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summary information

improving learning
through technology

quality principles
for digital learning resources
Core pedagogic Core design
principles principles

Inclusion and Learner Digital learning Robustness


access engagement resource design and support

Effective Assessment to Human–computer Quality of


learning support learning interaction assets

Robust summative Innovative Accessibility Interoperability


assessment approaches

Ease of use Match to the Testing and Effective


curriculum verification communication
Quality principles for digital
learning resources
These quality principles relate to the design Why use these Quality Principles?
and use of digital learning resources to
support effective learning and teaching. The principles can be used to evaluate the
quality of digital learning resources, and
This publication is intended as a guide rather inform judgements about value for money.
than a ‘checklist’ for quality, and it is expected
that few digital learning resources will in • If you are choosing and using digital
themselves encompass all of the quality learning resources, the principles will help
principles. Whether you are designing a to ensure that the resources you select are
resource or choosing one, the intended fit for purpose.
educational purpose of the resource will • If you are developing a digital learning
determine which principles are most resource, they will help to guide your
important to you. design decisions to ensure that the
The principles are divided into two groups, resource is appropriate for its educational
which are interrelated: purpose.

• Core pedagogic principles, which Find out more


underpin effective learning and teaching,
The full version of this publication, with links
drawing from learning theory and
to a range of related websites, is available on
commonly accepted best practice;
the Becta website at
• Core design principles, covering issues
http://www.becta.org.uk/partners/
such as resource design, accessibility and
qualityprinciples
interoperability.

Note: throughout this document the term ‘pedagogy’, which commonly refers to the ‘art or science
of teaching’, is also used to include contexts in which learners have a strong role in directing learning
for themselves, and those in which there is no underlying teacher/learner relationship and learners
largely or wholly determine their own learning.

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Core pedagogic principles
Inclusion and access Learner engagement
Under UK legislation, educational Teaching and learning should engage,
institutions are required to ensure that no challenge and motivate learners. This
learner is prevented from participating fully entails an experience that:
in education or disadvantaged because of • is motivating, in that it encourages a
factors such as: culture of learning, is enjoyable and is
• physical, sensory or cognitive impairment experienced positively by practitioners
• ethnic or social background and learners alike
• gender. • has a worthwhile educational aim
and is not simply about occupying
The learning experience offered must be or entertaining learners
based on inclusive practices. This includes
• does not produce reactions to learning
selecting appropriate pedagogies and
that are likely to reduce the general
resources.
motivation to learn or that could
Digital learning resources should, in most discourage learners from using ICT
circumstances, support inclusive practices in to learn.
their design and in the supporting materials
Engagement and motivation are achieved
they offer practitioners and learners. For
through a complex mix of aesthetic,
example, they can do this by offering the
technical and educational design and
flexibility to adapt resources to different
can be strengthened by the context.
learning preferences, or by suggesting
alternative ways of
addressing the
intended learning
objectives, where
the digital learning
resources are limited
in relevance.

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Effective learning Assessment to support learning
The experience of effective learning In order to support learning, teaching and
promotes effective cognitive and behavioural learning should incorporate a formative
development or change. This principle can be assessment of what has, or has not, been
realised in a variety of ways, including: learnt or understood. This includes
• the use of a range of approaches that providing feedback to the learners on their
allows the learner to choose one that suits acquisition of knowledge and skills. The
them, or that can be personalised for the feedback should be specifically aimed at
learner, or that will extend the learner’s improving learning and should provide or
repertoire of approaches to learning (such point to other activities that further support
as ‘learning how to learn’) learning. This need not be limited to the
provision of tests and may be achieved via:
• the provision of evidence that learning
outcomes have been realised • rapid feedback that helps learners see
how they can improve and what they
• the satisfaction of a range of the
must do to improve
characteristics of effective learning,
including supporting appropriate learner • opportunities for peer and/or
agency and autonomy, encouraging self-assessment, with appropriate
metacognitive skills and higher order understanding by the learners of the
thinking, and enabling or encouraging criteria or standards of performance
reflection and collaboration required.

• the provision of authentic learning To be effective, feedback needs to be


(authentic to situations outside the personalised; that is to say specific to the
immediate learning environment and to individual learner's problems and needs.
the learners’ existing perspectives
and situations)
• the provision of multiple perspectives on
a topic (another aspect of authenticity).

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Robust summative assessment
Summative assessment should be used to
provide information on learner performance
that can be used for guidance or selection in
relation to future education or work
opportunities. Not all technology-enhanced
learning will encompass summative
assessment, but where it does, it must be:
• valid and reliable in that it assesses what
is meant to be assessed and gives
consistent results for particular learners
or other users
• informative in that it is usable and
comprehensible by practitioners, learners,
parents and employers (as appropriate)
• able to deal with a range of
achievement levels Innovative approaches
• able to be retained and accessed over time Digital learning resources may be innovative
by users, if they wish to do so, as evidence in their design and use of technology and/or
to support their progress or claims about innovative in the approach to teaching and
their own learning. learning that they offer.

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Ease of use Match to the curriculum
As well as being clear in their intention, ‘Curriculum’ refers to any programme of
digital learning resources should be as learning activity planned by practitioners
transparent as possible to the user. and/or learners.
They should: Digital learning resources should be aligned
• provide appropriate guidance, where to an appropriate curriculum or programme
necessary, for learners and/or of learning activities by having:
practitioners • clear objectives, specified at the
• make appropriate assumptions about appropriate level
the ICT skills of users, both learners and • content that is relevant, accurate,
practitioners, or provide straightforward trustworthy and authoritative
guidance on this
• learning activities that are appropriate to
• not present a barrier or impede the curriculum goals
learning experience.
• assessment (where it is present) that is
appropriate to curriculum goals.
In terms of appropriate guidance for
learners, digital learning resources should The better the match of the digital learning
not require extensive training or resource to the four dimensions above, and
instructions that are not themselves part the more that match is made explicit by the
of the educational aim of the technology- developer, the easier it will be for those who
enhanced learning. use the digital learning resources to plan
effective pathways and ensure that the
It is acknowledged that practitioners may approach or approaches adopted are
need some training to use digital learning appropriate for the intended objectives,
resources, but where possible this should the context and learners’ activities
focus on pedagogy and not on and assessment.
technological requirements.
It will also be easier for practitioners to make
their planning clear to learners, so that they
may engage effectively in learning.

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Core design principles
Digital learning resource design • enabling practitioners to exploit, adapt
and differentiate resources to meet
The application of this principle to product specific needs
design closely reflects many of the elements
• supporting learners in selecting their
found in the pedagogic principles.
own route through the digital learning
Digital learning resources should exploit the resource, where appropriate
opportunities provided by ICT to enhance • supporting the user in customising the
learning and teaching. In particular, they may resource
do this by:
• using an appropriate mix of media for
• offering clear benefits over non-ICT the learning objective (for example
resources graphics, animation, photographs,
• providing appropriate educational stimulus video, sound) to engage the learner
and feedback with the educational purposes
• offering tasks that challenge targeted • providing record-keeping facilities for
learners appropriately the practitioner and learner, where
• enabling collaborative work, where appropriate
appropriate • taking advantage of any specific
opportunities offered by the platform
used (for example PDA, tablet PC,
mobile).

Robustness and support • giving quick, visible and audible


responses to user actions
Digital learning resources should support the
• allowing the user to exit at any point
user appropriately by:
• not being adversely affected by user
• having help functions that identify
experimentation and error. If users do
common user problems and their solutions
experience an error they should be able to
• having navigational actions that can recover quickly and, where appropriate,
be undone be informed about the nature of the error.

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Human–computer interaction Quality of assets
Digital learning resources should facilitate Digital learning resources should ensure that
sound human-computer interaction by having: assets are suitable for the context of use.
• icons that are clear and consistently used This means:
• navigation that is consistent and • assets can be accessed easily and
appropriate for the user consistently, are technically stable and are
• action systems that follow generally used presented or provided in a commonly
conventions accepted or open file format
• functionality that is transparent, meets • assets are well chosen with respect to the
users’ expectations and helps learners to learning objectives
adapt to that functionality • rights are appropriate for the intended use.
• appropriate visual and auditory cues and It may also be beneficial to users if assets can
feedback be modified and/or disaggregated (rights
• aesthetics that support the educational issues permitting). However, this point is
objectives. distinct from the intrinsic quality of assets.

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Accessibility • accessibility is not simply a technical issue
and all aspects of design must be
Accessible design of digital learning resources considered, for example the user
concerns ensuring that no user, practitioner interface and the layout of information
or learner is unreasonably prevented from and support materials
benefiting from a resource simply because of
• resources must offer relevant information
their access requirements or preferences.
on the accessibility features that are
There is still much debate around the best included and/or relevant technical
approaches to accessibility, but core aspects specifications.
that all designers must address are that:
Important technical specifications and
• accessibility issues must be considered guidelines for accessibility already exist.
from the earliest point of the Most of these focus on the technical
development process aspects of accessibility in relation to
websites. However, accessibility must be
considered in relation to all digital learning
resources, regardless of the delivery
platform used.
It is acknowledged that some digital
learning resources may be designed to
address specific needs, for example to
support learners with dyslexia. However,
no resource should unnecessarily or
unreasonably exclude users simply because
they have not been considered in the
development process.

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Interoperability
The principle of interoperability has many
potential educational benefits for learners
and these apply across many aspects of
education, for example the use of learning
platforms and e-portfolios, and the transfer
of learner data across institutions.
Although the concept of interoperability is
often discussed with reference to detailed
technical specifications, this should not
obscure the importance or relative simplicity
of the principle itself.
Digital learning resources should
• use appropriate vocabularies to describe
content and learning opportunities
• be stored so that content or learning is
available to all
• be easily found and identified through
resource discovery services
• use recognised interoperability standards
so that content runs or plays in the
identified environment, for example a
browser or learning platform
• be repurposed and shared wherever
possible, and have their rights described
in common and agreed ways.
It is acknowledged that the development
of interoperability standards is ongoing.

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Testing and verification
A well-planned development process with
effective reviewing and feedback
procedures ensures that digital learning
resources are:
• suitable for the target audiences
• culturally appropriate and factually
accurate
• suitably challenging
• robust and match the target
environments.
It is noted that this principle is
essentially about testing and verifying
the resource’s declared intentions and
the appropriateness of its materials.
It is not concerned with recommending
particular development processes, project
management methodologies and so on.

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Effective communication • information about specific learning
contexts for which a digital learning
Effective communication is an underlying resource has been designed, for example
principle that is dependent on the to support a particular pedagogic
implementation of the relevant core approach or for self-directed use in the
pedagogic and design principles. However, home or workplace (Effective learning)
it is an important principle that should be
• known inclusion and accessibility
considered for all digital learning resources.
features and advice about addressing
Effective communication related to a digital known issues and gaps (Inclusion and
learning resource is reliant on how the core access and Accessibility)
pedagogic and design principles are • information about how effective learning
addressed. Nonetheless, it is important can be assessed in relation to the digital
to ensure that key information, user learning resource (Assessment to support
guidance and known benefits or issues learning and Robust summative
are communicated clearly to practitioners assessment)
and learners.
• key technical information about what
The nature of communication (whether ICT infrastructure is required to use the
within the digital resource itself or in digital learning resources and key
supporting documentation or packaging) technical features (Interoperability)
and the level of detail will of course differ • clear statements about the licence
with each digital learning resource. terms and conditions, for example
Key aspects that are likely to require clear whether assets within the digital
communication include: learning resource can be modified and
• the learning objectives of a digital re-used (Quality of assets).
learning resource and its relevance to
a curriculum and age range (Match to
the curriculum)

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further information
ACCAC (Wales) Disability Rights Commission Code of practice
http://www.accac.org.uk http://www.drc-gb.org/thelaw/practice.asp
Apple: Human interface guidelines (PDF) e-Government Schemas and Standards
http://developer.apple.com/documentation/ http://www.govtalk.gov.uk/schemasstandards/
UserExperience/Conceptual/OSXHIGuidelines/ schemasstandards.asp
OSXHIGuidelines.pdf Futurelab
Becta: Guidelines for website accessibility http://www.futurelab.org.uk
http://industry.becta.org.uk/display.cfm?resID= IBM: Ease of use design concepts
14281 http://www-03.ibm.com/easy/page/567
Becta: Inclusion and SEN IMS Global Learning Consortium
http://www.becta.org.uk/schools/inclusion http://www.imsglobal.org
Becta: Learning resource development advice Jakob Nielsen’s Ten usability heuristics
http://www.becta.org.uk/industry/content http://www.useit.com/papers/heuristic/heuristic
BETT Awards _list.html
http://www.becta.org.uk/bettawards JISC Legal information service
Centre for educational technology interoperability http://www.jisclegal.ac.uk
standards (CETIS) Qualifications and Curriculum Authority (QCA)
http://www.cetis.ac.uk http://www.qca.org.uk
DENI: Curriculum and Assessment Schools Interoperability Framework (SIF)
http://www.deni.gov.uk/index/80- http://www.sifinfo.org
curriculumandassessment_pg.htm
Scottish Qualifications Authority (SQA)
Design principles for educational software: Design http://www.sqa.org.uk
principles database
http://www.design-principles.org/dp/index.php Special Educational Needs and Disability Act 2001
http://www.opsi.gov.uk/acts/acts2001/20010010.
Disability Discrimination Act 1995 htm
http://www.opsi.gov.uk/acts/acts1995/Ukpga_
19950050_en_1.htm TechDis
http://www.techdis.ac.uk

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