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Character Player

Class Race Level


Starting Occupation Alignment/Allegiance d20
Sex Age Height Weight Hair Eyes
Birthplace Date of Birth MODERN ™

Nationality Residence
CHARACTER RECORD SHEET
ABILITIES ABILITY
MODIFIER
TEMP
SCORE
TEMP
MODIFIER HIT POINTS SKILLS
MAXIMUM CURRENT MODIFIERS
MAX RANKS = LVL+3(/2) MISC 1 MISC 2
STR CROSS CLASS TOTAL ABILITY RANKS
STRENGTH Balance DEX
DEX Bluff CHA
DEXTERITY
Climb STR
CON Computer Use INT
CONSTITUTION

INT Concentration CON


INTELLIGENCE
Craft (_________________________) INT
WIS Craft (_________________________) INT
WISDOM

CHA Craft (_________________________) INT


Die Type
CHARISMA Decipher Script ■ INT
Demolitions ■ INT

REPUTATION ACTION POINTS WEALTH BONUS Diplomacy CHA


Disable Device ■ INT

DEFENSE Disguise CHA

CLASS EQUIPMENT DEX SIZE MISC TEMP MAX DEX PENALTY Drive DEX
DEX*
= 10 + DEX Escape Artist
ARMOR WORN
Forgery INT
Gamble WIS
Gather Information CHA
Handle Animal ■ CHA
SAVING THROWS INITIATIVE
Hide DEX*
CLASS BASE MODIFIERS
MISC 1 MISC 2
TOTAL A B C D ABILITY TOTAL DEX MISC Intimidate CHA
FORTITUDE CON DEX Investigate ■ INT
CONSTITUTION

REFLEX Jump STR*


DEX
DEXTERITY BASE MODIFIED
Knowledge (____________________) INT
WILL WIS SPEED Knowledge (____________________) INT
WISDOM

Knowledge (____________________) INT


ATTACK ROLLS Listen WIS
MULTIPLE ATTACKS CLASS BASE MODIFIERS
TOTAL 2ND 3RD 4TH 5TH A B C D ABILITY SIZE MISC 1 MISC 2 Move Silently DEX*

MELEE –5 –10 –15 –20 STR Navigate INT


STRENGTH
Perform (_______________________) CHA
RANGED –5 –10 –15 –20 DEX
Perform (_______________________) CHA
DEXTERITY

GRAPPLE –5 –10 –15 –20 STR Perform (_______________________) CHA


STRENGTH
Pilot ■ DEX
WEAPONS Profession WIS
Repair ■ INT
Weapon Att Bonus Damage Critical Range Type Size
Research INT
Ride DEX

Notes Search INT


Sense Motive WIS
Weapon Att Bonus Damage Critical Range Type Size Sleight of Hand ■ DEX
Spot WIS
Survival WIS
Notes
Swim STR*
Weapon Att Bonus Damage Critical Range Type Size Treat Injury WIS
Tumble ■ DEX*

Notes
Weapon Att Bonus Damage Critical Range Type Size

Notes
Weapon Att Bonus Damage Critical Range Type Size

Notes
■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES
EQUIPMENT CARRIED OTHER POSSESSIONS
Item Location Wt Item Location Wt

Current Load Total Weight Carried

MOVEMENT & CARRYING CAPACITY EXPERIENCE


LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
Load Capacity Max Dex Enc Pen Move Run Total Experience
LIFTING Light Normal Normal Normal Normal
= MAX LOAD = 2 × MAX LOAD = 5 × MAX LOAD
×3⁄4
WALK HUSTLE RUN
Medium +3 –3 ×4
MOVEMENT Heavy +1 –6 ×1⁄2 ×3
XPs Needed For Next Level
= BASE SPEED = 2 × BASE SPEED = 4 × BASE SPEED

FEATS & SPECIAL ABILITIES

LANGUAGES

d20 MODERN CHARACTER SHEET 2.0 • ©2003 WIZARDS OF THE COAST, INC. • CREATED BY PATRICK M. MURPHY 6/03 • A MAD IRISHMAN PRODUCTION • WWW.MAD-IRISHMAN.NET
FX ABILITIES
SPELLS
Spell Spells Bonus # Spells
Level
Save DC Per Day Spells Known
0 0

1st

2nd

3rd

4th

5th
MODIFIERS
TOTAL ABILITY MISC

Spell Save DC Mod = 10 +

PSIONIC POWER POINTS


FX ITEMS

HENCHMEN OR ANIMAL COMPANIONS

Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
Name Type/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes
CHARACTER DESCRIPTION
Character Name Character Sketch
Description

Personality

Quote(s)

Contacts/Friends

Enemies

BACKGROUND & NOTES

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