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AFTER EFFECTS:

Keyframe principles: X, Y & Z

Animating keyframes:

There are five main behaviours of an object that need to be considered when animating objects
using keyframes...

1. Acceleration

2. Deceleration

3. Anticipation - Here you need to consider what happens before an action.

4. Follow-through - What happens after the action.

5. Weight - The weight of an object will be determined by acceleration, deceleration, Anticipation


and Follow-through
All these attributes are controlled by how an ob-
ject is treated in time and space (temporal and
spacial attributes).

This is controlled by where the object is within


the frame - the x and y coordinates (and z if you
are working with a 3D layer) at specific points
on the timeline.

To work with a layer in 3D space, select this


icon in your layer properties...

Now the x, y and z position values can be


adjusted and keyframes can be created for
all three axis.

X Y Z
AFTER EFFECTS:
Keyframe principles: Graph editor

Acceleration and Deceleration


This will be determined by the behaviour of an object between the keyframes, this
is called interpolation

To adjust the interpolation of an object


in After effects, select the graph editor
from in timeline.

In the graph view,


the x axis will be
displayed as the red
line, the y axis as the
green line and the z
axis as a blue line.

To view an axis inde-


pendently, select this
icon from below the
graph editor...

... This will allow you to adjust the curve and gra-
dient of your graph to influence the interpolation
of your object.
Now by selecting keyframes and adjusting the curviture with bezier handles, the
interpolation of the obeject can be adjusted.

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