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Created by Edmund202

VAMPIRE COUNTS
Undead Rules
Undead: as per army book so far

This is a living document. If you have any ideas you would like to see in a fan made Vampire Counts army book please email me with suggestions at edmund202@hotmail.com

Created by Edmund202

The Black Art


Necromancy; The Lore Of Vampires
Lore attribute; Blood Law For every wound inflicted by the caster in the previous close combat phrase they gain +1 to cast/dispel. Signature spell; Invocation of ehek 4+/8+/12+ Target one of your own undead units or characters within 12/18/24. The targeted unit regains D6/2D6/3D6 Wounds worth of models, when utilised on Zombies 2D6/4D6/6D6 Wounds are regained. With the vampire or Ethereal rule, and non-infantry units, are harder to heal and only regain 1/2/3 Wounds. The Wounds in a unit are regained in a strict order. First, the champion is resurrected, and then other command models. These models are placed in the front rank, displacing other rank and file models as required. Once this has been done any rank and file models with multiple Wounds are healed back to the number of Wounds on their profile, then any remaining Wounds resurrect rank and file models normally up to the units starting strength, though Zombie units may be increased beyond this size. These models are added to the front rank until it reaches at least five models. Additional models may then be added to either the front or rear ranks. If the unit already has already has more than one rank, new models may only be added to the rear. Characters must be targeted separately to benefit from this spell. If the character is riding a non-cavalry mount the player must nominate whether the rider or the mount benefits from this spell. Alternatively this spell can be utilised to create a new unit of Zombies. Choose a point within 12/18/24 of the caster and place a Zombie model on it facing in any direction chosen by the caster and form up the rest of the unit around it. The new unit consists of D6+4/2D6+4/3D6+4 models and the front rank must consist of at least 5 models. The new unit must be at least 1 away from enemy units. Vanhels Danse Macabre 7+/21+ This spell can be cast on a friendly Undead unit within 12/all undead units within 12. Each unit must choose between one of the two effects below. If the target is not in close combat, it can immediately make a normal move as if it where in the Movement Phrase it can be a charge, wheel, or even reform. A unit charged by means of Vanhels Danse Macabre can react to the charge as normal and must take any necessary Psychology tests. A unit may only be affected by Vanhels Danse Macabre in this way once per Magic phase. Alternatively if the target is engaged in close combat, in the next Close Combat phase, all models in the unit benefit from the Always Strikes First special rule and may re-roll missed to hit rolls.

Created by Edmund202

Gaze of agash 8+/14+ This is a magic missile with a range of 24/36. If successfully cast, the Gaze of Nagash causes 2D6/3D6 Strength 4 hits. Curse of Years (Remains in Play) 8+/12+ This spell can be cast on any enemy unit within 18/36, even one engaged in close combat. When cast, roll a D6 for each model in the unit a score of 6 causes a Wound. If not subsequently dispelled, models in the unit suffer a Wound on a 5+ at the end of the next Magic phase. At the end of the following Magic phase they will suffer a Wound on a 4+ and so on, to a maximum of 2+. No armour saves are allowed against these wounds. Wind of Undeath 12+ Roll a D6 for every enemy unit on the table (even if in combat). On a roll of 4+ suffers a wound with no armour saves allowed. Also, a new Spirit Host unit is crewated within 12 of the carter, at least 1 from the enemy, with a number of equal to the number of Wounds inflicted by the spell. For example, if the Wind of Undeath inflicts 7 Wounds, the Spirit Host unit created consists of two bases, with a total of 7 Wounds. Hand of Dust 12+ One friendly character within 12 of the caster, or the caster themselves, has the Heroic Killing Blow ability until the next friendly Magic phase. agashs Vortex of Undeath 15+/25+ Remains in play. agashs Vortex of Undeath is a magical vortex that uses the small/large round template. Once the template is placed, the player then nominates a direction in which the Vortex of Undeath will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. Any model touched by the template must pass a strength test or be slain outright with no saves of any kind allowed. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice and a D6. The template moves the number of inches equal to the result of the D, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! Symbol). In the event, in subsequent turns, the Vortex of Undeath travels in a random direction and move a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent tuns, the Vortex of Undeath collapses in upon itself and is removed. For every wound inflicted by agashs Vortex of Undeath the controlling player may chose an undead unit or character that has suffered a wound earlier in the battle and heal it in the same way as in Invocation of ehek.

Created by Edmund202

LORDS
Vampire Lord
M 6 WS 8 BS 6 S 6 T 5 W 4 I 8

285 pts
A 5 Ld 10

Equipment: Hand Weapon Special Rules: Vampire Undead Wizard level 3 (Fire, Beasts, Metal, Light, Heavens, Shadow, Death or Necromancy) Mount (one choice only): Nightmare Barding Hellsteed Abyssal Terror Zombie Dragon

Magic Items: Common/Vampire Counts list up to a total of 150 pts Vampiric Powers: Any, up to a total of

150 pts

Options: Great weapon Additional hand weapon Lance (if mounted) 20 pts Long bow 8 pts Light armour 30 pts Heavy armour 135 pts Shield 225 pts Upgrade to level 4 wizard

6 pts 6 pts 10 pts 10 pts 3 pts 6 pts 3 pts 35 pts

Vampire Count
M 6 WS 7 BS 5 S 5 T 5

205 pts
W 3 I 7 A 4 Ld 9

Equipment: Hand Weapon Special Rules: Vampire Undead Wizard level 2 (Fire, Beasts, Metal, Light, Heavens, Shadow, Death or Necromancy) Mount (one choice only): Nightmare Barding Hellsteed Abyssal Terror

Magic Items: Common/Vampire Counts list up to a total of 100 pts Vampiric Powers: Any, up to a total of

100 pts

Options: Great weapon Additional hand weapon 20 pts Lance (if mounted) 8 pts Long bow 30 pts Light armour 135 pts Heavy armour Shield Upgrade to level 3 wizard

6 pts 6 pts 10 pts 10 pts 3 pts 6 pts 3 pts 35 pts

Created by Edmund202

Master ecromancer
M 4 WS 3 BS 3 S 3 T 4 W 3 I 3

175 pts
A 1 Ld 9

Equipment: Hand Weapon

Special Rules: Undead Options: Wizard level 3 (Death or Necromancy) Upgrade to level 4 wizard Mount (one choice only): Nightmare 12 pts Barding 6 pts Hellsteed 30 pts Corps Cart 100 pts Abyssal Terror 135 pts

Magic Items: Common/Vampire Counts list up to a total of 100 pts

35 pts

HEROS
Vampire Thrall
M 6 WS 6 BS 4 S 5 T 4 W 2 I 6 A 3

75 pts
Ld 7

Equipment: Hand Weapon Special Rules: Vampire Undead Mount (one choice only): Nightmare Barding Hellsteed 8pts 4 pts 20 pts

Magic Items: Common/Vampire Counts list up to a total of 50 pts Vampiric Powers: Any, up to a total of

50 pts

Options: Great weapon 4 pts Additional hand weapon 4 pts Lance (if mounted) 8 pts Long bow 8 pts Light armour 2 pts Heavy armour 4 pts Shield 2 pts Upgrade to level 1 wizard 35 pts (Fire, Beasts, Metal, Light, Heavens, Shadow, Death or Necromancy))

Created by Edmund202

ecromancer Thrall
M 4 WS 3 BS 3 S 3 T 3

65 pts
W 2 I 3 A 1 Ld 8

Equipment: Hand Weapon

Special Rules: Undead Options: Wizard level 1 (Death or Necromancy) Upgrade to level 2 wizard Mount (one choice only): Nightmare Corps Cart

Magic Items: Common/Vampire Counts list up to a total of 50 pts

35 pts

8 pts 100 pts

Wight King
M 4 WS 4 BS 0 S 4 T 5 W 3 I 4 A 3

75 pts
Ld 9

Equipment: Hand Weapon Heavy Armour Shield Special Rules: Undead Wight Blade Mount (one choice only): Skeletal steed Barding 15 pts 5 pts

Magic Items: Common/Vampire Counts list up to a total of 50 pts Options: Great weapon Additional hand weapon Lance (if mounted)

10 pts 10 pts 10 pts

Created by Edmund202

CORE
Zombie Horde
20+

2 pts/model
BS 0 0 S 2 2 T 2 2 W 1 10 I 1 1 A 1 2D6 Ld 2 7

M 4 4

WS 1 2

Equipment: Hand Weapon Special Rules: (Zombies) Undead Shambling Horde The Newly Dead Special Rules: (Corps Cart) Undead Random Attacks (2D6) Warpstone Plague Necromancers Choice

Command Options: Musician Standard Bearer

4 pts 4 pts

Options: Add a Corps Cart 150 pts May be equipped with one of the following Unholy Loadstone 25 pts Balefire 25 pts

Created by Edmund202

Skeletal Warriors
10+

5 pts/model
S 3 3 T 3 3 W 1 1 I 2 2 A 1 2 Ld 3 3

M 4 4

WS 2 2

BS 0 0

Equipment: Hand Weapon Light Armour Shield Special Rules: Undead

Command Options: Musician Standard Bearer Skeletal Champion (lower stat line) Weapon Options: Spears

10 pts 10 pts 10 pts

1pt/per model

Crypt Ghouls
10+

7 pts/model
BS 0 0 S 3 3 T 4 4 W 1 1 I 3 3 A 2 3 Ld 5 5

M 4 4

WS 3 3

Equipment: Hand Weapon

Command Options: Crypt Ghast (lower stat line)

7 pts

Special Rules: Undead Poisoned Attacks

Created by Edmund202

Bat Swarm
3-10

35 pts/base
BS 0 S 2 T 2 W 4 I 1 A 4 Ld 3

M 1

WS 3

Equipment: Hand Weapon

Does OT count towards the minimum 25% core troop requirement.

Special Rules: Undead Fly Swarm

Dire Wolves
5-20

10 pts/model
BS 0 0 S 4 4 T 3 3 W 1 1 I 3 3 A 1 2 Ld 6 6

M 9 9

WS 3 3

Equipment: Hand Weapon

Command Options: Doom Wolf (lower stat line)

10 pts

Special Rules: Undead War Beasts (Swiftstrider)

Does OT count towards the minimum 25% core troop requirement.

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Created by Edmund202

SPECIAL
Grave Guard
5+

12 pts/model
BS 0 0 S 4 4 T 4 4 W 1 1 I 3 3 A 1 2 Ld 6 6

M 4 4

WS 3 3

Equipment: Hand Weapon Heavy Armour Shield Special Rules: Undead Wight Blade

Command Options: Musician Standard Bearer Seneschal (lower stat line)

10 pts 10 pts 10 pts

Weapon Options: Exchange shields for great weapons

1pt/per model

Magic Items Magic standard worth up to 50 pts

Black Knights
5+

24 pts/model
BS 0 0 0 S 4 4 3 T 4 4 3 W 1 1 1 I 3 3 2 A 1 2 1 Ld 6 6 3
15 pts 15 pts 50 pts 15 pts

M 4 4 8

WS 3 3 2

Equipment: Hand Weapon Heavy Armour Shield Lance Skeletal steed mount (lower stat line) Special Rules: Undead Wight Blade Insubstantial Steeds

Command Options: Musician Standard Bearer Magic standard up to Hell Knight (Middle stat line)

Weapon Options: Give Skeletal Steeds Barding

4pt/per model

Magic Items Magic standard worth up to 50 pts

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Created by Edmund202

Fell Bats
3-10

20 pts/model
BS 0 S 3 T 3 W 2 I 3 A 2 Ld 3

M 1

WS 3

Equipment: Hand Weapon

Special Rules: Undead Fly War Beast

Spirit Host
3-10

65 pts/model
BS 0 S 3 T 3 W 2 I 3 A 2 Ld 3

M 1

WS 3

Equipment: Hand Weapon

Special Rules: Undead Ethereal

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Created by Edmund202

RARE
Vargulf
M 8 WS 5 BS 0 S 5 T 5 W 4

175 pts/model
I 2 A 5 Ld 4

Equipment: Hand Weapon

Special Rules: Undead Vampire Monstrous Creature Regeneration (4+) Bestial Fury Terror Hatred (all enemies)

Cairn Wraiths
3-10

50 pts/model
BS 0 0 S 4 4 T 4 4 W 2 2 I 2 3 A 3 1 Ld 5 5
25 pts

M 6 6

WS 3 3

Equipment: Cairn Wraiths Great Weapons Tomb Banshee Hand Weapon Special Rules: Undead Ethereal Skirmishers Terror Tomb Banshee Ghostly Howl

Command Options: Cairn Wraiths (lower stat line)

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Created by Edmund202

Blood Knights
4-20

55 pts/model
BS 3 3 0 S 5 5 4 T 4 4 4 W 1 1 1 I 5 5 2 A 2 3 1 Ld 7 7 3
20 pts 20 pts 20 pts

M 4 4 8

WS 5 5 3

Equipment: Hand Weapon Heavy Armour Shield Lance Barded Nightmare mount (lower stat line) Special Rules: Undead Vampire Frenzy Martial Honour

Command Options: Musician Standard Bearer Kastellan (Middle stat line)

Magic Items Magic standard worth up to 75 pts Kastellan may be given a magic weapon worth up to 25 pts

Black Coach
M 8 WS 3 3 BS 0 0 S 5 3 4 T 6 W 4 I 2 2

200 pts
A 3 1 Ld 5 -

Equipment: Great Weapon (Cairn Wraith) Barded Nightmare mount (lower stat line)

Unit Size: 1 Black Coach (top stat line) ridden by a Cairn Wraith (middle stat line) and drawn by 2 Nightmares (lower stat line)

Special Rules: Undead Vampire Chariot 4+ Ward save Evocation of Death Terror 3+ Armour save

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