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Skitarii legions:

HQ:

Tech-Magus
Pts WS BS S T W I A Ld Sv
Tech 100 4 5 3 4 3 4 2/*4 10 2+
Magus

Weapons and Equipment: Hellgun, Targeter, Bionics, Servo-Harness and Icon of the Machine God.
The Icon of the Machine God generates a powerful force field, the Tech-Magus has a 4+ invulnerable save.
The servo harness gives the Tech-Magus the following: a twin-linked plasma pistol, 2 servo-arms and a
heavy flamer. In close combat the servo arms grant the Tech-Magus one power fist attack per servo arm in
addition to his normal attacks.

Special Rules:
Blessing of the Omnissiah: While the Tech-Magi lead the armies of the Cult Mechanicus they have been
trained to repair the broken vehicles of the Skitarii. To do this the Tech-Magus and any of his servitors must
start the movement phase of the owning players turn in base contact with the vehicle they wish to repair. Roll
a dice and add one for each servo arm, if the result is a five or more the vehicle may ignore one immobilised
or weapon destroyed result for the rest of the game. If the result is an unmodified six the vehicle may ignore
all immobilised and weapon destroyed results for the rest of the game. Vehicles that have been repaired may
still suffer immobilised and weapon destroyed results after they have been repaired.
Fabricator General: While the Tech-Magus is alive all Skitarii units on the table may use his leadership for
any more tests they have to take.

Options:
Servitors, each servitor has the following profile, a Tech-Magus may have up to 4 servitors

Pts WS BS S T W I A Ld Sv
Gun Servitor 5 3 4 3 3 1 2 1 7 4+
Tech servitor 20 4 3 3 3 1 2 2 7 4+

Gun Servitors are used to provide covering fire for the Tech-Magus while he works. Tech servitors must be
armed with one of the following weapons: Heavy Bolter at 10pts, Multi Melta at 15pts, Plasma Cannon at
25pts or a Lascannon at 30pts.

Tech Servitors are used to assist the Magus in repairing vehicles. They cost 20pts and are equipped with a
servo-arm, these servo-arms DO count when attempting to repair a tank.
Artisan

Pts WS BS S T W I A Ld Sv
Artisan 75 5 4 4 3 2 5 3 10 3+
Master Artisan +25 6 4 4 4 3 4 4 10 3+

Weapons and Equipment: Power Weapon, Servo Arm, Bionics, Icon of the Machine God.
Icon of the Machine God: See Tech-Magus entry.
Servo Arm: The servo arm gives the Artisan a power fist in close combat and confers the “Blessing of the
Omnissiah” special rule to him.

Special Rules:
Blessing of the Omnissiah: See Tech-Magus entry for details.
Fabricator General: While the Artisan is alive all Skitarii units on the table may use his leadership for any
morale tests they have to take

Options:
The Artisan may be upgraded with the following items: a bolt pistol at +5pts, a second power weapon for
+15pts, replace his power weapon or his bolt pistol with a power fist for +20pts or a plasma pistol at +15pts.
He may be replace all his wargear with: a full servo harness, a power weapon, bionics, an Icon of the
Machine God and a bolt pistol for +35pts.
He may also be equipped with Frag Grenades for +1pt.
Up to one Artisan in the army may be upgraded to a Master Artisan for +25pts.

Praetorian Champion

Pts WS BS S T W I A Ld Sv
Praetorian champion 125 4 6 4 4 2 2 1 9 2+

Weapons and Equipment: War Harness, Plasma Cannon, Targeter, Bionics, Icon of the Machine God.
Icon of the Machine God: See Tech-Magus entry.
War Harness: The war harness is a special type of servo harness that forgoes the ability to repair vehicles for
the ability to use nearly any weapon available to the Imperium. A model with a war harness may fire one of
the following weapons each shooting phase in addition to their normal weapons: Lascannon, Multi-Melta,
Twin-Linked Heavy Bolter, Twin Linked Plasma Gun, Heavy Flamer, Plasma Cannon, Twin Linked Melta
Gun.. Once per game a character with a war harness may fire a demolisher cannon, if they do they may not
move in the following movement phase or shoot in the following shooting phase as the harness reconfigures
to fire normal weapons.

Special Rules
Slow and Purposeful
Reclusive: the Praetorian Champion may never join units and never counts as a scoring unit, nor can he hold
or capture table quarters and objectives.
Elites:

Tribune Squad

Pts WS BS S T W I A Ld Sv
Tribune 30 4 4 4 4 2 4 2 9 3+
Vet. Tribune +6 4 4 4 4 2 4 3 10 3+

Number/Squad: The squad may consist of between 5 and ten Tribunes

Weapons and Equipment: Each Tribune is armed with the following; Hellgun, Targeter, Bionics and a Servo-
Arm.

Options: The entire squad may replace their Hellguns with Bolters at 1pt per model alternatively the squad
may replace their Hellguns with a Hellpistol and close combat weapon at no cost. The squad may also
choose additional weapons from the armory but only the equipment labeled “Tribunes only”.

Character: One of the tribunes may be upgraded to a veteran tribune. A veteran tribune may select any
equipment from the armory.

Special Rules:
Blessing of the Omnissiah: See Tech-Magus Entry.

Praetorians

P W B S T W I A L Sv
t S S d
s
Praetor 8 4 4 4 5 2 3 2 9 2+/*4
ian 0 +

Number/Squad: The squad may consist of between one and three Praetorians.

Weapons: Each Praetorian is armed with a powerfist, Lascannon, Multi-Melta, Plasma cannon, twin-linked
plasma-gun, twin-linked Meltagun, Heavy Flamer.

Special rules:
Slow and purposeful
Fearless
Troops:

Hypaspists

P W B S T W I A L Sv
t S S d
s
Hypaspi 1 3 4 3 3 1 3 1 8 4+/*6+
st 2
Tribune + 4 4 4 4 2 4 2 9 3+
1
8

Number/Squad: One Sergeant and ten Hypaspists and any additional Sagitarii.

Weapons: The Sergeant has a Laspistol and close combat weapon. All Hypaspists have Lasguns with
Targeters. All Hypaspists have Frag and Krak grenades.

Options: Up to two Hypaspists may exchange their Lasguns for a special weapon from this list: flamer +6pts,
grenade launcher +8pts, meltagun +10, plasma gun +10
The Hypaspist squad can have a Sagitarii heavy weapon team attached from this list: Missile launcher
+27pts, Lascannon +37pts, Autocannon +27pts, Mortar +22pts, Heavy bolter +22pts.

Character: The Sergeant may be upgraded to a Tribune at the cost of 18pts. The tribune has a Hellgun,
Targeter, Bionics and a Servo-Arm. He may also select additional equipment from the armory.

Transport: The Hypaspist squad may choose from either a chimera at 60pts + Extras or they may choose a
Valkyrie at 100pts + Extras.

Planetary Defence force conscripts (PDFC)

P W B S T W I A L S
t S S d v
s
Conscript 4 3 3 3 3 1 3 1 7 5
+
Sergeant 4 3 3 3 3 1 3 2 7 5
+
Vet. + 3 3 3 3 1 3 2 8 5
Sergeant 4 +

Number/Squad: One sergeant and ten Conscripts.

Weapons: The sergeant is armed with a Laspistol and close combat weapon. The conscripts are armed with
Lasguns.

Options: Up to two conscripts may exchange their Lasguns for a special weapon from this list: flamer +6pts,
grenade launcher +8pts, meltagun +10pts, plasma gun +10pts.

Character: The sergeant may be upgraded to a veteran sergeant at 4 pts. The veteran may choose
equipment from the armoury. The squad may then choose a chimera as a transport (see below).

Transport: The squad may choose a chimera as a transport at 80pts +extras. However the sergeant must be
a veteran sergeant.

Special rules:
Scenarios: PDFC may only be used in scenarios were the Skitarii are the defender.

Fast attack

Heavy support

Sagitarii Squad

P W B S T W I A L Sv
t S S d
s
Sagit 1 3 4 3 3 1 3 1 8 4+/*
arii 2 6

Number/Squad: A Sagitarii squad may consist of between two and six Sagitarii

Weapons: The squad is armed with the following; Hellgun, Targeters Frag and Krak grenades.

Options: Every two models in the squad (rounding down) may form a heavy weapons team

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