You are on page 1of 25

KRISHNA ENGINEERING

COLLEGE
“MOBILE
TELIVISION”
SUBMITTED TO:- PROF. S.B BAJPAYEE

SUBMITTED BY:-
PRASHANT SINGH GAUTAM()
RAHUL MEHROTRA()
ACKNOWLEDGEMENT
This project report could not have
been prepared without the help and encouragement
from various people. Hence for the same reason I
would like to thank my faculties and my seniors
without whom this report would have been a difficult
task .It was for support that I got proper guidelines
preparing my presentation . I would also like to thank
my parents who helped me directly or indirectly…

PRASHANT SINGH GAUTAM (0816131412)

RAHUL MEHROTRA(0816131)

1
INDEX

1. OBJECTIVE
2. INTRODUCTION
3. MOTIVATION
4. ISSUES
5. DVB-H
 INTRODUCTION
 FEATURES
 IMPLEMENTATION
 MARKET
 EXPOSURE
6. MEDIA FLOW
 INTRODUCTION
7. DMB-T
8. SUMMARY
9. CONCLUSION

2
PREFACE

This project report is on the topic mobile television


which sub divided into seven parts each and every
par is bean deeply studied from the standard books
and pages on the web for the simplicity of the reader
each and every part is sub divided into headings with
simple block diagrams and charts .we hope that our
hard work will be appreciated by our teachers .Any
suggestions for the improvement of this project report
will be thankfully appreciated .

3
1. OBJECTIVE

Along with the progressive digital TV broadcasting technology, TV viewing is no longer


restricted by time or space; the new trend is to watch digital TV programs through
wireless mobile devices. So in this report we will discuss benefits of the contemporary
mobile television over conventional movement restricted Television.

2. INTRODUCTION

Mobile TV is the wireless transmission and reception of television content – video and
voice – to platforms that are either moving or capable of moving.  Mobile TV allows
viewers to enjoy personalized, interactive television with content specifically adapted to
the mobile medium. The features of mobility and personalized consumption distinguish
mobile TV from traditional television services.  The experience of viewing TV over
mobile platforms differs in a variety of ways from traditional television viewing,
most notably in the size of the viewing screen.

The technologies used to provide mobile TV services are digitally based, the terms
unicast and multicast are used in the same way they are used for IPTV.  That is,
unicasting is transmission to a single subscriber, while multicasting sends content to
multiple users.  These definitions also correspond to those given for similar Internet-
based applications. For network operators, the challenge has become: ‘How can large-
scale delivery of high-quality multimedia to wireless devices be implemented
profitably?’Although delivery of this type of content is technically feasible over today's
existing unicast networks such as 3G, these networks cannot support the volume and type
of traffic required for a fully realized multimedia delivery service (many channels
delivered on a mass market scale). Offloading multicast (one-to-many) multimedia traffic

4
to a dedicated broadcast network is more efficient and less costly than deploying similar
services over 3G networks.[1]

Hence, various mobile TV standards can be designed to optimize the delivery of mobile
TV. These systems are either totally terrestrially based, completely satellite based or a
combination of both. Some of the standards include Digital Video Broadcasting-
Handheld (DVB-H), Digital Multimedia Broadcasting (DMB), Integrated Services
Digital Broadcasting-Terrestrial (ISDB-T) and Media FLO.
The standards employ advanced modulation techniques such as orthogonal frequency
division multiplexing and are interoperable with mobile telecommunication networks.

3. MOTIVATION

The development of multimedia coding technologies and mobile device implementation


technologies makes it possible to serve a new multimedia broadcasting service over a
mobile environment. Digital multimedia broadcasting (DMB), digital video broadcasting-
handheld (DVB-H), and Media FLO were recently proposed for mobile multimedia
broadcasting service The performance targets of these technologies are providing
VCD(video CD) quality video and FM radio quality audio.

There are currently two main ways of delivering mobile TV.  The first is via a two-way
cellular network, and the second is through a one-way, dedicated broadcast network. 
Each approach has its own advantages and disadvantages.  Delivery over an existing
cellular network has the advantage of using an established infrastructure, inherently
reducing deployment costs. At the same time, the operator has ready-made market access
to current cellular subscribers, who can be induced to add mobile TV to the services they
buy.

The main disadvantage of using cellular networks (2G or 3G) is that mobile TV competes
with voice and data services for bandwidth, which can decrease the overall quality of the
mobile operator’s services.  The high data rates that mobile TV demands can severely tax

5
an already capacity-limited cellular system.   Also, one cannot assume that existing
mobile handsets can receive mobile TV applications without major redesign and
replacement.  Issues such as screen size, received signal strength, battery power, and
processing capability may well drive the mobile TV market to design hand-held receivers
that provide a higher quality of voice and video than is available on most current cellular
handsets.

Many 2G mobile service operators and most 3G mobile service providers are providing
VOD or streaming video.  These services are mainly unicast, with limited transmission
capacity.  They are built upon the underlying technologies used in the mobile cellular
system itself – GSM, WCDMA, or CDMA2000. An example of a technology designed to
work on a 3G network is Multimedia Broadcast Multicast Service (MBMS), a multicast
distribution system that can operate in a unicast or multicast mode. Mobile TV services
over existing GSM and WCDMA cellular networks operates in the 5 MHz WCDMA
bandwidth, and it supports six parallel, real-time broadcast streaming services of
128 kbit/s each, per 5 MHz radio channel.[1]

6
Comparison of Video Services over Mobile Networks [1]

Over 3G Network Over Dedicated


Network

Network 3rd generation mobile One way dedicated


networks broadcast network  .

Technology Platform
MBMS Media FLO

DVB-H/SH

DMB

Receiver device Requires a new dual-mode


Requires a standard 3G handset capable of
cellular phone receiving the broadcast
signal and the cellular
signal for phone calls and
mobile Internet access.
Status of roll-out
Relatively wide availability
—service is available to any Limited availability in
3G subscriber on a network certain countries; trial
offering mobile TV stages elsewhere.

Relative Limitations
3G network may not be able
to support mobile TV traffic Cost of building a
as the number of 3G voice dedicated network.
and data users grow.

Services Live television

7
VOD, instant messaging
Video Production Professional videos

4. ISSUES

Three issues have been studied regarding the mobile TV system:


(1) TV signal transmission technology and how to enhance TV signal fault-tolerance or
increase signal transport efficiency in order to improve display quality of TV programs;
(2) Mobile TV application developments and provision of personal context aware
services, recommending suitable TV programs according to user habits and preferences
of watching TV;
(3) How to enhance display quality, provide smooth TV programming if delays occur,
and reduce power consumption in mobile TV players
Concerning power-saving issues, two parts are discussed:
(1) Components of receiving TV signals, how to design receiver startup schedule while
receiving a TV program signal to save receiver power;
(2) Design a power-saving play mechanism according to TV program signal features,
after received TV signal is converted to digital data by the demodulator.
Hence, these issues can be resolved by using special dedicated networks for multimedia
broadcasting on mobile TV.[3]
Few of them are-:
 Digital Video Broadcasting-Handheld (DVB-H),
 Digital Multimedia Broadcasting (DMB), and
 Media FLO

8
DVB-H has been identified as the mobile TV standard in most of Europe, due to
its compatibility with GSM and WCDMA mobile standards.  T-DMB is being
used in the Republic of Korea, Indonesia and parts of Europe, and a satellite
version of the technology (S-DMB) is operating in the Republic of Korea.[1]

5. DVB-H

5.1 Introduction
DVB-H is a broadcast/multicast technology that is a derivative of the existing DVH-T
(digital terrestrial) standard, but designed for use with mobile devices. [2]Digital Video
Broadcasting-Handheld (DVB-H) is based on Digital Video Broadcasting-Terrestrial
(DVB-T) specification and provides a solution to lower receiver power consumption and
improves mobile receiving performance. The common routes with DVB-T offer a major
advantage as where there are existing DVB-T implementations adding DVB-H is cheaper
than implementing a system from scratch.

5.2 Features
DVB-H is officially endorsed by the European Union as the "preferred technology for
terrestrial mobile broadcasting or digital terrestrial television with additional features to
meet the specific requirements of handheld, battery-powered receivers. In 2002 four main
requirements of the DVB-H system were agreed: broadcast services for portable and
mobile usage with 'acceptable quality'; a typical user environment, and so geographical
coverage, as mobile radio; access to service while moving in a vehicle at high speed (as
well as imperceptible handover when moving from one cell to another); and as much

9
compatibility with existing digital terrestrial television (DVB-T), to allow sharing of
network and transmission equipment.

5.3 Implementation
This system is implemented in two major parts: a front-end buffer control mechanism
and a parallel DVB-H TV signal decoding model. When receiving a DVB-H TV program
signal from a base station, signal is demodulated to generate video and audio data. As
video bit rate, quality, and resolution are directly related to content complexity, running
too many buffers will consume power, while too few buffers will cause the program to
fail to be played successfully. The parallel DVB-H TV signal decoding model uses a data
partition processing method to run parallel DSP decoding of DVB-H videos on a
heterogeneous multi-core platform. It also schedules videos according to the DVB-H
video features, in order to reduce data dependency among the frames on a multicore
platform. (refer to figure1).

10
Figure 2 shows the outline of the DVB-H/T system specifications for common TV
broadcasting programs using the DVBT signal transfer mode. Senders can use an A/D
converter to convert the analog video and audio signals to a digital signal, respectively,
and use a Moving Picture Experts Group 2 (MPEG-2) codec technique to convert TV
program data into MPEG-2 format. DVB-H service data are compressed
and encapsulated into an IP packet then encapsulated into the transmission stream
through a Multiprotocol Encapsulation (MPE) mechanism. Meanwhile, the time slicing
data stream is added. Along with other DVB-T TV services, the multiplexer multiplexes
it into a larger transmission stream (or multiple program transmission stream) before
sending the data in a DVB wireless network. At the receiver, if a client wants to receive
certain services, the receiver front-end circuit must run continuously in order to obtain the
complete transmission stream. Then, the demultiplexer extracts the video, audio, and data
information streams of the selected programs and delivers this information to the video
decoder, audio decoder, and other applications for processing. The sender Multi-Protocol
Encapsulation-Forward
Error Correction (MPE-FEC) and time slicing mechanisms are collectively called the
DVB-H IP- Encapsulator, while the receiver reverse recovery portion is called the DVB-
H IP Decapsulator. The IP data container format for each layer of DVB-H has an IP
packet in the MPE section and redundant data in the FEC section. After Section format
encapsulation, the MPE and FEC sections are connected end to end according to the
encapsulating sequence to form a section data string. Then, it begins to slice the first and
all of the other 184 bytes of each section data string. A 4-byte transmission stream header
is added to the front of the 184-byte data length in order to complete a transmission
stream encapsulation or MPEG2 transmission stream packet. Its data length is 188 bytes,
with two major parts. The first is a data front-end header that occupies a 4-byte length
with the available information, including a Sync. Byte = 47 hex for synchronizing the
emitter and receiver, error indications, and stream packet recognition. The second part is
the data transfer payload, which length is 184 bytes.

11
One ideal parallel process could double the system processing efficiency. As the video
image format contained in the DVB-H TV signal is an H.264 baseline format, In H.264
decoding, pictures are divided into I frame, P frame, and B frame, where P frame is
decoded according to the I frame picture data, and the B frame refers to the picture data
of the I frame and the P frame. Unless there is good parallel processing, data collision
will occur. When decoding two interdependent pictures, even when both pictures are
simultaneously processed, the other picture must wait for a decoded reference before
decoding. Therefore, how to utilize parallel processing to shorten the operation waiting
time is
the focus of many studies. However, DVB-H does promise significantly better quality
and potentially lower pricing for consumers, while the interactive features, in-built
program guide and recording abilities also promise a much better user experience.[3]

5.4 Market Exposure


DVB-H has a stronger position in the European and Asian markets. Commercial services
have already launched in Italy on three of the major mobile networks and other countries

12
including Spain, France and Germany are set to follow. Future DVB-H devices may blur
the line between mobile and fixed TV services.[2]

6. MEDIA FLO

6.1 Introduction
The Media FLO system is an end-to-end mobile broadcasting technology that can deliver
high-quality video to any mobile device. [5]The "FLO" part of the name is an acronym
for Forward Link Only. Forward Link is another term for the downlink connection on a
mobile phone, meaning that the system only sends data to the mobile devices and does
not receive any data back from it.[9] Currently, the only commercially released devices
that can receive the Media FLO signal are mobile phones, but the technology is capable
of sending the signal to any device equipped with a Media FLO receiver. Qualcomm®,

13
an innovator in wireless technologies, has demonstrated the broadcast of a Media FLO
signal on several mobile devices that are NOT tied to any cellular network.[5] In the US,
Qualcomm will broadcast its service on what used to be UHF Channel 55, which is
roughly the 700MHz frequency band.[9]

FLO technology was designed specifically for the efficient and economical distribution
of the same multimedia content to millions of wireless subscribers simultaneously. It
actually reduces the cost of delivering such content and enhances the user experience,
allowing consumers to “surf” channels of content on the same mobile handsets they use
for traditional cellular voice and data services, also works in concert with existing
cellular data networks, FLO effectively addresses the issues in delivering multimedia
content to a mass consumer audience. Unencumbered by legacy terrestrial or satellite
delivery formats, this technology offers better performance for mobility and spectral
efficiency than other mobile broadcast technologies, offering twice the channel capacity.
The FLO service is designed to provide the user with a viewing experience similar to a
television viewing experience by providing a familiar type of program -guide user
interface. ). One of the key features of this multicasting technology is that it requires
about half as many base stations as in a regular cellular network. Unencumbered by
legacy terrestrial or satellite delivery formats, FLO offers better performance for mobility
and spectral efficiency with minimal power consumption.[7]

Today’s wireless operator will offer to consumers a service powered ‘behind-the-scenes’


by a Media FLO system based on FLO technology, a FLO-based programming lineup
that utilizes 30 frames-per-second (fps) QVGA (a Quarter Video Graphics Array or
240x320 pixels) with stereo audio includes 14 real-time streaming video channels of
wide-area content (ex: national content) and 5 real-time streaming video channels of local
market-specific content. This can be delivered concurrently with 50 nationwide non-real-
time channels (consisting of pre-recorded content) and 15 local non-real-time channels,
with each channel providing up to 20 minutes of content per day. non-real-time content
can be delivered in the background seamlessly and made available for viewing in
accordance with a provided program guide. The allocation between local and wide-area

14
content is flexible and may vary during the course of the programming day. The delivery
of non-real-time content allows immediate access to music, weather or news summaries
by topic while real-time streaming services support live events such as sports. In addition
to wide-area and local content, a large number of Internet Protocol (IP) data channels can
be included in the programming line-up. Such channels may include (but are not limited
to) traffic information, financial information or local weather updates.

The ability to change channels quickly is considered a key user requirement. Equally
important is watch time, which is designed to be comparable to talk time, if not longer, so
as not to compromise the functionality of the mobile device. In addition to viewing high-
quality video and audio content and IP data, the user may also have access to related
interactive services, including the option to purchase a music album, ring tone, or
download of a song featured in a music program. The user may also be able to purchase
access to on-demand video programming, above and beyond the content featured on the
program guide. The Media FLO system, based on FLO technology, is able to deliver such
a rich variety of content choice to consumers while efficiently utilizing spectrum as well
as effectively managing capital and operating expenses for the service provider.[6]

6.2 MediaFLO System Architecture

A Media FLO system is comprised of four sub-systems: the Network Operation Center
(which consists of a National Operations Center and one or more Local Operation
Centers), FLO Transmitters, 3G Network, and FLO-enabled devices (also known as FLO
Handsets).

6.2.1 Network Operation Center

15
The Network Operation Center consists of the central facility(s) of the FLO network,
including the National Operations Center (NOC) and one or more Local Operation
Centers (LOC). The NOC can include the billing, distribution, and content-management
infrastructure for the network. The NOC manages various elements of the network and
serves as an access point for national and local content providers to distribute wide area
content and program guide information to mobile devices. It also manages user-service
subscriptions, the delivery of access and encryption keys, and provides billing
information to cellular operators. The Network Operation Center may include one or
more LOCs to serve as an access point from which local content providers can distribute
local content to mobile devices in the associated market area.[6]

6.2.2 FLO Transmitters


Each transmitter transmits FLO waveforms to deliver content to mobile devices.[6]

6.2.3 3 G Network
The 3G network belongs to the wireless operator(s) and supports interactive services to
allow mobile devices to communicate with the NOC in order to facilitate service
subscriptions and access key distribution.[6]

6.2.4 FLO-Enabled Devices


FLO-enabled devices can receive FLO waveforms containing subscribed content services
and program-guide information. FLO-enabled devices are primarily cell phones, which
are actually multipurpose devices that serve as telephones, address books, Internet
portals, gaming consoles, etc.
Of all the various cell phone functions, the most important remains the ability to make
and receive phone calls. Because all applications on a mobile device share common
resources—the most important of which is battery power—a service that wastes that
power will quickly fail. FLO has been designed specifically to optimize power
consumption through intelligent integration on the device and optimized delivery over the
network.[6]

16
6.3 Media FLO System Overview

6.3.1 Content Acquisition and Distribution

In a FLO network, content that is representative of a linear real-time channel is received


directly from content providers, typically via a C-band satellite in MPEG-21 format (704
or 720 x 480 or 576 pixels), utilizing off-the-shelf infrastructure equipment. This is the
most common format utilized by programmers, making it relatively simple for content
providers to interface with a FLO System. The use of a standard definition as a source
content provides sufficient resolution to allow for efficient transcoding to H.2642 QVGA
resolution supported by the FLO network.

Non-real-time content is received by a content server, typically via an IP link, and then
reformatted into FLO packet streams and redistributed over a Single Frequency Network
(SFN). This distribution of the FLO packet streams is facilitated by the MediaFLO Media
Distribution System (MDS). This non-real-time content is delivered according to a pre-
arranged schedule.

The transport mechanism for the distribution of this content to the FLO transmitter may
be via satellite, fiber, etc. At one or more locations in the target market, the content is
received and the FLO packets are converted to FLO waveforms and radiated out to the
devices in the market via FLO Transmitters. If any local content is provided, it will be
combined with the wide area content and radiated out to the target market.

Only those devices that have subscribed to the service may receive the content, which in
turn can be stored on the mobile device for future viewing, in accordance with a service
program guide, or as a linear feed of content, delivered in real-time to the device. This
content may consist of high-quality video (QVGA) and audio (MPEG-4 HE-AAC3) as
well as IP data streams. A 3G cellular network is required to provide control functions to
support interactivity and facilitate user authorization to the service. Equally important,

17
the 3G network provides a basis for interactivity, including purchase and download
transactions.[6]

6.3.2 Power Consumption Optimization


FLO technology simultaneously optimizes power consumption, frequency diversity4, and
time diversity5. Other similar, but less efficient, systems optimize one or two of these
parameters but ultimately compromise the others. FLO has a unique capability that
allows it to access a small fraction of the total signal transmitted without compromising
either frequency or time diversity. As a result of these considerations, it is expected that a
FLO-enabled mobile device can achieve comparable battery life to a conventional
cellular phone; that is, a few hours of viewing and talk time and a few days of stand-by
time per battery charge.

The FLO air interface employs Time Division Multiplexing (TDM) to transmit each
content stream at specific intervals within the FLO waveform. The mobile device
accesses overhead information to determine at which time intervals a desired content
stream is transmitted. The mobile device receiver circuitry only powers up during the
time periods in which the desired content stream is transmitted; at all other times it is
powered down. The receiver ON/OFF duty cycle is expected to be relatively low or
immaterial, depending on the media content size and data rate used.
FLO technology minimizes program channel acquisition time.[6]

6.3.3 Wide- and Local-Area Content


FLO supports the coexistence of local and wide-area coverage within a single Radio
Frequency (RF) channel.
The content that is of common interest to all the subscribers in a wide-area network is
synchronously transmitted by all of the transmitters. Content of regional or local interest
can be carried in a specific market. This per market control is a key feature, offering the
ability to blackout and retune based on any contractual obligations associated with
specific programming.[6]

18
6.4 Media FLO Technology Accessories
Qualcomm, an innovator in wireless technologies, has demonstrated the broadcast of a
Media FLO signal on several mobile devices that are NOT tied to any cellular network.
FLO™ technology is an open standard. Various devices compatible to MediaFLO are
there
 Personal media player
 Media FLO Wi-Fi Accessory
 Mini-USB Accessory and many more.

6.4.1 Mini-USB Accessory


A separate, yet dedicated device such as the Media FLO Mini-USB Accessory with mini-
USB interface has several advantages over a converged device. The ultra portable design
allows users to plug it into any
supported mobile device and watch streaming television and video anywhere the Media
FLO signal can be received.[5]

7. DMB-T

7.1 Introduction
DMB stands for Digital Multimedia Broadcasting and is a suite of systems used to send
television and similar media programming over the air to mobile devices. DMB provided
the first commercial
digital mobile video broadcasting service of its kind in the world. S-DMB is a version
that makes use of satellites, while T-DMB uses terrestrial (ground based) transmitters..[8]

T-DMB system was technically approved by the World DAB forum in November 2004

19
and finally published as an ETSI standard in June 2005.
The DMB system defines the interactive data service functionality in order to provide
additional information suitable for a display size and to prepare convergent services
between broadcasting and
Telecommunications. To meet the requirements of T-DMB, international standards for
multimedia service and a more robust channel coding scheme were applied to the
traditional DAB system.

One of the key features of this multicasting technology is that it requires about half as
many base stations as in a regular cellular network(of media FLO technology).

7.2 Technical Explanation

The standard is officially called Digital Terrestrial Multimedia Broadcast (abbreviated


as DTMB). The standard was formerly named Digital Multimedia Broadcast-
Terrestrial/Handheld (abbreviated as DMB-T/H). The data transmission methodology
implemented by the standard is TDS-OFDM (short for "Time Domain Synchronous-
Orthogonal frequency-division multiplexing"), which is primarily a multiple-carrier
modulation technology, supporting both single-carrier and dual-carrier modulation
schemes. DMB transmissions can be sent employing S-DMB(satellite Digital Media
Broadcasting) for outdoor coverage and T-DMB(terrestrial Digital Media Broadcasting)
for urban area and indoor coverage. DMB utilizes H.264 codec for video compression
and BSAC or V2 for audio compression. The compressed audio and video is then
transmitted in an MPEG2 stream as in DVB-H. To overcome the problems mobility
introduced, T-DMB uses Forward Error Correction (FEC) like DVB-T. Time-slicing is
used to achieve burst transmissions and this will enable power saving at the receiver.
Despite the advantages, there are also shortcomings. Because the standard supports both
single-carrier and dual-carrier modulation schemes, and because it does not define default
video encoding standards, the R&D cost and complexity of IC chipsets for this standard
will be higher, leading to more expensive receiver products.[11]

20
7.3 Market Exposure

While it is running in trials in other countries, including some European ones, it is


primarily used only in South Korea. The key difference between the South Korean and
European standards is the way the video signal is transported.[8]

8. FUTURE OF MOBILE TELEVISION


The future of mobile television lies in the combination of both unicast and multicast
services available.[2]

9. SUMMARY
Standards that form the basis for dedicated mobile television networks are following-:

9.1 DVB-H

21
It is based on the DVB-T digital broadcast standard and is optimized for handheld
terminals.  DVB-H incorporates time-slicing to reduce power consumption and to allow
time for a smooth handover from one cell to another.  It is designed to operate in
bandwidths of 5 MHz, 6 MHz, 7 MHz, and 8 MHz, which correspond to the bandwidths
used by broadcasting services around the world.

9.2 Terrestrial Digital Multimedia Broadcasting (T-DMB)


It is an enhancement of the T-DAB system to provide multimedia services including
video, audio, and interactive data services for handheld receivers in a mobile
environment. It operates in a channel bandwidth of 1.712 MHz and is completely
backward-compatible with the T-DAB system for audio services.

9.3 Media Forward Link Only (Media FLO)


It is an end-to end system that enables broadcasting of video streams, audio-only streams,
digital multimedia files, and data-casting to mobile devices, including handheld
receivers.  The system is designed to optimize coverage, capacity, and power
consumption for handheld receivers.  It can operate in channel bandwidths of 5 MHz, 6
MHz, 7 MHz, or 8 MHz.[1]

10. CONCLUSION

We can conclude from the above study that deployment of mobile television over
dedicated networks is suitable in most of the cases over 3G networks and moreover
depending upon the requirement of the application various dedicated technologies are
available which can be compared as follows-

Comparison of various technologies.

Mobile TV 3G-MBMS T- DMB MediaFLO DVB-H


Solutions Digital Terrestrial – Digital Media Digital
Video Multimedia Forward Video

22
Streaming Broadcasting Link Broadcast
on 3G Only to the
Handset’
Transmitter Digital
3G Terrestrial
Network TV
Repeater Terrestrial Transmitter
Transmitter

FLO
Transmitter
Data Rate 384 Kbps 1.4 Mbps 11 Mbps 11 Mbps
Coverage(1Tx) Up to 2Km 22-40 Km Up to 25Km Up to 25Km
Primary Use Worldwide Korea/Europe US Europe

REFERENCES

1. What is mobile TV?- www.ictregulationtoolkit.org/en/Section.3427.html


2. Nokia N77 Preview - DVB-H Mobile TV Handset-
www.allaboutsymbian.com/.../Nokia_N77_Preview-DVB-
H_Mobile_TV_Handset.php
3. Power-Aware DVB-H Mobile TV System on Heterogeneous Multicore Platform-
www.hindawi.com/journals/wcn/2010/812356.html
4. White Paper - DVB-H Broadcast to Mobile Devives- http://ispa-sat.ru/info/DVB-
H_White_Paper.pdf
5. MediaFLO™ Technology Accessories-
www.qualcomm.com/common/documents/.../MFT_Accessories_MWC09.pdf
6. FLOTM TECHNOLOGY OVERVIEW-
www.mediaflo.com/news/pdf/tech_overview.pdf
7. Creating a Mobile Broadcast Platform - MediaFLO-
www.mediaflo.com/news/.../mft_sys_prod_overview_brochure.pdfs

23
24

You might also like