Professional Documents
Culture Documents
0
Training Manual
Rev B
COPYRIGHT
COPYRIGHT © 2010 TRAINING FACTORE, INC. ALL RIGHTS RESERVED.
This Pro/ENGINEER Update to Wildfire 5.0 document may not be copied, reproduced, disclosed,
transferred, or reduced to any form, including electronic medium or machine-readable form, or
transmitted or publicly performed by any means, electronic or otherwise, unless Training
FACTORe, Inc. (Training FACTORe) consents in writing in advance.
Information described in this manual is furnished for information only, is subject to change
without notice, and should not be construed as a commitment by Training FACTORe. Training
FACTORe assumes no responsibility or liability for any errors or inaccuracies that may appear in
this manual.
Unauthorized use of this documentation can result in civil damages and criminal prosecution.
This Documentation is provided with RESTRICTED RIGHTS. Use, duplication, or disclosure by the
Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in
Technical Data and Computer Software-Restricted Rights at 48 CFR 52.227-19, as applicable.
Training FACTORe, Inc., 3058 Hawk Ridge Road NW, Prior Lake, MN 55372, USA.
© 2010 Training FACTORe, Inc. Unpublished – all rights reserved under the copyright laws of the
United States.
PRINTING HISTORY
Document Date Description
Rev A 2/1/2010 Initial release of the training manual.
Rev B 3/16/2010 Edits after first 10 deliveries.
Update to Wildfire 5.0
Training Course Agenda
Day One
TABLE OF CONTENTS
1
USER INTERFACE ENHANCEMENTS
USER INTERFACE ENHANCEMENTS
COLOR SCHEME
The Pro/ENGINEER Wildfire screen has been redesigned to have a “fresh, modern appearance”.
This impacts the menus, dashboards, dialogs and the “skin” of the user interface. These still
function the same, but the graphical design has been updated.
Also, the default screen background color has been changed to a gradient blue and the color of
graphic objects such as dimensions, sketcher geometry and surfaces have been changed to make
it easier to seem them on the screen.
Figure 1
Figure 2
MODEL DISPLAY
In Wildfire 5, there is an option to have a transparent floor, which produces a very nice looking
effect.
Figure 3
To enable this:
• Click View > Display Settings > Model Display.
• On the Shade tab, turn on Real Time Rendering.
• Turn off Environment Mapping.
• You can display the model reflection, the shadow on the transparent floor or both.
• You can choose which plane (X-Z, X-Y or Y-Z) will have the reflection and/or shadow.
You can click the Views menu in the File Open dialog and select to list objects with their
thumbnail. This can also be displayed in the web browser.
Figure 4
When working with an assembly, you can enable the Popup Viewer to make these thumbnails
viewable from the Model Tree. Simply hover over the icon (not the name) and the popup will
appear.
Figure 5
If you click inside this popup window, you can zoom and spin the model.
The embedded web browser will now default to Internet Explorer 7. This will improve the
performance of the browser to some degree. There have been several notable upgrades to the
embedded Wildfire web browser.
M ULTI T AB B ROWSER
The browser now supports multi-tabs which are available in many other web browsers.
Website Tabs Open Another Tab
Figure 6
M OZILLA S UPPORT
You can now use a Mozilla based web browser, such as Firefox. The configuration option
windows_browser_type can be used to specify the alternate browser.
Traditionally, the message window provided both system messages for the user and requested
input from the user. In Pro/ENGINEER Wildfire 5.0, messages are presented above the graphics
window or dashboard, while input is obtained from an input window that floats over the graphics
window.
Figure 7
The Menu Manager now adapts its location based on the position of the Pro/ENGINEER window. If
sufficient margin is present to the right of the Pro/ENGINEER window, the menu manager will
appear in the margin. If Pro/ENGINEER is being run to maximize screen space and there is not
sufficient margin, then the Menu Manager will appear in the graphics window. Refer to Figure 8.
Figure 8
The Selection Filter (aka “Smart Filter”) is now located as part of the message area instead of the
lower, right-hand corner of the screen.
Figure 9
The old Setup menu is gone. It is replaced by the Model Properties dialog which is accessed by
clicking File > Properties. Some of the functions here can be accessed in other areas, such as
creating Parameters, writing Relations and defining a Family Table.
Figure 10
3D NOTES
You can now toggle the display of 3D Notes using the Annotation Display toolbar icon.
The Toroidal Bend feature has been upgraded to have a Dashboard interface.
Figure 11
Also, there are now several ways to determine the extent of the bend:
• Bend Radius: Enter the radius of the bend.
• Bend Axis: Pick an axis to bend around.
• 360 Degree Bend: This is the method that was present in prior releases of Wildfire. Select two
parallel surfaces and the model will be wrapped 360 such that these surfaces are touching.
There is now an Insert Here function in the Right Mouse Button popup menu in the Model Tree.
This will allow you to efficiently enter Insert Mode at any location in a model with ease.
ASSIGNING COLORS
There is now a flyout menu on the Toolbar for assigning colors and appearances.
Clicking the flyout arrow will display a panel that allows you to select an existing Appearance and
assign it to the entire part or specific surfaces.
Figure 14
T IPS A ND T ECHNIQUES
Here are a few notable techniques regarding the new color assignment workflow:
• Assign A Color To The Entire Part: The fastest way to assign a color to a part is to select
the part name from the Model Tree.
• How To Change The Existing Color Of The Part: When the part is open and the
Appearance flyout is down, there is a section in the panel that shows the current color of the
model. RMB > Edit over this icon to change this appearance.
• Object-Action vs. Action-Object: You can select the color, then assign it to the part
(Action-Object) or you can select the part in the Model Tree and click the color from the
palette (Object-Action). The latter is actually faster.
• Assign A Color To A Part From The Assembly: It is now possible to Activate a part while
working in an assembly and assign an appearance to the model. This is faster than opening
the model into a new window and assigning the color.
Note
When using this technique, you are actually changing the part color and
modifying the part.
The Appearance Manager is used to define new colors. Once the color is defined, it can be
assigned using the flyout menu.
Figure 15
FEATURE FAILURES
The Resolve Mode that is present when a feature fails regeneration or when a component is
missing has been changed to allow for “disruption free design”.
• Failed features are not regenerated and are highlighted in the Model Tree.
• Children of failed may also be excluded from the model.
Figure 16
Missing components in an assembly can be ignored, allowing for huge workflow improvements for
many companies.
Note
It is possible to revert back to the old Resolve Mode using the options available
in the Regeneration Manager.
R EGENERATION M ANAGER
There is now a Regeneration Status indicator on the message area that will list status of the
model. Most of the time, the “green light” will be displayed.
Status
Figure 17
When there are feature failures, the status will have a “red light”. Clicking this will open the
Regeneration Manager, providing additional information on the features that need attention.
DRAFT ANALYSIS
The Draft Analysis feature has improved display options. For example, the zero degree draft line is
visible, as well as the positive and negative region from zero draft to the threshold angle.
In the event of a system crash, Pro/ENGINEER captures a snapshot of the models in session, as
well as any applied configuration settings. Upon restarting Pro/ENGINEER, you are prompted to
either Retrieve the previous model or Continue onto a fresh Pro/ENGINEER session.
Figure 19
Figure 20
Using the Retrieve option is very useful to avoid lost work on your models.
You can click File > Open Last Session and a list of the models that were last in memory will
appear, Figure 20. This is a fast way to continue working on models you put away the day before.
Figure 21
Figure 22
o Move the icon over the coordinate system in the sketch by moving your cursor over
this icon, hold RMB and drag to a new location.
Figure 23
o Next, drag this icon by holding LMB and drag the section over the model as shown below.
Figure 24
10. On the Dashboard, change the setting from Bend Radius to 360 degree bend.
11. Pick the two flat ends of the part as the two surfaces to bring together to create the 360
degree bend.
Pick this
Pick this
flat
flat
surface
surface
Figure 26
Figure 27
Task 1. Change the display of the model to add a cool shading effect.
Figure 28
1. On the toolbar, click the Appearance Gallery flyout menu, Figure 29.
Figure 30
o Click Close in the Color Editor window and Close in the Appearance Manager window.
o This new color is now the “active” color.
1. Open handle.prt.
Figure 31
2. Click the Annotation Display icon to turn off the display of the hole notes.
Figure 32
1. In the Model Tree, select Round 1 and press RMB > Edit.
2. This is a variable radius round. Change the .60 radius to .40.
3. Regenerate the model. Several features will fail.
o Notice the message area list the status.
Figure 33
o Also, notice there is a confirmation window near the regeneration status icon. Click OK.
Figure 34
o Also, notice the Model Tree displays the failed feature and children of the failed feature are
highlighted in red. The failed feature also is in a bold font and has a marker preceding it.
Figure 35
Task 3. The failed feature is the swept cut around the perimeter. The trajectory of this feature
is very sensitive to neighboring geometry at this time. Continue editing the Rounds
before resolving the failed cut.
1. In the Model Tree, select Round 1 and press RMB > Edit Definition.
2. On the Dashboard, click the Sets menu.
3. Change the shape from Circular to C2 Continuous.
Figure 36
Figure 37
Note
C2 Continuous curvature round is a new option in Wildfire 5. This produces a
more “styled” round that will be popular for consumer products.
1. In the Model Tree, select Var Sect Sweep 1 and press RMB > Edit Definition.
2. Read the message area.
Figure 38
Note
When the Round radius was changed from .60 to .40, the edge selected as the
Anchor edge was eliminated by the new geometry produced by the change.
Original Edge
Selected For Round
Before After
Figure 39
Pick this
edge
Figure 40
6. Click OK in the Chain dialog and click on the Dashboard to finish the change.
7. Save the part.
Figure 41
1. Edit Round 1 and change the R.40 radius to 50.00. In this example, you are accidentally
entering a number that is way too large to see how the system handles this.
2. Regenerate the model.
3. Inspect the geometry.