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Animating keyframes:
There are five main behaviours of an object that need to be considered when animating objects
using keyframes...
1. Acceleration
2. Deceleration
X Y Z
AFTER EFFECTS:
Keyframe principles: Graph editor
... This will allow you to adjust the curve and gra-
dient of your graph to influence the interpolation
of your object.
Now by selecting keyframes and adjusting the curviture with bezier handles, the
interpolation of the obeject can be adjusted.