (Metric).
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
2 Click to select the object you want to 3 Press the arrow keys on your keyboard to move
the object into position.
N O T E : Each time you press an arrow key, the selection moves one increment that you have set in the Snap Grid settings.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
OR
Ctrl-click the design window and choose Show Grid from the shortcut menu. The grid appears in the design window. To hide the grid, choose Hide Grid from the menu.
AutoSnap Options
Snap points are automatically enabled as you design. Snap points are designated points or hot spots where your pointer can lock-in, for help with accurate placement. By default, when snap points are enabled, the midpoint and endpoints appear when your pointer
2 Choose Line Grid or Dot Grid from the Style popup menu.
AutoSnap Options
reaches these points. You can control these, and other hot spots or points, to which your pointer snaps in the Preferences dialog, which is available in the Home Design Studio Pro menu. In addition to snap points, you can control the laser alignment that appears when your pointer is in alignment with an existing point, as you are dragging. On segment displays when the crosshair is actively on a segment as you drag.
Object Center displays the center of an object as you drag to place within its bounds. A useful example would be centering a lamp on a table.
4 Click Save.
2 Click the Editing tab to access the snap options. 3 Under Snapping and alignment, drag the
Selection sensitivity slider to change the radius of the snap point. Notice, as the Snap Sensitivity is adjusted, the actual radius of the snap point is affected.
Sensitivity = 0
Sensitivity =10
Segment Center displays the center point along a segment, as you drag.
2 Click the Editing tab to access the snap options. 3 Select, or deselect, the Use lase alignment
checkbox to enable or disable the laser line.
Chapter
11 2D Menu
button and drag to the ending point of the measurement you require.
3 Release the mouse button. 4 Drag in the direction you want to offset the
Dimensioning
Punch! Home Design Studio Pro automatically displays dimensions, as you draw, making it easy to precisely place walls, doors, and other items in your plan drawing. The powerful Dimension Wall Spacing Tool will be especially useful to add interactive dimensions between walls, where they are not automatically generated. Dimensions drawn with the Dimension Wall Spacing Tool are automatically updated when either wall is moved. Youll find this tool extremely useful when measuring between the main house and the walls of other buildings, like a garden shed or playhouse. In some instances, you might want to print your plan drawing without dimension annotation. You have the option of turning off automatic dimensioning, if you dont want it displayed on the drawing page or as you draw.
3 Release the mouse button. 4 Drag in the direction you want to offset the
2 Click a wall in the design window to define the 3 Release the mouse button to set the
3 Release the mouse button and drag in the 4 Click to set the end point and place the
OR
Ctrl-click the design window and choose Hide Automatic Dimensions from the shortcut menu.
OR
Ctrl-click the design window and choose Hide Window & Door Callouts from the shortcut menu.
2 Drag an endpoint on the ruler in the direction you 3 (optional) Click the center of the Virtual Ruler T I P : Zoom in on the area you are measuring so you
have a close-up view of the ruler.
3 (optional) Click the Font button and choose the 4 Click OK. All dimensions are updated to reflect
your changes.
OR
Ctrl-click the design window and choose Hide Virtual Ruler from the shortcut menu.
font style and size in which you want the dimension text to appear, then close the dialog.
Chapter
11 2D Menu
CHAPTER 12
3D Menu
Punch! Home Design Studio Pro lets you view your design in photo-realistic 3D. You can select exterior and interior wall color, add realistic roof materials and select from a variety of wood textures to make your design completely unique. In the 3D View window, you can view your design from a variety of angles. Using Decorator Palettes, you can easily make changes to your decorating theme. This makes it easy to experiment with a variety of color schemes, both inside and outside your design, before picking up a paintbrush! With the powerful ClearView feature, you can literally see through the walls and view electrical, plumbing, and so on. Punch! Home Design Studio Pro integrates the exclusive, patented RealModel technology, making it easy to construct an actual scale model of any home you draw. Once you have completed your home design, details are automatically transferred to RealModel. Instructions on building your home model are printed, with numbered sections and floor plan templates that make assembling it simple. This hands-on model shows you how to improve your design and save on construction costs, before you break ground. This is the perfect tool for presenting your ideas to your builder or architect.
Chapter
12 3D Menu
Moving around in 3D
Punch! Home Design Studio Pro provides two interactive 3D viewing options, the 3D Walkthrough and Fly-Around views. Using interactive viewing, you can vary the viewing level by adjusting the altitude and height. Viewing speed and camera angle can also be adjusted to provide the best viewing capabilities available.
OR
Choose 3D > 3D Navigation Method > Walkthrough.
OR
Hold down the right mouse button and drag your mouse.
OR
Using two fingers on the trackpad, swipe up or down.
Moving around in 3D
Choose 3D > 3D Navigation Method > Walkthrough Elevation. A dialog appears.
OR
Choose 3D > 3D Navigation Method > Aerial View Altitude. A dialog appears.
OR
Choose 3D > 3D Navigation Method > Fly-Around.
OR
Using two fingers on the trackpad, swipe up or down.
OR
Hold down the right mouse button and drag your mouse.
OR
Press down with two fingers on the trackpad, and swipe up or down.
N O T E : The location of the icon will be the point that Fly-Around mode and the Aerial View revolve around.
Chapter
12 3D Menu
A dialog appears.
3 Click Apply. N O T E : The faster the viewing speed, the lower the
quality of the rendered 3D image.
Setting a Viewpoint
3 Enter a new Fly-Around Altitude, then click OK.
You can position your 3D view quickly using one of the preset views.
OR
Choose 3D > Rendering Options. A dialog appears. The 3D view appears from the selected edge.
3 Click Apply.
Color Wireframe mode displays your design on a white background. Each feature of your floor plan will be rendered in the color of the plan tab where it is drawn. For example, walls will be displayed in the color you have defined for the Floor Plan Tab. Textured Wireframe mode also displays your design on a white background. But, each feature of your floor plan will be rendered in the color of the material you have applied to it. ClearView lets you see potential conflicts hidden by walls, for example, between utilities, and so on.
OR
Choose 3D > Rendering Options.
OR
Choose 3D > Rendering Style > Wireframe.
OR
Choose 3D > Rendering Style > ClearView.
OR
Choose 3D > Rendering Style > Textured Wireframe.
N O T E : While in Textured Wireframe mode, your design will be displayed on a white background. Each feature of your floor plan will be shaded in the color of the material you have applied to it.
N O T E : Wall attachments such as plumbing and electrical components are not visible while in framing mode.
OR
Choose 3D > Rendering Options. A dialog appears.
Chapter
12 3D Menu
OR
Choose 3D > Render 3D Final Quality.
N O T E : You can stop the rendering process at any time by pressing the Esc. key.
OR
Choose 3D > Rendering Options. A dialog appears.
3 (optional) Deselect the Turn sunlight on 4 Drag the Brightness slider to increase or
decrease the suns brightness. effect.
5 Click Apply and render the design to see the 3 Drag the slider to set the rendering quality for
each feature you want to change.
4 Click Apply. N O T E : The lower the render quality is set, the faster 3D View will render your design.
slider to position the sun in the direction you want, relative to design. Notice the sun moves as you drag.
OR
Use the Angle field or stepper controls to specify the angle you want.
OR
Chapter
12 3D Menu
4 Drag the Brightness slider to increase or
decrease the brightness.
slider to position the sun at the overhead position you want. Notice the sun moves as you drag.
5 Click Apply.
OR
Use the Angle field or stepper controls to specify the angle you want.
5 Click Apply. N O T E : You can further specify the sun positioning by defining your exact location, as well as the date and time. For more information, see Customizing the Sun Position, which begins on page 96.
OR
Deselect the Use optimal quality checkbox. The slider becomes active. Drag the slider to change the suns shadow quality.
4 Click Apply. N O T E : A lower shadow quality speeds up rendering times, while a higher quality slows down rendering times.
choose the month you want and select the date in the calendar. To use the current date, click the Use Current Date button.
6 Choose the time zone from the UTC Offset popup menu.
Click OK.
2 Choose the country in which you want to edit a 3 Choose the city you want to edit from the City 4 Click the Edit button. A dialog
2 Under Location, choose the country you want 3 Choose the city you want from the City pop-up 4 Click OK.
To add a city
1
Choose 3D > Sun Position and Lighting Assistant. A dialog appears. city.
2 Choose the country in which you want to add a 3 Click the Add button. A dialog
appears.
5 Enter the City Name in the corresponding field. 6 To specify the citys location, click the map to
set its coordinates.
OR
Enter the citys coordinates in the Latitude and Longitude fields. Be sure to choose North/South or East/West from the corresponding pop-up menu.
4 Enter the City Name in the corresponding field. 5 To specify the citys location, click the map to
set its coordinates.
Choose the time zone from the UTC Offset popup menu.
8 Click OK.
OR
Enter the citys coordinates in the Latitude and Longitude fields. Be sure to choose North/South
To delete a city
1
Choose 3D > Sun Position and Lighting Assistant. A dialog appears.
Chapter
12 3D Menu
5 Click OK, then click OK again in the dialog that
appears.
2 Choose the country from which you want to 3 Click the Delete button. A dialog
appears.
3 Drag the sliders to adjust the hours contrast 4 (optional) Select the Adjust your designs
lighting based on these values checkbox to update your current drawing. appears.
6 Click OK.
To build a palette
Choose 3D > Show Decorator Palette (or press Command-L). The Palette appears. empty palette space.
T I P : To apply the same color or material to multiple surfaces in the 3D View, use AutoClick Placement; hold down the Option key as you click to tag each surface and then release to apply.
In the example below, a search for stone highlights the two materials with stone in their names and shades the other entries.
Chapter
12 3D Menu
To expand a group
Click the disclosure triangle next to the group name that you want to expand. The group expands and displays your entries.
Managing Groups
You can organize the colors and materials of each room by assigning groups. Decorator Palette provides you with 15 blank group labels.
To create a group
1
Drag the material or color you want into the palette. Repeat with additional materials or colors, as desired. want, double-click the Group 1 label. The text becomes editable.
To collapse a group
Click the disclosure triangle next to the group name that you want to collapse. The group collapses and displays only its assigned name.
To delete a palette
1
Select the palette you want to delete, in the Palette list. Delete Palette from the pop-up menu.
OR
Choose 3D > Rendering Options. A dialog appears.
2 Find the palette you want to import, and select 3 Click Open. The palette appears in the Decorator
Palette.
To export a palette
1
Select the palette you want to export in the Palette list. Export Palette from the pop-up menu. The Save Palette dialog appears. field.
4 Click Apply.
3 Enter a name for the palette in the Save As 4 Choose where you want to save the palette. 5 Click Save.
To save a 3D view
1
Set the 3D View with the direction and angle that you want to save. View Name dialog appears.
Chapter
12 3D Menu
Defining Scale
2 To rename a view, select the view name and click
the Rename button, then enter the name you want. The scale you choose will define the actual size of your model. All model templates will print in this scale. For example, if you choose 1/2"=1' - a ten-foot wall will print as a five-inch template.
To select scale
1
Choose RealModel > Model Scale. A dialog appears.
5 Click OK to close the dialog. 1 0 2 Punch! Home Design Studio Pro Users Guide
Click OK to apply your page setup. The settings are applied to the printer(s) you chose.
Printing Templates
The templates are used to guide you, as you build your RealModel. They will specify which wall section is attached to other walls and where doors and windows are placed. Floor templates show where each wall is placed. You have the choice of printing all wall, roof, or floor templates at one time or printing each individually.
2 Select the All Roof Templates button and click 2 To set any changes you make as default settings,
choose Save As Default from the Settings popup menu. format from the Format for pop-up menu.
3 Choose the printer or fax machine you want to 4 Choose the Paper Size from the pop-up menu.
To enter a custom paper size, choose Manage Custom Sizes. Enter the custom paper size information, in the corresponding fields, and click OK.
Chapter
1
12 3D Menu
2 Select Single Template button. The Template 3 Enter the Template Number you want to print 4 In the dialog that appears, confirm your default
printer selection, then click Print.
2 Cut out each wall section to the exact size of the 3 Attach each template to its appropriate
color you want to print, then click OK. The Print dialog appears. printer selection, then click Print.
4 In the dialog that appears, confirm your default N O T E : It is best to print and assemble the material
and color on each wall, before moving on to the next wall. If you choose not to do this, you should label each material template and color, as they are printed, to make identifying them easier, when attaching them to your model.
2 Cut out each roof section to the exact size of 3 Attach each roof template to its appropriate 4 Secure the roof to the walls.
2 Carefully trim around the outside edges of the 3 Cut out the door and window openings. 4 Attach each template to its appropriate
counterpart.
Chapter
12 3D Menu
CHAPTER 13
Window Menu
Punch! Home Design Studio Pro provides several options for managing your window orientations and visibility.
Chapter
13 Window Menu
To minimize a window
Choose Window > Minimize (or press Command-M). The active window is minimized to the dock.
N O T E : Minimized windows appear with a diamond icon beside them on the menu.
To maximize a window
Choose Window > Zoom. The active window is maximized.
CHAPTER 14
Help Menu
In addition to the Users Guide, Punch! Home Design Studio Pro provides many ways to get help or learn more about features of the program.
Chapter
14 Help Menu
You can also open the corresponding tutorial drawing, and the written documentation associated with the tutorial. Click the left button for the drawing file, and the right button for the written tutorial.
The topics appear in the left pane of the Training Center. The pop-up menu in the top left corner lets you choose to view the content by Rooms or Categories.
3 Click OK.
Chapter
14 Help Menu
Part 3
As with any actual building project, the best place to start is with the lot. The topography tools let you simulate your actual lot, then you can draw your walls and foundation features. Next, personalize your design by adding doors, windows, and so on, to create exactly the design you want. Once youve completed your home foundation and floor plan, the next step in the design process is to plan your utilities. Punch! Home Design Studio Pro features a suite of tools so you can design these important features. The fun really begins when you start personalizing your dream homes exterior. Decks add value while landscaping adds beauty.
Chapter 15: Chapter 16: Chapter 17: Chapter 18: Chapter 19: Chapter 20: Chapter 21: Chapter 22: Chapter 23: Chapter 24: Chapter 25:
QuickStart . . . . . . . . . . . . . . . . . . . . . . Foundation Plan Tab . . . . . . . . . . . . . . . Floor Plan Tab . . . . . . . . . . . . . . . . . . . Electrical Plan Tab . . . . . . . . . . . . . . . . Plumbing Plan Tab . . . . . . . . . . . . . . . . Roofing Plan Tab . . . . . . . . . . . . . . . . . HVAC Plan Tab . . . . . . . . . . . . . . . . . . . Deck Plan Tab . . . . . . . . . . . . . . . . . . . Landscape Plan Tab . . . . . . . . . . . . . . . Detail Plan Tab . . . . . . . . . . . . . . . . . . Framing Plan Tab . . . . . . . . . . . . . . . . .
115 119 125 147 165 173 183 191 199 215 223
CHAPTER 15
QuickStart
For many people, visualizing their dream home does not start with the outside shape of the building, but with a wish list of individual rooms. Now you can create complex floor plans from the inside out, by laying out your home design room by room. Create entire rooms with one click of the mouse! Build an entire floor in just seconds, with Punch! QuickStart.
Chapter
15 QuickStart
Launching QuickStart
Adding Rooms
You can create rooms with a few simple clicks of the mouse. Punch! allows you to use predesigned room dimensions, customize these dimensions, or create your room from scratch. The QuickStart toolbar features eleven color-coded room types, as well as the option to create a custom room to be saved in the toolbar. Simply drag your room type into the design window and change your rooms dimensions if you wish. When youre finished placing rooms, click the Continue button to update your design!
To resize rooms
1 Click to select the room you want to resize. 2 Drag a corner point to the desired size.
Creating Rooms
In addition to the predefined rooms available for quick placement, you can create custom rooms to add to the toolbar.
2 Enter a Room Name in the field. 3 Specify the Room Dimensions in the fields (in
feet).
5 Click OK. The room is updated in the toolbar. 4 Click the Continue button to edit your design in
the design window.
T I P : You can resize an auto-sized room by clicking on a wall and expanding it to the length you want.
OR
Ctrl-click the design window and choose Reset Plan View from the shortcut menu. The plan is reset to the original, default view.
To delete a room
1 Select the room you want to delete. 2 Click the QuickStart action pop-up menu and
choose Delete Room. The room is removed from the toolbar.
OR
Ctrl-click the design window and choose Fit to Window from the shortcut menu.
OR
Click the Working Floor button in the toolbar, and choose the floor on which you want to work from the pop-up menu.
OR
To work on the first floor, press OptionCommand-1. To work on the second floor, press OptionCommand-2. To work on the third floor, press OptionCommand-3.
OR
To turn on the automatically built roofs, select the Build roofs for structures checkbox.
OR
Chapter
15 QuickStart
Deselect the Automatically rebuilds roofs checkbox to disable roof regeneration in the design window.
CHAPTER 16
Chapter
2 Click to select the foundation perimeter. Its 3 Under Foundation Appearance, enter the 2 Click to select and the perimeter appears
highlighted in yellow and its properties appear in the Inspector. foundation width you want and press the Enter key.
2 Click to select the foundation perimeter. Its 3 Specify a slab height. 4 Click the Framing Options button. A dialog
appears.
2 Click to select the foundation perimeter. Its 3 Click the Framing Options button. A dialog 4 Select the Frame foundation and floor joists
checkbox. The Angle and Spacing fields become available.
2 Click to select the wall of the foundation 3 Drag an endpoint (or endpoints) to reshape the OR
Drag a wall segment to move the entire wall.
To show dimensions
1
Choose 2D > Plan Visibility > Floor Plan to turn on the Floor Plan.
Chapter
1
2 Click to select the foundation perimeter. Its 3 Under Auto-Roof Properties, click the Roof
2 Under Beam Dimensions, enter the width and 3 Position the crosshair where you want the
depth you want for the stiffener beam. Press the Enter key to accept each value. stiffener beam to start and drag to the location you want. A rubber-band line appears and follows the pointer.
4 Enter the Ratio and Pitch you want for the roof. 5 Enter the soffit depth you want. 6 Set the roof perimeter options.
4 Release the mouse button to end drawing mode. N O T E : Drawing is constrained to 15-degree angles.
To release this constraint, hold down the Shift key, while drawing.
Select the Automatically regenerates panels checkbox to regenerate roof panels when changes are made to the roof options. Select Clips automatic roofs on lower floors to remove roof panels from the lower floors in multi-floor plans. Select Generates eaves to automatically generate eaves. Set the rafter framing options. Enter the rafter Height. Enter the rafter Spacing. Choose the rafter material from the pop-up menu.
2 Click to select the stiffener beam you 3 Drag an endpoint to change the position of the
stiffener beam. Release the mouse button to place the beam.
8 Click OK.
2 Click to select the stiffener beam you want to 3 In the Inspector, click the Properties tab and
enter the width and depth of stiffener beam you want. Be sure to press the Enter key to accept new values.
tension strand to start and drag to the location you want. A rubber-band line appears and follows the pointer.
and click. A foundation pier will be placed at the location of each click.
2 Click to select the pier you want to edit. 3 Enter the new pier diameter you want and press
2 Click to select the slope you want to edit. 3 Drag an endpoint to reposition the slope. 4 Release the mouse button to place.
Chapter
CHAPTER 17
Chapter
Drawing Walls
QuickStart makes it easy to begin your design process, but you can add walls at any time. You can either draw free form or to specific dimensions, whichever suits your needs best. Walls are automatically joined, when you draw, and are placed at right angles. Both types of wall tools are available in the toolset pop-up menu. The active tool appears in the toolbar.
To draw walls
1
Choose the Wall button from the first Wall toolset pop-up menu. The wall properties appear in the Inspector; you can edit these before or after drawing the wall. start and drag to the length you want. Notice that the wall follows the pointer and the dimensions appear as you drag.
walls. Notice that Punch! Home Design Studio Pro automatically connects walls to form corners.
N O T E : Dimensions are entered in inches or feet and inches, separated by a hyphen. For example, 100 indicates ten feet, while 10 is interpreted as ten inches. N O T E : To draw the last wall perpendicular to the first wall, release the mouse button, while the pointer is atop the start point of the first wall.
3 Release the mouse button to place the wall. 4 Repeat steps, drawing horizontal and vertical
walls. Notice that Punch! Home Design Studio Pro automatically connects walls to form corners.
N O T E : To draw the last wall perpendicular to the first wall, release the mouse button while the pointer is atop the start point of the first wall. N O T E : Drawing is constrained to 5-degree angles; to release this constraint, hold down the Shift key, while drawing. N O T E : If you dont see automatic dimensioning, while you draw, it might be turned off. To enable automatic dimensioning, choose 2D > Show Automatic Dimensions. T I P : Punch! Home Design Studio Pros default is to track walls along adjoining walls; to avoid this constraint, begin drawing from the center of the room and drag toward the wall.
(each endpoint on the wall appears in a color). Center resizes the segment from its center. Red Point resizes the first point placed on the wall segment. Green Point resizes the second point placed on the wall segment. When selected, the Also resize linked segments checkbox resizes connected walls.
Depending on your wall style, there may be up to three height fields available. Each field corresponds to the style at the top of the Inspector.
Enter key.
2 Click to select the wall segment (or walls) 3 Click the Properties tab in the Inspector. The
wall style is selected and the walls properties appear.
cause subsequently-drawn walls to be at the new height. If walls were drawn before setting the new wall height, they will need to be individually changed.
2 Click to select the wall to edit. 3 In the Inspector, click the Properties tab. The
walls properties appear.
Chapter
Click the arrow buttons to increase or decrease the thickness by increments of one inch.
2 Click to select an interior wall. 3 In the Inspector, click the Properties tab. The
walls properties appear.
2 Click to select the wall to edit. 3 In the Inspector, click the Properties tab. The
walls properties appear.
To rotate walls
1
Choose the Rotate button from the Edit toolset pop-up menu.
OR
Ctrl-click the design window and choose Hide Window & Door Callouts from the shortcut menu.
2 Click to select the wall you want to rotate. 3 Hold down the mouse button and drag in the
direction that you want the wall to rotate.The degree of rotation appears in the Status Bar, as you drag.
OR 1
Choose the Selection button from the Edit toolset pop-up menu.
2 Click to select the wall to edit. 3 In the Inspector, click the Properties tab. The
walls properties appear.
2 Click to select the wall you want to rotate. 3 Choose Edit > Rotate. A dialog appears. 4 Click either Degrees or Radians, then enter the
angle you want to rotate the wall, in the Angle field. selected is rotated, based on the angle measurement you specified.
Automatic Flooring
By default, enclosed walls are drawn with a 1/4" auto-floor. You can turn on and off the floors display and edit its depth in the Inspector.
Choose the Selection button from the Edit toolset pop-up menu.
2 Click to select the wall to edit. 1 2 8 Punch! Home Design Studio Pro Users Guide
Automatic Ceiling
2 Click within the room where you want to 3 Click the Properties Inspector tab. The rooms
properties appear.
Floor checkbox. Flooring automatically appears between joined walls. (optional) Enter a new Depth in the field to customize the flooring depth. Be sure to press the Enter key to accept new values.
OR
To remove automatic flooring, deselect the Display Floor checkbox. The flooring disappears. To replace the ceiling, reselect the Display Ceiling checkbox.
Automatic Ceiling
By default, enclosed walls are automatically drawn with a ceiling. You can turn this function on or off on the Inspector.
N O T E : You can remove or replace the ceiling over multiple rooms at once by holding down the Shift key, as you select rooms.
Chapter
2 Drag along an existing wall to position the 3 Drag to either side of the wall to set the 4 Release to place the wall.
5 Enter Pitch A and B to match the pitch of the 6 Enter Height - C and D (if necessary, to match
Breaking a Wall
With Punch! Home Design Studio Pro, its easy to fine tune your rooms, adding an inset, for example.
To break a wall
1
Choose the Wall Break button in the Floor Plan toolbar. create a break at that location. The wall is broken into separate segments on either side of that point.
To add a door
1
Choose the Door button in the Floor Plan toolbar. and choose the door style you want.
4 Scroll through the door styles and choose the 5 (optional) Enter the Width, Height, Elevation,
style you want. The style is applied to the selected door.
and Trim Width to customize the values in the Inspector. Press the Enter key to accept new values.
2 Click to select the door you want to modify. 3 In the Inspector, click the Properties tab; the
doors properties appear.
2 Click to select the door you want to 3 In the Inspector, click the Properties tab; the
doors properties appear.
Height, Elevation, and Trim Width to customize the dimensions. Press the Enter key to accept new values.
Chapter
2 Click to select the door to which you want 4 Release the mouse button to place. 3 In the Inspector, click the Properties tab; the
doors properties appear.
2 Click to select the door you want to modify. 3 In the Inspector, click the Properties tab; the
doors properties appear. side of the wall.
2 Click to select the door you want to modify. 3 In the Inspector, click the Properties tab; the
doors properties appear.
2 Click to select the door you want to modify. The 3 Type the elevation you want and press the Enter OR
Click the Properties tab in the Inspector and enter a new value in the Elevation field, then press the Enter key. The door is elevated.
2 Click to select the door to which you want to add 3 In the Inspector, click the Properties tab; the
doors properties appear.
N O T E : Right and left doors are placed individually. 4 Select a left door style. 5 Drag along a wall to position the door
and release to place. the door.
Adding Windows
Like doors and cased openings, there are an extensive variety of windows available in Punch! Home Design Studio Pro. They are automatically dimensioned to neighboring walls, doors, and windows. There are 19 window styles available in
Chapter
Punch! Home Design Studio Pro and they are all placed in the same manner.
To add a window
1
Choose the Window button in the Floor Plan toolbar. and choose the window style you want.
Height, Elevation, and Trim Width to customize the dimensions. Press the Enter key to accept new values. windows, specify the number of horizontal and vertical Grill Dividers.
5 (optional) For double-hung or casement/picture 4 (optional) Enter the Width, Height, Elevation,
and Trim Width to customize the dimensions. Press the Enter key to accept the values.
N O T E : Any changes made to the window properties become the default and will be used the next time a window is placed.
2 Click to select the window you want to edit. Its 3 Drag an endpoint to resize the window to the
To flip a window
1
Choose the Selection button from the Edit toolset pop-up menu. Flip Horizontally or Flip Vertically from the shortcut menu.
2 Click to select the window you want to 3 In the Inspector, click the Properties tab; the
windows properties appear.
Elevating a Window
N O T E : Flip is not available if a Double Hung or Casement/Picture window is selected.
Click the Properties tab in the Inspector and enter a new value in the Elevation field, then press the Enter key. The window is elevated.
2 Click to select the Double Hung or Casement/ 3 In the Inspector, click the Properties tab; the
N O T E : The Grill settings dialog will appear only when a Double Hung or Casement/Picture window is selected. 4 Under Grill Dividers, enter the number of
horizontal and vertical dividers you want in the corresponding fields, press the Enter key.
Stacking Windows
Punch! Home Design Studio Pro makes it simple to create window groups or transoms. The Object Elevation field makes it almost a one-click process.
OR
Click the arrow buttons to adjust the dividers in increments of one.
To stack windows
1
Place windows using the technique outlined in Adding Windows on page 133. toolset pop-up menu.
2 Choose the Selection button from the Edit 3 Click to select the window you want to modify.
The Object Elevation field becomes active in the toolbar. key.
Elevating a Window
Punch! Home Design Studio Pro makes it simple to create window groups or transoms. The Elevation Slider makes it almost a one-click process.
4 Type the elevation you want and press the Enter 5 Drag to position the window in place. 6 Continue placing and elevating windows, until the
look you want is achieved.
To elevate a window
1
Place windows, using the technique outlined in Adding Windows on page 133. toolset pop-up menu.
2 Choose the Selection button from the Edit 3 Click to select the window you want to modify.
The Object Elevation field becomes active in the toolbar. key.
N O T E : Stacked windows will appear on top of one another in the 2D design window. To easily select individual stacked windows, see Selecting Features in 3D, which begins on page 31.
Adding Accessories
You can easily add drapes, curtains, blinds, and so on, to any window. Accessories are designed to track the walls, meaning they can only be placed on wall segments and will move with those walls.
Chapter
1
To add accessories
Choose the Accessory button from the Floor Plan toolbar. the accessory properties appear.
2 In the Inspector, click the Properties tab; 3 Choose the Accessories Library you want. Its
contents appear in the Preview window.
and Wall Offset to customize the dimensions. Press the Enter key to accept the values.
2 Click to select the accessory you want to 3 In the Inspector, click the Properties tab; the
accessorys properties appear.
Width, Height, Elevation, and Wall Offset to customize the dimensions. Press the Enter key to accept new values.
2 Click to select the accessory you want to modify. 3 In the Inspector, click the Properties tab; the
accessorys properties appear.
Some of the library categories are organized into sub-categories, contained within disclosure triangles, for example, the Bali Blinds library. To access those libraries, click the disclosure triangle.
Slider at 0
Slider at 50%
want to place. You can edit its dimensions before or after you place the accessory. you want the center of the accessory, on the side of the wall where you want it to appear, and release to place.
2 Click the Content tab. A pop-up menu is available 3 Choose Accessories from the pop-up menu. The
Accessories libraries appear.
To copy all exterior walls from the first floor to the second
1
Click the Foundation Plan tab to make it the active plan. visible plan so that only the Foundation Plan is visible.
accessory you want onto an existing accessory in the 3D View. The style is updated,.
2 Click to select the accessory you want to modify. 3 Type the elevation you want and press the Enter OR
Click the Properties tab in the Inspector and enter a new value in the Elevation field, then press the Enter key. The accessory is elevated.
3 Select each exterior wall in the design window. 4 Choose Edit > Copy to Floor > Upper Floor. All
exterior walls are copied to the second floor.
N O T E : For further information about drawing on multiple floors, see the chapter titled Edit Menu, which begins on page 63, and the chapter titled Viewing in 2D & 3D, which begins on page 23.
2 Click to select the wall attachment you 3 Press the Left or Right Arrow key to nudge the
selection in that direction.
Chapter
section Drawing Walls on page 126, draw an entirely separate area. clicking on each wall while holding down the Shift key. Object Elevation field is populated in the toolbar. Press the Enter key to accept the value.
4 Select all points of the newly-drawn section, by 5 Type the elevation needed for the split; the
Placing a Stairway
As you create more than one floor in your design, youll want to draw a stairway. As you are placing stairs, Punch! Home Design Studio Pro displays the stair length, so you know the exact measurements, as you draw. To create an opening for the stairway in the upper floor, see Adding a Floor Cutout, which begins on page 141. There are two type of stairways you can draw: straight and curved. After youve drawn your stairway, you can apply different colors and materials to the steps, railing spindles, posts, and handrails.
To create a landing
1
Choose the Straight Stairway button in the Stairway toolset pop-up menu. the stairway to the location you want. A rubberband stairway, with dimensions, appears and follows the crosshair. landing.
3 Click to define the point where you want the 4 Drag to extend the stairway to the location you
want, then Ctrl-click to end drawing mode and place.
Modifying a Stairway
To resize a stairway
1
Choose the Selection button from the Edit toolset pop-up menu.
2 Click to select the stairway you want to modify. 3 In the Inspector, click the Properties tab; the
stairways properties appear.
Modifying a Stairway
Once you have drawn a stairway, you can modify features and location to suit your needs. With Punch! Home Design Studio Pro you have control over stairway width, riser, and tread dimensions, handrail height and placement, and whether the stairs are open or enclosed.
2 Click to select the stairway you want to modify. 3 In the Inspector, click the Properties tab; the
stairways properties appear.
stairways.
Chapter
1
2 Click to select the stairway you want to modify. 3 In the Inspector, click the Properties tab; the
stairways properties appear.
Modifying a Railing
Once you have drawn a railing, you can modify its features and shape.
Adding Railings
After drawing a stairway, youll need to draw a railing around the opening to provide a barrier. There are two types of railings available in the toolbar: straight and curved.
2 Click to select the railing you want to modify. 3 In the Inspector, click the Properties tab; the
railings properties appear.
customize the dimensions. Press the Enter key to accept new values.
For more information, see Changing Curve Tension, which begins on page 220.
2 Click to select the railing you want to modify. 3 In the Inspector, click the Properties tab; the
railings properties appear.
but will curve after the next point is set. the railing.
N O T E : The railing appears angular as it is drawn, 3 Continue to click points to define the shape of 4 (optional) Hold down the Shift key, while
drawing, to constrain the railing to a perfect arc.
Adding Flooring
Adding Flooring
Whether you want to carpet the whole floor with one color or you want each room to have an individual feel, Punch! Home Design Studio Pro helps you experiment with different flooring options, before spending hundreds of dollars on something youre not happy with. Once drawn, you can customize the flooring by applying materials like tile, carpet, wood, and so on. For more information, see Applying Building Materials, which begins on page 43. There are two ways to customize your flooring: drawing floor sections and removing floor sections.
3 Drag a control point to reshape or resize the 4 (optional) Drag a segment to move an entire edge. N O T E : To move an entire floor section, double-click
to select all of the points and drag to a new location.
2 Click to select the floor you want to modify. 3 In the Inspector, click the Properties tab; the
floors properties appear.
To draw flooring
1
Choose the Floor button from the Flooring toolset pop-up menu.
customize the dimensions. Press the Enter key to accept new values.
N O T E : If necessary, you can turn off the automatic flooring option. Click within an enclosure and deselect Display Floor on the Inspector. 2 Click to define the start point of the flooring. 3 Drag to extend the floor. A rubber-band line
appears and follows the crosshair. Notice dimensions appear, as you draw.
For more information, see Changing Curve Tension, which begins on page 220.
4 Click to set the next point. 5 Continue to drag and click points to define the
shape of the floor.
2 Click to select the floor you want to modify. 3 In the Inspector, click the Properties tab; the
floors properties appear.
OR
Select the Display Dimensions checkbox to show the dimensions.
To reshape flooring
1
Choose the Selection button from the Edit toolset pop-up menu.
Chapter
4 Click to set the next point. 5 Continue to drag and click points to define the
shape of the floor cutout.
OR
Select the Display Dimensions checkbox to show the dimensions.
6 Ctrl-click to finish and place the cutout. 7 (optional) To customize the thickness of the
cutout, enter a new value in the Properties Inspector.
Adding Cabinets
Cabinets can be added to your design with just a few mouse clicks. In addition to placing predesigned cabinets, you can customize each feature as well as create a cabinet of your own from scratch. There are many cabinet styles available and each cabinets dimensions are customizable.
2 Click to select the edge or point you want to 3 Drag a control point to reshape or resize the
floor cutout.
To add cabinets
1
Choose the Cabinet button in the Floor Plan toolbar. tab; the cabinet styles appear.
4 (optional) Drag a segment to move an entire edge. N O T E : To move an entire floor cutout section, double-click to select all of the points and drag to a new location.
2 Click to select the floor cutout you want to 3 In the Inspector, click the Properties tab; the
floor cutouts properties appear.
Thickness to customize the dimensions. Press the Enter key to accept new values.
For more information, see Changing Curve Tension, which begins on page 220.
2 Click to select the cabinet you want to 3 In the Inspector, click the Properties tab; the
cabinets properties appear. updated.
To add an island
1
Choose the Cabinet button in the Floor Plan toolbar. want to place the island. The island appears. into place.
2 Click to select the island you want to modify. 3 In the Inspector, click the Properties tab; the
cabinets properties appear. updated.
4 Select the cabinet style you want. The island is 4 Choose the cabinet component you want to edit
from the pop-up menu. The components properties appear.
The customizable dimensions and options that are available will vary depending on the individual component you are editing.
2 Click to select the cabinet you want to 3 In the Inspector, click the Properties tab; the
cabinets properties appear.
corresponding fields. Be sure to press the Enter key to accept new values. to edit from the pop-up menu and customize the cabinet options until it appears the way you want.
To add hardware
1
Choose the Selection button from the Edit toolset pop-up menu.
Chapter
or Drawers) from which you want to remove hardware, from the pop-up menu. The components properties appear in the Inspector. Preview window and select the Remove Hardware style. The hardware is removed from the selected component.
and, in the dialog that appears, click to specify the location for the hardware, then click OK.
2 Click to select the cabinet you want to modify. 3 In the Inspector, click the Properties tab; the
cabinets properties appear.
from the pop-up menu and choose the hardware library you want, Knob or Pulls. Its contents appear in the Preview window.
from the pop-up menu. The Cabinet Door Styles library appears.
Select the knob or pull style you want. The hardware is added to the door and displayed in the 3D View.
To remove hardware
1
Choose the Selection button from the Edit toolset pop-up menu.
To place a template
1
Choose Window > Show Inspector (or press Command-I) if the Inspector is not open. in the pane that appears.
2 Click the Content tab. A pop-up menu is available 3 Choose Templates from the pop-up menu. The
Templates libraries appear.
Some of the library categories are organized into sub-categories, contained within disclosure triangles. To access those libraries, click the disclosure triangle.
Chapter
CHAPTER 18
To place switches
1
Choose the switch style you want from the Switch toolset pop-up menu.
2 Unless you chose the Switch button, click the 2 Drag along a wall segment. Dimensions appear as
you drag the outlet. The dimension lines indicate the distance from the center of the outlet to the nearest wall or other electrical component. where you want the outlet to appear.
Properties tab in the Inspector and choose the style you want from the pop-up menu. you drag the switch. The dimension lines indicate the distance from the center of the switch to the nearest wall or other electrical component. where you want the switch to appear.
4 Position the crosshair on the side of the wall 5 Release the mouse button to place the switch.
2 Click to select the outlet you want to 3 Choose Edit > Move. A dialog appears. 4 Select either the Cartesian or Polar coordinate
system, then enter new coordinates in the appropriate fields. on the coordinates you specified.
2 Click to select the connector switch you want to 3 Choose Edit > Move. A dialog appears. 4 Select either the Cartesian or Polar coordinate
system, then enter new coordinates in the appropriate fields.
2 Click the Properties tab in the Inspector; 3 Scroll through the styles and choose the light
2 Click to select the light fixture you want to edit. 3 In the Inspector, click the Properties tab; the
lights properties appear.
OR
Deselect the Displays Glow Effect checkbox to turn off the glow.
2 Click to select the light fixture you want 3 Choose Edit > Move. A dialog appears. 4 Select either the Cartesian or Polar coordinate
system, then enter new coordinates in the appropriate fields. based on the coordinates you specified.
2 Click to select the light fixture you want to edit. 3 In the Inspector, click the Properties tab; the
lights properties appear.
2 Click to select the light fixture you want to edit. 3 In the Inspector, click the Properties tab; the
lights properties appear.
2 Click to select the light fixture you want to edit. 3 In the Inspector, click the Properties tab; the
lights properties appear.
OR
Deselect the Light On checkbox to turn off the light.
2 Click to select the light fixture you want to edit. 3 In the Inspector, click the Properties tab; the
lights properties appear.
2 Click the Properties tab in the Inspector; 3 Scroll through the library and choose the ceiling
3 Release the mouse button to place the flood 4 Position the crosshair where you want the ceiling
fan to appear and click to place.
elevation in the Object Elevation field. be sure to press the Enter key to accept new values.
2 Click to select the ceiling fan you want to 3 Choose Edit > Move. A dialog appears. 4 Select either the Cartesian or Polar coordinate
system, then enter new coordinates in the appropriate fields. based on the coordinates you specified.
N O T E : By default, the video projector is attached to the ceiling, based on the default ceiling height.
For more information, see Default Ceiling Height, which begins on page 72.
needed.
These components have default elevations and orientations. For example, the Dome Camera button attaches a camera to the ceiling. You can reposition any of the home security components using basic editing techniques. For more information, see Rotating a Selection, which begins on page 65. For more information, see Set Object Elevation, which begins on page 67.
3 Position the crosshair on the side of the wall N O T E : The motion detector is placed at a default elevation near the ceiling.
For more information, see Rotating a Selection, which begins on page 65.
N O T E : By default, the glass break detector is attached to the ceiling, based on the default ceiling height.
For more information, see Default Ceiling Height, which begins on page 72.
N O T E : In this example, the photo beam has been rotated to fit into a corner. Rotate and elevate the photo beam as needed.
Choose the Security Keypad button from the Home Security toolset. security keypad. Notice that dimensions display as you drag. The dimension lines indicate the distance from the center of the keypad to the nearest wall or other electrical component. In the example below, the keypad is measured between a wall endpoint and the center of a door. where you want the component to appear.
N O T E : By default, the heat detector is attached to the ceiling, based on the default ceiling height.
For more information, see Default Ceiling Height, which begins on page 72.
needed.
Adding an Intercom
N O T E : The panel is placed at a default elevation on
the wall. For more information, see Set Object Elevation, which begins on page 67. You can add an intercom to any wall in your design. This component is a wall attachment, so it moves with the wall. Once placed, you can easily move the intercom to a new location by dragging along the wall.
To place an intercom
1
Choose the Intercom button from the Advanced Electrical toolset pop-up menu. intercom. Notice that dimensions display as you drag. The dimension lines indicate the distance from the center of the intercom to the nearest wall or other electrical component. where you want the component to appear.
Adding a Conduit
You can add conduit to your design to show the routing of electrical wires or components. Conduit is placed line other lines, using a drag method. Conduit is visual representation that appears in 2D, but not in 3D.
To place a conduit
1
Choose the Conduit button from the Advanced Electrical toolset pop-up menu. conduit to start and drag to extend to the desired length.
2 Position the crosshair where you want the 3 Release the mouse button to place. 4 Continue to place conduit, as desired.
Elevating Entities
2 Position the crosshair where you want the
component to appear and click to place.
N O T E : The entity being elevated must be positioned on top of the surface to which you want it elevated. For example, if you want to elevate a television to the top of a corner table surface, drag the television so it is positioned within the boundaries of the table. 3 Click the Object Elevation pop-up menu. A list of
detected elevations appears.
Elevating Entities
You can set an objects elevation to match that of an existing surface, or manually specify an elevation. This makes it easy to accurately place objects at custom elevations, such as elevating lights to a ceiling or receptacles to a floor or ceiling.
To elevate an entity
1
Choose the Selection button from the Edit toolset pop-up menu. elevate. The Object Elevation field becomes active in the toolbar.
2 Click to select the entity you want to 3 Choose Edit > Nudge, then click the direction (up,
down, left, right) you want the selection to move. Press the arrow keys on your keyboard to nudge the entity in that direction.
OR 1 Choose Edit > Elevate Object. A dialog appears. 2 Enter the elevation you want and click OK. The
entity is elevated.
OR
2 Enter the ceiling height you want and click OK. 3 (optional) Repeat these steps for each floor
ceiling height you want to adjust.
2 Click to select the entity you want to move. (To 3 Choose Edit > Move to Floor > Upper Floor (or
OR
Click the Working Floor button in the toolbar, and choose the floor on which you want to work from the pop-up menu.
OR
To work on the first floor, press OptionCommand-1. To work on the second floor, press OptionCommand-2. To work on the third floor, press OptionCommand-3.
Click to select the entity you want to rotate. direction that you want the entity to rotate. The degree of rotation appears in the Status Bar, as you drag.
2 Click to select the entity you want to rotate. 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
CHAPTER 19
3 Position the crosshair on the side of the wall 4 Release the mouse button to place the hose bib.
Placing Toilets
Punch! Home Design Studio Pro makes it simple to add plumbing to your home plan. Using the convenient tabbed utility tools, simply select the fixtures you want to place and click. Dimension lines automatically appear, making it easy to place objects a specific distance from a neighboring plumbing fixture or wall segment. Youll notice that, when placing toilets, the object is automatically tracked to the wall segment, making accurate placement simple.
To place toilets
1 2
Choose the Toilet button in the Plumbing Plan toolbar. In the Inspector, click the Properties tab; the toilets properties appear.
3 Position the crosshair on the side of the wall 4 Release the mouse button to place the gas bib.
Placing Sinks
4 Release the mouse button to place the toilet in
the new location.
To resize a toilet
1
Choose the Selection button from the Edit toolset pop-up menu. toilets properties appear in the Inspector.
corresponding fields. Be sure to press the Enter key to accept new values.
2 Click to select the toilet you want to edit. The 3 Select a different style from the Toilets and
you drag the toilet. The dimension lines indicate the distance from the center of the toilet to the nearest wall end or plumbing fixture. where you want the toilet to appear.
5 Position the crosshair on the side of the wall 6 Release the mouse button to place the toilet.
Placing Sinks
As with toilets, sinks are automatically tracked to wall segments, as you place them, as well as automatically dimensioned to neighboring walls and plumbing fixtures. Once placed, you can go back and edit the fixture at any time by selecting it, then editing its properties in the Inspector.
To move a toilet
1
Choose the Selection button from the Edit toolset pop-up menu. Selection handles appear.
To place sinks
1 2
Choose the Sink button in the Plumbing Plan toolbar. In the Inspector, click the Properties tab; the sinks properties appear.
2 Click to select the toilet you want to edit. 3 Drag the toilet to a new location. As you move
the toilet, associative dimensioning appears.
To resize a sink
1
Choose the Selection button from the Edit toolset pop-up menu. sinks properties appear in the Inspector.
corresponding fields. Be sure to press the Enter key to accept new values.
2 Click to select the sink you want to edit. The 3 Choose the sink library you want. Its contents 4 Select a different style in the Preview window.
4 Select the sink style you want. 5 Drag along a wall segment. Dimensions appear as
you drag the sink. The dimension lines indicate the distance from the center of the sink to the nearest wall end or plumbing fixture. where you want the sink to appear.
Placing Bathtubs
In addition to associative dimensioning and wall tracking, as you place a tub, Punch! Home Design Studio Pro automatically adds annotation to your design, once the tub is placed. This makes reading home plans, at a later date, simple. If you dont find the exact sized tub you are looking for, simply place a tub that is similar in size, then adjust the tub or spa properties to the exact size you want for your home design. Once placed, you can go back and edit the fixture at any time by selecting it, then editing its properties in the Inspector.
To move a sink
1
Choose the Selection button from the Edit toolset pop-up menu. Selection handles appear.
Placing a Shower
2 Click to select the bath tub you want to 3 Drag the bath tub to a new location. As you move
the bath tub, associative dimensioning appears. in the new location.
corresponding fields. Be sure to press the Enter key to accept new values.
2 Click to select the bath tub you want to edit. The 3 Select a different style from the Bathtubs
5 Position the crosshair on the side of the wall 6 Release the mouse button to place the tub.
Notice annotation is automatically displayed in the tub symbol.
Placing a Shower
Showers are placed in the same manner as bath tubs. In addition to associative dimensioning and wall tracking, as you place a shower, Punch! Home Design
To place a shower
1 2
Choose the Shower button in the Plumbing Plan toolbar. In the Inspector, click the Properties tab; the showers properties appear.
To move a shower
1
Choose the Selection button from the Edit toolset pop-up menu. edit. Selection handles appear.
2 Click to select the shower you want to 3 Drag the shower to a new location. As you move
the shower, associative dimensioning appears. the new location.
To resize a shower
1
Choose the Selection button from the Edit toolset pop-up menu. The showers properties appear in the Inspector.
corresponding fields. Be sure to press the Enter key to accept new values.
Choose the Selection button from the Edit toolset pop-up menu. showers properties appear in the Inspector.
2 Click to select the shower you want to edit. The 3 Select a different style from the Showers and
ShowerTub Combos library. The style is updated.
you drag the shower. The dimension lines indicate the distance from the center of the shower to the nearest wall end or plumbing fixture. where you want the shower to appear.
CHAPTER 20
Auto-Generating a Roof
With Punch! Home Design Studio Pro, your roof is automatically generated when you exit QuickStart. If you want to customize your roofline, its easy to delete the auto-generated roof. If you change your mind, you can regenerate the automatic roofing at any time.
instead of a cathedral one, see Automatic Ceiling on page 129. Automatic dimensioning makes it easy to achieve exact placement. While there are nine roof tools available, six of them are placed in the same manner. These styles are: hip gable connector gable hip connector hip/gable cross connector
2 Choose Edit > Select All. 3 Press Delete. All of the roof panels are deleted.
To auto-generate a roof
1
Position your pointer on the foundation perimeter of your design. When you see the perimeter highlight in yellow (default), click on the highlighted perimeter. perimeters properties appear.
2 (optional) Enter the Pitch or Angle you want. Be 3 Under Auto-Roof Properties, click the Generate
Roof button. A hip roof is automatically generated.
sure to press the Enter key to accept new values. choose the floor where you want to add a roof. to start and drag, diagonally, to the opposite corner.
3 (optional) Choose Design > Work on Floor > then 4 Position the crosshair where you want the roof
Adding a Roof
There are several styles of roof available in Punch! Home Design Studio Pro, including three powerful freehand roofing tools. To match the gable ends of these roof styles, refer to Defining Gable Wall Segments on page 129. To draw a flat ceiling,
the Inspector. Press the Enter key to accept new values. want.
4 (optional) Select the Elevation Measurement you 5 (optional) Select or deselect the soffits you want
to include or exclude.
section and drag. A rubber-band line appears and follows the crosshair. This line signifies the first edge of the roof section. Notice that dimensions appear, as you draw. Click to set next cornerpoint. Repeat until you have completely drawn the roof section.
N O T E : The elevation of each selected point of the roof section is notated; use these specs to match roof sections. 8 Release the mouse button. The roof section is
drawn.
the Inspector. Press the Enter key to accept new values. want.
4 (optional) Select the Elevation Measurement you 5 (optional) Select or deselect the soffits you want
to include or exclude.
the Inspector. Press the Enter key to accept new values. want.
4 (optional) Select the Elevation Measurement you 5 (optional) Select or deselect the soffits you want
to include or exclude.
Drag away from the wall section. A rubber-band line appears and follows the crosshair. This line signifies the direction the roof section will rise. Notice that dimensions appear, as you draw.
Drag away from the wall section. A rubber-band line appears and follows the crosshair. This line
2 Click to select an edge of the roof. 3 In the Inspector, click the Properties tab. The
Roofs properties appear.
2 Click to select the roof or roof section you want 3 (optional) Select the Elevation Measurement you
3 Click to set the next point and continue to drag 4 Ctrl-click to finish. The roof section is cut out.
want in the Inspector. Measure from base sets the base of the roof at the specified elevation. Measure from peak set the top of the roof at the specified elevation. Enter key to accept the values.
Editing Roofs
Once drawn, roof sections can be altered to suit your design. From resizing to rotating the slope to changing its pitch, Punch! Home Design Studio Pro makes it simple to create even the most complex roofline.
OR
Choose Edit > Elevate Object, and specify the elevation you want, then click OK.
4 Release the mouse. The slope is repositioned. N O T E : Rotation is constrained to 5-degree increments.
Drawing a Dormer
Dormers are windows set into small gables, used to add light and space to the top floor of a building, typically the attic. Dormers are more easily applied after the roof has been completed. In the following example, the dormer itself is drawn on the third floor, while the Dormer Cutout is drawn on the second floor. The Dormer Cutout Tool must be applied to a roof object.
section. Notice that the wall follows the crosshair and automatically displays the wall length. length is reached.
To draw a dormer
1
Choose the Gable Connector button from the Roofs toolset pop-up menu. The roofs properties appear. Be sure the Pitch is set to 10:12. Press the Enter key to accept new values. the shape needed. Release the mouse button to place.
1 2 Release the mouse button when the correct wall 1 3 In the Inspector, enter the dimensions of the
length is reached. In this example, the side walls are only seven inches long. side wall. In this example, the side wall is one inch high, tapering to a height of four feet, with a pitch of 10:12.
Adding a Skylight
Second Floor (or the floor where the original roof is placed).
exactly position the gable wall, vertically. In this example, the gable wall has an elevation of 21'0".
Plan toolbar and choose a window style in the Inspector. and release to place.
Adding a Skylight
Skylights are windows cut into the roof. They add a touch of elegance, in addition to letting in more natural light.
1 7 Drag along the gable wall to position the window 1 8 While the window is selected, enter the
dimensions in the Inspector. Be sure to press the Enter key to accept new values.
2 Click the Properties tab in the Inspector. The 3 Enter 12 in the Pitch field, and press the Enter 4 Drag away from the wall section. A rubber-band
line appears and follows the crosshair. This line signifies the direction the roof section will rise. Notice that dimensions appear, as you draw.
To resize a skylight
1
Choose the Selection button from the Edit toolset pop-up menu. edit.
2 Click to select the skylight you want to 3 Click the Properties tab in the Inspector. The
skylights properties appear.
the dimensions. Be sure to press the Enter key to accept new values.
2 Click to select the skylight you want to edit. 3 Click the Properties tab in the Inspector. The
skylights properties appear. updated.
Choose Edit > Paste (or press Command-V). A duplicate roof section is created. the roof section 180 degrees, so it faces the opposite direction from the other arrow.
N O T E : At this point there will be a gap between the two roof sections; this gap will be filled with the Gable Roof section. Note the highest elevation on these roof sections; this will be the elevation to which the center roof section will be elevated. 1 0 Choose the Gable button from the Roofs
toolset pop-up menu.
N O T E : To close the gable ends of this roof style, use a combination of the Wall Break Tool and Gable Wall segments. For more information, see Breaking a Wall, which begins on page 130 and Defining Gable Wall Segments on page 129.
1 2 Enter 4 in the Pitch field and press the Enter 1 3 Drag to extend the roof between the two
freehand roof sections.
2 Click the Properties tab in the Inspector. The 3 Enter 8 in the Pitch field and press the Enter 4 Enter 1" (one inch) in the Soffit Depth field and
press the Enter key.
Drag a selection box around all points of the roof section to select it. Make a note of the elevation that is specified as the upper elevation of the roof section.
8 Choose Edit > Copy (or press Command-C). 9 Choose Edit > Paste (or press Command-V). A
duplicate roof section is created.
Measure from base button to measure from the ground to the peak of the roof section. elevation noted in step 7, and press the Enter key to elevate the roof section.
OR
Choose Edit > Elevate Object and enter the elevation, then click OK.
N O T E : To close the gable ends of this roof style, refer to Defining Gable Wall Segments on page 129.
CHAPTER 21
Chapter
2 Click to select the air duct you want to rotate. 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
5 Enter the angle you want the air duct rotated. 6 Click OK. The air duct is rotated.
2 Click to select the air duct you want to resize. 3 Click the Properties tab in the Inspector. The air
ducts properties appear.
2 Click to select the air duct you want to 3 Choose Edit > Move. OR
Double-click the Selection button.
2 Click to select the entity you want to 3 Choose Edit > Move. OR
Double-click the Selection button. A dialog appears.
2 Click to select the entity you want to rotate. 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
Chapter
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
To place a furnace
1
Choose the Furnace button in the HVAC Plan toolbar. furnace to appear and click to place.
2 Click to select the entity you want to 3 Choose Edit > Move. OR
Double-click the Selection button. A dialog appears.
2 Click to select the entity you want to rotate. 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
Elevating Entities
You can set an objects elevation to match that of a floors base or surface. This makes it easy to accurately place objects at custom elevations, such as placing a floor register perfectly on the surface of a floor with a custom elevation, or an air conditioner onto a slab so it is set to the exact elevation as the floor surface.
To elevate an entity
1
Choose the Selection button from the Edit toolset pop-up menu. elevate. The Object Elevation field becomes active in the toolbar.
OR 1 Choose Edit > Elevate Object. A dialog appears. 2 Enter the elevation you want and click OK. The
entity is elevated.
Chapter
N O T E : The entity being elevated must be positioned on top of the surface to which you want it elevated. For example, if you want to elevate a television to the top of a corner table surface, drag the television so it is positioned within the boundaries of the table. 3 Click the Object Elevation pop-up menu. A list of
detected elevations appears.
OR
To work on the first floor, press OptionCommand-1. To work on the second floor, press OptionCommand-2. To work on the third floor, press OptionCommand-3.
2 Click to select the entity you want duplicated. 3 Choose Edit > Copy to Floor > Upper Floor (or N O T E : The first floor is set as your default working floor.
OR 1
Choose Design > Set Working Elevation. A dialog appears. and inches, and click OK.
2 Click to select the entity you want to move. (To 3 Choose Edit > Move to Floor > Upper Floor (or
2 Enter the ceiling height you want and click OK. 3 (optional) Repeat these steps for each floor
ceiling height you want to adjust.
2 Click to select the entity you want to 3 Hold down the mouse button and drag in the
direction that you want the entity to rotate.The degree of rotation appears in the Status Bar, as you drag.
N O T E : By default, entities are rotated around their centerpoint, in 5-degree increments. 4 Release the mouse button to place.
2 Click to select the entity you want to rotate. 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
Chapter
CHAPTER 22
Adding a Deck
Adding a deck is a great way to add living space to your home. With Punch! Home Design Studio Pro, you can build deck sections on the fly, with or without railings. All sections can be altered, if you change your mind, in the middle of the design process.
Repeat until you have completely drawn the deck. Right-click to finish.
To reshape a deck
1
Choose the Selection button from the Edit toolset pop-up menu. want to reshape.
To draw a deck
1
Choose the deck tool you want from the Deck toolset pop-up menu. the Inspector. The decks properties appear.
2 Click to select the side of the deck you 3 Drag a cornerpoint to the position you want.
Release to place.
3 Choose the deck style you want. 4 Click in the design window to define the start
point of the deck. A rubber-band line appears and follows the pointer. This line signifies the first edge of the deck. Notice that dimensions appear, as you draw.
N O T E : Only the edges of the deck that are away from the house perimeter will have railings.
2 Click to select the side of the deck you 3 Click the Properties tab in the Inspector. The
decks properties appear.
To remove handrails
1
Choose the Selection button from the Edit toolset pop-up menu. you want to remove handrails. decks properties appear.
2 Click to select the side of the deck where 3 Click the Properties tab in the Inspector. The 4 Enter the Height, in inches or feet and inches. A
positive number raises the deck, while a negative number lowers it. Be sure to press the Enter key to accept new values.
form.
N O T E : To select more than one side of your deck, hold the Shift key down, while clicking sides.
2 Click to select the side of the deck where 3 Click the Properties tab in the Inspector. The 4 Under Deck Appearance, deselect the Skirting
checkbox to remove the skirting. To replace deck skirting, reselect the Skirting checkbox. hold the Shift key down, while clicking sides.
2 Click to select the side of the deck where you 3 Click the Properties tab in the Inspector. The
decks properties appear.
N O T E : To select more than one side of your deck, 1 1 9 4 Punch! Home Design Studio Pro Users Guide
2 Click to select the steps you want to resize. 3 Click the Properties tab in the Inspector. The
deck step properties appear.
To add steps
1
Choose the Selection button from the Edit toolset pop-up menu. want to add steps.
2 Click to select the steps you want to edit. 3 Click the Properties tab in the Inspector. The
deck step properties appear.
2 Click to select the side of the deck where you 3 Click the Properties tab in the Inspector. The
decks properties appear.
4 Enter the new Height and press the Enter key. N O T E : This is especially useful when designing multi-level decks, when you do not want the steps to reach the ground, just the next deck level.
2 Click to select the steps you want to edit. 3 Click the Properties tab in the Inspector. The
deck step properties appear.
3 4
3 4
and Width to customize the dimensions. Press the Enter key to accept new values. (optional) Select, or deselect, the checkboxes to enable or disable the following options: Skirt Walls aligns both sides to enclose the stairway. Closed Stringer encloses the sides of the steps. Large base adds additional support at the base steps of the stairway.
Resizing a staircase
1
Choose the Selection button from the Edit toolset pop-up menu. resize. resize.
2 Click the centerline of the staircase you want to 3 Drag an endpoint or midpoint of the staircase to OR 1 2 3
Choose the Selection button from the Edit toolset pop-up menu. Click to select the stairway you want to modify. In the Inspector, click the Properties tab; the stairways properties appear.
Resizing a railing
1 2 3
Choose the Selection button from the Edit toolset pop-up menu. Double-click to select the railing you want to reshape or resize. The control points appear. Drag points to reshape or resize the railing.
For more information, see Changing Curve Tension, which begins on page 220.
N O T E : The railing appears angular as it is drawn, but will curve after the next point is set. 3 Continue to click points to define the shape of 4 5
the railing. (optional) Hold down the Shift key, while drawing, to constrain the railing to a perfect arc. After the last point has been placed, Ctrl-click to place the railing.
2 Click to define the start point of the deck 3 Drag to extend the cutout. A rubber-band line
appears and follows the crosshair. Notice dimensions appear, as you draw.
4 Click to set the next point. 5 Continue to drag and click points to define the
shape of the deck cutout.
2 Select the entity (or entities) you want to N O T E : The entity being elevated must be positioned on top of the deck in the design window. 3 Click the Object Elevation pop-up menu. in the
toolbar. A list of detected elevations appears.
CHAPTER 23
2 Click to select the property line segment you 3 Click the Properties tab in the Inspector. The
property lines properties appear. appears.
4 Click the Adjust Curvature button. A dialog 5 Adjust the Curve Tension by entering a value 6 Click OK. Your property line is updated.
from 0 (straight line) to 10, or click the arrows.
3 Click and move the pointer to the next 4 Ctrl-click to end drawing mode.
Double-click the Property Line button. in the Landscape toolbar. A dialog appears.
2 Click to select the property line. 3 Drag a cornerpoint or edge of the property line
to resize or reshape.
Adding a point
1
Click the Add button. A dialog appears.
Click OK. Your survey perimeter will be displayed in the design window.
Deleting a point
1
In the coordinates dialog, select the point you want to delete.
Inserting a point
options available for adding a point may vary. Meridian pop-up menu. pop-up menu. fields.
N O T E : Depending on your Coordinate Mode, the 2 Choose North or South from the Reference 3 Choose East or West from the Line Direction 4 Enter the points details in the corresponding 5 Click OK to add the point. 6 Continue defining points until you have defined
your entire lot perimeter.
In the coordinates dialog, select the row number where you want the new point to appear.
2 Click the Add button. N O T E : Points are always inserted before the point you have selected. 3 Specify the points coordinates and click OK to
add the point.
Editing a point
1
In the coordinates dialog, select the point you want to edit.
4 Click OK.
2 Click to select an edge of the ground fill 3 Drag points or edges to reshape the fill region. 3 Drag the crosshair to the next cornerpoint.
Repeat until you have completely drawn the ground fill region. region appears in both 2D and 3D.
Adding Fill
You can use the Fill Tool to show mulch around trees or shrubs, or to add a pond or stream to your landscaping.
2 Drag to extend the fill to the size needed. 3 Release the mouse button. 2 02 Punch! Home Design Studio Pro Users Guide
Drawing a Patio
To add a pond
1
Choose the Fill button from the Fill toolset popup menu.
2 Drag to extend the pond to the size needed. 3 Release the mouse button to place. 4 Click the Content tab in the Inspector and
choose Materials from the pop-up menu.
Drawing a Patio
Easily customize your outdoor living space by adding a patio.
2 Click to select the patio. 3 Drag a cornerpoint or edge of the patio to resize
or reshape.
The customizable dimensions and options that are available will vary depending on the individual component you are editing.
corresponding fields. Be sure to press the Enter key to accept new values.
To add hardware
1 2 3 4
Choose the Selection button from the Edit toolset pop-up menu. Click to select the outdoor cabinet to which you want to add hardware. In the Inspector, click the Properties tab; the outdoor cabinets properties appear. Choose Base Doors, Top Doors or Drawers from the pop-up menu. The components properties appear in the Inspector. and, in the dialog that appears, click to specify the location for the hardware, then click OK.
Select the knob or pull style you want. The hardware is added to the door and displayed in the 3D View.
To remove hardware
1 2 3 4
Choose the Selection button from the Edit toolset pop-up menu. Click to select the cabinet where you want to remove hardware. In the Inspector, click the Properties tab; the cabinets properties appear. Choose the component (Base Doors, Top Doors, or Drawers) from which you want to remove hardware, from the pop-up menu. The components properties appear in the Inspector. Scroll down to the bottom of the Preview window and select the Remove Hardware style. The hardware is removed from the selected component.
from the pop-up menu and choose the hardware library you want, Knob or Pulls. Its contents appear in the Preview window.
N O T E : While drawing, curved pathways will appear angular, but will curve after the second mouse click.
2 Click to select the pathway you want to 3 Click the Properties tab in the Inspector. The 6 Choose the facing style you want. The style us
applied to the door or drawer and displayed in the 3D View. pathways properties appear.
2 Click to select the pathway you want to curve. 3 Click the Properties tab in the Inspector. The
pathways properties appear.
To reshape a pathway
1
Choose the Selection button from the Edit toolset pop-up menu. want to reshape.
To add a pathway
1
Choose the Pathway/Driveway button in the Landscape Plan toolbar. The pathways properties appear.
2 Click to select the centerline of the pathway you 3 Drag a control point to reshape the pathway.
Release to place.
2 Click to select the pathway you want to edit. 3 Click the Properties tab in the Inspector. The
pathways properties appear.
4 (optional) Select the Curved or Straight style. 5 Click to define the start point of the pathway. A
rubber-band line appears and follows the crosshair. Notice that dimensions appear, as you draw.
Edging an Area
Edging an Area
Punch! Home Design Studio Pro makes it easy to place edging around flower beds or along walkways. There are a variety of edging styles available, along with customizable properties like size and spacing. You can also apply colors or materials to the edging so it blends with your home plans color scheme. For more information on color and material, see the chapter titled Adding 3D Features, which begins on page 33. By default, edging is drawn as straight segments, but you can add curvature to selected or all segments.
rubber-band line appears and follows the pointer. Notice that dimensions appear, as you draw.
6 Continue to define the shape of the edging. Ctrlclick to end drawing mode.
(optional) While the edging is selected, choose a different style in the Preview window to change the style.
Spacing values to customize the dimensions. Be sure to press the Enter key to accept new values.
To add a fence
1
Choose the Fence button from the Fence toolset pop-up menu. The fence properties appear.
3 Drag the crosshair to the next point and click to 4 Continue to define the shape of the edging. Ctrlclick to end drawing mode.
button in the Inspector, then follow the steps for adding curvature, see Changing Curve Tension, which begins on page 220. different style in the Preview window to change the style.
2 Click to select the edging you want to straighten. 3 Click the Properties tab in the Inspector. The
edging properties appear. appears.
4 Click the Adjust Curvature button. A dialog 5 Enter 0 in the Curve Tension field and click OK.
N O T E : To specify the dimensions, choose the Custom Fence style and enter the dimensions you want. Be sure to press the Enter key to accept new values. 4 Click to define the start point of the fence. A
rubber-band line appears and follows the crosshair. Notice that dimensions appear, as you draw.
To reshape edging
1
Choose the Selection button from the Edit toolset pop-up menu.
2 Click to select the edging you want to reshape. 3 Drag a control point to reshape the edging.
Release to place.
OR 1
Choose the Selection button from the Edit toolset pop-up menu.
2 Click to select the fence segment with the gate. 3 Click the Properties tab in the Inspector. The
fence properties appear.
4 Under Gate Appearance, enter the Height you 5 (optional) Apply a gray color to the posts to
want and press the Enter key. simulate steel posts. For more information, see Applying Paint and Color, which begins on page 40.
2 Click to select the fence you want to edit. 3 Click the Properties tab in the Inspector. The
fence properties appear.
To reshape a fence
1
Choose the Selection button from the Edit toolset pop-up menu.
3 Release the mouse button when you reach the 4 Repeat steps 2 and 3, drawing individual walls,
until the retaining wall is complete.
2 Click to select the fence you want to reshape. 3 Drag a control point to reshape the fence.
Release to place.
To add a gate
1
Choose the Gate button from the Fence toolset pop-up menu. Inspector and enter a Length. Be sure to press the Enter key to accept new values. release to place.
3 Drag along the fence to position the gate and N O T E : The style of the gate will always conform to
the fencing material; i.e., if a gate is placed on a privacy fence, the gate will be a privacy fence gate.
2 Click to select the wall you want to edit. 3 Click the Properties tab in the Inspector. The
wall properties appear.
4 Enter a new Height and press the Enter key. N O T E : Measurements are measured in inches, or in
feet and inches, separated by a hyphen.
N O T E : By placing a series of sprinkler heads, with various coverages, you will achieve a complete watering pattern.
4 Release the mouse button to place the water line. 3 Drag until the degree of coverage is reached and
then release the mouse button.
3 (optional) Choose the contour style you want and, 4 (optional) Enter the Elevation you want. N O T E : When an elevation is entered, it becomes the default elevation for the next contour line placed. 5 Draw the topography object, according to the
shape you chose.
if available, choose the drawing method from the Method pop-up menu.
6 Repeat until you have drawn the needed shape. N O T E : You can find more information about drawing standard shapes. For more information, see Drawing Shapes, which begins on page 216.
Select the contour line and type the elevation you want, then press the Enter key. The Object Elevation field is populated and the contour line is elevated.
OR 1
Choose the Selection button from the Edit toolset pop-up menu.
2 Click to select the contour line. 3 Click the Properties tab in the Inspector. The
contour properties appear. key.
Adding Slopes
Many topographical maps show slope, rather than complex topography shapes. Once youve defined the
Excavating Topography
slope, you can move selected topography lines to create plateaus or otherwise customize your topography design.
Excavating Topography
From earth-contact homes to split front-to-back lots, you can excavate the footprint of your floor plan with ease.
To excavate an area
1
Choose the Excavate Topography button from the Topography toolset pop-up menu. to be excavated and drag. A rubber-band line appears and follows the crosshair. Notice that dimensions appear, as you draw.
2 Click to define the start point of the area 3 (optional) Enter the Elevation for the slope and
press the Enter key.
N O T E : Drawing is constrained to 5-degree angles; to release this constraint, hold down the Shift key, while drawing. 3 Drag the crosshair to the next cornerpoint.
excavation. Repeat until you have completely drawn the area.
6 Release the mouse button to place the slope. 7 Repeat steps 3 and 4 until the topography is
drawn to your lots specifications.
4 Ctrl-click to end drawing mode and place the 5 (optional) While the excavated area is selected,
enter the elevation you want in the Object Elevation field and press the Enter key.
feet).
2 Click to select the slope you want to edit. 3 Click the Properties tab in the Inspector. The
slopes properties appear.
CHAPTER 24
Drawing Shapes
The Detail Plan Tab features several tools for drawing basic shapes like rectangles, arcs, and curves. Methods for drawing these shapes are used throughout Punch! Home Design Studio Pro.
4 (optional) Under Detail Editing, choose the N O T E : The four predefined drawing methods are draw oval from corner, draw oval from center, draw circle from corner, and draw circle from center. 5 Position the crosshair where you want to start
the shape and drag. A rubber-band shape appears and follows the crosshair. Dimensions appear, as you draw.
Drawing Lines
Drawing Polygons
6 Drag to the size you want and then release the
mouse button to place the shape. You can draw open or closed polygons that can be easily converted into walls, roof sections, floors or floor cutouts, topography, and so on.
Drawing Lines
You can draw lines that can in turn be converted to walls, stairs, ducts, stiffener beams, edging, pathways, and so on.
To draw a polygon
1
Choose the Polygon button in the Detail Plan toolbar. The shapes properties appear.
To draw lines
1
Choose the Line button in the Detail Plan toolbar. The shapes properties appear.
4 (optional) Under Detail Editing, choose the N O T E : The two predefined drawing methods are closed polygon and open polygon. 5 Click to define the start point of the polygon. A
rubber-band line appears and follows the crosshair. Dimensions appear, as you draw. have drawn the necessary shape.
N O T E : The two predefined drawing methods are 5 Position the crosshair where you want to start
the shape and drag. A rubber-band shape appears and follows the crosshair. Dimensions appear, as you draw.
N O T E : Hold down the Shift key to constrain the arc to a circular arc. 6 Drag to the size you want and then release the
mouse button to place the shape.
Drawing Arcs
With Punch! Home Design Studio Pro you can draw arcs that can be easily converted into curved walls, edging, stairs, and so on.
To draw an arc
1
Choose the Arc button in the Detail Plan toolbar. The shapes properties appear.
4 (optional) Under Detail Editing, choose the N O T E : The two predefined drawing methods are free-form arc and 90-degree arc. 5 Position the crosshair where you want to start
the shape and drag. A rubber-band shape appears and follows the crosshair. Dimensions appear, as you draw.
centerpoint of the circular arc and drag. A rubber-band line follows the crosshair. This line signifies the radius of your arc.
Drawing Multigons
5 (optional) Under Detail Editing, choose the 6 Position the crosshair where you want the
centerpoint of the multigon and drag. A rubberband multigon appears and follows the crosshair.
Drawing Multigons
You can draw equal-sided decks, floors, even treehouses with the easy-to-use Multigon button and the Convert To feature. For more information, see Converting Details to Intelligent Features, which begins on page 221.
To draw a multigon
1
Choose the Multigon button in the Detail Plan toolbar. The shapes properties appear.
Drawing Curves
You can draw intricate curved flowerbeds and walls, among many other things, using the Curve Tool and the Convert To feature of Punch! Home Design Studio Pro.
To draw a curve
1
Choose the Curve button in the Detail Plan toolbar. The shapes properties appear.
5 Enter the amount of Curve Tension that you want 3 (optional) Under Detail Appearance, choose the
Pattern and Style for the shape. drawing method. or click the arrow buttons to increase or decrease in increments of one. A lower value results in less curvature, while a higher value results in more curvature.
N O T E : The two predefined drawing methods are 5 Click to define the start point of the curve. A
rubber-band line appears and follows the crosshair. Dimensions appear, as you draw. have drawn the necessary shape.
6 Drag to the next cornerpoint. Repeat until you N O T E : Although the lines will initially appear to be angular, they will become curved when you end drawing mode. 7
Ctrl-click to end drawing mode and place the shape.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear. and press the Enter key.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
4 Choose Solid foreground from the Pattern popup menu. The shape appears filled with a solid color.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
want from the Pattern popup menu. The shape is filled with the selected pattern.
want from the Style pop-up menu. The style of the rule outlining the detail shape is changed.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
4 Choose Solid background from the Pattern popup menu. The shape appears in white.
4 Under Detail Editing, select the Object Level 5 Drag the selection to the new position or shape. 6 Release the mouse button to place.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear.
selection converted from the Convert pop-up menu. The shape is converted to the feature you specified.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear. button.
4 Under Detail Editing, select the Point Level 5 Drag points to the a new position to reshape the
selection.
CHAPTER 25
To specify insulation
1
Ctrl-click a wall and choose Framing Properties from the shortcut menu. A dialog appears.
3 Release the mouse button to end drawing mode 2 Select the Insulated wall checkbox to include
insulation.
OR
Deselect the Insulated wall checkbox to exclude insulation.
3 Click OK.
3 Click OK.
2 Choose the material you want to use from the 3 Click OK.
2 Click to select the beam you want to edit. 3 Click the Properties tab in the Inspector. The
beams properties appear.
2 Click to select the perimeter of the joist you 3 Click the Properties tab in the Inspector. The 4 Choose the type of beam you want from the Type
pop-up menu. beams properties appear.
2 Click to select the beam you want to edit. 3 Click the Properties tab in the Inspector. The
beams properties appear.
2 Click to select the perimeter of the joist you 3 Click the Properties tab in the Inspector. The
beams properties appear.
corresponding fields. Be sure to press the Enter key to accept new values.
press the Enter key. For example, 10-0 indicates ten feet, while 10 is interpreted as ten inches.
2 Click to select the perimeter of the joist you 3 Click the Properties tab in the Inspector. The
beams properties appear.
corresponding fields. Be sure to press the Enter key to accept new values.
2 Click to select the perimeter of the joist you 3 Click the Properties tab in the Inspector. The
beams properties appear.
2 Click to select the column you want to 3 Click the Properties tab in the Inspector. The
beams properties appear.
3 Click OK.
2 Select the Trusses button or Rafter button to 3 Enter the corresponding Spacing value and click
3 Click OK.
2 Enter the decking boards Width and Angle, in 3 Enter the deck joist Height, Spacing, and Angle,
in the corresponding fields.
4 Click OK.
2 Enter the post piers Diameter and Depth you 3 Click OK.
Part 4
Punch! Home Design Studio Pro includes a wide variety of PowerTools. PowerTools are programs that work in concert with your Punch! Program to provide additional functionality. The Design & Drawing PowerTools allow users to add features to their designs.
Chapter 26: Door Designer . . . . . . . . . . . . . . . . . . . 231 Chapter 27: Window Designer . . . . . . . . . . . . . . . . 245 Chapter 28: Fireplace Assistant . . . . . . . . . . . . . . . 259
CHAPTER 26
Door Designer
Whether youre drawing custom grillwork or simply designing a door for a unique space, Punch! Door Designer lets you create custom doors that behave and render like any other door in Punch! Home Design Studio Pro.
these tools in conjunction with Snaps and editing tools to reshape door elements, minimize repetition, and increase accuracy. For more information about using editing tools, see Editing Your Door Design on page 235.
2 In the Inspector, choose the drawing method 3 Drag to define the start point of the rectangle. 4 Drag to extend the rectangle to the size you
A rubber-band rectangle appears and follows the crosshair. want. Dimensions appear in the Status Bar, as you draw.
5 Release the mouse button to place. 6 (optional) In the Inspector, select the Open
button to leave one side of the casing open.
T I P : To draw the shape with the bottom open, draw from top to bottom.
2 In the Inspector, choose the drawing method 3 Drag to define the start point of the oval. A
rubber-band shape appears and follows the crosshair.
2 In the Inspector, choose the drawing method 3 Click to define the start point of the polygon. A 5 (optional) Hold down the Shift key, while
drawing, to draw a perfect circle. rubber-band line appears and follows the crosshair. This line signifies the first side of your polygon. Dimensions appear in the Status Bar, as you draw. have drawn the needed shape. shape.
4 Drag to the next cornerpoint. Repeat until you 5 Ctrl-click to end drawing mode and place the
2 In the Inspector, enter the number of sides you 3 Position the crosshair where you want the center
of the multigon and drag to extend the shape. A rubber-band shape appears and follows the crosshair. Dimensions appear in the Status Bar, as you draw.
2 In the Inspector, choose the drawing method 3 Drag to define the start point of the arc. A
rubber-band shape appears and follows the crosshair.
N O T E : To constrain the multigons orientation as you resize, hold down the Command key while dragging. 5 Release the mouse button to place the shape. N O T E : You can control the number of sides on your multigon by changing the Sides value. For more information, see Controlling Drawing Settings, which begins on page 238.
5 Drag to extend the line to the length you want. 6 Release the mouse button to place the shape
2 In the Inspector, choose the drawing method 3 Click to define the start point of the curve. A
rubber-band line appears and follows the crosshair. This line signifies the first side of your curve. Dimensions appear in the Status Bar, as you draw. have drawn the needed shape.
4 Drag to the next cornerpoint. Repeat until you N O T E : Although the lines will initially appear to be angular, they will become curved when you end drawing mode. For more information, see Controlling Curve Tension, which begins on page 238. 5 Ctrl-click to end drawing mode and place the
shape.
2 In the Inspector, choose the drawing method 3 Click to define the start point of the line and
drag. A rubber-band line appears and follows the crosshair. Dimensions appear in the Status Bar, as you draw.
2 Click to select the entity you want to rotate. 3 Hold down the mouse button and drag in the
direction that you want the entity to rotate.The degree of rotation appears in the Status Bar, as you drag.
N O T E : By default, entities are rotated around their centerpoint, in 5-degree increments. 4 Release the mouse button to place. N O T E : The entity rotates around its centerpoint. 2 Choose the library you want. Its contents appear
in the Preview window.
Replace Existing Design checkbox, to remove existing door designs from the design window as you import from the library. When this checkbox is deselected, imported designs are placed on top of existing designs (important to deselect when adding double doors). Scale to Current Workspace checkbox to automatically resize the door design to the current design window size, as you import from the library. window.
2 Click to select the entity you want to 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
5 Drag the door style you want to the design 4 Select Degrees or Radians to specify the Angle
Unit System you want.
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
2 Click a door element to select it. 3 Drag the segment or point to a new location, then
release the mouse button.
N O T E : To constrain movements horizontally or vertically, press the Command key while reshaping the object.
2 Click to select the cornerpoint you want to fillet. 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The radius appears as you drag.
5 Click OK. The entity you selected is moved, based N O T E : Coordinates are measured in inches or they can be measured in feet and inches, separated by a hyphen.
2 Ctrl-click the object you want to place on top and 4 Release the mouse to stop filleting the corner.
2 Click to select the cornerpoint you want to fillet. 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The radius appears as you drag.
2 Click to select the cornerpoint you want to 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The dimensions appear as you drag.
1 Click to select the entity you want to flip. 2 Choose Edit > Flip > Horizontal.
2 Hold down the Shift key and click each object N O T E : The endpoints of each object must be nearby for those objects to be joined. You can increase or decrease the necessary distance by changing the Join Sensitivity, see Controlling Drawing Settings. 3 Choose Edit > Join Objects (or press CommandJ). The objects are joined into a polyline.
your edits impact your object. If you are in object selection mode, changes affect the object as a whole. If you are working in point selection mode, each edge or corner of the object is treated separately, as you edit. In point selection mode, you are able to resize or reshape an object by moving one of its individual points. While it is easy to move an entire object in object selection mode, it is much more convenient to handle detailed edits using point selection mode.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear. appears.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
you want to set, then click OK. Objects you draw or drag into the design window will snap to the measurements youve defined.
OR
Ctrl-click the design window and choose Snap to Grid from the shortcut menu. The feature is disabled. To enable, simply reselect Snap to Grid in the menu.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
OR
Ctrl-click the design window and choose Show Grid from the shortcut menu. The grid appears in the design window. To hide the grid, choose Hide Grid from the menu.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
2 Choose Line Grid or Dot Grid from the Style popup menu.
3 Click OK. The new grid style is applied. N O T E : Grid Dots/Lines can be set to as low as 1 inch (English), 0.02 m (Metric), and still be viewable. Grid Dots/Lines can be set as high as 500 inches (English), 12.70 m (Metric).
N O T E : Each Snap Tool defaults back to No Snap after it is used; double-clicking the Snap Tool will lock it in active mode.
2 Click to select the object you want to 3 Press the arrow keys on your keyboard to move
the object into position.
N O T E : Each time you press an arrow key, the selection moves one increment that you have set in the Snap Grid settings.
window. The door element will snap to the endpoint nearest where you clicked.
window. The door element will snap to the segment centerpoint nearest where you clicked.
window. The door element will snap, perpendicularly, to the segment nearest where you clicked.
window. The door element will snap to the point at the specified distance from the door element clicked.
window. The door element will snap to the endpoint nearest where you clicked.
2 In the design window, drag up to zoom in N O T E : When the mouse is clicked, the location of the pointer will be centered on the design window.
OR
Choose LiveView > Rendering Options. A dialog appears.
3 Click Apply. N O T E : The faster the viewing speed, the lower the
quality of the rendered 3D image.
OR
Choose LiveView > Rendering Style > ClearView.
OR
Use two fingers on the trackpad to position your drawing.
OR
Choose LiveView > Render 3D Final Quality.
3 In the right pane, select the door to be moved. 4 Drag the door to the category where you want it
to appear. The door is moved.
OR
Select the Category you want to delete and click the Delete button, then click Delete to confirm.
4 Select the door in the Preview window. 5 Drag along a wall to position the crosshair where
you want the center of the door, and release the mouse button.
(optional) Enter the Width, Height, Elevation, and Trim Width to customize them.
N O T E : Any changes made on the Door Properties Bar, become the default and will be used the next time a door is placed.
CHAPTER 27
Window Designer
Whether youre selecting the number of panes in a bay window, or detailing window shapes, Window Designer lets you create custom windows that behave and render like any other window in Punch! Home Design Studio Pro.
information about using editing tools, see Editing Your Window Design on page 249.
T I P : When drawing multiple instances of a window object, be sure to turn Auto Reset off. From the 2D menu, deselect Auto Reset Tools. When Auto Reset Tools is unchecked, you can draw concurrent window objects without selecting the corresponding window tool each time.
2 In the Inspector, choose the drawing method 3 Drag to define the start point of the rectangle. 4 Drag to extend the rectangle to the size you
A rubber-band rectangle appears and follows the crosshair. want. Dimensions appear in the Status Bar, as you draw.
5 Release the mouse button to place. 6 (optional) In the Inspector, select the Open
button to leave one side of the casing open.
T I P : To draw the shape with the bottom open, draw from top to bottom.
5 Release the mouse button to place the shape. N O T E : You can control the number of sides on your multigon by changing the Sides value. For more information, see Controlling Drawing Settings, which begins on page 252.
2 In the Inspector, choose the drawing method 3 Click to define the start point of the polygon. A 5 (optional) Hold down the Shift key, while
drawing, to draw a perfect circle. rubber-band line appears and follows the crosshair. This line signifies the first side of your polygon. Dimensions appear in the Status Bar, as you draw. have drawn the needed shape. shape.
4 Drag to the next cornerpoint. Repeat until you 5 Ctrl-click to end drawing mode and place the
2 In the Inspector, enter the number of sides you 3 Position the crosshair where you want the center
of the multigon and drag to extend the shape. A rubber-band shape appears and follows the crosshair. Dimensions appear in the Status Bar, as you draw.
2 In the Inspector, choose the drawing method 3 Drag to define the start point of the arc. A
rubber-band shape appears and follows the crosshair.
N O T E : To constrain the multigons orientation as you resize, hold down the Command key while dragging.
2 Position the crosshair where you want the center 4 (optional) Hold down the Command key, while
drawing, to constrain the line horizontally or vertically.
5 Drag to extend the line to the length you want. 6 Release the mouse button to place the shape.
2 In the Inspector, choose the drawing method 3 Click to define the start point of the curve. A 4 Release the mouse button. 5 Drag clockwise, or counterclockwise, to set the
angle you want. rubber-band line appears and follows the crosshair. This line signifies the first side of your curve. Dimensions appear in the Status Bar, as you draw. have drawn the needed shape.
4 Drag to the next cornerpoint. Repeat until you N O T E : Although the lines will initially appear to be angular, they will become curved when you end drawing mode. For more information, see Controlling Curve Tension, which begins on page 253. 5 Ctrl-click to end drawing mode and place the
shape.
For more information on reshaping and joining objects, see Reshaping Window Elements on page 250. For more information on flipping and mirroring objects, see Flipping & Mirroring Objects on page 252.
2 Click to select the entity you want to 3 Choose Edit > Nudge, then click the direction (up,
down, left, right) you want the selection to move. Press the arrow keys on your keyboard to nudge the entity in that direction.
4 OR
N O T E : For more information on adjusting the Nudge Rate, see Controlling Drawing Settings on page 252. 2 Choose the library you want; its contents appear
in the Preview window.
Replace Existing Design checkbox, to remove existing door designs from the design window as you import from the library. When this checkbox is deselected, imported designs are placed on top of existing designs (this is important when combining different window styles, or two of the same style). Scale to Current Workspace checkbox to automatically resize the window design to the current design window size as you import from the library. window.
2 Click to select the entity you want to rotate. 3 Hold down the mouse button and drag in the
direction that you want the entity to rotate.The degree of rotation appears in the Status Bar, as you drag.
N O T E : By default, entities are rotated around their centerpoint, in 5-degree increments. 4 Release the mouse button to place. N O T E : The entity rotates around its centerpoint.
2 Click to select the entity you want to 3 Choose Edit > Rotate. OR
Double-click the Rotate button. A dialog appears.
5 Enter the angle you want the selection rotated. 6 Click OK. The selection is rotated.
2 Click a window element to select it. 3 Drag the segment or point to a new location, then
release the mouse button. vertically, press the Command key while reshaping the object.
2 Click to select the cornerpoint you want to fillet. 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The radius appears as you drag.
2 Hold down the Shift key and click each object N O T E : The endpoints of each object must be nearby for those objects to be joined. You can increase or decrease the necessary distance by changing the Join Sensitivity. See Controlling Drawing Settings on page 252. 3 Choose Edit > Join Objects (or press CommandJ). The objects are joined into a polyline.
2 Click to select the cornerpoint you want to fillet. 3 Drag the point; hold down the mouse button and
move the pointer toward the center of the object. The radius appears as you drag.
N O T E : You can separate the segments of any polyline (whether or not you created it using the Join Tool) by choosing Edit > Unjoin Objects (or press Shift-Command-J).
the design window, select the Scale Existing Objects checkbox to resize them accordingly.
N O T E : When Constrain to Roof Pitch is selected, polygons and lines at the top of the window design automatically constrain to the roof pitch in your home design.
2 Click to select the shape you want to edit. 3 Click the Properties tab in the Inspector. The
shapes properties appear. appears.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu. The Grid Properties dialog appears.
2 Choose Line Grid or Dot Grid from the Style popup menu.
3 Click OK. The new grid style is applied. N O T E : Grid Dots/Lines can be set to as low as 1 inch (English), 0.02 m (Metric), and still be viewable. Grid Dots/Lines can be set as high as 500 inches (English), 12.70 m (Metric).
2 Click to select the object you want to 2 Enter, in inches, the Snap Grid Spacing distance
you want to set, then click OK. Objects you draw or drag into the design window will snap to the measurements youve defined.
N O T E : Each time you press an arrow key, the selection moves one increment that you have set in the Snap Grid settings.
(1/16 inch) English, 0.01 meter (1 cm) Metric, and still show visible movement along the grid. Snap settings can be set as high as 500 inches (English), 12.70 meter (Metric).
OR
Ctrl-click the design window and choose Snap to Grid from the shortcut menu. The feature is disabled. To enable, simply reselect Snap to Grid in the menu.
OR
Ctrl-click the design window and choose Grid Properties from the shortcut menu.
Object Centerpoint button, or press TAB to move through the tools on the Snaps toolbar. window. The window element will snap to the centerpoint of the window element clicked.
Designer window. The window element will snap to the endpoint nearest where you clicked.
window. The window element will snap to the segment centerpoint nearest where you clicked.
Chapter 27 Window Designer To snap a window element a specified distance from another window element
1 Click one of the window element buttons. 2 In the Snaps toolset, click the Snap to
Segment-Offset button. The Snap Offset dialog becomes active.
N O T E : To access this feature, using some older wheel mouse drivers, set the Scrolling Size to None in your System Preferences.
OR
To zoom in
1
Choose the Zoom button in the Edit toolset pop-up menu. (or drag down to zoom out).
2 In the design window, drag up to zoom in N O T E : When the mouse is clicked, the location of the pointer will be centered on the design window.
Choose LiveView > 3D Render Quality > Ultra High. This results in a slower rendering speed and a high quality output. Choose LiveView > 3D Render Quality > Excellent. This results in a very slow rendering speed, but a very high quality, sharp output.
OR
Choose LiveView > Rendering Options. A dialog appears.
3 Click Apply. N O T E : The faster the viewing speed, the lower the
quality of the rendered 3D image.
OR
Choose LiveView > Rendering Style > ClearView.
OR
Choose LiveView > Render 3D Final Quality.
5 Click Save.
3 In the right pane, select the window to be moved. 4 Drag the window to the category where you want
it to appear. The window is moved.
4 Select the window in the Preview window. 5 Drag along a wall to position the crosshair where
and Trim Width to customize the dimensions. Press the Enter key to accept the values. (optional) For double-hung or casement/picture windows, specify the number of horizontal and vertical Grill Dividers.
OR
Select the Category you want to delete and click the Delete button, then click Delete to confirm.
N O T E : Any changes made to the window properties become the default and will be used the next time a window is placed.
OR
Select the Category you want to rename and click the Rename button, then enter the Category Name and click Rename.
CHAPTER 28
Fireplace Assistant
Adding a fireplace is on the Top 10 list of things that add value to your home! With Punch! Fireplace Assistant, its a snap to do. Once you have walked through the steps, you are able to customize every feature of your Fireplace. You can add materials and colors to create a truly individual home feature!
Fireplace Assistant
Punch! Fireplace Assistant walks you through the initial design process, then allows total customization of each feature.
4 (optional) Choose the Face you want to edit, from N O T E : You can always change these dimensions
The Chimney Measurements appear.
the Face pop-up menu, and double-click a value to edit. Click Continue.
later.
To select a face
Choose Design > Work on Face > then choose the face you want from the submenu menu.
N O T E : All faces may not be available at all times. Some fireplaces may have three faces, while others may have only one face.
enter the dimensions you want in the Width, Height, Depth, and Elevation fields, or click the arrow buttons. Each click increases (or decreases) the dimension based on the increment amount youve set. As you change the dimensions, the fireplace will be updated in the preview window.
To include a hearth
Choose Design > Show Hearth.
OR 1
Choose Hearth and Mantel from the components pop-up menu. the hearth and enable its properties.
To include a mantel
Choose Design > Show Mantel.
OR 1
Choose Hearth & Mantel from the components pop-up menu. the mantel and enable its properties.
To include a chimney
Choose Design menu > Show Chimney.
OR
Choose LiveView > 3D Interaction Method > Free Walkthrough.
OR 1
Choose Chimney from the components pop-up menu. chimney pot and enable its properties.
OR
Right-click and drag your mouse.
OR
Use two fingers on the trackpad to position your drawing.
OR
Right-click and drag your mouse.
2 Choose Materials from the pop-up menu. The 3 Click the Punch! Vendor & Bonus Library
appear in the Preview window. disclosure triangle to show the Punch! libraries.
4 Choose the library you want and its contents 5 Scroll through the materials and drag the one
you want to a surface in 3D. The material is applied.
4 Click Apply.
2 Click in the 3D view to make the window active. 3 Press the Option key. Notice the pointer changes
to a pointing finger. This means auto-click placement is active.
Default Views
There are predefined views, to which you can default in Fireplace Assistant; views for each edge of the design.
To set a viewpoint
Choose LiveView > Set Viewpoint, then choose the edge from which you want to view.
Saving a Fireplace
When you open a file, Fireplace Assistant copies the file to your computers memory. As you work, you modify the copy stored in memory. Any system failure or loss of power destroys that copy. To save your work permanently, you must save it to a file on a disk. A good rule of thumb is to save every 15 minutes, or after youve completed any work you wouldnt want to redo. When you click the Save As command, Fireplace Assistant saves the active drawing, using the name and location you specify. You can create more than one version of a drawing or save copies on another disk for safekeeping. You can save each version under a different name or you can save them under the same name, in different folders or on different disks.
OR
Choose LiveView > Lighting Options. A dialog appears.
N O T E : When you save a custom fireplace, the Fireplace Assistant automatically adds the PFW extension.
Part 5
Punch! Home Design Studio Pro includes a vast variety of PowerTools. PowerTools are programs that work in concert with your Punch! Program to provide additional functionality.
CHAPTER 29
PhotoView
Punch! Home Design Studio Pro lets you import a digital photograph or a scanned image of your home and landscape around it. From window and door treatments to entire facades, you can simulate your home with ease. From cars to pets, windows to chimneys, doors to neighbors, you can customize your design to match your dreams. You can even place an imported image of your own backyard, so when you look out a window, youre home.
Chapter 29 PhotoView
inches, or feet and inches, separated by a hyphen, then click OK. Be sure to press the Enter key to accept new values.
N O T E : As you scroll through the available images, 4 Click Open. The image appears in the design
window.
2 Click to select a PhotoView image. N O T E : In the design window, a PhotoView image appears as a line. 3 Drag the image to a new location, then release
the mouse button to place.
N O T E : PhotoView Images appear as lines in the design window. 5 Click the Properties tab in the Inspector. The
PhotoView image properties appear.
N O T E : Be sure to drag the image from the center; dragging an endpoint resizes the image.
OR
(optional) Enter the Width and Height, in inches, or feet and inches, separated by a hyphen, then click OK. Be sure to press the Enter key to accept new values.
2 Click to select the PhotoView image. 3 Click the Properties tab in the Inspector. The
PhotoView image properties appear.
5 Click Close to close the dialog. T I P : You will find it useful to store PhotoView
images in the Content folder in the Punch! Home Design Studio Pro directory. The content folder is designed to be the first place searched for missing files, for instance, PhotoView files, custom materials, custom trims, and so on.
2 Click to select the PhotoView image in the 3 Click the Properties tab in the Inspector. The
PhotoView image properties appear.
5 Find the image you want and select it. 6 Click Open. The image appears in the design
window and inherits the previous image properties.
Chapter 29 PhotoView
3 Type the elevation you want, in feet and inches,
or just inches, then press the Enter key. The selection is elevated based on the values you entered.
OR 1
Choose Edit > Elevate Object. A dialog appears.
2 Click to select the PhotoView image you 3 Click the Properties tab in the Inspector. The
PhotoView image properties appear.
4 Enter the Width and Height, in inches or feet 2 Enter the elevation you want and click OK. The
image is elevated.
and inches, separated by a hyphen, in the fields and press the Enter key to accept new values. The image is resized.
Choose the Selection button from the Edit toolset pop-up menu. resize. Selection handles appear.
2 Click to select the PhotoView image you want to 3 Drag an endpoint of the image until it is the size
you want, then release the mouse button.
N O T E : The entity being elevated must be positioned on top of the surface to which you want it elevated. For example, if you want to elevate a potted plant to a deck surface, drag the plant so it is positioned within the boundaries of the deck. 3 Deselect the Float Above Topography
checkbox, if it is selected.
2 Click to select the PhotoView image you want to 3 Click the Properties tab in the Inspector. The
PhotoView image properties appear.
N O T E : Its very important to input the correct dimensions of your home. For more information, see To import PhotoView images, which begins on page 270. 3 Using tools and techniques described in previous
chapters, add pathways, furniture, topography, and so on.
N O T E : PhotoView images appear in the 2D design window as lines, similar to interior walls. N O T E : In this example, the PhotoView image is the
line at the bottom in the design window.
Chapter 29 PhotoView
CHAPTER 30
Estimator
Punch! Home Design Studio Pro keeps track of building materials, as you design your home. Estimator continually and automatically tallies your expenses and building materials. This information is presented in an editable, printable, exportable spreadsheet format. Estimator also utilizes the Plan Tabs from Punch! Home Design Studio Pro, so you can easily find the materials for a specific part of your design. As you input the material costs for your area, Estimator calculates the subtotals of each size door and window, each plant type, including sod, roofing materials, and roof trusses, and computes the grand total for the entire project. You can even create custom pricelists, so you use appropriate vendors or wholesalers for specific parts of the job.
Chapter 30 Estimator
Launching Estimator
Punch! Home Design Studio Pro includes an extremely versatile PowerTool called Estimator. Estimator inventories almost every feature of your design. Prices may be higher during the peak building season and will depend on the part of the country where you are building your new home. You can obtain specific costs from your local supplier or contractor.
To launch Estimator
1
Choose Design > Launch a PowerTool. The PowerTool Launcher appears. button. The Estimator is launched.
2 Click to select Estimator and click the Launch 2 Select the items you want to include in your
estimate.
OR
Deselect the items you want to exclude from your estimate.
3 Click Save.
To customize colors
1 2 Select the items you want to include in your
estimate. Choose Estimator > Preferences, or press Command-Comma (,). The Preferences dialog appears.
OR
Deselect the items you want to exclude from your estimate.
3 Click OK.
Pro automatically calculates the total and places it in the Total Cost column.
2 Enter the estimated cost. 3 Press the Enter key. Punch! Home Design Studio
Pro automatically calculates the total and displays it in the Total Cost column, then keeps a running Grand Total of each schedule.
N O T E : Use the arrow keys, on your keyboard, to move around your spreadsheet.
Exporting a Pricelist
You can export the information contained in an Estimator spreadsheet so you can use the information in other programs, such as Microsoft Excel or Quickbooks. You can even display your pricelist on the web!
OR
Choose BOM > Work on Schedule, then choose the plan you want to see.
To export a pricelist
1
Choose File > Export then choose how you want to export the pricelist from the submenu.
3 Click Save.
Chapter 30 Estimator
N O T E : All necessary graphics are copied to the directory where you save the HTML file. You will need to upload all files to your web server to make them available to be viewed by others.
Printing a Pricelist
You can print pricelists any way you need them. There are many ways to customize your estimations.
To print a pricelist
1
Choose File > Print (or press Command-P). A dialog appears.
2 Choose the printer and presets. 3 (optional) Click the disclosure triangle and
specify the printer settings.
4 Click Print.
Part 6
Chapter 31: Chapter 32: Chapter 33: Chapter 34: Chapter 35: Chapter 36:
Before You Draw . . . . . . . . . . . . . . . . . Drawing 2D Entities . . . . . . . . . . . . . . Drawing 3D Entities . . . . . . . . . . . . . . Convert 2D Objects to 3D . . . . . . . . . Editing 2D and 3D Shapes . . . . . . . . . Controlling Views . . . . . . . . . . . . . . . . .
CHAPTER 31
Chapter
4 Click OK.
2 Choose the User Interface category. 3 Enter values in the Expand and Collapse fields to
specify the length of delay.
4 Click OK.
2 Choose the User Interface category. 3 Select Use Small Palette Icons. 4 Click OK.
To turn off tool tips, deselect the Enable Tool Tips checkbox. To turn off short cut keys, deselect the Enable Short Cut Keys checkbox. To turn off tool cursors, deselect the Enable Tool Cursors checkbox. To turn off auto resolve, deselect the Enable Auto Resolve checkbox. To turn off saving the dialog positions, deselect the Save Dialog Positions checkbox. To turn off saving palette positions, deselect the Save Palette Positions checkbox.
2 Choose the User Interface category. 3 Select Reverse Mouse Wheel Zoom. 4 Click OK.
4 (optional) Choose the Icon Size you want from 5 (optional) To create a palette with a transparent
background, select the Transparent Background checkbox.
N O T E : The last active tool in a toolset appears in the Main Tool Palette.
6 Click OK. An empty palette appears. 7 Drag the tools you want into the palette to
create the custom palette.
Chapter
Inspector
The Inspector displays a variety of information regarding a selected object.
Exporting Files
You can export data to formats listed on the Export dialog. Supported formats include: Custom Workshop Pro ACIS SAT Adobe Illustrator BMP CGM DWG/DXF EPS FACT JPG Macro RAW STL VRML Wavefront OBJ
To export a file
1 2 3 4 5 6 7
Choose File > Export. The Export dialog appears. Choose the Export Type you want. (optional) Set the Export Options. Click OK. The Save dialog appears. Enter a name in the Save As field. Find the location where you want the file saved. Click Save.
Importing Files
You can import data from formats listed on the Import dialog. Supported formats include: Custom Workshop Pro 3D Studio ACIS SAT Adobe Illustrator BMP DWG/DXF FACT JPG Macro Punch! Objects SketchUp STL Truespace COB Wavefront OBJ
To import a file
1 2 3 4 5 6
Choose File > Import. The Import dialog appears. Choose the Import Type you want. (optional) Set the Import Options. Click OK. The Open dialog appears. Find the file you want to import and select it. Click Open. The file appears in the design window.
Chapter
1
You can also create Key Sets and have multiple configurations.
Choose File > Short Cuts. The Short Cut Manager appears.
2 Choose the Category you want. 3 Select the Command for which you want to
create a short cut.
4 Enter a name in the Object Name field. 5 Enter a description in the Object Description
field.
5 Click OK.
2 Click the New button. The New KeySet dialog 3 Enter a name in the KeySet Name field and click 4 (optional) Assign short cut keys. 5 Click OK.
OK. The new key set becomes the active key set.
2 Choose the key set you want to delete from the 3 Click the Delete button. 4 Click OK.
Printing Objects
2 Choose the Category in which the command 3 Choose the Command from which you want to
remove a short cut.
you want to lay out your design: Single Page fits your entire drawing onto one page. Height and Width allows you to specify the drawing size in inches. Rows and Columns allows you to specify the drawing size based on rows and columns. Advanced allows you to specify the drawing size using both height and width and rows and columns. up menu.
3 (optional) Choose the scale from the Scale pop4 (optional) Click the Fit to Scale button to adjust
the height and width to fit the current scale value. This option is only available using Advanced Setup Mode. the scale value to the current height and width. the drawing board to the geometry extents. (optional) Select the Overlay Drawing in Preview checkbox to see the drawing with current settings.
3 Click the Print button. The Print dialog appears. 4 Click Print.
Printing Objects
There are three printing options: printing based on your page setup, printing the window or contents of the current drawing, and printing by layer.
8 Click OK.
2 From the Settings pop-up menu, choose to apply 3 From the Format for pop-up menu, choose the
Chapter
5 Select the orientation you want. 6 Enter a value in the Scale field. 7 Click OK.
2 Hold down the Shift key. 3 Click to select objects. Each object is added to
the selection set.
To print by layer
1
Choose File > Print by Layer. The Print Layers dialog appears. pop-up menu. up menu.
2 Choose the starting print layer from the Start 3 Choose the ending print layer from the End pop4 Click OK. The Print dialog appears. 5 Click the Print button.
Selecting Objects
There are two tools available for selecting objects. You can use the Selection Tool or the Deep Select Tool to select objects. When you click to select an object or point, and it is near, or on top of another possible selection, the Select Object pop-up menu appears with a list of the possible selections. As you move your pointer over the possible selections, they are highlighted in the design window. Select the object you want and it is selected in the design window.
2 Choose the Select category. 3 Select the Entire Object Extents button to drag
an entire selection box around an object for selection.
OR
Select the Partial Object Extents button to drag a partial selection box around an object for selection.
2 Choose the Select category. 3 Choose a size from the Select Box Size pop-up
menu.
2 Choose the Select category. 3 Drag the slider to change the transparency. The
higher the value, the more transparent the selection box. preferences).
2 Choose the Select category. 3 Deselect the Enable Ambiguity Popup checkbox
to turn it off. Select the Enable Ambiguity Popup checkbox to turn it on.
2 Choose the Select category. 3 Click the Select Fence Mode thumbnail. The
Colors dialog appears.
4 Choose the color you want and click OK. 5 Click OK (or click Apply to continue setting
preferences).
2 Choose the Select category. 3 Click the color under Selected Objects Color.
The Colors dialog appears.
4 Choose a new color and click OK. 5 Click OK (or click Apply to continue setting
preferences).
Chapter
2 Choose the Localization category. 3 Select the Use Comma as Decimal checkbox. 4 Click OK (or click Apply to continue setting
preferences).
2 Choose the Units category. 3 Choose a unit of measurement from the Units
pop-up menu.
2 Choose the Units category. 3 Choose a number from the Display Decimal Digits
pop-up menu.
2 Choose the Units category. 3 Select the Display Decimal Angles checkbox. 4 Click OK (or click Apply to continue setting
preferences).
Using Snaps
3D Custom Workshop Pro features an intelligence which allows you to automatically snap to specific geometric points along the WorkPlane and along other shapes.
2 Choose the Colors category. 3 Under Foreground, click the current color and
choose the color you want, in the Color dialog, then click OK. preferences).
Pointer is snapping to the center of a circle or ellipse or arc Pointer is snapping to the endpoint of a line, arc, circle, ellipse or spline Pointer is snapping to the midpoint of a line Pointer is snapping at the intersection of two lines or curves Pointer is snapping to a quadrant along a circle or arc, displayed at 3 oclock, 6 oclock, 9 oclock, and 12 oclock Pointer is snapping to vertices along an ellipse or spline Pointer is snapping at a 45-degree angle (creation angle)
2 Choose the Display category. 3 Choose the object you want to change from the
Object Type pop-up menu. Resolution pop-up menu. preferences).
4 Choose the resolution you want from the 5 Click OK (or click Apply to continue setting
Chapter
2 Choose Window > Snaps. The Snaps dialog 3 Select the To Grid checkbox to activate the
snap tool.
4 In the WorkPlane, click to snap to the grid. N O T E : For more information, see Using the Grid,
which begins on page 293.
2 Deselect the tool(s) you want to turn off. 3 Select the tool(s) you want to turn on.
% Point specifies a point along a curve or line. As you move your pointer over an object, the specified percentage along that object becomes a snap point.
2 Choose the Snaps category. 3 Enter a new value in the Hit Radius field. 4 Click OK (or click Apply to continue setting
preferences).
2 Choose the Snaps category. 3 Enter new Alignment Angles in the field. Use a
semicolon to separate values. preferences).
2 Choose the Grid category. 3 Enter new values in the Spacing dX and dY fields
to change the spacing between major grid lines.
2 Choose the Snaps category. 3 Enter new Creation Angles in the field. Use a
semicolon to separate values. preferences).
2 Choose the Snaps category. 3 Enter new % point in the field. 4 Click OK (or click Apply to continue setting
preferences).
2 Choose the Grid category. 3 Select the Grid Dots or Grid Lines button. 4 Click OK (or click Apply to continue setting
preferences).
Chapter
2 Choose the Grid category. 3 Enter new values in the X Size and Y Size fields
to change the number of cells in the grid. preferences).
Resetting Preferences
Preferences can be reset for an individual category or all categories at once. You can revert preferences to their settings before you opened the dialog, or restore them to the factory settings.
2 Choose the Grid category. 3 Select the Snap to Grid at Startup checkbox. N O T E : vFor more information, see Using Snaps,
which begins on page 291.
2 Choose the Grid category. 3 Under Grid Color, click the New button. The
Color dialog appears.
4 Choose the color you want and click OK. 5 Click OK (or click Apply to continue setting
preferences).
2 Choose the Grid category. 3 Deselect the Display Grid at Startup checkbox. 4 Click OK (or click Apply to continue setting
preferences).
2 Choose the Grid category. 3 Click the Revert Page button to revert back to
the settings before you opened the dialog.
Verifying Information
The Verify menu has a collection of tools to help you gather and verify information at any time while you draw. You can verify object sizes and distances, as well as view other properties and details regarding your current design.
OR
Click the Factory Page button to reset to the factory grid preferences.
Verifying Information
3 Click OK.
4 Click OK. N O T E : You can also specify a point by entering values in the fields and clicking OK.
3 Click OK.
To verify length
1 Select the object you want to verify. 2 Choose Verify > Length. The Verify Length dialog
appears displaying the length.
3 Click OK.
3 Click OK.
To verify perimeter
1 Select the object you want to verify. 2 Choose Verify > Perimeter. The Perimeter dialog
appears, displaying the perimeter.
Distance field. The distance to the dX, dY, and dZ components appears as well.
3 Click OK.
Chapter
To verify area
1 Select a surface or solid. 2 Choose Verify > Area. The Verify Area dialog
appears, displaying the area.
To verify volume
1 Select a solid. 2 Choose Verify > Volume. The Verify Volume dialog
appears, displaying the objects volume.
3 Click OK.
4 (optional) Choose a render material from the 5 Enter a new value in the Density field. All other 6 (optional) Choose a unit of measure from the
Units pop-up menu. To use ounces, select the Ounces checkbox. computed values are affected and automatically update.
Perimeter is the sum of all the curves or surface edges. Area calculates the 2D planar or 3D surface area. Centroid calculates the 2D area centroid. Prin. Moments calculates the principle moments for inertia for a 2D planar object.
(optional) Select the Point at C.G. checkbox to create a point at the center of gravity of each object in the assembly, and at the center of gravity itself. create an ASCII dump file containing the mass
Verifying Information
property values for each object in the assembly, and the assembly itself.
(optional) Select the Pr. Axis Lines checkbox to create three lines at the center of gravity of each object in the assembly, and at the center of gravity of the assembly itself.
1 0 Click OK.
select the object and choose Verify > Show Direction again.
2 Click OK.
To check objects
1
Choose Verify > Check Object. The Check Object dialog appears, displaying potential problems, including geometry and topological errors. results.
Chapter
CHAPTER 32
Drawing 2D Entities
This chapter contains concepts and procedures that teach you to draw 2D objects in 3D Custom Workshop Pro. Many of the methods are familiar, however the tool selection is incredible. This chapter teaches you about the tools and their capabilities. You will use this information throughout the entire design process.
2D Drawing Tools
The 2D drawing tools allow you to create both basic and complex wireframe shapes. You can use the 2D drawing tools to create profiles which can later be converted into 3D objects.
To insert a point
1
Choose the Point button in the Point toolset. Data entry fields appear in the Prompt Window. the WorkPlane. The point appears.
2 Enter the number of points you want in the #Pts 3 Click in the WorkPlane to insert the points along
a curve. The points appear, spaced evenly along the curve.
Drawing 2D Lines
There are six Line tools available on the Main Tool Palette. Drag through the Line tools to tear off the floating palette.
Inserting Points
There are two Point tools available for inserting points. Drag through the Point toolset to tear off the floating palette.
Once placed, you can customize a line in the Prompt Window or the Inspector. You can place a single point at a specified location, or specify a number of points to be displayed along a line or curve. Once placed, you can enter new X, Y values in the Prompt Window, or using the Inspector.
2 Click to set the lines midpoint, and the position 3 Drag to set the lines length and angle and click
2 Click to set the lines start point, and the position 3 Drag to set the lines length and angle and click 4 Continue dragging and clicking to set points to
define the shape.
5 Ctrl-click to finish.
2 Click along an existing line and drag to set the 3 (optional) Enter the offset distance you want in
the Offset field and press the Enter key. The line moves the specified distance.
2 Click to set the lines start point, and the position 3 Drag to set the lines length and angle and click 4 Before placing the segment you want to arc, hold
down the Option key, as youre dragging, to set the radius.
Drawing 2D Arcs
There are five Arc tools available on the Main Tool Palette. Drag through the toolset to tear off the floating palette.
3 Click to set the lines start point, and the position 4 Continue to drag to set the lines length and angle
and click points to define the shape.
Once placed, you can customize arcs in the Prompt Window or the Inspector.
2 Click to set one of the arcs endpoints. 3 Click to set the other arc endpoint. 4 Drag to set the arcs radius and click to specify
its centerpoint.
3 Click to set the start point and drag to set the 4 Click to place.
2 Choose the Construction Parallel button in 3 (optional) Enter a value in the Offset field and 4 Click along an existing line and drag to set the
new lines offset. Release to place.
press the Enter key. The higher the offset, the further the lines are offset from each other.
2 Click to set the arcs start and end points. 3 Drag to set the radius and click to place the arc.
The center of the arc is the position of the X and Y coordinates.
Drawing 2D Circles
There are six tools available for drawing circles. Drag through the tools on the Main Tool Palette to tear off the floating palette.
2 Click to set the arcs center point. 3 Drag and click to set the arcs start point. 4 Drag to set the arcs endpoint and click to place
the arc.
Once placed, you can customize circles in the Prompt Window or the Inspector.
Drawing a Circle by Defining One Point Drawing an Arc by Defining Three Points
The Three Points Arc Tool allows you to create an arc by setting the arcs start point, then the point on the arc, then the end point. This creates a circle from one point, the centerpoint. The diameter is defined on the data entry Window.
2 Enter the diameter you want on the data entry 3 Click to set the circles centerpoint.
2 Click to set the arcs start point. 3 Drag and click to set the arcs second point. 4 Drag to set the arcs radius and click to set the
third point and place the arc.
Drawing a Circle by Defining its Center Drawing an Arc with a Tangent Line
The Tangent Points Arc Tool allows you to create an arc by setting the arcs start point, then the second point, which defines the tangent off the first point, then the endpoint. The Center Point Circle Tool allows you to create a circle by setting the center point, then setting the second point to define the circumference.
2 Click to set the circles center and drag to set 3 Click to place the circle.
2 Click to set the arcs start point. 3 Drag and click to set the end point of the
tangent line.
2 Click to set the circles first point. 3 Drag to set the diameter and click to place the
circle.
2 Click to set the first tangent reference 3 Click to set the second tangent reference. 4 Click to set the third tangent reference. The
2 Click to set the circles first point. 3 Drag and click to set the second point. 4 Drag to set the diameter and click to set the
third point and place the circle.
2 Click to set the first tangent reference point. 3 Click to set the second tangent reference point.
The circle appears along the tangent points youve selected.
Drawing 2D Conics
There are three tools available for drawing conics, or curves. Drag through the toolset to tear off the floating palette from the Main Tool Palette.
2 Hold down the Option key. 3 Click points along three curves to set them as
reference points. The circle appears. Once placed, you can customize conics in the Prompt Window or the Inspector.
2 Click to set the start and end points. 3 Drag and click to set the slope control position. 4 Drag to define the shoulder point control
position and click to set the point and finish the shape. The conic appears.
Drawing 2D Ellipses
There are five tools available for drawing ellipses. Drag through the tools to tear off the floating palette.
2 Click to set the start point and drag to define 3 Click to set the end point and finish. The conic
Once placed, you can customize arcs in the Prompt Window or the Inspector.
2 Click to set the start point. 3 Drag and click to set the end point. 4 Drag to define the slope control position and
click to set the point and finish the shape. The conic appears.
2 Click to set the center point. 3 Drag and click to set the corner point and finish
the shape. The ellipse appears.
2 Click to set the first corner point. 3 Drag and click to set the diagonal corner of the
shape. The ellipse appears.
2 Click to set the start point of the major axis. 3 Drag and click to set the end point of the major
axis.
Drawing Polygons
There are seven polygon tools available. Using these tools, you can draw rectangular polygons, polygons that lie inside or outside a circle, an n-sided polygon, or create a polygon from existing curves.
2 Click to set the start point of the major axis. 3 Drag and click to set the opposing end point of
the major axis.
2 Click to set the center point. 3 Drag and click to set the major axis point. 4 Drag and click to set the minor axis and finish
the shape. The ellipse appears.
the sub-toolset. Data entry fields appear in the Prompt Window. from the Polygon Type pop-up menu.
3 Choose the type of polygon you want to draw 4 Click to set the first corner. 5 Drag and click to set the next corner. 6 Drag and click to set the height and finish the
shape. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the center point. 5 Drag and click to set the corner point and finish
the shape. The polygon appears.
2 Choose the Diagonal Polygon button in the 3 Choose the type of polygon you want to draw 4 Click to set the first corner. 5 Drag and click to set the diagonal corner and
finish. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the center point. 5 Drag and click to set the corner point and finish
the shape. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the center point. 5 Drag and click to set a point for the edge. 6 Drag and click to set the corner point, and to
finish the shape. The polygon appears.
2 Choose the Diagonal Round button in the 3 Choose the type of polygon you want to draw 4 Click to set the first corner.
3 Choose the type of polygon you want to draw 4 Click to set the center point. 5 Drag and click to set the corner point and finish
the shape. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the center point. 5 Drag and click to set a point for the edge. 6 Drag and click to set the corner point, and to
finish the shape. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the first corner. 5 Drag and click to set the diagonal corner and
finish. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the first corner. 5 Drag and click to set the next corner. 6 Drag and click to set the height and finish the
shape. The polygon appears.
2 Choose the Three Point Slot button in the 3 Choose the type of polygon you want to draw 4 Click to set the center point. 5 Drag and click to set a point for the edge. 6 Drag and click to set the corner point, and to
finish the shape. The polygon appears.
3 Choose the type of polygon you want to draw 4 Click to set the first corner. 5 Drag and click to set the next corner. 6 Drag and click to set the height and finish the
shape. The polygon appears.
2 Choose the type of polygon you want to draw 3 Click to set the first point of the polygon. 4 Drag and click to set the next point. Continue to
drag and click points to define the shape of the polygon.
2 Choose the type of polygon you want to draw 3 Click to set the center of the polygon. 4 Drag and click to set the diameter, and to finish
the shape. The polygon appears.
2 Choose the type of polygon you want to draw 3 Click to set the curve you want to change to a
polygon. The shape is automatically closed to a polygon.
2 Choose the type of polygon you want to draw 3 Click to set the center of the polygon. 4 Drag and click to set the diameter, and to finish
the shape. The polygon appears.
Drawing 2D Splines
Splines are curves defined by points you click. There are four spline tools available in the Main Tool Palette. Drag through the Spline toolset to tear off the floating palette.
Choose the Bezier Spline button in the Spline toolset. Data entry fields appear in the Prompt Window.
2 Click to set the first point. 3 Drag and click to set the next point. Continue to
drag and click to define the shape of the spline.
4 Double-click to finish. The spline appears. N O T E : The first segment of the spline appears straight until youve placed the third point. Then, each segment appears curved.
2 Click to set the first point. 3 Drag and click to set the next point. Continue to
drag and click to define the shape of the spline.
Choose the Sketch Spline button in the Spline toolset. spline. Notice the points follow your pointer as you drag.
2 Drag to place sample points for your 3 Release to place the spline.
Selecting Objects
There are two selection tools available. You can use the Selection Tool or the Deep Select Tool to select objects.
2 Click to set the first point. 3 Drag and click to set the next point. Continue to
drag and click to define the shape of the spline. Notice, as you click, you are placing control points which control the curve, youre not actually placing a point on the curve.
When you click to select an object or point, and it is near, or on top of another possible selection, a popup menu appears with a list of the possible selections. This is called the Ambiguity pop-up menu.
Rearranging 2D Objects
As you move the pointer over the possible selections, they are highlighted on the WorkPlane. Select the object you want and it is selected on the WorkPlane.
Rearranging 2D Objects
You can move selections by dragging from one point to another, specifying coordinates or, for even more options, use one of the Transform Tools. To specify coordinates, you can enter values in the Prompt Window or the Inspector. For more information, see Inspector, which begins on page 284. Transform tools are unique in that you do not move objects by dragging them directly to where you want them. Rather, you click reference points to specify the distance and direction your selection moves. Basic Transform tools:
2 Hold down the Shift key. 3 Click to select objects. Each object is added to
the selection set. Advanced Transform tools:
2 Click to select the object you want to 3 Drag the object to a new location. N O T E : The snap tools must be enabled to use this function. For more information, see Using Snaps, which begins on page 291.
2 Click to select the object you want to move. Data 3 Enter new X and Y values in the fields. Press the OR 1 In the Inspector, click the Data tab. 2 Enter new X and Y values in the fields and click
Apply.
Nudging Objects
You can select objects and nudge them using your arrow keys. By default, the nudge distance is set to 0.0, so when you press an arrow key, it moves the WorkPlane.
Rotating 2D Objects
There are two tools available for rotating a selection: around one point, or around three points. Both tools are available from the sub-toolset in the Prompt Window.
2 Choose the General category. 3 Enter a value in the Arrow Key Nudge Distance
field.
4 Click OK.
To nudge an object
1 Click to select the object you want to nudge. 2 Press an arrow key to nudge the object in that
direction.
4 Choose the axis around which you want to rotate 5 Enter a rotation angle in the Angle field. 6 Click the point you want the object to rotate
OR
Select the Rotate One Point button and enter values in the X and Y fields to set the origin of rotation, and an angle in the Angle field. Press Enter to accept the values and rotate.
2 Choose the Translate button in the Basic 3 Click to set the first reference point. 4 Drag to set the distance and direction you want
the selection moved. selection is moved.
4 Enter the rotation angle in the Angle field and 5 Click to set the center point for rotation.
Scaling 2D Objects
6 Click to set the start reference point. This is the
rotate from point.
Mirroring 2D Objects
You can mirror an object by setting a reference line, which acts like the spine of a book. Once the line is set, the object is mirrored on the opposite side. When a mirrored copy is created, the resulting geometry acts independently of the original shape, which means changes to the original shape do not affect the copy. The Linked Mirror Tool allows you to create an associative link between the original shape and the resulting geometry, so changes to the original shape are reflected in the mirror copy. Both tools are available from the sub-toolset in the Prompt Window.
Click to set the end reference point. This is the rotate to point. The object is rotated.
Scaling 2D Objects
The Scale Tool allows you to enlarge or shrink an object based using two types of scaling, Uniform and Differential. Uniform Scale uses input from mouse clicks, or values entered in the data entry fields. The entire object is scaled as one unit. Differential Scale uses input to scale components along the X or Y axis. Each axis is scaled individually.
To mirror objects
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
3 Choose Uniform from the Scale Method pop-up 4 Click to set the anchor point, or scale origin. 5 Click to set two points to define the scale
magnitude.
OR
In the Prompt Window, enter a value in the Scale field. Press the Enter key to accept new values.
To mirror a copy
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
3 Choose Differential from the Scale Method pop4 Enter values in the X-Scale and Y-Scale fields
and press the Enter key.
5 Hold down the Option key and click the point (or
points) to define the mirror origin. The object is mirrored on the opposite side of the reference line.
Select the Step offset button to apply the X, Y values to the individual column offsets.
In the Spacing field, enter the varietal space you want between each row. spacing to the combined row height.
4 In the Offset fields, enter the distances N O T E : The asterisk indicates that these fields can be accessed using the snap tool by referencing data in the drawing. 5 Select the Total offset button to apply the X, Y
values to the combined columns.
coordinates where you want to position the center point of the polar display.
OR
Select the Translate duplicates checkbox to specify the polar position of each duplicate, then enter X and Y values.
OR
Click the Step angle button to specify that the angle is the individual angle between duplicates.
4 Click to select the path along which you want to 5 Click on the object you are duplicating to set the
origin point. This point lies along the selected path. to set an alignment axis. The axis created by these two points aligns with the shape of the selected path.
Aligning Objects
The Align Tool allows you to select an object, or objects, then click a point to align your selection based on the alignment option you choose. You can align objects by their sides, centers, tops, and bottoms.
2 Choose the Linear Array button in the 3 (optional) Enter a value in the Spacing field and 4 Click to select the starting point for the array. 5 Drag your cursor in the direction you want the
To align objects
1 Select the object, or objects, you want aligned. 2 Choose the Align button in the Advanced
Transform toolset. The Align Options popup menu appears in the Prompt Window.
linear array. As you drag, the array increases or decreases in size, depending on which way youre dragging.
3 (optional) Enter an Offset value and press the 4 Select the planar face to be aligned. 5 Select the planar face to align to.
2 Choose the Align Faces button in the sub3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
2 Choose the Connection button in the sub3 Select the face to move. 4 Select the connection point on the face to move
from.
3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
5 Select the face to move to (parent part). 6 Select the connection point on the face to move
to. The objects are connected at the selected point.
5 Select the face to align with (same face type as 6 Select the face to mate. 7 Select the face to mate with.
If the first face you select is cylindrical, the second alignment face must also be cylindrical. In
Stretching Objects
the case of cylindrical faces, the axes of the cylinders are aligned.
Stretching Objects
The Stretch Tool is used to stretch curves, surfaces, and solids. Stretching is a non-uniform scaling operation along a stretch axis. The stretch axis is defined by two points specified by the user. The material to be stretched is bounded by planes perpendicular to the stretch axis at the two supplied points. The third point defines how much the body is stretched. The distance from the third point to the second point defines the distance stretched.
2 (optional) Enter a stretch distance in the field 3 Click to specify the start and end regions for 4 Drag and click to specify the stretch to point.
The object is stretched from the second point to the stretch point.
Resizing 2D Objects
You can resize objects manually, using the Deep Select Tool, or by entering new values in the Prompt Window or on the Inspector. For more information, see Inspector, which begins on page 284.
2 Select the object you want to resize. 3 Drag a point to resize the object. Release to
2 (optional) Enter a stretch distance in the field 3 Select the object you want to stretch. 4 Click two points, to set the start and end point of
the portion you want to stretch. Be sure at least one point lies on the object. to stretch. The object is stretched from the second point placed to this point. the Enter key to accept new values.
5 Drag and click to set the point to which you want 6 (optional) Enter a value in the Dist1 field. Press
OR
Choose View > Zoom Out, or press CommandMinus (-). The view zooms out from the center of the WorkPlane.
OR
Zoom Options
3D Custom Workshop Pro provides a variety of zoom options to help view your drawing precisely. In addition to zooming in and out, you can return to a previous zoom scale, zoom to fit your entire drawing in the view, and many others.
OR
Ctrl-click the design window and choose Zoom Previous in the shortcut menu.
OR
Ctrl-click the design window and choose Zoom All in the shortcut menu.
To zoom in
1
Choose the Zoom In button in the Main Tool Palette. area where you want to zoom in, then click.
OR
Ctrl-click the design window and choose Zoom Window in the shortcut menu.
Choose View > Zoom In, or press CommandPlus (+). The view zooms in, using the center of your view as the center point.
OR
Press the ] key.
To zoom out
1
Choose the Zoom Out button in the Main Tool Palette.
To zoom in on a selection
1 Select the object to which you want to zoom. 2 Choose View > Zoom Select.
Controlling Colors
By default, objects appear in Punch! Blue. You can change a single objects color, multiple objects, or the color in which you draw. When changing the drawing color, be sure nothing is selected.
OR
1 Select the object you want to change. 2 Choose Window > Pen Color. The Pen Color dialog
appears.
2 Choose Window > Pen Color. The Pen Color dialog 3 Choose the color you want. Each object will be
drawn in this color.
To pan
Hold down the Space bar then drag to pan across the drawing. Release the Space bar to deactivate the pan function.
OR 1
Choose the Dynamic Pan button in the Main Tool Palette. to set the view.
4 Click OK. OR
Ctrl-click the object and choose Layer from the shortcut menu, then choose the layer you want from the submenu.
2 Choose the Grid category. 3 Enter new values in the Spacing dX and dY fields
to change the spacing between major grid lines.
4 Click OK. OR 1
Ctrl-click the object and choose Layer from the shortcut menu, then choose More from the submenu. The Change Layer dialog appears. sequence appears in the pop-up menu.
2 Click the New Layer button. The next layer in 3 Click OK.
2 Choose the Grid category. 3 Select the Grid Dots or Grid Lines button. 4 Click OK (or click Apply to continue setting
preferences).
2 Choose the Grid category. 3 Enter new values in the X Size and Y Size fields
to change the number of cells in the grid. preferences).
2 Choose the Grid category. 3 Select the Snap to Grid at Startup checkbox. N O T E : For more information, see Using Snaps,
which begins on page 321.
Using Snaps
2 Choose the Grid category. 3 Under Grid Color, click the New button. The
Color dialog appears.
4 Choose the color you want and click OK. 5 Click OK (or click Apply to continue setting
preferences).
Using Snaps
3D Custom Workshop Pro features an intelligence which allows you to automatically snap to specific geometric points along the WorkPlane, and along other shapes. For more information, see Using Snaps, which begins on page 291.
2 Choose Window > Snaps. The Snaps dialog 3 Select the To Grid checkbox to activate the
snap tool.
2 Deselect the tool(s) you want to turn off. 3 Select the tool(s) you want to turn on.
CHAPTER 33
Drawing 3D Entities
There are many types of 3D features you can create using 3D Custom Workshop Pro. Sometimes, the original object is a blank canvas, and editing and transforming the shape creates the real object. Use these drawing methods and concepts to get started at creating any object you can imagine.
Accessing 3D Tools
3D Custom Workshop Pro offers two types of tool palettes: 2D and 3D. In the Main Tool Palette, click Go to 3D to switch to 3D drawing mode. The 3D drawing, editing, and navigation tools appear. Each of the tools In the Main Tool Palette have an arrow in the bottom right corner. This signifies that there are more tools available in a floating palette. To access tools on the palette, hold down your mouse button on the tool and the toolset appears. You can tear off the toolset from the Main Tool Palette and access tools from a floating palette by dragging through the tools and tearing the palette away from the Main Tool Palette.
set the spheres diameter after selecting the tool, or after the sphere is placed.
3 (optional) Enter a value in the Diameter field to 4 Click to set the spheres center point. The 3D
Drawing 3D Objects
3D objects are created using the Primitive tools. There are seven primitives available: sphere, block, cylinder, cone, prism, pyramid, and slab. To view these tools, drag through the Primitive palette.
Each of these primitives offers a variety of draw methods, available in the form of sub-toolsets (excluding Slab). These sub-toolsets are accessed by clicking the tool button in the Prompt Window.
Drawing 3D Spheres
There are three sphere draw methods available, accessed by clicking the tool button and dragging to the tool button you want. Each tool creates a sphere by defining a center point and a radius.
3 Click to set the center of the sphere. 4 Drag and click to set the radius. The 3D sphere
appears.
Drawing 3D Blocks
There are three block draw methods available, accessed by clicking and dragging through the tool button. Each block is created by specifying a width, height, and depth.
3 Click to set the first point. 4 Drag and click to set a point diagonal to the first.
The 3D sphere appears in the center of the two points.
In the Main Tool Palette, choose the Block button from the Primitives toolset. A sub-set of tools becomes available in the Prompt Window. sub-toolset. Data entry fields appear in the Prompt Window. Height fields.
2 Choose the Block One Point button in the 3 (optional) Enter values in the Length, Width, and 4 Click to set the blocks center point. The 3D
block appears.
2 Choose the Sphere button you want. Data entry 3 Enter values in the X, Y, and Z fields to specify
the spheres position in the WorkPlane.
OR
For a one point sphere, enter a value in the Diameter field.
OR
For a two point or diagonal sphere, enter values in the dX, dY, and dZ fields to set the diameter.
N O T E : You are defining the height along the Zaxis, so the length and width are relative to that.
2 Choose the Block Two Points button in the 3 (optional) Enter values in the Length and Width 4 Click to set the first point. 5 Drag and click to set the blocks height, and
define the Z-axis. The 3D block appears.
2 Choose the Sphere button you want. Data entry 3 Enter values in the X, Y, and Z fields to specify
the blocks position on the WorkPlane. fields.
4 Enter values in the Length, Width, and Height 5 Press the Enter key to accept values and place
the block.
Drawing 3D Cylinders
There are three draw methods available for creating cylinders. Cylinders are defined by a diameter and a height. If you adjust the diameter and height values before placing the cylinder, then press the Enter key, the cylinder appears automatically, at the coordinates specified in the X, Y, and Z fields.
2 Choose the Block Diagonals button in the 3 Click to set the blocks start point. 4 Drag and click to set the length and width. 5 Drag and click to set the blocks height. The 3D
block appears.
3 Click to set the cylinders start point. 4 Drag and click to set the diameter. 5 Drag and click to set the cylinders height. The
3D cylinder appears.
Drawing 3D Cones
There are three draw methods available for creating cones. Cones are defined by two points, the base and the top point. The Data Entry fields allow you to set or edit points. You can adjust the diameter and height by typing values in the corresponding fields in the Prompt Window.
4 Click to set the first point of the cylinder. 5 Drag and click to set the next point. The 3D
cylinder appears.
In the Main Tool Palette, choose the Cone button from the Primitives toolset. A sub-set of tools becomes available in the Prompt Window. sub-toolset. Data entry fields appear in the Prompt Window. appears.
2 Choose the Cone One Point button in the 3 Click to set the cones center point. The 3D Cone 4 (optional) Enter values in the Diameter and
Height fields. Press the Enter key to accept the new values.
A Prism is defined by three characteristics: the diameter, height, and number of sides. You can define each of these characteristics. The sides of a prism are at a 90-degree angle to the base. The data entry fields allow you to set or edit points. You can adjust the diameter, height, and number of sides by entering values in the corresponding fields in the Prompt Window. These values can be set before or after you draw.
2 Choose the Cone Two Points button in the 3 Click to set the first point. 4 Drag and click to set the second point, defining
the height. The 3D cone appears.
fields to adjust the shapes diameter and height. Press the Enter key to accept new values.
2 Choose the Prism One Point button in the 3 Click to set the prisms center point. The 3D 4 (optional) Enter values in the Diameter, Height,
and # Sides fields. Press the Enter key to accept the new values.
2 Choose the Cone Diagonals button in the 3 Click to set the cones start point. 4 Drag and click to set the diameter. 5 Drag and click to set the cones height. The 3D
cone appears.
Drawing 3D Prisms
There are three draw methods available for creating prisms.
2 Choose the Prism Two Points button in 3 Click to set the first point.
fields to adjust the shapes diameter, height, and number of sides. Press the Enter key to accept new values.
3 Click to place the pyramid. The 3D pyramid 4 (optional) Enter values in the Diameter, Height,
and # Sides fields. Press the Enter key to accept the new values.
2 Choose the Prism Diagonals button in the 3 Click to set the prisms start point. 4 Drag and click to set the diameter. 5 Drag and click to set the prisms height. The 3D
prism appears.
Drawing 3D Pyramids
There are three draw methods available for creating pyramids. A pyramid is defined by three characteristics: diameter, height, and number of sides. The sides all meet at one point. The data entry fields allow you to set or edit points. You can adjust the diameter, height, and number of sides by typing values in the corresponding fields in the Prompt Window. These values can be set before or after you draw
3 Click to set the first point. 4 Drag and click to set the second point, defining
the height. The 3D pyramid appears.
fields to adjust the shapes diameter, height, and number of sides. Press the Enter key to accept new values.
3 Click to set the pyramids start point. 4 Drag and click to set the diameter. 5 Drag and click to set the pyramids height. The
3D pyramid appears.
Drawing 3D Slabs
The Slab Primitive Tool allows you to draw a flat, closed surface. You can set the height and direction the slab extrudes using the data entry fields in the Prompt Window. A negative height value changes the direction of the slab. By default, the Slab Primitive Tool creates a flat edge between the top and bottom of the slab. The Draft Angle field, in the Prompt Window, allows you to enter an angle to taper the edge between the top and bottom of the slab.
To draw a slab
1
Choose the Slab Primitive button in the Main Tool Palette. Data entry fields appear in the Prompt Window.
2 Click points to define the shape of the slab. 3 Double-click to finish. The 3D slab appears. 4 (optional) Enter a value in the Height field to
change the height. Press the Enter key to accept new values.
the sub-toolset. Pop-up menus and data entry fields appear in the Prompt Window. menu. This draws the hole through the object.
Normal. This draws the hole perpendicular to the face you select.
OR
Choose another direction from the pop-up menu.
Normal. This draws the hole perpendicular to the face you select.
OR
Choose another direction from the pop-up menu.
5 Select the face where you want the hole. 6 Click to set the center point for the hole. The
hole appears.
5 Select the face where you want the hole. 6 Click to set the center point for the hole. The
hole appears.
(optional) Enter values in the Depth, Diameter, Draft Angle, Bore Depth or Bore fields. Press the Enter key to accept new values.
(optional) Enter values in the Depth, Diameter or Draft Angle fields. Press the Enter key to accept new values.
Normal. This draws the hole perpendicular to the face youll select.
OR
Choose another direction from the pop-up menu.
5 Select the face where you want the hole. 6 Click to set the center point for the hole. The
hole appears.
(optional) Enter values in the Depth, Diameter, Draft Angle, Sink Diameter, or Sink Angle fields. Press the Enter key to accept new values.
Selecting Objects
There are two selection tools available. You can use the Selection Tool or the Deep Select Tool to select objects.
When you click to select an object or point, and it is near, or on top of another possible selection, a popup menu appears with a list of the possible selections. This is called the Ambiguity pop-up menu. As you move the pointer over the possible selections, they are highlighted on the WorkPlane. Select the object you want and it is selected on the WorkPlane.
Rearranging 3D Objects
You can move selections by dragging from one point to another, specifying coordinates or, for even more options, use one of the Transform Tools. To specify coordinates, you can enter values in the Prompt Window or the Inspector. For more information, see Inspector, which begins on page 284. Transform tools are unique in that you do not move objects by dragging them directly to where you want them. Rather, you click reference points to specify the distance and direction your selection moves. Basic Transform tools:
2 Hold down the Shift key. 3 Click to select objects. Each object is added to
the selection set.
Nudging Objects
Advanced Transform tools:
4 Click OK.
1 Click to select the object you want to nudge. 2 Press an arrow key to nudge the object in that
direction.
2 Click to select the object you want to 3 Drag the object to a new location.
function. For more information, see Using Snaps, which begins on page 291.
2 Click to select the object you want to move. Data 3 Enter new X and Y values in the fields. Press the OR 1 In the Inspector, click the Data tab. 2 Enter new X and Y values in the fields and click
Apply.
2 Choose the Translate button in the Basic 3 Click to set the first reference point. 4 Drag to set the distance and direction you want
the selection moved. selection is moved.
Nudging Objects
You can select objects and nudge them using your arrow keys. By default, the nudge distance is set to 0.0, so when you press an arrow key, it moves the WorkPlane.
Rotating 2D Objects
There are two tools available for rotating a selection: around one point, or around three points. Both tools are available from the sub-toolset in the Prompt Window.
4 Choose the axis around which you want to rotate 5 Enter a rotation angle in the Angle field. 6 Click the point you want the object to rotate
3 Choose Uniform from the Scale Method pop-up 4 Click to set the anchor point, or scale origin. 5 Click to set two points to define the scale
magnitude.
OR
Select the Rotate One Point button and enter values in the X and Y fields to set the origin of rotation, and an angle in the Angle field. Press Enter to accept the values and rotate.
OR
In the Prompt Window, enter a value in the Scale field. Press the Enter key to accept new values.
3 Choose Differential from the Scale Method pop4 Enter values in the X-Scale and Y-Scale fields
and press the Enter key.
4 Enter the rotation angle in the Angle field and 5 Click to set the center point for rotation. 6 Click to set the start reference point. This is the
rotate from point.
Mirroring 2D Objects
You can mirror an object by setting a reference line, which acts like the spine of a book. Once the line is set, the object is mirrored on the opposite side. When a mirrored copy is created, the resulting geometry acts independently of the original shape, which means changes to the original shape do not affect the copy. The Linked Mirror Tool allows you to create an associative link between the original shape and the resulting geometry, so changes to the original shape are reflected in the mirror copy. Both tools are available from the sub-toolset in the Prompt Window.
Click to set the end reference point. This is the rotate to point. The object is rotated.
Scaling 2D Objects
The Scale Tool allows you to enlarge or shrink an object based using two types of scaling, Uniform and Differential. Uniform Scale uses input from mouse clicks, or values entered in the data entry fields. The entire object is scaled as one unit. Differential Scale uses input to scale components along the X, or Y axis. Each axis is scaled individually.
To mirror objects
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
duplicate to the next, and so on. This results in a more spread out offset and spacing.
To mirror a copy
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
4 In the Offset fields, enter the distances N O T E : The asterisk indicates that these fields can 5 Select the Total offset button to apply the X, Y
values to the combined columns. be accessed using the Snap Tool by referencing data in the drawing.
5 Hold down the Option key and click the point (or
points) to define the mirror origin. The object is mirrored on the opposite side of the reference line.
OR
Select the Step offset button to apply the X, Y values to the individual column offsets.
In the Spacing field, enter the varietal space you want between each row. spacing to the combined row height.
OR
Click the Step angle button to specify that the angle is the individual angle between duplicates.
2 Choose the Linear Array button in the 3 (optional) Enter a value in the Spacing field and 4 Click to select the starting point for the array. 5 Drag your cursor in the direction you want the
linear array. As you drag the array increases or decreases in size, depending on which way youre dragging.
6 Click to set the end of the array. 3 In the Number field, enter the number of
objects you want, including the selection.
coordinates where you want to position the center point of the polar display.
OR
Select the Translate duplicates checkbox to specify the polar position of each duplicate, then enter X and Y values.
Aligning Objects
2 Choose the Path Duplicate button in the
Advanced Transform tools. The Qty field appears in the Prompt Window. want in the Qty field and press the Enter key. duplicate. other faces. There are four methods of combining object faces: Connect points moves a part to another part, connecting two points between the parts. Mate faces rotates a selected planar face so it is positioned exactly opposite the referenced face. Align faces rotates a selected planar face so it is positioned exactly the same as the referenced face. Align will also allow selection of cylinder faces, in which case the axes will be aligned to each other. Insert faces moves and aligns cylindrical faces. Typically this is used to insert a bolttype shape into a hole-type shape. Each method results in an associate connection between the original shape and the resulting geometry; meaning edits to the original shape are reflected in the resulting geometry, thus maintaining the connection or alignment.
4 Click to select the path along which you want to 5 Click on the object you are duplicating to set the
origin point. This point lies along the selected path. to set an alignment axis. The axis created by these two points aligns with the shape of the selected path.
Aligning Objects
The Align Tool allows you to select an object, or objects, then click a point to align your selection based on the alignment option you choose. You can align objects by their sides, centers, tops, and bottoms.
To align objects
1 Select the object or objects, you want aligned. 2 Choose the Align button in the Advanced
Transform toolset. The Align Options popup menu appears in the Prompt Window.
2 Choose the Connection button in the sub3 Select the face to move. 4 Select the connection point on the face to move
from.
5 Select the face to move to (parent part). 6 Select the connection point on the face to move
to. The objects are connected at the selected point.
2 Choose the Mate Faces button in the sub3 (optional) Enter an Offset value and press the 4 Select the planar face to be aligned. 5 Select the planar face to align to.
To stretch an object
1
Choose the Stretch button in the Advanced Transform toolset. The Dist1 field appears in the Prompt Window. and press the Enter key. stretching.
2 Choose the Align Faces button in the sub3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
2 (optional) Enter a stretch distance in the field 3 Click to specify the start and end regions for 4 Drag and click to specify the stretch to point. N O T E : To stretch the entire body, specify two points that lie outside the body. N O T E : The Stretch Tool can also be used to stretch regions within a body. To perform a local stretch, specify one or both points within the body. Local stretching introduces new faces and edges at the stretch start or end region. Continuity at the new edges is positional only.
The object is stretched from the second point to the stretch point.
3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
5 Select the face to align with (same face type as 6 Select the face to mate. 7 Select the face to mate with.
If the first face you select is cylindrical, the second alignment face must also be cylindrical. In the case of cylindrical faces, the axes of the cylinders are aligned.
Stretching Objects
The Stretch Tool is used to stretch curves, surfaces, and solids. Stretching is a non-uniform scaling operation along a stretch axis. The stretch axis is defined by two points specified by the user. The material to be stretched is bounded by planes perpendicular to the stretch axis at the two supplied points. The third point defines how much the body is stretched. The distance from
Resizing Objects
Resizing Objects
You can resize objects manually, using the Deep Select Tool, or by entering new values in the Prompt Window or Inspector. The Inspector displays the current selections data, including size and position information. For more information, see Inspector, which begins on page 284.
To render in WireFrame
Choose the WireFrame button in the Main Tool Palette.
OR 1
Choose View > Shade Options. The Shade Options dialog appears. menu.
2 Select the object you want to resize. 3 Drag a point to resize the object. Release to 1
OR
Choose View > Shade Options. The Shade Options dialog appears. menu.
OR 1
Choose View > Shade Options. The Shade Options dialog appears. Shade pop-up menu.
OR
Choose View > Shade Now (press Command-T).
OR 1
Choose View > Shade Options. The Shade Options dialog appears.
2 Choose Flat from the Static Shade pop-up menu. 3 Click OK.
3 Click OK.
Grouping Objects
You have the ability to group a selection of objects together so they can all be moved and resized together.
To group objects
1 Select the objects you want grouped. 2 Choose Edit > Group > Group. The objects are
grouped together.
2 Choose a shade option from the Shade Now pop3 Click OK.
To ungroup objects
1 Select the group. 2 Choose Edit > Group > Ungroup. The objects are
ungrouped.
Locking Objects
You can protect an objects settings by locking the object so changes cannot be made.
To lock an object
1 Select the object you want to lock. 2 Choose Edit > Group > Lock. The object is locked
so changes cannot be made.
To unlock an object
2 Choose the color you want from the pop-up menu. OR
Enter the Red, Green, and Blue values in the corresponding fields to define the color you want.
1 Select the object you want to unlock. 2 Choose Edit > Group > UnLock. The object is
unlocked.
Ctrl-click the object and choose Layer from the shortcut menu, then choose the layer you want from the submenu.
To change direction
1 Select the object you want to change. 2 Choose Edit > Change Direction. OR
Ctrl-click the object and choose Change Direction from the shortcut menu. The objects direction is changed.
4 Click OK. OR 1
Ctrl-click the object and choose Layer from the shortcut menu, then choose More from the submenu. The Change Layer dialog appears. sequence appears in the pop-up menu.
2 Click the New Layer button. The next layer in 3 Click OK.
To change a solid
1 Select the object you want to change. 2 Choose Edit > Change Object Type. OR
Ctrl--click on the object and choose Change Object Type from the shortcut menu. The Change Type dialog appears.
To simplify objects
1 Select the object you want to simplify. 2 Choose Edit > Simplify Object. The Simplify
Results dialog appears with the results.
3 Click OK.
Displaying Points
You can control the visibility of an objects editable points.
To show points
1 Select the object with points you want to show. 2 Choose Edit > Show Points (or press Command-D). OR
Ctrl-click to object and choose Show Points from the shortcut menu,
To hide points
1 Select the object. 2 Choose Edit > Show Points (or press Command-D)
to remove the checkmark.
3 Select the Surfaces button. 4 (optional) Deselect the Delete Originals 5 (optional) Deselect the Use Work Layer
checkbox to specify a different layer.
OR
Ctrl-click to object and choose Show Points from the shortcut menu.
To resolve links
1 Select an object. 2 Choose Edit > Resolve Links.
6 Click OK.
Simplifying Objects
You can attempt to simplify objects to help increase performance and speed. Where possible, the following simplifications will be made: Zero length curves to points Circular splines to arcs or circles Straight splines to lines NURBS (Non-Uniform Rational BSpline) surfaces or solids to analytics
To remove links
1 Select an object. 2 Choose Edit > Remove Links. All associativity
related to the object is removed.
Using Snaps
3D Custom Workshop Pro features an intelligence which allows you to automatically snap to specific geometric points along the WorkPlane, and along other shapes. For more information, see Using Snaps, which begins on page 291.
Combining Objects
The Add Solid Tool allows you to create a union between two or more objects. The first object you select is the base, the object to which you are adding. Objects that are added take on the color or material of the base object.
To combine objects
1
Choose the Add Solid button in the Main Tool Palette. object to which you want objects added. the base.
Subtracting Objects
The Subtract Solid Tool allows you to remove an object from the WorkPlane, leaving a void space where the object used to be positioned. Objects do not need to be combined for you to subtract an object.
2 Choose Window > Snaps. The Snaps dialog 3 Select the To Grid checkbox to activate the
snap tool.
To subtract an object
1
Choose the Subtract Solid button in the Main Tool Palette. want to subtract.
4 In the WorkPlane, click to snap to the grid. N O T E : For more information, see Using the Grid,
which begins on page 347.
2 Click to select the object from which you 3 Select the object you want to subtract. The
object is subtracted and its shape remains. down the Shift key as you select objects to subtract.
2 Deselect the tool(s) you want to turn off. 3 Select the tool(s) you want to turn on.
OR
Ctrl-click the WorkPlane and choose Dynamic Zoom from the shortcut menu.
drawing.
To zoom in
1
Choose the Zoom In button in the Main Tool Palette. area where you want to zoom in, then click.
Choose View > Zoom In, or press CommandPlus (+). The view zooms in, using the center of your view as the center point.
OR
Press the ] key.
To zoom out
1
Choose the Zoom Out button in the Main Tool Palette. area you want to zoom out from, then click.
Choose View > Zoom Out, or press CommandMinus (-). The views zooms out from the center of the WorkPlane.
OR
Press the [ key.
Zoom Options
Custom Workshop Pro provides a variety of zoom options to help view your drawing precisely. In addition to zooming in and out, you can return to a previous zoom scale, zoom to fit your entire drawing in the view, and many others.
OR
OR
Ctrl-click the design window and choose Zoom All in the shortcut menu.
To pan
Hold down the Space bar, then drag to pan across the drawing. Release the Space bar to deactivate the pan function.
OR
Ctrl-click the design window and choose Zoom Window in the shortcut menu.
OR 1
Choose the Dynamic Pan button from the Navigation toolset in the Main Tool Palette. the view.
To zoom in on a selection
1 Select the object to which you want to zoom. 2 Choose View > Zoom Select. OR
Ctrl-click the design window and choose Zoom Select in the shortcut menu.
2 Enter a new value in the field and click OK. 3 46 Punch! Home Design Studio Pro Users Guide
2 Choose the Grid category. 3 Select the Grid Dots or Grid Lines button. 4 Click OK (or click Apply to continue setting
preferences).
Choose File > Preferences, or press CommandComma (,) The Preferences dialog appears.
2 Choose the Grid category. 3 Enter new values in the X Size and Y Size fields
to change the number of cells in the grid. preferences).
2 Choose the Grid category. 3 Select the Snap to Grid at Startup checkbox. N O T E : For more information, see Using Snaps,
which begins on page 344.
2 Choose the Grid category. 3 Under Grid Color, click the New button. The
Color dialog appears.
4 Choose the color you want and click OK. 5 Click OK (or click Apply to continue setting
preferences).
Controlling Colors
By default, objects appear in Punch! Blue. You can change a single objects color, multiple objects or the color in which you draw. When changing the drawing color, be sure nothing is selected.
OR 1 Select the object you want to change. 2 Choose Window > Pen Color. The Pen Color dialog
appears.
2 Choose Window > Pen Color. The Pen Color dialog 3 Choose the color you want. Each object will be
drawn in this color.
CHAPTER 34
Convert 2D Objects to 3D
You can create 2D profiles, then use conversion tools to create surfaces or extrude them to solids. Once 2D profiles are converted to a surface or solid, you can edit the object just like any other 3D object.
N O T E : To select more than two curves, hold down the Shift key as you select.
Surfaces are based on Non Uniform Rational BSplines (NURBS). NURBS provide a highly precise mathematical definition for creating even the most complex free form shapes.
2 Select the curve you want to revolve. 3 Click two points to set the axis around which the
object revolves.
Extruding a Surface
The Extrude Surface Tool allows you to create a surface by extruding a curve to a specified distance. You can extrude a line, spline, arc, circle, ellipse or polylines. You can specify the distance by entering values in the Prompt Window.
2 Select curves to skin. N O T E : To select more than two curves, hold down the Shift key as you select.
To extrude a surface
1
Choose the Extrude Surface button from the Surface toolset in the Main Tool Palette. The Distance field appears in the Prompt Window.
2 Select the curve you want to extrude. 3 Click two points to define the direction and
distance for the surface.
There are five extrusion methods, or termination types, available in the Prompt Window: Distance extrudes the profile to a userdefined distance. Vector extrudes to a user-defined distance and direction. To Object extrudes in a user-defined direction to another object. MidPlane extrudes profile on both sides. Thin Extrude extrudes a profile based on a user-defined thickness and direction. Most of the termination types offer the option of entering a draft angle value in the Prompt Window. By default, the draft angle is set to 0, which results in the sides appearing parallel with the base. Setting a positive draft angle will slant the side inward, while a negative draft angle will slant the side outward.
Creating a solid from a profile creates a parent/ child relationship between the profile and the solid. Changes made to the profile, the parent, affect the solid, the child.
2 Choose Distance from the Termination Type pop3 Select the profile you want to extrude. 4 In the Prompt Window, enter a value in the
2 Select the object you want to lathe. 3 Select a line as the lathe axis. The object
rotates around the axis as a solid.
2 Choose Vector from the Termination Type pop-up 3 Select the profile you want to extrude. 4 Click two points to define the extrusion direction
and length.
2 Choose To Object from the Termination Type 3 Select the profile you want to extrude. 4 Click two points to define the extrusion direction
and length.
2 Choose MidPlane from the Termination Type pop3 Select the profile you want to extrude. 4 (optional) Enter a value in the Distance field.
Press the Enter key to accept new values.
2 Choose Thin Extrude from the Termination Type 3 Select the profile you want to extrude. 4 Click two points to define the extrusion direction
and length.
2 Choose the profile orientation from the pop-up 3 Choose the termination type from the pop-up
menu on the right.
4 Select the closed profile to sweep. 5 Select a line, or lines, for the sweep path. The
profile sweeps along the path, based on your settings.
Editing Surfaces
1 Select the object. 2 In the Inspector, click the Data tab. 3 Enter a new value in the Lathe Angle field and
click Apply.
2 Select closed curves or polygon as the cutout 3 Click two points to specify the extrusion
direction and length.
To enclose a surface
1 Select the object. 2 In the Inspector, click the Data tab. 3 Select the Close object checkbox and click
Apply.
Editing Surfaces
Once created, you can edit the angle of revolving surfaces and the distance of extruded surfaces. You can enter new values in the Prompt Window or using the Inspector. For more information, see Inspector, which begins on page 284.
3 Enter a new value in the Distance field. Press the OR 1 Select the object. 2 In the Inspector, click the Data tab. 3 Enter a new value in the Distance field and click
Apply.
OR 1 2 3 4
Select the object. In the Inspector, click the Data tab. Enter a new value in the Lathe Angle field. Click Apply.
2 Select the revolving surface you want to change. 3 Enter a new value in the Distance field. Press the OR
2 Select the surface you want to change. Data 3 Enter a new value in the Distance field. Press the
Selecting Objects
There are two selection tools available. You can use the Selection Tool or the Deep Select Tool to select objects.
Rearranging 3D Objects
You can move selections by dragging from one point to another, specifying coordinates, or, for even more options, use one of the Transform tools. Transform tools are unique in that you do not move objects by dragging them directly to where you want them. Rather, you click reference points to specify the distance and direction your selection moves. Basic Transform tools:
2 Hold down the Shift key. 3 Click to select objects. Each object is added to
the selection set.
2 Click to select the object you want to 3 Drag the object to a new location.
Nudging Objects
N O T E : The snap tools must be enabled to use this function. For more information, see Using Snaps, which begins on page 291.
clicking another point on the WorkPlane to set the move distance and direction. These reference points do not need to be on the actual object, you can click anywhere on the WorkPlane.
2 Click to select the object you want to move. Data 3 Enter new X and Y values in the fields. Press the OR 1 In the Inspector, click the Data tab. 2 Enter new X and Y values in the fields and click
Apply.
2 Choose the Translate button in the Basic 3 Click to set the first reference point. 4 Drag to set the distance and direction you want
the selection moved. selection is moved.
Nudging Objects
You can select objects and nudge them using your arrow keys. By default, the nudge distance is set to 0.0, so when you press an arrow key, it moves the WorkPlane.
Rotating 3D Objects
There are two tools available for rotating a selection: around one point or around three points. Both tools are available from the sub-toolset in the Prompt Window.
2 Choose the General category. 3 Enter a value in the Arrow Key Nudge Distance
field.
4 Click OK.
To nudge an object
1 Click to select the object you want to nudge. 2 Press an arrow key to nudge the object in that
direction.
4 Choose the axis around which you want to rotate 5 Enter a rotation angle in the Angle field. 6 Click the point you want the object to rotate
OR
OR
In the Prompt Window, enter a value in the Scale field. Press the Enter key to accept new values.
3 Choose Differential from the Scale Method pop4 Enter values in the X-Scale and Y-Scale fields
and press the Enter key.
4 Enter the rotation angle in the Angle field and 5 Click to set the center point for rotation. 6 Click to set the start reference point. This is the
rotate from point.
Click to set the end reference point. This is the rotate to point. The object is rotated.
Mirroring 3D Objects
You can mirror an object by setting a reference line, which acts like the spine of a book. Once the line is set, the object is mirrored on the opposite side. When a mirrored copy is created, the resulting geometry acts independently of the original shape, which means changes to the original shape do not affect the copy. The Linked Mirror Tool allows you to create an associative link between the original shape and the resulting geometry, so changes to the original shape are reflected in the mirror copy. Both tools are available from the sub-toolset in the Prompt Window.
Scaling 3D Objects
The Scale Tool allows you to enlarge or shrink an object based using two types of scaling, Uniform and Differential. Uniform Scale uses input from mouse clicks, or values entered in the data entry fields. The entire object is scaled as one unit. Differential Scale uses input to scale components along the X or Y axis. Each axis is scaled individually.
To mirror objects
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
3 Choose Uniform from the Scale Method pop-up 4 Click to set the anchor point, or scale origin. 5 Click to set two points to define the scale
magnitude.
To mirror a copy
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
3 Choose the Mirror or Linked Mirror 3 In the Number per row field, enter the number
of objects you want in each row, including the selection. associated with each axis.
5 Hold down the Option key and click the point (or
4 In the Offset fields, enter the distances N O T E : The asterisk indicates that these fields can
be accessed using the snap tool by referencing data in the drawing. values to the combined columns.
points) to define the mirror origin. The object is mirrored on the opposite side of the reference line.
In the Spacing field, enter the varietal space you want between each row. spacing to the combined row height.
2 Choose the Linear Array button in the 3 (optional) Enter a value in the Spacing field and 4 Click to select the starting point for the array. 5 Drag your cursor in the direction you want the
linear array. As you drag the array increases or decreases in size, depending on which way youre dragging.
6 Click to set the end of the array. 3 In the Number field, enter the number of
objects you want, including the selection.
coordinates where you want to position the center point of the polar display.
OR
Select the Translate duplicates checkbox to specify the polar position of each duplicate, then enter X and Y values.
OR
Click the Step angle button to specify that the angle is the individual angle between duplicates.
4 Click to select the path along which you want to 5 Click on the object you are duplicating to set the
origin point. This point lies along the selected path.
Aligning Objects
6 Click two points on the object you are duplicating
to set an alignment axis. The axis created by these two points aligns with the shape of the selected path. Insert faces moves and aligns cylindrical faces. Typically this is used to insert a bolttype shape into a hole-type shape. Each method results in an associate connection between the original shape and the resulting geometry; meaning edits to the original shape are reflected in the resulting geometry, thus maintaining the connection or alignment.
Aligning Objects
The Align Tool allows you to select an object, or objects, then click a point to align your selection based on the alignment option you choose. You can align objects by their sides, centers, tops, and bottoms.
To align objects
1 Select the object, or objects, you want aligned. 2 Choose the Align button in the Advanced
Transform toolset. The Align Options popup menu appears in the Prompt Window.
2 Choose the Connection button in the sub3 Select the face to move. 4 Select the connection point on the face to move
from.
5 Select the face to move to (parent part). 6 Select the connection point on the face to move
to. The objects are connected at the selected point.
Choose the Combine Faces button in the Advanced Transform toolset. A sub-set of tools becomes available in the Prompt Window. toolset. The Offset field appears in the Prompt Window. Enter key.
2 Choose the Mate Faces button in the sub3 (optional) Enter an Offset value and press the 4 Select the planar face to be aligned. 5 Select the planar face to align to.
2 Choose the Align Faces button in the sub3 (optional) Enter an Offset value and press the
The object is stretched from the second point to the stretch point.
2 (optional) Enter a stretch distance in the field 3 Select the object you want to stretch. 4 Click two points, to set the start and end point of
the portion you want to stretch. Be sure at least one point lies on the object. to stretch. The object is stretched from the second point placed to this point. the Enter key to accept new values.
3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
5 Select the face to align with (same face type as 6 Select the face to mate. 7 Select the face to mate with.
If the first face you select is cylindrical, the second alignment face must also be cylindrical. In the case of cylindrical faces, the axes of the cylinders are aligned.
5 Drag and click to set the point to which you want 6 (optional) Enter a value in the Dist1 field. Press
Stretching Objects
The Stretch Tool is used to stretch curves, surfaces, and solids. Stretching is a non-uniform scaling operation along a stretch axis. The stretch axis is defined by two points specified by the user. The material to be stretched is bounded by planes perpendicular to the stretch axis at the two supplied points. The third point defines how much the body is stretched. The distance from the third point to the second point defines the distance stretched.
To stretch an object
1
Choose the Stretch button in the Advanced Transform toolset. The Dist1 field appears in the Prompt Window. and press the Enter key.
Resizing Objects
You can resize objects manually, using the Deep Select Tool, or by entering new values in the Prompt Window or Inspector.
OR 1
Choose View > Shade Options. The Shade Options dialog appears. menu.
2 Select the object you want to resize. 3 Drag a point to resize the object. Release to
OR 1
Choose View > Shade Options. The Shade Options dialog appears. menu.
OR 1
Choose View > Shade Options. The Shade Options dialog appears. Shade pop-up menu.
OR
Choose View > Shade Now (press Command-T).
OR 1
Choose View > Shade Options. The Shade Options dialog appears. pop-up menu.
To render in Wireframe
Choose the Wireframe button in the Main Tool Palette.
2 Choose Gouraud or Phong from the Static Shade 3 Click OK. N O T E : This mode is also known as OpenGL.
2 Choose Flat from the Static Shade pop-up menu. 3 Click OK.
When Flip Normals is selected, normal surfaces that are pointing away from users are lighter. Deselecting this option displays surfaces with only ambient light. When Z-Buffer Curves is selected, curves are hidden behind solids. Deselecting this option allows curves to be visible. When Show Facet Edges is selected, facet edges appear. Deselecting this option hides the facet edges. When Use Clip Planes is selected, planes that are specified as clip planes clip the view. Deselecting this option disables clip planes. When Anti-Alias is selected, anti-aliasing of edges is enabled. Deselecting this option disables the feature. When Clip At Eye Point is selected, clipping is based on the eye point. Deselecting this option clips objects based on extents of the given model. When Use Transparency is selected, objects selected for transparency appear with the transparency value set using the Transparency slider. The lower the value, the more transparent objects appear. Deselecting this option disables the transparency feature. When Backface Culling is selected, all facets from solids facing away from the viewing direction are ignored. If you have open-faced solids, deselect this option so all faces are visible. When Update Silhouettes is selected, calculations will be made of the silhouette edges when the view orientation is changed. When User Vertex Arrays is selected, the faster path to OpenGL is used by sending vertex arrays to the graphics board. Note:
3 Click OK.
Grouping Objects
You have the ability to group a selection of objects together so they can all be moved and resized together.
To group objects
1 Select the objects you want grouped. 2 Choose Edit > Group > Group. The objects are
grouped together.
2 Choose a shade option from the Shade Now pop3 Click OK.
To ungroup objects
1 Select the group. 2 Choose Edit > Group > Ungroup. The objects are
ungrouped.
Locking Objects
You can protect an objects settings by locking the object so changes cannot be made.
To lock an object
1 Select the object you want to lock. 2 Choose Edit > Group > Lock. The object is locked
so changes cannot be made.
To unlock an object
2 Choose the color you want from the pop-up menu. OR
Enter the Red, Green, and Blue values in the corresponding fields to define the color you want.
1 Select the object you want to unlock. 2 Choose Edit > Group > UnLock. The object is
unlocked.
Ctrl-click the object and choose Layer from the shortcut menu, then choose the layer you want from the submenu.
To change direction
1 Select the object you want to change. 2 Choose Edit > Change Direction. OR
Ctrl-click the object and choose Change Direction from the shortcut menu. The objects direction is changed.
4 Click OK. OR 1
Ctrl-click the object and choose Layer from the shortcut menu, then choose More from the submenu. The Change Layer dialog appears. sequence appears in the pop-up menu.
2 Click the New Layer button. The next layer in 3 Click OK.
To change a solid
1 Select the object you want to change. 2 Choose Edit > Change Object Type. OR
Ctrl-click on the object and choose Change Object Type from the shortcut menu. The Change Type dialog appears.
To simplify objects
1 Select the object you want to simplify. 2 Choose Edit > Simplify Object. The Simplify
Results dialog appears with the results.
3 Click OK.
Displaying Points
You can control the visibility of an objects editable points.
To show points
1 Select the object with points you want to show. 2 Choose Edit > Show Points (or press Command-D). OR
Ctrl-click on the object and choose Show Points from the shortcut menu,
To hide points
1 Select the object. 2 Choose Edit > Show Points (or press Command-D)
to remove the checkmark.
3 Select the Surfaces button. 4 (optional) Deselect the Delete Originals 5 (optional) Deselect the Use Work Layer
checkbox to specify a different layer.
OR
Ctrl-click on the object and choose Show Points from the shortcut menu.
To resolve links
1 Select an object. 2 Choose Edit > Resolve Links.
6 Click OK.
Simplifying Objects
You can attempt to simplify objects to help increase performance and speed. Where possible, the following simplifications will be made: Zero length curves to points Circular splines to arcs or circles Straight splines to lines NURBS (Non-Uniform Rational BSpline) surfaces or solids to analytics
To remove links
1 Select an object. 2 Choose Edit > Remove Links. All associativity
related to the object is removed.
Using Snaps
3D Custom Workshop Pro features an intelligence which allows you to automatically snap to specific geometric points along the WorkPlane, and along other shapes. For more information, see Using Snaps, which begins on page 291.
Combining Objects
The Add Solid Tool allows you to create a union between two or more objects. The first object you select is the base, the object to which you are adding. Objects that are added take on the color or material of the base object.
To combine objects
1
Choose the Add Solid button in the Main Tool Palette. object to which you want objects added. the base.
Subtracting Objects
The Subtract Solid Tool allows you to remove an object from the WorkPlane, leaving a void space where the object used to be positioned. Objects do not need to be combined for you to subtract an object.
2 Choose Window > Snaps. The Snaps dialog 3 Select the To Grid checkbox to activate the
snap tool.
4 In the WorkPlane, click to snap to the grid. N O T E : For more information, see Using Snaps,
which begins on page 366.
2 Click to select the object from which you 3 Select the object you want to subtract. The
object is subtracted and its shape remains. To subtract more than one object, hold down the Shift key as you select objects to subtract.
2 Deselect the tool(s) you want to turn off. 3 Select the tool(s) you want to turn on.
OR
Ctrl-click the WorkPlane and choose Dynamic Zoom from the shortcut menu.
drawing.
To zoom in
1
Choose the Zoom In button in the Main Tool Palette. area where you want to zoom in, then click.
Choose View > Zoom In, or press CommandPlus (+). The view zooms in, using the center of your view as the center point.
OR
Press the ] key.
To zoom out
1
Choose the Zoom Out button in the Main Tool Palette. area you want to zoom out from, then click.
Choose View > Zoom Out, or press CommandMinus (-). The views zooms out from the center of the WorkPlane.
OR
Press the [ key.
Zoom Options
Custom Workshop Pro provides a variety of zoom options to help view your drawing precisely. In addition to zooming in and out, you can return to a previous zoom scale, zoom to fit your entire drawing in the view, and many others.
OR
OR
Ctrl-click the design window and choose Zoom All in the shortcut menu.
To pan
Hold down the Space bar, then drag to pan across the drawing. Release the Space bar to deactivate the pan function.
OR
Ctrl-click the design window and choose Zoom Window in the shortcut menu.
OR 1
Choose the Dynamic Pan button from the Navigation toolset in the Main Tool Palette. the view.
To zoom in on a selection
1 Select the object to which you want to zoom. 2 Choose View > Zoom Select. OR
Ctrl-click the design window and choose Zoom Select in the shortcut menu.
2 Enter a new value in the field and click OK. 3 6 8 Punch! Home Design Studio Pro Users Guide
2 Choose the Grid category. 3 Select the Grid Dots or Grid Lines button. 4 Click OK (or click Apply to continue setting
preferences).
2 Choose the Grid category. 3 Enter new values in the X Size and Y Size fields
to change the number of cells in the grid. preferences).
2 Choose the Grid category. 3 Select the Snap to Grid at Startup checkbox. N O T E : For more information, see Using Snaps,
which begins on page 366.
2 Choose the Grid category. 3 Under Grid Color, click the New button. The
Color dialog appears.
4 Choose the color you want and click OK. 5 Click OK (or click Apply to continue setting
preferences).
Controlling Colors
By default, objects appear in Punch! Blue. You can change a single objects color, multiple objects, or the color in which you draw. When changing the drawing color, be sure nothing is selected.
OR 1 Select the object you want to change. 2 Choose Window > Pen Color. The Pen Color dialog
appears.
2 Choose Window > Pen Color. The Pen Color dialog 3 Choose the color you want. Each object will be
drawn in this color.
CHAPTER 35
Selecting Objects
There are two selection tools available. You can use the Selection Tool or the Deep Select Tool to select objects.
To copy an object
1 Select the object you want to copy. 2 Hold down the Option key and drag, from a snap
point, to create a copy of the object.
Resizing 3D Objects
You can resize objects manually, using the Deep Select Tool, or by entering new values in the Prompt Window or Inspector. The Inspector displays the current selections data, including size and position information. For more information, see Inspector, which begins on page 284.
2 Hold down the Shift key. 3 Click to select objects. Each object is added to
the selection set.
Resizing 3D Objects
3 Drag a vertex to the size and shape you want.
Release to place.
Diameter and Height fields. Press the Enter key to accept new values.
N O T E : To resize a cone created using the Cone Diagonals Tool, enter new values in the dX and dY fields to adjust the diameter and press the Enter key. OR 1 Select the object you want to resize. 2 In the Inspector, click the Data tab. 3 Enter values in the Height, and Bottom fields and
click Apply.
N O T E : To resize a One Point Sphere, enter a new value in the Diameter field and press the Enter key. OR 1 Select the object you want to resize. 2 In the Inspector, click the Data tab. 3 Enter a value in the Diameter field and click
Apply.
OR 1 Select the object you want to resize. 2 In the Inspector, click the Data tab. 3 Enter values in the Height, Diameter, and Sides
fields and click Apply.
OR 1 Select the object you want to resize. 2 In the Inspector, click the Data tab. 3 Enter a values in the Length, Width, and Height
fields and click Apply.
OR 1 Select the object you want to resize. 2 In the Inspector, click the Data tab. 3 Enter values in the Height, Bottom, and Sides
fields and click Apply.
OR 1 Select the object you want to resize. 2 In the Inspector, click the Data tab. 3 Enter values in the Height and Diameter fields
and click Apply.
Reshaping 2D Objects
You can reshape an object by dragging an endpoint and its attached segments, or by dragging a segment.
Resizing 2D Objects
You can resize objects manually, using the Deep Select Tool, or by entering new values in the Prompt Window or on the Inspector. For more information, see Inspector, which begins on page 284.
To reshape an object
1
Choose the Deep Select button in the Main Tool Palette. you want to reshape.
2 Drag a selection box around the point, or points, 3 Drag the segment or point to the shape you want.
2 Select the object you want to resize. 3 Drag a point to resize the object. Release to
2 Select the object you want to resize. Data entry 3 Enter a new value in the field and press the
Reshaping 3D Objects
To reshape 3D objects, first be sure the object is a surface. You may need to change the object type. For more information, see Changing Object Type, which begins on page 377.
To reshape a 3D object
1
Choose the Deep Select button in the Main Tool Palette.
2 Select the object you want to reshape. 3 Drag points to reshape the object.
Grouping Objects
Grouping Objects
Grouping objects allows you to move, resize, and rotate multiple objects together. When selected, grouped objects have their own axis, which you can rotate around by dragging. You can ungroup objects and they become individual objects again.
To group objects
1 Select the objects you want to group together. 2 Choose Edit > Group > Group. The objects are
grouped together.
To ungroup objects
1 Select the group. 2 Choose Edit > Group > Ungroup. The objects are
ungrouped.
Locking Objects
You can protect an objects settings by locking the object so changes cannot be made.
OR 1 Select the object. 2 In the Inspector, click the Attributes tab. 3 Enter a new name in the Name field and click
Apply.
To lock an object
1 Select the object you want to lock. 2 Choose Edit > Group > Lock. The object is locked
so changes cannot be made.
To unlock an object
1 Choose Edit > Group > UnLock. 2 Select the object you want to unlock.
2 In the Inspector, click the Display tab. 3 Choose the setting you want from the Silhouette
pop-up menu and click Apply.
OR 1 Select the object you want to change. 2 Choose Edit > Change Resolution. The Object
Resolution dialog appears.
4 Click OK. OR
Ctrl-click the object and choose Layer from the shortcut menu, then choose the layer you want from the submenu.
5 Click OK.
4 Click OK. OR 1
Ctrl-click the object and choose Layer from the shortcut menu, then choose More from the submenu. The Change Layer dialog appears. sequence appears in the pop-up menu.
2 Click the New Layer button. The next layer in 3 Click OK.
OR
Ctrl-click the object and choose Change Object Type. The Change Type dialog appears.
4 Click OK.
To change a 2D object
1 Select the object you want to change. 2 Choose Edit > Change Object Type. OR
Ctrl-click on the object you want to change and choose Change Object Type from the shortcut menu. The Change Type dialog appears.
4 (optional) Deselect the Delete Originals 5 (optional) Deselect the Use Work Layer 6 Click OK.
checkbox to keep the original object in place. checkbox to disable the object from using the work layer as its default layer.
3 Select the Surfaces button. 4 (optional) Deselect the Delete Originals 5 (optional) Deselect the Use Work Layer
checkbox to specify a different layer.
Changing Solids
You can change a solid object into other types of objects.
6 Click OK.
To change a solid
1 Select the object you want to change. 2 Choose Edit > Change Object Type.
Simplifying Objects
You can attempt to simplify objects to help increase performance and speed. Where possible, the following simplifications will be made:
To simplify objects
1 Select the object you want to simplify. 2 Choose Edit > Simplify Object. The Simplify
Results dialog appears with the results.
3 Click OK.
Displaying Points
You can control the visibility of an objects editable points.
To show points
1 Select the object with points you want to show. 2 Choose Edit > Show Points (or press Command-D). OR
Ctrl-click the object and choose Show Points from the shortcut menu.
2 (optional) Enter a value in the Radius field and 3 Click on the first segment where you want the 4 Click the next segment, on the opposing side of OR
Hold down the Shift key, then click inside the corner you want to fillet. where you want the fillet. The corner is filleted.
To hide points
1 Select the object. 2 Choose Edit > Show Points (or press Command-D)
to remove the checkmark.
OR
Ctrl-click the object and choose Show Points from the shortcut menu.
To resolve links
1 Select an object. 2 Choose Edit > Resolve Links.
To remove links
1 Select an object. 2 Choose Edit > Remove Links. All associativity
related to the object is removed.
Hold down the Shift key, then click inside the corner you want to chamfer.
N O T E : To chamfer a corner without trimming away the corner, hold down the Option key.
2 Click the first segment where you want the fillet. 3 Click the next segment, where you want the
tangent.
4 Click the third segment of the fillet. N O T E : To add a fillet without trimming away the corner, hold down the Option key.
3 Click the first segment where you want the 4 Click the next segment, on the opposing side of
the corner you want to chamfer. The corner is chamfered according to your specifications.
2 Click the first segment or curve. 3 Click the next segment or curve. The curve
appears between the two selections.
Trim 2D Objects
There are eight trim tools available for trimming, extending, connecting, and offsetting curves.
2 (optional) Enter a value in the Length field and 3 Click the first segment where you want the 4 Click the next segment, on the opposing side of
the corner you want to chamfer. The corner is chamfered.
OR
OR
Hold down the Option key, then click keep the selection and trim the remaining segment.
2 Choose Extend to Curve from the Method pop-up 3 (optional) Choose the extension style you want
from the pop-up menu. extend.
4 Select the existing curve to which you want to 5 Click the end you want to extend.
2 Click to select the first object to keep. 3 Click to select the second object you want to
keep. The two objects form a corner.
OR
Hold down the Shift key then click inside the corner you want to create.
3 (optional) Choose the extension style you want 4 Enter the distance you want to extend. Press the
Enter key to accept the value.
Extending a Curve
The Extend Tool extends the boundaries of an existing curve a designated distance. There are three methods by which a curve can be extended and three styles to choose from. These settings are available on the Prompt Window. Extension Methods Extend to Curve select a boundary to which you want to extend and then select the point you want extended. Extend by Distance enter the distance by which you want an end extended, then select the end you want to extend. Extend Dynamically select the end you want to extend, then drag to the desired length. Extension Styles There are three styles available, depending on the resulting geometry you want.
To extend dynamically
1
Choose the Extend button from the Fillet/ Chamfer toolset in the Main Tool Palette. The pop-up menus appear in the Prompt Window. pop-up menu.
2 Choose Extend Dynamically from the Method 3 (optional) Choose the extension style you want
from the pop-up menu.
4 Click the end you want to extend. 5 Drag to the point where you want and click.
2 (optional) enter a value in the Tolerance field and 3 Click to select the first object you want to join. 4 Select the second object you want you join. A
line appears joining the two objects.
N O T E : If the selections are not tangent, the join line may not join the two objects precisely.
2 Click to set the first object in the connection. 3 Click near the end point where you want the
second object to connect.
Chapter 35 Editing 2D and 3D Shapes To offset a curve a specified distance from an existing curve
1
In the Main Tool Palette, choose the Offset button from the Trim toolset. A sub-set of tools becomes available in the Prompt Window. sub-toolset. the Offset field appears in the Prompt Window.
2 Choose the Offset to Value button in the 3 (optional) Enter a distance in the Offset field to
specify the offset distance. Press the Enter key to accept the new value. another curve offset.
Blending Edges
The Blend Tool allows you to fillet a single edge, or all the edges of a face. You can specify the radius of the fillet in the Prompt Window. The higher the radius, the larger the fillet. You can also enter a setback value. The Blend Tool also has advanced blend options associated with it, accessed by activating the tool and clicking the Options button in the Prompt Window.
4 Click to select the curve from which you want 5 Position your pointer to set the direction you
want the curve offset and click. The curve appears, at the distance and direction you specified.
To blend an edge
1
Choose the Blend Edge button in the Main Tool Palette. Data entry fields appear in the Prompt Window. Shift key as you click, to select more than one edge.
2 Select the edge you want to fillet. Hold down the 3 (optional) Enter values in the Radius and Setback
fields. Press the Enter key to accept new values.
2 Choose the Offset by Point button in the 3 Select the curve to offset. 4 Position your cursor where you want the curve to
appear and click.
2 Select the face with the edges you want to fillet. 3 (optional) Enter values in the Radius and Setback
fields. Press the Enter key to accept new values.
To trim a region
1
Choose the Region Trim button from the Trim toolset in the Main Tool Palette. The other regions are trimmed.
Chamfering Edges
To retain features
1 Select the Blend Edge button. 2 Click the Options button. The Advanced Blend
Options dialog appears.
By default, the Automatic Chain-select of Shared Edges checkbox is selected, so when you select an edge, all edges that are tangent are selected as well. Selecting Feature Interaction blends all additional features on a blend surface, such as protrusions and cutouts. The Retain Features option allows you to preserve cutouts or protrusions. The cross section connects two blended edges. By default, the cross section appears perpendicular to the edge being blended. You can specify the orientation of the cross section by selecting a curve to act as the spine of the cross section.
3 Select the Retain Features checkbox. 4 Click OK. 5 Select the edge or face to fillet.
option.
3 Select the Specify Cross Section Orientation 4 Click OK. 5 Select the edge to fillet. 6 Select the curve to define the cross section
orientation. option.
To chain-select edges
1 Select the Blend Edge button. 2 Click the Options button. The Advanced Blend
Options dialog appears. Edges checkbox.
3 Select the Automatic Chain-select of Shared 4 Click OK. 5 Select the edge(s) to fillet.
option.
Chamfering Edges
The Chamfer Edge Tool allows you to add a flat section to an edge. You can specify the length of the chamfer in the Prompt Window by enter a value in the L1 field. The higher the length, the larger the chamfer. You can also enter a setback value. The Chamfer Edge Tool has advanced chamfer options associated with it, accessed by clicking the Options button in the Prompt Window while the tool is active.
3 Select the Feature Interaction checkbox. 4 Click OK. 5 Select the edge to fillet.
option.
To chamfer an edge
1
Choose the Chamfer Edge button in the Main Tool Palette. Data entry fields appear in the Prompt Window. the Shift key as you click, to select more than one edge.
To retain features
1 Select the Chamfer Edge button. 2 Click the Options button. The Advanced Blend
Options dialog appears.
3 Select the Retain Features checkbox. 4 Click OK. 5 Select the edge or face to chamfer.
option.
By default, the Automatic Chain-select of Shared Edges checkbox is selected, so when you select an edge, all edges that are tangent are selected as well. Selecting Feature Interaction chamfers all additional features on a chamfer surface, such as protrusions and cutouts. The Retain Features option allows you to preserve cutouts or protrusions.
Combining Objects
The Add Solid Tool allows you to create a union between two or more objects. The first object you select is the base, the object to which you are adding. Objects that are added take on the color or material of the base object.
To chain-select edges
1 Select the Chamfer Edge button. 2 Click the Options button. The Advanced Chamfer
Options dialog appears. Edges checkbox.
3 Select the Automatic Chain-select of Shared 4 Click OK. 5 Select the edge(s) to chamfer.
option.
To combine objects
1
Choose the Add Solid button in the Main Tool Palette. object to which you want objects added. the base.
3 Select the Feature Interaction checkbox. 4 Click OK. 5 Select the edge to chamfer. 3 8 4 Punch! Home Design Studio Pro Users Guide
Subtracting Solids
Subtracting Solids
The Subtract Solid Tool allows you to remove an object from the WorkPlane, leaving a void space where the object used to be positioned. Objects do not need to be combined for you to subtract an object.
2 Click to select the object you want to move. 3 Drag the object to a new location. N O T E : The snap tools must be enabled to use this function. For more information, see Using Snaps, which begins on page 291.
To subtract an object
1
Choose the Subtract Solid button in the Main Tool Palette. want to subtract.
2 Click to select the object you want to move. Data 3 Enter new X and Y values in the fields. Press the OR 1 In the Inspector, click the Data tab. 2 Enter new X and Y values in the fields and click
Apply.
2 Click to select the object from which you 3 Select the object you want to subtract. The
object is subtracted and its shape remains. down the Shift key as you select objects to subtract.
Rearranging Objects
You can move selections by dragging from one point to another, specifying coordinates or, for even more options, use one of the Transform Tools. To specify coordinates, you can enter values in the Prompt Window or the Inspector. For more information, see Inspector, which begins on page 284. Transform tools are unique in that you do not move objects by dragging them directly to where you want them. Rather, you click reference points to specify the distance and direction your selection moves. Basic Transform tools:
Nudging Objects
You can select objects and nudge them using your arrow keys. By default, the nudge distance is set to 0.0, so when you press an arrow key, it moves the WorkPlane.
2 Choose the General category. 3 Enter a value in the Arrow Key Nudge Distance
field.
4 Click OK.
To nudge an object
1 Click to select the object you want to nudge. 2 Press an arrow key to nudge the object in that
direction.
OR
Select the Rotate One Point button and enter values in the X and Y fields to set the origin of rotation, and an angle in the Angle field. Press Enter to accept the values and rotate.
2 Choose the Translate button in the Basic 3 Click to set the first reference point. 4 Drag to set the distance and direction you want
the selection moved. selection is moved.
4 Enter the rotation angle in the Angle field and 5 Click to set the center point for rotation. 6 Click to set the start reference point. This is the
rotate from point.
Click to set the end reference point. This is the rotate to point. The object is rotated.
Rotating 2D Objects
There are two tools available for rotating a selection: around one point, or around three points. Both tools are available from the sub-toolset in the Prompt Window.
Scaling 2D Objects
The Scale Tool allows you to enlarge or shrink an object based using two types of scaling, Uniform and Differential. Uniform Scale uses input from mouse clicks, or values entered in the data entry fields. The entire object is scaled as one unit. Differential Scale uses input to scale components along the X or Y axis. Each axis is scaled individually.
4 Choose the axis around which you want to rotate 5 Enter a rotation angle in the Angle field.
Mirroring 2D Objects
3 Choose Uniform from the Scale Method pop-up
menu. Mirror Plan pop-up menu appears in the Prompt Window.
4 Click to set the anchor point or scale origin. 5 Click to set two points to define the scale
magnitude.
OR
In the Prompt Window, enter a value in the Scale field. Press the Enter key to accept new values.
To mirror a copy
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The Mirror Plan pop-up menu appears in the Prompt Window.
3 Choose Differential from the Scale Method pop4 Enter values in the X-Scale and Y-Scale fields
and press the Enter key.
5 Hold down the Option key and click the point (or
points) to define the mirror origin. The object is mirrored on the opposite side of the reference line.
Mirroring 2D Objects
You can mirror an object by setting a reference line, which acts like the spine of a book. Once the line is set, the object is mirrored on the opposite side. When a mirrored copy is created, the resulting geometry acts independently of the original shape, which means changes to the original shape do not affect the copy. The Linked Mirror Tool allows you to create an associative link between the original shape and the resulting geometry, so changes to the original shape are reflected in the mirror copy. Both tools are available from the sub-toolset in the Prompt Window.
To mirror objects
1 Select the object you want to mirror. 2 Choose the Mirror button in the Basic Transform
toolset. A sub-set of tools becomes available in the Prompt Window. button in the sub-toolset. The
1 Select the object you want to duplicate. 2 Choose the Polar Duplicate button in the
Basic Transform toolset. The Polar Duplicate dialog appears.
4 In the Offset fields, enter the distances N O T E : The asterisk indicates that these fields can be accessed using the snap tool by referencing data in the drawing. 5 Select the Total offset button to apply the X
and Y values to the combined columns.
OR
Select the Step offset button to apply the X and Y values to the individual column offsets.
In the Spacing field, enter the varietal space you want between each row. spacing to the combined row height.
coordinates where you want to position the center point of the polar display.
OR
Select the Translate duplicates checkbox to specify the polar position of each duplicate, then enter X and Y values.
OR
Aligning Objects
The Align Tool allows you to select an object, or objects, then click a point to align your selection based on the alignment option you choose. You can align objects by their sides, centers, tops, and bottoms.
2 Choose the Linear Array button in the 3 (optional) Enter a value in the Spacing field and 4 Click to select the starting point for the array. 5 Drag your cursor in the direction you want the
To align objects
1 Select the object, or objects, you want aligned. 2 Choose the Align button in the Advanced
Transform toolset. The Align Options popup menu appears in the Prompt Window.
linear array. As you drag the array increases or decreases in size, depending on which way youre dragging.
2 Choose the Align Faces button in the sub3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
2 Choose the Connection button in the sub3 Select the face to move. 4 Select the connection point on the face to move
from.
3 (optional) Enter an Offset value and press the 4 Select the face to be aligned (planar or
cylindrical). above).
5 Select the face to move to (parent part). 6 Select the connection point on the face to move
to. The objects are connected at the selected point.
5 Select the face to align with (same face type as 6 Select the face to mate. 7 Select the face to mate with.
If the first face you select is cylindrical, the second alignment face must also be cylindrical. In the case of cylindrical faces, the axes of the cylinders are aligned.
2 Choose the Mate Faces button in the sub3 (optional) Enter an Offset value and press the 4 Select the planar face to be aligned. 5 Select the planar face to align to.
Stretching Objects
The Stretch Tool is used to stretch curves, surfaces, and solids. Stretching is a non-uniform scaling operation along a stretch axis. The stretch axis is defined by two points specified by the user. The material to be stretched is bounded by planes perpendicular to the stretch axis at the two supplied points. The third point defines how much the body is stretched. The distance from
Using Snaps
the third point to the second point defines the distance stretched.
To stretch an object
1
Choose the Stretch button in the Advanced Transform toolset. The Dist1 field appears in the Prompt Window. and press the Enter key. stretching.
2 (optional) Enter a stretch distance in the field 3 Click to specify the start and end regions for 4 Drag and click to specify the stretch to point. N O T E : To stretch the entire body, specify two
The object is stretched from the second point to the stretch point.
2 Choose Window > Snaps. The Snaps dialog 3 Select the To Grid checkbox to activate the
snap tool.
4 In the WorkPlane, click to snap to the grid. N O T E : For more information, see Using the Grid,
which begins on page 320.
N O T E : The Stretch Tool can also be used to stretch regions within a body. To perform a local stretch, specify one or both points within the body. Local stretching introduces new faces and edges at the stretch start or end region. Continuity at the new edges is positional only.
Using Snaps
3D Custom Workshop Pro features an intelligence which allows you to automatically snap to specific geometric points along the WorkPlane, and along other shapes. For more information, see Using Snaps, which begins on page 291.
Choose Window > Snaps. The Snaps dialog appears. Enabled snap features appear with a checkmark.
2 Deselect the tool(s) you want to turn off. 3 Select the tool(s) you want to turn on.
Zoom Options
Custom Workshop Pro provides a variety of zoom options to help view your drawing precisely. In addition to zooming in and out, you can return to a previous zoom scale, zoom to fit your entire drawing in the view, and many others.
Chapter 35 Editing 2D and 3D Shapes To zoom using the Dynamic Zoom Tool
1
Choose the Dynamic Zoom button in the Main Tool Palette. Ctrl-click the design window and choose Zoom Previous in the shortcut menu.
OR
Ctrl-click the WorkPlane and choose Dynamic Zoom from the shortcut menu.
OR
Ctrl-click the design window and choose Zoom All in the shortcut menu.
To zoom in
1
Choose the Zoom In button in the Main Tool Palette. area where you want to zoom in, then click.
OR
Ctrl-click the design window and choose Zoom Window in the shortcut menu.
Choose View > Zoom In, or press CommandPlus (+). The view zooms in, using the center of your view as the center point.
OR
Press the ] key.
To zoom out
1
Choose the Zoom Out button in the Main Tool Palette. area you want to zoom out from, then click.
To zoom in on a selection
1 Select the object to which you want to zoom. 2 Choose View > Zoom Select. OR
Ctrl-click the design window and choose Zoom Select in the shortcut menu.
Choose View > Zoom Out, or press CommandMinus (-). The views zooms out from the center of the WorkPlane.
OR
Press the [ key.
OR
2 Enter a new value in the field and click OK. 3 9 2 Punch! Home Design Studio Pro Users Guide
Ctrl-click on the design window and choose Dynamic Rotate from the shortcut menu.
To pan
Hold down the Space bar, then drag to pan across the drawing. Release the Space bar to deactivate the pan function.
OR 1
Choose the Dynamic Pan button from the Navigation toolset in the Main Tool Palette. the view.
OR 1 Select the object you want to change. 2 Choose Window > Pen Color. The Pen Color dialog
appears.
3 (optional) Choose a category from the lower popup menu. The contents appear on the Preview window.
3 (optional) Choose a category from the lower pop4 Drag a selection onto an object. All objects with
similar surfaces appear with the material, color or paint you selected.
3 (optional) Choose a category from the lower pop4 Drag a selection onto a surface. The material,
CHAPTER 36
Controlling Views
3D Custom Workshop Pro is such a detail-oriented tool, understanding and utilizing views as you design, will greatly improve your efforts. Not only will you be changing your view to take a look at your design, youll be turning over objects and detailing small sections like youve never imagined before.
3D Viewing Options
3D Custom Workshop Pro offers a variety of view points for designing. There are two 3D views and six flat views. You can turn the axis, grid, and WorkPlane on and off to assist in viewing as well. If you find a view that is not one of the eight presaved views, you can save it to create a new view. You can access this view at any time.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Top from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Right Side from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Left from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Front from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Back from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Bottom from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Isometric from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose Trimetric from the submenu.
2 Enter a name in the View Name field. 3 Click OK. The view is saved on the User View
submenu.
2 Enter a name in the View Name field. 3 From the Create By pop-up menu, choose Rotate
Current View. The fields appear.
2 Enter a name in the View Name field. 3 From the Create By pop-up menu, choose Eye Pt /
Reference Pt. Fields appear.
2 Enter a name in the View Name field. 3 From the Create By pop-up menu, choose
Azimuth / Elevation. The fields appear.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose the view from the submenu.
To delete a view
Choose View > Delete View, then choose the view you want to delete from the submenu.
Ctrl-click the WorkPlane and choose WorkPlane from the shortcut menu, then choose Global from the submenu.
To edit a view
1
Choose View > User View, then choose the view you want to edit from the submenu.
OR
Ctrl-click the WorkPlane and choose View from the shortcut menu, then choose the view from the submenu.
OR
Ctrl-click the WorkPlane and choose WorkPlane from the shortcut menu, then choose Front from the submenu.
OR
Ctrl-click the WorkPlane and choose WorkPlane from the shortcut menu, then choose Side from the submenu.
OR
Ctrl-click the WorkPlane, then choose WorkPlane from the shortcut menu, then choose Top from the submenu.
OR
OR
Ctrl-click the WorkPlane and choose WorkPlane from the shortcut menu, then choose Use View from the submenu.
OR
Ctrl-click the WorkPlane and choose WorkPlane from the shortcut menu, then choose Set Origin from the submenu.
OR
Ctrl-click the WorkPlane, then choose WorkPlane from the shortcut menu, then choose 3 Pts from the submenu.
OR
Ctrl-click the WorkPlane, choose WorkPlane from the shortcut menu, then choose Offset from the submenu.
2 Click to define the origin of the WorkPlane. 3 Click to define the direction of the X-axis. 4 Click to define the direction of the Y-axis.
The WorkPlane is offset, parallel to the XY axis, based on the value youve specified.
OR
Ctrl-click the WorkPlane and choose WorkPlane from the shortcut menu, then choose Select Objects from the submenu.
2 Enter a name in the Name field. 3 Enter coordinates in the Origin fields to specify
the origin along the X, Y, and Z axes.
5 Enter coordinates in the Up fields to specify the 6 Click OK. N O T E : The Origin, Right, and Up values along the X-axis are marked with an asterisk, which means you can reference them using snap tools.
To modify a WorkPlane
1
Choose WorkPlane > Modify Work Plane, then choose the WorkPlane you want to modify from the submenu. The Modify Work Plane dialog appears.
To delete a WorkPlane
Choose WorkPlane > Delete Work Plane then choose the WorkPlane you want to delete from the submenu.
2 Choose the Grid category. 3 Enter new values in the Spacing dX and dY fields
to change the spacing between major grid lines.
2 Choose the Grid category. 3 Select the Grid Dots or Grid Lines button. 4 Click OK (or click Apply to continue setting
preferences).
To zoom in
1
Choose the Zoom In button in the Main Tool Palette. area where you want to zoom in, then click.
2 Choose the Grid category. 3 Enter new values in the X Size and Y Size fields
to change the number of cells in the grid. preferences).
Choose View > Zoom In, or press CommandPlus (+). The view zooms in, using the center of your view as the center point.
OR
Press the ] key.
2 Choose the Grid category. 3 Select the Snap to Grid at Startup checkbox. N O T E : For more information, see Using Snaps,
which begins on page 321.
To zoom out
1
Choose the Zoom Out button in the Main Tool Palette. area you want to zoom out from, then click.
2 Choose the Grid category. 3 Under Grid Color, click the New button. The
Color dialog appears.
Choose View > Zoom Out, or press CommandMinus (-). The views zooms out from the center of the WorkPlane.
OR
Press the [ key.
4 Choose the color you want and click OK. 5 Click OK (or click Apply to continue setting
preferences).
Zoom Options
Custom Workshop Pro provides a variety of zoom options to help view your drawing precisely. In addition to zooming in and out, you can return to a previous zoom scale, zoom to fit your entire drawing in the view, and many others.
OR
Ctrl-click the design window and choose Zoom Previous in the shortcut menu.
OR
Ctrl-click the design window and choose Zoom All in the shortcut menu.
OR
Ctrl-click the design window and choose Zoom Window in the shortcut menu.
To pan
Hold down the Space bar, then drag to pan across the drawing. Release the Space bar to deactivate the pan function.
OR 1
Choose the Dynamic Pan button in the Main Tool Palette. to set the view.
To zoom in on a selection
1 Select the object to which you want to zoom. 2 Choose View > Zoom Select. OR
Ctrl-click the design window and choose Zoom Select in the shortcut menu.
OR 1 Select the object you want to change. 2 Choose Window > Pen Color. The Pen Color dialog
appears.
3 Choose a color and close the dialog. 4 04 Punch! Home Design Studio Pro Users Guide
2 Choose Window > Pen Color. The Pen Color dialog 3 Choose the color you want. Each object will be
drawn in this color.
2 Choose the Display Category. 3 From the Object Type pop-up menu, choose
curve.
2 Choose the Colors Category. 3 Under Background, click the thumbnail. The
Colors dialog appears.
4 Select the color you want and click OK. 5 Under Foreground, click the thumbnail. The
Colors dialog appears.
2 Choose the Display Category. 3 From the Object Type pop-up menu, choose
Surface or Solid. Display options appear. resolution you want.
6 Select the color you want and click OK. 7 (optional) Click Apply to see your changes. 8 Click OK.
4 From the Resolution pop-up menu, choose the 5 (optional) Enter the number of isometric lines
you want in the U and V fields.
choose Off, On or Smart. Smart displays edges if they can be rendered within a certain amount of time. From the Edge Color pop-up menu, choose the method you want to determine the edge color.
Show/Hide Objects
You can control your view by choosing to show or hide objects at any time. You can access the ShowHide Tools in the Show-Hide menu. You can also access a limited selection by right-clicking an object. To show objects, they must first be hidden. Once youve shown or hidden objects, you can invert the display to switch hidden and showing objects. You can also turn on and off parents of objects. You can access the Show-Hide palette in the Window menu (Window > Show-Hide).
OR 1
Choose the Show Only button in the Show-Hide toolset. other objects are hidden.
2 Select the object you want to show. All N O T E : To select multiple objects, hold down the Shift key as you select.
OR 1
Choose the Hide button in the Show-Hide toolset. object is hidden.
2 Select the object you want to hide. The N O T E : To select multiple objects, hold down the Shift key as you select.
By default, there are three drawing layers: Construction, Dimension, and Layer1. All objects are drawn on Layer1, but can be moved to another layer easily. An object can only be displayed on one layer, but you can view more than one layer at a time.
Organizing Layers
You can create new top layers and sub-layers for your drawing. Changes made to top layers affect their sub-layers. So if you lock a top layer, its sublayers are also locked. If you delete a top layer, its sub-layers are also deleted, and so on. Top layer that have sub-layers appear with an arrow to their left. You can expand and collapse the list by clicking the arrow. You can place sub-layers within sub-layers, creating a subtree.
2 Click the Layers tab. The Layers appear. 3 Select the an empty cell to set the work layer. OR
Double-click the name of the layer you want to set as the work layer.
N O T E : Sometimes options are grayed out because they cannot move in that direction.
To hide/show a layer
Select a cell to turn the layer on or off.
OR
Ctrl-click a layer name and select New Layer from the shortcut menu. A new layer appears.
OR
Ctrl-click a cell and choose Show or Hide from the shortcut menu.
To isolate a layer
Ctrl-click the cell of the layer you want to isolate and, from the shortcut menu, choose Isolate Layer. All other layers are hidden.
To delete a layer
1 Select the layer you want to delete. 2 Click the Delete Selected Layer button. N O T E : Deleting top layers deletes all sublayers, as well.
To expand sub-layers
Click the arrow next to the layer name to expand or collapse the sub-layer.
OR
Ctrl-click the layer name and choose Expand Item from the shortcut menu.
OR
Ctrl-click the cell and choose a color from the shortcut menu.
Locking Layers
You can lock layers so no further changes can be made to objects that appear on that layer. The column to the right of the layer name controls the lock feature.
To lock/unlock a layer
Select a cell to turn the lock on or off.
OR
Ctrl-click a cell and choose Lock or Unlock from the shortcut menu.
Glossary
Numerics _____________
3D cutaway slider
A feature of Punch! 3D View that allows you to peel away layers of your design. Using the icon above the slider, you can control the direction from which the cutaway originates. Also called Dollhouse View. A feature of Punch! 3D View that allows you to move around and view your entire design from above. You can establish views from any angle and save views for future use. See also 3D walk through, controlled walkthrough view, controlled fly-around view. 3D View is a tool that allows you to move around and view your design in photo-realistic 3D. There are three window size options for viewing in 3D View: 3D Quarter View, Split Plan, and 3D Full View. Using 3D View you can add colors and materials to the objects and entities in your design, including walls, furniture, roofs, walkways, and much, much more. See also 3D fly around, 3D walk through, accessory, controlled fly around, controlled walk through, material. A feature of Punch! 3D View that allows you to move around and view your design as if you were walking through it. You can establish views from any angle and save views for future use. See also 3D fly around view, controlled walkthrough view, controlled fly-around view.
A ________________
accessory
Decorative items such as drapes, shutters, or wall art that you can place in Punch! 3D View. Accessories are designed to track the walls, meaning they can only be placed on wall segments and will move with those walls. A drawing component that gives information about the drawing. Examples of annotations include dimensions, text, and leaders. An entity consisting of two points connected by a gradually curved segment. Arcs can be used to create interior and exterior walls, staircases, railings, property and boundary lines, pathways and driveways as well as retaining walls. See also circular arc, detail tab, circle, oval, polygon, polylines, rectangle, square, multigon, curve. A feature of Punch! 3D View that allows you to quickly add selected objects, plants, trim, colors, and materials to your design with one click.
annotation
arc
3D View
AutoClick Placement
3D walk through
B ________________
baluster beam
One of a series of vertical supports between beams for a handrail. A structural element that helps support a building or heavy load and take the weight off the walls or roof above. Punch! allows you to create beams made of steel, wood or a custom material.
Glossary
building pad
An area of firm, level ground upon which a buildings foundation is made. when stored. When the file or program is open or recalled, the formula activates or decompresses the information so it appears as it was originally.
C ________________
cased opening centerpoint
A door-shaped opening in a wall, which is framed like a doorway. A centerpoint is a point within a circle, from which the radius and equidistance can be determined. See also circle, curve. A geometric entity defined by a centerpoint and a radius. Punch! allows you to convert circles to walls, floors, decks, and topographical objects such as retaining walls and ground fill areas. A circle differs from a curve in that a circles points are equidistant from the centerpoint. See also curve, arc, circular arc, oval, polygon, polylines, rectangle, square, multigon. An entity consisting of a segment between two points on a circle. Circular arcs can be converted into interior and exterior walls, staircases, railings, property and boundary lines, pathways, and driveways, as well as retaining walls and many more objects. See also arc, detail tab, circle, oval, polygon, polylines, rectangle, square, multigon, curve. A feature of Punch! 3D View that allows you to display your project in a semi-transparent mode. ClearView allows you to see nearby surfaces, even while items or surfaces behind them are also visible. A temporary storage area for data you have cut or copied. A clipboard can only hold one item at a time. See also paste, edit menu. An acronym for Compression/Decompression, is a program that analyzes large files and programs for repetition and redundancies. When found, they are replaced with a formula to reduce or compress the number of bytes the file or program consumes
color ramp
A color selection method in which you choose a color from a spectrum organized by shade and hue, then use the color library to find the correct shade. Colors appear from light to dark. A feature that allows you to orient your design to north. You can establish the true north setting for your design, which will affect the position of the sun and the shadows, as well as determine the best location for a deck, pool or large windows. See also true north. Realistic 3D features such as drapes, wainscoting, furniture, paint, and other real-world items that can be viewed in your 3D View window. A geometric entity consisting of a smoothly sloping segment. Punch! allows you to create curves and convert them to walls, floors, decks, and topographical objects such as retaining walls and ground fill areas. See also circle, arc, circular arc, oval, polygon, polylines, rectangle, square, multigon. The amount of slope in a curved segment. Curve Tension is measured between 1 and 50, with 1 equaling only a slightly curved segment, and 50 equaling a greatly-exaggerated curve.
compass
circle
content
curve
circular arc
curve tension
ClearView
D _________________
Decorator Palette diameter
A 3D View feature that allows you to organize and store colors and materials for your 3D design. A geometric measurement that describes the distance, through the center, between points on a circle. See also circle. An annotation that describes the length, width or height of an object or entity. See 3D cutaway slider.
clipboard
codec
dimension
dollhouse view
See header. A small window set vertically in a gable, that projects from an angled roof. See also gable roof, gambrel roof, hip roof, roof pitch.
allows you to control the elevation of everything, from your foundation to a window or light switch. See also elevation slider.
elevation field
A dynamic interface feature that allows you to change the working elevation or a selected objects elevation by simply entering the values you want and pressing the Enter key. This on-the-fly feature does not require you to click in the field or perform any other action to enter the desired elevation values.
drag
ellipse entity
Drag is a manual action performed using your mouse, to move an object or entity from one location to another. You select the object or entity, hold down your left mouse button, then drag your mouse to the desired location and release the mouse button to drop the object. The ratio between the size of your drawing screen and the real-world object you are drawing. Higher values on the screen units side make it easier to draw small details. Higher values on the world units side make it easier to draw large details. Also called plan scale.
See oval. 2D items such as lines, arcs, and circles that have not been assigned properties and do not display in 3D. See also object. To convert a two-dimensional object into a threedimensional object by giving the object depth. Extrude is available in 3D Custom Workshop Pro.
drawing scale
extrude
F _________________
fill
Punch! defines the term fill in two separate contexts. When drawing geometric entities, fill refers to a solid color or hatch pattern that appears inside of a closed entity, such as a rectangle or circle. When drawing topography objects, fill is a man-made deposit of natural soils or rock products and waste materials used to raise an area of land or to provide a bed for plants or a pool. An editing feature that allows you to select an object and reverse it horizontally or vertically. An opening in the floor used to allow stair access or to create a loft. See 3D fly around.
DWG DXF
The binary file format used by AutoCAD. An ASCII- or binary-based file format developed by Autodesk, Inc. and widely supported by CAD programs.
flip
E _________________
elevation
A measurement that describes an object or entitys distance above or below the working level. Topographic elevation refers to an object or entitys distance above or below sea level. Punch!
Glossary
foundation
An architectural structure that transmits loads from a building to the underlying ground. It supports the weight of the building and provides stability. See beam.
H _________________
header
A structural element above a door or window that transfers stress to the load-bearing studs on either side of the opening. A roof defined by four evenly sloped planes meeting at a ridge peak. A hip roof is supported by hip rafters at each of the four corners. See also dormer, gable roof, gambrel roof, roof pitch. An acronym for heating, ventilation, and airconditioning. A construction term that refers to objects associated with temperature control and air flow throughout a building, such as air ducts, air conditioners, furnaces, and so on.
hip roof
An editing feature that allows you to rotate an object or entity, by clicking and dragging.
G ________________
gable roof
A roof defined by two evenly sloped planes of equal lengths meeting at a ridge peak. The sloped sides are supported by two equally-sized triangular wall extensions, known as gables. See also dormer, gambrel roof, hip roof, roof pitch. A roof defined by four pitches; two on each side. The bottom slopes of each side are more steep than the top slopes. Gambrel roofs are common on barns. See also dormer, gable roof, hip roof, roof pitch.
hvac
J _________________
join
An editing procedure in which two arcs, lines, or polylines, whose endpoints are nearby, are converted into a single entity. See join sensitivity. A setting that determines the acceptable distance between the endpoints of two entities, before they can be joined. A structural element that runs horizontally from wall to wall in support of ceiling or floor. A joist is typically supported by a beam. See beam, rafter.
gambrel roof
join sensitivity
joist
L _________________
line grid
A geometric entity consisting of two points, connected by a straight segment. Punch! lets you use lines to define property boundaries, and so on. Walls and other objects may be comprised of lines, with additional properties such as width and height. See also arcs, circles, ovals, polygons, polylines, rectangles, squares.
A visual drawing aid consisting of evenly spaced horizontal and vertical lines. In 2D plan view, grids are always oriented on the ground. 3D grids allow you to draw on the front or sides (lateral) of an object. See also Snap to Grid.
M _________________
material
A material is a textured or decorated object that affects another object or entitys appearance. Brick, stone, carpet, fabric, wood, and grass are all examples of materials Punch! offers to enhance and customize your design. See also color tab, paint tab. An editing feature that allows you to select an object and place a horizontally or vertically reversed copy of it. A geometric entity consisting of multiple points, connected by straight line segments. Punch! allows you to convert multigons to walls, floors, decks, stairs, railings, and topographical objects, such as retaining walls and ground fill areas. Also called a polygon. See also arc, circle, oval, polylines, rectangle, square, curve, detail tab.
An editing feature that allows you to control the size and location of an entire object. Using object selection mode, you can modify the size and location, without affecting the proportion. See also point selection mode. An annotation consisting of a length dimension that appears at a specific distance from the object or entity it is measuring. A measure of an objects transparency. The more opaque an object is, the less transparent it is. See also translucent, transparent. A file management feature that allows you to create custom categories to sort and store objects, templates, and trim. This is useful when placing many different types of objects or trim throughout your design and while working with an assortment of templates. A geometric entity consisting of a closed curve that resembles a flattened circle. Punch! lets you use ovals to define property boundaries, animation paths, and so on. Walls and other objects may be comprised of lines with additional properties, such as width and height. See also arcs, circles, multigons, polylines, rectangles, squares.
offset dimension
mirror
opacity
multigon
organizer
oval
N _________________
notation
An annotation in the form of text, that can be used as a label, reminder, or description; any type of information you want to include for yourself or anyone viewing your design. An editing feature that allows you to use the arrow keys to move a selection one grid unit to the left, right, top, or bottom. When Snap to Grid is turned off, Nudge moves the object or feature one pixel at a time, instead of one grid unit. See also grid, Snap to Grid.
nudge
P _________________
palette
A collection of colors and materials you choose and organize, based on your design needs. Creating a palette is very helpful when working with and applying a variety of colors and materials throughout your design, because you can organize the contents into groups and name each group, based on where it belongs in your design. See also 3D View. A viewing tool that lets you scroll, horizontally or vertically, over your design. See also zoom tool. A 2D representation of a design in which the drawing is viewed from above.
O _________________
object
A representation of a real-world item such as a door, window, furniture or plant. An object may be comprised of entities, such as lines, circles, and polylines in 2D, but in 3D View, the object will be displayed as a realistic item. See also entity.
pan tool
plan view
Glossary
plan scale
See drawing scale. A sorting feature that allows you to display only plants that meet your criteria. For instance, you can use the PlantFinder to narrow the offerings to only those plants that require only minimal sunlight. See multigon. An add-on application that allows you to enhance your Punch! project.
room template
PlantFinder
A predrawn design, for a kitchen, bath, or other room, that you can place in your drawing, then customize to fit your own design.
S _________________
saltbox roof
A roof defined by two evenly sloped planes of unequal lengths meeting at a ridge peak. The sloped sides are supported by two irregularly-sized triangular wall extensions. See also dormer, gable roof gambrel roof, hip roof, roof pitch.
polygon
PowerTool
proxy settings
A virtual buffer between your computer and the information you are accessing on the Internet. Proxy settings can be customized to restrict your computer from certain information.
R ________________
rafter
A structural element that extends from the top of a wall to the ridge peak and supports a roof. A geometric entity consisting of four points, connected by four straight line segments. Punch! allows you to convert rectangles to walls, floors, decks, stairs, railings, and topographical objects, such as retaining walls and ground fill areas. See also arc, circle, oval, multigon, polyline, multigon, square, curve, detail tab. To reverse the effects of an undo command. See also undo. See grid.
rectangle
scale
See drawing scale. An editing feature that allows you to place items at regular points in your drawing. When Snap to Grid is turned on, items that are placed in the design window are automatically snapped, or placed, to align with the current grid. By default, Snap to Grid is turned on. A rectangle in which all four sides are of equal length. Punch! allows you to convert squares to walls, floors, decks, stairs, railings, and topographical objects, such as retaining walls and ground fill areas. See also arc, circle, curve, detail tab, oval, multigon, polyline, rectangle. A structural element that runs vertically in support of the walls. Most building codes require studs to be placed every 16", to provide adequate support. See also framing beam, joists.
Snap to Grid
redo
square
A structural element that ties the ends of floor trusses together. See also framing beam, beam. The angle of a roof commonly expressed as a ratio of vertical rise to horizontal run. A pitch of 8:12 means that the roof rises 8 for 12 of horizontal run.
roof pitch
stud
symbol
unit of measurement
T _________________
template texture
See room template. A material surface, such as wood or brick, applied to a 3D wall or object. See also material. A characteristic of a material or object that describes lights ability to pass through it. Translucency differs from transparency in that a transparent object, such as clear glass, can be seen through, while a translucent object, such as frosted glass, only allows light to pass through. See also transparent, opacity. A characteristic of a material or object that describes your ability to see through it. See also translucent, opacity. A navigational term referring to the direction of the North Pole relative to the navigators position. See also compass. A structural element that helps support a roof, top floor or beam. A truss is designed in a triangular shape and is stronger than a beam. See also, beam, joist.
The notation system used to enter and display distances, angles, and areas. Punch! allows you to select either English, to display measurements using feet and inches, or Metric, to display measurements using meters. An acronym for Uniform Resource Locator, which specifies a websites unique address. Typically, URLs are prefaced by http://www. A method for determining hardiness zones. Hardiness zones are determined based on average temperature and amount of sunlight.
URL
translucent
transparent
true north
truss
V _________________
virtual ruler
A visual drawing aid that allows you to determine lengths, in feet and inches. The virtual ruler can be positioned in any way and extended to reach from one end of a design to the other. Virtual Reality Modeling Language, a standard file format for representing 3D objects on the World Wide Web.
U _________________
undo
To reverse the effects of the most recent draw or edit operation. Punch! allows you to undo up to 50 operations. See also undo parameters. A setting that allows you to determine the number of operations you can undo. Punch! allows you to undo up to 50 operations, however, higher values may impact performance.
VRML
undo parameters
W _________________
wainscotting
A decorative interior wall surface, typically made of wood, that contrasts with the wall surface above it. See 3D walkthrough.
walkthrough
Glossary
window grill
The vertical and horizontal strips of wood in a window that separate the panes of glass. Punch! allows you to customize your window grill style, so your window has one large piece of glass, or multiple panes. See header.
The wood casing around the outside of a window opening. See elevation.
A working floor is a term that describes which level of your design you are currently working on.
Z ________________
zone map
See USDA zone map. A setting that allows you to control how much magnification is applied each time you click the zoom tool. A viewing tool that allows you to magnify your drawing.
zoom factor
zoom tool
Index
Numerics
2D arranging windows 90 objects 34 panning the view 24 reset view 24, 256 symbols 34 view 24 viewing in 3D 30 zooming 24 2D tool palette (3D Custom Workshop Pro) 300 3D adding shadows 96 arranging windows 90 floating view 90 lighting intensity 95 objects 34 viewing speed 92 viewpoint 92 walkthrough 90 3D cutaway slider 29 3D fly around view in Door Designer 257 in Fireplace Assistant 263 in Window Designer 257 3D lighting intensity in Fireplace Assistant 265 3D objects nudge (3D Custom Workshop Pro) 333 resize 44 resize (3D Custom Workshop Pro) 339 3D selection tool 31 3D tool palette (3D Custom Workshop Pro) 324 3D view customizing 101 decorator palette 99 opening a window 90 printing 61 saving 101 3D viewing speed in Door Designer 257 3D walk through in Fireplace Assistant 263 3-point freehand roof 176 4-point freehand roof 176
A
accessories 135 organizer 45 add cabinet hardware 143, 205 add door hardware 132 add point 66, 222 adding shadows 95 shadows (Fireplace Assistant) 265 adding points (Site Planner) 201 aerial view, altitude 91 age, customizing plant 37 air conditioning unit adding 186 rotating 186 air ducts, placing 184 align faces (3D Custom Workshop Pro) 390 align object (3D Custom Workshop Pro) 389 align text 76 alignment angles (3D Custom Workshop Pro) 293 alignment options 85 alter roof slope 177 altitude, aerial 91 ambient light (3D Custom Workshop Pro) 341 angle verification 294 angled text 77 annotations 76 apply color 40 in 3D Custom Workshop Pro 394 apply material 43 in 3D Custom Workshop Pro 394 in Fireplace Assistant 264 arc center point (3D Custom Workshop Pro) 303 circular arc door components (Door Designer) 233 circular window casings (Window Designer) 248 drawing 218 on tangent (3D Custom Workshop Pro) 303 open arc door components (Door Designer) 233 open arc window casings (Window Designer) 247
Index
start, end, on (3D Custom Workshop Pro) 302 three points (3D Custom Workshop Pro) 303 two points (3D Custom Workshop Pro) 302 area verification 294 Auto Reset Tools in Door Designer 232 in Window Designer 246 AutoClick Placement 44 auto-floor 127 automatic dimensions, turn off 87, 128 automatic roof generate 174 generation options 122 automatic roofs (QuickStart) 117 auto-rotate (3D Custom Workshop Pro) 404 autosnap options 84 axis visibility 404 Azimuth (Site Planner) 200 camera (PhotoView) 269 camera angle 92 cased opening 48 ceiling changing height 127 placing automatic ceiling 129 ceiling and floor outlets, placing 148 ceiling fan 151 ceiling heights, setting 72 ceiling speaker 154 center text 76 center, snap to in Door Designer 241 in Window Designer 255 chain link fence 208 chamfer 66 in Door Designer 236 in Window Designer 250 chamfer 2D object (3D Custom Workshop Pro) 378 chamfer 3D objects (3D Custom Workshop Pro) 382 change 3D Custom Workshop Pro layer 376 object name 375 object resolution 375 object type 377 solid 377 to surface 377 direction (3D Custom Workshop Pro) 375 exterior wall length 126 font of annotations 76 roof pitch 177 roof slope 177 style of line 221 thickness of line 220 width, pathway 206 change object resolution 405 check objects (3D Custom Workshop Pro) 294 chimney dimensions (Fireplace Assistant) 262 circle center point (3D Custom Workshop Pro) 303 one point (3D Custom Workshop Pro) 303 opposite points (3D Custom Workshop Pro) 304 tangent to three existing curve (3D Custom Workshop Pro) 304 tangent to two existing curves (3D Custom Workshop Pro) 304 three points (3D Custom Workshop Pro) 304 circle door casings, drawing (Door Designer) 232 circle window casings, drawing (Window Designer) 246 circles, drawing 216 circular arc, drawing 218 circular duplicate (3D Custom Workshop Pro) 388 circumscribed polygon (3D Custom Workshop Pro) 309 clear 64 ClearView 92 clipboard 64 closet (QuickStart) 116 closing files 54
B
backup generator 159 backup generator panel 159 baluster spacing 194 base trim 39 baseboard heaters 187 basic terminology 12 bathroom (QuickStart) 116 bathtubs, placing 168 battery power supply, uninterruptible power supply 160 bay wall 130 beam (foundation) dimensioning 122 length 122 stiffener 122 beam (framing) size 225 specifying type 225 bearing (Site Planner) 200 bedroom (QuickStart) 116 blend 3D objects (3D Custom Workshop Pro) 382 blinds 135 block (3D Custom Workshop Pro) center point 325 diagonal points 326 two points 325 type XYZ values 326 break a wall 130 bring to front 221 building green 28
C
cabinet hardware, add or remove 143, 205 cable jack 152 calculating construction costs 277 calculating square footage 75
color 404 3D Custom Workshop Pro background 290 foreground 290 object 290, 393 pen 290 apply 40 apply custom 42 background 26 ClearView 27 find applied 42 grid line 27 inactive floor 26 interior fill 26 plan layer 25 preferences 17 reset all 28 topography line 27 wireframe background 27 color ramp 41 color, printing plan in 59 colors organizer 45 colors, preferences 16 column material (framing) 226 size (framing) 226 combine objects (3D Custom Workshop Pro) 344, 384 concept explorer (3D Custom Workshop Pro) 284 cone (3D Custom Workshop Pro) center point 327 diagonal points 328 two points 328 conic four points (3D Custom Workshop Pro) 305 three points (3D Custom Workshop Pro) 305 two points (3D Custom Workshop Pro) 305 connect object points (3D Custom Workshop Pro) 390 connector switches 149 construction costs, calculating (Estimator) 277 construction materials (RealModel) 102 content folder (PhotoView) 271 content library, preferences 16 content tab 9 contents, package 4 coordinate verification 294 copy 64 copy objects (3D Custom Workshop Pro) 372 copying objects between floors 69 corner, snap to in Door Designer 241 in Window Designer 255 count objects (3D Custom Workshop Pro) 294 counter bore hole (3D Custom Workshop Pro) 331 counter sink hole (3D Custom Workshop Pro) 331 cover surface (3D Custom Workshop Pro) 350 crown molding 39 cues, graphic 12 curtains 135 curve a pathway 206
curve door components, drawing (Door Designer) 234 curve tension 220 curve window casings, drawing (Window Designer) 248 curved edging 208 property line 200 railing 140 railing (deck) 197 staircase 138 staircases (deck) 195 wall 130 curves, drawing 219 custom color 42 custom color palette 41 custom doors (Door Designer) 234 custom room (QuickStart) 116 custom windows (Window Designer) 248 customize 3D view 101 customizing colors (Estimator) 276 customizing railing 141 cut 64 cut solid from profile (3D Custom Workshop Pro) 352 cutaway slider 29 cylinder (3D Custom Workshop Pro) center point 326 diagonal points 327 two points 327
D
deck cut-out 197 deck height, change 193 deck plan tab 191 deck properties 227 decks drawing 192 handrails 194 decorator palette 99 deep select tool (3D Custom Workshop Pro) 310, 332, 354, 372 default ceiling height 72 default views (Fireplace Assistant) 265 defining drawing method (Site Planner) 200 delete point 222 deleting a point (Site Planner) 201 design window 6 detail plan tab 215 diameter dimension 86 digital picture, importing in PhotoView 269 dim offset objects 401 dimensions adding between walls 86 change endpoint 87 changing location 128 hiding 87, 121, 128 dimensions, defining (Fireplace Assistant) 261 dimming lights 150 dining room (QuickStart) 116
Index
direction 3D Custom Workshop Pro change 375 show 375 display grid 293 display preferences (3D Custom Workshop Pro) 282 display settings 19 distance verification 294 dollhouse view 29 dome camera 155 door 48 door categories creating (Door Designer) 243 deleting (Door Designer) 243 renaming (Door Designer) 243 Door Designer 231 door dimensions, hiding 87, 128 door hardware, add or remove 132 door properties 131 doors 130 creating (Door Designer) 243 deleting (Door Designer) 243 door style 131 importing (Door Designer) 243 moving (Door Designer) 243 resizing 131 show features in 3D 101 swing angle 132 dormer 178 double doors 133 drag-and-drop, objects 34 drains, floor 166 drapes 135 drawing 3D blocks (3D Custom Workshop Pro) 325 3D cones (3D Custom Workshop Pro) 327 3D cylinders (3D Custom Workshop Pro) 326 3D prisms (3D Custom Workshop Pro) 328 3D pyramids (3D Custom Workshop Pro) 329 3D slabs (3D Custom Workshop Pro) 330 3D spheres (3D Custom Workshop Pro) 324 arc window casings (Window Designer) 248 arcs 218 arcs (3D Custom Workshop Pro) 302 circle door casings (Door Designer) 232 circle window casings (Window Designer) 246 circles 216 circles (3D Custom Workshop Pro) 303 circular arc door components (Door Designer) 233 circular arcs 218 conics (3D Custom Workshop Pro) 304 curve door components (Door Designer) 234 curve window casings (Window Designer) 248 curves 219 ellipses (3D Custom Workshop Pro) 305 holes (3D Custom Workshop Pro) 330 line door components (Door Designer) 234 line window casings (Window Designer) 248 lines 217 lines (3D Custom Workshop Pro) 300 multigon door components (Door Designer) 233 multigon window casings (Window Designer) 247 multigons 219 open arc door components (Door Designer) 233 open arc window casings (Window Designer) 247 oval door casings (Door Designer) 232 oval window casings (Window Designer) 246 ovals 216 polygon door casings (Door Designer) 233 polygon window casings (Window Designer) 247 polygons 217 polygons (3D Custom Workshop Pro) 306 rectangle door casings (Door Designer) 232 rectangle window casings (Window Designer) 246 rectangles 216 splines (3D Custom Workshop Pro) 309 squares 216 drawing scale, setting 21, 72 driveway 206 ducts, placing 184 duplicate, along path (3D Custom Workshop Pro) 389 duplicate, circular (3D Custom Workshop Pro) 388 duplicate, linear (3D Custom Workshop Pro) 387 dynamic rotate 403
E
edging 207 edit patio 204 edit property line 200 edit text 77 editing a drawing 63 editing a point (Site Planner) 201 editing objects 44 electrical outlet 148 electrical plan tab 147 elevate to an existing surface 68 elevating objects 67 elevating, PhotoView image 271 Elevation Editor 47 elevation slider 7 elevation, adjusting 90 in Fireplace Assistant 263 ellipse center point (3D Custom Workshop Pro) 305 diagonal points (3D Custom Workshop Pro) 305 major axis (3D Custom Workshop Pro) 306 opposite points (3D Custom Workshop Pro) 306 three points (3D Custom Workshop Pro) 306 ellipses, see drawing circles and ovals 216 email plans 58 endpoint, snap to in Door Designer 240 in Window Designer 255 Estimator 275 excavate topography 213 existing files, opening 54
exiting 55 export a pricelist (Estimator) 277 fireplace to 3D Custom Workshop (Fireplace Assistant) 265 export file (3D Custom Workshop Pro) 285 extrude solid from profile (3D Custom Workshop Pro) 351 extruding surface (3D Custom Workshop Pro) 350 eyeglasses 93
F
face dimensions (Fireplace Assistant) 261 family room (QuickStart) 116 fan, ceiling 151 features, moving between plans 69 fences drawing 208 file format (PhotoView) 270 file, export (3D Custom Workshop Pro) 285 file, import (3D Custom Workshop Pro) 285 files closing 54 new 54 opening 54 printing 59 saving 55 fill 207 region 202 reshaping 202 fillet 66 in Door Designer 236 in Window Designer 250 fillet 2D object (3D Custom Workshop Pro) 378 fills 220 find applied 42 firebox dimensions (Fireplace Assistant) 261 flat roof 177 flat screen television 153 flip in Door Designer 237 in Window Designer 252 PhotoView image 272 flip view 397 flip, entire plan 67 float above topography 69 floating 3D view 29 flood lights, adding 151 floor cutout, drawing 141 floor drains 166 floor plan tab 125 floor speaker 154 flooring automatic 129 drawing manually 141 joists 224 reshaping 141 floors, adding 137 flowers 36
flush right text 76 fly around adjusting altitude (Fireplace Assistant) 264 adjusting speed 92 center of reference 91 in Door Designer 257 in Window Designer 257 speed (Door Designer) 257 follow topography 69 font 77 forum 13 foundation piers 123 foundation properties 120 foundation slab 120 foundation slope, changing 123 foundation width 120 foundation, concrete slab 120 foundation, reshaping 121 foundation, show/hide dimensions 121 four-point freehand roof 176 framing beam 224 framing material 224 framing, render in 92 free rotate 66 in Door Designer 235 in Window Designer 249 freeze detector 160 French doors 133
G
gable roof 174 gambrel roof 180 garage (QuickStart) 116 gas bib 166 gate adding 210 resizing 210 gates 208 glass break detector ceiling mounted 156 wall mounted 156 glow (lighting) 150 going green 28 green tips 28 grid 83 display 293 display (3D Custom Workshop Pro) 401 size 401 spacing 293 style 293 style (3D Custom Workshop Pro) 401 grid settings in Door Designer 239 in Window Designer 254 grid spacing 84 grid style 84 grid, displaying 84 grill settings, window 135
Index
ground fill region 202 group objects (3D Custom Workshop Pro) 341, 375 growing, plants 38 guide, about this 12 installation 4 insulation, specifying 224 intensity, lighting 95 in Fireplace Assistant 265 intercom 160 interrupt rendering 94 intersection, snap to in Door Designer 241 in Window Designer 255 inverse fillet 66 in Door Designer 236 in Window Designer 250 irregular walls 130
H
hallway (QuickStart) 116 handrails (deck) height 194 handrails (deck) remove 194 hardiness zone maps 37 hearth dimensions (Fireplace Assistant) 262 hearth, include (Fireplace Assistant) 262 heat detector 157 heat pump 186 heat/vent lights, dimming 150 heating units, adding 186 hide axis 404 hide features in 3D 101 hide Floor Plan Trace image 79 hide objects (3D Custom Workshop Pro) 284 hide plan layers 25, 82 hide points (3D Custom Workshop Pro) 343, 378 hide tools (Estimator) 276 hide windows 404 hip roof 174 history list 10, 64 hole (3D Custom Workshop Pro) 330 hole, counter bore (3D Custom Workshop Pro) 331 hole, counter sink (3D Custom Workshop Pro) 331 home automation touch-panel 158 home plans, sample 54 home security, adding 154 home theater, adding 153 hose bib, placing 166 hot water heater 171 how to estimate materials needed 277 How-To Center 7 hvac tab 183
J
jacks, phone and cable 152 join sensitivity (Door Designer) 238, 252 joist spacing 121 joists angle, specifying 225 material, specifying 225 size, specifying 225 spacing, specifying 225
K
kitchen (QuickStart) 116
L
landing, staircases 138 landscape plan tab 199 landscape, designing 199 laser alignment 85 lathe solid (3D Custom Workshop Pro) 351 launch 3D Custom Workshop Pro 282 Elevation Editor 48 Estimator 276 Floor Plan Trace 78 launch PowerTool 79 laundry room (QuickStart) 116 layer change (3D Custom Workshop Pro) 376 print (3D Custom Workshop Pro) 288 layer, viewing plan 25, 83 layers color 408 delete 407 lock/unlock 408 new 407 organizing 407 rename 407 visibility 407 work layer 406 layers, concept explorer 406
I
identify color material in 3D 31 import file (3D Custom Workshop Pro) 285 importing 55 importing (Floor Plan Trace) 78 importing DXF 215 importing image (PhotoView) 270 importing objects 34 inscribed polygon (3D Custom Workshop Pro) 309 insert faces (3D Custom Workshop Pro) 390 insert PhotoView image 270 inserting a point (Site Planner) 201 Inspector 9 history 10, 64 in 3D Custom Workshop Pro 285 properties 9 tips & tricks 10
layers, viewing 24, 83 leader dimension 86 length dimension 86 length verification 294 library paneling 39 light switch 148 lighting adding (Fireplace Assistant) 265 adding interior 149 adding outdoor 95 adjusting ambient light (outdoor) 96 adjusting intensity (Fireplace Assistant) 265 adjusting intensity (outdoor) 95 adjusting suns shadow (outdoor) 96 daytime (outdoor) 96 dimming 150 line construction (3D Custom Workshop Pro) 302 double (3D Custom Workshop Pro) 301 midpoint (3D Custom Workshop Pro) 301 multiple (3D Custom Workshop Pro) 301 parallel (3D Custom Workshop Pro) 301 single (3D Custom Workshop Pro) 300 line door components, drawing (Door Designer) 234 line style 221 line window casings, drawing (Window Designer) 248 line with an arc (3D Custom Workshop Pro) 301 linear array object (3D Custom Workshop Pro) 389 linear duplicate (3D Custom Workshop Pro) 387 lines, drawing 217 living room (QuickStart) 116 load bearing walls, specifying 224 locating PhotoView image 271 lock objects (3D Custom Workshop Pro) 341, 375 log home components 35 lot properties 74
menu bar 6 minimum distance verification 294 mirror in Door Designer 237 in Window Designer 252 mirror object (3D Custom Workshop Pro) 387 modifying deck staircases 196 modifying staircases 139 motion detector 155 move to back (QuickStart) 116 move to front (QuickStart) 116 move, entire plan 70 moving along the grid 84 ceiling fan 152 features between plans 69 objects 65 objects between floors 69 Photoview image 270 plants 37 sinks 168 multigon door components, drawing (Door Designer) 233 multigon window casings, drawing (Window Designer) 247 multigon, drawing 219
N
network router 158 new view 397 new workplane view 400 notations 76 n-sided polygon (3D Custom Workshop Pro) 309 nudge 64 nudge 3D object (3D Custom Workshop Pro) 333 nudge object (3D Custom Workshop Pro) 312, 385
M
main tool palette (3D Custom Workshop Pro) 283 mantel dimensions (Fireplace Assistant) 262 mantel, include (Fireplace Assistant) 262 mass properties verification (3D Custom Workshop Pro) 294 master bedroom (QuickStart) 116 master pricelist, creating in Estimator 277 matching scale (Floor Plan Trace) 78 mate faces (3D Custom Workshop Pro) 390 material estimations (Estimator) 277 material importer 55 material, apply 43 material, applying (Fireplace Assistant) 264 material, attaching (RealModel) 105 material, find applied 42 material, printing template (RealModel) 104 materials organizer 45 measurement tools 8 measurements, preferences 16 measurements, using the Virtual Ruler 87
O
object color 404 color (3D Custom Workshop Pro) 393 nudge (3D Custom Workshop Pro) 312 object count (3D Custom Workshop Pro) 294 object libraries 34 object organizer 45 object resolution, change 405 object selection mode in Door Designer 238 in Window Designer 252 object-level editing 222 objects 55 combine (3D Custom Workshop Pro) 344 copying 69 copying between floors 69 editing 44 elevating 67 in Custom Workshop Pro align 389 align faces 390
Index
change name 375 change resolution 375 change type 377 circular duplicate 388 combine 384 connect points 390 copy 372 insert faces 390 linear array 389 linear duplicate 387 mate faces 390 mirror 387 nudge 385 path duplicate 389 reshape 2D 374 reshape 3D 374 resize 2D 317, 374 resize 3D 372 rotate 386 scale 386 simplify 377 stretch 390 subtract 385
moving 65 moving by coordinates 65 renaming 45 rotating 65 selecting (Door Designer) 238 selecting (Window Designer) 252 subtract 344 objects, moving between floors 69 office (QuickStart) 116 offset dimension 86 opacity, in ClearView 93 open staircases 139 opening 48 Organizers 45 outdoor hose bib 166 outlets, placing 148 oval door casings (Door Designer) 232 oval door casings, drawing (Door Designer) 232 oval window casings, drawing (Window Designer) 246 ovals, drawing 216
P
paint 40 palette, decorator 99 pan tool 24 paste 64 path duplicate (3D Custom Workshop Pro) 389 pathway 206 change width 206 straight or curved 206 patio 203 pen color palette (3D Custom Workshop Pro) 283 perimeter, foundation 120 perpendicular, snap to in Door Designer 241 in Window Designer 255 phone jack 152
photo beam 156 photo cell 158 photograph (PhotoView) 269 PhotoView 269 file format 270 tips for using 269 picture of my home (PhotoView) 272 piers, foundation 123 pitch, roof 177 placing bathtubs 168 ceiling and floor outlets 148 gas bib 166 hose bib 166 hot water heater 171 showers 169 sinks 167 sprinkler heads 211 toilets 166 plan tab, selecting 9 plan tabs 8 plan, views 24 planar properties verification 294 plans, customizing visible 25, 82 plant categories 36 plant database 38 plant growth meter 38 PlantFinder 38 plants adding 36 customizing age 37 find by name 38 grow 38 identify 37 moving 37 sorting 38 plants organizer 45 plants, growing 38 plotter 59 plumbing tab 165 point tools 300 point-level editing 222 points along curve (3D Custom Workshop Pro) 300 points, show/hide (3D Custom Workshop Pro) 343, 378 polygon circumscribed (3D Custom Workshop Pro) 309 door casings, drawing (Door Designer) 233 from curves (3D Custom Workshop Pro) 309 inscribed (3D Custom Workshop Pro) 309 n-sided (3D Custom Workshop Pro) 309 window casings, drawing (Window Designer) 247 polygons, drawing 217 pond, adding 207 post tension strand 123 PowerTools 79 preferences 16 preferences, reset (3D Custom Workshop Pro) 294 preview window 8 print 103
print templates (RealModel) 103 printer setup (RealModel) 103 printing 3D view 61 printing drawing in color 59 printing floor plans 59 print to fit page 60 print to scale 61 print, page layout (3D Custom Workshop Pro) 287 printing a pricelist (Estimator) 278 priority (QuickStart) 116 prism (3D Custom Workshop Pro) center point 328 diagonal points 329 two points 328 properties Inspector 9 property line 200 pumps (heat), adding 186 Punch! Home Design installing 4 registering 4 uses for 3 Punch! Online Community 13 punchsoftware.com 13 pyramid (3D Custom Workshop Pro) center point 329 diagonal points 330 two points 329
Q
QuickStart 59 second video 118
R
rafter material, specifying 226 size, specifying 226 spacing, specifying 226 rafter properties 226 railings adding 140 modifying 140 railings (deck) adding 197 RealModel 89, 102 attaching template textures & colors 105 scale 102 rearrange 3D objects (3D Custom Workshop Pro) 332 rearranging 2D objects (3D Custom Workshop Pro) 311 rearranging objects (3D Custom Workshop Pro) 385 recently opened files 54 recessed lights, dimming 150 rectangle center point (3D Custom Workshop Pro) 306 diagonal (3D Custom Workshop Pro) 306 door casings, drawing (Door Designer) 232 major axis (3D Custom Workshop Pro) 306
three points (3D Custom Workshop Pro) 306 window casings, drawing (Window Designer) 246 rectangles, drawing 216 redo 10, 64 reference grid 83 regenerate roofs in 2D (QuickStart) 117 region, fill 202 registering the program 4 registration 4 relative (Site Planner) 200 remove cabinet hardware 143, 205 remove door hardware 132 remove point 66 remove skirt trim 194 remove trim 39 remove wall trim 40 render shade (3D Custom Workshop Pro) 339 rendering options 94 rendering styles ClearView 92 framing 92 wireframe 92 rendering, adjusting quality 94 rendering, stopping process 94 replacing PhotoView image 271 requirements, system 4 reset 3D view 29 reset preferences (3D Custom Workshop Pro) 294 resetting 2D view 24, 82, 117, 256 reshape add point 66 add points (Door Designer) 236 add points (Window Designer) 250 decks 192 flooring 141 remove point 66 remove points (Door Designer) 236 reshape 2D object (3D Custom Workshop Pro) 374 reshape 3D object (3D Custom Workshop Pro) 374 reshaping, fill 202 resize 3D object (3D Custom Workshop Pro) 339 object 44 resize 2D object (3D Custom Workshop Pro) 317, 374 resize 3D object (3D Custom Workshop Pro) 372 resize exterior wall 126 resizing bathtubs 169 doors 131 gates 210 PhotoView image 272 railing (deck) 197 roofing 177 staircases 196 tubs 169 retaining walls 210 changing height 211
Index
reverse staircases 139 revolving surface (3D Custom Workshop Pro) 350 right align text 76 rim joists, specifying 226 roof flat 177 four-point 176 gable 174 gambrel 178, 180 hip 174 saltbox 181 three-point 176 roof cutout 178 roof options, automatic roof 122 roof pitch, change 177 roof slope, change 177 roof trusses 226 roof, resizing 177 roofing tab 173 roofs adding 174 automatically generate 174 constructing templates (RealModel) 104 room templates 145 rotate 65 dynamic rotate 403 hvac units 186 one point (3D Custom Workshop Pro) 386 three points (3D Custom Workshop Pro) 386 view 397 walls 128 rotate automatically (3D Custom Workshop Pro) 404 rotate entire plan 70 rotate, specified amount 66 in Door Designer 235 in Window Designer 249 rotated text 77 round polygon center point (3D Custom Workshop Pro) 307 diagonal points (3D Custom Workshop Pro) 307 major axis (3D Custom Workshop Pro) 307 three points (3D Custom Workshop Pro) 307 router, network 158 rules 220 scale, setting 21, 72 scanned image, importing (PhotoView) 269 scroll mouse zoom 24, 82, 242, 256 second floor, adding 137 security access keypad pedestal mount 158 wall mount 157 security camera 154 security contact 155 security control panel 157 security keypad 156 segment center, snap to in Door Designer 240 in Window Designer 255 segment offset, snap to in Door Designer 241 in Window Designer 256 segment, snap to in Door Designer 241 in Window Designer 256 select mask dialog, display (3D Custom Workshop Pro) 285 select material/paint tool 31 select objects (3D Custom Workshop Pro) 288 selecting in 3D 31 selection mode, object in Door Designer 238 in Window Designer 252 selection preferences (3D Custom Workshop Pro) 288 selection tool (3D Custom Workshop Pro) 310, 332, 354, 372 selection, rotating 65 send to back 221 serial number 111 settings, display 19 shade custom options (3D Custom Workshop Pro) 340 render options (3D Custom Workshop Pro) 339 shadows, adding 96 shadows, adding (Fireplace Assistant) 265 short cut key assign (3D Custom Workshop Pro) 286 create (3D Custom Workshop Pro) 286 delete (3D Custom Workshop Pro) 286 revert to factory settings (3D Custom Workshop Pro) 286 show axis 404 show Floor Plan Trace image 79 show objects (3D Custom Workshop Pro) 284 show points (3D Custom Workshop Pro) 343, 378 show QuickStart at startup 118 show tools (Estimator) 276 Show Topography Lines 87 show windows 404 show/hide tools 405 show-hide palette (3D Custom Workshop Pro) 284 shrubs 36 sidewalk 206 simple hole (3D Custom Workshop Pro) 330 simplify object (3D Custom Workshop Pro) 377
S
saltbox roof 181 sample plans 54 satellite dish 153 satellite receiver 153 save 3D view 101 save as 55 save to object library (3D Custom Workshop Pro) 286 saving files 55 scale differential (3D Custom Workshop Pro) 386 uniform (3D Custom Workshop Pro) 386 scale, defining (RealModel) 102
single point 300 sinks 168 Site Planner 200 skin surface (3D Custom Workshop Pro) 350 skirt trim (deck), editing 194 skylight 179 slab foundation 120, 123 slab height 120 slot polygon center point (3D Custom Workshop Pro) 308 diagonal points (3D Custom Workshop Pro) 308 major axis (3D Custom Workshop Pro) 308 three points (3D Custom Workshop Pro) 308 smoke detector 152 snap filter (3D Custom Workshop Pro) 284 snap filters (3D Custom Workshop Pro) 284 snap options 84 snap points alignment angles (3D Custom Workshop Pro) 293 creation angles (3D Custom Workshop Pro) 293 on/off (3D Custom Workshop Pro) 292, 321 percentage point (3D Custom Workshop Pro) 293 radius (3D Custom Workshop Pro) 293 snap points (3D Custom Workshop Pro) 291, 321, 344, 366, 391 snap to center (Door Designer) 241 center (Window Designer) 255 corner (Door Designer) 241 corner (Window Designer) 255 endpoint (Door Designer) 240 endpoint (Window Designer) 255 intersection (Door Designer) 241 intersection (Window Designer) 255 perpendicular (Door Designer) 241 perpendicular (Window Designer) 255 segment (Door Designer) 241 segment (Window Designer) 256 segment center (Door Designer) 240 segment center (Window Designer) 255 segment offset (Door Designer) 241 segment offset (Window Designer) 256 snap to grid, settings 83 snap to grid, turning off 84 snaps alignment 85 intersections 85 object center 85 on segment 85 on/off (3D Custom Workshop Pro) 321 segment center 85 snaps on/off (3D Custom Workshop Pro) 344, 366, 391 solid change extruded distance (3D Custom Workshop Pro) 353 change lathe angle (3D Custom Workshop Pro) 353 cut from profile (3D Custom Workshop Pro) 352 extrude from profile (3D Custom Workshop Pro) 351 sweep from profile (3D Custom Workshop Pro) 352
solids from profiles tools (3D Custom Workshop Pro) 351 spacing, baluster 194 speed tips 16 speed, fly-around 92 in Window Designer 257 speed, walk through 92 sphere center point (3D Custom Workshop Pro) 324 diagonal points (3D Custom Workshop Pro) 324 two points (3D Custom Workshop Pro) 324 type XYZ values (3D Custom Workshop Pro) 325 spline bezier (3D Custom Workshop Pro) 310 control point (3D Custom Workshop Pro) 310 interpolate (3D Custom Workshop Pro) 310 sketch (3D Custom Workshop Pro) 310 split view 29, 90 square footage, calculating 75 squares, drawing 216 staircases curved 138 landing 138 modify 139 open 139 resizing 196 reversing the direction 139 straight 138 staircases (deck) modifying 196 placing curved 195 placing straight 195 status bar 8 steps (deck) adding 195 changing the height 195 stiffener beams 122 changing length 122 dimensioning 122 stop rendering 94 straight edging 207 straight railing 140 straight railing (deck) 197 straight staircase 138 straight staircases (deck) 195 straighten a curved pathway 206 straighten curve in Door Designer 238 in Window Designer 253 straighten curved edging 208 stretch object (3D Custom Workshop Pro) 390 stud spacing 128 subtract objects (3D Custom Workshop Pro) 344, 385 sun position (real-world), customize 96 sun, time and date 96 support column material 226 support columns (framing) 224 support, technical 13 surface cap (3D Custom Workshop Pro) 353
Index
change angle (3D Custom Workshop Pro) 353 change extruded distance (3D Custom Workshop Pro) 353 cover (3D Custom Workshop Pro) 350 enclose (3D Custom Workshop Pro) 353 extruding (3D Custom Workshop Pro) 350 revolving (3D Custom Workshop Pro) 350 skin (3D Custom Workshop Pro) 350 surface from curves tools (3D Custom Workshop Pro) 350 survey plan 200 sweep solid from profile (3D Custom Workshop Pro) 352 switches, connector 149 symbols, 2D 34 system requirements 4 system settings 16 Training Center 12, 110 transparent fill 221 trees 36 trim 2D objects (3D Custom Workshop Pro) 379 trim, remove 39, 40 troubleshooting scroll mouse 24, 82, 242, 256 trusses 226 tubs, placing 168 tutorial videos 110 Tutorial, Step-by-Step 12 tutorial, written 12 two colors on one wall 130
U
undo 10, 64 unit of measure preferences (3D Custom Workshop Pro) 289 unit of measurement 20, 72 upper floor, adding 137 USDA zone maps 37 user interface preferences (3D Custom Workshop Pro) 282
T
tabs deck plan 191 detail plan 215 electrical plan 147 floor plan 125 foundation 119 hvac 183 landscape plan 199 plumbing 165 roofing 173 technical support 13 template organizer 45 template, printing textures 104 template, RealModel wall 103 templates 145 text adding 76 alignment 76 at an angle 77 edit 77 formatting 77 texture, attaching (RealModel) 105 thermostat 152 three-point freehand roof 176 tips & tricks 10 toilets, placing 166 toolbars 8 tools, measurement 8 toolset pop-up menus 6 topography lines, show 87 touch panel screen 158 tracing (Floor Plan Trace) 79 tracing, floor plan 79 tracking, constraining (Door Designer) 238, 252 trackpad change plan tab 9 pan 25 viewing floors 24 zoom 24 zoom (Door Designer) 242 zoom (Window Designer) 256
V
vents, placing 185 verify angle 294 area 294 coordinates 294 distance 294 length 294 mass properties 294 minimum distance 294 planar properties 294 volume 294 version number 111 video projector 153 videos, tutorial 12 view 2D plan 24 3D floating 90 3D fly-around 91 in Door Designer 242 adding shadows 96 adjusting lighting 95 aerial 91 all floors 24, 82 birds eye 91 camera angle 92 controlling 89 create new 397 dynamic rotate 403 flip 397 full plan 90 layer combinations 24 navigation speed 92 pan (3D Custom Workshop Pro) 403 plan layer combinations 25, 83
rotate 397 save 3D 101 working floor 24, 82 workplane 397 zoom (3D Custom Workshop Pro) 402 zoom options (3D Custom Workshop Pro) 403 view (3D Custom Workshop Pro) back 396 bottom 396 front 396 isometric 396 left 396 right 396 top 396 trimetric 396 View icons 6 view, adjusting lighting in Fireplace Assistant 265 view, floating 3D 29 view, reset 3D 29 view, split 29 viewing elevations in ClearView 92 viewing, working floor 75 viewpoint angle 30 viewpoint reference 91 viewpoint, set 3D 92 views, fly-around (Fireplace Assistant) 263 views, fly-around (Window Designer) 257 virtual ruler 7 hiding 87 visibility (QuickStart) 116 volume verification 294 VRML, exporting to 59
W
wainscotting 39 walkthrough adjusting elevation 90 adjusting elevation (Fireplace Assistant) 263 speed 92 view 90 view (Fireplace Assistant) 263 wall break tool 130 wall dimensions measure from center to center 128 measure from surface to surface 128 wall height (QuickStart) 117 wall options 127 wall properties (framing) 224 wall speaker 154 wall trace deck 192 wall width 127 walls 126 defining height 127 exact length exterior 126 irregular 130 retaining 210 retaining height 211
rotating 128 walls, constructing templates (RealModel) 104 wall-spacing dimensions 86 wheel mouse zoom control 24, 82, 242, 256 width, foundation 120 window categories creating (Window Designer) 257 deleting (Window Designer) 257 renaming (Window Designer) 257 Window Designer 245 window dimensions, hiding 87, 121, 128 window display 404 window molding 39 window, 3D view 90 window, grill settings 135 windows 133 arranging 90 creating (Window Designer) 257 importing (Window Designer) 257 moving (Window Designer) 257 wireframe, render 92 working elevation, setting 68 working floor button 7 working floor, viewing 24, 75, 82 workplane symbol, display 399 workplane view 3 points 399 create new 400 dim offset objects 401 front 399 global 399 offset 399 select objects 399 set origin 399 side 399 top 399 use view 399 workspace boundary (Door Designer) 238, 252
Z
zero-offset dimension 86 zoom in 2D 24 in 3D (Custom Workshop Pro) 402 zoom factor 117, 256 zoom factor, setting 24, 82 zoom tool 24, 82 zoom, setting the factor 82, 117, 256 zoom, troubleshooting wheel mouse 24, 82, 242, 256 zooming in 2D 82
Index